subroutine Pump2_OffMode_Solver(Pump_No) use Pump_VARIABLES use CPumpsVariables use CDrillingConsoleVariables use CDataDisplayConsoleVariables use CSimulationVariables use CDrillWatchVariables use CSounds IMPLICIT NONE INTEGER :: Pump_No CALL Pump_INPUTS !================================================================== ! Rate limit for off Mode Do while (((PUMP(Pump_No)%N_old-0.0d0)/PUMP(Pump_No)%time_step)>386.) PUMP(Pump_No)%N_ref = (-386.*PUMP(Pump_No)%time_step)+PUMP(Pump_No)%N_old !else ! PUMP(1)%N_ref=0.0d0 !end if Call Pump2_OnMode_Solver(Pump_No) PUMP(Pump_No)%N_old = PUMP(Pump_No)%N_ref Call sleepqq (80) !????????????????? End Do !================================================================== PUMP(Pump_No)%Speed = 0.0d0 PUMP(Pump_No)%w = 0.0d0 PUMP(Pump_No)%w_old = 0.0d0 PUMP(Pump_No)%w_new = 0.0d0 PUMP(Pump_No)%ia = 0.0d0 PUMP(Pump_No)%ia_old = 0.0d0 PUMP(Pump_No)%ia_new = 0.0d0 PUMP(Pump_No)%x = 0.0d0 PUMP(Pump_No)%x_old = 0.0d0 PUMP(Pump_No)%x_new = 0.0d0 Call Pump_Solver(Pump_No) Call Pump_Total_Counts !Call Set_MP1SPMGauge( real((PUMP(1)%Speed/PUMP(1)%Trans_Ratio),8) ) !SPM1 = MP1SPMGauge Call Set_MP2SPMGauge( sngl(1-PUMP(2)%SPMGaugeMalf)*real((PUMP(2)%Speed/PUMP(2)%Trans_Ratio),8) ) SPM2 = MP2SPMGauge PUMP(2)%SoundSPM = INT(PUMP(2)%Speed/PUMP(2)%Trans_Ratio) Call SetSoundMP2( PUMP(2)%SoundSPM ) end subroutine Pump2_OffMode_Solver