Simulation Core
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69 lines
1.9 KiB

  1. subroutine Pump2_OffMode_Solver(Pump_No)
  2. use Pump_VARIABLES
  3. use CPumpsVariables
  4. use CDrillingConsoleVariables
  5. use CDataDisplayConsoleVariables
  6. use CSimulationVariables
  7. use CDrillWatchVariables
  8. use CSounds
  9. IMPLICIT NONE
  10. INTEGER :: Pump_No
  11. CALL Pump_INPUTS
  12. !==================================================================
  13. ! Rate limit for off Mode
  14. Do while (((PUMP(Pump_No)%N_old-0.0d0)/PUMP(Pump_No)%time_step)>386.)
  15. PUMP(Pump_No)%N_ref = (-386.*PUMP(Pump_No)%time_step)+PUMP(Pump_No)%N_old
  16. !else
  17. ! PUMP(1)%N_ref=0.0d0
  18. !end if
  19. Call Pump2_OnMode_Solver(Pump_No)
  20. PUMP(Pump_No)%N_old = PUMP(Pump_No)%N_ref
  21. Call sleepqq (80) !?????????????????
  22. End Do
  23. !==================================================================
  24. PUMP(Pump_No)%Speed = 0.0d0
  25. PUMP(Pump_No)%w = 0.0d0
  26. PUMP(Pump_No)%w_old = 0.0d0
  27. PUMP(Pump_No)%w_new = 0.0d0
  28. PUMP(Pump_No)%ia = 0.0d0
  29. PUMP(Pump_No)%ia_old = 0.0d0
  30. PUMP(Pump_No)%ia_new = 0.0d0
  31. PUMP(Pump_No)%x = 0.0d0
  32. PUMP(Pump_No)%x_old = 0.0d0
  33. PUMP(Pump_No)%x_new = 0.0d0
  34. Call Pump_Solver(Pump_No)
  35. Call Pump_Total_Counts
  36. !Call Set_MP1SPMGauge( real((PUMP(1)%Speed/PUMP(1)%Trans_Ratio),8) )
  37. !SPM1 = MP1SPMGauge
  38. Call Set_MP2SPMGauge( sngl(1-PUMP(2)%SPMGaugeMalf)*real((PUMP(2)%Speed/PUMP(2)%Trans_Ratio),8) )
  39. SPM2 = MP2SPMGauge
  40. PUMP(2)%SoundSPM = INT(PUMP(2)%Speed/PUMP(2)%Trans_Ratio)
  41. Call SetSoundMP2( PUMP(2)%SoundSPM )
  42. end subroutine Pump2_OffMode_Solver