|
- /******/ (() => { // webpackBootstrap
- /******/ var __webpack_modules__ = ({
-
- /***/ "../../Users/chop/Desktop/chamran/Three/texture/text.png":
- /*!***************************************************************!*\
- !*** ../../Users/chop/Desktop/chamran/Three/texture/text.png ***!
- \***************************************************************/
- /***/ ((__unused_webpack_module, __webpack_exports__, __webpack_require__) => {
-
- "use strict";
- __webpack_require__.r(__webpack_exports__);
- /* harmony export */ __webpack_require__.d(__webpack_exports__, {
- /* harmony export */ "default": () => (__WEBPACK_DEFAULT_EXPORT__)
- /* harmony export */ });
- /* harmony default export */ const __WEBPACK_DEFAULT_EXPORT__ = (__webpack_require__.p + "2fc205c5dd2bec64ca543627f54923a0.png");
-
- /***/ }),
-
- /***/ "./node_modules/three-dragcontrols/lib/index.module.js":
- /*!*************************************************************!*\
- !*** ./node_modules/three-dragcontrols/lib/index.module.js ***!
- \*************************************************************/
- /***/ ((__unused_webpack_module, __webpack_exports__, __webpack_require__) => {
-
- "use strict";
- __webpack_require__.r(__webpack_exports__);
- /* harmony export */ __webpack_require__.d(__webpack_exports__, {
- /* harmony export */ "default": () => (__WEBPACK_DEFAULT_EXPORT__)
- /* harmony export */ });
- /* harmony import */ var three__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! three */ "./node_modules/three/build/three.module.js");
-
-
- /*
- * @author zz85 / https://github.com/zz85
- * @author mrdoob / http://mrdoob.com
- * Running this will allow you to drag three.js objects around the screen.
- */
-
- function DragControls(_objects, _camera, _domElement) {
-
- if (_objects.isCamera) {
-
- console.warn('THREE.DragControls: Constructor now expects ( objects, camera, domElement )');
- var temp = _objects;
- _objects = _camera;
- _camera = temp;
-
- }
-
- var _plane = new three__WEBPACK_IMPORTED_MODULE_0__.Plane();
- var _raycaster = new three__WEBPACK_IMPORTED_MODULE_0__.Raycaster();
-
- var _mouse = new three__WEBPACK_IMPORTED_MODULE_0__.Vector2();
- var _offset = new three__WEBPACK_IMPORTED_MODULE_0__.Vector3();
- var _intersection = new three__WEBPACK_IMPORTED_MODULE_0__.Vector3();
-
- var _selected = null,
- _hovered = null;
-
- //
-
- var scope = this;
-
- function activate() {
-
- _domElement.addEventListener('mousemove', onDocumentMouseMove, false);
- _domElement.addEventListener('mousedown', onDocumentMouseDown, false);
- _domElement.addEventListener('mouseup', onDocumentMouseCancel, false);
- _domElement.addEventListener('mouseleave', onDocumentMouseCancel, false);
- _domElement.addEventListener('touchmove', onDocumentTouchMove, false);
- _domElement.addEventListener('touchstart', onDocumentTouchStart, false);
- _domElement.addEventListener('touchend', onDocumentTouchEnd, false);
-
- }
-
- function deactivate() {
-
- _domElement.removeEventListener('mousemove', onDocumentMouseMove, false);
- _domElement.removeEventListener('mousedown', onDocumentMouseDown, false);
- _domElement.removeEventListener('mouseup', onDocumentMouseCancel, false);
- _domElement.removeEventListener('mouseleave', onDocumentMouseCancel, false);
- _domElement.removeEventListener('touchmove', onDocumentTouchMove, false);
- _domElement.removeEventListener('touchstart', onDocumentTouchStart, false);
- _domElement.removeEventListener('touchend', onDocumentTouchEnd, false);
-
- }
-
- function dispose() {
-
- deactivate();
-
- }
-
- function onDocumentMouseMove(event) {
-
- event.preventDefault();
-
- var rect = _domElement.getBoundingClientRect();
-
- _mouse.x = ((event.clientX - rect.left) / rect.width) * 2 - 1;
- _mouse.y = -((event.clientY - rect.top) / rect.height) * 2 + 1;
-
- _raycaster.setFromCamera(_mouse, _camera);
-
- if (_selected && scope.enabled) {
-
- if (_raycaster.ray.intersectPlane(_plane, _intersection)) {
-
- _selected.position.copy(_intersection.sub(_offset));
-
- }
-
- scope.dispatchEvent({
- type: 'drag',
- object: _selected
- });
-
- return;
-
- }
-
- _raycaster.setFromCamera(_mouse, _camera);
-
- var intersects = _raycaster.intersectObjects(_objects);
-
- if (intersects.length > 0) {
-
- var object = intersects[0].object;
-
- _plane.setFromNormalAndCoplanarPoint(_camera.getWorldDirection(_plane.normal), object.position);
-
- if (_hovered !== object) {
-
- scope.dispatchEvent({
- type: 'hoveron',
- object: object
- });
-
- _domElement.style.cursor = 'pointer';
- _hovered = object;
-
- }
-
- } else {
-
- if (_hovered !== null) {
-
- scope.dispatchEvent({
- type: 'hoveroff',
- object: _hovered
- });
-
- _domElement.style.cursor = 'auto';
- _hovered = null;
-
- }
-
- }
-
- }
-
- function onDocumentMouseDown(event) {
-
- event.preventDefault();
-
- _raycaster.setFromCamera(_mouse, _camera);
-
- var intersects = _raycaster.intersectObjects(_objects);
-
- if (intersects.length > 0) {
-
- _selected = intersects[0].object;
-
- if (_raycaster.ray.intersectPlane(_plane, _intersection)) {
-
- _offset.copy(_intersection).sub(_selected.position);
-
- }
-
- _domElement.style.cursor = 'move';
-
- scope.dispatchEvent({
- type: 'dragstart',
- object: _selected
- });
-
- }
-
-
- }
-
- function onDocumentMouseCancel(event) {
-
- event.preventDefault();
-
- if (_selected) {
-
- scope.dispatchEvent({
- type: 'dragend',
- object: _selected
- });
-
- _selected = null;
-
- }
-
- _domElement.style.cursor = 'auto';
-
- }
-
- function onDocumentTouchMove(event) {
-
- event.preventDefault();
- event = event.changedTouches[0];
-
- var rect = _domElement.getBoundingClientRect();
-
- _mouse.x = ((event.clientX - rect.left) / rect.width) * 2 - 1;
- _mouse.y = -((event.clientY - rect.top) / rect.height) * 2 + 1;
-
- _raycaster.setFromCamera(_mouse, _camera);
-
- if (_selected && scope.enabled) {
-
- if (_raycaster.ray.intersectPlane(_plane, _intersection)) {
-
- _selected.position.copy(_intersection.sub(_offset));
-
- }
-
- scope.dispatchEvent({
- type: 'drag',
- object: _selected
- });
-
- return;
-
- }
-
- }
-
- function onDocumentTouchStart(event) {
-
- event.preventDefault();
- event = event.changedTouches[0];
-
- var rect = _domElement.getBoundingClientRect();
-
- _mouse.x = ((event.clientX - rect.left) / rect.width) * 2 - 1;
- _mouse.y = -((event.clientY - rect.top) / rect.height) * 2 + 1;
-
- _raycaster.setFromCamera(_mouse, _camera);
-
- var intersects = _raycaster.intersectObjects(_objects);
-
- if (intersects.length > 0) {
-
- _selected = intersects[0].object;
-
- _plane.setFromNormalAndCoplanarPoint(_camera.getWorldDirection(_plane.normal), _selected.position);
-
- if (_raycaster.ray.intersectPlane(_plane, _intersection)) {
-
- _offset.copy(_intersection).sub(_selected.position);
-
- }
-
- _domElement.style.cursor = 'move';
-
- scope.dispatchEvent({
- type: 'dragstart',
- object: _selected
- });
-
- }
-
-
- }
-
- function onDocumentTouchEnd(event) {
-
- event.preventDefault();
-
- if (_selected) {
-
- scope.dispatchEvent({
- type: 'dragend',
- object: _selected
- });
-
- _selected = null;
-
- }
-
- _domElement.style.cursor = 'auto';
-
- }
-
- activate();
-
- // API
-
- this.enabled = true;
-
- this.activate = activate;
- this.deactivate = deactivate;
- this.dispose = dispose;
-
- // Backward compatibility
-
- this.setObjects = function() {
-
- console.error('THREE.DragControls: setObjects() has been removed.');
-
- };
-
- this.on = function(type, listener) {
-
- console.warn('THREE.DragControls: on() has been deprecated. Use addEventListener() instead.');
- scope.addEventListener(type, listener);
-
- };
-
- this.off = function(type, listener) {
-
- console.warn('THREE.DragControls: off() has been deprecated. Use removeEventListener() instead.');
- scope.removeEventListener(type, listener);
-
- };
-
- this.notify = function(type) {
-
- console.error('THREE.DragControls: notify() has been deprecated. Use dispatchEvent() instead.');
- scope.dispatchEvent({
- type: type
- });
-
- };
-
- }
-
- DragControls.prototype = Object.create(three__WEBPACK_IMPORTED_MODULE_0__.EventDispatcher.prototype);
- DragControls.prototype.constructor = DragControls;
-
- /* harmony default export */ const __WEBPACK_DEFAULT_EXPORT__ = (DragControls);
-
- /***/ }),
-
- /***/ "./node_modules/three-orbitcontrols/OrbitControls.js":
- /*!***********************************************************!*\
- !*** ./node_modules/three-orbitcontrols/OrbitControls.js ***!
- \***********************************************************/
- /***/ ((module, exports, __webpack_require__) => {
-
- /* three-orbitcontrols addendum */ var THREE = __webpack_require__(/*! three */ "./node_modules/three/build/three.module.js");
- /**
- * @author qiao / https://github.com/qiao
- * @author mrdoob / http://mrdoob.com
- * @author alteredq / http://alteredqualia.com/
- * @author WestLangley / http://github.com/WestLangley
- * @author erich666 / http://erichaines.com
- * @author ScieCode / http://github.com/sciecode
- */
-
- // This set of controls performs orbiting, dollying (zooming), and panning.
- // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
- //
- // Orbit - left mouse / touch: one-finger move
- // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
- // Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move
-
- THREE.OrbitControls = function ( object, domElement ) {
-
- if ( domElement === undefined ) console.warn( 'THREE.OrbitControls: The second parameter "domElement" is now mandatory.' );
- if ( domElement === document ) console.error( 'THREE.OrbitControls: "document" should not be used as the target "domElement". Please use "renderer.domElement" instead.' );
-
- this.object = object;
- this.domElement = domElement;
-
- // Set to false to disable this control
- this.enabled = true;
-
- // "target" sets the location of focus, where the object orbits around
- this.target = new THREE.Vector3();
-
- // How far you can dolly in and out ( PerspectiveCamera only )
- this.minDistance = 0;
- this.maxDistance = Infinity;
-
- // How far you can zoom in and out ( OrthographicCamera only )
- this.minZoom = 0;
- this.maxZoom = Infinity;
-
- // How far you can orbit vertically, upper and lower limits.
- // Range is 0 to Math.PI radians.
- this.minPolarAngle = 0; // radians
- this.maxPolarAngle = Math.PI; // radians
-
- // How far you can orbit horizontally, upper and lower limits.
- // If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ].
- this.minAzimuthAngle = - Infinity; // radians
- this.maxAzimuthAngle = Infinity; // radians
-
- // Set to true to enable damping (inertia)
- // If damping is enabled, you must call controls.update() in your animation loop
- this.enableDamping = false;
- this.dampingFactor = 0.05;
-
- // This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
- // Set to false to disable zooming
- this.enableZoom = true;
- this.zoomSpeed = 1.0;
-
- // Set to false to disable rotating
- this.enableRotate = true;
- this.rotateSpeed = 1.0;
-
- // Set to false to disable panning
- this.enablePan = true;
- this.panSpeed = 1.0;
- this.screenSpacePanning = false; // if true, pan in screen-space
- this.keyPanSpeed = 7.0; // pixels moved per arrow key push
-
- // Set to true to automatically rotate around the target
- // If auto-rotate is enabled, you must call controls.update() in your animation loop
- this.autoRotate = false;
- this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60
-
- // Set to false to disable use of the keys
- this.enableKeys = true;
-
- // The four arrow keys
- this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 };
-
- // Mouse buttons
- this.mouseButtons = { LEFT: THREE.MOUSE.ROTATE, MIDDLE: THREE.MOUSE.DOLLY, RIGHT: THREE.MOUSE.PAN };
-
- // Touch fingers
- this.touches = { ONE: THREE.TOUCH.ROTATE, TWO: THREE.TOUCH.DOLLY_PAN };
-
- // for reset
- this.target0 = this.target.clone();
- this.position0 = this.object.position.clone();
- this.zoom0 = this.object.zoom;
-
- //
- // public methods
- //
-
- this.getPolarAngle = function () {
-
- return spherical.phi;
-
- };
-
- this.getAzimuthalAngle = function () {
-
- return spherical.theta;
-
- };
-
- this.saveState = function () {
-
- scope.target0.copy( scope.target );
- scope.position0.copy( scope.object.position );
- scope.zoom0 = scope.object.zoom;
-
- };
-
- this.reset = function () {
-
- scope.target.copy( scope.target0 );
- scope.object.position.copy( scope.position0 );
- scope.object.zoom = scope.zoom0;
-
- scope.object.updateProjectionMatrix();
- scope.dispatchEvent( changeEvent );
-
- scope.update();
-
- state = STATE.NONE;
-
- };
-
- // this method is exposed, but perhaps it would be better if we can make it private...
- this.update = function () {
-
- var offset = new THREE.Vector3();
-
- // so camera.up is the orbit axis
- var quat = new THREE.Quaternion().setFromUnitVectors( object.up, new THREE.Vector3( 0, 1, 0 ) );
- var quatInverse = quat.clone().inverse();
-
- var lastPosition = new THREE.Vector3();
- var lastQuaternion = new THREE.Quaternion();
-
- return function update() {
-
- var position = scope.object.position;
-
- offset.copy( position ).sub( scope.target );
-
- // rotate offset to "y-axis-is-up" space
- offset.applyQuaternion( quat );
-
- // angle from z-axis around y-axis
- spherical.setFromVector3( offset );
-
- if ( scope.autoRotate && state === STATE.NONE ) {
-
- rotateLeft( getAutoRotationAngle() );
-
- }
-
- if ( scope.enableDamping ) {
-
- spherical.theta += sphericalDelta.theta * scope.dampingFactor;
- spherical.phi += sphericalDelta.phi * scope.dampingFactor;
-
- } else {
-
- spherical.theta += sphericalDelta.theta;
- spherical.phi += sphericalDelta.phi;
-
- }
-
- // restrict theta to be between desired limits
- spherical.theta = Math.max( scope.minAzimuthAngle, Math.min( scope.maxAzimuthAngle, spherical.theta ) );
-
- // restrict phi to be between desired limits
- spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) );
-
- spherical.makeSafe();
-
-
- spherical.radius *= scale;
-
- // restrict radius to be between desired limits
- spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) );
-
- // move target to panned location
-
- if ( scope.enableDamping === true ) {
-
- scope.target.addScaledVector( panOffset, scope.dampingFactor );
-
- } else {
-
- scope.target.add( panOffset );
-
- }
-
- offset.setFromSpherical( spherical );
-
- // rotate offset back to "camera-up-vector-is-up" space
- offset.applyQuaternion( quatInverse );
-
- position.copy( scope.target ).add( offset );
-
- scope.object.lookAt( scope.target );
-
- if ( scope.enableDamping === true ) {
-
- sphericalDelta.theta *= ( 1 - scope.dampingFactor );
- sphericalDelta.phi *= ( 1 - scope.dampingFactor );
-
- panOffset.multiplyScalar( 1 - scope.dampingFactor );
-
- } else {
-
- sphericalDelta.set( 0, 0, 0 );
-
- panOffset.set( 0, 0, 0 );
-
- }
-
- scale = 1;
-
- // update condition is:
- // min(camera displacement, camera rotation in radians)^2 > EPS
- // using small-angle approximation cos(x/2) = 1 - x^2 / 8
-
- if ( zoomChanged ||
- lastPosition.distanceToSquared( scope.object.position ) > EPS ||
- 8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) {
-
- scope.dispatchEvent( changeEvent );
-
- lastPosition.copy( scope.object.position );
- lastQuaternion.copy( scope.object.quaternion );
- zoomChanged = false;
-
- return true;
-
- }
-
- return false;
-
- };
-
- }();
-
- this.dispose = function () {
-
- scope.domElement.removeEventListener( 'contextmenu', onContextMenu, false );
- scope.domElement.removeEventListener( 'mousedown', onMouseDown, false );
- scope.domElement.removeEventListener( 'wheel', onMouseWheel, false );
-
- scope.domElement.removeEventListener( 'touchstart', onTouchStart, false );
- scope.domElement.removeEventListener( 'touchend', onTouchEnd, false );
- scope.domElement.removeEventListener( 'touchmove', onTouchMove, false );
-
- document.removeEventListener( 'mousemove', onMouseMove, false );
- document.removeEventListener( 'mouseup', onMouseUp, false );
-
- scope.domElement.removeEventListener( 'keydown', onKeyDown, false );
-
- //scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?
-
- };
-
- //
- // internals
- //
-
- var scope = this;
-
- var changeEvent = { type: 'change' };
- var startEvent = { type: 'start' };
- var endEvent = { type: 'end' };
-
- var STATE = {
- NONE: - 1,
- ROTATE: 0,
- DOLLY: 1,
- PAN: 2,
- TOUCH_ROTATE: 3,
- TOUCH_PAN: 4,
- TOUCH_DOLLY_PAN: 5,
- TOUCH_DOLLY_ROTATE: 6
- };
-
- var state = STATE.NONE;
-
- var EPS = 0.000001;
-
- // current position in spherical coordinates
- var spherical = new THREE.Spherical();
- var sphericalDelta = new THREE.Spherical();
-
- var scale = 1;
- var panOffset = new THREE.Vector3();
- var zoomChanged = false;
-
- var rotateStart = new THREE.Vector2();
- var rotateEnd = new THREE.Vector2();
- var rotateDelta = new THREE.Vector2();
-
- var panStart = new THREE.Vector2();
- var panEnd = new THREE.Vector2();
- var panDelta = new THREE.Vector2();
-
- var dollyStart = new THREE.Vector2();
- var dollyEnd = new THREE.Vector2();
- var dollyDelta = new THREE.Vector2();
-
- function getAutoRotationAngle() {
-
- return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
-
- }
-
- function getZoomScale() {
-
- return Math.pow( 0.95, scope.zoomSpeed );
-
- }
-
- function rotateLeft( angle ) {
-
- sphericalDelta.theta -= angle;
-
- }
-
- function rotateUp( angle ) {
-
- sphericalDelta.phi -= angle;
-
- }
-
- var panLeft = function () {
-
- var v = new THREE.Vector3();
-
- return function panLeft( distance, objectMatrix ) {
-
- v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
- v.multiplyScalar( - distance );
-
- panOffset.add( v );
-
- };
-
- }();
-
- var panUp = function () {
-
- var v = new THREE.Vector3();
-
- return function panUp( distance, objectMatrix ) {
-
- if ( scope.screenSpacePanning === true ) {
-
- v.setFromMatrixColumn( objectMatrix, 1 );
-
- } else {
-
- v.setFromMatrixColumn( objectMatrix, 0 );
- v.crossVectors( scope.object.up, v );
-
- }
-
- v.multiplyScalar( distance );
-
- panOffset.add( v );
-
- };
-
- }();
-
- // deltaX and deltaY are in pixels; right and down are positive
- var pan = function () {
-
- var offset = new THREE.Vector3();
-
- return function pan( deltaX, deltaY ) {
-
- var element = scope.domElement;
-
- if ( scope.object.isPerspectiveCamera ) {
-
- // perspective
- var position = scope.object.position;
- offset.copy( position ).sub( scope.target );
- var targetDistance = offset.length();
-
- // half of the fov is center to top of screen
- targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 );
-
- // we use only clientHeight here so aspect ratio does not distort speed
- panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix );
- panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix );
-
- } else if ( scope.object.isOrthographicCamera ) {
-
- // orthographic
- panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix );
- panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix );
-
- } else {
-
- // camera neither orthographic nor perspective
- console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );
- scope.enablePan = false;
-
- }
-
- };
-
- }();
-
- function dollyIn( dollyScale ) {
-
- if ( scope.object.isPerspectiveCamera ) {
-
- scale /= dollyScale;
-
- } else if ( scope.object.isOrthographicCamera ) {
-
- scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) );
- scope.object.updateProjectionMatrix();
- zoomChanged = true;
-
- } else {
-
- console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
- scope.enableZoom = false;
-
- }
-
- }
-
- function dollyOut( dollyScale ) {
-
- if ( scope.object.isPerspectiveCamera ) {
-
- scale *= dollyScale;
-
- } else if ( scope.object.isOrthographicCamera ) {
-
- scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) );
- scope.object.updateProjectionMatrix();
- zoomChanged = true;
-
- } else {
-
- console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
- scope.enableZoom = false;
-
- }
-
- }
-
- //
- // event callbacks - update the object state
- //
-
- function handleMouseDownRotate( event ) {
-
- rotateStart.set( event.clientX, event.clientY );
-
- }
-
- function handleMouseDownDolly( event ) {
-
- dollyStart.set( event.clientX, event.clientY );
-
- }
-
- function handleMouseDownPan( event ) {
-
- panStart.set( event.clientX, event.clientY );
-
- }
-
- function handleMouseMoveRotate( event ) {
-
- rotateEnd.set( event.clientX, event.clientY );
-
- rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
-
- var element = scope.domElement;
-
- rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
-
- rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
-
- rotateStart.copy( rotateEnd );
-
- scope.update();
-
- }
-
- function handleMouseMoveDolly( event ) {
-
- dollyEnd.set( event.clientX, event.clientY );
-
- dollyDelta.subVectors( dollyEnd, dollyStart );
-
- if ( dollyDelta.y > 0 ) {
-
- dollyIn( getZoomScale() );
-
- } else if ( dollyDelta.y < 0 ) {
-
- dollyOut( getZoomScale() );
-
- }
-
- dollyStart.copy( dollyEnd );
-
- scope.update();
-
- }
-
- function handleMouseMovePan( event ) {
-
- panEnd.set( event.clientX, event.clientY );
-
- panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
-
- pan( panDelta.x, panDelta.y );
-
- panStart.copy( panEnd );
-
- scope.update();
-
- }
-
- function handleMouseUp( /*event*/ ) {
-
- // no-op
-
- }
-
- function handleMouseWheel( event ) {
-
- if ( event.deltaY < 0 ) {
-
- dollyOut( getZoomScale() );
-
- } else if ( event.deltaY > 0 ) {
-
- dollyIn( getZoomScale() );
-
- }
-
- scope.update();
-
- }
-
- function handleKeyDown( event ) {
-
- var needsUpdate = false;
-
- switch ( event.keyCode ) {
-
- case scope.keys.UP:
- pan( 0, scope.keyPanSpeed );
- needsUpdate = true;
- break;
-
- case scope.keys.BOTTOM:
- pan( 0, - scope.keyPanSpeed );
- needsUpdate = true;
- break;
-
- case scope.keys.LEFT:
- pan( scope.keyPanSpeed, 0 );
- needsUpdate = true;
- break;
-
- case scope.keys.RIGHT:
- pan( - scope.keyPanSpeed, 0 );
- needsUpdate = true;
- break;
-
- }
-
- if ( needsUpdate ) {
-
- // prevent the browser from scrolling on cursor keys
- event.preventDefault();
-
- scope.update();
-
- }
-
-
- }
-
- function handleTouchStartRotate( event ) {
-
- if ( event.touches.length == 1 ) {
-
- rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
-
- } else {
-
- var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
- var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
-
- rotateStart.set( x, y );
-
- }
-
- }
-
- function handleTouchStartPan( event ) {
-
- if ( event.touches.length == 1 ) {
-
- panStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
-
- } else {
-
- var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
- var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
-
- panStart.set( x, y );
-
- }
-
- }
-
- function handleTouchStartDolly( event ) {
-
- var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
- var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
-
- var distance = Math.sqrt( dx * dx + dy * dy );
-
- dollyStart.set( 0, distance );
-
- }
-
- function handleTouchStartDollyPan( event ) {
-
- if ( scope.enableZoom ) handleTouchStartDolly( event );
-
- if ( scope.enablePan ) handleTouchStartPan( event );
-
- }
-
- function handleTouchStartDollyRotate( event ) {
-
- if ( scope.enableZoom ) handleTouchStartDolly( event );
-
- if ( scope.enableRotate ) handleTouchStartRotate( event );
-
- }
-
- function handleTouchMoveRotate( event ) {
-
- if ( event.touches.length == 1 ) {
-
- rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
-
- } else {
-
- var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
- var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
-
- rotateEnd.set( x, y );
-
- }
-
- rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
-
- var element = scope.domElement;
-
- rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
-
- rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
-
- rotateStart.copy( rotateEnd );
-
- }
-
- function handleTouchMovePan( event ) {
-
- if ( event.touches.length == 1 ) {
-
- panEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
-
- } else {
-
- var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
- var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
-
- panEnd.set( x, y );
-
- }
-
- panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
-
- pan( panDelta.x, panDelta.y );
-
- panStart.copy( panEnd );
-
- }
-
- function handleTouchMoveDolly( event ) {
-
- var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
- var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
-
- var distance = Math.sqrt( dx * dx + dy * dy );
-
- dollyEnd.set( 0, distance );
-
- dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) );
-
- dollyIn( dollyDelta.y );
-
- dollyStart.copy( dollyEnd );
-
- }
-
- function handleTouchMoveDollyPan( event ) {
-
- if ( scope.enableZoom ) handleTouchMoveDolly( event );
-
- if ( scope.enablePan ) handleTouchMovePan( event );
-
- }
-
- function handleTouchMoveDollyRotate( event ) {
-
- if ( scope.enableZoom ) handleTouchMoveDolly( event );
-
- if ( scope.enableRotate ) handleTouchMoveRotate( event );
-
- }
-
- function handleTouchEnd( /*event*/ ) {
-
- // no-op
-
- }
-
- //
- // event handlers - FSM: listen for events and reset state
- //
-
- function onMouseDown( event ) {
-
- if ( scope.enabled === false ) return;
-
- // Prevent the browser from scrolling.
-
- event.preventDefault();
-
- // Manually set the focus since calling preventDefault above
- // prevents the browser from setting it automatically.
-
- scope.domElement.focus ? scope.domElement.focus() : window.focus();
-
- switch ( event.button ) {
-
- case 0:
-
- switch ( scope.mouseButtons.LEFT ) {
-
- case THREE.MOUSE.ROTATE:
-
- if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
-
- if ( scope.enablePan === false ) return;
-
- handleMouseDownPan( event );
-
- state = STATE.PAN;
-
- } else {
-
- if ( scope.enableRotate === false ) return;
-
- handleMouseDownRotate( event );
-
- state = STATE.ROTATE;
-
- }
-
- break;
-
- case THREE.MOUSE.PAN:
-
- if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
-
- if ( scope.enableRotate === false ) return;
-
- handleMouseDownRotate( event );
-
- state = STATE.ROTATE;
-
- } else {
-
- if ( scope.enablePan === false ) return;
-
- handleMouseDownPan( event );
-
- state = STATE.PAN;
-
- }
-
- break;
-
- default:
-
- state = STATE.NONE;
-
- }
-
- break;
-
-
- case 1:
-
- switch ( scope.mouseButtons.MIDDLE ) {
-
- case THREE.MOUSE.DOLLY:
-
- if ( scope.enableZoom === false ) return;
-
- handleMouseDownDolly( event );
-
- state = STATE.DOLLY;
-
- break;
-
-
- default:
-
- state = STATE.NONE;
-
- }
-
- break;
-
- case 2:
-
- switch ( scope.mouseButtons.RIGHT ) {
-
- case THREE.MOUSE.ROTATE:
-
- if ( scope.enableRotate === false ) return;
-
- handleMouseDownRotate( event );
-
- state = STATE.ROTATE;
-
- break;
-
- case THREE.MOUSE.PAN:
-
- if ( scope.enablePan === false ) return;
-
- handleMouseDownPan( event );
-
- state = STATE.PAN;
-
- break;
-
- default:
-
- state = STATE.NONE;
-
- }
-
- break;
-
- }
-
- if ( state !== STATE.NONE ) {
-
- document.addEventListener( 'mousemove', onMouseMove, false );
- document.addEventListener( 'mouseup', onMouseUp, false );
-
- scope.dispatchEvent( startEvent );
-
- }
-
- }
-
- function onMouseMove( event ) {
-
- if ( scope.enabled === false ) return;
-
- event.preventDefault();
-
- switch ( state ) {
-
- case STATE.ROTATE:
-
- if ( scope.enableRotate === false ) return;
-
- handleMouseMoveRotate( event );
-
- break;
-
- case STATE.DOLLY:
-
- if ( scope.enableZoom === false ) return;
-
- handleMouseMoveDolly( event );
-
- break;
-
- case STATE.PAN:
-
- if ( scope.enablePan === false ) return;
-
- handleMouseMovePan( event );
-
- break;
-
- }
-
- }
-
- function onMouseUp( event ) {
-
- if ( scope.enabled === false ) return;
-
- handleMouseUp( event );
-
- document.removeEventListener( 'mousemove', onMouseMove, false );
- document.removeEventListener( 'mouseup', onMouseUp, false );
-
- scope.dispatchEvent( endEvent );
-
- state = STATE.NONE;
-
- }
-
- function onMouseWheel( event ) {
-
- if ( scope.enabled === false || scope.enableZoom === false || ( state !== STATE.NONE && state !== STATE.ROTATE ) ) return;
-
- event.preventDefault();
- event.stopPropagation();
-
- scope.dispatchEvent( startEvent );
-
- handleMouseWheel( event );
-
- scope.dispatchEvent( endEvent );
-
- }
-
- function onKeyDown( event ) {
-
- if ( scope.enabled === false || scope.enableKeys === false || scope.enablePan === false ) return;
-
- handleKeyDown( event );
-
- }
-
- function onTouchStart( event ) {
-
- if ( scope.enabled === false ) return;
-
- event.preventDefault();
-
- switch ( event.touches.length ) {
-
- case 1:
-
- switch ( scope.touches.ONE ) {
-
- case THREE.TOUCH.ROTATE:
-
- if ( scope.enableRotate === false ) return;
-
- handleTouchStartRotate( event );
-
- state = STATE.TOUCH_ROTATE;
-
- break;
-
- case THREE.TOUCH.PAN:
-
- if ( scope.enablePan === false ) return;
-
- handleTouchStartPan( event );
-
- state = STATE.TOUCH_PAN;
-
- break;
-
- default:
-
- state = STATE.NONE;
-
- }
-
- break;
-
- case 2:
-
- switch ( scope.touches.TWO ) {
-
- case THREE.TOUCH.DOLLY_PAN:
-
- if ( scope.enableZoom === false && scope.enablePan === false ) return;
-
- handleTouchStartDollyPan( event );
-
- state = STATE.TOUCH_DOLLY_PAN;
-
- break;
-
- case THREE.TOUCH.DOLLY_ROTATE:
-
- if ( scope.enableZoom === false && scope.enableRotate === false ) return;
-
- handleTouchStartDollyRotate( event );
-
- state = STATE.TOUCH_DOLLY_ROTATE;
-
- break;
-
- default:
-
- state = STATE.NONE;
-
- }
-
- break;
-
- default:
-
- state = STATE.NONE;
-
- }
-
- if ( state !== STATE.NONE ) {
-
- scope.dispatchEvent( startEvent );
-
- }
-
- }
-
- function onTouchMove( event ) {
-
- if ( scope.enabled === false ) return;
-
- event.preventDefault();
- event.stopPropagation();
-
- switch ( state ) {
-
- case STATE.TOUCH_ROTATE:
-
- if ( scope.enableRotate === false ) return;
-
- handleTouchMoveRotate( event );
-
- scope.update();
-
- break;
-
- case STATE.TOUCH_PAN:
-
- if ( scope.enablePan === false ) return;
-
- handleTouchMovePan( event );
-
- scope.update();
-
- break;
-
- case STATE.TOUCH_DOLLY_PAN:
-
- if ( scope.enableZoom === false && scope.enablePan === false ) return;
-
- handleTouchMoveDollyPan( event );
-
- scope.update();
-
- break;
-
- case STATE.TOUCH_DOLLY_ROTATE:
-
- if ( scope.enableZoom === false && scope.enableRotate === false ) return;
-
- handleTouchMoveDollyRotate( event );
-
- scope.update();
-
- break;
-
- default:
-
- state = STATE.NONE;
-
- }
-
- }
-
- function onTouchEnd( event ) {
-
- if ( scope.enabled === false ) return;
-
- handleTouchEnd( event );
-
- scope.dispatchEvent( endEvent );
-
- state = STATE.NONE;
-
- }
-
- function onContextMenu( event ) {
-
- if ( scope.enabled === false ) return;
-
- event.preventDefault();
-
- }
-
- //
-
- scope.domElement.addEventListener( 'contextmenu', onContextMenu, false );
-
- scope.domElement.addEventListener( 'mousedown', onMouseDown, false );
- scope.domElement.addEventListener( 'wheel', onMouseWheel, false );
-
- scope.domElement.addEventListener( 'touchstart', onTouchStart, false );
- scope.domElement.addEventListener( 'touchend', onTouchEnd, false );
- scope.domElement.addEventListener( 'touchmove', onTouchMove, false );
-
- scope.domElement.addEventListener( 'keydown', onKeyDown, false );
-
- // make sure element can receive keys.
-
- if ( scope.domElement.tabIndex === - 1 ) {
-
- scope.domElement.tabIndex = 0;
-
- }
-
- // force an update at start
-
- this.update();
-
- };
-
- THREE.OrbitControls.prototype = Object.create( THREE.EventDispatcher.prototype );
- THREE.OrbitControls.prototype.constructor = THREE.OrbitControls;
-
-
- // This set of controls performs orbiting, dollying (zooming), and panning.
- // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
- // This is very similar to OrbitControls, another set of touch behavior
- //
- // Orbit - right mouse, or left mouse + ctrl/meta/shiftKey / touch: two-finger rotate
- // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
- // Pan - left mouse, or arrow keys / touch: one-finger move
-
- THREE.MapControls = function ( object, domElement ) {
-
- THREE.OrbitControls.call( this, object, domElement );
-
- this.mouseButtons.LEFT = THREE.MOUSE.PAN;
- this.mouseButtons.RIGHT = THREE.MOUSE.ROTATE;
-
- this.touches.ONE = THREE.TOUCH.PAN;
- this.touches.TWO = THREE.TOUCH.DOLLY_ROTATE;
-
- };
-
- THREE.MapControls.prototype = Object.create( THREE.EventDispatcher.prototype );
- THREE.MapControls.prototype.constructor = THREE.MapControls;
- /* three-orbitcontrols addendum */ module.exports = exports["default"] = THREE.OrbitControls;
-
-
- /***/ }),
-
- /***/ "./node_modules/three/build/three.module.js":
- /*!**************************************************!*\
- !*** ./node_modules/three/build/three.module.js ***!
- \**************************************************/
- /***/ ((__unused_webpack_module, __webpack_exports__, __webpack_require__) => {
-
- "use strict";
- __webpack_require__.r(__webpack_exports__);
- /* harmony export */ __webpack_require__.d(__webpack_exports__, {
- /* harmony export */ "ACESFilmicToneMapping": () => (/* binding */ ACESFilmicToneMapping),
- /* harmony export */ "AddEquation": () => (/* binding */ AddEquation),
- /* harmony export */ "AddOperation": () => (/* binding */ AddOperation),
- /* harmony export */ "AdditiveAnimationBlendMode": () => (/* binding */ AdditiveAnimationBlendMode),
- /* harmony export */ "AdditiveBlending": () => (/* binding */ AdditiveBlending),
- /* harmony export */ "AlphaFormat": () => (/* binding */ AlphaFormat),
- /* harmony export */ "AlwaysDepth": () => (/* binding */ AlwaysDepth),
- /* harmony export */ "AlwaysStencilFunc": () => (/* binding */ AlwaysStencilFunc),
- /* harmony export */ "AmbientLight": () => (/* binding */ AmbientLight),
- /* harmony export */ "AmbientLightProbe": () => (/* binding */ AmbientLightProbe),
- /* harmony export */ "AnimationClip": () => (/* binding */ AnimationClip),
- /* harmony export */ "AnimationLoader": () => (/* binding */ AnimationLoader),
- /* harmony export */ "AnimationMixer": () => (/* binding */ AnimationMixer),
- /* harmony export */ "AnimationObjectGroup": () => (/* binding */ AnimationObjectGroup),
- /* harmony export */ "AnimationUtils": () => (/* binding */ AnimationUtils),
- /* harmony export */ "ArcCurve": () => (/* binding */ ArcCurve),
- /* harmony export */ "ArrayCamera": () => (/* binding */ ArrayCamera),
- /* harmony export */ "ArrowHelper": () => (/* binding */ ArrowHelper),
- /* harmony export */ "Audio": () => (/* binding */ Audio),
- /* harmony export */ "AudioAnalyser": () => (/* binding */ AudioAnalyser),
- /* harmony export */ "AudioContext": () => (/* binding */ AudioContext),
- /* harmony export */ "AudioListener": () => (/* binding */ AudioListener),
- /* harmony export */ "AudioLoader": () => (/* binding */ AudioLoader),
- /* harmony export */ "AxesHelper": () => (/* binding */ AxesHelper),
- /* harmony export */ "AxisHelper": () => (/* binding */ AxisHelper),
- /* harmony export */ "BackSide": () => (/* binding */ BackSide),
- /* harmony export */ "BasicDepthPacking": () => (/* binding */ BasicDepthPacking),
- /* harmony export */ "BasicShadowMap": () => (/* binding */ BasicShadowMap),
- /* harmony export */ "BinaryTextureLoader": () => (/* binding */ BinaryTextureLoader),
- /* harmony export */ "Bone": () => (/* binding */ Bone),
- /* harmony export */ "BooleanKeyframeTrack": () => (/* binding */ BooleanKeyframeTrack),
- /* harmony export */ "BoundingBoxHelper": () => (/* binding */ BoundingBoxHelper),
- /* harmony export */ "Box2": () => (/* binding */ Box2),
- /* harmony export */ "Box3": () => (/* binding */ Box3),
- /* harmony export */ "Box3Helper": () => (/* binding */ Box3Helper),
- /* harmony export */ "BoxBufferGeometry": () => (/* binding */ BoxGeometry),
- /* harmony export */ "BoxGeometry": () => (/* binding */ BoxGeometry),
- /* harmony export */ "BoxHelper": () => (/* binding */ BoxHelper),
- /* harmony export */ "BufferAttribute": () => (/* binding */ BufferAttribute),
- /* harmony export */ "BufferGeometry": () => (/* binding */ BufferGeometry),
- /* harmony export */ "BufferGeometryLoader": () => (/* binding */ BufferGeometryLoader),
- /* harmony export */ "ByteType": () => (/* binding */ ByteType),
- /* harmony export */ "Cache": () => (/* binding */ Cache),
- /* harmony export */ "Camera": () => (/* binding */ Camera),
- /* harmony export */ "CameraHelper": () => (/* binding */ CameraHelper),
- /* harmony export */ "CanvasRenderer": () => (/* binding */ CanvasRenderer),
- /* harmony export */ "CanvasTexture": () => (/* binding */ CanvasTexture),
- /* harmony export */ "CatmullRomCurve3": () => (/* binding */ CatmullRomCurve3),
- /* harmony export */ "CineonToneMapping": () => (/* binding */ CineonToneMapping),
- /* harmony export */ "CircleBufferGeometry": () => (/* binding */ CircleGeometry),
- /* harmony export */ "CircleGeometry": () => (/* binding */ CircleGeometry),
- /* harmony export */ "ClampToEdgeWrapping": () => (/* binding */ ClampToEdgeWrapping),
- /* harmony export */ "Clock": () => (/* binding */ Clock),
- /* harmony export */ "Color": () => (/* binding */ Color),
- /* harmony export */ "ColorKeyframeTrack": () => (/* binding */ ColorKeyframeTrack),
- /* harmony export */ "CompressedTexture": () => (/* binding */ CompressedTexture),
- /* harmony export */ "CompressedTextureLoader": () => (/* binding */ CompressedTextureLoader),
- /* harmony export */ "ConeBufferGeometry": () => (/* binding */ ConeGeometry),
- /* harmony export */ "ConeGeometry": () => (/* binding */ ConeGeometry),
- /* harmony export */ "CubeCamera": () => (/* binding */ CubeCamera),
- /* harmony export */ "CubeReflectionMapping": () => (/* binding */ CubeReflectionMapping),
- /* harmony export */ "CubeRefractionMapping": () => (/* binding */ CubeRefractionMapping),
- /* harmony export */ "CubeTexture": () => (/* binding */ CubeTexture),
- /* harmony export */ "CubeTextureLoader": () => (/* binding */ CubeTextureLoader),
- /* harmony export */ "CubeUVReflectionMapping": () => (/* binding */ CubeUVReflectionMapping),
- /* harmony export */ "CubeUVRefractionMapping": () => (/* binding */ CubeUVRefractionMapping),
- /* harmony export */ "CubicBezierCurve": () => (/* binding */ CubicBezierCurve),
- /* harmony export */ "CubicBezierCurve3": () => (/* binding */ CubicBezierCurve3),
- /* harmony export */ "CubicInterpolant": () => (/* binding */ CubicInterpolant),
- /* harmony export */ "CullFaceBack": () => (/* binding */ CullFaceBack),
- /* harmony export */ "CullFaceFront": () => (/* binding */ CullFaceFront),
- /* harmony export */ "CullFaceFrontBack": () => (/* binding */ CullFaceFrontBack),
- /* harmony export */ "CullFaceNone": () => (/* binding */ CullFaceNone),
- /* harmony export */ "Curve": () => (/* binding */ Curve),
- /* harmony export */ "CurvePath": () => (/* binding */ CurvePath),
- /* harmony export */ "CustomBlending": () => (/* binding */ CustomBlending),
- /* harmony export */ "CustomToneMapping": () => (/* binding */ CustomToneMapping),
- /* harmony export */ "CylinderBufferGeometry": () => (/* binding */ CylinderGeometry),
- /* harmony export */ "CylinderGeometry": () => (/* binding */ CylinderGeometry),
- /* harmony export */ "Cylindrical": () => (/* binding */ Cylindrical),
- /* harmony export */ "DataTexture": () => (/* binding */ DataTexture),
- /* harmony export */ "DataTexture2DArray": () => (/* binding */ DataTexture2DArray),
- /* harmony export */ "DataTexture3D": () => (/* binding */ DataTexture3D),
- /* harmony export */ "DataTextureLoader": () => (/* binding */ DataTextureLoader),
- /* harmony export */ "DataUtils": () => (/* binding */ DataUtils),
- /* harmony export */ "DecrementStencilOp": () => (/* binding */ DecrementStencilOp),
- /* harmony export */ "DecrementWrapStencilOp": () => (/* binding */ DecrementWrapStencilOp),
- /* harmony export */ "DefaultLoadingManager": () => (/* binding */ DefaultLoadingManager),
- /* harmony export */ "DepthFormat": () => (/* binding */ DepthFormat),
- /* harmony export */ "DepthStencilFormat": () => (/* binding */ DepthStencilFormat),
- /* harmony export */ "DepthTexture": () => (/* binding */ DepthTexture),
- /* harmony export */ "DirectionalLight": () => (/* binding */ DirectionalLight),
- /* harmony export */ "DirectionalLightHelper": () => (/* binding */ DirectionalLightHelper),
- /* harmony export */ "DiscreteInterpolant": () => (/* binding */ DiscreteInterpolant),
- /* harmony export */ "DodecahedronBufferGeometry": () => (/* binding */ DodecahedronGeometry),
- /* harmony export */ "DodecahedronGeometry": () => (/* binding */ DodecahedronGeometry),
- /* harmony export */ "DoubleSide": () => (/* binding */ DoubleSide),
- /* harmony export */ "DstAlphaFactor": () => (/* binding */ DstAlphaFactor),
- /* harmony export */ "DstColorFactor": () => (/* binding */ DstColorFactor),
- /* harmony export */ "DynamicBufferAttribute": () => (/* binding */ DynamicBufferAttribute),
- /* harmony export */ "DynamicCopyUsage": () => (/* binding */ DynamicCopyUsage),
- /* harmony export */ "DynamicDrawUsage": () => (/* binding */ DynamicDrawUsage),
- /* harmony export */ "DynamicReadUsage": () => (/* binding */ DynamicReadUsage),
- /* harmony export */ "EdgesGeometry": () => (/* binding */ EdgesGeometry),
- /* harmony export */ "EdgesHelper": () => (/* binding */ EdgesHelper),
- /* harmony export */ "EllipseCurve": () => (/* binding */ EllipseCurve),
- /* harmony export */ "EqualDepth": () => (/* binding */ EqualDepth),
- /* harmony export */ "EqualStencilFunc": () => (/* binding */ EqualStencilFunc),
- /* harmony export */ "EquirectangularReflectionMapping": () => (/* binding */ EquirectangularReflectionMapping),
- /* harmony export */ "EquirectangularRefractionMapping": () => (/* binding */ EquirectangularRefractionMapping),
- /* harmony export */ "Euler": () => (/* binding */ Euler),
- /* harmony export */ "EventDispatcher": () => (/* binding */ EventDispatcher),
- /* harmony export */ "ExtrudeBufferGeometry": () => (/* binding */ ExtrudeGeometry),
- /* harmony export */ "ExtrudeGeometry": () => (/* binding */ ExtrudeGeometry),
- /* harmony export */ "FaceColors": () => (/* binding */ FaceColors),
- /* harmony export */ "FileLoader": () => (/* binding */ FileLoader),
- /* harmony export */ "FlatShading": () => (/* binding */ FlatShading),
- /* harmony export */ "Float16BufferAttribute": () => (/* binding */ Float16BufferAttribute),
- /* harmony export */ "Float32Attribute": () => (/* binding */ Float32Attribute),
- /* harmony export */ "Float32BufferAttribute": () => (/* binding */ Float32BufferAttribute),
- /* harmony export */ "Float64Attribute": () => (/* binding */ Float64Attribute),
- /* harmony export */ "Float64BufferAttribute": () => (/* binding */ Float64BufferAttribute),
- /* harmony export */ "FloatType": () => (/* binding */ FloatType),
- /* harmony export */ "Fog": () => (/* binding */ Fog),
- /* harmony export */ "FogExp2": () => (/* binding */ FogExp2),
- /* harmony export */ "Font": () => (/* binding */ Font),
- /* harmony export */ "FontLoader": () => (/* binding */ FontLoader),
- /* harmony export */ "FrontSide": () => (/* binding */ FrontSide),
- /* harmony export */ "Frustum": () => (/* binding */ Frustum),
- /* harmony export */ "GLBufferAttribute": () => (/* binding */ GLBufferAttribute),
- /* harmony export */ "GLSL1": () => (/* binding */ GLSL1),
- /* harmony export */ "GLSL3": () => (/* binding */ GLSL3),
- /* harmony export */ "GammaEncoding": () => (/* binding */ GammaEncoding),
- /* harmony export */ "GreaterDepth": () => (/* binding */ GreaterDepth),
- /* harmony export */ "GreaterEqualDepth": () => (/* binding */ GreaterEqualDepth),
- /* harmony export */ "GreaterEqualStencilFunc": () => (/* binding */ GreaterEqualStencilFunc),
- /* harmony export */ "GreaterStencilFunc": () => (/* binding */ GreaterStencilFunc),
- /* harmony export */ "GridHelper": () => (/* binding */ GridHelper),
- /* harmony export */ "Group": () => (/* binding */ Group),
- /* harmony export */ "HalfFloatType": () => (/* binding */ HalfFloatType),
- /* harmony export */ "HemisphereLight": () => (/* binding */ HemisphereLight),
- /* harmony export */ "HemisphereLightHelper": () => (/* binding */ HemisphereLightHelper),
- /* harmony export */ "HemisphereLightProbe": () => (/* binding */ HemisphereLightProbe),
- /* harmony export */ "IcosahedronBufferGeometry": () => (/* binding */ IcosahedronGeometry),
- /* harmony export */ "IcosahedronGeometry": () => (/* binding */ IcosahedronGeometry),
- /* harmony export */ "ImageBitmapLoader": () => (/* binding */ ImageBitmapLoader),
- /* harmony export */ "ImageLoader": () => (/* binding */ ImageLoader),
- /* harmony export */ "ImageUtils": () => (/* binding */ ImageUtils),
- /* harmony export */ "ImmediateRenderObject": () => (/* binding */ ImmediateRenderObject),
- /* harmony export */ "IncrementStencilOp": () => (/* binding */ IncrementStencilOp),
- /* harmony export */ "IncrementWrapStencilOp": () => (/* binding */ IncrementWrapStencilOp),
- /* harmony export */ "InstancedBufferAttribute": () => (/* binding */ InstancedBufferAttribute),
- /* harmony export */ "InstancedBufferGeometry": () => (/* binding */ InstancedBufferGeometry),
- /* harmony export */ "InstancedInterleavedBuffer": () => (/* binding */ InstancedInterleavedBuffer),
- /* harmony export */ "InstancedMesh": () => (/* binding */ InstancedMesh),
- /* harmony export */ "Int16Attribute": () => (/* binding */ Int16Attribute),
- /* harmony export */ "Int16BufferAttribute": () => (/* binding */ Int16BufferAttribute),
- /* harmony export */ "Int32Attribute": () => (/* binding */ Int32Attribute),
- /* harmony export */ "Int32BufferAttribute": () => (/* binding */ Int32BufferAttribute),
- /* harmony export */ "Int8Attribute": () => (/* binding */ Int8Attribute),
- /* harmony export */ "Int8BufferAttribute": () => (/* binding */ Int8BufferAttribute),
- /* harmony export */ "IntType": () => (/* binding */ IntType),
- /* harmony export */ "InterleavedBuffer": () => (/* binding */ InterleavedBuffer),
- /* harmony export */ "InterleavedBufferAttribute": () => (/* binding */ InterleavedBufferAttribute),
- /* harmony export */ "Interpolant": () => (/* binding */ Interpolant),
- /* harmony export */ "InterpolateDiscrete": () => (/* binding */ InterpolateDiscrete),
- /* harmony export */ "InterpolateLinear": () => (/* binding */ InterpolateLinear),
- /* harmony export */ "InterpolateSmooth": () => (/* binding */ InterpolateSmooth),
- /* harmony export */ "InvertStencilOp": () => (/* binding */ InvertStencilOp),
- /* harmony export */ "JSONLoader": () => (/* binding */ JSONLoader),
- /* harmony export */ "KeepStencilOp": () => (/* binding */ KeepStencilOp),
- /* harmony export */ "KeyframeTrack": () => (/* binding */ KeyframeTrack),
- /* harmony export */ "LOD": () => (/* binding */ LOD),
- /* harmony export */ "LatheBufferGeometry": () => (/* binding */ LatheGeometry),
- /* harmony export */ "LatheGeometry": () => (/* binding */ LatheGeometry),
- /* harmony export */ "Layers": () => (/* binding */ Layers),
- /* harmony export */ "LensFlare": () => (/* binding */ LensFlare),
- /* harmony export */ "LessDepth": () => (/* binding */ LessDepth),
- /* harmony export */ "LessEqualDepth": () => (/* binding */ LessEqualDepth),
- /* harmony export */ "LessEqualStencilFunc": () => (/* binding */ LessEqualStencilFunc),
- /* harmony export */ "LessStencilFunc": () => (/* binding */ LessStencilFunc),
- /* harmony export */ "Light": () => (/* binding */ Light),
- /* harmony export */ "LightProbe": () => (/* binding */ LightProbe),
- /* harmony export */ "Line": () => (/* binding */ Line),
- /* harmony export */ "Line3": () => (/* binding */ Line3),
- /* harmony export */ "LineBasicMaterial": () => (/* binding */ LineBasicMaterial),
- /* harmony export */ "LineCurve": () => (/* binding */ LineCurve),
- /* harmony export */ "LineCurve3": () => (/* binding */ LineCurve3),
- /* harmony export */ "LineDashedMaterial": () => (/* binding */ LineDashedMaterial),
- /* harmony export */ "LineLoop": () => (/* binding */ LineLoop),
- /* harmony export */ "LinePieces": () => (/* binding */ LinePieces),
- /* harmony export */ "LineSegments": () => (/* binding */ LineSegments),
- /* harmony export */ "LineStrip": () => (/* binding */ LineStrip),
- /* harmony export */ "LinearEncoding": () => (/* binding */ LinearEncoding),
- /* harmony export */ "LinearFilter": () => (/* binding */ LinearFilter),
- /* harmony export */ "LinearInterpolant": () => (/* binding */ LinearInterpolant),
- /* harmony export */ "LinearMipMapLinearFilter": () => (/* binding */ LinearMipMapLinearFilter),
- /* harmony export */ "LinearMipMapNearestFilter": () => (/* binding */ LinearMipMapNearestFilter),
- /* harmony export */ "LinearMipmapLinearFilter": () => (/* binding */ LinearMipmapLinearFilter),
- /* harmony export */ "LinearMipmapNearestFilter": () => (/* binding */ LinearMipmapNearestFilter),
- /* harmony export */ "LinearToneMapping": () => (/* binding */ LinearToneMapping),
- /* harmony export */ "Loader": () => (/* binding */ Loader),
- /* harmony export */ "LoaderUtils": () => (/* binding */ LoaderUtils),
- /* harmony export */ "LoadingManager": () => (/* binding */ LoadingManager),
- /* harmony export */ "LogLuvEncoding": () => (/* binding */ LogLuvEncoding),
- /* harmony export */ "LoopOnce": () => (/* binding */ LoopOnce),
- /* harmony export */ "LoopPingPong": () => (/* binding */ LoopPingPong),
- /* harmony export */ "LoopRepeat": () => (/* binding */ LoopRepeat),
- /* harmony export */ "LuminanceAlphaFormat": () => (/* binding */ LuminanceAlphaFormat),
- /* harmony export */ "LuminanceFormat": () => (/* binding */ LuminanceFormat),
- /* harmony export */ "MOUSE": () => (/* binding */ MOUSE),
- /* harmony export */ "Material": () => (/* binding */ Material),
- /* harmony export */ "MaterialLoader": () => (/* binding */ MaterialLoader),
- /* harmony export */ "Math": () => (/* binding */ MathUtils),
- /* harmony export */ "MathUtils": () => (/* binding */ MathUtils),
- /* harmony export */ "Matrix3": () => (/* binding */ Matrix3),
- /* harmony export */ "Matrix4": () => (/* binding */ Matrix4),
- /* harmony export */ "MaxEquation": () => (/* binding */ MaxEquation),
- /* harmony export */ "Mesh": () => (/* binding */ Mesh),
- /* harmony export */ "MeshBasicMaterial": () => (/* binding */ MeshBasicMaterial),
- /* harmony export */ "MeshDepthMaterial": () => (/* binding */ MeshDepthMaterial),
- /* harmony export */ "MeshDistanceMaterial": () => (/* binding */ MeshDistanceMaterial),
- /* harmony export */ "MeshFaceMaterial": () => (/* binding */ MeshFaceMaterial),
- /* harmony export */ "MeshLambertMaterial": () => (/* binding */ MeshLambertMaterial),
- /* harmony export */ "MeshMatcapMaterial": () => (/* binding */ MeshMatcapMaterial),
- /* harmony export */ "MeshNormalMaterial": () => (/* binding */ MeshNormalMaterial),
- /* harmony export */ "MeshPhongMaterial": () => (/* binding */ MeshPhongMaterial),
- /* harmony export */ "MeshPhysicalMaterial": () => (/* binding */ MeshPhysicalMaterial),
- /* harmony export */ "MeshStandardMaterial": () => (/* binding */ MeshStandardMaterial),
- /* harmony export */ "MeshToonMaterial": () => (/* binding */ MeshToonMaterial),
- /* harmony export */ "MinEquation": () => (/* binding */ MinEquation),
- /* harmony export */ "MirroredRepeatWrapping": () => (/* binding */ MirroredRepeatWrapping),
- /* harmony export */ "MixOperation": () => (/* binding */ MixOperation),
- /* harmony export */ "MultiMaterial": () => (/* binding */ MultiMaterial),
- /* harmony export */ "MultiplyBlending": () => (/* binding */ MultiplyBlending),
- /* harmony export */ "MultiplyOperation": () => (/* binding */ MultiplyOperation),
- /* harmony export */ "NearestFilter": () => (/* binding */ NearestFilter),
- /* harmony export */ "NearestMipMapLinearFilter": () => (/* binding */ NearestMipMapLinearFilter),
- /* harmony export */ "NearestMipMapNearestFilter": () => (/* binding */ NearestMipMapNearestFilter),
- /* harmony export */ "NearestMipmapLinearFilter": () => (/* binding */ NearestMipmapLinearFilter),
- /* harmony export */ "NearestMipmapNearestFilter": () => (/* binding */ NearestMipmapNearestFilter),
- /* harmony export */ "NeverDepth": () => (/* binding */ NeverDepth),
- /* harmony export */ "NeverStencilFunc": () => (/* binding */ NeverStencilFunc),
- /* harmony export */ "NoBlending": () => (/* binding */ NoBlending),
- /* harmony export */ "NoColors": () => (/* binding */ NoColors),
- /* harmony export */ "NoToneMapping": () => (/* binding */ NoToneMapping),
- /* harmony export */ "NormalAnimationBlendMode": () => (/* binding */ NormalAnimationBlendMode),
- /* harmony export */ "NormalBlending": () => (/* binding */ NormalBlending),
- /* harmony export */ "NotEqualDepth": () => (/* binding */ NotEqualDepth),
- /* harmony export */ "NotEqualStencilFunc": () => (/* binding */ NotEqualStencilFunc),
- /* harmony export */ "NumberKeyframeTrack": () => (/* binding */ NumberKeyframeTrack),
- /* harmony export */ "Object3D": () => (/* binding */ Object3D),
- /* harmony export */ "ObjectLoader": () => (/* binding */ ObjectLoader),
- /* harmony export */ "ObjectSpaceNormalMap": () => (/* binding */ ObjectSpaceNormalMap),
- /* harmony export */ "OctahedronBufferGeometry": () => (/* binding */ OctahedronGeometry),
- /* harmony export */ "OctahedronGeometry": () => (/* binding */ OctahedronGeometry),
- /* harmony export */ "OneFactor": () => (/* binding */ OneFactor),
- /* harmony export */ "OneMinusDstAlphaFactor": () => (/* binding */ OneMinusDstAlphaFactor),
- /* harmony export */ "OneMinusDstColorFactor": () => (/* binding */ OneMinusDstColorFactor),
- /* harmony export */ "OneMinusSrcAlphaFactor": () => (/* binding */ OneMinusSrcAlphaFactor),
- /* harmony export */ "OneMinusSrcColorFactor": () => (/* binding */ OneMinusSrcColorFactor),
- /* harmony export */ "OrthographicCamera": () => (/* binding */ OrthographicCamera),
- /* harmony export */ "PCFShadowMap": () => (/* binding */ PCFShadowMap),
- /* harmony export */ "PCFSoftShadowMap": () => (/* binding */ PCFSoftShadowMap),
- /* harmony export */ "PMREMGenerator": () => (/* binding */ PMREMGenerator),
- /* harmony export */ "ParametricBufferGeometry": () => (/* binding */ ParametricGeometry),
- /* harmony export */ "ParametricGeometry": () => (/* binding */ ParametricGeometry),
- /* harmony export */ "Particle": () => (/* binding */ Particle),
- /* harmony export */ "ParticleBasicMaterial": () => (/* binding */ ParticleBasicMaterial),
- /* harmony export */ "ParticleSystem": () => (/* binding */ ParticleSystem),
- /* harmony export */ "ParticleSystemMaterial": () => (/* binding */ ParticleSystemMaterial),
- /* harmony export */ "Path": () => (/* binding */ Path),
- /* harmony export */ "PerspectiveCamera": () => (/* binding */ PerspectiveCamera),
- /* harmony export */ "Plane": () => (/* binding */ Plane),
- /* harmony export */ "PlaneBufferGeometry": () => (/* binding */ PlaneGeometry),
- /* harmony export */ "PlaneGeometry": () => (/* binding */ PlaneGeometry),
- /* harmony export */ "PlaneHelper": () => (/* binding */ PlaneHelper),
- /* harmony export */ "PointCloud": () => (/* binding */ PointCloud),
- /* harmony export */ "PointCloudMaterial": () => (/* binding */ PointCloudMaterial),
- /* harmony export */ "PointLight": () => (/* binding */ PointLight),
- /* harmony export */ "PointLightHelper": () => (/* binding */ PointLightHelper),
- /* harmony export */ "Points": () => (/* binding */ Points),
- /* harmony export */ "PointsMaterial": () => (/* binding */ PointsMaterial),
- /* harmony export */ "PolarGridHelper": () => (/* binding */ PolarGridHelper),
- /* harmony export */ "PolyhedronBufferGeometry": () => (/* binding */ PolyhedronGeometry),
- /* harmony export */ "PolyhedronGeometry": () => (/* binding */ PolyhedronGeometry),
- /* harmony export */ "PositionalAudio": () => (/* binding */ PositionalAudio),
- /* harmony export */ "PropertyBinding": () => (/* binding */ PropertyBinding),
- /* harmony export */ "PropertyMixer": () => (/* binding */ PropertyMixer),
- /* harmony export */ "QuadraticBezierCurve": () => (/* binding */ QuadraticBezierCurve),
- /* harmony export */ "QuadraticBezierCurve3": () => (/* binding */ QuadraticBezierCurve3),
- /* harmony export */ "Quaternion": () => (/* binding */ Quaternion),
- /* harmony export */ "QuaternionKeyframeTrack": () => (/* binding */ QuaternionKeyframeTrack),
- /* harmony export */ "QuaternionLinearInterpolant": () => (/* binding */ QuaternionLinearInterpolant),
- /* harmony export */ "REVISION": () => (/* binding */ REVISION),
- /* harmony export */ "RGBADepthPacking": () => (/* binding */ RGBADepthPacking),
- /* harmony export */ "RGBAFormat": () => (/* binding */ RGBAFormat),
- /* harmony export */ "RGBAIntegerFormat": () => (/* binding */ RGBAIntegerFormat),
- /* harmony export */ "RGBA_ASTC_10x10_Format": () => (/* binding */ RGBA_ASTC_10x10_Format),
- /* harmony export */ "RGBA_ASTC_10x5_Format": () => (/* binding */ RGBA_ASTC_10x5_Format),
- /* harmony export */ "RGBA_ASTC_10x6_Format": () => (/* binding */ RGBA_ASTC_10x6_Format),
- /* harmony export */ "RGBA_ASTC_10x8_Format": () => (/* binding */ RGBA_ASTC_10x8_Format),
- /* harmony export */ "RGBA_ASTC_12x10_Format": () => (/* binding */ RGBA_ASTC_12x10_Format),
- /* harmony export */ "RGBA_ASTC_12x12_Format": () => (/* binding */ RGBA_ASTC_12x12_Format),
- /* harmony export */ "RGBA_ASTC_4x4_Format": () => (/* binding */ RGBA_ASTC_4x4_Format),
- /* harmony export */ "RGBA_ASTC_5x4_Format": () => (/* binding */ RGBA_ASTC_5x4_Format),
- /* harmony export */ "RGBA_ASTC_5x5_Format": () => (/* binding */ RGBA_ASTC_5x5_Format),
- /* harmony export */ "RGBA_ASTC_6x5_Format": () => (/* binding */ RGBA_ASTC_6x5_Format),
- /* harmony export */ "RGBA_ASTC_6x6_Format": () => (/* binding */ RGBA_ASTC_6x6_Format),
- /* harmony export */ "RGBA_ASTC_8x5_Format": () => (/* binding */ RGBA_ASTC_8x5_Format),
- /* harmony export */ "RGBA_ASTC_8x6_Format": () => (/* binding */ RGBA_ASTC_8x6_Format),
- /* harmony export */ "RGBA_ASTC_8x8_Format": () => (/* binding */ RGBA_ASTC_8x8_Format),
- /* harmony export */ "RGBA_BPTC_Format": () => (/* binding */ RGBA_BPTC_Format),
- /* harmony export */ "RGBA_ETC2_EAC_Format": () => (/* binding */ RGBA_ETC2_EAC_Format),
- /* harmony export */ "RGBA_PVRTC_2BPPV1_Format": () => (/* binding */ RGBA_PVRTC_2BPPV1_Format),
- /* harmony export */ "RGBA_PVRTC_4BPPV1_Format": () => (/* binding */ RGBA_PVRTC_4BPPV1_Format),
- /* harmony export */ "RGBA_S3TC_DXT1_Format": () => (/* binding */ RGBA_S3TC_DXT1_Format),
- /* harmony export */ "RGBA_S3TC_DXT3_Format": () => (/* binding */ RGBA_S3TC_DXT3_Format),
- /* harmony export */ "RGBA_S3TC_DXT5_Format": () => (/* binding */ RGBA_S3TC_DXT5_Format),
- /* harmony export */ "RGBDEncoding": () => (/* binding */ RGBDEncoding),
- /* harmony export */ "RGBEEncoding": () => (/* binding */ RGBEEncoding),
- /* harmony export */ "RGBEFormat": () => (/* binding */ RGBEFormat),
- /* harmony export */ "RGBFormat": () => (/* binding */ RGBFormat),
- /* harmony export */ "RGBIntegerFormat": () => (/* binding */ RGBIntegerFormat),
- /* harmony export */ "RGBM16Encoding": () => (/* binding */ RGBM16Encoding),
- /* harmony export */ "RGBM7Encoding": () => (/* binding */ RGBM7Encoding),
- /* harmony export */ "RGB_ETC1_Format": () => (/* binding */ RGB_ETC1_Format),
- /* harmony export */ "RGB_ETC2_Format": () => (/* binding */ RGB_ETC2_Format),
- /* harmony export */ "RGB_PVRTC_2BPPV1_Format": () => (/* binding */ RGB_PVRTC_2BPPV1_Format),
- /* harmony export */ "RGB_PVRTC_4BPPV1_Format": () => (/* binding */ RGB_PVRTC_4BPPV1_Format),
- /* harmony export */ "RGB_S3TC_DXT1_Format": () => (/* binding */ RGB_S3TC_DXT1_Format),
- /* harmony export */ "RGFormat": () => (/* binding */ RGFormat),
- /* harmony export */ "RGIntegerFormat": () => (/* binding */ RGIntegerFormat),
- /* harmony export */ "RawShaderMaterial": () => (/* binding */ RawShaderMaterial),
- /* harmony export */ "Ray": () => (/* binding */ Ray),
- /* harmony export */ "Raycaster": () => (/* binding */ Raycaster),
- /* harmony export */ "RectAreaLight": () => (/* binding */ RectAreaLight),
- /* harmony export */ "RedFormat": () => (/* binding */ RedFormat),
- /* harmony export */ "RedIntegerFormat": () => (/* binding */ RedIntegerFormat),
- /* harmony export */ "ReinhardToneMapping": () => (/* binding */ ReinhardToneMapping),
- /* harmony export */ "RepeatWrapping": () => (/* binding */ RepeatWrapping),
- /* harmony export */ "ReplaceStencilOp": () => (/* binding */ ReplaceStencilOp),
- /* harmony export */ "ReverseSubtractEquation": () => (/* binding */ ReverseSubtractEquation),
- /* harmony export */ "RingBufferGeometry": () => (/* binding */ RingGeometry),
- /* harmony export */ "RingGeometry": () => (/* binding */ RingGeometry),
- /* harmony export */ "SRGB8_ALPHA8_ASTC_10x10_Format": () => (/* binding */ SRGB8_ALPHA8_ASTC_10x10_Format),
- /* harmony export */ "SRGB8_ALPHA8_ASTC_10x5_Format": () => (/* binding */ SRGB8_ALPHA8_ASTC_10x5_Format),
- /* harmony export */ "SRGB8_ALPHA8_ASTC_10x6_Format": () => (/* binding */ SRGB8_ALPHA8_ASTC_10x6_Format),
- /* harmony export */ "SRGB8_ALPHA8_ASTC_10x8_Format": () => (/* binding */ SRGB8_ALPHA8_ASTC_10x8_Format),
- /* harmony export */ "SRGB8_ALPHA8_ASTC_12x10_Format": () => (/* binding */ SRGB8_ALPHA8_ASTC_12x10_Format),
- /* harmony export */ "SRGB8_ALPHA8_ASTC_12x12_Format": () => (/* binding */ SRGB8_ALPHA8_ASTC_12x12_Format),
- /* harmony export */ "SRGB8_ALPHA8_ASTC_4x4_Format": () => (/* binding */ SRGB8_ALPHA8_ASTC_4x4_Format),
- /* harmony export */ "SRGB8_ALPHA8_ASTC_5x4_Format": () => (/* binding */ SRGB8_ALPHA8_ASTC_5x4_Format),
- /* harmony export */ "SRGB8_ALPHA8_ASTC_5x5_Format": () => (/* binding */ SRGB8_ALPHA8_ASTC_5x5_Format),
- /* harmony export */ "SRGB8_ALPHA8_ASTC_6x5_Format": () => (/* binding */ SRGB8_ALPHA8_ASTC_6x5_Format),
- /* harmony export */ "SRGB8_ALPHA8_ASTC_6x6_Format": () => (/* binding */ SRGB8_ALPHA8_ASTC_6x6_Format),
- /* harmony export */ "SRGB8_ALPHA8_ASTC_8x5_Format": () => (/* binding */ SRGB8_ALPHA8_ASTC_8x5_Format),
- /* harmony export */ "SRGB8_ALPHA8_ASTC_8x6_Format": () => (/* binding */ SRGB8_ALPHA8_ASTC_8x6_Format),
- /* harmony export */ "SRGB8_ALPHA8_ASTC_8x8_Format": () => (/* binding */ SRGB8_ALPHA8_ASTC_8x8_Format),
- /* harmony export */ "Scene": () => (/* binding */ Scene),
- /* harmony export */ "SceneUtils": () => (/* binding */ SceneUtils),
- /* harmony export */ "ShaderChunk": () => (/* binding */ ShaderChunk),
- /* harmony export */ "ShaderLib": () => (/* binding */ ShaderLib),
- /* harmony export */ "ShaderMaterial": () => (/* binding */ ShaderMaterial),
- /* harmony export */ "ShadowMaterial": () => (/* binding */ ShadowMaterial),
- /* harmony export */ "Shape": () => (/* binding */ Shape),
- /* harmony export */ "ShapeBufferGeometry": () => (/* binding */ ShapeGeometry),
- /* harmony export */ "ShapeGeometry": () => (/* binding */ ShapeGeometry),
- /* harmony export */ "ShapePath": () => (/* binding */ ShapePath),
- /* harmony export */ "ShapeUtils": () => (/* binding */ ShapeUtils),
- /* harmony export */ "ShortType": () => (/* binding */ ShortType),
- /* harmony export */ "Skeleton": () => (/* binding */ Skeleton),
- /* harmony export */ "SkeletonHelper": () => (/* binding */ SkeletonHelper),
- /* harmony export */ "SkinnedMesh": () => (/* binding */ SkinnedMesh),
- /* harmony export */ "SmoothShading": () => (/* binding */ SmoothShading),
- /* harmony export */ "Sphere": () => (/* binding */ Sphere),
- /* harmony export */ "SphereBufferGeometry": () => (/* binding */ SphereGeometry),
- /* harmony export */ "SphereGeometry": () => (/* binding */ SphereGeometry),
- /* harmony export */ "Spherical": () => (/* binding */ Spherical),
- /* harmony export */ "SphericalHarmonics3": () => (/* binding */ SphericalHarmonics3),
- /* harmony export */ "SplineCurve": () => (/* binding */ SplineCurve),
- /* harmony export */ "SpotLight": () => (/* binding */ SpotLight),
- /* harmony export */ "SpotLightHelper": () => (/* binding */ SpotLightHelper),
- /* harmony export */ "Sprite": () => (/* binding */ Sprite),
- /* harmony export */ "SpriteMaterial": () => (/* binding */ SpriteMaterial),
- /* harmony export */ "SrcAlphaFactor": () => (/* binding */ SrcAlphaFactor),
- /* harmony export */ "SrcAlphaSaturateFactor": () => (/* binding */ SrcAlphaSaturateFactor),
- /* harmony export */ "SrcColorFactor": () => (/* binding */ SrcColorFactor),
- /* harmony export */ "StaticCopyUsage": () => (/* binding */ StaticCopyUsage),
- /* harmony export */ "StaticDrawUsage": () => (/* binding */ StaticDrawUsage),
- /* harmony export */ "StaticReadUsage": () => (/* binding */ StaticReadUsage),
- /* harmony export */ "StereoCamera": () => (/* binding */ StereoCamera),
- /* harmony export */ "StreamCopyUsage": () => (/* binding */ StreamCopyUsage),
- /* harmony export */ "StreamDrawUsage": () => (/* binding */ StreamDrawUsage),
- /* harmony export */ "StreamReadUsage": () => (/* binding */ StreamReadUsage),
- /* harmony export */ "StringKeyframeTrack": () => (/* binding */ StringKeyframeTrack),
- /* harmony export */ "SubtractEquation": () => (/* binding */ SubtractEquation),
- /* harmony export */ "SubtractiveBlending": () => (/* binding */ SubtractiveBlending),
- /* harmony export */ "TOUCH": () => (/* binding */ TOUCH),
- /* harmony export */ "TangentSpaceNormalMap": () => (/* binding */ TangentSpaceNormalMap),
- /* harmony export */ "TetrahedronBufferGeometry": () => (/* binding */ TetrahedronGeometry),
- /* harmony export */ "TetrahedronGeometry": () => (/* binding */ TetrahedronGeometry),
- /* harmony export */ "TextBufferGeometry": () => (/* binding */ TextGeometry),
- /* harmony export */ "TextGeometry": () => (/* binding */ TextGeometry),
- /* harmony export */ "Texture": () => (/* binding */ Texture),
- /* harmony export */ "TextureLoader": () => (/* binding */ TextureLoader),
- /* harmony export */ "TorusBufferGeometry": () => (/* binding */ TorusGeometry),
- /* harmony export */ "TorusGeometry": () => (/* binding */ TorusGeometry),
- /* harmony export */ "TorusKnotBufferGeometry": () => (/* binding */ TorusKnotGeometry),
- /* harmony export */ "TorusKnotGeometry": () => (/* binding */ TorusKnotGeometry),
- /* harmony export */ "Triangle": () => (/* binding */ Triangle),
- /* harmony export */ "TriangleFanDrawMode": () => (/* binding */ TriangleFanDrawMode),
- /* harmony export */ "TriangleStripDrawMode": () => (/* binding */ TriangleStripDrawMode),
- /* harmony export */ "TrianglesDrawMode": () => (/* binding */ TrianglesDrawMode),
- /* harmony export */ "TubeBufferGeometry": () => (/* binding */ TubeGeometry),
- /* harmony export */ "TubeGeometry": () => (/* binding */ TubeGeometry),
- /* harmony export */ "UVMapping": () => (/* binding */ UVMapping),
- /* harmony export */ "Uint16Attribute": () => (/* binding */ Uint16Attribute),
- /* harmony export */ "Uint16BufferAttribute": () => (/* binding */ Uint16BufferAttribute),
- /* harmony export */ "Uint32Attribute": () => (/* binding */ Uint32Attribute),
- /* harmony export */ "Uint32BufferAttribute": () => (/* binding */ Uint32BufferAttribute),
- /* harmony export */ "Uint8Attribute": () => (/* binding */ Uint8Attribute),
- /* harmony export */ "Uint8BufferAttribute": () => (/* binding */ Uint8BufferAttribute),
- /* harmony export */ "Uint8ClampedAttribute": () => (/* binding */ Uint8ClampedAttribute),
- /* harmony export */ "Uint8ClampedBufferAttribute": () => (/* binding */ Uint8ClampedBufferAttribute),
- /* harmony export */ "Uniform": () => (/* binding */ Uniform),
- /* harmony export */ "UniformsLib": () => (/* binding */ UniformsLib),
- /* harmony export */ "UniformsUtils": () => (/* binding */ UniformsUtils),
- /* harmony export */ "UnsignedByteType": () => (/* binding */ UnsignedByteType),
- /* harmony export */ "UnsignedInt248Type": () => (/* binding */ UnsignedInt248Type),
- /* harmony export */ "UnsignedIntType": () => (/* binding */ UnsignedIntType),
- /* harmony export */ "UnsignedShort4444Type": () => (/* binding */ UnsignedShort4444Type),
- /* harmony export */ "UnsignedShort5551Type": () => (/* binding */ UnsignedShort5551Type),
- /* harmony export */ "UnsignedShort565Type": () => (/* binding */ UnsignedShort565Type),
- /* harmony export */ "UnsignedShortType": () => (/* binding */ UnsignedShortType),
- /* harmony export */ "VSMShadowMap": () => (/* binding */ VSMShadowMap),
- /* harmony export */ "Vector2": () => (/* binding */ Vector2),
- /* harmony export */ "Vector3": () => (/* binding */ Vector3),
- /* harmony export */ "Vector4": () => (/* binding */ Vector4),
- /* harmony export */ "VectorKeyframeTrack": () => (/* binding */ VectorKeyframeTrack),
- /* harmony export */ "Vertex": () => (/* binding */ Vertex),
- /* harmony export */ "VertexColors": () => (/* binding */ VertexColors),
- /* harmony export */ "VideoTexture": () => (/* binding */ VideoTexture),
- /* harmony export */ "WebGL1Renderer": () => (/* binding */ WebGL1Renderer),
- /* harmony export */ "WebGLCubeRenderTarget": () => (/* binding */ WebGLCubeRenderTarget),
- /* harmony export */ "WebGLMultipleRenderTargets": () => (/* binding */ WebGLMultipleRenderTargets),
- /* harmony export */ "WebGLMultisampleRenderTarget": () => (/* binding */ WebGLMultisampleRenderTarget),
- /* harmony export */ "WebGLRenderTarget": () => (/* binding */ WebGLRenderTarget),
- /* harmony export */ "WebGLRenderTargetCube": () => (/* binding */ WebGLRenderTargetCube),
- /* harmony export */ "WebGLRenderer": () => (/* binding */ WebGLRenderer),
- /* harmony export */ "WebGLUtils": () => (/* binding */ WebGLUtils),
- /* harmony export */ "WireframeGeometry": () => (/* binding */ WireframeGeometry),
- /* harmony export */ "WireframeHelper": () => (/* binding */ WireframeHelper),
- /* harmony export */ "WrapAroundEnding": () => (/* binding */ WrapAroundEnding),
- /* harmony export */ "XHRLoader": () => (/* binding */ XHRLoader),
- /* harmony export */ "ZeroCurvatureEnding": () => (/* binding */ ZeroCurvatureEnding),
- /* harmony export */ "ZeroFactor": () => (/* binding */ ZeroFactor),
- /* harmony export */ "ZeroSlopeEnding": () => (/* binding */ ZeroSlopeEnding),
- /* harmony export */ "ZeroStencilOp": () => (/* binding */ ZeroStencilOp),
- /* harmony export */ "sRGBEncoding": () => (/* binding */ sRGBEncoding)
- /* harmony export */ });
- /**
- * @license
- * Copyright 2010-2021 Three.js Authors
- * SPDX-License-Identifier: MIT
- */
- const REVISION = '132';
- const MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2, ROTATE: 0, DOLLY: 1, PAN: 2 };
- const TOUCH = { ROTATE: 0, PAN: 1, DOLLY_PAN: 2, DOLLY_ROTATE: 3 };
- const CullFaceNone = 0;
- const CullFaceBack = 1;
- const CullFaceFront = 2;
- const CullFaceFrontBack = 3;
- const BasicShadowMap = 0;
- const PCFShadowMap = 1;
- const PCFSoftShadowMap = 2;
- const VSMShadowMap = 3;
- const FrontSide = 0;
- const BackSide = 1;
- const DoubleSide = 2;
- const FlatShading = 1;
- const SmoothShading = 2;
- const NoBlending = 0;
- const NormalBlending = 1;
- const AdditiveBlending = 2;
- const SubtractiveBlending = 3;
- const MultiplyBlending = 4;
- const CustomBlending = 5;
- const AddEquation = 100;
- const SubtractEquation = 101;
- const ReverseSubtractEquation = 102;
- const MinEquation = 103;
- const MaxEquation = 104;
- const ZeroFactor = 200;
- const OneFactor = 201;
- const SrcColorFactor = 202;
- const OneMinusSrcColorFactor = 203;
- const SrcAlphaFactor = 204;
- const OneMinusSrcAlphaFactor = 205;
- const DstAlphaFactor = 206;
- const OneMinusDstAlphaFactor = 207;
- const DstColorFactor = 208;
- const OneMinusDstColorFactor = 209;
- const SrcAlphaSaturateFactor = 210;
- const NeverDepth = 0;
- const AlwaysDepth = 1;
- const LessDepth = 2;
- const LessEqualDepth = 3;
- const EqualDepth = 4;
- const GreaterEqualDepth = 5;
- const GreaterDepth = 6;
- const NotEqualDepth = 7;
- const MultiplyOperation = 0;
- const MixOperation = 1;
- const AddOperation = 2;
- const NoToneMapping = 0;
- const LinearToneMapping = 1;
- const ReinhardToneMapping = 2;
- const CineonToneMapping = 3;
- const ACESFilmicToneMapping = 4;
- const CustomToneMapping = 5;
-
- const UVMapping = 300;
- const CubeReflectionMapping = 301;
- const CubeRefractionMapping = 302;
- const EquirectangularReflectionMapping = 303;
- const EquirectangularRefractionMapping = 304;
- const CubeUVReflectionMapping = 306;
- const CubeUVRefractionMapping = 307;
- const RepeatWrapping = 1000;
- const ClampToEdgeWrapping = 1001;
- const MirroredRepeatWrapping = 1002;
- const NearestFilter = 1003;
- const NearestMipmapNearestFilter = 1004;
- const NearestMipMapNearestFilter = 1004;
- const NearestMipmapLinearFilter = 1005;
- const NearestMipMapLinearFilter = 1005;
- const LinearFilter = 1006;
- const LinearMipmapNearestFilter = 1007;
- const LinearMipMapNearestFilter = 1007;
- const LinearMipmapLinearFilter = 1008;
- const LinearMipMapLinearFilter = 1008;
- const UnsignedByteType = 1009;
- const ByteType = 1010;
- const ShortType = 1011;
- const UnsignedShortType = 1012;
- const IntType = 1013;
- const UnsignedIntType = 1014;
- const FloatType = 1015;
- const HalfFloatType = 1016;
- const UnsignedShort4444Type = 1017;
- const UnsignedShort5551Type = 1018;
- const UnsignedShort565Type = 1019;
- const UnsignedInt248Type = 1020;
- const AlphaFormat = 1021;
- const RGBFormat = 1022;
- const RGBAFormat = 1023;
- const LuminanceFormat = 1024;
- const LuminanceAlphaFormat = 1025;
- const RGBEFormat = RGBAFormat;
- const DepthFormat = 1026;
- const DepthStencilFormat = 1027;
- const RedFormat = 1028;
- const RedIntegerFormat = 1029;
- const RGFormat = 1030;
- const RGIntegerFormat = 1031;
- const RGBIntegerFormat = 1032;
- const RGBAIntegerFormat = 1033;
-
- const RGB_S3TC_DXT1_Format = 33776;
- const RGBA_S3TC_DXT1_Format = 33777;
- const RGBA_S3TC_DXT3_Format = 33778;
- const RGBA_S3TC_DXT5_Format = 33779;
- const RGB_PVRTC_4BPPV1_Format = 35840;
- const RGB_PVRTC_2BPPV1_Format = 35841;
- const RGBA_PVRTC_4BPPV1_Format = 35842;
- const RGBA_PVRTC_2BPPV1_Format = 35843;
- const RGB_ETC1_Format = 36196;
- const RGB_ETC2_Format = 37492;
- const RGBA_ETC2_EAC_Format = 37496;
- const RGBA_ASTC_4x4_Format = 37808;
- const RGBA_ASTC_5x4_Format = 37809;
- const RGBA_ASTC_5x5_Format = 37810;
- const RGBA_ASTC_6x5_Format = 37811;
- const RGBA_ASTC_6x6_Format = 37812;
- const RGBA_ASTC_8x5_Format = 37813;
- const RGBA_ASTC_8x6_Format = 37814;
- const RGBA_ASTC_8x8_Format = 37815;
- const RGBA_ASTC_10x5_Format = 37816;
- const RGBA_ASTC_10x6_Format = 37817;
- const RGBA_ASTC_10x8_Format = 37818;
- const RGBA_ASTC_10x10_Format = 37819;
- const RGBA_ASTC_12x10_Format = 37820;
- const RGBA_ASTC_12x12_Format = 37821;
- const RGBA_BPTC_Format = 36492;
- const SRGB8_ALPHA8_ASTC_4x4_Format = 37840;
- const SRGB8_ALPHA8_ASTC_5x4_Format = 37841;
- const SRGB8_ALPHA8_ASTC_5x5_Format = 37842;
- const SRGB8_ALPHA8_ASTC_6x5_Format = 37843;
- const SRGB8_ALPHA8_ASTC_6x6_Format = 37844;
- const SRGB8_ALPHA8_ASTC_8x5_Format = 37845;
- const SRGB8_ALPHA8_ASTC_8x6_Format = 37846;
- const SRGB8_ALPHA8_ASTC_8x8_Format = 37847;
- const SRGB8_ALPHA8_ASTC_10x5_Format = 37848;
- const SRGB8_ALPHA8_ASTC_10x6_Format = 37849;
- const SRGB8_ALPHA8_ASTC_10x8_Format = 37850;
- const SRGB8_ALPHA8_ASTC_10x10_Format = 37851;
- const SRGB8_ALPHA8_ASTC_12x10_Format = 37852;
- const SRGB8_ALPHA8_ASTC_12x12_Format = 37853;
- const LoopOnce = 2200;
- const LoopRepeat = 2201;
- const LoopPingPong = 2202;
- const InterpolateDiscrete = 2300;
- const InterpolateLinear = 2301;
- const InterpolateSmooth = 2302;
- const ZeroCurvatureEnding = 2400;
- const ZeroSlopeEnding = 2401;
- const WrapAroundEnding = 2402;
- const NormalAnimationBlendMode = 2500;
- const AdditiveAnimationBlendMode = 2501;
- const TrianglesDrawMode = 0;
- const TriangleStripDrawMode = 1;
- const TriangleFanDrawMode = 2;
- const LinearEncoding = 3000;
- const sRGBEncoding = 3001;
- const GammaEncoding = 3007;
- const RGBEEncoding = 3002;
- const LogLuvEncoding = 3003;
- const RGBM7Encoding = 3004;
- const RGBM16Encoding = 3005;
- const RGBDEncoding = 3006;
- const BasicDepthPacking = 3200;
- const RGBADepthPacking = 3201;
- const TangentSpaceNormalMap = 0;
- const ObjectSpaceNormalMap = 1;
-
- const ZeroStencilOp = 0;
- const KeepStencilOp = 7680;
- const ReplaceStencilOp = 7681;
- const IncrementStencilOp = 7682;
- const DecrementStencilOp = 7683;
- const IncrementWrapStencilOp = 34055;
- const DecrementWrapStencilOp = 34056;
- const InvertStencilOp = 5386;
-
- const NeverStencilFunc = 512;
- const LessStencilFunc = 513;
- const EqualStencilFunc = 514;
- const LessEqualStencilFunc = 515;
- const GreaterStencilFunc = 516;
- const NotEqualStencilFunc = 517;
- const GreaterEqualStencilFunc = 518;
- const AlwaysStencilFunc = 519;
-
- const StaticDrawUsage = 35044;
- const DynamicDrawUsage = 35048;
- const StreamDrawUsage = 35040;
- const StaticReadUsage = 35045;
- const DynamicReadUsage = 35049;
- const StreamReadUsage = 35041;
- const StaticCopyUsage = 35046;
- const DynamicCopyUsage = 35050;
- const StreamCopyUsage = 35042;
-
- const GLSL1 = '100';
- const GLSL3 = '300 es';
-
- /**
- * https://github.com/mrdoob/eventdispatcher.js/
- */
-
- class EventDispatcher {
-
- addEventListener( type, listener ) {
-
- if ( this._listeners === undefined ) this._listeners = {};
-
- const listeners = this._listeners;
-
- if ( listeners[ type ] === undefined ) {
-
- listeners[ type ] = [];
-
- }
-
- if ( listeners[ type ].indexOf( listener ) === - 1 ) {
-
- listeners[ type ].push( listener );
-
- }
-
- }
-
- hasEventListener( type, listener ) {
-
- if ( this._listeners === undefined ) return false;
-
- const listeners = this._listeners;
-
- return listeners[ type ] !== undefined && listeners[ type ].indexOf( listener ) !== - 1;
-
- }
-
- removeEventListener( type, listener ) {
-
- if ( this._listeners === undefined ) return;
-
- const listeners = this._listeners;
- const listenerArray = listeners[ type ];
-
- if ( listenerArray !== undefined ) {
-
- const index = listenerArray.indexOf( listener );
-
- if ( index !== - 1 ) {
-
- listenerArray.splice( index, 1 );
-
- }
-
- }
-
- }
-
- dispatchEvent( event ) {
-
- if ( this._listeners === undefined ) return;
-
- const listeners = this._listeners;
- const listenerArray = listeners[ event.type ];
-
- if ( listenerArray !== undefined ) {
-
- event.target = this;
-
- // Make a copy, in case listeners are removed while iterating.
- const array = listenerArray.slice( 0 );
-
- for ( let i = 0, l = array.length; i < l; i ++ ) {
-
- array[ i ].call( this, event );
-
- }
-
- event.target = null;
-
- }
-
- }
-
- }
-
- const _lut = [];
-
- for ( let i = 0; i < 256; i ++ ) {
-
- _lut[ i ] = ( i < 16 ? '0' : '' ) + ( i ).toString( 16 );
-
- }
-
- let _seed = 1234567;
-
-
- const DEG2RAD = Math.PI / 180;
- const RAD2DEG = 180 / Math.PI;
-
- // http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/21963136#21963136
- function generateUUID() {
-
- const d0 = Math.random() * 0xffffffff | 0;
- const d1 = Math.random() * 0xffffffff | 0;
- const d2 = Math.random() * 0xffffffff | 0;
- const d3 = Math.random() * 0xffffffff | 0;
- const uuid = _lut[ d0 & 0xff ] + _lut[ d0 >> 8 & 0xff ] + _lut[ d0 >> 16 & 0xff ] + _lut[ d0 >> 24 & 0xff ] + '-' +
- _lut[ d1 & 0xff ] + _lut[ d1 >> 8 & 0xff ] + '-' + _lut[ d1 >> 16 & 0x0f | 0x40 ] + _lut[ d1 >> 24 & 0xff ] + '-' +
- _lut[ d2 & 0x3f | 0x80 ] + _lut[ d2 >> 8 & 0xff ] + '-' + _lut[ d2 >> 16 & 0xff ] + _lut[ d2 >> 24 & 0xff ] +
- _lut[ d3 & 0xff ] + _lut[ d3 >> 8 & 0xff ] + _lut[ d3 >> 16 & 0xff ] + _lut[ d3 >> 24 & 0xff ];
-
- // .toUpperCase() here flattens concatenated strings to save heap memory space.
- return uuid.toUpperCase();
-
- }
-
- function clamp( value, min, max ) {
-
- return Math.max( min, Math.min( max, value ) );
-
- }
-
- // compute euclidian modulo of m % n
- // https://en.wikipedia.org/wiki/Modulo_operation
- function euclideanModulo( n, m ) {
-
- return ( ( n % m ) + m ) % m;
-
- }
-
- // Linear mapping from range <a1, a2> to range <b1, b2>
- function mapLinear( x, a1, a2, b1, b2 ) {
-
- return b1 + ( x - a1 ) * ( b2 - b1 ) / ( a2 - a1 );
-
- }
-
- // https://www.gamedev.net/tutorials/programming/general-and-gameplay-programming/inverse-lerp-a-super-useful-yet-often-overlooked-function-r5230/
- function inverseLerp( x, y, value ) {
-
- if ( x !== y ) {
-
- return ( value - x ) / ( y - x );
-
- } else {
-
- return 0;
-
- }
-
- }
-
- // https://en.wikipedia.org/wiki/Linear_interpolation
- function lerp( x, y, t ) {
-
- return ( 1 - t ) * x + t * y;
-
- }
-
- // http://www.rorydriscoll.com/2016/03/07/frame-rate-independent-damping-using-lerp/
- function damp( x, y, lambda, dt ) {
-
- return lerp( x, y, 1 - Math.exp( - lambda * dt ) );
-
- }
-
- // https://www.desmos.com/calculator/vcsjnyz7x4
- function pingpong( x, length = 1 ) {
-
- return length - Math.abs( euclideanModulo( x, length * 2 ) - length );
-
- }
-
- // http://en.wikipedia.org/wiki/Smoothstep
- function smoothstep( x, min, max ) {
-
- if ( x <= min ) return 0;
- if ( x >= max ) return 1;
-
- x = ( x - min ) / ( max - min );
-
- return x * x * ( 3 - 2 * x );
-
- }
-
- function smootherstep( x, min, max ) {
-
- if ( x <= min ) return 0;
- if ( x >= max ) return 1;
-
- x = ( x - min ) / ( max - min );
-
- return x * x * x * ( x * ( x * 6 - 15 ) + 10 );
-
- }
-
- // Random integer from <low, high> interval
- function randInt( low, high ) {
-
- return low + Math.floor( Math.random() * ( high - low + 1 ) );
-
- }
-
- // Random float from <low, high> interval
- function randFloat( low, high ) {
-
- return low + Math.random() * ( high - low );
-
- }
-
- // Random float from <-range/2, range/2> interval
- function randFloatSpread( range ) {
-
- return range * ( 0.5 - Math.random() );
-
- }
-
- // Deterministic pseudo-random float in the interval [ 0, 1 ]
- function seededRandom( s ) {
-
- if ( s !== undefined ) _seed = s % 2147483647;
-
- // Park-Miller algorithm
-
- _seed = _seed * 16807 % 2147483647;
-
- return ( _seed - 1 ) / 2147483646;
-
- }
-
- function degToRad( degrees ) {
-
- return degrees * DEG2RAD;
-
- }
-
- function radToDeg( radians ) {
-
- return radians * RAD2DEG;
-
- }
-
- function isPowerOfTwo( value ) {
-
- return ( value & ( value - 1 ) ) === 0 && value !== 0;
-
- }
-
- function ceilPowerOfTwo( value ) {
-
- return Math.pow( 2, Math.ceil( Math.log( value ) / Math.LN2 ) );
-
- }
-
- function floorPowerOfTwo( value ) {
-
- return Math.pow( 2, Math.floor( Math.log( value ) / Math.LN2 ) );
-
- }
-
- function setQuaternionFromProperEuler( q, a, b, c, order ) {
-
- // Intrinsic Proper Euler Angles - see https://en.wikipedia.org/wiki/Euler_angles
-
- // rotations are applied to the axes in the order specified by 'order'
- // rotation by angle 'a' is applied first, then by angle 'b', then by angle 'c'
- // angles are in radians
-
- const cos = Math.cos;
- const sin = Math.sin;
-
- const c2 = cos( b / 2 );
- const s2 = sin( b / 2 );
-
- const c13 = cos( ( a + c ) / 2 );
- const s13 = sin( ( a + c ) / 2 );
-
- const c1_3 = cos( ( a - c ) / 2 );
- const s1_3 = sin( ( a - c ) / 2 );
-
- const c3_1 = cos( ( c - a ) / 2 );
- const s3_1 = sin( ( c - a ) / 2 );
-
- switch ( order ) {
-
- case 'XYX':
- q.set( c2 * s13, s2 * c1_3, s2 * s1_3, c2 * c13 );
- break;
-
- case 'YZY':
- q.set( s2 * s1_3, c2 * s13, s2 * c1_3, c2 * c13 );
- break;
-
- case 'ZXZ':
- q.set( s2 * c1_3, s2 * s1_3, c2 * s13, c2 * c13 );
- break;
-
- case 'XZX':
- q.set( c2 * s13, s2 * s3_1, s2 * c3_1, c2 * c13 );
- break;
-
- case 'YXY':
- q.set( s2 * c3_1, c2 * s13, s2 * s3_1, c2 * c13 );
- break;
-
- case 'ZYZ':
- q.set( s2 * s3_1, s2 * c3_1, c2 * s13, c2 * c13 );
- break;
-
- default:
- console.warn( 'THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: ' + order );
-
- }
-
- }
-
- var MathUtils = /*#__PURE__*/Object.freeze({
- __proto__: null,
- DEG2RAD: DEG2RAD,
- RAD2DEG: RAD2DEG,
- generateUUID: generateUUID,
- clamp: clamp,
- euclideanModulo: euclideanModulo,
- mapLinear: mapLinear,
- inverseLerp: inverseLerp,
- lerp: lerp,
- damp: damp,
- pingpong: pingpong,
- smoothstep: smoothstep,
- smootherstep: smootherstep,
- randInt: randInt,
- randFloat: randFloat,
- randFloatSpread: randFloatSpread,
- seededRandom: seededRandom,
- degToRad: degToRad,
- radToDeg: radToDeg,
- isPowerOfTwo: isPowerOfTwo,
- ceilPowerOfTwo: ceilPowerOfTwo,
- floorPowerOfTwo: floorPowerOfTwo,
- setQuaternionFromProperEuler: setQuaternionFromProperEuler
- });
-
- class Vector2 {
-
- constructor( x = 0, y = 0 ) {
-
- this.x = x;
- this.y = y;
-
- }
-
- get width() {
-
- return this.x;
-
- }
-
- set width( value ) {
-
- this.x = value;
-
- }
-
- get height() {
-
- return this.y;
-
- }
-
- set height( value ) {
-
- this.y = value;
-
- }
-
- set( x, y ) {
-
- this.x = x;
- this.y = y;
-
- return this;
-
- }
-
- setScalar( scalar ) {
-
- this.x = scalar;
- this.y = scalar;
-
- return this;
-
- }
-
- setX( x ) {
-
- this.x = x;
-
- return this;
-
- }
-
- setY( y ) {
-
- this.y = y;
-
- return this;
-
- }
-
- setComponent( index, value ) {
-
- switch ( index ) {
-
- case 0: this.x = value; break;
- case 1: this.y = value; break;
- default: throw new Error( 'index is out of range: ' + index );
-
- }
-
- return this;
-
- }
-
- getComponent( index ) {
-
- switch ( index ) {
-
- case 0: return this.x;
- case 1: return this.y;
- default: throw new Error( 'index is out of range: ' + index );
-
- }
-
- }
-
- clone() {
-
- return new this.constructor( this.x, this.y );
-
- }
-
- copy( v ) {
-
- this.x = v.x;
- this.y = v.y;
-
- return this;
-
- }
-
- add( v, w ) {
-
- if ( w !== undefined ) {
-
- console.warn( 'THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' );
- return this.addVectors( v, w );
-
- }
-
- this.x += v.x;
- this.y += v.y;
-
- return this;
-
- }
-
- addScalar( s ) {
-
- this.x += s;
- this.y += s;
-
- return this;
-
- }
-
- addVectors( a, b ) {
-
- this.x = a.x + b.x;
- this.y = a.y + b.y;
-
- return this;
-
- }
-
- addScaledVector( v, s ) {
-
- this.x += v.x * s;
- this.y += v.y * s;
-
- return this;
-
- }
-
- sub( v, w ) {
-
- if ( w !== undefined ) {
-
- console.warn( 'THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' );
- return this.subVectors( v, w );
-
- }
-
- this.x -= v.x;
- this.y -= v.y;
-
- return this;
-
- }
-
- subScalar( s ) {
-
- this.x -= s;
- this.y -= s;
-
- return this;
-
- }
-
- subVectors( a, b ) {
-
- this.x = a.x - b.x;
- this.y = a.y - b.y;
-
- return this;
-
- }
-
- multiply( v ) {
-
- this.x *= v.x;
- this.y *= v.y;
-
- return this;
-
- }
-
- multiplyScalar( scalar ) {
-
- this.x *= scalar;
- this.y *= scalar;
-
- return this;
-
- }
-
- divide( v ) {
-
- this.x /= v.x;
- this.y /= v.y;
-
- return this;
-
- }
-
- divideScalar( scalar ) {
-
- return this.multiplyScalar( 1 / scalar );
-
- }
-
- applyMatrix3( m ) {
-
- const x = this.x, y = this.y;
- const e = m.elements;
-
- this.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ];
- this.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ];
-
- return this;
-
- }
-
- min( v ) {
-
- this.x = Math.min( this.x, v.x );
- this.y = Math.min( this.y, v.y );
-
- return this;
-
- }
-
- max( v ) {
-
- this.x = Math.max( this.x, v.x );
- this.y = Math.max( this.y, v.y );
-
- return this;
-
- }
-
- clamp( min, max ) {
-
- // assumes min < max, componentwise
-
- this.x = Math.max( min.x, Math.min( max.x, this.x ) );
- this.y = Math.max( min.y, Math.min( max.y, this.y ) );
-
- return this;
-
- }
-
- clampScalar( minVal, maxVal ) {
-
- this.x = Math.max( minVal, Math.min( maxVal, this.x ) );
- this.y = Math.max( minVal, Math.min( maxVal, this.y ) );
-
- return this;
-
- }
-
- clampLength( min, max ) {
-
- const length = this.length();
-
- return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) );
-
- }
-
- floor() {
-
- this.x = Math.floor( this.x );
- this.y = Math.floor( this.y );
-
- return this;
-
- }
-
- ceil() {
-
- this.x = Math.ceil( this.x );
- this.y = Math.ceil( this.y );
-
- return this;
-
- }
-
- round() {
-
- this.x = Math.round( this.x );
- this.y = Math.round( this.y );
-
- return this;
-
- }
-
- roundToZero() {
-
- this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x );
- this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y );
-
- return this;
-
- }
-
- negate() {
-
- this.x = - this.x;
- this.y = - this.y;
-
- return this;
-
- }
-
- dot( v ) {
-
- return this.x * v.x + this.y * v.y;
-
- }
-
- cross( v ) {
-
- return this.x * v.y - this.y * v.x;
-
- }
-
- lengthSq() {
-
- return this.x * this.x + this.y * this.y;
-
- }
-
- length() {
-
- return Math.sqrt( this.x * this.x + this.y * this.y );
-
- }
-
- manhattanLength() {
-
- return Math.abs( this.x ) + Math.abs( this.y );
-
- }
-
- normalize() {
-
- return this.divideScalar( this.length() || 1 );
-
- }
-
- angle() {
-
- // computes the angle in radians with respect to the positive x-axis
-
- const angle = Math.atan2( - this.y, - this.x ) + Math.PI;
-
- return angle;
-
- }
-
- distanceTo( v ) {
-
- return Math.sqrt( this.distanceToSquared( v ) );
-
- }
-
- distanceToSquared( v ) {
-
- const dx = this.x - v.x, dy = this.y - v.y;
- return dx * dx + dy * dy;
-
- }
-
- manhattanDistanceTo( v ) {
-
- return Math.abs( this.x - v.x ) + Math.abs( this.y - v.y );
-
- }
-
- setLength( length ) {
-
- return this.normalize().multiplyScalar( length );
-
- }
-
- lerp( v, alpha ) {
-
- this.x += ( v.x - this.x ) * alpha;
- this.y += ( v.y - this.y ) * alpha;
-
- return this;
-
- }
-
- lerpVectors( v1, v2, alpha ) {
-
- this.x = v1.x + ( v2.x - v1.x ) * alpha;
- this.y = v1.y + ( v2.y - v1.y ) * alpha;
-
- return this;
-
- }
-
- equals( v ) {
-
- return ( ( v.x === this.x ) && ( v.y === this.y ) );
-
- }
-
- fromArray( array, offset = 0 ) {
-
- this.x = array[ offset ];
- this.y = array[ offset + 1 ];
-
- return this;
-
- }
-
- toArray( array = [], offset = 0 ) {
-
- array[ offset ] = this.x;
- array[ offset + 1 ] = this.y;
-
- return array;
-
- }
-
- fromBufferAttribute( attribute, index, offset ) {
-
- if ( offset !== undefined ) {
-
- console.warn( 'THREE.Vector2: offset has been removed from .fromBufferAttribute().' );
-
- }
-
- this.x = attribute.getX( index );
- this.y = attribute.getY( index );
-
- return this;
-
- }
-
- rotateAround( center, angle ) {
-
- const c = Math.cos( angle ), s = Math.sin( angle );
-
- const x = this.x - center.x;
- const y = this.y - center.y;
-
- this.x = x * c - y * s + center.x;
- this.y = x * s + y * c + center.y;
-
- return this;
-
- }
-
- random() {
-
- this.x = Math.random();
- this.y = Math.random();
-
- return this;
-
- }
-
- }
-
- Vector2.prototype.isVector2 = true;
-
- class Matrix3 {
-
- constructor() {
-
- this.elements = [
-
- 1, 0, 0,
- 0, 1, 0,
- 0, 0, 1
-
- ];
-
- if ( arguments.length > 0 ) {
-
- console.error( 'THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.' );
-
- }
-
- }
-
- set( n11, n12, n13, n21, n22, n23, n31, n32, n33 ) {
-
- const te = this.elements;
-
- te[ 0 ] = n11; te[ 1 ] = n21; te[ 2 ] = n31;
- te[ 3 ] = n12; te[ 4 ] = n22; te[ 5 ] = n32;
- te[ 6 ] = n13; te[ 7 ] = n23; te[ 8 ] = n33;
-
- return this;
-
- }
-
- identity() {
-
- this.set(
-
- 1, 0, 0,
- 0, 1, 0,
- 0, 0, 1
-
- );
-
- return this;
-
- }
-
- copy( m ) {
-
- const te = this.elements;
- const me = m.elements;
-
- te[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ];
- te[ 3 ] = me[ 3 ]; te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ];
- te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ]; te[ 8 ] = me[ 8 ];
-
- return this;
-
- }
-
- extractBasis( xAxis, yAxis, zAxis ) {
-
- xAxis.setFromMatrix3Column( this, 0 );
- yAxis.setFromMatrix3Column( this, 1 );
- zAxis.setFromMatrix3Column( this, 2 );
-
- return this;
-
- }
-
- setFromMatrix4( m ) {
-
- const me = m.elements;
-
- this.set(
-
- me[ 0 ], me[ 4 ], me[ 8 ],
- me[ 1 ], me[ 5 ], me[ 9 ],
- me[ 2 ], me[ 6 ], me[ 10 ]
-
- );
-
- return this;
-
- }
-
- multiply( m ) {
-
- return this.multiplyMatrices( this, m );
-
- }
-
- premultiply( m ) {
-
- return this.multiplyMatrices( m, this );
-
- }
-
- multiplyMatrices( a, b ) {
-
- const ae = a.elements;
- const be = b.elements;
- const te = this.elements;
-
- const a11 = ae[ 0 ], a12 = ae[ 3 ], a13 = ae[ 6 ];
- const a21 = ae[ 1 ], a22 = ae[ 4 ], a23 = ae[ 7 ];
- const a31 = ae[ 2 ], a32 = ae[ 5 ], a33 = ae[ 8 ];
-
- const b11 = be[ 0 ], b12 = be[ 3 ], b13 = be[ 6 ];
- const b21 = be[ 1 ], b22 = be[ 4 ], b23 = be[ 7 ];
- const b31 = be[ 2 ], b32 = be[ 5 ], b33 = be[ 8 ];
-
- te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31;
- te[ 3 ] = a11 * b12 + a12 * b22 + a13 * b32;
- te[ 6 ] = a11 * b13 + a12 * b23 + a13 * b33;
-
- te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31;
- te[ 4 ] = a21 * b12 + a22 * b22 + a23 * b32;
- te[ 7 ] = a21 * b13 + a22 * b23 + a23 * b33;
-
- te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31;
- te[ 5 ] = a31 * b12 + a32 * b22 + a33 * b32;
- te[ 8 ] = a31 * b13 + a32 * b23 + a33 * b33;
-
- return this;
-
- }
-
- multiplyScalar( s ) {
-
- const te = this.elements;
-
- te[ 0 ] *= s; te[ 3 ] *= s; te[ 6 ] *= s;
- te[ 1 ] *= s; te[ 4 ] *= s; te[ 7 ] *= s;
- te[ 2 ] *= s; te[ 5 ] *= s; te[ 8 ] *= s;
-
- return this;
-
- }
-
- determinant() {
-
- const te = this.elements;
-
- const a = te[ 0 ], b = te[ 1 ], c = te[ 2 ],
- d = te[ 3 ], e = te[ 4 ], f = te[ 5 ],
- g = te[ 6 ], h = te[ 7 ], i = te[ 8 ];
-
- return a * e * i - a * f * h - b * d * i + b * f * g + c * d * h - c * e * g;
-
- }
-
- invert() {
-
- const te = this.elements,
-
- n11 = te[ 0 ], n21 = te[ 1 ], n31 = te[ 2 ],
- n12 = te[ 3 ], n22 = te[ 4 ], n32 = te[ 5 ],
- n13 = te[ 6 ], n23 = te[ 7 ], n33 = te[ 8 ],
-
- t11 = n33 * n22 - n32 * n23,
- t12 = n32 * n13 - n33 * n12,
- t13 = n23 * n12 - n22 * n13,
-
- det = n11 * t11 + n21 * t12 + n31 * t13;
-
- if ( det === 0 ) return this.set( 0, 0, 0, 0, 0, 0, 0, 0, 0 );
-
- const detInv = 1 / det;
-
- te[ 0 ] = t11 * detInv;
- te[ 1 ] = ( n31 * n23 - n33 * n21 ) * detInv;
- te[ 2 ] = ( n32 * n21 - n31 * n22 ) * detInv;
-
- te[ 3 ] = t12 * detInv;
- te[ 4 ] = ( n33 * n11 - n31 * n13 ) * detInv;
- te[ 5 ] = ( n31 * n12 - n32 * n11 ) * detInv;
-
- te[ 6 ] = t13 * detInv;
- te[ 7 ] = ( n21 * n13 - n23 * n11 ) * detInv;
- te[ 8 ] = ( n22 * n11 - n21 * n12 ) * detInv;
-
- return this;
-
- }
-
- transpose() {
-
- let tmp;
- const m = this.elements;
-
- tmp = m[ 1 ]; m[ 1 ] = m[ 3 ]; m[ 3 ] = tmp;
- tmp = m[ 2 ]; m[ 2 ] = m[ 6 ]; m[ 6 ] = tmp;
- tmp = m[ 5 ]; m[ 5 ] = m[ 7 ]; m[ 7 ] = tmp;
-
- return this;
-
- }
-
- getNormalMatrix( matrix4 ) {
-
- return this.setFromMatrix4( matrix4 ).invert().transpose();
-
- }
-
- transposeIntoArray( r ) {
-
- const m = this.elements;
-
- r[ 0 ] = m[ 0 ];
- r[ 1 ] = m[ 3 ];
- r[ 2 ] = m[ 6 ];
- r[ 3 ] = m[ 1 ];
- r[ 4 ] = m[ 4 ];
- r[ 5 ] = m[ 7 ];
- r[ 6 ] = m[ 2 ];
- r[ 7 ] = m[ 5 ];
- r[ 8 ] = m[ 8 ];
-
- return this;
-
- }
-
- setUvTransform( tx, ty, sx, sy, rotation, cx, cy ) {
-
- const c = Math.cos( rotation );
- const s = Math.sin( rotation );
-
- this.set(
- sx * c, sx * s, - sx * ( c * cx + s * cy ) + cx + tx,
- - sy * s, sy * c, - sy * ( - s * cx + c * cy ) + cy + ty,
- 0, 0, 1
- );
-
- return this;
-
- }
-
- scale( sx, sy ) {
-
- const te = this.elements;
-
- te[ 0 ] *= sx; te[ 3 ] *= sx; te[ 6 ] *= sx;
- te[ 1 ] *= sy; te[ 4 ] *= sy; te[ 7 ] *= sy;
-
- return this;
-
- }
-
- rotate( theta ) {
-
- const c = Math.cos( theta );
- const s = Math.sin( theta );
-
- const te = this.elements;
-
- const a11 = te[ 0 ], a12 = te[ 3 ], a13 = te[ 6 ];
- const a21 = te[ 1 ], a22 = te[ 4 ], a23 = te[ 7 ];
-
- te[ 0 ] = c * a11 + s * a21;
- te[ 3 ] = c * a12 + s * a22;
- te[ 6 ] = c * a13 + s * a23;
-
- te[ 1 ] = - s * a11 + c * a21;
- te[ 4 ] = - s * a12 + c * a22;
- te[ 7 ] = - s * a13 + c * a23;
-
- return this;
-
- }
-
- translate( tx, ty ) {
-
- const te = this.elements;
-
- te[ 0 ] += tx * te[ 2 ]; te[ 3 ] += tx * te[ 5 ]; te[ 6 ] += tx * te[ 8 ];
- te[ 1 ] += ty * te[ 2 ]; te[ 4 ] += ty * te[ 5 ]; te[ 7 ] += ty * te[ 8 ];
-
- return this;
-
- }
-
- equals( matrix ) {
-
- const te = this.elements;
- const me = matrix.elements;
-
- for ( let i = 0; i < 9; i ++ ) {
-
- if ( te[ i ] !== me[ i ] ) return false;
-
- }
-
- return true;
-
- }
-
- fromArray( array, offset = 0 ) {
-
- for ( let i = 0; i < 9; i ++ ) {
-
- this.elements[ i ] = array[ i + offset ];
-
- }
-
- return this;
-
- }
-
- toArray( array = [], offset = 0 ) {
-
- const te = this.elements;
-
- array[ offset ] = te[ 0 ];
- array[ offset + 1 ] = te[ 1 ];
- array[ offset + 2 ] = te[ 2 ];
-
- array[ offset + 3 ] = te[ 3 ];
- array[ offset + 4 ] = te[ 4 ];
- array[ offset + 5 ] = te[ 5 ];
-
- array[ offset + 6 ] = te[ 6 ];
- array[ offset + 7 ] = te[ 7 ];
- array[ offset + 8 ] = te[ 8 ];
-
- return array;
-
- }
-
- clone() {
-
- return new this.constructor().fromArray( this.elements );
-
- }
-
- }
-
- Matrix3.prototype.isMatrix3 = true;
-
- let _canvas;
-
- class ImageUtils {
-
- static getDataURL( image ) {
-
- if ( /^data:/i.test( image.src ) ) {
-
- return image.src;
-
- }
-
- if ( typeof HTMLCanvasElement == 'undefined' ) {
-
- return image.src;
-
- }
-
- let canvas;
-
- if ( image instanceof HTMLCanvasElement ) {
-
- canvas = image;
-
- } else {
-
- if ( _canvas === undefined ) _canvas = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' );
-
- _canvas.width = image.width;
- _canvas.height = image.height;
-
- const context = _canvas.getContext( '2d' );
-
- if ( image instanceof ImageData ) {
-
- context.putImageData( image, 0, 0 );
-
- } else {
-
- context.drawImage( image, 0, 0, image.width, image.height );
-
- }
-
- canvas = _canvas;
-
- }
-
- if ( canvas.width > 2048 || canvas.height > 2048 ) {
-
- console.warn( 'THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons', image );
-
- return canvas.toDataURL( 'image/jpeg', 0.6 );
-
- } else {
-
- return canvas.toDataURL( 'image/png' );
-
- }
-
- }
-
- }
-
- let textureId = 0;
-
- class Texture extends EventDispatcher {
-
- constructor( image = Texture.DEFAULT_IMAGE, mapping = Texture.DEFAULT_MAPPING, wrapS = ClampToEdgeWrapping, wrapT = ClampToEdgeWrapping, magFilter = LinearFilter, minFilter = LinearMipmapLinearFilter, format = RGBAFormat, type = UnsignedByteType, anisotropy = 1, encoding = LinearEncoding ) {
-
- super();
-
- Object.defineProperty( this, 'id', { value: textureId ++ } );
-
- this.uuid = generateUUID();
-
- this.name = '';
-
- this.image = image;
- this.mipmaps = [];
-
- this.mapping = mapping;
-
- this.wrapS = wrapS;
- this.wrapT = wrapT;
-
- this.magFilter = magFilter;
- this.minFilter = minFilter;
-
- this.anisotropy = anisotropy;
-
- this.format = format;
- this.internalFormat = null;
- this.type = type;
-
- this.offset = new Vector2( 0, 0 );
- this.repeat = new Vector2( 1, 1 );
- this.center = new Vector2( 0, 0 );
- this.rotation = 0;
-
- this.matrixAutoUpdate = true;
- this.matrix = new Matrix3();
-
- this.generateMipmaps = true;
- this.premultiplyAlpha = false;
- this.flipY = true;
- this.unpackAlignment = 4; // valid values: 1, 2, 4, 8 (see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glPixelStorei.xml)
-
- // Values of encoding !== THREE.LinearEncoding only supported on map, envMap and emissiveMap.
- //
- // Also changing the encoding after already used by a Material will not automatically make the Material
- // update. You need to explicitly call Material.needsUpdate to trigger it to recompile.
- this.encoding = encoding;
-
- this.version = 0;
- this.onUpdate = null;
-
- this.isRenderTargetTexture = false;
-
- }
-
- updateMatrix() {
-
- this.matrix.setUvTransform( this.offset.x, this.offset.y, this.repeat.x, this.repeat.y, this.rotation, this.center.x, this.center.y );
-
- }
-
- clone() {
-
- return new this.constructor().copy( this );
-
- }
-
- copy( source ) {
-
- this.name = source.name;
-
- this.image = source.image;
- this.mipmaps = source.mipmaps.slice( 0 );
-
- this.mapping = source.mapping;
-
- this.wrapS = source.wrapS;
- this.wrapT = source.wrapT;
-
- this.magFilter = source.magFilter;
- this.minFilter = source.minFilter;
-
- this.anisotropy = source.anisotropy;
-
- this.format = source.format;
- this.internalFormat = source.internalFormat;
- this.type = source.type;
-
- this.offset.copy( source.offset );
- this.repeat.copy( source.repeat );
- this.center.copy( source.center );
- this.rotation = source.rotation;
-
- this.matrixAutoUpdate = source.matrixAutoUpdate;
- this.matrix.copy( source.matrix );
-
- this.generateMipmaps = source.generateMipmaps;
- this.premultiplyAlpha = source.premultiplyAlpha;
- this.flipY = source.flipY;
- this.unpackAlignment = source.unpackAlignment;
- this.encoding = source.encoding;
-
- return this;
-
- }
-
- toJSON( meta ) {
-
- const isRootObject = ( meta === undefined || typeof meta === 'string' );
-
- if ( ! isRootObject && meta.textures[ this.uuid ] !== undefined ) {
-
- return meta.textures[ this.uuid ];
-
- }
-
- const output = {
-
- metadata: {
- version: 4.5,
- type: 'Texture',
- generator: 'Texture.toJSON'
- },
-
- uuid: this.uuid,
- name: this.name,
-
- mapping: this.mapping,
-
- repeat: [ this.repeat.x, this.repeat.y ],
- offset: [ this.offset.x, this.offset.y ],
- center: [ this.center.x, this.center.y ],
- rotation: this.rotation,
-
- wrap: [ this.wrapS, this.wrapT ],
-
- format: this.format,
- type: this.type,
- encoding: this.encoding,
-
- minFilter: this.minFilter,
- magFilter: this.magFilter,
- anisotropy: this.anisotropy,
-
- flipY: this.flipY,
-
- premultiplyAlpha: this.premultiplyAlpha,
- unpackAlignment: this.unpackAlignment
-
- };
-
- if ( this.image !== undefined ) {
-
- // TODO: Move to THREE.Image
-
- const image = this.image;
-
- if ( image.uuid === undefined ) {
-
- image.uuid = generateUUID(); // UGH
-
- }
-
- if ( ! isRootObject && meta.images[ image.uuid ] === undefined ) {
-
- let url;
-
- if ( Array.isArray( image ) ) {
-
- // process array of images e.g. CubeTexture
-
- url = [];
-
- for ( let i = 0, l = image.length; i < l; i ++ ) {
-
- // check cube texture with data textures
-
- if ( image[ i ].isDataTexture ) {
-
- url.push( serializeImage( image[ i ].image ) );
-
- } else {
-
- url.push( serializeImage( image[ i ] ) );
-
- }
-
- }
-
- } else {
-
- // process single image
-
- url = serializeImage( image );
-
- }
-
- meta.images[ image.uuid ] = {
- uuid: image.uuid,
- url: url
- };
-
- }
-
- output.image = image.uuid;
-
- }
-
- if ( ! isRootObject ) {
-
- meta.textures[ this.uuid ] = output;
-
- }
-
- return output;
-
- }
-
- dispose() {
-
- this.dispatchEvent( { type: 'dispose' } );
-
- }
-
- transformUv( uv ) {
-
- if ( this.mapping !== UVMapping ) return uv;
-
- uv.applyMatrix3( this.matrix );
-
- if ( uv.x < 0 || uv.x > 1 ) {
-
- switch ( this.wrapS ) {
-
- case RepeatWrapping:
-
- uv.x = uv.x - Math.floor( uv.x );
- break;
-
- case ClampToEdgeWrapping:
-
- uv.x = uv.x < 0 ? 0 : 1;
- break;
-
- case MirroredRepeatWrapping:
-
- if ( Math.abs( Math.floor( uv.x ) % 2 ) === 1 ) {
-
- uv.x = Math.ceil( uv.x ) - uv.x;
-
- } else {
-
- uv.x = uv.x - Math.floor( uv.x );
-
- }
-
- break;
-
- }
-
- }
-
- if ( uv.y < 0 || uv.y > 1 ) {
-
- switch ( this.wrapT ) {
-
- case RepeatWrapping:
-
- uv.y = uv.y - Math.floor( uv.y );
- break;
-
- case ClampToEdgeWrapping:
-
- uv.y = uv.y < 0 ? 0 : 1;
- break;
-
- case MirroredRepeatWrapping:
-
- if ( Math.abs( Math.floor( uv.y ) % 2 ) === 1 ) {
-
- uv.y = Math.ceil( uv.y ) - uv.y;
-
- } else {
-
- uv.y = uv.y - Math.floor( uv.y );
-
- }
-
- break;
-
- }
-
- }
-
- if ( this.flipY ) {
-
- uv.y = 1 - uv.y;
-
- }
-
- return uv;
-
- }
-
- set needsUpdate( value ) {
-
- if ( value === true ) this.version ++;
-
- }
-
- }
-
- Texture.DEFAULT_IMAGE = undefined;
- Texture.DEFAULT_MAPPING = UVMapping;
-
- Texture.prototype.isTexture = true;
-
- function serializeImage( image ) {
-
- if ( ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) ||
- ( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement ) ||
- ( typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) ) {
-
- // default images
-
- return ImageUtils.getDataURL( image );
-
- } else {
-
- if ( image.data ) {
-
- // images of DataTexture
-
- return {
- data: Array.prototype.slice.call( image.data ),
- width: image.width,
- height: image.height,
- type: image.data.constructor.name
- };
-
- } else {
-
- console.warn( 'THREE.Texture: Unable to serialize Texture.' );
- return {};
-
- }
-
- }
-
- }
-
- class Vector4 {
-
- constructor( x = 0, y = 0, z = 0, w = 1 ) {
-
- this.x = x;
- this.y = y;
- this.z = z;
- this.w = w;
-
- }
-
- get width() {
-
- return this.z;
-
- }
-
- set width( value ) {
-
- this.z = value;
-
- }
-
- get height() {
-
- return this.w;
-
- }
-
- set height( value ) {
-
- this.w = value;
-
- }
-
- set( x, y, z, w ) {
-
- this.x = x;
- this.y = y;
- this.z = z;
- this.w = w;
-
- return this;
-
- }
-
- setScalar( scalar ) {
-
- this.x = scalar;
- this.y = scalar;
- this.z = scalar;
- this.w = scalar;
-
- return this;
-
- }
-
- setX( x ) {
-
- this.x = x;
-
- return this;
-
- }
-
- setY( y ) {
-
- this.y = y;
-
- return this;
-
- }
-
- setZ( z ) {
-
- this.z = z;
-
- return this;
-
- }
-
- setW( w ) {
-
- this.w = w;
-
- return this;
-
- }
-
- setComponent( index, value ) {
-
- switch ( index ) {
-
- case 0: this.x = value; break;
- case 1: this.y = value; break;
- case 2: this.z = value; break;
- case 3: this.w = value; break;
- default: throw new Error( 'index is out of range: ' + index );
-
- }
-
- return this;
-
- }
-
- getComponent( index ) {
-
- switch ( index ) {
-
- case 0: return this.x;
- case 1: return this.y;
- case 2: return this.z;
- case 3: return this.w;
- default: throw new Error( 'index is out of range: ' + index );
-
- }
-
- }
-
- clone() {
-
- return new this.constructor( this.x, this.y, this.z, this.w );
-
- }
-
- copy( v ) {
-
- this.x = v.x;
- this.y = v.y;
- this.z = v.z;
- this.w = ( v.w !== undefined ) ? v.w : 1;
-
- return this;
-
- }
-
- add( v, w ) {
-
- if ( w !== undefined ) {
-
- console.warn( 'THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' );
- return this.addVectors( v, w );
-
- }
-
- this.x += v.x;
- this.y += v.y;
- this.z += v.z;
- this.w += v.w;
-
- return this;
-
- }
-
- addScalar( s ) {
-
- this.x += s;
- this.y += s;
- this.z += s;
- this.w += s;
-
- return this;
-
- }
-
- addVectors( a, b ) {
-
- this.x = a.x + b.x;
- this.y = a.y + b.y;
- this.z = a.z + b.z;
- this.w = a.w + b.w;
-
- return this;
-
- }
-
- addScaledVector( v, s ) {
-
- this.x += v.x * s;
- this.y += v.y * s;
- this.z += v.z * s;
- this.w += v.w * s;
-
- return this;
-
- }
-
- sub( v, w ) {
-
- if ( w !== undefined ) {
-
- console.warn( 'THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' );
- return this.subVectors( v, w );
-
- }
-
- this.x -= v.x;
- this.y -= v.y;
- this.z -= v.z;
- this.w -= v.w;
-
- return this;
-
- }
-
- subScalar( s ) {
-
- this.x -= s;
- this.y -= s;
- this.z -= s;
- this.w -= s;
-
- return this;
-
- }
-
- subVectors( a, b ) {
-
- this.x = a.x - b.x;
- this.y = a.y - b.y;
- this.z = a.z - b.z;
- this.w = a.w - b.w;
-
- return this;
-
- }
-
- multiply( v ) {
-
- this.x *= v.x;
- this.y *= v.y;
- this.z *= v.z;
- this.w *= v.w;
-
- return this;
-
- }
-
- multiplyScalar( scalar ) {
-
- this.x *= scalar;
- this.y *= scalar;
- this.z *= scalar;
- this.w *= scalar;
-
- return this;
-
- }
-
- applyMatrix4( m ) {
-
- const x = this.x, y = this.y, z = this.z, w = this.w;
- const e = m.elements;
-
- this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] * w;
- this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] * w;
- this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] * w;
- this.w = e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] * w;
-
- return this;
-
- }
-
- divideScalar( scalar ) {
-
- return this.multiplyScalar( 1 / scalar );
-
- }
-
- setAxisAngleFromQuaternion( q ) {
-
- // http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToAngle/index.htm
-
- // q is assumed to be normalized
-
- this.w = 2 * Math.acos( q.w );
-
- const s = Math.sqrt( 1 - q.w * q.w );
-
- if ( s < 0.0001 ) {
-
- this.x = 1;
- this.y = 0;
- this.z = 0;
-
- } else {
-
- this.x = q.x / s;
- this.y = q.y / s;
- this.z = q.z / s;
-
- }
-
- return this;
-
- }
-
- setAxisAngleFromRotationMatrix( m ) {
-
- // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/index.htm
-
- // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
-
- let angle, x, y, z; // variables for result
- const epsilon = 0.01, // margin to allow for rounding errors
- epsilon2 = 0.1, // margin to distinguish between 0 and 180 degrees
-
- te = m.elements,
-
- m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ],
- m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ],
- m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ];
-
- if ( ( Math.abs( m12 - m21 ) < epsilon ) &&
- ( Math.abs( m13 - m31 ) < epsilon ) &&
- ( Math.abs( m23 - m32 ) < epsilon ) ) {
-
- // singularity found
- // first check for identity matrix which must have +1 for all terms
- // in leading diagonal and zero in other terms
-
- if ( ( Math.abs( m12 + m21 ) < epsilon2 ) &&
- ( Math.abs( m13 + m31 ) < epsilon2 ) &&
- ( Math.abs( m23 + m32 ) < epsilon2 ) &&
- ( Math.abs( m11 + m22 + m33 - 3 ) < epsilon2 ) ) {
-
- // this singularity is identity matrix so angle = 0
-
- this.set( 1, 0, 0, 0 );
-
- return this; // zero angle, arbitrary axis
-
- }
-
- // otherwise this singularity is angle = 180
-
- angle = Math.PI;
-
- const xx = ( m11 + 1 ) / 2;
- const yy = ( m22 + 1 ) / 2;
- const zz = ( m33 + 1 ) / 2;
- const xy = ( m12 + m21 ) / 4;
- const xz = ( m13 + m31 ) / 4;
- const yz = ( m23 + m32 ) / 4;
-
- if ( ( xx > yy ) && ( xx > zz ) ) {
-
- // m11 is the largest diagonal term
-
- if ( xx < epsilon ) {
-
- x = 0;
- y = 0.707106781;
- z = 0.707106781;
-
- } else {
-
- x = Math.sqrt( xx );
- y = xy / x;
- z = xz / x;
-
- }
-
- } else if ( yy > zz ) {
-
- // m22 is the largest diagonal term
-
- if ( yy < epsilon ) {
-
- x = 0.707106781;
- y = 0;
- z = 0.707106781;
-
- } else {
-
- y = Math.sqrt( yy );
- x = xy / y;
- z = yz / y;
-
- }
-
- } else {
-
- // m33 is the largest diagonal term so base result on this
-
- if ( zz < epsilon ) {
-
- x = 0.707106781;
- y = 0.707106781;
- z = 0;
-
- } else {
-
- z = Math.sqrt( zz );
- x = xz / z;
- y = yz / z;
-
- }
-
- }
-
- this.set( x, y, z, angle );
-
- return this; // return 180 deg rotation
-
- }
-
- // as we have reached here there are no singularities so we can handle normally
-
- let s = Math.sqrt( ( m32 - m23 ) * ( m32 - m23 ) +
- ( m13 - m31 ) * ( m13 - m31 ) +
- ( m21 - m12 ) * ( m21 - m12 ) ); // used to normalize
-
- if ( Math.abs( s ) < 0.001 ) s = 1;
-
- // prevent divide by zero, should not happen if matrix is orthogonal and should be
- // caught by singularity test above, but I've left it in just in case
-
- this.x = ( m32 - m23 ) / s;
- this.y = ( m13 - m31 ) / s;
- this.z = ( m21 - m12 ) / s;
- this.w = Math.acos( ( m11 + m22 + m33 - 1 ) / 2 );
-
- return this;
-
- }
-
- min( v ) {
-
- this.x = Math.min( this.x, v.x );
- this.y = Math.min( this.y, v.y );
- this.z = Math.min( this.z, v.z );
- this.w = Math.min( this.w, v.w );
-
- return this;
-
- }
-
- max( v ) {
-
- this.x = Math.max( this.x, v.x );
- this.y = Math.max( this.y, v.y );
- this.z = Math.max( this.z, v.z );
- this.w = Math.max( this.w, v.w );
-
- return this;
-
- }
-
- clamp( min, max ) {
-
- // assumes min < max, componentwise
-
- this.x = Math.max( min.x, Math.min( max.x, this.x ) );
- this.y = Math.max( min.y, Math.min( max.y, this.y ) );
- this.z = Math.max( min.z, Math.min( max.z, this.z ) );
- this.w = Math.max( min.w, Math.min( max.w, this.w ) );
-
- return this;
-
- }
-
- clampScalar( minVal, maxVal ) {
-
- this.x = Math.max( minVal, Math.min( maxVal, this.x ) );
- this.y = Math.max( minVal, Math.min( maxVal, this.y ) );
- this.z = Math.max( minVal, Math.min( maxVal, this.z ) );
- this.w = Math.max( minVal, Math.min( maxVal, this.w ) );
-
- return this;
-
- }
-
- clampLength( min, max ) {
-
- const length = this.length();
-
- return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) );
-
- }
-
- floor() {
-
- this.x = Math.floor( this.x );
- this.y = Math.floor( this.y );
- this.z = Math.floor( this.z );
- this.w = Math.floor( this.w );
-
- return this;
-
- }
-
- ceil() {
-
- this.x = Math.ceil( this.x );
- this.y = Math.ceil( this.y );
- this.z = Math.ceil( this.z );
- this.w = Math.ceil( this.w );
-
- return this;
-
- }
-
- round() {
-
- this.x = Math.round( this.x );
- this.y = Math.round( this.y );
- this.z = Math.round( this.z );
- this.w = Math.round( this.w );
-
- return this;
-
- }
-
- roundToZero() {
-
- this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x );
- this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y );
- this.z = ( this.z < 0 ) ? Math.ceil( this.z ) : Math.floor( this.z );
- this.w = ( this.w < 0 ) ? Math.ceil( this.w ) : Math.floor( this.w );
-
- return this;
-
- }
-
- negate() {
-
- this.x = - this.x;
- this.y = - this.y;
- this.z = - this.z;
- this.w = - this.w;
-
- return this;
-
- }
-
- dot( v ) {
-
- return this.x * v.x + this.y * v.y + this.z * v.z + this.w * v.w;
-
- }
-
- lengthSq() {
-
- return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w;
-
- }
-
- length() {
-
- return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w );
-
- }
-
- manhattanLength() {
-
- return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z ) + Math.abs( this.w );
-
- }
-
- normalize() {
-
- return this.divideScalar( this.length() || 1 );
-
- }
-
- setLength( length ) {
-
- return this.normalize().multiplyScalar( length );
-
- }
-
- lerp( v, alpha ) {
-
- this.x += ( v.x - this.x ) * alpha;
- this.y += ( v.y - this.y ) * alpha;
- this.z += ( v.z - this.z ) * alpha;
- this.w += ( v.w - this.w ) * alpha;
-
- return this;
-
- }
-
- lerpVectors( v1, v2, alpha ) {
-
- this.x = v1.x + ( v2.x - v1.x ) * alpha;
- this.y = v1.y + ( v2.y - v1.y ) * alpha;
- this.z = v1.z + ( v2.z - v1.z ) * alpha;
- this.w = v1.w + ( v2.w - v1.w ) * alpha;
-
- return this;
-
- }
-
- equals( v ) {
-
- return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) && ( v.w === this.w ) );
-
- }
-
- fromArray( array, offset = 0 ) {
-
- this.x = array[ offset ];
- this.y = array[ offset + 1 ];
- this.z = array[ offset + 2 ];
- this.w = array[ offset + 3 ];
-
- return this;
-
- }
-
- toArray( array = [], offset = 0 ) {
-
- array[ offset ] = this.x;
- array[ offset + 1 ] = this.y;
- array[ offset + 2 ] = this.z;
- array[ offset + 3 ] = this.w;
-
- return array;
-
- }
-
- fromBufferAttribute( attribute, index, offset ) {
-
- if ( offset !== undefined ) {
-
- console.warn( 'THREE.Vector4: offset has been removed from .fromBufferAttribute().' );
-
- }
-
- this.x = attribute.getX( index );
- this.y = attribute.getY( index );
- this.z = attribute.getZ( index );
- this.w = attribute.getW( index );
-
- return this;
-
- }
-
- random() {
-
- this.x = Math.random();
- this.y = Math.random();
- this.z = Math.random();
- this.w = Math.random();
-
- return this;
-
- }
-
- }
-
- Vector4.prototype.isVector4 = true;
-
- /*
- In options, we can specify:
- * Texture parameters for an auto-generated target texture
- * depthBuffer/stencilBuffer: Booleans to indicate if we should generate these buffers
- */
- class WebGLRenderTarget extends EventDispatcher {
-
- constructor( width, height, options = {} ) {
-
- super();
-
- this.width = width;
- this.height = height;
- this.depth = 1;
-
- this.scissor = new Vector4( 0, 0, width, height );
- this.scissorTest = false;
-
- this.viewport = new Vector4( 0, 0, width, height );
-
- this.texture = new Texture( undefined, options.mapping, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.encoding );
- this.texture.isRenderTargetTexture = true;
-
- this.texture.image = { width: width, height: height, depth: 1 };
-
- this.texture.generateMipmaps = options.generateMipmaps !== undefined ? options.generateMipmaps : false;
- this.texture.internalFormat = options.internalFormat !== undefined ? options.internalFormat : null;
- this.texture.minFilter = options.minFilter !== undefined ? options.minFilter : LinearFilter;
-
- this.depthBuffer = options.depthBuffer !== undefined ? options.depthBuffer : true;
- this.stencilBuffer = options.stencilBuffer !== undefined ? options.stencilBuffer : false;
- this.depthTexture = options.depthTexture !== undefined ? options.depthTexture : null;
-
- }
-
- setTexture( texture ) {
-
- texture.image = {
- width: this.width,
- height: this.height,
- depth: this.depth
- };
-
- this.texture = texture;
-
- }
-
- setSize( width, height, depth = 1 ) {
-
- if ( this.width !== width || this.height !== height || this.depth !== depth ) {
-
- this.width = width;
- this.height = height;
- this.depth = depth;
-
- this.texture.image.width = width;
- this.texture.image.height = height;
- this.texture.image.depth = depth;
-
- this.dispose();
-
- }
-
- this.viewport.set( 0, 0, width, height );
- this.scissor.set( 0, 0, width, height );
-
- }
-
- clone() {
-
- return new this.constructor().copy( this );
-
- }
-
- copy( source ) {
-
- this.width = source.width;
- this.height = source.height;
- this.depth = source.depth;
-
- this.viewport.copy( source.viewport );
-
- this.texture = source.texture.clone();
- this.texture.image = { ...this.texture.image }; // See #20328.
-
- this.depthBuffer = source.depthBuffer;
- this.stencilBuffer = source.stencilBuffer;
- this.depthTexture = source.depthTexture;
-
- return this;
-
- }
-
- dispose() {
-
- this.dispatchEvent( { type: 'dispose' } );
-
- }
-
- }
-
- WebGLRenderTarget.prototype.isWebGLRenderTarget = true;
-
- class WebGLMultipleRenderTargets extends WebGLRenderTarget {
-
- constructor( width, height, count ) {
-
- super( width, height );
-
- const texture = this.texture;
-
- this.texture = [];
-
- for ( let i = 0; i < count; i ++ ) {
-
- this.texture[ i ] = texture.clone();
-
- }
-
- }
-
- setSize( width, height, depth = 1 ) {
-
- if ( this.width !== width || this.height !== height || this.depth !== depth ) {
-
- this.width = width;
- this.height = height;
- this.depth = depth;
-
- for ( let i = 0, il = this.texture.length; i < il; i ++ ) {
-
- this.texture[ i ].image.width = width;
- this.texture[ i ].image.height = height;
- this.texture[ i ].image.depth = depth;
-
- }
-
- this.dispose();
-
- }
-
- this.viewport.set( 0, 0, width, height );
- this.scissor.set( 0, 0, width, height );
-
- return this;
-
- }
-
- copy( source ) {
-
- this.dispose();
-
- this.width = source.width;
- this.height = source.height;
- this.depth = source.depth;
-
- this.viewport.set( 0, 0, this.width, this.height );
- this.scissor.set( 0, 0, this.width, this.height );
-
- this.depthBuffer = source.depthBuffer;
- this.stencilBuffer = source.stencilBuffer;
- this.depthTexture = source.depthTexture;
-
- this.texture.length = 0;
-
- for ( let i = 0, il = source.texture.length; i < il; i ++ ) {
-
- this.texture[ i ] = source.texture[ i ].clone();
-
- }
-
- return this;
-
- }
-
- }
-
- WebGLMultipleRenderTargets.prototype.isWebGLMultipleRenderTargets = true;
-
- class WebGLMultisampleRenderTarget extends WebGLRenderTarget {
-
- constructor( width, height, options ) {
-
- super( width, height, options );
-
- this.samples = 4;
-
- }
-
- copy( source ) {
-
- super.copy.call( this, source );
-
- this.samples = source.samples;
-
- return this;
-
- }
-
- }
-
- WebGLMultisampleRenderTarget.prototype.isWebGLMultisampleRenderTarget = true;
-
- class Quaternion {
-
- constructor( x = 0, y = 0, z = 0, w = 1 ) {
-
- this._x = x;
- this._y = y;
- this._z = z;
- this._w = w;
-
- }
-
- static slerp( qa, qb, qm, t ) {
-
- console.warn( 'THREE.Quaternion: Static .slerp() has been deprecated. Use qm.slerpQuaternions( qa, qb, t ) instead.' );
- return qm.slerpQuaternions( qa, qb, t );
-
- }
-
- static slerpFlat( dst, dstOffset, src0, srcOffset0, src1, srcOffset1, t ) {
-
- // fuzz-free, array-based Quaternion SLERP operation
-
- let x0 = src0[ srcOffset0 + 0 ],
- y0 = src0[ srcOffset0 + 1 ],
- z0 = src0[ srcOffset0 + 2 ],
- w0 = src0[ srcOffset0 + 3 ];
-
- const x1 = src1[ srcOffset1 + 0 ],
- y1 = src1[ srcOffset1 + 1 ],
- z1 = src1[ srcOffset1 + 2 ],
- w1 = src1[ srcOffset1 + 3 ];
-
- if ( t === 0 ) {
-
- dst[ dstOffset + 0 ] = x0;
- dst[ dstOffset + 1 ] = y0;
- dst[ dstOffset + 2 ] = z0;
- dst[ dstOffset + 3 ] = w0;
- return;
-
- }
-
- if ( t === 1 ) {
-
- dst[ dstOffset + 0 ] = x1;
- dst[ dstOffset + 1 ] = y1;
- dst[ dstOffset + 2 ] = z1;
- dst[ dstOffset + 3 ] = w1;
- return;
-
- }
-
- if ( w0 !== w1 || x0 !== x1 || y0 !== y1 || z0 !== z1 ) {
-
- let s = 1 - t;
- const cos = x0 * x1 + y0 * y1 + z0 * z1 + w0 * w1,
- dir = ( cos >= 0 ? 1 : - 1 ),
- sqrSin = 1 - cos * cos;
-
- // Skip the Slerp for tiny steps to avoid numeric problems:
- if ( sqrSin > Number.EPSILON ) {
-
- const sin = Math.sqrt( sqrSin ),
- len = Math.atan2( sin, cos * dir );
-
- s = Math.sin( s * len ) / sin;
- t = Math.sin( t * len ) / sin;
-
- }
-
- const tDir = t * dir;
-
- x0 = x0 * s + x1 * tDir;
- y0 = y0 * s + y1 * tDir;
- z0 = z0 * s + z1 * tDir;
- w0 = w0 * s + w1 * tDir;
-
- // Normalize in case we just did a lerp:
- if ( s === 1 - t ) {
-
- const f = 1 / Math.sqrt( x0 * x0 + y0 * y0 + z0 * z0 + w0 * w0 );
-
- x0 *= f;
- y0 *= f;
- z0 *= f;
- w0 *= f;
-
- }
-
- }
-
- dst[ dstOffset ] = x0;
- dst[ dstOffset + 1 ] = y0;
- dst[ dstOffset + 2 ] = z0;
- dst[ dstOffset + 3 ] = w0;
-
- }
-
- static multiplyQuaternionsFlat( dst, dstOffset, src0, srcOffset0, src1, srcOffset1 ) {
-
- const x0 = src0[ srcOffset0 ];
- const y0 = src0[ srcOffset0 + 1 ];
- const z0 = src0[ srcOffset0 + 2 ];
- const w0 = src0[ srcOffset0 + 3 ];
-
- const x1 = src1[ srcOffset1 ];
- const y1 = src1[ srcOffset1 + 1 ];
- const z1 = src1[ srcOffset1 + 2 ];
- const w1 = src1[ srcOffset1 + 3 ];
-
- dst[ dstOffset ] = x0 * w1 + w0 * x1 + y0 * z1 - z0 * y1;
- dst[ dstOffset + 1 ] = y0 * w1 + w0 * y1 + z0 * x1 - x0 * z1;
- dst[ dstOffset + 2 ] = z0 * w1 + w0 * z1 + x0 * y1 - y0 * x1;
- dst[ dstOffset + 3 ] = w0 * w1 - x0 * x1 - y0 * y1 - z0 * z1;
-
- return dst;
-
- }
-
- get x() {
-
- return this._x;
-
- }
-
- set x( value ) {
-
- this._x = value;
- this._onChangeCallback();
-
- }
-
- get y() {
-
- return this._y;
-
- }
-
- set y( value ) {
-
- this._y = value;
- this._onChangeCallback();
-
- }
-
- get z() {
-
- return this._z;
-
- }
-
- set z( value ) {
-
- this._z = value;
- this._onChangeCallback();
-
- }
-
- get w() {
-
- return this._w;
-
- }
-
- set w( value ) {
-
- this._w = value;
- this._onChangeCallback();
-
- }
-
- set( x, y, z, w ) {
-
- this._x = x;
- this._y = y;
- this._z = z;
- this._w = w;
-
- this._onChangeCallback();
-
- return this;
-
- }
-
- clone() {
-
- return new this.constructor( this._x, this._y, this._z, this._w );
-
- }
-
- copy( quaternion ) {
-
- this._x = quaternion.x;
- this._y = quaternion.y;
- this._z = quaternion.z;
- this._w = quaternion.w;
-
- this._onChangeCallback();
-
- return this;
-
- }
-
- setFromEuler( euler, update ) {
-
- if ( ! ( euler && euler.isEuler ) ) {
-
- throw new Error( 'THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.' );
-
- }
-
- const x = euler._x, y = euler._y, z = euler._z, order = euler._order;
-
- // http://www.mathworks.com/matlabcentral/fileexchange/
- // 20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/
- // content/SpinCalc.m
-
- const cos = Math.cos;
- const sin = Math.sin;
-
- const c1 = cos( x / 2 );
- const c2 = cos( y / 2 );
- const c3 = cos( z / 2 );
-
- const s1 = sin( x / 2 );
- const s2 = sin( y / 2 );
- const s3 = sin( z / 2 );
-
- switch ( order ) {
-
- case 'XYZ':
- this._x = s1 * c2 * c3 + c1 * s2 * s3;
- this._y = c1 * s2 * c3 - s1 * c2 * s3;
- this._z = c1 * c2 * s3 + s1 * s2 * c3;
- this._w = c1 * c2 * c3 - s1 * s2 * s3;
- break;
-
- case 'YXZ':
- this._x = s1 * c2 * c3 + c1 * s2 * s3;
- this._y = c1 * s2 * c3 - s1 * c2 * s3;
- this._z = c1 * c2 * s3 - s1 * s2 * c3;
- this._w = c1 * c2 * c3 + s1 * s2 * s3;
- break;
-
- case 'ZXY':
- this._x = s1 * c2 * c3 - c1 * s2 * s3;
- this._y = c1 * s2 * c3 + s1 * c2 * s3;
- this._z = c1 * c2 * s3 + s1 * s2 * c3;
- this._w = c1 * c2 * c3 - s1 * s2 * s3;
- break;
-
- case 'ZYX':
- this._x = s1 * c2 * c3 - c1 * s2 * s3;
- this._y = c1 * s2 * c3 + s1 * c2 * s3;
- this._z = c1 * c2 * s3 - s1 * s2 * c3;
- this._w = c1 * c2 * c3 + s1 * s2 * s3;
- break;
-
- case 'YZX':
- this._x = s1 * c2 * c3 + c1 * s2 * s3;
- this._y = c1 * s2 * c3 + s1 * c2 * s3;
- this._z = c1 * c2 * s3 - s1 * s2 * c3;
- this._w = c1 * c2 * c3 - s1 * s2 * s3;
- break;
-
- case 'XZY':
- this._x = s1 * c2 * c3 - c1 * s2 * s3;
- this._y = c1 * s2 * c3 - s1 * c2 * s3;
- this._z = c1 * c2 * s3 + s1 * s2 * c3;
- this._w = c1 * c2 * c3 + s1 * s2 * s3;
- break;
-
- default:
- console.warn( 'THREE.Quaternion: .setFromEuler() encountered an unknown order: ' + order );
-
- }
-
- if ( update !== false ) this._onChangeCallback();
-
- return this;
-
- }
-
- setFromAxisAngle( axis, angle ) {
-
- // http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm
-
- // assumes axis is normalized
-
- const halfAngle = angle / 2, s = Math.sin( halfAngle );
-
- this._x = axis.x * s;
- this._y = axis.y * s;
- this._z = axis.z * s;
- this._w = Math.cos( halfAngle );
-
- this._onChangeCallback();
-
- return this;
-
- }
-
- setFromRotationMatrix( m ) {
-
- // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm
-
- // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
-
- const te = m.elements,
-
- m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ],
- m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ],
- m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ],
-
- trace = m11 + m22 + m33;
-
- if ( trace > 0 ) {
-
- const s = 0.5 / Math.sqrt( trace + 1.0 );
-
- this._w = 0.25 / s;
- this._x = ( m32 - m23 ) * s;
- this._y = ( m13 - m31 ) * s;
- this._z = ( m21 - m12 ) * s;
-
- } else if ( m11 > m22 && m11 > m33 ) {
-
- const s = 2.0 * Math.sqrt( 1.0 + m11 - m22 - m33 );
-
- this._w = ( m32 - m23 ) / s;
- this._x = 0.25 * s;
- this._y = ( m12 + m21 ) / s;
- this._z = ( m13 + m31 ) / s;
-
- } else if ( m22 > m33 ) {
-
- const s = 2.0 * Math.sqrt( 1.0 + m22 - m11 - m33 );
-
- this._w = ( m13 - m31 ) / s;
- this._x = ( m12 + m21 ) / s;
- this._y = 0.25 * s;
- this._z = ( m23 + m32 ) / s;
-
- } else {
-
- const s = 2.0 * Math.sqrt( 1.0 + m33 - m11 - m22 );
-
- this._w = ( m21 - m12 ) / s;
- this._x = ( m13 + m31 ) / s;
- this._y = ( m23 + m32 ) / s;
- this._z = 0.25 * s;
-
- }
-
- this._onChangeCallback();
-
- return this;
-
- }
-
- setFromUnitVectors( vFrom, vTo ) {
-
- // assumes direction vectors vFrom and vTo are normalized
-
- let r = vFrom.dot( vTo ) + 1;
-
- if ( r < Number.EPSILON ) {
-
- // vFrom and vTo point in opposite directions
-
- r = 0;
-
- if ( Math.abs( vFrom.x ) > Math.abs( vFrom.z ) ) {
-
- this._x = - vFrom.y;
- this._y = vFrom.x;
- this._z = 0;
- this._w = r;
-
- } else {
-
- this._x = 0;
- this._y = - vFrom.z;
- this._z = vFrom.y;
- this._w = r;
-
- }
-
- } else {
-
- // crossVectors( vFrom, vTo ); // inlined to avoid cyclic dependency on Vector3
-
- this._x = vFrom.y * vTo.z - vFrom.z * vTo.y;
- this._y = vFrom.z * vTo.x - vFrom.x * vTo.z;
- this._z = vFrom.x * vTo.y - vFrom.y * vTo.x;
- this._w = r;
-
- }
-
- return this.normalize();
-
- }
-
- angleTo( q ) {
-
- return 2 * Math.acos( Math.abs( clamp( this.dot( q ), - 1, 1 ) ) );
-
- }
-
- rotateTowards( q, step ) {
-
- const angle = this.angleTo( q );
-
- if ( angle === 0 ) return this;
-
- const t = Math.min( 1, step / angle );
-
- this.slerp( q, t );
-
- return this;
-
- }
-
- identity() {
-
- return this.set( 0, 0, 0, 1 );
-
- }
-
- invert() {
-
- // quaternion is assumed to have unit length
-
- return this.conjugate();
-
- }
-
- conjugate() {
-
- this._x *= - 1;
- this._y *= - 1;
- this._z *= - 1;
-
- this._onChangeCallback();
-
- return this;
-
- }
-
- dot( v ) {
-
- return this._x * v._x + this._y * v._y + this._z * v._z + this._w * v._w;
-
- }
-
- lengthSq() {
-
- return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w;
-
- }
-
- length() {
-
- return Math.sqrt( this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w );
-
- }
-
- normalize() {
-
- let l = this.length();
-
- if ( l === 0 ) {
-
- this._x = 0;
- this._y = 0;
- this._z = 0;
- this._w = 1;
-
- } else {
-
- l = 1 / l;
-
- this._x = this._x * l;
- this._y = this._y * l;
- this._z = this._z * l;
- this._w = this._w * l;
-
- }
-
- this._onChangeCallback();
-
- return this;
-
- }
-
- multiply( q, p ) {
-
- if ( p !== undefined ) {
-
- console.warn( 'THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead.' );
- return this.multiplyQuaternions( q, p );
-
- }
-
- return this.multiplyQuaternions( this, q );
-
- }
-
- premultiply( q ) {
-
- return this.multiplyQuaternions( q, this );
-
- }
-
- multiplyQuaternions( a, b ) {
-
- // from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm
-
- const qax = a._x, qay = a._y, qaz = a._z, qaw = a._w;
- const qbx = b._x, qby = b._y, qbz = b._z, qbw = b._w;
-
- this._x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby;
- this._y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz;
- this._z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx;
- this._w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz;
-
- this._onChangeCallback();
-
- return this;
-
- }
-
- slerp( qb, t ) {
-
- if ( t === 0 ) return this;
- if ( t === 1 ) return this.copy( qb );
-
- const x = this._x, y = this._y, z = this._z, w = this._w;
-
- // http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/
-
- let cosHalfTheta = w * qb._w + x * qb._x + y * qb._y + z * qb._z;
-
- if ( cosHalfTheta < 0 ) {
-
- this._w = - qb._w;
- this._x = - qb._x;
- this._y = - qb._y;
- this._z = - qb._z;
-
- cosHalfTheta = - cosHalfTheta;
-
- } else {
-
- this.copy( qb );
-
- }
-
- if ( cosHalfTheta >= 1.0 ) {
-
- this._w = w;
- this._x = x;
- this._y = y;
- this._z = z;
-
- return this;
-
- }
-
- const sqrSinHalfTheta = 1.0 - cosHalfTheta * cosHalfTheta;
-
- if ( sqrSinHalfTheta <= Number.EPSILON ) {
-
- const s = 1 - t;
- this._w = s * w + t * this._w;
- this._x = s * x + t * this._x;
- this._y = s * y + t * this._y;
- this._z = s * z + t * this._z;
-
- this.normalize();
- this._onChangeCallback();
-
- return this;
-
- }
-
- const sinHalfTheta = Math.sqrt( sqrSinHalfTheta );
- const halfTheta = Math.atan2( sinHalfTheta, cosHalfTheta );
- const ratioA = Math.sin( ( 1 - t ) * halfTheta ) / sinHalfTheta,
- ratioB = Math.sin( t * halfTheta ) / sinHalfTheta;
-
- this._w = ( w * ratioA + this._w * ratioB );
- this._x = ( x * ratioA + this._x * ratioB );
- this._y = ( y * ratioA + this._y * ratioB );
- this._z = ( z * ratioA + this._z * ratioB );
-
- this._onChangeCallback();
-
- return this;
-
- }
-
- slerpQuaternions( qa, qb, t ) {
-
- this.copy( qa ).slerp( qb, t );
-
- }
-
- equals( quaternion ) {
-
- return ( quaternion._x === this._x ) && ( quaternion._y === this._y ) && ( quaternion._z === this._z ) && ( quaternion._w === this._w );
-
- }
-
- fromArray( array, offset = 0 ) {
-
- this._x = array[ offset ];
- this._y = array[ offset + 1 ];
- this._z = array[ offset + 2 ];
- this._w = array[ offset + 3 ];
-
- this._onChangeCallback();
-
- return this;
-
- }
-
- toArray( array = [], offset = 0 ) {
-
- array[ offset ] = this._x;
- array[ offset + 1 ] = this._y;
- array[ offset + 2 ] = this._z;
- array[ offset + 3 ] = this._w;
-
- return array;
-
- }
-
- fromBufferAttribute( attribute, index ) {
-
- this._x = attribute.getX( index );
- this._y = attribute.getY( index );
- this._z = attribute.getZ( index );
- this._w = attribute.getW( index );
-
- return this;
-
- }
-
- _onChange( callback ) {
-
- this._onChangeCallback = callback;
-
- return this;
-
- }
-
- _onChangeCallback() {}
-
- }
-
- Quaternion.prototype.isQuaternion = true;
-
- class Vector3 {
-
- constructor( x = 0, y = 0, z = 0 ) {
-
- this.x = x;
- this.y = y;
- this.z = z;
-
- }
-
- set( x, y, z ) {
-
- if ( z === undefined ) z = this.z; // sprite.scale.set(x,y)
-
- this.x = x;
- this.y = y;
- this.z = z;
-
- return this;
-
- }
-
- setScalar( scalar ) {
-
- this.x = scalar;
- this.y = scalar;
- this.z = scalar;
-
- return this;
-
- }
-
- setX( x ) {
-
- this.x = x;
-
- return this;
-
- }
-
- setY( y ) {
-
- this.y = y;
-
- return this;
-
- }
-
- setZ( z ) {
-
- this.z = z;
-
- return this;
-
- }
-
- setComponent( index, value ) {
-
- switch ( index ) {
-
- case 0: this.x = value; break;
- case 1: this.y = value; break;
- case 2: this.z = value; break;
- default: throw new Error( 'index is out of range: ' + index );
-
- }
-
- return this;
-
- }
-
- getComponent( index ) {
-
- switch ( index ) {
-
- case 0: return this.x;
- case 1: return this.y;
- case 2: return this.z;
- default: throw new Error( 'index is out of range: ' + index );
-
- }
-
- }
-
- clone() {
-
- return new this.constructor( this.x, this.y, this.z );
-
- }
-
- copy( v ) {
-
- this.x = v.x;
- this.y = v.y;
- this.z = v.z;
-
- return this;
-
- }
-
- add( v, w ) {
-
- if ( w !== undefined ) {
-
- console.warn( 'THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' );
- return this.addVectors( v, w );
-
- }
-
- this.x += v.x;
- this.y += v.y;
- this.z += v.z;
-
- return this;
-
- }
-
- addScalar( s ) {
-
- this.x += s;
- this.y += s;
- this.z += s;
-
- return this;
-
- }
-
- addVectors( a, b ) {
-
- this.x = a.x + b.x;
- this.y = a.y + b.y;
- this.z = a.z + b.z;
-
- return this;
-
- }
-
- addScaledVector( v, s ) {
-
- this.x += v.x * s;
- this.y += v.y * s;
- this.z += v.z * s;
-
- return this;
-
- }
-
- sub( v, w ) {
-
- if ( w !== undefined ) {
-
- console.warn( 'THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' );
- return this.subVectors( v, w );
-
- }
-
- this.x -= v.x;
- this.y -= v.y;
- this.z -= v.z;
-
- return this;
-
- }
-
- subScalar( s ) {
-
- this.x -= s;
- this.y -= s;
- this.z -= s;
-
- return this;
-
- }
-
- subVectors( a, b ) {
-
- this.x = a.x - b.x;
- this.y = a.y - b.y;
- this.z = a.z - b.z;
-
- return this;
-
- }
-
- multiply( v, w ) {
-
- if ( w !== undefined ) {
-
- console.warn( 'THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead.' );
- return this.multiplyVectors( v, w );
-
- }
-
- this.x *= v.x;
- this.y *= v.y;
- this.z *= v.z;
-
- return this;
-
- }
-
- multiplyScalar( scalar ) {
-
- this.x *= scalar;
- this.y *= scalar;
- this.z *= scalar;
-
- return this;
-
- }
-
- multiplyVectors( a, b ) {
-
- this.x = a.x * b.x;
- this.y = a.y * b.y;
- this.z = a.z * b.z;
-
- return this;
-
- }
-
- applyEuler( euler ) {
-
- if ( ! ( euler && euler.isEuler ) ) {
-
- console.error( 'THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.' );
-
- }
-
- return this.applyQuaternion( _quaternion$4.setFromEuler( euler ) );
-
- }
-
- applyAxisAngle( axis, angle ) {
-
- return this.applyQuaternion( _quaternion$4.setFromAxisAngle( axis, angle ) );
-
- }
-
- applyMatrix3( m ) {
-
- const x = this.x, y = this.y, z = this.z;
- const e = m.elements;
-
- this.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ] * z;
- this.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ] * z;
- this.z = e[ 2 ] * x + e[ 5 ] * y + e[ 8 ] * z;
-
- return this;
-
- }
-
- applyNormalMatrix( m ) {
-
- return this.applyMatrix3( m ).normalize();
-
- }
-
- applyMatrix4( m ) {
-
- const x = this.x, y = this.y, z = this.z;
- const e = m.elements;
-
- const w = 1 / ( e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] );
-
- this.x = ( e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] ) * w;
- this.y = ( e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] ) * w;
- this.z = ( e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] ) * w;
-
- return this;
-
- }
-
- applyQuaternion( q ) {
-
- const x = this.x, y = this.y, z = this.z;
- const qx = q.x, qy = q.y, qz = q.z, qw = q.w;
-
- // calculate quat * vector
-
- const ix = qw * x + qy * z - qz * y;
- const iy = qw * y + qz * x - qx * z;
- const iz = qw * z + qx * y - qy * x;
- const iw = - qx * x - qy * y - qz * z;
-
- // calculate result * inverse quat
-
- this.x = ix * qw + iw * - qx + iy * - qz - iz * - qy;
- this.y = iy * qw + iw * - qy + iz * - qx - ix * - qz;
- this.z = iz * qw + iw * - qz + ix * - qy - iy * - qx;
-
- return this;
-
- }
-
- project( camera ) {
-
- return this.applyMatrix4( camera.matrixWorldInverse ).applyMatrix4( camera.projectionMatrix );
-
- }
-
- unproject( camera ) {
-
- return this.applyMatrix4( camera.projectionMatrixInverse ).applyMatrix4( camera.matrixWorld );
-
- }
-
- transformDirection( m ) {
-
- // input: THREE.Matrix4 affine matrix
- // vector interpreted as a direction
-
- const x = this.x, y = this.y, z = this.z;
- const e = m.elements;
-
- this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z;
- this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z;
- this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z;
-
- return this.normalize();
-
- }
-
- divide( v ) {
-
- this.x /= v.x;
- this.y /= v.y;
- this.z /= v.z;
-
- return this;
-
- }
-
- divideScalar( scalar ) {
-
- return this.multiplyScalar( 1 / scalar );
-
- }
-
- min( v ) {
-
- this.x = Math.min( this.x, v.x );
- this.y = Math.min( this.y, v.y );
- this.z = Math.min( this.z, v.z );
-
- return this;
-
- }
-
- max( v ) {
-
- this.x = Math.max( this.x, v.x );
- this.y = Math.max( this.y, v.y );
- this.z = Math.max( this.z, v.z );
-
- return this;
-
- }
-
- clamp( min, max ) {
-
- // assumes min < max, componentwise
-
- this.x = Math.max( min.x, Math.min( max.x, this.x ) );
- this.y = Math.max( min.y, Math.min( max.y, this.y ) );
- this.z = Math.max( min.z, Math.min( max.z, this.z ) );
-
- return this;
-
- }
-
- clampScalar( minVal, maxVal ) {
-
- this.x = Math.max( minVal, Math.min( maxVal, this.x ) );
- this.y = Math.max( minVal, Math.min( maxVal, this.y ) );
- this.z = Math.max( minVal, Math.min( maxVal, this.z ) );
-
- return this;
-
- }
-
- clampLength( min, max ) {
-
- const length = this.length();
-
- return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) );
-
- }
-
- floor() {
-
- this.x = Math.floor( this.x );
- this.y = Math.floor( this.y );
- this.z = Math.floor( this.z );
-
- return this;
-
- }
-
- ceil() {
-
- this.x = Math.ceil( this.x );
- this.y = Math.ceil( this.y );
- this.z = Math.ceil( this.z );
-
- return this;
-
- }
-
- round() {
-
- this.x = Math.round( this.x );
- this.y = Math.round( this.y );
- this.z = Math.round( this.z );
-
- return this;
-
- }
-
- roundToZero() {
-
- this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x );
- this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y );
- this.z = ( this.z < 0 ) ? Math.ceil( this.z ) : Math.floor( this.z );
-
- return this;
-
- }
-
- negate() {
-
- this.x = - this.x;
- this.y = - this.y;
- this.z = - this.z;
-
- return this;
-
- }
-
- dot( v ) {
-
- return this.x * v.x + this.y * v.y + this.z * v.z;
-
- }
-
- // TODO lengthSquared?
-
- lengthSq() {
-
- return this.x * this.x + this.y * this.y + this.z * this.z;
-
- }
-
- length() {
-
- return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z );
-
- }
-
- manhattanLength() {
-
- return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z );
-
- }
-
- normalize() {
-
- return this.divideScalar( this.length() || 1 );
-
- }
-
- setLength( length ) {
-
- return this.normalize().multiplyScalar( length );
-
- }
-
- lerp( v, alpha ) {
-
- this.x += ( v.x - this.x ) * alpha;
- this.y += ( v.y - this.y ) * alpha;
- this.z += ( v.z - this.z ) * alpha;
-
- return this;
-
- }
-
- lerpVectors( v1, v2, alpha ) {
-
- this.x = v1.x + ( v2.x - v1.x ) * alpha;
- this.y = v1.y + ( v2.y - v1.y ) * alpha;
- this.z = v1.z + ( v2.z - v1.z ) * alpha;
-
- return this;
-
- }
-
- cross( v, w ) {
-
- if ( w !== undefined ) {
-
- console.warn( 'THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead.' );
- return this.crossVectors( v, w );
-
- }
-
- return this.crossVectors( this, v );
-
- }
-
- crossVectors( a, b ) {
-
- const ax = a.x, ay = a.y, az = a.z;
- const bx = b.x, by = b.y, bz = b.z;
-
- this.x = ay * bz - az * by;
- this.y = az * bx - ax * bz;
- this.z = ax * by - ay * bx;
-
- return this;
-
- }
-
- projectOnVector( v ) {
-
- const denominator = v.lengthSq();
-
- if ( denominator === 0 ) return this.set( 0, 0, 0 );
-
- const scalar = v.dot( this ) / denominator;
-
- return this.copy( v ).multiplyScalar( scalar );
-
- }
-
- projectOnPlane( planeNormal ) {
-
- _vector$c.copy( this ).projectOnVector( planeNormal );
-
- return this.sub( _vector$c );
-
- }
-
- reflect( normal ) {
-
- // reflect incident vector off plane orthogonal to normal
- // normal is assumed to have unit length
-
- return this.sub( _vector$c.copy( normal ).multiplyScalar( 2 * this.dot( normal ) ) );
-
- }
-
- angleTo( v ) {
-
- const denominator = Math.sqrt( this.lengthSq() * v.lengthSq() );
-
- if ( denominator === 0 ) return Math.PI / 2;
-
- const theta = this.dot( v ) / denominator;
-
- // clamp, to handle numerical problems
-
- return Math.acos( clamp( theta, - 1, 1 ) );
-
- }
-
- distanceTo( v ) {
-
- return Math.sqrt( this.distanceToSquared( v ) );
-
- }
-
- distanceToSquared( v ) {
-
- const dx = this.x - v.x, dy = this.y - v.y, dz = this.z - v.z;
-
- return dx * dx + dy * dy + dz * dz;
-
- }
-
- manhattanDistanceTo( v ) {
-
- return Math.abs( this.x - v.x ) + Math.abs( this.y - v.y ) + Math.abs( this.z - v.z );
-
- }
-
- setFromSpherical( s ) {
-
- return this.setFromSphericalCoords( s.radius, s.phi, s.theta );
-
- }
-
- setFromSphericalCoords( radius, phi, theta ) {
-
- const sinPhiRadius = Math.sin( phi ) * radius;
-
- this.x = sinPhiRadius * Math.sin( theta );
- this.y = Math.cos( phi ) * radius;
- this.z = sinPhiRadius * Math.cos( theta );
-
- return this;
-
- }
-
- setFromCylindrical( c ) {
-
- return this.setFromCylindricalCoords( c.radius, c.theta, c.y );
-
- }
-
- setFromCylindricalCoords( radius, theta, y ) {
-
- this.x = radius * Math.sin( theta );
- this.y = y;
- this.z = radius * Math.cos( theta );
-
- return this;
-
- }
-
- setFromMatrixPosition( m ) {
-
- const e = m.elements;
-
- this.x = e[ 12 ];
- this.y = e[ 13 ];
- this.z = e[ 14 ];
-
- return this;
-
- }
-
- setFromMatrixScale( m ) {
-
- const sx = this.setFromMatrixColumn( m, 0 ).length();
- const sy = this.setFromMatrixColumn( m, 1 ).length();
- const sz = this.setFromMatrixColumn( m, 2 ).length();
-
- this.x = sx;
- this.y = sy;
- this.z = sz;
-
- return this;
-
- }
-
- setFromMatrixColumn( m, index ) {
-
- return this.fromArray( m.elements, index * 4 );
-
- }
-
- setFromMatrix3Column( m, index ) {
-
- return this.fromArray( m.elements, index * 3 );
-
- }
-
- equals( v ) {
-
- return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) );
-
- }
-
- fromArray( array, offset = 0 ) {
-
- this.x = array[ offset ];
- this.y = array[ offset + 1 ];
- this.z = array[ offset + 2 ];
-
- return this;
-
- }
-
- toArray( array = [], offset = 0 ) {
-
- array[ offset ] = this.x;
- array[ offset + 1 ] = this.y;
- array[ offset + 2 ] = this.z;
-
- return array;
-
- }
-
- fromBufferAttribute( attribute, index, offset ) {
-
- if ( offset !== undefined ) {
-
- console.warn( 'THREE.Vector3: offset has been removed from .fromBufferAttribute().' );
-
- }
-
- this.x = attribute.getX( index );
- this.y = attribute.getY( index );
- this.z = attribute.getZ( index );
-
- return this;
-
- }
-
- random() {
-
- this.x = Math.random();
- this.y = Math.random();
- this.z = Math.random();
-
- return this;
-
- }
-
- }
-
- Vector3.prototype.isVector3 = true;
-
- const _vector$c = /*@__PURE__*/ new Vector3();
- const _quaternion$4 = /*@__PURE__*/ new Quaternion();
-
- class Box3 {
-
- constructor( min = new Vector3( + Infinity, + Infinity, + Infinity ), max = new Vector3( - Infinity, - Infinity, - Infinity ) ) {
-
- this.min = min;
- this.max = max;
-
- }
-
- set( min, max ) {
-
- this.min.copy( min );
- this.max.copy( max );
-
- return this;
-
- }
-
- setFromArray( array ) {
-
- let minX = + Infinity;
- let minY = + Infinity;
- let minZ = + Infinity;
-
- let maxX = - Infinity;
- let maxY = - Infinity;
- let maxZ = - Infinity;
-
- for ( let i = 0, l = array.length; i < l; i += 3 ) {
-
- const x = array[ i ];
- const y = array[ i + 1 ];
- const z = array[ i + 2 ];
-
- if ( x < minX ) minX = x;
- if ( y < minY ) minY = y;
- if ( z < minZ ) minZ = z;
-
- if ( x > maxX ) maxX = x;
- if ( y > maxY ) maxY = y;
- if ( z > maxZ ) maxZ = z;
-
- }
-
- this.min.set( minX, minY, minZ );
- this.max.set( maxX, maxY, maxZ );
-
- return this;
-
- }
-
- setFromBufferAttribute( attribute ) {
-
- let minX = + Infinity;
- let minY = + Infinity;
- let minZ = + Infinity;
-
- let maxX = - Infinity;
- let maxY = - Infinity;
- let maxZ = - Infinity;
-
- for ( let i = 0, l = attribute.count; i < l; i ++ ) {
-
- const x = attribute.getX( i );
- const y = attribute.getY( i );
- const z = attribute.getZ( i );
-
- if ( x < minX ) minX = x;
- if ( y < minY ) minY = y;
- if ( z < minZ ) minZ = z;
-
- if ( x > maxX ) maxX = x;
- if ( y > maxY ) maxY = y;
- if ( z > maxZ ) maxZ = z;
-
- }
-
- this.min.set( minX, minY, minZ );
- this.max.set( maxX, maxY, maxZ );
-
- return this;
-
- }
-
- setFromPoints( points ) {
-
- this.makeEmpty();
-
- for ( let i = 0, il = points.length; i < il; i ++ ) {
-
- this.expandByPoint( points[ i ] );
-
- }
-
- return this;
-
- }
-
- setFromCenterAndSize( center, size ) {
-
- const halfSize = _vector$b.copy( size ).multiplyScalar( 0.5 );
-
- this.min.copy( center ).sub( halfSize );
- this.max.copy( center ).add( halfSize );
-
- return this;
-
- }
-
- setFromObject( object ) {
-
- this.makeEmpty();
-
- return this.expandByObject( object );
-
- }
-
- clone() {
-
- return new this.constructor().copy( this );
-
- }
-
- copy( box ) {
-
- this.min.copy( box.min );
- this.max.copy( box.max );
-
- return this;
-
- }
-
- makeEmpty() {
-
- this.min.x = this.min.y = this.min.z = + Infinity;
- this.max.x = this.max.y = this.max.z = - Infinity;
-
- return this;
-
- }
-
- isEmpty() {
-
- // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes
-
- return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y ) || ( this.max.z < this.min.z );
-
- }
-
- getCenter( target ) {
-
- return this.isEmpty() ? target.set( 0, 0, 0 ) : target.addVectors( this.min, this.max ).multiplyScalar( 0.5 );
-
- }
-
- getSize( target ) {
-
- return this.isEmpty() ? target.set( 0, 0, 0 ) : target.subVectors( this.max, this.min );
-
- }
-
- expandByPoint( point ) {
-
- this.min.min( point );
- this.max.max( point );
-
- return this;
-
- }
-
- expandByVector( vector ) {
-
- this.min.sub( vector );
- this.max.add( vector );
-
- return this;
-
- }
-
- expandByScalar( scalar ) {
-
- this.min.addScalar( - scalar );
- this.max.addScalar( scalar );
-
- return this;
-
- }
-
- expandByObject( object ) {
-
- // Computes the world-axis-aligned bounding box of an object (including its children),
- // accounting for both the object's, and children's, world transforms
-
- object.updateWorldMatrix( false, false );
-
- const geometry = object.geometry;
-
- if ( geometry !== undefined ) {
-
- if ( geometry.boundingBox === null ) {
-
- geometry.computeBoundingBox();
-
- }
-
- _box$3.copy( geometry.boundingBox );
- _box$3.applyMatrix4( object.matrixWorld );
-
- this.union( _box$3 );
-
- }
-
- const children = object.children;
-
- for ( let i = 0, l = children.length; i < l; i ++ ) {
-
- this.expandByObject( children[ i ] );
-
- }
-
- return this;
-
- }
-
- containsPoint( point ) {
-
- return point.x < this.min.x || point.x > this.max.x ||
- point.y < this.min.y || point.y > this.max.y ||
- point.z < this.min.z || point.z > this.max.z ? false : true;
-
- }
-
- containsBox( box ) {
-
- return this.min.x <= box.min.x && box.max.x <= this.max.x &&
- this.min.y <= box.min.y && box.max.y <= this.max.y &&
- this.min.z <= box.min.z && box.max.z <= this.max.z;
-
- }
-
- getParameter( point, target ) {
-
- // This can potentially have a divide by zero if the box
- // has a size dimension of 0.
-
- return target.set(
- ( point.x - this.min.x ) / ( this.max.x - this.min.x ),
- ( point.y - this.min.y ) / ( this.max.y - this.min.y ),
- ( point.z - this.min.z ) / ( this.max.z - this.min.z )
- );
-
- }
-
- intersectsBox( box ) {
-
- // using 6 splitting planes to rule out intersections.
- return box.max.x < this.min.x || box.min.x > this.max.x ||
- box.max.y < this.min.y || box.min.y > this.max.y ||
- box.max.z < this.min.z || box.min.z > this.max.z ? false : true;
-
- }
-
- intersectsSphere( sphere ) {
-
- // Find the point on the AABB closest to the sphere center.
- this.clampPoint( sphere.center, _vector$b );
-
- // If that point is inside the sphere, the AABB and sphere intersect.
- return _vector$b.distanceToSquared( sphere.center ) <= ( sphere.radius * sphere.radius );
-
- }
-
- intersectsPlane( plane ) {
-
- // We compute the minimum and maximum dot product values. If those values
- // are on the same side (back or front) of the plane, then there is no intersection.
-
- let min, max;
-
- if ( plane.normal.x > 0 ) {
-
- min = plane.normal.x * this.min.x;
- max = plane.normal.x * this.max.x;
-
- } else {
-
- min = plane.normal.x * this.max.x;
- max = plane.normal.x * this.min.x;
-
- }
-
- if ( plane.normal.y > 0 ) {
-
- min += plane.normal.y * this.min.y;
- max += plane.normal.y * this.max.y;
-
- } else {
-
- min += plane.normal.y * this.max.y;
- max += plane.normal.y * this.min.y;
-
- }
-
- if ( plane.normal.z > 0 ) {
-
- min += plane.normal.z * this.min.z;
- max += plane.normal.z * this.max.z;
-
- } else {
-
- min += plane.normal.z * this.max.z;
- max += plane.normal.z * this.min.z;
-
- }
-
- return ( min <= - plane.constant && max >= - plane.constant );
-
- }
-
- intersectsTriangle( triangle ) {
-
- if ( this.isEmpty() ) {
-
- return false;
-
- }
-
- // compute box center and extents
- this.getCenter( _center );
- _extents.subVectors( this.max, _center );
-
- // translate triangle to aabb origin
- _v0$2.subVectors( triangle.a, _center );
- _v1$7.subVectors( triangle.b, _center );
- _v2$3.subVectors( triangle.c, _center );
-
- // compute edge vectors for triangle
- _f0.subVectors( _v1$7, _v0$2 );
- _f1.subVectors( _v2$3, _v1$7 );
- _f2.subVectors( _v0$2, _v2$3 );
-
- // test against axes that are given by cross product combinations of the edges of the triangle and the edges of the aabb
- // make an axis testing of each of the 3 sides of the aabb against each of the 3 sides of the triangle = 9 axis of separation
- // axis_ij = u_i x f_j (u0, u1, u2 = face normals of aabb = x,y,z axes vectors since aabb is axis aligned)
- let axes = [
- 0, - _f0.z, _f0.y, 0, - _f1.z, _f1.y, 0, - _f2.z, _f2.y,
- _f0.z, 0, - _f0.x, _f1.z, 0, - _f1.x, _f2.z, 0, - _f2.x,
- - _f0.y, _f0.x, 0, - _f1.y, _f1.x, 0, - _f2.y, _f2.x, 0
- ];
- if ( ! satForAxes( axes, _v0$2, _v1$7, _v2$3, _extents ) ) {
-
- return false;
-
- }
-
- // test 3 face normals from the aabb
- axes = [ 1, 0, 0, 0, 1, 0, 0, 0, 1 ];
- if ( ! satForAxes( axes, _v0$2, _v1$7, _v2$3, _extents ) ) {
-
- return false;
-
- }
-
- // finally testing the face normal of the triangle
- // use already existing triangle edge vectors here
- _triangleNormal.crossVectors( _f0, _f1 );
- axes = [ _triangleNormal.x, _triangleNormal.y, _triangleNormal.z ];
-
- return satForAxes( axes, _v0$2, _v1$7, _v2$3, _extents );
-
- }
-
- clampPoint( point, target ) {
-
- return target.copy( point ).clamp( this.min, this.max );
-
- }
-
- distanceToPoint( point ) {
-
- const clampedPoint = _vector$b.copy( point ).clamp( this.min, this.max );
-
- return clampedPoint.sub( point ).length();
-
- }
-
- getBoundingSphere( target ) {
-
- this.getCenter( target.center );
-
- target.radius = this.getSize( _vector$b ).length() * 0.5;
-
- return target;
-
- }
-
- intersect( box ) {
-
- this.min.max( box.min );
- this.max.min( box.max );
-
- // ensure that if there is no overlap, the result is fully empty, not slightly empty with non-inf/+inf values that will cause subsequence intersects to erroneously return valid values.
- if ( this.isEmpty() ) this.makeEmpty();
-
- return this;
-
- }
-
- union( box ) {
-
- this.min.min( box.min );
- this.max.max( box.max );
-
- return this;
-
- }
-
- applyMatrix4( matrix ) {
-
- // transform of empty box is an empty box.
- if ( this.isEmpty() ) return this;
-
- // NOTE: I am using a binary pattern to specify all 2^3 combinations below
- _points[ 0 ].set( this.min.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 000
- _points[ 1 ].set( this.min.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 001
- _points[ 2 ].set( this.min.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 010
- _points[ 3 ].set( this.min.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 011
- _points[ 4 ].set( this.max.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 100
- _points[ 5 ].set( this.max.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 101
- _points[ 6 ].set( this.max.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 110
- _points[ 7 ].set( this.max.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 111
-
- this.setFromPoints( _points );
-
- return this;
-
- }
-
- translate( offset ) {
-
- this.min.add( offset );
- this.max.add( offset );
-
- return this;
-
- }
-
- equals( box ) {
-
- return box.min.equals( this.min ) && box.max.equals( this.max );
-
- }
-
- }
-
- Box3.prototype.isBox3 = true;
-
- const _points = [
- /*@__PURE__*/ new Vector3(),
- /*@__PURE__*/ new Vector3(),
- /*@__PURE__*/ new Vector3(),
- /*@__PURE__*/ new Vector3(),
- /*@__PURE__*/ new Vector3(),
- /*@__PURE__*/ new Vector3(),
- /*@__PURE__*/ new Vector3(),
- /*@__PURE__*/ new Vector3()
- ];
-
- const _vector$b = /*@__PURE__*/ new Vector3();
-
- const _box$3 = /*@__PURE__*/ new Box3();
-
- // triangle centered vertices
-
- const _v0$2 = /*@__PURE__*/ new Vector3();
- const _v1$7 = /*@__PURE__*/ new Vector3();
- const _v2$3 = /*@__PURE__*/ new Vector3();
-
- // triangle edge vectors
-
- const _f0 = /*@__PURE__*/ new Vector3();
- const _f1 = /*@__PURE__*/ new Vector3();
- const _f2 = /*@__PURE__*/ new Vector3();
-
- const _center = /*@__PURE__*/ new Vector3();
- const _extents = /*@__PURE__*/ new Vector3();
- const _triangleNormal = /*@__PURE__*/ new Vector3();
- const _testAxis = /*@__PURE__*/ new Vector3();
-
- function satForAxes( axes, v0, v1, v2, extents ) {
-
- for ( let i = 0, j = axes.length - 3; i <= j; i += 3 ) {
-
- _testAxis.fromArray( axes, i );
- // project the aabb onto the seperating axis
- const r = extents.x * Math.abs( _testAxis.x ) + extents.y * Math.abs( _testAxis.y ) + extents.z * Math.abs( _testAxis.z );
- // project all 3 vertices of the triangle onto the seperating axis
- const p0 = v0.dot( _testAxis );
- const p1 = v1.dot( _testAxis );
- const p2 = v2.dot( _testAxis );
- // actual test, basically see if either of the most extreme of the triangle points intersects r
- if ( Math.max( - Math.max( p0, p1, p2 ), Math.min( p0, p1, p2 ) ) > r ) {
-
- // points of the projected triangle are outside the projected half-length of the aabb
- // the axis is seperating and we can exit
- return false;
-
- }
-
- }
-
- return true;
-
- }
-
- const _box$2 = /*@__PURE__*/ new Box3();
- const _v1$6 = /*@__PURE__*/ new Vector3();
- const _toFarthestPoint = /*@__PURE__*/ new Vector3();
- const _toPoint = /*@__PURE__*/ new Vector3();
-
- class Sphere {
-
- constructor( center = new Vector3(), radius = - 1 ) {
-
- this.center = center;
- this.radius = radius;
-
- }
-
- set( center, radius ) {
-
- this.center.copy( center );
- this.radius = radius;
-
- return this;
-
- }
-
- setFromPoints( points, optionalCenter ) {
-
- const center = this.center;
-
- if ( optionalCenter !== undefined ) {
-
- center.copy( optionalCenter );
-
- } else {
-
- _box$2.setFromPoints( points ).getCenter( center );
-
- }
-
- let maxRadiusSq = 0;
-
- for ( let i = 0, il = points.length; i < il; i ++ ) {
-
- maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( points[ i ] ) );
-
- }
-
- this.radius = Math.sqrt( maxRadiusSq );
-
- return this;
-
- }
-
- copy( sphere ) {
-
- this.center.copy( sphere.center );
- this.radius = sphere.radius;
-
- return this;
-
- }
-
- isEmpty() {
-
- return ( this.radius < 0 );
-
- }
-
- makeEmpty() {
-
- this.center.set( 0, 0, 0 );
- this.radius = - 1;
-
- return this;
-
- }
-
- containsPoint( point ) {
-
- return ( point.distanceToSquared( this.center ) <= ( this.radius * this.radius ) );
-
- }
-
- distanceToPoint( point ) {
-
- return ( point.distanceTo( this.center ) - this.radius );
-
- }
-
- intersectsSphere( sphere ) {
-
- const radiusSum = this.radius + sphere.radius;
-
- return sphere.center.distanceToSquared( this.center ) <= ( radiusSum * radiusSum );
-
- }
-
- intersectsBox( box ) {
-
- return box.intersectsSphere( this );
-
- }
-
- intersectsPlane( plane ) {
-
- return Math.abs( plane.distanceToPoint( this.center ) ) <= this.radius;
-
- }
-
- clampPoint( point, target ) {
-
- const deltaLengthSq = this.center.distanceToSquared( point );
-
- target.copy( point );
-
- if ( deltaLengthSq > ( this.radius * this.radius ) ) {
-
- target.sub( this.center ).normalize();
- target.multiplyScalar( this.radius ).add( this.center );
-
- }
-
- return target;
-
- }
-
- getBoundingBox( target ) {
-
- if ( this.isEmpty() ) {
-
- // Empty sphere produces empty bounding box
- target.makeEmpty();
- return target;
-
- }
-
- target.set( this.center, this.center );
- target.expandByScalar( this.radius );
-
- return target;
-
- }
-
- applyMatrix4( matrix ) {
-
- this.center.applyMatrix4( matrix );
- this.radius = this.radius * matrix.getMaxScaleOnAxis();
-
- return this;
-
- }
-
- translate( offset ) {
-
- this.center.add( offset );
-
- return this;
-
- }
-
- expandByPoint( point ) {
-
- // from https://github.com/juj/MathGeoLib/blob/2940b99b99cfe575dd45103ef20f4019dee15b54/src/Geometry/Sphere.cpp#L649-L671
-
- _toPoint.subVectors( point, this.center );
-
- const lengthSq = _toPoint.lengthSq();
-
- if ( lengthSq > ( this.radius * this.radius ) ) {
-
- const length = Math.sqrt( lengthSq );
- const missingRadiusHalf = ( length - this.radius ) * 0.5;
-
- // Nudge this sphere towards the target point. Add half the missing distance to radius,
- // and the other half to position. This gives a tighter enclosure, instead of if
- // the whole missing distance were just added to radius.
-
- this.center.add( _toPoint.multiplyScalar( missingRadiusHalf / length ) );
- this.radius += missingRadiusHalf;
-
- }
-
- return this;
-
- }
-
- union( sphere ) {
-
- // from https://github.com/juj/MathGeoLib/blob/2940b99b99cfe575dd45103ef20f4019dee15b54/src/Geometry/Sphere.cpp#L759-L769
-
- // To enclose another sphere into this sphere, we only need to enclose two points:
- // 1) Enclose the farthest point on the other sphere into this sphere.
- // 2) Enclose the opposite point of the farthest point into this sphere.
-
- _toFarthestPoint.subVectors( sphere.center, this.center ).normalize().multiplyScalar( sphere.radius );
-
- this.expandByPoint( _v1$6.copy( sphere.center ).add( _toFarthestPoint ) );
- this.expandByPoint( _v1$6.copy( sphere.center ).sub( _toFarthestPoint ) );
-
- return this;
-
- }
-
- equals( sphere ) {
-
- return sphere.center.equals( this.center ) && ( sphere.radius === this.radius );
-
- }
-
- clone() {
-
- return new this.constructor().copy( this );
-
- }
-
- }
-
- const _vector$a = /*@__PURE__*/ new Vector3();
- const _segCenter = /*@__PURE__*/ new Vector3();
- const _segDir = /*@__PURE__*/ new Vector3();
- const _diff = /*@__PURE__*/ new Vector3();
-
- const _edge1 = /*@__PURE__*/ new Vector3();
- const _edge2 = /*@__PURE__*/ new Vector3();
- const _normal$1 = /*@__PURE__*/ new Vector3();
-
- class Ray {
-
- constructor( origin = new Vector3(), direction = new Vector3( 0, 0, - 1 ) ) {
-
- this.origin = origin;
- this.direction = direction;
-
- }
-
- set( origin, direction ) {
-
- this.origin.copy( origin );
- this.direction.copy( direction );
-
- return this;
-
- }
-
- copy( ray ) {
-
- this.origin.copy( ray.origin );
- this.direction.copy( ray.direction );
-
- return this;
-
- }
-
- at( t, target ) {
-
- return target.copy( this.direction ).multiplyScalar( t ).add( this.origin );
-
- }
-
- lookAt( v ) {
-
- this.direction.copy( v ).sub( this.origin ).normalize();
-
- return this;
-
- }
-
- recast( t ) {
-
- this.origin.copy( this.at( t, _vector$a ) );
-
- return this;
-
- }
-
- closestPointToPoint( point, target ) {
-
- target.subVectors( point, this.origin );
-
- const directionDistance = target.dot( this.direction );
-
- if ( directionDistance < 0 ) {
-
- return target.copy( this.origin );
-
- }
-
- return target.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin );
-
- }
-
- distanceToPoint( point ) {
-
- return Math.sqrt( this.distanceSqToPoint( point ) );
-
- }
-
- distanceSqToPoint( point ) {
-
- const directionDistance = _vector$a.subVectors( point, this.origin ).dot( this.direction );
-
- // point behind the ray
-
- if ( directionDistance < 0 ) {
-
- return this.origin.distanceToSquared( point );
-
- }
-
- _vector$a.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin );
-
- return _vector$a.distanceToSquared( point );
-
- }
-
- distanceSqToSegment( v0, v1, optionalPointOnRay, optionalPointOnSegment ) {
-
- // from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteDistRaySegment.h
- // It returns the min distance between the ray and the segment
- // defined by v0 and v1
- // It can also set two optional targets :
- // - The closest point on the ray
- // - The closest point on the segment
-
- _segCenter.copy( v0 ).add( v1 ).multiplyScalar( 0.5 );
- _segDir.copy( v1 ).sub( v0 ).normalize();
- _diff.copy( this.origin ).sub( _segCenter );
-
- const segExtent = v0.distanceTo( v1 ) * 0.5;
- const a01 = - this.direction.dot( _segDir );
- const b0 = _diff.dot( this.direction );
- const b1 = - _diff.dot( _segDir );
- const c = _diff.lengthSq();
- const det = Math.abs( 1 - a01 * a01 );
- let s0, s1, sqrDist, extDet;
-
- if ( det > 0 ) {
-
- // The ray and segment are not parallel.
-
- s0 = a01 * b1 - b0;
- s1 = a01 * b0 - b1;
- extDet = segExtent * det;
-
- if ( s0 >= 0 ) {
-
- if ( s1 >= - extDet ) {
-
- if ( s1 <= extDet ) {
-
- // region 0
- // Minimum at interior points of ray and segment.
-
- const invDet = 1 / det;
- s0 *= invDet;
- s1 *= invDet;
- sqrDist = s0 * ( s0 + a01 * s1 + 2 * b0 ) + s1 * ( a01 * s0 + s1 + 2 * b1 ) + c;
-
- } else {
-
- // region 1
-
- s1 = segExtent;
- s0 = Math.max( 0, - ( a01 * s1 + b0 ) );
- sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
-
- }
-
- } else {
-
- // region 5
-
- s1 = - segExtent;
- s0 = Math.max( 0, - ( a01 * s1 + b0 ) );
- sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
-
- }
-
- } else {
-
- if ( s1 <= - extDet ) {
-
- // region 4
-
- s0 = Math.max( 0, - ( - a01 * segExtent + b0 ) );
- s1 = ( s0 > 0 ) ? - segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent );
- sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
-
- } else if ( s1 <= extDet ) {
-
- // region 3
-
- s0 = 0;
- s1 = Math.min( Math.max( - segExtent, - b1 ), segExtent );
- sqrDist = s1 * ( s1 + 2 * b1 ) + c;
-
- } else {
-
- // region 2
-
- s0 = Math.max( 0, - ( a01 * segExtent + b0 ) );
- s1 = ( s0 > 0 ) ? segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent );
- sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
-
- }
-
- }
-
- } else {
-
- // Ray and segment are parallel.
-
- s1 = ( a01 > 0 ) ? - segExtent : segExtent;
- s0 = Math.max( 0, - ( a01 * s1 + b0 ) );
- sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
-
- }
-
- if ( optionalPointOnRay ) {
-
- optionalPointOnRay.copy( this.direction ).multiplyScalar( s0 ).add( this.origin );
-
- }
-
- if ( optionalPointOnSegment ) {
-
- optionalPointOnSegment.copy( _segDir ).multiplyScalar( s1 ).add( _segCenter );
-
- }
-
- return sqrDist;
-
- }
-
- intersectSphere( sphere, target ) {
-
- _vector$a.subVectors( sphere.center, this.origin );
- const tca = _vector$a.dot( this.direction );
- const d2 = _vector$a.dot( _vector$a ) - tca * tca;
- const radius2 = sphere.radius * sphere.radius;
-
- if ( d2 > radius2 ) return null;
-
- const thc = Math.sqrt( radius2 - d2 );
-
- // t0 = first intersect point - entrance on front of sphere
- const t0 = tca - thc;
-
- // t1 = second intersect point - exit point on back of sphere
- const t1 = tca + thc;
-
- // test to see if both t0 and t1 are behind the ray - if so, return null
- if ( t0 < 0 && t1 < 0 ) return null;
-
- // test to see if t0 is behind the ray:
- // if it is, the ray is inside the sphere, so return the second exit point scaled by t1,
- // in order to always return an intersect point that is in front of the ray.
- if ( t0 < 0 ) return this.at( t1, target );
-
- // else t0 is in front of the ray, so return the first collision point scaled by t0
- return this.at( t0, target );
-
- }
-
- intersectsSphere( sphere ) {
-
- return this.distanceSqToPoint( sphere.center ) <= ( sphere.radius * sphere.radius );
-
- }
-
- distanceToPlane( plane ) {
-
- const denominator = plane.normal.dot( this.direction );
-
- if ( denominator === 0 ) {
-
- // line is coplanar, return origin
- if ( plane.distanceToPoint( this.origin ) === 0 ) {
-
- return 0;
-
- }
-
- // Null is preferable to undefined since undefined means.... it is undefined
-
- return null;
-
- }
-
- const t = - ( this.origin.dot( plane.normal ) + plane.constant ) / denominator;
-
- // Return if the ray never intersects the plane
-
- return t >= 0 ? t : null;
-
- }
-
- intersectPlane( plane, target ) {
-
- const t = this.distanceToPlane( plane );
-
- if ( t === null ) {
-
- return null;
-
- }
-
- return this.at( t, target );
-
- }
-
- intersectsPlane( plane ) {
-
- // check if the ray lies on the plane first
-
- const distToPoint = plane.distanceToPoint( this.origin );
-
- if ( distToPoint === 0 ) {
-
- return true;
-
- }
-
- const denominator = plane.normal.dot( this.direction );
-
- if ( denominator * distToPoint < 0 ) {
-
- return true;
-
- }
-
- // ray origin is behind the plane (and is pointing behind it)
-
- return false;
-
- }
-
- intersectBox( box, target ) {
-
- let tmin, tmax, tymin, tymax, tzmin, tzmax;
-
- const invdirx = 1 / this.direction.x,
- invdiry = 1 / this.direction.y,
- invdirz = 1 / this.direction.z;
-
- const origin = this.origin;
-
- if ( invdirx >= 0 ) {
-
- tmin = ( box.min.x - origin.x ) * invdirx;
- tmax = ( box.max.x - origin.x ) * invdirx;
-
- } else {
-
- tmin = ( box.max.x - origin.x ) * invdirx;
- tmax = ( box.min.x - origin.x ) * invdirx;
-
- }
-
- if ( invdiry >= 0 ) {
-
- tymin = ( box.min.y - origin.y ) * invdiry;
- tymax = ( box.max.y - origin.y ) * invdiry;
-
- } else {
-
- tymin = ( box.max.y - origin.y ) * invdiry;
- tymax = ( box.min.y - origin.y ) * invdiry;
-
- }
-
- if ( ( tmin > tymax ) || ( tymin > tmax ) ) return null;
-
- // These lines also handle the case where tmin or tmax is NaN
- // (result of 0 * Infinity). x !== x returns true if x is NaN
-
- if ( tymin > tmin || tmin !== tmin ) tmin = tymin;
-
- if ( tymax < tmax || tmax !== tmax ) tmax = tymax;
-
- if ( invdirz >= 0 ) {
-
- tzmin = ( box.min.z - origin.z ) * invdirz;
- tzmax = ( box.max.z - origin.z ) * invdirz;
-
- } else {
-
- tzmin = ( box.max.z - origin.z ) * invdirz;
- tzmax = ( box.min.z - origin.z ) * invdirz;
-
- }
-
- if ( ( tmin > tzmax ) || ( tzmin > tmax ) ) return null;
-
- if ( tzmin > tmin || tmin !== tmin ) tmin = tzmin;
-
- if ( tzmax < tmax || tmax !== tmax ) tmax = tzmax;
-
- //return point closest to the ray (positive side)
-
- if ( tmax < 0 ) return null;
-
- return this.at( tmin >= 0 ? tmin : tmax, target );
-
- }
-
- intersectsBox( box ) {
-
- return this.intersectBox( box, _vector$a ) !== null;
-
- }
-
- intersectTriangle( a, b, c, backfaceCulling, target ) {
-
- // Compute the offset origin, edges, and normal.
-
- // from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteIntrRay3Triangle3.h
-
- _edge1.subVectors( b, a );
- _edge2.subVectors( c, a );
- _normal$1.crossVectors( _edge1, _edge2 );
-
- // Solve Q + t*D = b1*E1 + b2*E2 (Q = kDiff, D = ray direction,
- // E1 = kEdge1, E2 = kEdge2, N = Cross(E1,E2)) by
- // |Dot(D,N)|*b1 = sign(Dot(D,N))*Dot(D,Cross(Q,E2))
- // |Dot(D,N)|*b2 = sign(Dot(D,N))*Dot(D,Cross(E1,Q))
- // |Dot(D,N)|*t = -sign(Dot(D,N))*Dot(Q,N)
- let DdN = this.direction.dot( _normal$1 );
- let sign;
-
- if ( DdN > 0 ) {
-
- if ( backfaceCulling ) return null;
- sign = 1;
-
- } else if ( DdN < 0 ) {
-
- sign = - 1;
- DdN = - DdN;
-
- } else {
-
- return null;
-
- }
-
- _diff.subVectors( this.origin, a );
- const DdQxE2 = sign * this.direction.dot( _edge2.crossVectors( _diff, _edge2 ) );
-
- // b1 < 0, no intersection
- if ( DdQxE2 < 0 ) {
-
- return null;
-
- }
-
- const DdE1xQ = sign * this.direction.dot( _edge1.cross( _diff ) );
-
- // b2 < 0, no intersection
- if ( DdE1xQ < 0 ) {
-
- return null;
-
- }
-
- // b1+b2 > 1, no intersection
- if ( DdQxE2 + DdE1xQ > DdN ) {
-
- return null;
-
- }
-
- // Line intersects triangle, check if ray does.
- const QdN = - sign * _diff.dot( _normal$1 );
-
- // t < 0, no intersection
- if ( QdN < 0 ) {
-
- return null;
-
- }
-
- // Ray intersects triangle.
- return this.at( QdN / DdN, target );
-
- }
-
- applyMatrix4( matrix4 ) {
-
- this.origin.applyMatrix4( matrix4 );
- this.direction.transformDirection( matrix4 );
-
- return this;
-
- }
-
- equals( ray ) {
-
- return ray.origin.equals( this.origin ) && ray.direction.equals( this.direction );
-
- }
-
- clone() {
-
- return new this.constructor().copy( this );
-
- }
-
- }
-
- class Matrix4 {
-
- constructor() {
-
- this.elements = [
-
- 1, 0, 0, 0,
- 0, 1, 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1
-
- ];
-
- if ( arguments.length > 0 ) {
-
- console.error( 'THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.' );
-
- }
-
- }
-
- set( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) {
-
- const te = this.elements;
-
- te[ 0 ] = n11; te[ 4 ] = n12; te[ 8 ] = n13; te[ 12 ] = n14;
- te[ 1 ] = n21; te[ 5 ] = n22; te[ 9 ] = n23; te[ 13 ] = n24;
- te[ 2 ] = n31; te[ 6 ] = n32; te[ 10 ] = n33; te[ 14 ] = n34;
- te[ 3 ] = n41; te[ 7 ] = n42; te[ 11 ] = n43; te[ 15 ] = n44;
-
- return this;
-
- }
-
- identity() {
-
- this.set(
-
- 1, 0, 0, 0,
- 0, 1, 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1
-
- );
-
- return this;
-
- }
-
- clone() {
-
- return new Matrix4().fromArray( this.elements );
-
- }
-
- copy( m ) {
-
- const te = this.elements;
- const me = m.elements;
-
- te[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ]; te[ 3 ] = me[ 3 ];
- te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ]; te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ];
- te[ 8 ] = me[ 8 ]; te[ 9 ] = me[ 9 ]; te[ 10 ] = me[ 10 ]; te[ 11 ] = me[ 11 ];
- te[ 12 ] = me[ 12 ]; te[ 13 ] = me[ 13 ]; te[ 14 ] = me[ 14 ]; te[ 15 ] = me[ 15 ];
-
- return this;
-
- }
-
- copyPosition( m ) {
-
- const te = this.elements, me = m.elements;
-
- te[ 12 ] = me[ 12 ];
- te[ 13 ] = me[ 13 ];
- te[ 14 ] = me[ 14 ];
-
- return this;
-
- }
-
- setFromMatrix3( m ) {
-
- const me = m.elements;
-
- this.set(
-
- me[ 0 ], me[ 3 ], me[ 6 ], 0,
- me[ 1 ], me[ 4 ], me[ 7 ], 0,
- me[ 2 ], me[ 5 ], me[ 8 ], 0,
- 0, 0, 0, 1
-
- );
-
- return this;
-
- }
-
- extractBasis( xAxis, yAxis, zAxis ) {
-
- xAxis.setFromMatrixColumn( this, 0 );
- yAxis.setFromMatrixColumn( this, 1 );
- zAxis.setFromMatrixColumn( this, 2 );
-
- return this;
-
- }
-
- makeBasis( xAxis, yAxis, zAxis ) {
-
- this.set(
- xAxis.x, yAxis.x, zAxis.x, 0,
- xAxis.y, yAxis.y, zAxis.y, 0,
- xAxis.z, yAxis.z, zAxis.z, 0,
- 0, 0, 0, 1
- );
-
- return this;
-
- }
-
- extractRotation( m ) {
-
- // this method does not support reflection matrices
-
- const te = this.elements;
- const me = m.elements;
-
- const scaleX = 1 / _v1$5.setFromMatrixColumn( m, 0 ).length();
- const scaleY = 1 / _v1$5.setFromMatrixColumn( m, 1 ).length();
- const scaleZ = 1 / _v1$5.setFromMatrixColumn( m, 2 ).length();
-
- te[ 0 ] = me[ 0 ] * scaleX;
- te[ 1 ] = me[ 1 ] * scaleX;
- te[ 2 ] = me[ 2 ] * scaleX;
- te[ 3 ] = 0;
-
- te[ 4 ] = me[ 4 ] * scaleY;
- te[ 5 ] = me[ 5 ] * scaleY;
- te[ 6 ] = me[ 6 ] * scaleY;
- te[ 7 ] = 0;
-
- te[ 8 ] = me[ 8 ] * scaleZ;
- te[ 9 ] = me[ 9 ] * scaleZ;
- te[ 10 ] = me[ 10 ] * scaleZ;
- te[ 11 ] = 0;
-
- te[ 12 ] = 0;
- te[ 13 ] = 0;
- te[ 14 ] = 0;
- te[ 15 ] = 1;
-
- return this;
-
- }
-
- makeRotationFromEuler( euler ) {
-
- if ( ! ( euler && euler.isEuler ) ) {
-
- console.error( 'THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.' );
-
- }
-
- const te = this.elements;
-
- const x = euler.x, y = euler.y, z = euler.z;
- const a = Math.cos( x ), b = Math.sin( x );
- const c = Math.cos( y ), d = Math.sin( y );
- const e = Math.cos( z ), f = Math.sin( z );
-
- if ( euler.order === 'XYZ' ) {
-
- const ae = a * e, af = a * f, be = b * e, bf = b * f;
-
- te[ 0 ] = c * e;
- te[ 4 ] = - c * f;
- te[ 8 ] = d;
-
- te[ 1 ] = af + be * d;
- te[ 5 ] = ae - bf * d;
- te[ 9 ] = - b * c;
-
- te[ 2 ] = bf - ae * d;
- te[ 6 ] = be + af * d;
- te[ 10 ] = a * c;
-
- } else if ( euler.order === 'YXZ' ) {
-
- const ce = c * e, cf = c * f, de = d * e, df = d * f;
-
- te[ 0 ] = ce + df * b;
- te[ 4 ] = de * b - cf;
- te[ 8 ] = a * d;
-
- te[ 1 ] = a * f;
- te[ 5 ] = a * e;
- te[ 9 ] = - b;
-
- te[ 2 ] = cf * b - de;
- te[ 6 ] = df + ce * b;
- te[ 10 ] = a * c;
-
- } else if ( euler.order === 'ZXY' ) {
-
- const ce = c * e, cf = c * f, de = d * e, df = d * f;
-
- te[ 0 ] = ce - df * b;
- te[ 4 ] = - a * f;
- te[ 8 ] = de + cf * b;
-
- te[ 1 ] = cf + de * b;
- te[ 5 ] = a * e;
- te[ 9 ] = df - ce * b;
-
- te[ 2 ] = - a * d;
- te[ 6 ] = b;
- te[ 10 ] = a * c;
-
- } else if ( euler.order === 'ZYX' ) {
-
- const ae = a * e, af = a * f, be = b * e, bf = b * f;
-
- te[ 0 ] = c * e;
- te[ 4 ] = be * d - af;
- te[ 8 ] = ae * d + bf;
-
- te[ 1 ] = c * f;
- te[ 5 ] = bf * d + ae;
- te[ 9 ] = af * d - be;
-
- te[ 2 ] = - d;
- te[ 6 ] = b * c;
- te[ 10 ] = a * c;
-
- } else if ( euler.order === 'YZX' ) {
-
- const ac = a * c, ad = a * d, bc = b * c, bd = b * d;
-
- te[ 0 ] = c * e;
- te[ 4 ] = bd - ac * f;
- te[ 8 ] = bc * f + ad;
-
- te[ 1 ] = f;
- te[ 5 ] = a * e;
- te[ 9 ] = - b * e;
-
- te[ 2 ] = - d * e;
- te[ 6 ] = ad * f + bc;
- te[ 10 ] = ac - bd * f;
-
- } else if ( euler.order === 'XZY' ) {
-
- const ac = a * c, ad = a * d, bc = b * c, bd = b * d;
-
- te[ 0 ] = c * e;
- te[ 4 ] = - f;
- te[ 8 ] = d * e;
-
- te[ 1 ] = ac * f + bd;
- te[ 5 ] = a * e;
- te[ 9 ] = ad * f - bc;
-
- te[ 2 ] = bc * f - ad;
- te[ 6 ] = b * e;
- te[ 10 ] = bd * f + ac;
-
- }
-
- // bottom row
- te[ 3 ] = 0;
- te[ 7 ] = 0;
- te[ 11 ] = 0;
-
- // last column
- te[ 12 ] = 0;
- te[ 13 ] = 0;
- te[ 14 ] = 0;
- te[ 15 ] = 1;
-
- return this;
-
- }
-
- makeRotationFromQuaternion( q ) {
-
- return this.compose( _zero, q, _one );
-
- }
-
- lookAt( eye, target, up ) {
-
- const te = this.elements;
-
- _z.subVectors( eye, target );
-
- if ( _z.lengthSq() === 0 ) {
-
- // eye and target are in the same position
-
- _z.z = 1;
-
- }
-
- _z.normalize();
- _x.crossVectors( up, _z );
-
- if ( _x.lengthSq() === 0 ) {
-
- // up and z are parallel
-
- if ( Math.abs( up.z ) === 1 ) {
-
- _z.x += 0.0001;
-
- } else {
-
- _z.z += 0.0001;
-
- }
-
- _z.normalize();
- _x.crossVectors( up, _z );
-
- }
-
- _x.normalize();
- _y.crossVectors( _z, _x );
-
- te[ 0 ] = _x.x; te[ 4 ] = _y.x; te[ 8 ] = _z.x;
- te[ 1 ] = _x.y; te[ 5 ] = _y.y; te[ 9 ] = _z.y;
- te[ 2 ] = _x.z; te[ 6 ] = _y.z; te[ 10 ] = _z.z;
-
- return this;
-
- }
-
- multiply( m, n ) {
-
- if ( n !== undefined ) {
-
- console.warn( 'THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead.' );
- return this.multiplyMatrices( m, n );
-
- }
-
- return this.multiplyMatrices( this, m );
-
- }
-
- premultiply( m ) {
-
- return this.multiplyMatrices( m, this );
-
- }
-
- multiplyMatrices( a, b ) {
-
- const ae = a.elements;
- const be = b.elements;
- const te = this.elements;
-
- const a11 = ae[ 0 ], a12 = ae[ 4 ], a13 = ae[ 8 ], a14 = ae[ 12 ];
- const a21 = ae[ 1 ], a22 = ae[ 5 ], a23 = ae[ 9 ], a24 = ae[ 13 ];
- const a31 = ae[ 2 ], a32 = ae[ 6 ], a33 = ae[ 10 ], a34 = ae[ 14 ];
- const a41 = ae[ 3 ], a42 = ae[ 7 ], a43 = ae[ 11 ], a44 = ae[ 15 ];
-
- const b11 = be[ 0 ], b12 = be[ 4 ], b13 = be[ 8 ], b14 = be[ 12 ];
- const b21 = be[ 1 ], b22 = be[ 5 ], b23 = be[ 9 ], b24 = be[ 13 ];
- const b31 = be[ 2 ], b32 = be[ 6 ], b33 = be[ 10 ], b34 = be[ 14 ];
- const b41 = be[ 3 ], b42 = be[ 7 ], b43 = be[ 11 ], b44 = be[ 15 ];
-
- te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41;
- te[ 4 ] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42;
- te[ 8 ] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43;
- te[ 12 ] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44;
-
- te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41;
- te[ 5 ] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42;
- te[ 9 ] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43;
- te[ 13 ] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44;
-
- te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41;
- te[ 6 ] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42;
- te[ 10 ] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43;
- te[ 14 ] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44;
-
- te[ 3 ] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41;
- te[ 7 ] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42;
- te[ 11 ] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43;
- te[ 15 ] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44;
-
- return this;
-
- }
-
- multiplyScalar( s ) {
-
- const te = this.elements;
-
- te[ 0 ] *= s; te[ 4 ] *= s; te[ 8 ] *= s; te[ 12 ] *= s;
- te[ 1 ] *= s; te[ 5 ] *= s; te[ 9 ] *= s; te[ 13 ] *= s;
- te[ 2 ] *= s; te[ 6 ] *= s; te[ 10 ] *= s; te[ 14 ] *= s;
- te[ 3 ] *= s; te[ 7 ] *= s; te[ 11 ] *= s; te[ 15 ] *= s;
-
- return this;
-
- }
-
- determinant() {
-
- const te = this.elements;
-
- const n11 = te[ 0 ], n12 = te[ 4 ], n13 = te[ 8 ], n14 = te[ 12 ];
- const n21 = te[ 1 ], n22 = te[ 5 ], n23 = te[ 9 ], n24 = te[ 13 ];
- const n31 = te[ 2 ], n32 = te[ 6 ], n33 = te[ 10 ], n34 = te[ 14 ];
- const n41 = te[ 3 ], n42 = te[ 7 ], n43 = te[ 11 ], n44 = te[ 15 ];
-
- //TODO: make this more efficient
- //( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm )
-
- return (
- n41 * (
- + n14 * n23 * n32
- - n13 * n24 * n32
- - n14 * n22 * n33
- + n12 * n24 * n33
- + n13 * n22 * n34
- - n12 * n23 * n34
- ) +
- n42 * (
- + n11 * n23 * n34
- - n11 * n24 * n33
- + n14 * n21 * n33
- - n13 * n21 * n34
- + n13 * n24 * n31
- - n14 * n23 * n31
- ) +
- n43 * (
- + n11 * n24 * n32
- - n11 * n22 * n34
- - n14 * n21 * n32
- + n12 * n21 * n34
- + n14 * n22 * n31
- - n12 * n24 * n31
- ) +
- n44 * (
- - n13 * n22 * n31
- - n11 * n23 * n32
- + n11 * n22 * n33
- + n13 * n21 * n32
- - n12 * n21 * n33
- + n12 * n23 * n31
- )
-
- );
-
- }
-
- transpose() {
-
- const te = this.elements;
- let tmp;
-
- tmp = te[ 1 ]; te[ 1 ] = te[ 4 ]; te[ 4 ] = tmp;
- tmp = te[ 2 ]; te[ 2 ] = te[ 8 ]; te[ 8 ] = tmp;
- tmp = te[ 6 ]; te[ 6 ] = te[ 9 ]; te[ 9 ] = tmp;
-
- tmp = te[ 3 ]; te[ 3 ] = te[ 12 ]; te[ 12 ] = tmp;
- tmp = te[ 7 ]; te[ 7 ] = te[ 13 ]; te[ 13 ] = tmp;
- tmp = te[ 11 ]; te[ 11 ] = te[ 14 ]; te[ 14 ] = tmp;
-
- return this;
-
- }
-
- setPosition( x, y, z ) {
-
- const te = this.elements;
-
- if ( x.isVector3 ) {
-
- te[ 12 ] = x.x;
- te[ 13 ] = x.y;
- te[ 14 ] = x.z;
-
- } else {
-
- te[ 12 ] = x;
- te[ 13 ] = y;
- te[ 14 ] = z;
-
- }
-
- return this;
-
- }
-
- invert() {
-
- // based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm
- const te = this.elements,
-
- n11 = te[ 0 ], n21 = te[ 1 ], n31 = te[ 2 ], n41 = te[ 3 ],
- n12 = te[ 4 ], n22 = te[ 5 ], n32 = te[ 6 ], n42 = te[ 7 ],
- n13 = te[ 8 ], n23 = te[ 9 ], n33 = te[ 10 ], n43 = te[ 11 ],
- n14 = te[ 12 ], n24 = te[ 13 ], n34 = te[ 14 ], n44 = te[ 15 ],
-
- t11 = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44,
- t12 = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44,
- t13 = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44,
- t14 = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34;
-
- const det = n11 * t11 + n21 * t12 + n31 * t13 + n41 * t14;
-
- if ( det === 0 ) return this.set( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 );
-
- const detInv = 1 / det;
-
- te[ 0 ] = t11 * detInv;
- te[ 1 ] = ( n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44 ) * detInv;
- te[ 2 ] = ( n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44 ) * detInv;
- te[ 3 ] = ( n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43 ) * detInv;
-
- te[ 4 ] = t12 * detInv;
- te[ 5 ] = ( n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44 ) * detInv;
- te[ 6 ] = ( n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44 ) * detInv;
- te[ 7 ] = ( n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43 ) * detInv;
-
- te[ 8 ] = t13 * detInv;
- te[ 9 ] = ( n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44 ) * detInv;
- te[ 10 ] = ( n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44 ) * detInv;
- te[ 11 ] = ( n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43 ) * detInv;
-
- te[ 12 ] = t14 * detInv;
- te[ 13 ] = ( n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34 ) * detInv;
- te[ 14 ] = ( n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34 ) * detInv;
- te[ 15 ] = ( n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33 ) * detInv;
-
- return this;
-
- }
-
- scale( v ) {
-
- const te = this.elements;
- const x = v.x, y = v.y, z = v.z;
-
- te[ 0 ] *= x; te[ 4 ] *= y; te[ 8 ] *= z;
- te[ 1 ] *= x; te[ 5 ] *= y; te[ 9 ] *= z;
- te[ 2 ] *= x; te[ 6 ] *= y; te[ 10 ] *= z;
- te[ 3 ] *= x; te[ 7 ] *= y; te[ 11 ] *= z;
-
- return this;
-
- }
-
- getMaxScaleOnAxis() {
-
- const te = this.elements;
-
- const scaleXSq = te[ 0 ] * te[ 0 ] + te[ 1 ] * te[ 1 ] + te[ 2 ] * te[ 2 ];
- const scaleYSq = te[ 4 ] * te[ 4 ] + te[ 5 ] * te[ 5 ] + te[ 6 ] * te[ 6 ];
- const scaleZSq = te[ 8 ] * te[ 8 ] + te[ 9 ] * te[ 9 ] + te[ 10 ] * te[ 10 ];
-
- return Math.sqrt( Math.max( scaleXSq, scaleYSq, scaleZSq ) );
-
- }
-
- makeTranslation( x, y, z ) {
-
- this.set(
-
- 1, 0, 0, x,
- 0, 1, 0, y,
- 0, 0, 1, z,
- 0, 0, 0, 1
-
- );
-
- return this;
-
- }
-
- makeRotationX( theta ) {
-
- const c = Math.cos( theta ), s = Math.sin( theta );
-
- this.set(
-
- 1, 0, 0, 0,
- 0, c, - s, 0,
- 0, s, c, 0,
- 0, 0, 0, 1
-
- );
-
- return this;
-
- }
-
- makeRotationY( theta ) {
-
- const c = Math.cos( theta ), s = Math.sin( theta );
-
- this.set(
-
- c, 0, s, 0,
- 0, 1, 0, 0,
- - s, 0, c, 0,
- 0, 0, 0, 1
-
- );
-
- return this;
-
- }
-
- makeRotationZ( theta ) {
-
- const c = Math.cos( theta ), s = Math.sin( theta );
-
- this.set(
-
- c, - s, 0, 0,
- s, c, 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1
-
- );
-
- return this;
-
- }
-
- makeRotationAxis( axis, angle ) {
-
- // Based on http://www.gamedev.net/reference/articles/article1199.asp
-
- const c = Math.cos( angle );
- const s = Math.sin( angle );
- const t = 1 - c;
- const x = axis.x, y = axis.y, z = axis.z;
- const tx = t * x, ty = t * y;
-
- this.set(
-
- tx * x + c, tx * y - s * z, tx * z + s * y, 0,
- tx * y + s * z, ty * y + c, ty * z - s * x, 0,
- tx * z - s * y, ty * z + s * x, t * z * z + c, 0,
- 0, 0, 0, 1
-
- );
-
- return this;
-
- }
-
- makeScale( x, y, z ) {
-
- this.set(
-
- x, 0, 0, 0,
- 0, y, 0, 0,
- 0, 0, z, 0,
- 0, 0, 0, 1
-
- );
-
- return this;
-
- }
-
- makeShear( xy, xz, yx, yz, zx, zy ) {
-
- this.set(
-
- 1, yx, zx, 0,
- xy, 1, zy, 0,
- xz, yz, 1, 0,
- 0, 0, 0, 1
-
- );
-
- return this;
-
- }
-
- compose( position, quaternion, scale ) {
-
- const te = this.elements;
-
- const x = quaternion._x, y = quaternion._y, z = quaternion._z, w = quaternion._w;
- const x2 = x + x, y2 = y + y, z2 = z + z;
- const xx = x * x2, xy = x * y2, xz = x * z2;
- const yy = y * y2, yz = y * z2, zz = z * z2;
- const wx = w * x2, wy = w * y2, wz = w * z2;
-
- const sx = scale.x, sy = scale.y, sz = scale.z;
-
- te[ 0 ] = ( 1 - ( yy + zz ) ) * sx;
- te[ 1 ] = ( xy + wz ) * sx;
- te[ 2 ] = ( xz - wy ) * sx;
- te[ 3 ] = 0;
-
- te[ 4 ] = ( xy - wz ) * sy;
- te[ 5 ] = ( 1 - ( xx + zz ) ) * sy;
- te[ 6 ] = ( yz + wx ) * sy;
- te[ 7 ] = 0;
-
- te[ 8 ] = ( xz + wy ) * sz;
- te[ 9 ] = ( yz - wx ) * sz;
- te[ 10 ] = ( 1 - ( xx + yy ) ) * sz;
- te[ 11 ] = 0;
-
- te[ 12 ] = position.x;
- te[ 13 ] = position.y;
- te[ 14 ] = position.z;
- te[ 15 ] = 1;
-
- return this;
-
- }
-
- decompose( position, quaternion, scale ) {
-
- const te = this.elements;
-
- let sx = _v1$5.set( te[ 0 ], te[ 1 ], te[ 2 ] ).length();
- const sy = _v1$5.set( te[ 4 ], te[ 5 ], te[ 6 ] ).length();
- const sz = _v1$5.set( te[ 8 ], te[ 9 ], te[ 10 ] ).length();
-
- // if determine is negative, we need to invert one scale
- const det = this.determinant();
- if ( det < 0 ) sx = - sx;
-
- position.x = te[ 12 ];
- position.y = te[ 13 ];
- position.z = te[ 14 ];
-
- // scale the rotation part
- _m1$2.copy( this );
-
- const invSX = 1 / sx;
- const invSY = 1 / sy;
- const invSZ = 1 / sz;
-
- _m1$2.elements[ 0 ] *= invSX;
- _m1$2.elements[ 1 ] *= invSX;
- _m1$2.elements[ 2 ] *= invSX;
-
- _m1$2.elements[ 4 ] *= invSY;
- _m1$2.elements[ 5 ] *= invSY;
- _m1$2.elements[ 6 ] *= invSY;
-
- _m1$2.elements[ 8 ] *= invSZ;
- _m1$2.elements[ 9 ] *= invSZ;
- _m1$2.elements[ 10 ] *= invSZ;
-
- quaternion.setFromRotationMatrix( _m1$2 );
-
- scale.x = sx;
- scale.y = sy;
- scale.z = sz;
-
- return this;
-
- }
-
- makePerspective( left, right, top, bottom, near, far ) {
-
- if ( far === undefined ) {
-
- console.warn( 'THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.' );
-
- }
-
- const te = this.elements;
- const x = 2 * near / ( right - left );
- const y = 2 * near / ( top - bottom );
-
- const a = ( right + left ) / ( right - left );
- const b = ( top + bottom ) / ( top - bottom );
- const c = - ( far + near ) / ( far - near );
- const d = - 2 * far * near / ( far - near );
-
- te[ 0 ] = x; te[ 4 ] = 0; te[ 8 ] = a; te[ 12 ] = 0;
- te[ 1 ] = 0; te[ 5 ] = y; te[ 9 ] = b; te[ 13 ] = 0;
- te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = c; te[ 14 ] = d;
- te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = - 1; te[ 15 ] = 0;
-
- return this;
-
- }
-
- makeOrthographic( left, right, top, bottom, near, far ) {
-
- const te = this.elements;
- const w = 1.0 / ( right - left );
- const h = 1.0 / ( top - bottom );
- const p = 1.0 / ( far - near );
-
- const x = ( right + left ) * w;
- const y = ( top + bottom ) * h;
- const z = ( far + near ) * p;
-
- te[ 0 ] = 2 * w; te[ 4 ] = 0; te[ 8 ] = 0; te[ 12 ] = - x;
- te[ 1 ] = 0; te[ 5 ] = 2 * h; te[ 9 ] = 0; te[ 13 ] = - y;
- te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = - 2 * p; te[ 14 ] = - z;
- te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = 0; te[ 15 ] = 1;
-
- return this;
-
- }
-
- equals( matrix ) {
-
- const te = this.elements;
- const me = matrix.elements;
-
- for ( let i = 0; i < 16; i ++ ) {
-
- if ( te[ i ] !== me[ i ] ) return false;
-
- }
-
- return true;
-
- }
-
- fromArray( array, offset = 0 ) {
-
- for ( let i = 0; i < 16; i ++ ) {
-
- this.elements[ i ] = array[ i + offset ];
-
- }
-
- return this;
-
- }
-
- toArray( array = [], offset = 0 ) {
-
- const te = this.elements;
-
- array[ offset ] = te[ 0 ];
- array[ offset + 1 ] = te[ 1 ];
- array[ offset + 2 ] = te[ 2 ];
- array[ offset + 3 ] = te[ 3 ];
-
- array[ offset + 4 ] = te[ 4 ];
- array[ offset + 5 ] = te[ 5 ];
- array[ offset + 6 ] = te[ 6 ];
- array[ offset + 7 ] = te[ 7 ];
-
- array[ offset + 8 ] = te[ 8 ];
- array[ offset + 9 ] = te[ 9 ];
- array[ offset + 10 ] = te[ 10 ];
- array[ offset + 11 ] = te[ 11 ];
-
- array[ offset + 12 ] = te[ 12 ];
- array[ offset + 13 ] = te[ 13 ];
- array[ offset + 14 ] = te[ 14 ];
- array[ offset + 15 ] = te[ 15 ];
-
- return array;
-
- }
-
- }
-
- Matrix4.prototype.isMatrix4 = true;
-
- const _v1$5 = /*@__PURE__*/ new Vector3();
- const _m1$2 = /*@__PURE__*/ new Matrix4();
- const _zero = /*@__PURE__*/ new Vector3( 0, 0, 0 );
- const _one = /*@__PURE__*/ new Vector3( 1, 1, 1 );
- const _x = /*@__PURE__*/ new Vector3();
- const _y = /*@__PURE__*/ new Vector3();
- const _z = /*@__PURE__*/ new Vector3();
-
- const _matrix$1 = /*@__PURE__*/ new Matrix4();
- const _quaternion$3 = /*@__PURE__*/ new Quaternion();
-
- class Euler {
-
- constructor( x = 0, y = 0, z = 0, order = Euler.DefaultOrder ) {
-
- this._x = x;
- this._y = y;
- this._z = z;
- this._order = order;
-
- }
-
- get x() {
-
- return this._x;
-
- }
-
- set x( value ) {
-
- this._x = value;
- this._onChangeCallback();
-
- }
-
- get y() {
-
- return this._y;
-
- }
-
- set y( value ) {
-
- this._y = value;
- this._onChangeCallback();
-
- }
-
- get z() {
-
- return this._z;
-
- }
-
- set z( value ) {
-
- this._z = value;
- this._onChangeCallback();
-
- }
-
- get order() {
-
- return this._order;
-
- }
-
- set order( value ) {
-
- this._order = value;
- this._onChangeCallback();
-
- }
-
- set( x, y, z, order = this._order ) {
-
- this._x = x;
- this._y = y;
- this._z = z;
- this._order = order;
-
- this._onChangeCallback();
-
- return this;
-
- }
-
- clone() {
-
- return new this.constructor( this._x, this._y, this._z, this._order );
-
- }
-
- copy( euler ) {
-
- this._x = euler._x;
- this._y = euler._y;
- this._z = euler._z;
- this._order = euler._order;
-
- this._onChangeCallback();
-
- return this;
-
- }
-
- setFromRotationMatrix( m, order = this._order, update = true ) {
-
- // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
-
- const te = m.elements;
- const m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ];
- const m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ];
- const m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ];
-
- switch ( order ) {
-
- case 'XYZ':
-
- this._y = Math.asin( clamp( m13, - 1, 1 ) );
-
- if ( Math.abs( m13 ) < 0.9999999 ) {
-
- this._x = Math.atan2( - m23, m33 );
- this._z = Math.atan2( - m12, m11 );
-
- } else {
-
- this._x = Math.atan2( m32, m22 );
- this._z = 0;
-
- }
-
- break;
-
- case 'YXZ':
-
- this._x = Math.asin( - clamp( m23, - 1, 1 ) );
-
- if ( Math.abs( m23 ) < 0.9999999 ) {
-
- this._y = Math.atan2( m13, m33 );
- this._z = Math.atan2( m21, m22 );
-
- } else {
-
- this._y = Math.atan2( - m31, m11 );
- this._z = 0;
-
- }
-
- break;
-
- case 'ZXY':
-
- this._x = Math.asin( clamp( m32, - 1, 1 ) );
-
- if ( Math.abs( m32 ) < 0.9999999 ) {
-
- this._y = Math.atan2( - m31, m33 );
- this._z = Math.atan2( - m12, m22 );
-
- } else {
-
- this._y = 0;
- this._z = Math.atan2( m21, m11 );
-
- }
-
- break;
-
- case 'ZYX':
-
- this._y = Math.asin( - clamp( m31, - 1, 1 ) );
-
- if ( Math.abs( m31 ) < 0.9999999 ) {
-
- this._x = Math.atan2( m32, m33 );
- this._z = Math.atan2( m21, m11 );
-
- } else {
-
- this._x = 0;
- this._z = Math.atan2( - m12, m22 );
-
- }
-
- break;
-
- case 'YZX':
-
- this._z = Math.asin( clamp( m21, - 1, 1 ) );
-
- if ( Math.abs( m21 ) < 0.9999999 ) {
-
- this._x = Math.atan2( - m23, m22 );
- this._y = Math.atan2( - m31, m11 );
-
- } else {
-
- this._x = 0;
- this._y = Math.atan2( m13, m33 );
-
- }
-
- break;
-
- case 'XZY':
-
- this._z = Math.asin( - clamp( m12, - 1, 1 ) );
-
- if ( Math.abs( m12 ) < 0.9999999 ) {
-
- this._x = Math.atan2( m32, m22 );
- this._y = Math.atan2( m13, m11 );
-
- } else {
-
- this._x = Math.atan2( - m23, m33 );
- this._y = 0;
-
- }
-
- break;
-
- default:
-
- console.warn( 'THREE.Euler: .setFromRotationMatrix() encountered an unknown order: ' + order );
-
- }
-
- this._order = order;
-
- if ( update === true ) this._onChangeCallback();
-
- return this;
-
- }
-
- setFromQuaternion( q, order, update ) {
-
- _matrix$1.makeRotationFromQuaternion( q );
-
- return this.setFromRotationMatrix( _matrix$1, order, update );
-
- }
-
- setFromVector3( v, order = this._order ) {
-
- return this.set( v.x, v.y, v.z, order );
-
- }
-
- reorder( newOrder ) {
-
- // WARNING: this discards revolution information -bhouston
-
- _quaternion$3.setFromEuler( this );
-
- return this.setFromQuaternion( _quaternion$3, newOrder );
-
- }
-
- equals( euler ) {
-
- return ( euler._x === this._x ) && ( euler._y === this._y ) && ( euler._z === this._z ) && ( euler._order === this._order );
-
- }
-
- fromArray( array ) {
-
- this._x = array[ 0 ];
- this._y = array[ 1 ];
- this._z = array[ 2 ];
- if ( array[ 3 ] !== undefined ) this._order = array[ 3 ];
-
- this._onChangeCallback();
-
- return this;
-
- }
-
- toArray( array = [], offset = 0 ) {
-
- array[ offset ] = this._x;
- array[ offset + 1 ] = this._y;
- array[ offset + 2 ] = this._z;
- array[ offset + 3 ] = this._order;
-
- return array;
-
- }
-
- toVector3( optionalResult ) {
-
- if ( optionalResult ) {
-
- return optionalResult.set( this._x, this._y, this._z );
-
- } else {
-
- return new Vector3( this._x, this._y, this._z );
-
- }
-
- }
-
- _onChange( callback ) {
-
- this._onChangeCallback = callback;
-
- return this;
-
- }
-
- _onChangeCallback() {}
-
- }
-
- Euler.prototype.isEuler = true;
-
- Euler.DefaultOrder = 'XYZ';
- Euler.RotationOrders = [ 'XYZ', 'YZX', 'ZXY', 'XZY', 'YXZ', 'ZYX' ];
-
- class Layers {
-
- constructor() {
-
- this.mask = 1 | 0;
-
- }
-
- set( channel ) {
-
- this.mask = 1 << channel | 0;
-
- }
-
- enable( channel ) {
-
- this.mask |= 1 << channel | 0;
-
- }
-
- enableAll() {
-
- this.mask = 0xffffffff | 0;
-
- }
-
- toggle( channel ) {
-
- this.mask ^= 1 << channel | 0;
-
- }
-
- disable( channel ) {
-
- this.mask &= ~ ( 1 << channel | 0 );
-
- }
-
- disableAll() {
-
- this.mask = 0;
-
- }
-
- test( layers ) {
-
- return ( this.mask & layers.mask ) !== 0;
-
- }
-
- }
-
- let _object3DId = 0;
-
- const _v1$4 = /*@__PURE__*/ new Vector3();
- const _q1 = /*@__PURE__*/ new Quaternion();
- const _m1$1 = /*@__PURE__*/ new Matrix4();
- const _target = /*@__PURE__*/ new Vector3();
-
- const _position$3 = /*@__PURE__*/ new Vector3();
- const _scale$2 = /*@__PURE__*/ new Vector3();
- const _quaternion$2 = /*@__PURE__*/ new Quaternion();
-
- const _xAxis = /*@__PURE__*/ new Vector3( 1, 0, 0 );
- const _yAxis = /*@__PURE__*/ new Vector3( 0, 1, 0 );
- const _zAxis = /*@__PURE__*/ new Vector3( 0, 0, 1 );
-
- const _addedEvent = { type: 'added' };
- const _removedEvent = { type: 'removed' };
-
- class Object3D extends EventDispatcher {
-
- constructor() {
-
- super();
-
- Object.defineProperty( this, 'id', { value: _object3DId ++ } );
-
- this.uuid = generateUUID();
-
- this.name = '';
- this.type = 'Object3D';
-
- this.parent = null;
- this.children = [];
-
- this.up = Object3D.DefaultUp.clone();
-
- const position = new Vector3();
- const rotation = new Euler();
- const quaternion = new Quaternion();
- const scale = new Vector3( 1, 1, 1 );
-
- function onRotationChange() {
-
- quaternion.setFromEuler( rotation, false );
-
- }
-
- function onQuaternionChange() {
-
- rotation.setFromQuaternion( quaternion, undefined, false );
-
- }
-
- rotation._onChange( onRotationChange );
- quaternion._onChange( onQuaternionChange );
-
- Object.defineProperties( this, {
- position: {
- configurable: true,
- enumerable: true,
- value: position
- },
- rotation: {
- configurable: true,
- enumerable: true,
- value: rotation
- },
- quaternion: {
- configurable: true,
- enumerable: true,
- value: quaternion
- },
- scale: {
- configurable: true,
- enumerable: true,
- value: scale
- },
- modelViewMatrix: {
- value: new Matrix4()
- },
- normalMatrix: {
- value: new Matrix3()
- }
- } );
-
- this.matrix = new Matrix4();
- this.matrixWorld = new Matrix4();
-
- this.matrixAutoUpdate = Object3D.DefaultMatrixAutoUpdate;
- this.matrixWorldNeedsUpdate = false;
-
- this.layers = new Layers();
- this.visible = true;
-
- this.castShadow = false;
- this.receiveShadow = false;
-
- this.frustumCulled = true;
- this.renderOrder = 0;
-
- this.animations = [];
-
- this.userData = {};
-
- }
-
- onBeforeRender() {}
- onAfterRender() {}
-
- applyMatrix4( matrix ) {
-
- if ( this.matrixAutoUpdate ) this.updateMatrix();
-
- this.matrix.premultiply( matrix );
-
- this.matrix.decompose( this.position, this.quaternion, this.scale );
-
- }
-
- applyQuaternion( q ) {
-
- this.quaternion.premultiply( q );
-
- return this;
-
- }
-
- setRotationFromAxisAngle( axis, angle ) {
-
- // assumes axis is normalized
-
- this.quaternion.setFromAxisAngle( axis, angle );
-
- }
-
- setRotationFromEuler( euler ) {
-
- this.quaternion.setFromEuler( euler, true );
-
- }
-
- setRotationFromMatrix( m ) {
-
- // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
-
- this.quaternion.setFromRotationMatrix( m );
-
- }
-
- setRotationFromQuaternion( q ) {
-
- // assumes q is normalized
-
- this.quaternion.copy( q );
-
- }
-
- rotateOnAxis( axis, angle ) {
-
- // rotate object on axis in object space
- // axis is assumed to be normalized
-
- _q1.setFromAxisAngle( axis, angle );
-
- this.quaternion.multiply( _q1 );
-
- return this;
-
- }
-
- rotateOnWorldAxis( axis, angle ) {
-
- // rotate object on axis in world space
- // axis is assumed to be normalized
- // method assumes no rotated parent
-
- _q1.setFromAxisAngle( axis, angle );
-
- this.quaternion.premultiply( _q1 );
-
- return this;
-
- }
-
- rotateX( angle ) {
-
- return this.rotateOnAxis( _xAxis, angle );
-
- }
-
- rotateY( angle ) {
-
- return this.rotateOnAxis( _yAxis, angle );
-
- }
-
- rotateZ( angle ) {
-
- return this.rotateOnAxis( _zAxis, angle );
-
- }
-
- translateOnAxis( axis, distance ) {
-
- // translate object by distance along axis in object space
- // axis is assumed to be normalized
-
- _v1$4.copy( axis ).applyQuaternion( this.quaternion );
-
- this.position.add( _v1$4.multiplyScalar( distance ) );
-
- return this;
-
- }
-
- translateX( distance ) {
-
- return this.translateOnAxis( _xAxis, distance );
-
- }
-
- translateY( distance ) {
-
- return this.translateOnAxis( _yAxis, distance );
-
- }
-
- translateZ( distance ) {
-
- return this.translateOnAxis( _zAxis, distance );
-
- }
-
- localToWorld( vector ) {
-
- return vector.applyMatrix4( this.matrixWorld );
-
- }
-
- worldToLocal( vector ) {
-
- return vector.applyMatrix4( _m1$1.copy( this.matrixWorld ).invert() );
-
- }
-
- lookAt( x, y, z ) {
-
- // This method does not support objects having non-uniformly-scaled parent(s)
-
- if ( x.isVector3 ) {
-
- _target.copy( x );
-
- } else {
-
- _target.set( x, y, z );
-
- }
-
- const parent = this.parent;
-
- this.updateWorldMatrix( true, false );
-
- _position$3.setFromMatrixPosition( this.matrixWorld );
-
- if ( this.isCamera || this.isLight ) {
-
- _m1$1.lookAt( _position$3, _target, this.up );
-
- } else {
-
- _m1$1.lookAt( _target, _position$3, this.up );
-
- }
-
- this.quaternion.setFromRotationMatrix( _m1$1 );
-
- if ( parent ) {
-
- _m1$1.extractRotation( parent.matrixWorld );
- _q1.setFromRotationMatrix( _m1$1 );
- this.quaternion.premultiply( _q1.invert() );
-
- }
-
- }
-
- add( object ) {
-
- if ( arguments.length > 1 ) {
-
- for ( let i = 0; i < arguments.length; i ++ ) {
-
- this.add( arguments[ i ] );
-
- }
-
- return this;
-
- }
-
- if ( object === this ) {
-
- console.error( 'THREE.Object3D.add: object can\'t be added as a child of itself.', object );
- return this;
-
- }
-
- if ( object && object.isObject3D ) {
-
- if ( object.parent !== null ) {
-
- object.parent.remove( object );
-
- }
-
- object.parent = this;
- this.children.push( object );
-
- object.dispatchEvent( _addedEvent );
-
- } else {
-
- console.error( 'THREE.Object3D.add: object not an instance of THREE.Object3D.', object );
-
- }
-
- return this;
-
- }
-
- remove( object ) {
-
- if ( arguments.length > 1 ) {
-
- for ( let i = 0; i < arguments.length; i ++ ) {
-
- this.remove( arguments[ i ] );
-
- }
-
- return this;
-
- }
-
- const index = this.children.indexOf( object );
-
- if ( index !== - 1 ) {
-
- object.parent = null;
- this.children.splice( index, 1 );
-
- object.dispatchEvent( _removedEvent );
-
- }
-
- return this;
-
- }
-
- removeFromParent() {
-
- const parent = this.parent;
-
- if ( parent !== null ) {
-
- parent.remove( this );
-
- }
-
- return this;
-
- }
-
- clear() {
-
- for ( let i = 0; i < this.children.length; i ++ ) {
-
- const object = this.children[ i ];
-
- object.parent = null;
-
- object.dispatchEvent( _removedEvent );
-
- }
-
- this.children.length = 0;
-
- return this;
-
-
- }
-
- attach( object ) {
-
- // adds object as a child of this, while maintaining the object's world transform
-
- this.updateWorldMatrix( true, false );
-
- _m1$1.copy( this.matrixWorld ).invert();
-
- if ( object.parent !== null ) {
-
- object.parent.updateWorldMatrix( true, false );
-
- _m1$1.multiply( object.parent.matrixWorld );
-
- }
-
- object.applyMatrix4( _m1$1 );
-
- this.add( object );
-
- object.updateWorldMatrix( false, true );
-
- return this;
-
- }
-
- getObjectById( id ) {
-
- return this.getObjectByProperty( 'id', id );
-
- }
-
- getObjectByName( name ) {
-
- return this.getObjectByProperty( 'name', name );
-
- }
-
- getObjectByProperty( name, value ) {
-
- if ( this[ name ] === value ) return this;
-
- for ( let i = 0, l = this.children.length; i < l; i ++ ) {
-
- const child = this.children[ i ];
- const object = child.getObjectByProperty( name, value );
-
- if ( object !== undefined ) {
-
- return object;
-
- }
-
- }
-
- return undefined;
-
- }
-
- getWorldPosition( target ) {
-
- this.updateWorldMatrix( true, false );
-
- return target.setFromMatrixPosition( this.matrixWorld );
-
- }
-
- getWorldQuaternion( target ) {
-
- this.updateWorldMatrix( true, false );
-
- this.matrixWorld.decompose( _position$3, target, _scale$2 );
-
- return target;
-
- }
-
- getWorldScale( target ) {
-
- this.updateWorldMatrix( true, false );
-
- this.matrixWorld.decompose( _position$3, _quaternion$2, target );
-
- return target;
-
- }
-
- getWorldDirection( target ) {
-
- this.updateWorldMatrix( true, false );
-
- const e = this.matrixWorld.elements;
-
- return target.set( e[ 8 ], e[ 9 ], e[ 10 ] ).normalize();
-
- }
-
- raycast() {}
-
- traverse( callback ) {
-
- callback( this );
-
- const children = this.children;
-
- for ( let i = 0, l = children.length; i < l; i ++ ) {
-
- children[ i ].traverse( callback );
-
- }
-
- }
-
- traverseVisible( callback ) {
-
- if ( this.visible === false ) return;
-
- callback( this );
-
- const children = this.children;
-
- for ( let i = 0, l = children.length; i < l; i ++ ) {
-
- children[ i ].traverseVisible( callback );
-
- }
-
- }
-
- traverseAncestors( callback ) {
-
- const parent = this.parent;
-
- if ( parent !== null ) {
-
- callback( parent );
-
- parent.traverseAncestors( callback );
-
- }
-
- }
-
- updateMatrix() {
-
- this.matrix.compose( this.position, this.quaternion, this.scale );
-
- this.matrixWorldNeedsUpdate = true;
-
- }
-
- updateMatrixWorld( force ) {
-
- if ( this.matrixAutoUpdate ) this.updateMatrix();
-
- if ( this.matrixWorldNeedsUpdate || force ) {
-
- if ( this.parent === null ) {
-
- this.matrixWorld.copy( this.matrix );
-
- } else {
-
- this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix );
-
- }
-
- this.matrixWorldNeedsUpdate = false;
-
- force = true;
-
- }
-
- // update children
-
- const children = this.children;
-
- for ( let i = 0, l = children.length; i < l; i ++ ) {
-
- children[ i ].updateMatrixWorld( force );
-
- }
-
- }
-
- updateWorldMatrix( updateParents, updateChildren ) {
-
- const parent = this.parent;
-
- if ( updateParents === true && parent !== null ) {
-
- parent.updateWorldMatrix( true, false );
-
- }
-
- if ( this.matrixAutoUpdate ) this.updateMatrix();
-
- if ( this.parent === null ) {
-
- this.matrixWorld.copy( this.matrix );
-
- } else {
-
- this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix );
-
- }
-
- // update children
-
- if ( updateChildren === true ) {
-
- const children = this.children;
-
- for ( let i = 0, l = children.length; i < l; i ++ ) {
-
- children[ i ].updateWorldMatrix( false, true );
-
- }
-
- }
-
- }
-
- toJSON( meta ) {
-
- // meta is a string when called from JSON.stringify
- const isRootObject = ( meta === undefined || typeof meta === 'string' );
-
- const output = {};
-
- // meta is a hash used to collect geometries, materials.
- // not providing it implies that this is the root object
- // being serialized.
- if ( isRootObject ) {
-
- // initialize meta obj
- meta = {
- geometries: {},
- materials: {},
- textures: {},
- images: {},
- shapes: {},
- skeletons: {},
- animations: {}
- };
-
- output.metadata = {
- version: 4.5,
- type: 'Object',
- generator: 'Object3D.toJSON'
- };
-
- }
-
- // standard Object3D serialization
-
- const object = {};
-
- object.uuid = this.uuid;
- object.type = this.type;
-
- if ( this.name !== '' ) object.name = this.name;
- if ( this.castShadow === true ) object.castShadow = true;
- if ( this.receiveShadow === true ) object.receiveShadow = true;
- if ( this.visible === false ) object.visible = false;
- if ( this.frustumCulled === false ) object.frustumCulled = false;
- if ( this.renderOrder !== 0 ) object.renderOrder = this.renderOrder;
- if ( JSON.stringify( this.userData ) !== '{}' ) object.userData = this.userData;
-
- object.layers = this.layers.mask;
- object.matrix = this.matrix.toArray();
-
- if ( this.matrixAutoUpdate === false ) object.matrixAutoUpdate = false;
-
- // object specific properties
-
- if ( this.isInstancedMesh ) {
-
- object.type = 'InstancedMesh';
- object.count = this.count;
- object.instanceMatrix = this.instanceMatrix.toJSON();
- if ( this.instanceColor !== null ) object.instanceColor = this.instanceColor.toJSON();
-
- }
-
- //
-
- function serialize( library, element ) {
-
- if ( library[ element.uuid ] === undefined ) {
-
- library[ element.uuid ] = element.toJSON( meta );
-
- }
-
- return element.uuid;
-
- }
-
- if ( this.isScene ) {
-
- if ( this.background ) {
-
- if ( this.background.isColor ) {
-
- object.background = this.background.toJSON();
-
- } else if ( this.background.isTexture ) {
-
- object.background = this.background.toJSON( meta ).uuid;
-
- }
-
- }
-
- if ( this.environment && this.environment.isTexture ) {
-
- object.environment = this.environment.toJSON( meta ).uuid;
-
- }
-
- } else if ( this.isMesh || this.isLine || this.isPoints ) {
-
- object.geometry = serialize( meta.geometries, this.geometry );
-
- const parameters = this.geometry.parameters;
-
- if ( parameters !== undefined && parameters.shapes !== undefined ) {
-
- const shapes = parameters.shapes;
-
- if ( Array.isArray( shapes ) ) {
-
- for ( let i = 0, l = shapes.length; i < l; i ++ ) {
-
- const shape = shapes[ i ];
-
- serialize( meta.shapes, shape );
-
- }
-
- } else {
-
- serialize( meta.shapes, shapes );
-
- }
-
- }
-
- }
-
- if ( this.isSkinnedMesh ) {
-
- object.bindMode = this.bindMode;
- object.bindMatrix = this.bindMatrix.toArray();
-
- if ( this.skeleton !== undefined ) {
-
- serialize( meta.skeletons, this.skeleton );
-
- object.skeleton = this.skeleton.uuid;
-
- }
-
- }
-
- if ( this.material !== undefined ) {
-
- if ( Array.isArray( this.material ) ) {
-
- const uuids = [];
-
- for ( let i = 0, l = this.material.length; i < l; i ++ ) {
-
- uuids.push( serialize( meta.materials, this.material[ i ] ) );
-
- }
-
- object.material = uuids;
-
- } else {
-
- object.material = serialize( meta.materials, this.material );
-
- }
-
- }
-
- //
-
- if ( this.children.length > 0 ) {
-
- object.children = [];
-
- for ( let i = 0; i < this.children.length; i ++ ) {
-
- object.children.push( this.children[ i ].toJSON( meta ).object );
-
- }
-
- }
-
- //
-
- if ( this.animations.length > 0 ) {
-
- object.animations = [];
-
- for ( let i = 0; i < this.animations.length; i ++ ) {
-
- const animation = this.animations[ i ];
-
- object.animations.push( serialize( meta.animations, animation ) );
-
- }
-
- }
-
- if ( isRootObject ) {
-
- const geometries = extractFromCache( meta.geometries );
- const materials = extractFromCache( meta.materials );
- const textures = extractFromCache( meta.textures );
- const images = extractFromCache( meta.images );
- const shapes = extractFromCache( meta.shapes );
- const skeletons = extractFromCache( meta.skeletons );
- const animations = extractFromCache( meta.animations );
-
- if ( geometries.length > 0 ) output.geometries = geometries;
- if ( materials.length > 0 ) output.materials = materials;
- if ( textures.length > 0 ) output.textures = textures;
- if ( images.length > 0 ) output.images = images;
- if ( shapes.length > 0 ) output.shapes = shapes;
- if ( skeletons.length > 0 ) output.skeletons = skeletons;
- if ( animations.length > 0 ) output.animations = animations;
-
- }
-
- output.object = object;
-
- return output;
-
- // extract data from the cache hash
- // remove metadata on each item
- // and return as array
- function extractFromCache( cache ) {
-
- const values = [];
- for ( const key in cache ) {
-
- const data = cache[ key ];
- delete data.metadata;
- values.push( data );
-
- }
-
- return values;
-
- }
-
- }
-
- clone( recursive ) {
-
- return new this.constructor().copy( this, recursive );
-
- }
-
- copy( source, recursive = true ) {
-
- this.name = source.name;
-
- this.up.copy( source.up );
-
- this.position.copy( source.position );
- this.rotation.order = source.rotation.order;
- this.quaternion.copy( source.quaternion );
- this.scale.copy( source.scale );
-
- this.matrix.copy( source.matrix );
- this.matrixWorld.copy( source.matrixWorld );
-
- this.matrixAutoUpdate = source.matrixAutoUpdate;
- this.matrixWorldNeedsUpdate = source.matrixWorldNeedsUpdate;
-
- this.layers.mask = source.layers.mask;
- this.visible = source.visible;
-
- this.castShadow = source.castShadow;
- this.receiveShadow = source.receiveShadow;
-
- this.frustumCulled = source.frustumCulled;
- this.renderOrder = source.renderOrder;
-
- this.userData = JSON.parse( JSON.stringify( source.userData ) );
-
- if ( recursive === true ) {
-
- for ( let i = 0; i < source.children.length; i ++ ) {
-
- const child = source.children[ i ];
- this.add( child.clone() );
-
- }
-
- }
-
- return this;
-
- }
-
- }
-
- Object3D.DefaultUp = new Vector3( 0, 1, 0 );
- Object3D.DefaultMatrixAutoUpdate = true;
-
- Object3D.prototype.isObject3D = true;
-
- const _v0$1 = /*@__PURE__*/ new Vector3();
- const _v1$3 = /*@__PURE__*/ new Vector3();
- const _v2$2 = /*@__PURE__*/ new Vector3();
- const _v3$1 = /*@__PURE__*/ new Vector3();
-
- const _vab = /*@__PURE__*/ new Vector3();
- const _vac = /*@__PURE__*/ new Vector3();
- const _vbc = /*@__PURE__*/ new Vector3();
- const _vap = /*@__PURE__*/ new Vector3();
- const _vbp = /*@__PURE__*/ new Vector3();
- const _vcp = /*@__PURE__*/ new Vector3();
-
- class Triangle {
-
- constructor( a = new Vector3(), b = new Vector3(), c = new Vector3() ) {
-
- this.a = a;
- this.b = b;
- this.c = c;
-
- }
-
- static getNormal( a, b, c, target ) {
-
- target.subVectors( c, b );
- _v0$1.subVectors( a, b );
- target.cross( _v0$1 );
-
- const targetLengthSq = target.lengthSq();
- if ( targetLengthSq > 0 ) {
-
- return target.multiplyScalar( 1 / Math.sqrt( targetLengthSq ) );
-
- }
-
- return target.set( 0, 0, 0 );
-
- }
-
- // static/instance method to calculate barycentric coordinates
- // based on: http://www.blackpawn.com/texts/pointinpoly/default.html
- static getBarycoord( point, a, b, c, target ) {
-
- _v0$1.subVectors( c, a );
- _v1$3.subVectors( b, a );
- _v2$2.subVectors( point, a );
-
- const dot00 = _v0$1.dot( _v0$1 );
- const dot01 = _v0$1.dot( _v1$3 );
- const dot02 = _v0$1.dot( _v2$2 );
- const dot11 = _v1$3.dot( _v1$3 );
- const dot12 = _v1$3.dot( _v2$2 );
-
- const denom = ( dot00 * dot11 - dot01 * dot01 );
-
- // collinear or singular triangle
- if ( denom === 0 ) {
-
- // arbitrary location outside of triangle?
- // not sure if this is the best idea, maybe should be returning undefined
- return target.set( - 2, - 1, - 1 );
-
- }
-
- const invDenom = 1 / denom;
- const u = ( dot11 * dot02 - dot01 * dot12 ) * invDenom;
- const v = ( dot00 * dot12 - dot01 * dot02 ) * invDenom;
-
- // barycentric coordinates must always sum to 1
- return target.set( 1 - u - v, v, u );
-
- }
-
- static containsPoint( point, a, b, c ) {
-
- this.getBarycoord( point, a, b, c, _v3$1 );
-
- return ( _v3$1.x >= 0 ) && ( _v3$1.y >= 0 ) && ( ( _v3$1.x + _v3$1.y ) <= 1 );
-
- }
-
- static getUV( point, p1, p2, p3, uv1, uv2, uv3, target ) {
-
- this.getBarycoord( point, p1, p2, p3, _v3$1 );
-
- target.set( 0, 0 );
- target.addScaledVector( uv1, _v3$1.x );
- target.addScaledVector( uv2, _v3$1.y );
- target.addScaledVector( uv3, _v3$1.z );
-
- return target;
-
- }
-
- static isFrontFacing( a, b, c, direction ) {
-
- _v0$1.subVectors( c, b );
- _v1$3.subVectors( a, b );
-
- // strictly front facing
- return ( _v0$1.cross( _v1$3 ).dot( direction ) < 0 ) ? true : false;
-
- }
-
- set( a, b, c ) {
-
- this.a.copy( a );
- this.b.copy( b );
- this.c.copy( c );
-
- return this;
-
- }
-
- setFromPointsAndIndices( points, i0, i1, i2 ) {
-
- this.a.copy( points[ i0 ] );
- this.b.copy( points[ i1 ] );
- this.c.copy( points[ i2 ] );
-
- return this;
-
- }
-
- clone() {
-
- return new this.constructor().copy( this );
-
- }
-
- copy( triangle ) {
-
- this.a.copy( triangle.a );
- this.b.copy( triangle.b );
- this.c.copy( triangle.c );
-
- return this;
-
- }
-
- getArea() {
-
- _v0$1.subVectors( this.c, this.b );
- _v1$3.subVectors( this.a, this.b );
-
- return _v0$1.cross( _v1$3 ).length() * 0.5;
-
- }
-
- getMidpoint( target ) {
-
- return target.addVectors( this.a, this.b ).add( this.c ).multiplyScalar( 1 / 3 );
-
- }
-
- getNormal( target ) {
-
- return Triangle.getNormal( this.a, this.b, this.c, target );
-
- }
-
- getPlane( target ) {
-
- return target.setFromCoplanarPoints( this.a, this.b, this.c );
-
- }
-
- getBarycoord( point, target ) {
-
- return Triangle.getBarycoord( point, this.a, this.b, this.c, target );
-
- }
-
- getUV( point, uv1, uv2, uv3, target ) {
-
- return Triangle.getUV( point, this.a, this.b, this.c, uv1, uv2, uv3, target );
-
- }
-
- containsPoint( point ) {
-
- return Triangle.containsPoint( point, this.a, this.b, this.c );
-
- }
-
- isFrontFacing( direction ) {
-
- return Triangle.isFrontFacing( this.a, this.b, this.c, direction );
-
- }
-
- intersectsBox( box ) {
-
- return box.intersectsTriangle( this );
-
- }
-
- closestPointToPoint( p, target ) {
-
- const a = this.a, b = this.b, c = this.c;
- let v, w;
-
- // algorithm thanks to Real-Time Collision Detection by Christer Ericson,
- // published by Morgan Kaufmann Publishers, (c) 2005 Elsevier Inc.,
- // under the accompanying license; see chapter 5.1.5 for detailed explanation.
- // basically, we're distinguishing which of the voronoi regions of the triangle
- // the point lies in with the minimum amount of redundant computation.
-
- _vab.subVectors( b, a );
- _vac.subVectors( c, a );
- _vap.subVectors( p, a );
- const d1 = _vab.dot( _vap );
- const d2 = _vac.dot( _vap );
- if ( d1 <= 0 && d2 <= 0 ) {
-
- // vertex region of A; barycentric coords (1, 0, 0)
- return target.copy( a );
-
- }
-
- _vbp.subVectors( p, b );
- const d3 = _vab.dot( _vbp );
- const d4 = _vac.dot( _vbp );
- if ( d3 >= 0 && d4 <= d3 ) {
-
- // vertex region of B; barycentric coords (0, 1, 0)
- return target.copy( b );
-
- }
-
- const vc = d1 * d4 - d3 * d2;
- if ( vc <= 0 && d1 >= 0 && d3 <= 0 ) {
-
- v = d1 / ( d1 - d3 );
- // edge region of AB; barycentric coords (1-v, v, 0)
- return target.copy( a ).addScaledVector( _vab, v );
-
- }
-
- _vcp.subVectors( p, c );
- const d5 = _vab.dot( _vcp );
- const d6 = _vac.dot( _vcp );
- if ( d6 >= 0 && d5 <= d6 ) {
-
- // vertex region of C; barycentric coords (0, 0, 1)
- return target.copy( c );
-
- }
-
- const vb = d5 * d2 - d1 * d6;
- if ( vb <= 0 && d2 >= 0 && d6 <= 0 ) {
-
- w = d2 / ( d2 - d6 );
- // edge region of AC; barycentric coords (1-w, 0, w)
- return target.copy( a ).addScaledVector( _vac, w );
-
- }
-
- const va = d3 * d6 - d5 * d4;
- if ( va <= 0 && ( d4 - d3 ) >= 0 && ( d5 - d6 ) >= 0 ) {
-
- _vbc.subVectors( c, b );
- w = ( d4 - d3 ) / ( ( d4 - d3 ) + ( d5 - d6 ) );
- // edge region of BC; barycentric coords (0, 1-w, w)
- return target.copy( b ).addScaledVector( _vbc, w ); // edge region of BC
-
- }
-
- // face region
- const denom = 1 / ( va + vb + vc );
- // u = va * denom
- v = vb * denom;
- w = vc * denom;
-
- return target.copy( a ).addScaledVector( _vab, v ).addScaledVector( _vac, w );
-
- }
-
- equals( triangle ) {
-
- return triangle.a.equals( this.a ) && triangle.b.equals( this.b ) && triangle.c.equals( this.c );
-
- }
-
- }
-
- let materialId = 0;
-
- class Material extends EventDispatcher {
-
- constructor() {
-
- super();
-
- Object.defineProperty( this, 'id', { value: materialId ++ } );
-
- this.uuid = generateUUID();
-
- this.name = '';
- this.type = 'Material';
-
- this.fog = true;
-
- this.blending = NormalBlending;
- this.side = FrontSide;
- this.vertexColors = false;
-
- this.opacity = 1;
- this.format = RGBAFormat;
- this.transparent = false;
-
- this.blendSrc = SrcAlphaFactor;
- this.blendDst = OneMinusSrcAlphaFactor;
- this.blendEquation = AddEquation;
- this.blendSrcAlpha = null;
- this.blendDstAlpha = null;
- this.blendEquationAlpha = null;
-
- this.depthFunc = LessEqualDepth;
- this.depthTest = true;
- this.depthWrite = true;
-
- this.stencilWriteMask = 0xff;
- this.stencilFunc = AlwaysStencilFunc;
- this.stencilRef = 0;
- this.stencilFuncMask = 0xff;
- this.stencilFail = KeepStencilOp;
- this.stencilZFail = KeepStencilOp;
- this.stencilZPass = KeepStencilOp;
- this.stencilWrite = false;
-
- this.clippingPlanes = null;
- this.clipIntersection = false;
- this.clipShadows = false;
-
- this.shadowSide = null;
-
- this.colorWrite = true;
-
- this.precision = null; // override the renderer's default precision for this material
-
- this.polygonOffset = false;
- this.polygonOffsetFactor = 0;
- this.polygonOffsetUnits = 0;
-
- this.dithering = false;
-
- this.alphaToCoverage = false;
- this.premultipliedAlpha = false;
-
- this.visible = true;
-
- this.toneMapped = true;
-
- this.userData = {};
-
- this.version = 0;
-
- this._alphaTest = 0;
-
- }
-
- get alphaTest() {
-
- return this._alphaTest;
-
- }
-
- set alphaTest( value ) {
-
- if ( this._alphaTest > 0 !== value > 0 ) {
-
- this.version ++;
-
- }
-
- this._alphaTest = value;
-
- }
-
- onBuild( /* shaderobject, renderer */ ) {}
-
- onBeforeCompile( /* shaderobject, renderer */ ) {}
-
- customProgramCacheKey() {
-
- return this.onBeforeCompile.toString();
-
- }
-
- setValues( values ) {
-
- if ( values === undefined ) return;
-
- for ( const key in values ) {
-
- const newValue = values[ key ];
-
- if ( newValue === undefined ) {
-
- console.warn( 'THREE.Material: \'' + key + '\' parameter is undefined.' );
- continue;
-
- }
-
- // for backward compatability if shading is set in the constructor
- if ( key === 'shading' ) {
-
- console.warn( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' );
- this.flatShading = ( newValue === FlatShading ) ? true : false;
- continue;
-
- }
-
- const currentValue = this[ key ];
-
- if ( currentValue === undefined ) {
-
- console.warn( 'THREE.' + this.type + ': \'' + key + '\' is not a property of this material.' );
- continue;
-
- }
-
- if ( currentValue && currentValue.isColor ) {
-
- currentValue.set( newValue );
-
- } else if ( ( currentValue && currentValue.isVector3 ) && ( newValue && newValue.isVector3 ) ) {
-
- currentValue.copy( newValue );
-
- } else {
-
- this[ key ] = newValue;
-
- }
-
- }
-
- }
-
- toJSON( meta ) {
-
- const isRoot = ( meta === undefined || typeof meta === 'string' );
-
- if ( isRoot ) {
-
- meta = {
- textures: {},
- images: {}
- };
-
- }
-
- const data = {
- metadata: {
- version: 4.5,
- type: 'Material',
- generator: 'Material.toJSON'
- }
- };
-
- // standard Material serialization
- data.uuid = this.uuid;
- data.type = this.type;
-
- if ( this.name !== '' ) data.name = this.name;
-
- if ( this.color && this.color.isColor ) data.color = this.color.getHex();
-
- if ( this.roughness !== undefined ) data.roughness = this.roughness;
- if ( this.metalness !== undefined ) data.metalness = this.metalness;
-
- if ( this.sheenTint && this.sheenTint.isColor ) data.sheenTint = this.sheenTint.getHex();
- if ( this.emissive && this.emissive.isColor ) data.emissive = this.emissive.getHex();
- if ( this.emissiveIntensity && this.emissiveIntensity !== 1 ) data.emissiveIntensity = this.emissiveIntensity;
-
- if ( this.specular && this.specular.isColor ) data.specular = this.specular.getHex();
- if ( this.specularIntensity !== undefined ) data.specularIntensity = this.specularIntensity;
- if ( this.specularTint && this.specularTint.isColor ) data.specularTint = this.specularTint.getHex();
- if ( this.shininess !== undefined ) data.shininess = this.shininess;
- if ( this.clearcoat !== undefined ) data.clearcoat = this.clearcoat;
- if ( this.clearcoatRoughness !== undefined ) data.clearcoatRoughness = this.clearcoatRoughness;
-
- if ( this.clearcoatMap && this.clearcoatMap.isTexture ) {
-
- data.clearcoatMap = this.clearcoatMap.toJSON( meta ).uuid;
-
- }
-
- if ( this.clearcoatRoughnessMap && this.clearcoatRoughnessMap.isTexture ) {
-
- data.clearcoatRoughnessMap = this.clearcoatRoughnessMap.toJSON( meta ).uuid;
-
- }
-
- if ( this.clearcoatNormalMap && this.clearcoatNormalMap.isTexture ) {
-
- data.clearcoatNormalMap = this.clearcoatNormalMap.toJSON( meta ).uuid;
- data.clearcoatNormalScale = this.clearcoatNormalScale.toArray();
-
- }
-
- if ( this.map && this.map.isTexture ) data.map = this.map.toJSON( meta ).uuid;
- if ( this.matcap && this.matcap.isTexture ) data.matcap = this.matcap.toJSON( meta ).uuid;
- if ( this.alphaMap && this.alphaMap.isTexture ) data.alphaMap = this.alphaMap.toJSON( meta ).uuid;
-
- if ( this.lightMap && this.lightMap.isTexture ) {
-
- data.lightMap = this.lightMap.toJSON( meta ).uuid;
- data.lightMapIntensity = this.lightMapIntensity;
-
- }
-
- if ( this.aoMap && this.aoMap.isTexture ) {
-
- data.aoMap = this.aoMap.toJSON( meta ).uuid;
- data.aoMapIntensity = this.aoMapIntensity;
-
- }
-
- if ( this.bumpMap && this.bumpMap.isTexture ) {
-
- data.bumpMap = this.bumpMap.toJSON( meta ).uuid;
- data.bumpScale = this.bumpScale;
-
- }
-
- if ( this.normalMap && this.normalMap.isTexture ) {
-
- data.normalMap = this.normalMap.toJSON( meta ).uuid;
- data.normalMapType = this.normalMapType;
- data.normalScale = this.normalScale.toArray();
-
- }
-
- if ( this.displacementMap && this.displacementMap.isTexture ) {
-
- data.displacementMap = this.displacementMap.toJSON( meta ).uuid;
- data.displacementScale = this.displacementScale;
- data.displacementBias = this.displacementBias;
-
- }
-
- if ( this.roughnessMap && this.roughnessMap.isTexture ) data.roughnessMap = this.roughnessMap.toJSON( meta ).uuid;
- if ( this.metalnessMap && this.metalnessMap.isTexture ) data.metalnessMap = this.metalnessMap.toJSON( meta ).uuid;
-
- if ( this.emissiveMap && this.emissiveMap.isTexture ) data.emissiveMap = this.emissiveMap.toJSON( meta ).uuid;
- if ( this.specularMap && this.specularMap.isTexture ) data.specularMap = this.specularMap.toJSON( meta ).uuid;
- if ( this.specularIntensityMap && this.specularIntensityMap.isTexture ) data.specularIntensityMap = this.specularIntensityMap.toJSON( meta ).uuid;
- if ( this.specularTintMap && this.specularTintMap.isTexture ) data.specularTintMap = this.specularTintMap.toJSON( meta ).uuid;
-
- if ( this.envMap && this.envMap.isTexture ) {
-
- data.envMap = this.envMap.toJSON( meta ).uuid;
-
- if ( this.combine !== undefined ) data.combine = this.combine;
-
- }
-
- if ( this.envMapIntensity !== undefined ) data.envMapIntensity = this.envMapIntensity;
- if ( this.reflectivity !== undefined ) data.reflectivity = this.reflectivity;
- if ( this.refractionRatio !== undefined ) data.refractionRatio = this.refractionRatio;
-
- if ( this.gradientMap && this.gradientMap.isTexture ) {
-
- data.gradientMap = this.gradientMap.toJSON( meta ).uuid;
-
- }
-
- if ( this.transmission !== undefined ) data.transmission = this.transmission;
- if ( this.transmissionMap && this.transmissionMap.isTexture ) data.transmissionMap = this.transmissionMap.toJSON( meta ).uuid;
- if ( this.thickness !== undefined ) data.thickness = this.thickness;
- if ( this.thicknessMap && this.thicknessMap.isTexture ) data.thicknessMap = this.thicknessMap.toJSON( meta ).uuid;
- if ( this.attenuationDistance !== undefined ) data.attenuationDistance = this.attenuationDistance;
- if ( this.attenuationTint !== undefined ) data.attenuationTint = this.attenuationTint.getHex();
-
- if ( this.size !== undefined ) data.size = this.size;
- if ( this.shadowSide !== null ) data.shadowSide = this.shadowSide;
- if ( this.sizeAttenuation !== undefined ) data.sizeAttenuation = this.sizeAttenuation;
-
- if ( this.blending !== NormalBlending ) data.blending = this.blending;
- if ( this.side !== FrontSide ) data.side = this.side;
- if ( this.vertexColors ) data.vertexColors = true;
-
- if ( this.opacity < 1 ) data.opacity = this.opacity;
- if ( this.format !== RGBAFormat ) data.format = this.format;
- if ( this.transparent === true ) data.transparent = this.transparent;
-
- data.depthFunc = this.depthFunc;
- data.depthTest = this.depthTest;
- data.depthWrite = this.depthWrite;
- data.colorWrite = this.colorWrite;
-
- data.stencilWrite = this.stencilWrite;
- data.stencilWriteMask = this.stencilWriteMask;
- data.stencilFunc = this.stencilFunc;
- data.stencilRef = this.stencilRef;
- data.stencilFuncMask = this.stencilFuncMask;
- data.stencilFail = this.stencilFail;
- data.stencilZFail = this.stencilZFail;
- data.stencilZPass = this.stencilZPass;
-
- // rotation (SpriteMaterial)
- if ( this.rotation && this.rotation !== 0 ) data.rotation = this.rotation;
-
- if ( this.polygonOffset === true ) data.polygonOffset = true;
- if ( this.polygonOffsetFactor !== 0 ) data.polygonOffsetFactor = this.polygonOffsetFactor;
- if ( this.polygonOffsetUnits !== 0 ) data.polygonOffsetUnits = this.polygonOffsetUnits;
-
- if ( this.linewidth && this.linewidth !== 1 ) data.linewidth = this.linewidth;
- if ( this.dashSize !== undefined ) data.dashSize = this.dashSize;
- if ( this.gapSize !== undefined ) data.gapSize = this.gapSize;
- if ( this.scale !== undefined ) data.scale = this.scale;
-
- if ( this.dithering === true ) data.dithering = true;
-
- if ( this.alphaTest > 0 ) data.alphaTest = this.alphaTest;
- if ( this.alphaToCoverage === true ) data.alphaToCoverage = this.alphaToCoverage;
- if ( this.premultipliedAlpha === true ) data.premultipliedAlpha = this.premultipliedAlpha;
-
- if ( this.wireframe === true ) data.wireframe = this.wireframe;
- if ( this.wireframeLinewidth > 1 ) data.wireframeLinewidth = this.wireframeLinewidth;
- if ( this.wireframeLinecap !== 'round' ) data.wireframeLinecap = this.wireframeLinecap;
- if ( this.wireframeLinejoin !== 'round' ) data.wireframeLinejoin = this.wireframeLinejoin;
-
- if ( this.flatShading === true ) data.flatShading = this.flatShading;
-
- if ( this.visible === false ) data.visible = false;
-
- if ( this.toneMapped === false ) data.toneMapped = false;
-
- if ( JSON.stringify( this.userData ) !== '{}' ) data.userData = this.userData;
-
- // TODO: Copied from Object3D.toJSON
-
- function extractFromCache( cache ) {
-
- const values = [];
-
- for ( const key in cache ) {
-
- const data = cache[ key ];
- delete data.metadata;
- values.push( data );
-
- }
-
- return values;
-
- }
-
- if ( isRoot ) {
-
- const textures = extractFromCache( meta.textures );
- const images = extractFromCache( meta.images );
-
- if ( textures.length > 0 ) data.textures = textures;
- if ( images.length > 0 ) data.images = images;
-
- }
-
- return data;
-
- }
-
- clone() {
-
- return new this.constructor().copy( this );
-
- }
-
- copy( source ) {
-
- this.name = source.name;
-
- this.fog = source.fog;
-
- this.blending = source.blending;
- this.side = source.side;
- this.vertexColors = source.vertexColors;
-
- this.opacity = source.opacity;
- this.format = source.format;
- this.transparent = source.transparent;
-
- this.blendSrc = source.blendSrc;
- this.blendDst = source.blendDst;
- this.blendEquation = source.blendEquation;
- this.blendSrcAlpha = source.blendSrcAlpha;
- this.blendDstAlpha = source.blendDstAlpha;
- this.blendEquationAlpha = source.blendEquationAlpha;
-
- this.depthFunc = source.depthFunc;
- this.depthTest = source.depthTest;
- this.depthWrite = source.depthWrite;
-
- this.stencilWriteMask = source.stencilWriteMask;
- this.stencilFunc = source.stencilFunc;
- this.stencilRef = source.stencilRef;
- this.stencilFuncMask = source.stencilFuncMask;
- this.stencilFail = source.stencilFail;
- this.stencilZFail = source.stencilZFail;
- this.stencilZPass = source.stencilZPass;
- this.stencilWrite = source.stencilWrite;
-
- const srcPlanes = source.clippingPlanes;
- let dstPlanes = null;
-
- if ( srcPlanes !== null ) {
-
- const n = srcPlanes.length;
- dstPlanes = new Array( n );
-
- for ( let i = 0; i !== n; ++ i ) {
-
- dstPlanes[ i ] = srcPlanes[ i ].clone();
-
- }
-
- }
-
- this.clippingPlanes = dstPlanes;
- this.clipIntersection = source.clipIntersection;
- this.clipShadows = source.clipShadows;
-
- this.shadowSide = source.shadowSide;
-
- this.colorWrite = source.colorWrite;
-
- this.precision = source.precision;
-
- this.polygonOffset = source.polygonOffset;
- this.polygonOffsetFactor = source.polygonOffsetFactor;
- this.polygonOffsetUnits = source.polygonOffsetUnits;
-
- this.dithering = source.dithering;
-
- this.alphaTest = source.alphaTest;
- this.alphaToCoverage = source.alphaToCoverage;
- this.premultipliedAlpha = source.premultipliedAlpha;
-
- this.visible = source.visible;
-
- this.toneMapped = source.toneMapped;
-
- this.userData = JSON.parse( JSON.stringify( source.userData ) );
-
- return this;
-
- }
-
- dispose() {
-
- this.dispatchEvent( { type: 'dispose' } );
-
- }
-
- set needsUpdate( value ) {
-
- if ( value === true ) this.version ++;
-
- }
-
- }
-
- Material.prototype.isMaterial = true;
-
- const _colorKeywords = { 'aliceblue': 0xF0F8FF, 'antiquewhite': 0xFAEBD7, 'aqua': 0x00FFFF, 'aquamarine': 0x7FFFD4, 'azure': 0xF0FFFF,
- 'beige': 0xF5F5DC, 'bisque': 0xFFE4C4, 'black': 0x000000, 'blanchedalmond': 0xFFEBCD, 'blue': 0x0000FF, 'blueviolet': 0x8A2BE2,
- 'brown': 0xA52A2A, 'burlywood': 0xDEB887, 'cadetblue': 0x5F9EA0, 'chartreuse': 0x7FFF00, 'chocolate': 0xD2691E, 'coral': 0xFF7F50,
- 'cornflowerblue': 0x6495ED, 'cornsilk': 0xFFF8DC, 'crimson': 0xDC143C, 'cyan': 0x00FFFF, 'darkblue': 0x00008B, 'darkcyan': 0x008B8B,
- 'darkgoldenrod': 0xB8860B, 'darkgray': 0xA9A9A9, 'darkgreen': 0x006400, 'darkgrey': 0xA9A9A9, 'darkkhaki': 0xBDB76B, 'darkmagenta': 0x8B008B,
- 'darkolivegreen': 0x556B2F, 'darkorange': 0xFF8C00, 'darkorchid': 0x9932CC, 'darkred': 0x8B0000, 'darksalmon': 0xE9967A, 'darkseagreen': 0x8FBC8F,
- 'darkslateblue': 0x483D8B, 'darkslategray': 0x2F4F4F, 'darkslategrey': 0x2F4F4F, 'darkturquoise': 0x00CED1, 'darkviolet': 0x9400D3,
- 'deeppink': 0xFF1493, 'deepskyblue': 0x00BFFF, 'dimgray': 0x696969, 'dimgrey': 0x696969, 'dodgerblue': 0x1E90FF, 'firebrick': 0xB22222,
- 'floralwhite': 0xFFFAF0, 'forestgreen': 0x228B22, 'fuchsia': 0xFF00FF, 'gainsboro': 0xDCDCDC, 'ghostwhite': 0xF8F8FF, 'gold': 0xFFD700,
- 'goldenrod': 0xDAA520, 'gray': 0x808080, 'green': 0x008000, 'greenyellow': 0xADFF2F, 'grey': 0x808080, 'honeydew': 0xF0FFF0, 'hotpink': 0xFF69B4,
- 'indianred': 0xCD5C5C, 'indigo': 0x4B0082, 'ivory': 0xFFFFF0, 'khaki': 0xF0E68C, 'lavender': 0xE6E6FA, 'lavenderblush': 0xFFF0F5, 'lawngreen': 0x7CFC00,
- 'lemonchiffon': 0xFFFACD, 'lightblue': 0xADD8E6, 'lightcoral': 0xF08080, 'lightcyan': 0xE0FFFF, 'lightgoldenrodyellow': 0xFAFAD2, 'lightgray': 0xD3D3D3,
- 'lightgreen': 0x90EE90, 'lightgrey': 0xD3D3D3, 'lightpink': 0xFFB6C1, 'lightsalmon': 0xFFA07A, 'lightseagreen': 0x20B2AA, 'lightskyblue': 0x87CEFA,
- 'lightslategray': 0x778899, 'lightslategrey': 0x778899, 'lightsteelblue': 0xB0C4DE, 'lightyellow': 0xFFFFE0, 'lime': 0x00FF00, 'limegreen': 0x32CD32,
- 'linen': 0xFAF0E6, 'magenta': 0xFF00FF, 'maroon': 0x800000, 'mediumaquamarine': 0x66CDAA, 'mediumblue': 0x0000CD, 'mediumorchid': 0xBA55D3,
- 'mediumpurple': 0x9370DB, 'mediumseagreen': 0x3CB371, 'mediumslateblue': 0x7B68EE, 'mediumspringgreen': 0x00FA9A, 'mediumturquoise': 0x48D1CC,
- 'mediumvioletred': 0xC71585, 'midnightblue': 0x191970, 'mintcream': 0xF5FFFA, 'mistyrose': 0xFFE4E1, 'moccasin': 0xFFE4B5, 'navajowhite': 0xFFDEAD,
- 'navy': 0x000080, 'oldlace': 0xFDF5E6, 'olive': 0x808000, 'olivedrab': 0x6B8E23, 'orange': 0xFFA500, 'orangered': 0xFF4500, 'orchid': 0xDA70D6,
- 'palegoldenrod': 0xEEE8AA, 'palegreen': 0x98FB98, 'paleturquoise': 0xAFEEEE, 'palevioletred': 0xDB7093, 'papayawhip': 0xFFEFD5, 'peachpuff': 0xFFDAB9,
- 'peru': 0xCD853F, 'pink': 0xFFC0CB, 'plum': 0xDDA0DD, 'powderblue': 0xB0E0E6, 'purple': 0x800080, 'rebeccapurple': 0x663399, 'red': 0xFF0000, 'rosybrown': 0xBC8F8F,
- 'royalblue': 0x4169E1, 'saddlebrown': 0x8B4513, 'salmon': 0xFA8072, 'sandybrown': 0xF4A460, 'seagreen': 0x2E8B57, 'seashell': 0xFFF5EE,
- 'sienna': 0xA0522D, 'silver': 0xC0C0C0, 'skyblue': 0x87CEEB, 'slateblue': 0x6A5ACD, 'slategray': 0x708090, 'slategrey': 0x708090, 'snow': 0xFFFAFA,
- 'springgreen': 0x00FF7F, 'steelblue': 0x4682B4, 'tan': 0xD2B48C, 'teal': 0x008080, 'thistle': 0xD8BFD8, 'tomato': 0xFF6347, 'turquoise': 0x40E0D0,
- 'violet': 0xEE82EE, 'wheat': 0xF5DEB3, 'white': 0xFFFFFF, 'whitesmoke': 0xF5F5F5, 'yellow': 0xFFFF00, 'yellowgreen': 0x9ACD32 };
-
- const _hslA = { h: 0, s: 0, l: 0 };
- const _hslB = { h: 0, s: 0, l: 0 };
-
- function hue2rgb( p, q, t ) {
-
- if ( t < 0 ) t += 1;
- if ( t > 1 ) t -= 1;
- if ( t < 1 / 6 ) return p + ( q - p ) * 6 * t;
- if ( t < 1 / 2 ) return q;
- if ( t < 2 / 3 ) return p + ( q - p ) * 6 * ( 2 / 3 - t );
- return p;
-
- }
-
- function SRGBToLinear( c ) {
-
- return ( c < 0.04045 ) ? c * 0.0773993808 : Math.pow( c * 0.9478672986 + 0.0521327014, 2.4 );
-
- }
-
- function LinearToSRGB( c ) {
-
- return ( c < 0.0031308 ) ? c * 12.92 : 1.055 * ( Math.pow( c, 0.41666 ) ) - 0.055;
-
- }
-
- class Color {
-
- constructor( r, g, b ) {
-
- if ( g === undefined && b === undefined ) {
-
- // r is THREE.Color, hex or string
- return this.set( r );
-
- }
-
- return this.setRGB( r, g, b );
-
- }
-
- set( value ) {
-
- if ( value && value.isColor ) {
-
- this.copy( value );
-
- } else if ( typeof value === 'number' ) {
-
- this.setHex( value );
-
- } else if ( typeof value === 'string' ) {
-
- this.setStyle( value );
-
- }
-
- return this;
-
- }
-
- setScalar( scalar ) {
-
- this.r = scalar;
- this.g = scalar;
- this.b = scalar;
-
- return this;
-
- }
-
- setHex( hex ) {
-
- hex = Math.floor( hex );
-
- this.r = ( hex >> 16 & 255 ) / 255;
- this.g = ( hex >> 8 & 255 ) / 255;
- this.b = ( hex & 255 ) / 255;
-
- return this;
-
- }
-
- setRGB( r, g, b ) {
-
- this.r = r;
- this.g = g;
- this.b = b;
-
- return this;
-
- }
-
- setHSL( h, s, l ) {
-
- // h,s,l ranges are in 0.0 - 1.0
- h = euclideanModulo( h, 1 );
- s = clamp( s, 0, 1 );
- l = clamp( l, 0, 1 );
-
- if ( s === 0 ) {
-
- this.r = this.g = this.b = l;
-
- } else {
-
- const p = l <= 0.5 ? l * ( 1 + s ) : l + s - ( l * s );
- const q = ( 2 * l ) - p;
-
- this.r = hue2rgb( q, p, h + 1 / 3 );
- this.g = hue2rgb( q, p, h );
- this.b = hue2rgb( q, p, h - 1 / 3 );
-
- }
-
- return this;
-
- }
-
- setStyle( style ) {
-
- function handleAlpha( string ) {
-
- if ( string === undefined ) return;
-
- if ( parseFloat( string ) < 1 ) {
-
- console.warn( 'THREE.Color: Alpha component of ' + style + ' will be ignored.' );
-
- }
-
- }
-
-
- let m;
-
- if ( m = /^((?:rgb|hsl)a?)\(([^\)]*)\)/.exec( style ) ) {
-
- // rgb / hsl
-
- let color;
- const name = m[ 1 ];
- const components = m[ 2 ];
-
- switch ( name ) {
-
- case 'rgb':
- case 'rgba':
-
- if ( color = /^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec( components ) ) {
-
- // rgb(255,0,0) rgba(255,0,0,0.5)
- this.r = Math.min( 255, parseInt( color[ 1 ], 10 ) ) / 255;
- this.g = Math.min( 255, parseInt( color[ 2 ], 10 ) ) / 255;
- this.b = Math.min( 255, parseInt( color[ 3 ], 10 ) ) / 255;
-
- handleAlpha( color[ 4 ] );
-
- return this;
-
- }
-
- if ( color = /^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec( components ) ) {
-
- // rgb(100%,0%,0%) rgba(100%,0%,0%,0.5)
- this.r = Math.min( 100, parseInt( color[ 1 ], 10 ) ) / 100;
- this.g = Math.min( 100, parseInt( color[ 2 ], 10 ) ) / 100;
- this.b = Math.min( 100, parseInt( color[ 3 ], 10 ) ) / 100;
-
- handleAlpha( color[ 4 ] );
-
- return this;
-
- }
-
- break;
-
- case 'hsl':
- case 'hsla':
-
- if ( color = /^\s*(\d*\.?\d+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec( components ) ) {
-
- // hsl(120,50%,50%) hsla(120,50%,50%,0.5)
- const h = parseFloat( color[ 1 ] ) / 360;
- const s = parseInt( color[ 2 ], 10 ) / 100;
- const l = parseInt( color[ 3 ], 10 ) / 100;
-
- handleAlpha( color[ 4 ] );
-
- return this.setHSL( h, s, l );
-
- }
-
- break;
-
- }
-
- } else if ( m = /^\#([A-Fa-f\d]+)$/.exec( style ) ) {
-
- // hex color
-
- const hex = m[ 1 ];
- const size = hex.length;
-
- if ( size === 3 ) {
-
- // #ff0
- this.r = parseInt( hex.charAt( 0 ) + hex.charAt( 0 ), 16 ) / 255;
- this.g = parseInt( hex.charAt( 1 ) + hex.charAt( 1 ), 16 ) / 255;
- this.b = parseInt( hex.charAt( 2 ) + hex.charAt( 2 ), 16 ) / 255;
-
- return this;
-
- } else if ( size === 6 ) {
-
- // #ff0000
- this.r = parseInt( hex.charAt( 0 ) + hex.charAt( 1 ), 16 ) / 255;
- this.g = parseInt( hex.charAt( 2 ) + hex.charAt( 3 ), 16 ) / 255;
- this.b = parseInt( hex.charAt( 4 ) + hex.charAt( 5 ), 16 ) / 255;
-
- return this;
-
- }
-
- }
-
- if ( style && style.length > 0 ) {
-
- return this.setColorName( style );
-
- }
-
- return this;
-
- }
-
- setColorName( style ) {
-
- // color keywords
- const hex = _colorKeywords[ style.toLowerCase() ];
-
- if ( hex !== undefined ) {
-
- // red
- this.setHex( hex );
-
- } else {
-
- // unknown color
- console.warn( 'THREE.Color: Unknown color ' + style );
-
- }
-
- return this;
-
- }
-
- clone() {
-
- return new this.constructor( this.r, this.g, this.b );
-
- }
-
- copy( color ) {
-
- this.r = color.r;
- this.g = color.g;
- this.b = color.b;
-
- return this;
-
- }
-
- copyGammaToLinear( color, gammaFactor = 2.0 ) {
-
- this.r = Math.pow( color.r, gammaFactor );
- this.g = Math.pow( color.g, gammaFactor );
- this.b = Math.pow( color.b, gammaFactor );
-
- return this;
-
- }
-
- copyLinearToGamma( color, gammaFactor = 2.0 ) {
-
- const safeInverse = ( gammaFactor > 0 ) ? ( 1.0 / gammaFactor ) : 1.0;
-
- this.r = Math.pow( color.r, safeInverse );
- this.g = Math.pow( color.g, safeInverse );
- this.b = Math.pow( color.b, safeInverse );
-
- return this;
-
- }
-
- convertGammaToLinear( gammaFactor ) {
-
- this.copyGammaToLinear( this, gammaFactor );
-
- return this;
-
- }
-
- convertLinearToGamma( gammaFactor ) {
-
- this.copyLinearToGamma( this, gammaFactor );
-
- return this;
-
- }
-
- copySRGBToLinear( color ) {
-
- this.r = SRGBToLinear( color.r );
- this.g = SRGBToLinear( color.g );
- this.b = SRGBToLinear( color.b );
-
- return this;
-
- }
-
- copyLinearToSRGB( color ) {
-
- this.r = LinearToSRGB( color.r );
- this.g = LinearToSRGB( color.g );
- this.b = LinearToSRGB( color.b );
-
- return this;
-
- }
-
- convertSRGBToLinear() {
-
- this.copySRGBToLinear( this );
-
- return this;
-
- }
-
- convertLinearToSRGB() {
-
- this.copyLinearToSRGB( this );
-
- return this;
-
- }
-
- getHex() {
-
- return ( this.r * 255 ) << 16 ^ ( this.g * 255 ) << 8 ^ ( this.b * 255 ) << 0;
-
- }
-
- getHexString() {
-
- return ( '000000' + this.getHex().toString( 16 ) ).slice( - 6 );
-
- }
-
- getHSL( target ) {
-
- // h,s,l ranges are in 0.0 - 1.0
-
- const r = this.r, g = this.g, b = this.b;
-
- const max = Math.max( r, g, b );
- const min = Math.min( r, g, b );
-
- let hue, saturation;
- const lightness = ( min + max ) / 2.0;
-
- if ( min === max ) {
-
- hue = 0;
- saturation = 0;
-
- } else {
-
- const delta = max - min;
-
- saturation = lightness <= 0.5 ? delta / ( max + min ) : delta / ( 2 - max - min );
-
- switch ( max ) {
-
- case r: hue = ( g - b ) / delta + ( g < b ? 6 : 0 ); break;
- case g: hue = ( b - r ) / delta + 2; break;
- case b: hue = ( r - g ) / delta + 4; break;
-
- }
-
- hue /= 6;
-
- }
-
- target.h = hue;
- target.s = saturation;
- target.l = lightness;
-
- return target;
-
- }
-
- getStyle() {
-
- return 'rgb(' + ( ( this.r * 255 ) | 0 ) + ',' + ( ( this.g * 255 ) | 0 ) + ',' + ( ( this.b * 255 ) | 0 ) + ')';
-
- }
-
- offsetHSL( h, s, l ) {
-
- this.getHSL( _hslA );
-
- _hslA.h += h; _hslA.s += s; _hslA.l += l;
-
- this.setHSL( _hslA.h, _hslA.s, _hslA.l );
-
- return this;
-
- }
-
- add( color ) {
-
- this.r += color.r;
- this.g += color.g;
- this.b += color.b;
-
- return this;
-
- }
-
- addColors( color1, color2 ) {
-
- this.r = color1.r + color2.r;
- this.g = color1.g + color2.g;
- this.b = color1.b + color2.b;
-
- return this;
-
- }
-
- addScalar( s ) {
-
- this.r += s;
- this.g += s;
- this.b += s;
-
- return this;
-
- }
-
- sub( color ) {
-
- this.r = Math.max( 0, this.r - color.r );
- this.g = Math.max( 0, this.g - color.g );
- this.b = Math.max( 0, this.b - color.b );
-
- return this;
-
- }
-
- multiply( color ) {
-
- this.r *= color.r;
- this.g *= color.g;
- this.b *= color.b;
-
- return this;
-
- }
-
- multiplyScalar( s ) {
-
- this.r *= s;
- this.g *= s;
- this.b *= s;
-
- return this;
-
- }
-
- lerp( color, alpha ) {
-
- this.r += ( color.r - this.r ) * alpha;
- this.g += ( color.g - this.g ) * alpha;
- this.b += ( color.b - this.b ) * alpha;
-
- return this;
-
- }
-
- lerpColors( color1, color2, alpha ) {
-
- this.r = color1.r + ( color2.r - color1.r ) * alpha;
- this.g = color1.g + ( color2.g - color1.g ) * alpha;
- this.b = color1.b + ( color2.b - color1.b ) * alpha;
-
- return this;
-
- }
-
- lerpHSL( color, alpha ) {
-
- this.getHSL( _hslA );
- color.getHSL( _hslB );
-
- const h = lerp( _hslA.h, _hslB.h, alpha );
- const s = lerp( _hslA.s, _hslB.s, alpha );
- const l = lerp( _hslA.l, _hslB.l, alpha );
-
- this.setHSL( h, s, l );
-
- return this;
-
- }
-
- equals( c ) {
-
- return ( c.r === this.r ) && ( c.g === this.g ) && ( c.b === this.b );
-
- }
-
- fromArray( array, offset = 0 ) {
-
- this.r = array[ offset ];
- this.g = array[ offset + 1 ];
- this.b = array[ offset + 2 ];
-
- return this;
-
- }
-
- toArray( array = [], offset = 0 ) {
-
- array[ offset ] = this.r;
- array[ offset + 1 ] = this.g;
- array[ offset + 2 ] = this.b;
-
- return array;
-
- }
-
- fromBufferAttribute( attribute, index ) {
-
- this.r = attribute.getX( index );
- this.g = attribute.getY( index );
- this.b = attribute.getZ( index );
-
- if ( attribute.normalized === true ) {
-
- // assuming Uint8Array
-
- this.r /= 255;
- this.g /= 255;
- this.b /= 255;
-
- }
-
- return this;
-
- }
-
- toJSON() {
-
- return this.getHex();
-
- }
-
- }
-
- Color.NAMES = _colorKeywords;
-
- Color.prototype.isColor = true;
- Color.prototype.r = 1;
- Color.prototype.g = 1;
- Color.prototype.b = 1;
-
- /**
- * parameters = {
- * color: <hex>,
- * opacity: <float>,
- * map: new THREE.Texture( <Image> ),
- *
- * lightMap: new THREE.Texture( <Image> ),
- * lightMapIntensity: <float>
- *
- * aoMap: new THREE.Texture( <Image> ),
- * aoMapIntensity: <float>
- *
- * specularMap: new THREE.Texture( <Image> ),
- *
- * alphaMap: new THREE.Texture( <Image> ),
- *
- * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),
- * combine: THREE.Multiply,
- * reflectivity: <float>,
- * refractionRatio: <float>,
- *
- * depthTest: <bool>,
- * depthWrite: <bool>,
- *
- * wireframe: <boolean>,
- * wireframeLinewidth: <float>,
- * }
- */
-
- class MeshBasicMaterial extends Material {
-
- constructor( parameters ) {
-
- super();
-
- this.type = 'MeshBasicMaterial';
-
- this.color = new Color( 0xffffff ); // emissive
-
- this.map = null;
-
- this.lightMap = null;
- this.lightMapIntensity = 1.0;
-
- this.aoMap = null;
- this.aoMapIntensity = 1.0;
-
- this.specularMap = null;
-
- this.alphaMap = null;
-
- this.envMap = null;
- this.combine = MultiplyOperation;
- this.reflectivity = 1;
- this.refractionRatio = 0.98;
-
- this.wireframe = false;
- this.wireframeLinewidth = 1;
- this.wireframeLinecap = 'round';
- this.wireframeLinejoin = 'round';
-
- this.setValues( parameters );
-
- }
-
- copy( source ) {
-
- super.copy( source );
-
- this.color.copy( source.color );
-
- this.map = source.map;
-
- this.lightMap = source.lightMap;
- this.lightMapIntensity = source.lightMapIntensity;
-
- this.aoMap = source.aoMap;
- this.aoMapIntensity = source.aoMapIntensity;
-
- this.specularMap = source.specularMap;
-
- this.alphaMap = source.alphaMap;
-
- this.envMap = source.envMap;
- this.combine = source.combine;
- this.reflectivity = source.reflectivity;
- this.refractionRatio = source.refractionRatio;
-
- this.wireframe = source.wireframe;
- this.wireframeLinewidth = source.wireframeLinewidth;
- this.wireframeLinecap = source.wireframeLinecap;
- this.wireframeLinejoin = source.wireframeLinejoin;
-
- return this;
-
- }
-
- }
-
- MeshBasicMaterial.prototype.isMeshBasicMaterial = true;
-
- const _vector$9 = /*@__PURE__*/ new Vector3();
- const _vector2$1 = /*@__PURE__*/ new Vector2();
-
- class BufferAttribute {
-
- constructor( array, itemSize, normalized ) {
-
- if ( Array.isArray( array ) ) {
-
- throw new TypeError( 'THREE.BufferAttribute: array should be a Typed Array.' );
-
- }
-
- this.name = '';
-
- this.array = array;
- this.itemSize = itemSize;
- this.count = array !== undefined ? array.length / itemSize : 0;
- this.normalized = normalized === true;
-
- this.usage = StaticDrawUsage;
- this.updateRange = { offset: 0, count: - 1 };
-
- this.version = 0;
-
- }
-
- onUploadCallback() {}
-
- set needsUpdate( value ) {
-
- if ( value === true ) this.version ++;
-
- }
-
- setUsage( value ) {
-
- this.usage = value;
-
- return this;
-
- }
-
- copy( source ) {
-
- this.name = source.name;
- this.array = new source.array.constructor( source.array );
- this.itemSize = source.itemSize;
- this.count = source.count;
- this.normalized = source.normalized;
-
- this.usage = source.usage;
-
- return this;
-
- }
-
- copyAt( index1, attribute, index2 ) {
-
- index1 *= this.itemSize;
- index2 *= attribute.itemSize;
-
- for ( let i = 0, l = this.itemSize; i < l; i ++ ) {
-
- this.array[ index1 + i ] = attribute.array[ index2 + i ];
-
- }
-
- return this;
-
- }
-
- copyArray( array ) {
-
- this.array.set( array );
-
- return this;
-
- }
-
- copyColorsArray( colors ) {
-
- const array = this.array;
- let offset = 0;
-
- for ( let i = 0, l = colors.length; i < l; i ++ ) {
-
- let color = colors[ i ];
-
- if ( color === undefined ) {
-
- console.warn( 'THREE.BufferAttribute.copyColorsArray(): color is undefined', i );
- color = new Color();
-
- }
-
- array[ offset ++ ] = color.r;
- array[ offset ++ ] = color.g;
- array[ offset ++ ] = color.b;
-
- }
-
- return this;
-
- }
-
- copyVector2sArray( vectors ) {
-
- const array = this.array;
- let offset = 0;
-
- for ( let i = 0, l = vectors.length; i < l; i ++ ) {
-
- let vector = vectors[ i ];
-
- if ( vector === undefined ) {
-
- console.warn( 'THREE.BufferAttribute.copyVector2sArray(): vector is undefined', i );
- vector = new Vector2();
-
- }
-
- array[ offset ++ ] = vector.x;
- array[ offset ++ ] = vector.y;
-
- }
-
- return this;
-
- }
-
- copyVector3sArray( vectors ) {
-
- const array = this.array;
- let offset = 0;
-
- for ( let i = 0, l = vectors.length; i < l; i ++ ) {
-
- let vector = vectors[ i ];
-
- if ( vector === undefined ) {
-
- console.warn( 'THREE.BufferAttribute.copyVector3sArray(): vector is undefined', i );
- vector = new Vector3();
-
- }
-
- array[ offset ++ ] = vector.x;
- array[ offset ++ ] = vector.y;
- array[ offset ++ ] = vector.z;
-
- }
-
- return this;
-
- }
-
- copyVector4sArray( vectors ) {
-
- const array = this.array;
- let offset = 0;
-
- for ( let i = 0, l = vectors.length; i < l; i ++ ) {
-
- let vector = vectors[ i ];
-
- if ( vector === undefined ) {
-
- console.warn( 'THREE.BufferAttribute.copyVector4sArray(): vector is undefined', i );
- vector = new Vector4();
-
- }
-
- array[ offset ++ ] = vector.x;
- array[ offset ++ ] = vector.y;
- array[ offset ++ ] = vector.z;
- array[ offset ++ ] = vector.w;
-
- }
-
- return this;
-
- }
-
- applyMatrix3( m ) {
-
- if ( this.itemSize === 2 ) {
-
- for ( let i = 0, l = this.count; i < l; i ++ ) {
-
- _vector2$1.fromBufferAttribute( this, i );
- _vector2$1.applyMatrix3( m );
-
- this.setXY( i, _vector2$1.x, _vector2$1.y );
-
- }
-
- } else if ( this.itemSize === 3 ) {
-
- for ( let i = 0, l = this.count; i < l; i ++ ) {
-
- _vector$9.fromBufferAttribute( this, i );
- _vector$9.applyMatrix3( m );
-
- this.setXYZ( i, _vector$9.x, _vector$9.y, _vector$9.z );
-
- }
-
- }
-
- return this;
-
- }
-
- applyMatrix4( m ) {
-
- for ( let i = 0, l = this.count; i < l; i ++ ) {
-
- _vector$9.x = this.getX( i );
- _vector$9.y = this.getY( i );
- _vector$9.z = this.getZ( i );
-
- _vector$9.applyMatrix4( m );
-
- this.setXYZ( i, _vector$9.x, _vector$9.y, _vector$9.z );
-
- }
-
- return this;
-
- }
-
- applyNormalMatrix( m ) {
-
- for ( let i = 0, l = this.count; i < l; i ++ ) {
-
- _vector$9.x = this.getX( i );
- _vector$9.y = this.getY( i );
- _vector$9.z = this.getZ( i );
-
- _vector$9.applyNormalMatrix( m );
-
- this.setXYZ( i, _vector$9.x, _vector$9.y, _vector$9.z );
-
- }
-
- return this;
-
- }
-
- transformDirection( m ) {
-
- for ( let i = 0, l = this.count; i < l; i ++ ) {
-
- _vector$9.x = this.getX( i );
- _vector$9.y = this.getY( i );
- _vector$9.z = this.getZ( i );
-
- _vector$9.transformDirection( m );
-
- this.setXYZ( i, _vector$9.x, _vector$9.y, _vector$9.z );
-
- }
-
- return this;
-
- }
-
- set( value, offset = 0 ) {
-
- this.array.set( value, offset );
-
- return this;
-
- }
-
- getX( index ) {
-
- return this.array[ index * this.itemSize ];
-
- }
-
- setX( index, x ) {
-
- this.array[ index * this.itemSize ] = x;
-
- return this;
-
- }
-
- getY( index ) {
-
- return this.array[ index * this.itemSize + 1 ];
-
- }
-
- setY( index, y ) {
-
- this.array[ index * this.itemSize + 1 ] = y;
-
- return this;
-
- }
-
- getZ( index ) {
-
- return this.array[ index * this.itemSize + 2 ];
-
- }
-
- setZ( index, z ) {
-
- this.array[ index * this.itemSize + 2 ] = z;
-
- return this;
-
- }
-
- getW( index ) {
-
- return this.array[ index * this.itemSize + 3 ];
-
- }
-
- setW( index, w ) {
-
- this.array[ index * this.itemSize + 3 ] = w;
-
- return this;
-
- }
-
- setXY( index, x, y ) {
-
- index *= this.itemSize;
-
- this.array[ index + 0 ] = x;
- this.array[ index + 1 ] = y;
-
- return this;
-
- }
-
- setXYZ( index, x, y, z ) {
-
- index *= this.itemSize;
-
- this.array[ index + 0 ] = x;
- this.array[ index + 1 ] = y;
- this.array[ index + 2 ] = z;
-
- return this;
-
- }
-
- setXYZW( index, x, y, z, w ) {
-
- index *= this.itemSize;
-
- this.array[ index + 0 ] = x;
- this.array[ index + 1 ] = y;
- this.array[ index + 2 ] = z;
- this.array[ index + 3 ] = w;
-
- return this;
-
- }
-
- onUpload( callback ) {
-
- this.onUploadCallback = callback;
-
- return this;
-
- }
-
- clone() {
-
- return new this.constructor( this.array, this.itemSize ).copy( this );
-
- }
-
- toJSON() {
-
- const data = {
- itemSize: this.itemSize,
- type: this.array.constructor.name,
- array: Array.prototype.slice.call( this.array ),
- normalized: this.normalized
- };
-
- if ( this.name !== '' ) data.name = this.name;
- if ( this.usage !== StaticDrawUsage ) data.usage = this.usage;
- if ( this.updateRange.offset !== 0 || this.updateRange.count !== - 1 ) data.updateRange = this.updateRange;
-
- return data;
-
- }
-
- }
-
- BufferAttribute.prototype.isBufferAttribute = true;
-
- //
-
- class Int8BufferAttribute extends BufferAttribute {
-
- constructor( array, itemSize, normalized ) {
-
- super( new Int8Array( array ), itemSize, normalized );
-
- }
-
- }
-
- class Uint8BufferAttribute extends BufferAttribute {
-
- constructor( array, itemSize, normalized ) {
-
- super( new Uint8Array( array ), itemSize, normalized );
-
- }
-
- }
-
- class Uint8ClampedBufferAttribute extends BufferAttribute {
-
- constructor( array, itemSize, normalized ) {
-
- super( new Uint8ClampedArray( array ), itemSize, normalized );
-
- }
-
- }
-
- class Int16BufferAttribute extends BufferAttribute {
-
- constructor( array, itemSize, normalized ) {
-
- super( new Int16Array( array ), itemSize, normalized );
-
- }
-
- }
-
- class Uint16BufferAttribute extends BufferAttribute {
-
- constructor( array, itemSize, normalized ) {
-
- super( new Uint16Array( array ), itemSize, normalized );
-
- }
-
- }
-
- class Int32BufferAttribute extends BufferAttribute {
-
- constructor( array, itemSize, normalized ) {
-
- super( new Int32Array( array ), itemSize, normalized );
-
- }
-
- }
-
- class Uint32BufferAttribute extends BufferAttribute {
-
- constructor( array, itemSize, normalized ) {
-
- super( new Uint32Array( array ), itemSize, normalized );
-
- }
-
- }
-
- class Float16BufferAttribute extends BufferAttribute {
-
- constructor( array, itemSize, normalized ) {
-
- super( new Uint16Array( array ), itemSize, normalized );
-
- }
-
- }
-
- Float16BufferAttribute.prototype.isFloat16BufferAttribute = true;
-
- class Float32BufferAttribute extends BufferAttribute {
-
- constructor( array, itemSize, normalized ) {
-
- super( new Float32Array( array ), itemSize, normalized );
-
- }
-
- }
-
- class Float64BufferAttribute extends BufferAttribute {
-
- constructor( array, itemSize, normalized ) {
-
- super( new Float64Array( array ), itemSize, normalized );
-
- }
-
- }
-
- function arrayMax( array ) {
-
- if ( array.length === 0 ) return - Infinity;
-
- let max = array[ 0 ];
-
- for ( let i = 1, l = array.length; i < l; ++ i ) {
-
- if ( array[ i ] > max ) max = array[ i ];
-
- }
-
- return max;
-
- }
-
- const TYPED_ARRAYS = {
- Int8Array: Int8Array,
- Uint8Array: Uint8Array,
- Uint8ClampedArray: Uint8ClampedArray,
- Int16Array: Int16Array,
- Uint16Array: Uint16Array,
- Int32Array: Int32Array,
- Uint32Array: Uint32Array,
- Float32Array: Float32Array,
- Float64Array: Float64Array
- };
-
- function getTypedArray( type, buffer ) {
-
- return new TYPED_ARRAYS[ type ]( buffer );
-
- }
-
- let _id = 0;
-
- const _m1 = /*@__PURE__*/ new Matrix4();
- const _obj = /*@__PURE__*/ new Object3D();
- const _offset = /*@__PURE__*/ new Vector3();
- const _box$1 = /*@__PURE__*/ new Box3();
- const _boxMorphTargets = /*@__PURE__*/ new Box3();
- const _vector$8 = /*@__PURE__*/ new Vector3();
-
- class BufferGeometry extends EventDispatcher {
-
- constructor() {
-
- super();
-
- Object.defineProperty( this, 'id', { value: _id ++ } );
-
- this.uuid = generateUUID();
-
- this.name = '';
- this.type = 'BufferGeometry';
-
- this.index = null;
- this.attributes = {};
-
- this.morphAttributes = {};
- this.morphTargetsRelative = false;
-
- this.groups = [];
-
- this.boundingBox = null;
- this.boundingSphere = null;
-
- this.drawRange = { start: 0, count: Infinity };
-
- this.userData = {};
-
- }
-
- getIndex() {
-
- return this.index;
-
- }
-
- setIndex( index ) {
-
- if ( Array.isArray( index ) ) {
-
- this.index = new ( arrayMax( index ) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute )( index, 1 );
-
- } else {
-
- this.index = index;
-
- }
-
- return this;
-
- }
-
- getAttribute( name ) {
-
- return this.attributes[ name ];
-
- }
-
- setAttribute( name, attribute ) {
-
- this.attributes[ name ] = attribute;
-
- return this;
-
- }
-
- deleteAttribute( name ) {
-
- delete this.attributes[ name ];
-
- return this;
-
- }
-
- hasAttribute( name ) {
-
- return this.attributes[ name ] !== undefined;
-
- }
-
- addGroup( start, count, materialIndex = 0 ) {
-
- this.groups.push( {
-
- start: start,
- count: count,
- materialIndex: materialIndex
-
- } );
-
- }
-
- clearGroups() {
-
- this.groups = [];
-
- }
-
- setDrawRange( start, count ) {
-
- this.drawRange.start = start;
- this.drawRange.count = count;
-
- }
-
- applyMatrix4( matrix ) {
-
- const position = this.attributes.position;
-
- if ( position !== undefined ) {
-
- position.applyMatrix4( matrix );
-
- position.needsUpdate = true;
-
- }
-
- const normal = this.attributes.normal;
-
- if ( normal !== undefined ) {
-
- const normalMatrix = new Matrix3().getNormalMatrix( matrix );
-
- normal.applyNormalMatrix( normalMatrix );
-
- normal.needsUpdate = true;
-
- }
-
- const tangent = this.attributes.tangent;
-
- if ( tangent !== undefined ) {
-
- tangent.transformDirection( matrix );
-
- tangent.needsUpdate = true;
-
- }
-
- if ( this.boundingBox !== null ) {
-
- this.computeBoundingBox();
-
- }
-
- if ( this.boundingSphere !== null ) {
-
- this.computeBoundingSphere();
-
- }
-
- return this;
-
- }
-
- applyQuaternion( q ) {
-
- _m1.makeRotationFromQuaternion( q );
-
- this.applyMatrix4( _m1 );
-
- return this;
-
- }
-
- rotateX( angle ) {
-
- // rotate geometry around world x-axis
-
- _m1.makeRotationX( angle );
-
- this.applyMatrix4( _m1 );
-
- return this;
-
- }
-
- rotateY( angle ) {
-
- // rotate geometry around world y-axis
-
- _m1.makeRotationY( angle );
-
- this.applyMatrix4( _m1 );
-
- return this;
-
- }
-
- rotateZ( angle ) {
-
- // rotate geometry around world z-axis
-
- _m1.makeRotationZ( angle );
-
- this.applyMatrix4( _m1 );
-
- return this;
-
- }
-
- translate( x, y, z ) {
-
- // translate geometry
-
- _m1.makeTranslation( x, y, z );
-
- this.applyMatrix4( _m1 );
-
- return this;
-
- }
-
- scale( x, y, z ) {
-
- // scale geometry
-
- _m1.makeScale( x, y, z );
-
- this.applyMatrix4( _m1 );
-
- return this;
-
- }
-
- lookAt( vector ) {
-
- _obj.lookAt( vector );
-
- _obj.updateMatrix();
-
- this.applyMatrix4( _obj.matrix );
-
- return this;
-
- }
-
- center() {
-
- this.computeBoundingBox();
-
- this.boundingBox.getCenter( _offset ).negate();
-
- this.translate( _offset.x, _offset.y, _offset.z );
-
- return this;
-
- }
-
- setFromPoints( points ) {
-
- const position = [];
-
- for ( let i = 0, l = points.length; i < l; i ++ ) {
-
- const point = points[ i ];
- position.push( point.x, point.y, point.z || 0 );
-
- }
-
- this.setAttribute( 'position', new Float32BufferAttribute( position, 3 ) );
-
- return this;
-
- }
-
- computeBoundingBox() {
-
- if ( this.boundingBox === null ) {
-
- this.boundingBox = new Box3();
-
- }
-
- const position = this.attributes.position;
- const morphAttributesPosition = this.morphAttributes.position;
-
- if ( position && position.isGLBufferAttribute ) {
-
- console.error( 'THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".', this );
-
- this.boundingBox.set(
- new Vector3( - Infinity, - Infinity, - Infinity ),
- new Vector3( + Infinity, + Infinity, + Infinity )
- );
-
- return;
-
- }
-
- if ( position !== undefined ) {
-
- this.boundingBox.setFromBufferAttribute( position );
-
- // process morph attributes if present
-
- if ( morphAttributesPosition ) {
-
- for ( let i = 0, il = morphAttributesPosition.length; i < il; i ++ ) {
-
- const morphAttribute = morphAttributesPosition[ i ];
- _box$1.setFromBufferAttribute( morphAttribute );
-
- if ( this.morphTargetsRelative ) {
-
- _vector$8.addVectors( this.boundingBox.min, _box$1.min );
- this.boundingBox.expandByPoint( _vector$8 );
-
- _vector$8.addVectors( this.boundingBox.max, _box$1.max );
- this.boundingBox.expandByPoint( _vector$8 );
-
- } else {
-
- this.boundingBox.expandByPoint( _box$1.min );
- this.boundingBox.expandByPoint( _box$1.max );
-
- }
-
- }
-
- }
-
- } else {
-
- this.boundingBox.makeEmpty();
-
- }
-
- if ( isNaN( this.boundingBox.min.x ) || isNaN( this.boundingBox.min.y ) || isNaN( this.boundingBox.min.z ) ) {
-
- console.error( 'THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.', this );
-
- }
-
- }
-
- computeBoundingSphere() {
-
- if ( this.boundingSphere === null ) {
-
- this.boundingSphere = new Sphere();
-
- }
-
- const position = this.attributes.position;
- const morphAttributesPosition = this.morphAttributes.position;
-
- if ( position && position.isGLBufferAttribute ) {
-
- console.error( 'THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere. Alternatively set "mesh.frustumCulled" to "false".', this );
-
- this.boundingSphere.set( new Vector3(), Infinity );
-
- return;
-
- }
-
- if ( position ) {
-
- // first, find the center of the bounding sphere
-
- const center = this.boundingSphere.center;
-
- _box$1.setFromBufferAttribute( position );
-
- // process morph attributes if present
-
- if ( morphAttributesPosition ) {
-
- for ( let i = 0, il = morphAttributesPosition.length; i < il; i ++ ) {
-
- const morphAttribute = morphAttributesPosition[ i ];
- _boxMorphTargets.setFromBufferAttribute( morphAttribute );
-
- if ( this.morphTargetsRelative ) {
-
- _vector$8.addVectors( _box$1.min, _boxMorphTargets.min );
- _box$1.expandByPoint( _vector$8 );
-
- _vector$8.addVectors( _box$1.max, _boxMorphTargets.max );
- _box$1.expandByPoint( _vector$8 );
-
- } else {
-
- _box$1.expandByPoint( _boxMorphTargets.min );
- _box$1.expandByPoint( _boxMorphTargets.max );
-
- }
-
- }
-
- }
-
- _box$1.getCenter( center );
-
- // second, try to find a boundingSphere with a radius smaller than the
- // boundingSphere of the boundingBox: sqrt(3) smaller in the best case
-
- let maxRadiusSq = 0;
-
- for ( let i = 0, il = position.count; i < il; i ++ ) {
-
- _vector$8.fromBufferAttribute( position, i );
-
- maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector$8 ) );
-
- }
-
- // process morph attributes if present
-
- if ( morphAttributesPosition ) {
-
- for ( let i = 0, il = morphAttributesPosition.length; i < il; i ++ ) {
-
- const morphAttribute = morphAttributesPosition[ i ];
- const morphTargetsRelative = this.morphTargetsRelative;
-
- for ( let j = 0, jl = morphAttribute.count; j < jl; j ++ ) {
-
- _vector$8.fromBufferAttribute( morphAttribute, j );
-
- if ( morphTargetsRelative ) {
-
- _offset.fromBufferAttribute( position, j );
- _vector$8.add( _offset );
-
- }
-
- maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector$8 ) );
-
- }
-
- }
-
- }
-
- this.boundingSphere.radius = Math.sqrt( maxRadiusSq );
-
- if ( isNaN( this.boundingSphere.radius ) ) {
-
- console.error( 'THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.', this );
-
- }
-
- }
-
- }
-
- computeTangents() {
-
- const index = this.index;
- const attributes = this.attributes;
-
- // based on http://www.terathon.com/code/tangent.html
- // (per vertex tangents)
-
- if ( index === null ||
- attributes.position === undefined ||
- attributes.normal === undefined ||
- attributes.uv === undefined ) {
-
- console.error( 'THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)' );
- return;
-
- }
-
- const indices = index.array;
- const positions = attributes.position.array;
- const normals = attributes.normal.array;
- const uvs = attributes.uv.array;
-
- const nVertices = positions.length / 3;
-
- if ( attributes.tangent === undefined ) {
-
- this.setAttribute( 'tangent', new BufferAttribute( new Float32Array( 4 * nVertices ), 4 ) );
-
- }
-
- const tangents = attributes.tangent.array;
-
- const tan1 = [], tan2 = [];
-
- for ( let i = 0; i < nVertices; i ++ ) {
-
- tan1[ i ] = new Vector3();
- tan2[ i ] = new Vector3();
-
- }
-
- const vA = new Vector3(),
- vB = new Vector3(),
- vC = new Vector3(),
-
- uvA = new Vector2(),
- uvB = new Vector2(),
- uvC = new Vector2(),
-
- sdir = new Vector3(),
- tdir = new Vector3();
-
- function handleTriangle( a, b, c ) {
-
- vA.fromArray( positions, a * 3 );
- vB.fromArray( positions, b * 3 );
- vC.fromArray( positions, c * 3 );
-
- uvA.fromArray( uvs, a * 2 );
- uvB.fromArray( uvs, b * 2 );
- uvC.fromArray( uvs, c * 2 );
-
- vB.sub( vA );
- vC.sub( vA );
-
- uvB.sub( uvA );
- uvC.sub( uvA );
-
- const r = 1.0 / ( uvB.x * uvC.y - uvC.x * uvB.y );
-
- // silently ignore degenerate uv triangles having coincident or colinear vertices
-
- if ( ! isFinite( r ) ) return;
-
- sdir.copy( vB ).multiplyScalar( uvC.y ).addScaledVector( vC, - uvB.y ).multiplyScalar( r );
- tdir.copy( vC ).multiplyScalar( uvB.x ).addScaledVector( vB, - uvC.x ).multiplyScalar( r );
-
- tan1[ a ].add( sdir );
- tan1[ b ].add( sdir );
- tan1[ c ].add( sdir );
-
- tan2[ a ].add( tdir );
- tan2[ b ].add( tdir );
- tan2[ c ].add( tdir );
-
- }
-
- let groups = this.groups;
-
- if ( groups.length === 0 ) {
-
- groups = [ {
- start: 0,
- count: indices.length
- } ];
-
- }
-
- for ( let i = 0, il = groups.length; i < il; ++ i ) {
-
- const group = groups[ i ];
-
- const start = group.start;
- const count = group.count;
-
- for ( let j = start, jl = start + count; j < jl; j += 3 ) {
-
- handleTriangle(
- indices[ j + 0 ],
- indices[ j + 1 ],
- indices[ j + 2 ]
- );
-
- }
-
- }
-
- const tmp = new Vector3(), tmp2 = new Vector3();
- const n = new Vector3(), n2 = new Vector3();
-
- function handleVertex( v ) {
-
- n.fromArray( normals, v * 3 );
- n2.copy( n );
-
- const t = tan1[ v ];
-
- // Gram-Schmidt orthogonalize
-
- tmp.copy( t );
- tmp.sub( n.multiplyScalar( n.dot( t ) ) ).normalize();
-
- // Calculate handedness
-
- tmp2.crossVectors( n2, t );
- const test = tmp2.dot( tan2[ v ] );
- const w = ( test < 0.0 ) ? - 1.0 : 1.0;
-
- tangents[ v * 4 ] = tmp.x;
- tangents[ v * 4 + 1 ] = tmp.y;
- tangents[ v * 4 + 2 ] = tmp.z;
- tangents[ v * 4 + 3 ] = w;
-
- }
-
- for ( let i = 0, il = groups.length; i < il; ++ i ) {
-
- const group = groups[ i ];
-
- const start = group.start;
- const count = group.count;
-
- for ( let j = start, jl = start + count; j < jl; j += 3 ) {
-
- handleVertex( indices[ j + 0 ] );
- handleVertex( indices[ j + 1 ] );
- handleVertex( indices[ j + 2 ] );
-
- }
-
- }
-
- }
-
- computeVertexNormals() {
-
- const index = this.index;
- const positionAttribute = this.getAttribute( 'position' );
-
- if ( positionAttribute !== undefined ) {
-
- let normalAttribute = this.getAttribute( 'normal' );
-
- if ( normalAttribute === undefined ) {
-
- normalAttribute = new BufferAttribute( new Float32Array( positionAttribute.count * 3 ), 3 );
- this.setAttribute( 'normal', normalAttribute );
-
- } else {
-
- // reset existing normals to zero
-
- for ( let i = 0, il = normalAttribute.count; i < il; i ++ ) {
-
- normalAttribute.setXYZ( i, 0, 0, 0 );
-
- }
-
- }
-
- const pA = new Vector3(), pB = new Vector3(), pC = new Vector3();
- const nA = new Vector3(), nB = new Vector3(), nC = new Vector3();
- const cb = new Vector3(), ab = new Vector3();
-
- // indexed elements
-
- if ( index ) {
-
- for ( let i = 0, il = index.count; i < il; i += 3 ) {
-
- const vA = index.getX( i + 0 );
- const vB = index.getX( i + 1 );
- const vC = index.getX( i + 2 );
-
- pA.fromBufferAttribute( positionAttribute, vA );
- pB.fromBufferAttribute( positionAttribute, vB );
- pC.fromBufferAttribute( positionAttribute, vC );
-
- cb.subVectors( pC, pB );
- ab.subVectors( pA, pB );
- cb.cross( ab );
-
- nA.fromBufferAttribute( normalAttribute, vA );
- nB.fromBufferAttribute( normalAttribute, vB );
- nC.fromBufferAttribute( normalAttribute, vC );
-
- nA.add( cb );
- nB.add( cb );
- nC.add( cb );
-
- normalAttribute.setXYZ( vA, nA.x, nA.y, nA.z );
- normalAttribute.setXYZ( vB, nB.x, nB.y, nB.z );
- normalAttribute.setXYZ( vC, nC.x, nC.y, nC.z );
-
- }
-
- } else {
-
- // non-indexed elements (unconnected triangle soup)
-
- for ( let i = 0, il = positionAttribute.count; i < il; i += 3 ) {
-
- pA.fromBufferAttribute( positionAttribute, i + 0 );
- pB.fromBufferAttribute( positionAttribute, i + 1 );
- pC.fromBufferAttribute( positionAttribute, i + 2 );
-
- cb.subVectors( pC, pB );
- ab.subVectors( pA, pB );
- cb.cross( ab );
-
- normalAttribute.setXYZ( i + 0, cb.x, cb.y, cb.z );
- normalAttribute.setXYZ( i + 1, cb.x, cb.y, cb.z );
- normalAttribute.setXYZ( i + 2, cb.x, cb.y, cb.z );
-
- }
-
- }
-
- this.normalizeNormals();
-
- normalAttribute.needsUpdate = true;
-
- }
-
- }
-
- merge( geometry, offset ) {
-
- if ( ! ( geometry && geometry.isBufferGeometry ) ) {
-
- console.error( 'THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.', geometry );
- return;
-
- }
-
- if ( offset === undefined ) {
-
- offset = 0;
-
- console.warn(
- 'THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. '
- + 'Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge.'
- );
-
- }
-
- const attributes = this.attributes;
-
- for ( const key in attributes ) {
-
- if ( geometry.attributes[ key ] === undefined ) continue;
-
- const attribute1 = attributes[ key ];
- const attributeArray1 = attribute1.array;
-
- const attribute2 = geometry.attributes[ key ];
- const attributeArray2 = attribute2.array;
-
- const attributeOffset = attribute2.itemSize * offset;
- const length = Math.min( attributeArray2.length, attributeArray1.length - attributeOffset );
-
- for ( let i = 0, j = attributeOffset; i < length; i ++, j ++ ) {
-
- attributeArray1[ j ] = attributeArray2[ i ];
-
- }
-
- }
-
- return this;
-
- }
-
- normalizeNormals() {
-
- const normals = this.attributes.normal;
-
- for ( let i = 0, il = normals.count; i < il; i ++ ) {
-
- _vector$8.fromBufferAttribute( normals, i );
-
- _vector$8.normalize();
-
- normals.setXYZ( i, _vector$8.x, _vector$8.y, _vector$8.z );
-
- }
-
- }
-
- toNonIndexed() {
-
- function convertBufferAttribute( attribute, indices ) {
-
- const array = attribute.array;
- const itemSize = attribute.itemSize;
- const normalized = attribute.normalized;
-
- const array2 = new array.constructor( indices.length * itemSize );
-
- let index = 0, index2 = 0;
-
- for ( let i = 0, l = indices.length; i < l; i ++ ) {
-
- if ( attribute.isInterleavedBufferAttribute ) {
-
- index = indices[ i ] * attribute.data.stride + attribute.offset;
-
- } else {
-
- index = indices[ i ] * itemSize;
-
- }
-
- for ( let j = 0; j < itemSize; j ++ ) {
-
- array2[ index2 ++ ] = array[ index ++ ];
-
- }
-
- }
-
- return new BufferAttribute( array2, itemSize, normalized );
-
- }
-
- //
-
- if ( this.index === null ) {
-
- console.warn( 'THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed.' );
- return this;
-
- }
-
- const geometry2 = new BufferGeometry();
-
- const indices = this.index.array;
- const attributes = this.attributes;
-
- // attributes
-
- for ( const name in attributes ) {
-
- const attribute = attributes[ name ];
-
- const newAttribute = convertBufferAttribute( attribute, indices );
-
- geometry2.setAttribute( name, newAttribute );
-
- }
-
- // morph attributes
-
- const morphAttributes = this.morphAttributes;
-
- for ( const name in morphAttributes ) {
-
- const morphArray = [];
- const morphAttribute = morphAttributes[ name ]; // morphAttribute: array of Float32BufferAttributes
-
- for ( let i = 0, il = morphAttribute.length; i < il; i ++ ) {
-
- const attribute = morphAttribute[ i ];
-
- const newAttribute = convertBufferAttribute( attribute, indices );
-
- morphArray.push( newAttribute );
-
- }
-
- geometry2.morphAttributes[ name ] = morphArray;
-
- }
-
- geometry2.morphTargetsRelative = this.morphTargetsRelative;
-
- // groups
-
- const groups = this.groups;
-
- for ( let i = 0, l = groups.length; i < l; i ++ ) {
-
- const group = groups[ i ];
- geometry2.addGroup( group.start, group.count, group.materialIndex );
-
- }
-
- return geometry2;
-
- }
-
- toJSON() {
-
- const data = {
- metadata: {
- version: 4.5,
- type: 'BufferGeometry',
- generator: 'BufferGeometry.toJSON'
- }
- };
-
- // standard BufferGeometry serialization
-
- data.uuid = this.uuid;
- data.type = this.type;
- if ( this.name !== '' ) data.name = this.name;
- if ( Object.keys( this.userData ).length > 0 ) data.userData = this.userData;
-
- if ( this.parameters !== undefined ) {
-
- const parameters = this.parameters;
-
- for ( const key in parameters ) {
-
- if ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ];
-
- }
-
- return data;
-
- }
-
- // for simplicity the code assumes attributes are not shared across geometries, see #15811
-
- data.data = { attributes: {} };
-
- const index = this.index;
-
- if ( index !== null ) {
-
- data.data.index = {
- type: index.array.constructor.name,
- array: Array.prototype.slice.call( index.array )
- };
-
- }
-
- const attributes = this.attributes;
-
- for ( const key in attributes ) {
-
- const attribute = attributes[ key ];
-
- data.data.attributes[ key ] = attribute.toJSON( data.data );
-
- }
-
- const morphAttributes = {};
- let hasMorphAttributes = false;
-
- for ( const key in this.morphAttributes ) {
-
- const attributeArray = this.morphAttributes[ key ];
-
- const array = [];
-
- for ( let i = 0, il = attributeArray.length; i < il; i ++ ) {
-
- const attribute = attributeArray[ i ];
-
- array.push( attribute.toJSON( data.data ) );
-
- }
-
- if ( array.length > 0 ) {
-
- morphAttributes[ key ] = array;
-
- hasMorphAttributes = true;
-
- }
-
- }
-
- if ( hasMorphAttributes ) {
-
- data.data.morphAttributes = morphAttributes;
- data.data.morphTargetsRelative = this.morphTargetsRelative;
-
- }
-
- const groups = this.groups;
-
- if ( groups.length > 0 ) {
-
- data.data.groups = JSON.parse( JSON.stringify( groups ) );
-
- }
-
- const boundingSphere = this.boundingSphere;
-
- if ( boundingSphere !== null ) {
-
- data.data.boundingSphere = {
- center: boundingSphere.center.toArray(),
- radius: boundingSphere.radius
- };
-
- }
-
- return data;
-
- }
-
- clone() {
-
- /*
- // Handle primitives
-
- const parameters = this.parameters;
-
- if ( parameters !== undefined ) {
-
- const values = [];
-
- for ( const key in parameters ) {
-
- values.push( parameters[ key ] );
-
- }
-
- const geometry = Object.create( this.constructor.prototype );
- this.constructor.apply( geometry, values );
- return geometry;
-
- }
-
- return new this.constructor().copy( this );
- */
-
- return new BufferGeometry().copy( this );
-
- }
-
- copy( source ) {
-
- // reset
-
- this.index = null;
- this.attributes = {};
- this.morphAttributes = {};
- this.groups = [];
- this.boundingBox = null;
- this.boundingSphere = null;
-
- // used for storing cloned, shared data
-
- const data = {};
-
- // name
-
- this.name = source.name;
-
- // index
-
- const index = source.index;
-
- if ( index !== null ) {
-
- this.setIndex( index.clone( data ) );
-
- }
-
- // attributes
-
- const attributes = source.attributes;
-
- for ( const name in attributes ) {
-
- const attribute = attributes[ name ];
- this.setAttribute( name, attribute.clone( data ) );
-
- }
-
- // morph attributes
-
- const morphAttributes = source.morphAttributes;
-
- for ( const name in morphAttributes ) {
-
- const array = [];
- const morphAttribute = morphAttributes[ name ]; // morphAttribute: array of Float32BufferAttributes
-
- for ( let i = 0, l = morphAttribute.length; i < l; i ++ ) {
-
- array.push( morphAttribute[ i ].clone( data ) );
-
- }
-
- this.morphAttributes[ name ] = array;
-
- }
-
- this.morphTargetsRelative = source.morphTargetsRelative;
-
- // groups
-
- const groups = source.groups;
-
- for ( let i = 0, l = groups.length; i < l; i ++ ) {
-
- const group = groups[ i ];
- this.addGroup( group.start, group.count, group.materialIndex );
-
- }
-
- // bounding box
-
- const boundingBox = source.boundingBox;
-
- if ( boundingBox !== null ) {
-
- this.boundingBox = boundingBox.clone();
-
- }
-
- // bounding sphere
-
- const boundingSphere = source.boundingSphere;
-
- if ( boundingSphere !== null ) {
-
- this.boundingSphere = boundingSphere.clone();
-
- }
-
- // draw range
-
- this.drawRange.start = source.drawRange.start;
- this.drawRange.count = source.drawRange.count;
-
- // user data
-
- this.userData = source.userData;
-
- return this;
-
- }
-
- dispose() {
-
- this.dispatchEvent( { type: 'dispose' } );
-
- }
-
- }
-
- BufferGeometry.prototype.isBufferGeometry = true;
-
- const _inverseMatrix$2 = /*@__PURE__*/ new Matrix4();
- const _ray$2 = /*@__PURE__*/ new Ray();
- const _sphere$3 = /*@__PURE__*/ new Sphere();
-
- const _vA$1 = /*@__PURE__*/ new Vector3();
- const _vB$1 = /*@__PURE__*/ new Vector3();
- const _vC$1 = /*@__PURE__*/ new Vector3();
-
- const _tempA = /*@__PURE__*/ new Vector3();
- const _tempB = /*@__PURE__*/ new Vector3();
- const _tempC = /*@__PURE__*/ new Vector3();
-
- const _morphA = /*@__PURE__*/ new Vector3();
- const _morphB = /*@__PURE__*/ new Vector3();
- const _morphC = /*@__PURE__*/ new Vector3();
-
- const _uvA$1 = /*@__PURE__*/ new Vector2();
- const _uvB$1 = /*@__PURE__*/ new Vector2();
- const _uvC$1 = /*@__PURE__*/ new Vector2();
-
- const _intersectionPoint = /*@__PURE__*/ new Vector3();
- const _intersectionPointWorld = /*@__PURE__*/ new Vector3();
-
- class Mesh extends Object3D {
-
- constructor( geometry = new BufferGeometry(), material = new MeshBasicMaterial() ) {
-
- super();
-
- this.type = 'Mesh';
-
- this.geometry = geometry;
- this.material = material;
-
- this.updateMorphTargets();
-
- }
-
- copy( source ) {
-
- super.copy( source );
-
- if ( source.morphTargetInfluences !== undefined ) {
-
- this.morphTargetInfluences = source.morphTargetInfluences.slice();
-
- }
-
- if ( source.morphTargetDictionary !== undefined ) {
-
- this.morphTargetDictionary = Object.assign( {}, source.morphTargetDictionary );
-
- }
-
- this.material = source.material;
- this.geometry = source.geometry;
-
- return this;
-
- }
-
- updateMorphTargets() {
-
- const geometry = this.geometry;
-
- if ( geometry.isBufferGeometry ) {
-
- const morphAttributes = geometry.morphAttributes;
- const keys = Object.keys( morphAttributes );
-
- if ( keys.length > 0 ) {
-
- const morphAttribute = morphAttributes[ keys[ 0 ] ];
-
- if ( morphAttribute !== undefined ) {
-
- this.morphTargetInfluences = [];
- this.morphTargetDictionary = {};
-
- for ( let m = 0, ml = morphAttribute.length; m < ml; m ++ ) {
-
- const name = morphAttribute[ m ].name || String( m );
-
- this.morphTargetInfluences.push( 0 );
- this.morphTargetDictionary[ name ] = m;
-
- }
-
- }
-
- }
-
- } else {
-
- const morphTargets = geometry.morphTargets;
-
- if ( morphTargets !== undefined && morphTargets.length > 0 ) {
-
- console.error( 'THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.' );
-
- }
-
- }
-
- }
-
- raycast( raycaster, intersects ) {
-
- const geometry = this.geometry;
- const material = this.material;
- const matrixWorld = this.matrixWorld;
-
- if ( material === undefined ) return;
-
- // Checking boundingSphere distance to ray
-
- if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();
-
- _sphere$3.copy( geometry.boundingSphere );
- _sphere$3.applyMatrix4( matrixWorld );
-
- if ( raycaster.ray.intersectsSphere( _sphere$3 ) === false ) return;
-
- //
-
- _inverseMatrix$2.copy( matrixWorld ).invert();
- _ray$2.copy( raycaster.ray ).applyMatrix4( _inverseMatrix$2 );
-
- // Check boundingBox before continuing
-
- if ( geometry.boundingBox !== null ) {
-
- if ( _ray$2.intersectsBox( geometry.boundingBox ) === false ) return;
-
- }
-
- let intersection;
-
- if ( geometry.isBufferGeometry ) {
-
- const index = geometry.index;
- const position = geometry.attributes.position;
- const morphPosition = geometry.morphAttributes.position;
- const morphTargetsRelative = geometry.morphTargetsRelative;
- const uv = geometry.attributes.uv;
- const uv2 = geometry.attributes.uv2;
- const groups = geometry.groups;
- const drawRange = geometry.drawRange;
-
- if ( index !== null ) {
-
- // indexed buffer geometry
-
- if ( Array.isArray( material ) ) {
-
- for ( let i = 0, il = groups.length; i < il; i ++ ) {
-
- const group = groups[ i ];
- const groupMaterial = material[ group.materialIndex ];
-
- const start = Math.max( group.start, drawRange.start );
- const end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) );
-
- for ( let j = start, jl = end; j < jl; j += 3 ) {
-
- const a = index.getX( j );
- const b = index.getX( j + 1 );
- const c = index.getX( j + 2 );
-
- intersection = checkBufferGeometryIntersection( this, groupMaterial, raycaster, _ray$2, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c );
-
- if ( intersection ) {
-
- intersection.faceIndex = Math.floor( j / 3 ); // triangle number in indexed buffer semantics
- intersection.face.materialIndex = group.materialIndex;
- intersects.push( intersection );
-
- }
-
- }
-
- }
-
- } else {
-
- const start = Math.max( 0, drawRange.start );
- const end = Math.min( index.count, ( drawRange.start + drawRange.count ) );
-
- for ( let i = start, il = end; i < il; i += 3 ) {
-
- const a = index.getX( i );
- const b = index.getX( i + 1 );
- const c = index.getX( i + 2 );
-
- intersection = checkBufferGeometryIntersection( this, material, raycaster, _ray$2, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c );
-
- if ( intersection ) {
-
- intersection.faceIndex = Math.floor( i / 3 ); // triangle number in indexed buffer semantics
- intersects.push( intersection );
-
- }
-
- }
-
- }
-
- } else if ( position !== undefined ) {
-
- // non-indexed buffer geometry
-
- if ( Array.isArray( material ) ) {
-
- for ( let i = 0, il = groups.length; i < il; i ++ ) {
-
- const group = groups[ i ];
- const groupMaterial = material[ group.materialIndex ];
-
- const start = Math.max( group.start, drawRange.start );
- const end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) );
-
- for ( let j = start, jl = end; j < jl; j += 3 ) {
-
- const a = j;
- const b = j + 1;
- const c = j + 2;
-
- intersection = checkBufferGeometryIntersection( this, groupMaterial, raycaster, _ray$2, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c );
-
- if ( intersection ) {
-
- intersection.faceIndex = Math.floor( j / 3 ); // triangle number in non-indexed buffer semantics
- intersection.face.materialIndex = group.materialIndex;
- intersects.push( intersection );
-
- }
-
- }
-
- }
-
- } else {
-
- const start = Math.max( 0, drawRange.start );
- const end = Math.min( position.count, ( drawRange.start + drawRange.count ) );
-
- for ( let i = start, il = end; i < il; i += 3 ) {
-
- const a = i;
- const b = i + 1;
- const c = i + 2;
-
- intersection = checkBufferGeometryIntersection( this, material, raycaster, _ray$2, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c );
-
- if ( intersection ) {
-
- intersection.faceIndex = Math.floor( i / 3 ); // triangle number in non-indexed buffer semantics
- intersects.push( intersection );
-
- }
-
- }
-
- }
-
- }
-
- } else if ( geometry.isGeometry ) {
-
- console.error( 'THREE.Mesh.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.' );
-
- }
-
- }
-
- }
-
- Mesh.prototype.isMesh = true;
-
- function checkIntersection( object, material, raycaster, ray, pA, pB, pC, point ) {
-
- let intersect;
-
- if ( material.side === BackSide ) {
-
- intersect = ray.intersectTriangle( pC, pB, pA, true, point );
-
- } else {
-
- intersect = ray.intersectTriangle( pA, pB, pC, material.side !== DoubleSide, point );
-
- }
-
- if ( intersect === null ) return null;
-
- _intersectionPointWorld.copy( point );
- _intersectionPointWorld.applyMatrix4( object.matrixWorld );
-
- const distance = raycaster.ray.origin.distanceTo( _intersectionPointWorld );
-
- if ( distance < raycaster.near || distance > raycaster.far ) return null;
-
- return {
- distance: distance,
- point: _intersectionPointWorld.clone(),
- object: object
- };
-
- }
-
- function checkBufferGeometryIntersection( object, material, raycaster, ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c ) {
-
- _vA$1.fromBufferAttribute( position, a );
- _vB$1.fromBufferAttribute( position, b );
- _vC$1.fromBufferAttribute( position, c );
-
- const morphInfluences = object.morphTargetInfluences;
-
- if ( morphPosition && morphInfluences ) {
-
- _morphA.set( 0, 0, 0 );
- _morphB.set( 0, 0, 0 );
- _morphC.set( 0, 0, 0 );
-
- for ( let i = 0, il = morphPosition.length; i < il; i ++ ) {
-
- const influence = morphInfluences[ i ];
- const morphAttribute = morphPosition[ i ];
-
- if ( influence === 0 ) continue;
-
- _tempA.fromBufferAttribute( morphAttribute, a );
- _tempB.fromBufferAttribute( morphAttribute, b );
- _tempC.fromBufferAttribute( morphAttribute, c );
-
- if ( morphTargetsRelative ) {
-
- _morphA.addScaledVector( _tempA, influence );
- _morphB.addScaledVector( _tempB, influence );
- _morphC.addScaledVector( _tempC, influence );
-
- } else {
-
- _morphA.addScaledVector( _tempA.sub( _vA$1 ), influence );
- _morphB.addScaledVector( _tempB.sub( _vB$1 ), influence );
- _morphC.addScaledVector( _tempC.sub( _vC$1 ), influence );
-
- }
-
- }
-
- _vA$1.add( _morphA );
- _vB$1.add( _morphB );
- _vC$1.add( _morphC );
-
- }
-
- if ( object.isSkinnedMesh ) {
-
- object.boneTransform( a, _vA$1 );
- object.boneTransform( b, _vB$1 );
- object.boneTransform( c, _vC$1 );
-
- }
-
- const intersection = checkIntersection( object, material, raycaster, ray, _vA$1, _vB$1, _vC$1, _intersectionPoint );
-
- if ( intersection ) {
-
- if ( uv ) {
-
- _uvA$1.fromBufferAttribute( uv, a );
- _uvB$1.fromBufferAttribute( uv, b );
- _uvC$1.fromBufferAttribute( uv, c );
-
- intersection.uv = Triangle.getUV( _intersectionPoint, _vA$1, _vB$1, _vC$1, _uvA$1, _uvB$1, _uvC$1, new Vector2() );
-
- }
-
- if ( uv2 ) {
-
- _uvA$1.fromBufferAttribute( uv2, a );
- _uvB$1.fromBufferAttribute( uv2, b );
- _uvC$1.fromBufferAttribute( uv2, c );
-
- intersection.uv2 = Triangle.getUV( _intersectionPoint, _vA$1, _vB$1, _vC$1, _uvA$1, _uvB$1, _uvC$1, new Vector2() );
-
- }
-
- const face = {
- a: a,
- b: b,
- c: c,
- normal: new Vector3(),
- materialIndex: 0
- };
-
- Triangle.getNormal( _vA$1, _vB$1, _vC$1, face.normal );
-
- intersection.face = face;
-
- }
-
- return intersection;
-
- }
-
- class BoxGeometry extends BufferGeometry {
-
- constructor( width = 1, height = 1, depth = 1, widthSegments = 1, heightSegments = 1, depthSegments = 1 ) {
-
- super();
-
- this.type = 'BoxGeometry';
-
- this.parameters = {
- width: width,
- height: height,
- depth: depth,
- widthSegments: widthSegments,
- heightSegments: heightSegments,
- depthSegments: depthSegments
- };
-
- const scope = this;
-
- // segments
-
- widthSegments = Math.floor( widthSegments );
- heightSegments = Math.floor( heightSegments );
- depthSegments = Math.floor( depthSegments );
-
- // buffers
-
- const indices = [];
- const vertices = [];
- const normals = [];
- const uvs = [];
-
- // helper variables
-
- let numberOfVertices = 0;
- let groupStart = 0;
-
- // build each side of the box geometry
-
- buildPlane( 'z', 'y', 'x', - 1, - 1, depth, height, width, depthSegments, heightSegments, 0 ); // px
- buildPlane( 'z', 'y', 'x', 1, - 1, depth, height, - width, depthSegments, heightSegments, 1 ); // nx
- buildPlane( 'x', 'z', 'y', 1, 1, width, depth, height, widthSegments, depthSegments, 2 ); // py
- buildPlane( 'x', 'z', 'y', 1, - 1, width, depth, - height, widthSegments, depthSegments, 3 ); // ny
- buildPlane( 'x', 'y', 'z', 1, - 1, width, height, depth, widthSegments, heightSegments, 4 ); // pz
- buildPlane( 'x', 'y', 'z', - 1, - 1, width, height, - depth, widthSegments, heightSegments, 5 ); // nz
-
- // build geometry
-
- this.setIndex( indices );
- this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
-
- function buildPlane( u, v, w, udir, vdir, width, height, depth, gridX, gridY, materialIndex ) {
-
- const segmentWidth = width / gridX;
- const segmentHeight = height / gridY;
-
- const widthHalf = width / 2;
- const heightHalf = height / 2;
- const depthHalf = depth / 2;
-
- const gridX1 = gridX + 1;
- const gridY1 = gridY + 1;
-
- let vertexCounter = 0;
- let groupCount = 0;
-
- const vector = new Vector3();
-
- // generate vertices, normals and uvs
-
- for ( let iy = 0; iy < gridY1; iy ++ ) {
-
- const y = iy * segmentHeight - heightHalf;
-
- for ( let ix = 0; ix < gridX1; ix ++ ) {
-
- const x = ix * segmentWidth - widthHalf;
-
- // set values to correct vector component
-
- vector[ u ] = x * udir;
- vector[ v ] = y * vdir;
- vector[ w ] = depthHalf;
-
- // now apply vector to vertex buffer
-
- vertices.push( vector.x, vector.y, vector.z );
-
- // set values to correct vector component
-
- vector[ u ] = 0;
- vector[ v ] = 0;
- vector[ w ] = depth > 0 ? 1 : - 1;
-
- // now apply vector to normal buffer
-
- normals.push( vector.x, vector.y, vector.z );
-
- // uvs
-
- uvs.push( ix / gridX );
- uvs.push( 1 - ( iy / gridY ) );
-
- // counters
-
- vertexCounter += 1;
-
- }
-
- }
-
- // indices
-
- // 1. you need three indices to draw a single face
- // 2. a single segment consists of two faces
- // 3. so we need to generate six (2*3) indices per segment
-
- for ( let iy = 0; iy < gridY; iy ++ ) {
-
- for ( let ix = 0; ix < gridX; ix ++ ) {
-
- const a = numberOfVertices + ix + gridX1 * iy;
- const b = numberOfVertices + ix + gridX1 * ( iy + 1 );
- const c = numberOfVertices + ( ix + 1 ) + gridX1 * ( iy + 1 );
- const d = numberOfVertices + ( ix + 1 ) + gridX1 * iy;
-
- // faces
-
- indices.push( a, b, d );
- indices.push( b, c, d );
-
- // increase counter
-
- groupCount += 6;
-
- }
-
- }
-
- // add a group to the geometry. this will ensure multi material support
-
- scope.addGroup( groupStart, groupCount, materialIndex );
-
- // calculate new start value for groups
-
- groupStart += groupCount;
-
- // update total number of vertices
-
- numberOfVertices += vertexCounter;
-
- }
-
- }
-
- static fromJSON( data ) {
-
- return new BoxGeometry( data.width, data.height, data.depth, data.widthSegments, data.heightSegments, data.depthSegments );
-
- }
-
- }
-
- /**
- * Uniform Utilities
- */
-
- function cloneUniforms( src ) {
-
- const dst = {};
-
- for ( const u in src ) {
-
- dst[ u ] = {};
-
- for ( const p in src[ u ] ) {
-
- const property = src[ u ][ p ];
-
- if ( property && ( property.isColor ||
- property.isMatrix3 || property.isMatrix4 ||
- property.isVector2 || property.isVector3 || property.isVector4 ||
- property.isTexture || property.isQuaternion ) ) {
-
- dst[ u ][ p ] = property.clone();
-
- } else if ( Array.isArray( property ) ) {
-
- dst[ u ][ p ] = property.slice();
-
- } else {
-
- dst[ u ][ p ] = property;
-
- }
-
- }
-
- }
-
- return dst;
-
- }
-
- function mergeUniforms( uniforms ) {
-
- const merged = {};
-
- for ( let u = 0; u < uniforms.length; u ++ ) {
-
- const tmp = cloneUniforms( uniforms[ u ] );
-
- for ( const p in tmp ) {
-
- merged[ p ] = tmp[ p ];
-
- }
-
- }
-
- return merged;
-
- }
-
- // Legacy
-
- const UniformsUtils = { clone: cloneUniforms, merge: mergeUniforms };
-
- var default_vertex = "void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}";
-
- var default_fragment = "void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}";
-
- /**
- * parameters = {
- * defines: { "label" : "value" },
- * uniforms: { "parameter1": { value: 1.0 }, "parameter2": { value2: 2 } },
- *
- * fragmentShader: <string>,
- * vertexShader: <string>,
- *
- * wireframe: <boolean>,
- * wireframeLinewidth: <float>,
- *
- * lights: <bool>
- * }
- */
-
- class ShaderMaterial extends Material {
-
- constructor( parameters ) {
-
- super();
-
- this.type = 'ShaderMaterial';
-
- this.defines = {};
- this.uniforms = {};
-
- this.vertexShader = default_vertex;
- this.fragmentShader = default_fragment;
-
- this.linewidth = 1;
-
- this.wireframe = false;
- this.wireframeLinewidth = 1;
-
- this.fog = false; // set to use scene fog
- this.lights = false; // set to use scene lights
- this.clipping = false; // set to use user-defined clipping planes
-
- this.extensions = {
- derivatives: false, // set to use derivatives
- fragDepth: false, // set to use fragment depth values
- drawBuffers: false, // set to use draw buffers
- shaderTextureLOD: false // set to use shader texture LOD
- };
-
- // When rendered geometry doesn't include these attributes but the material does,
- // use these default values in WebGL. This avoids errors when buffer data is missing.
- this.defaultAttributeValues = {
- 'color': [ 1, 1, 1 ],
- 'uv': [ 0, 0 ],
- 'uv2': [ 0, 0 ]
- };
-
- this.index0AttributeName = undefined;
- this.uniformsNeedUpdate = false;
-
- this.glslVersion = null;
-
- if ( parameters !== undefined ) {
-
- if ( parameters.attributes !== undefined ) {
-
- console.error( 'THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead.' );
-
- }
-
- this.setValues( parameters );
-
- }
-
- }
-
- copy( source ) {
-
- super.copy( source );
-
- this.fragmentShader = source.fragmentShader;
- this.vertexShader = source.vertexShader;
-
- this.uniforms = cloneUniforms( source.uniforms );
-
- this.defines = Object.assign( {}, source.defines );
-
- this.wireframe = source.wireframe;
- this.wireframeLinewidth = source.wireframeLinewidth;
-
- this.lights = source.lights;
- this.clipping = source.clipping;
-
- this.extensions = Object.assign( {}, source.extensions );
-
- this.glslVersion = source.glslVersion;
-
- return this;
-
- }
-
- toJSON( meta ) {
-
- const data = super.toJSON( meta );
-
- data.glslVersion = this.glslVersion;
- data.uniforms = {};
-
- for ( const name in this.uniforms ) {
-
- const uniform = this.uniforms[ name ];
- const value = uniform.value;
-
- if ( value && value.isTexture ) {
-
- data.uniforms[ name ] = {
- type: 't',
- value: value.toJSON( meta ).uuid
- };
-
- } else if ( value && value.isColor ) {
-
- data.uniforms[ name ] = {
- type: 'c',
- value: value.getHex()
- };
-
- } else if ( value && value.isVector2 ) {
-
- data.uniforms[ name ] = {
- type: 'v2',
- value: value.toArray()
- };
-
- } else if ( value && value.isVector3 ) {
-
- data.uniforms[ name ] = {
- type: 'v3',
- value: value.toArray()
- };
-
- } else if ( value && value.isVector4 ) {
-
- data.uniforms[ name ] = {
- type: 'v4',
- value: value.toArray()
- };
-
- } else if ( value && value.isMatrix3 ) {
-
- data.uniforms[ name ] = {
- type: 'm3',
- value: value.toArray()
- };
-
- } else if ( value && value.isMatrix4 ) {
-
- data.uniforms[ name ] = {
- type: 'm4',
- value: value.toArray()
- };
-
- } else {
-
- data.uniforms[ name ] = {
- value: value
- };
-
- // note: the array variants v2v, v3v, v4v, m4v and tv are not supported so far
-
- }
-
- }
-
- if ( Object.keys( this.defines ).length > 0 ) data.defines = this.defines;
-
- data.vertexShader = this.vertexShader;
- data.fragmentShader = this.fragmentShader;
-
- const extensions = {};
-
- for ( const key in this.extensions ) {
-
- if ( this.extensions[ key ] === true ) extensions[ key ] = true;
-
- }
-
- if ( Object.keys( extensions ).length > 0 ) data.extensions = extensions;
-
- return data;
-
- }
-
- }
-
- ShaderMaterial.prototype.isShaderMaterial = true;
-
- class Camera extends Object3D {
-
- constructor() {
-
- super();
-
- this.type = 'Camera';
-
- this.matrixWorldInverse = new Matrix4();
-
- this.projectionMatrix = new Matrix4();
- this.projectionMatrixInverse = new Matrix4();
-
- }
-
- copy( source, recursive ) {
-
- super.copy( source, recursive );
-
- this.matrixWorldInverse.copy( source.matrixWorldInverse );
-
- this.projectionMatrix.copy( source.projectionMatrix );
- this.projectionMatrixInverse.copy( source.projectionMatrixInverse );
-
- return this;
-
- }
-
- getWorldDirection( target ) {
-
- this.updateWorldMatrix( true, false );
-
- const e = this.matrixWorld.elements;
-
- return target.set( - e[ 8 ], - e[ 9 ], - e[ 10 ] ).normalize();
-
- }
-
- updateMatrixWorld( force ) {
-
- super.updateMatrixWorld( force );
-
- this.matrixWorldInverse.copy( this.matrixWorld ).invert();
-
- }
-
- updateWorldMatrix( updateParents, updateChildren ) {
-
- super.updateWorldMatrix( updateParents, updateChildren );
-
- this.matrixWorldInverse.copy( this.matrixWorld ).invert();
-
- }
-
- clone() {
-
- return new this.constructor().copy( this );
-
- }
-
- }
-
- Camera.prototype.isCamera = true;
-
- class PerspectiveCamera extends Camera {
-
- constructor( fov = 50, aspect = 1, near = 0.1, far = 2000 ) {
-
- super();
-
- this.type = 'PerspectiveCamera';
-
- this.fov = fov;
- this.zoom = 1;
-
- this.near = near;
- this.far = far;
- this.focus = 10;
-
- this.aspect = aspect;
- this.view = null;
-
- this.filmGauge = 35; // width of the film (default in millimeters)
- this.filmOffset = 0; // horizontal film offset (same unit as gauge)
-
- this.updateProjectionMatrix();
-
- }
-
- copy( source, recursive ) {
-
- super.copy( source, recursive );
-
- this.fov = source.fov;
- this.zoom = source.zoom;
-
- this.near = source.near;
- this.far = source.far;
- this.focus = source.focus;
-
- this.aspect = source.aspect;
- this.view = source.view === null ? null : Object.assign( {}, source.view );
-
- this.filmGauge = source.filmGauge;
- this.filmOffset = source.filmOffset;
-
- return this;
-
- }
-
- /**
- * Sets the FOV by focal length in respect to the current .filmGauge.
- *
- * The default film gauge is 35, so that the focal length can be specified for
- * a 35mm (full frame) camera.
- *
- * Values for focal length and film gauge must have the same unit.
- */
- setFocalLength( focalLength ) {
-
- /** see {@link http://www.bobatkins.com/photography/technical/field_of_view.html} */
- const vExtentSlope = 0.5 * this.getFilmHeight() / focalLength;
-
- this.fov = RAD2DEG * 2 * Math.atan( vExtentSlope );
- this.updateProjectionMatrix();
-
- }
-
- /**
- * Calculates the focal length from the current .fov and .filmGauge.
- */
- getFocalLength() {
-
- const vExtentSlope = Math.tan( DEG2RAD * 0.5 * this.fov );
-
- return 0.5 * this.getFilmHeight() / vExtentSlope;
-
- }
-
- getEffectiveFOV() {
-
- return RAD2DEG * 2 * Math.atan(
- Math.tan( DEG2RAD * 0.5 * this.fov ) / this.zoom );
-
- }
-
- getFilmWidth() {
-
- // film not completely covered in portrait format (aspect < 1)
- return this.filmGauge * Math.min( this.aspect, 1 );
-
- }
-
- getFilmHeight() {
-
- // film not completely covered in landscape format (aspect > 1)
- return this.filmGauge / Math.max( this.aspect, 1 );
-
- }
-
- /**
- * Sets an offset in a larger frustum. This is useful for multi-window or
- * multi-monitor/multi-machine setups.
- *
- * For example, if you have 3x2 monitors and each monitor is 1920x1080 and
- * the monitors are in grid like this
- *
- * +---+---+---+
- * | A | B | C |
- * +---+---+---+
- * | D | E | F |
- * +---+---+---+
- *
- * then for each monitor you would call it like this
- *
- * const w = 1920;
- * const h = 1080;
- * const fullWidth = w * 3;
- * const fullHeight = h * 2;
- *
- * --A--
- * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 0, w, h );
- * --B--
- * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 0, w, h );
- * --C--
- * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 0, w, h );
- * --D--
- * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 1, w, h );
- * --E--
- * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 1, w, h );
- * --F--
- * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 1, w, h );
- *
- * Note there is no reason monitors have to be the same size or in a grid.
- */
- setViewOffset( fullWidth, fullHeight, x, y, width, height ) {
-
- this.aspect = fullWidth / fullHeight;
-
- if ( this.view === null ) {
-
- this.view = {
- enabled: true,
- fullWidth: 1,
- fullHeight: 1,
- offsetX: 0,
- offsetY: 0,
- width: 1,
- height: 1
- };
-
- }
-
- this.view.enabled = true;
- this.view.fullWidth = fullWidth;
- this.view.fullHeight = fullHeight;
- this.view.offsetX = x;
- this.view.offsetY = y;
- this.view.width = width;
- this.view.height = height;
-
- this.updateProjectionMatrix();
-
- }
-
- clearViewOffset() {
-
- if ( this.view !== null ) {
-
- this.view.enabled = false;
-
- }
-
- this.updateProjectionMatrix();
-
- }
-
- updateProjectionMatrix() {
-
- const near = this.near;
- let top = near * Math.tan( DEG2RAD * 0.5 * this.fov ) / this.zoom;
- let height = 2 * top;
- let width = this.aspect * height;
- let left = - 0.5 * width;
- const view = this.view;
-
- if ( this.view !== null && this.view.enabled ) {
-
- const fullWidth = view.fullWidth,
- fullHeight = view.fullHeight;
-
- left += view.offsetX * width / fullWidth;
- top -= view.offsetY * height / fullHeight;
- width *= view.width / fullWidth;
- height *= view.height / fullHeight;
-
- }
-
- const skew = this.filmOffset;
- if ( skew !== 0 ) left += near * skew / this.getFilmWidth();
-
- this.projectionMatrix.makePerspective( left, left + width, top, top - height, near, this.far );
-
- this.projectionMatrixInverse.copy( this.projectionMatrix ).invert();
-
- }
-
- toJSON( meta ) {
-
- const data = super.toJSON( meta );
-
- data.object.fov = this.fov;
- data.object.zoom = this.zoom;
-
- data.object.near = this.near;
- data.object.far = this.far;
- data.object.focus = this.focus;
-
- data.object.aspect = this.aspect;
-
- if ( this.view !== null ) data.object.view = Object.assign( {}, this.view );
-
- data.object.filmGauge = this.filmGauge;
- data.object.filmOffset = this.filmOffset;
-
- return data;
-
- }
-
- }
-
- PerspectiveCamera.prototype.isPerspectiveCamera = true;
-
- const fov = 90, aspect = 1;
-
- class CubeCamera extends Object3D {
-
- constructor( near, far, renderTarget ) {
-
- super();
-
- this.type = 'CubeCamera';
-
- if ( renderTarget.isWebGLCubeRenderTarget !== true ) {
-
- console.error( 'THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.' );
- return;
-
- }
-
- this.renderTarget = renderTarget;
-
- const cameraPX = new PerspectiveCamera( fov, aspect, near, far );
- cameraPX.layers = this.layers;
- cameraPX.up.set( 0, - 1, 0 );
- cameraPX.lookAt( new Vector3( 1, 0, 0 ) );
- this.add( cameraPX );
-
- const cameraNX = new PerspectiveCamera( fov, aspect, near, far );
- cameraNX.layers = this.layers;
- cameraNX.up.set( 0, - 1, 0 );
- cameraNX.lookAt( new Vector3( - 1, 0, 0 ) );
- this.add( cameraNX );
-
- const cameraPY = new PerspectiveCamera( fov, aspect, near, far );
- cameraPY.layers = this.layers;
- cameraPY.up.set( 0, 0, 1 );
- cameraPY.lookAt( new Vector3( 0, 1, 0 ) );
- this.add( cameraPY );
-
- const cameraNY = new PerspectiveCamera( fov, aspect, near, far );
- cameraNY.layers = this.layers;
- cameraNY.up.set( 0, 0, - 1 );
- cameraNY.lookAt( new Vector3( 0, - 1, 0 ) );
- this.add( cameraNY );
-
- const cameraPZ = new PerspectiveCamera( fov, aspect, near, far );
- cameraPZ.layers = this.layers;
- cameraPZ.up.set( 0, - 1, 0 );
- cameraPZ.lookAt( new Vector3( 0, 0, 1 ) );
- this.add( cameraPZ );
-
- const cameraNZ = new PerspectiveCamera( fov, aspect, near, far );
- cameraNZ.layers = this.layers;
- cameraNZ.up.set( 0, - 1, 0 );
- cameraNZ.lookAt( new Vector3( 0, 0, - 1 ) );
- this.add( cameraNZ );
-
- }
-
- update( renderer, scene ) {
-
- if ( this.parent === null ) this.updateMatrixWorld();
-
- const renderTarget = this.renderTarget;
-
- const [ cameraPX, cameraNX, cameraPY, cameraNY, cameraPZ, cameraNZ ] = this.children;
-
- const currentXrEnabled = renderer.xr.enabled;
- const currentRenderTarget = renderer.getRenderTarget();
-
- renderer.xr.enabled = false;
-
- const generateMipmaps = renderTarget.texture.generateMipmaps;
-
- renderTarget.texture.generateMipmaps = false;
-
- renderer.setRenderTarget( renderTarget, 0 );
- renderer.render( scene, cameraPX );
-
- renderer.setRenderTarget( renderTarget, 1 );
- renderer.render( scene, cameraNX );
-
- renderer.setRenderTarget( renderTarget, 2 );
- renderer.render( scene, cameraPY );
-
- renderer.setRenderTarget( renderTarget, 3 );
- renderer.render( scene, cameraNY );
-
- renderer.setRenderTarget( renderTarget, 4 );
- renderer.render( scene, cameraPZ );
-
- renderTarget.texture.generateMipmaps = generateMipmaps;
-
- renderer.setRenderTarget( renderTarget, 5 );
- renderer.render( scene, cameraNZ );
-
- renderer.setRenderTarget( currentRenderTarget );
-
- renderer.xr.enabled = currentXrEnabled;
-
- }
-
- }
-
- class CubeTexture extends Texture {
-
- constructor( images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ) {
-
- images = images !== undefined ? images : [];
- mapping = mapping !== undefined ? mapping : CubeReflectionMapping;
- format = format !== undefined ? format : RGBFormat;
-
- super( images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding );
-
- this.flipY = false;
-
- }
-
- get images() {
-
- return this.image;
-
- }
-
- set images( value ) {
-
- this.image = value;
-
- }
-
- }
-
- CubeTexture.prototype.isCubeTexture = true;
-
- class WebGLCubeRenderTarget extends WebGLRenderTarget {
-
- constructor( size, options, dummy ) {
-
- if ( Number.isInteger( options ) ) {
-
- console.warn( 'THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )' );
-
- options = dummy;
-
- }
-
- super( size, size, options );
-
- options = options || {};
-
- // By convention -- likely based on the RenderMan spec from the 1990's -- cube maps are specified by WebGL (and three.js)
- // in a coordinate system in which positive-x is to the right when looking up the positive-z axis -- in other words,
- // in a left-handed coordinate system. By continuing this convention, preexisting cube maps continued to render correctly.
-
- // three.js uses a right-handed coordinate system. So environment maps used in three.js appear to have px and nx swapped
- // and the flag isRenderTargetTexture controls this conversion. The flip is not required when using WebGLCubeRenderTarget.texture
- // as a cube texture (this is detected when isRenderTargetTexture is set to true for cube textures).
-
- this.texture = new CubeTexture( undefined, options.mapping, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.encoding );
- this.texture.isRenderTargetTexture = true;
-
- this.texture.generateMipmaps = options.generateMipmaps !== undefined ? options.generateMipmaps : false;
- this.texture.minFilter = options.minFilter !== undefined ? options.minFilter : LinearFilter;
-
- this.texture._needsFlipEnvMap = false;
-
- }
-
- fromEquirectangularTexture( renderer, texture ) {
-
- this.texture.type = texture.type;
- this.texture.format = RGBAFormat; // see #18859
- this.texture.encoding = texture.encoding;
-
- this.texture.generateMipmaps = texture.generateMipmaps;
- this.texture.minFilter = texture.minFilter;
- this.texture.magFilter = texture.magFilter;
-
- const shader = {
-
- uniforms: {
- tEquirect: { value: null },
- },
-
- vertexShader: /* glsl */`
-
- varying vec3 vWorldDirection;
-
- vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
-
- return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
-
- }
-
- void main() {
-
- vWorldDirection = transformDirection( position, modelMatrix );
-
- #include <begin_vertex>
- #include <project_vertex>
-
- }
- `,
-
- fragmentShader: /* glsl */`
-
- uniform sampler2D tEquirect;
-
- varying vec3 vWorldDirection;
-
- #include <common>
-
- void main() {
-
- vec3 direction = normalize( vWorldDirection );
-
- vec2 sampleUV = equirectUv( direction );
-
- gl_FragColor = texture2D( tEquirect, sampleUV );
-
- }
- `
- };
-
- const geometry = new BoxGeometry( 5, 5, 5 );
-
- const material = new ShaderMaterial( {
-
- name: 'CubemapFromEquirect',
-
- uniforms: cloneUniforms( shader.uniforms ),
- vertexShader: shader.vertexShader,
- fragmentShader: shader.fragmentShader,
- side: BackSide,
- blending: NoBlending
-
- } );
-
- material.uniforms.tEquirect.value = texture;
-
- const mesh = new Mesh( geometry, material );
-
- const currentMinFilter = texture.minFilter;
-
- // Avoid blurred poles
- if ( texture.minFilter === LinearMipmapLinearFilter ) texture.minFilter = LinearFilter;
-
- const camera = new CubeCamera( 1, 10, this );
- camera.update( renderer, mesh );
-
- texture.minFilter = currentMinFilter;
-
- mesh.geometry.dispose();
- mesh.material.dispose();
-
- return this;
-
- }
-
- clear( renderer, color, depth, stencil ) {
-
- const currentRenderTarget = renderer.getRenderTarget();
-
- for ( let i = 0; i < 6; i ++ ) {
-
- renderer.setRenderTarget( this, i );
-
- renderer.clear( color, depth, stencil );
-
- }
-
- renderer.setRenderTarget( currentRenderTarget );
-
- }
-
- }
-
- WebGLCubeRenderTarget.prototype.isWebGLCubeRenderTarget = true;
-
- const _vector1 = /*@__PURE__*/ new Vector3();
- const _vector2 = /*@__PURE__*/ new Vector3();
- const _normalMatrix = /*@__PURE__*/ new Matrix3();
-
- class Plane {
-
- constructor( normal = new Vector3( 1, 0, 0 ), constant = 0 ) {
-
- // normal is assumed to be normalized
-
- this.normal = normal;
- this.constant = constant;
-
- }
-
- set( normal, constant ) {
-
- this.normal.copy( normal );
- this.constant = constant;
-
- return this;
-
- }
-
- setComponents( x, y, z, w ) {
-
- this.normal.set( x, y, z );
- this.constant = w;
-
- return this;
-
- }
-
- setFromNormalAndCoplanarPoint( normal, point ) {
-
- this.normal.copy( normal );
- this.constant = - point.dot( this.normal );
-
- return this;
-
- }
-
- setFromCoplanarPoints( a, b, c ) {
-
- const normal = _vector1.subVectors( c, b ).cross( _vector2.subVectors( a, b ) ).normalize();
-
- // Q: should an error be thrown if normal is zero (e.g. degenerate plane)?
-
- this.setFromNormalAndCoplanarPoint( normal, a );
-
- return this;
-
- }
-
- copy( plane ) {
-
- this.normal.copy( plane.normal );
- this.constant = plane.constant;
-
- return this;
-
- }
-
- normalize() {
-
- // Note: will lead to a divide by zero if the plane is invalid.
-
- const inverseNormalLength = 1.0 / this.normal.length();
- this.normal.multiplyScalar( inverseNormalLength );
- this.constant *= inverseNormalLength;
-
- return this;
-
- }
-
- negate() {
-
- this.constant *= - 1;
- this.normal.negate();
-
- return this;
-
- }
-
- distanceToPoint( point ) {
-
- return this.normal.dot( point ) + this.constant;
-
- }
-
- distanceToSphere( sphere ) {
-
- return this.distanceToPoint( sphere.center ) - sphere.radius;
-
- }
-
- projectPoint( point, target ) {
-
- return target.copy( this.normal ).multiplyScalar( - this.distanceToPoint( point ) ).add( point );
-
- }
-
- intersectLine( line, target ) {
-
- const direction = line.delta( _vector1 );
-
- const denominator = this.normal.dot( direction );
-
- if ( denominator === 0 ) {
-
- // line is coplanar, return origin
- if ( this.distanceToPoint( line.start ) === 0 ) {
-
- return target.copy( line.start );
-
- }
-
- // Unsure if this is the correct method to handle this case.
- return null;
-
- }
-
- const t = - ( line.start.dot( this.normal ) + this.constant ) / denominator;
-
- if ( t < 0 || t > 1 ) {
-
- return null;
-
- }
-
- return target.copy( direction ).multiplyScalar( t ).add( line.start );
-
- }
-
- intersectsLine( line ) {
-
- // Note: this tests if a line intersects the plane, not whether it (or its end-points) are coplanar with it.
-
- const startSign = this.distanceToPoint( line.start );
- const endSign = this.distanceToPoint( line.end );
-
- return ( startSign < 0 && endSign > 0 ) || ( endSign < 0 && startSign > 0 );
-
- }
-
- intersectsBox( box ) {
-
- return box.intersectsPlane( this );
-
- }
-
- intersectsSphere( sphere ) {
-
- return sphere.intersectsPlane( this );
-
- }
-
- coplanarPoint( target ) {
-
- return target.copy( this.normal ).multiplyScalar( - this.constant );
-
- }
-
- applyMatrix4( matrix, optionalNormalMatrix ) {
-
- const normalMatrix = optionalNormalMatrix || _normalMatrix.getNormalMatrix( matrix );
-
- const referencePoint = this.coplanarPoint( _vector1 ).applyMatrix4( matrix );
-
- const normal = this.normal.applyMatrix3( normalMatrix ).normalize();
-
- this.constant = - referencePoint.dot( normal );
-
- return this;
-
- }
-
- translate( offset ) {
-
- this.constant -= offset.dot( this.normal );
-
- return this;
-
- }
-
- equals( plane ) {
-
- return plane.normal.equals( this.normal ) && ( plane.constant === this.constant );
-
- }
-
- clone() {
-
- return new this.constructor().copy( this );
-
- }
-
- }
-
- Plane.prototype.isPlane = true;
-
- const _sphere$2 = /*@__PURE__*/ new Sphere();
- const _vector$7 = /*@__PURE__*/ new Vector3();
-
- class Frustum {
-
- constructor( p0 = new Plane(), p1 = new Plane(), p2 = new Plane(), p3 = new Plane(), p4 = new Plane(), p5 = new Plane() ) {
-
- this.planes = [ p0, p1, p2, p3, p4, p5 ];
-
- }
-
- set( p0, p1, p2, p3, p4, p5 ) {
-
- const planes = this.planes;
-
- planes[ 0 ].copy( p0 );
- planes[ 1 ].copy( p1 );
- planes[ 2 ].copy( p2 );
- planes[ 3 ].copy( p3 );
- planes[ 4 ].copy( p4 );
- planes[ 5 ].copy( p5 );
-
- return this;
-
- }
-
- copy( frustum ) {
-
- const planes = this.planes;
-
- for ( let i = 0; i < 6; i ++ ) {
-
- planes[ i ].copy( frustum.planes[ i ] );
-
- }
-
- return this;
-
- }
-
- setFromProjectionMatrix( m ) {
-
- const planes = this.planes;
- const me = m.elements;
- const me0 = me[ 0 ], me1 = me[ 1 ], me2 = me[ 2 ], me3 = me[ 3 ];
- const me4 = me[ 4 ], me5 = me[ 5 ], me6 = me[ 6 ], me7 = me[ 7 ];
- const me8 = me[ 8 ], me9 = me[ 9 ], me10 = me[ 10 ], me11 = me[ 11 ];
- const me12 = me[ 12 ], me13 = me[ 13 ], me14 = me[ 14 ], me15 = me[ 15 ];
-
- planes[ 0 ].setComponents( me3 - me0, me7 - me4, me11 - me8, me15 - me12 ).normalize();
- planes[ 1 ].setComponents( me3 + me0, me7 + me4, me11 + me8, me15 + me12 ).normalize();
- planes[ 2 ].setComponents( me3 + me1, me7 + me5, me11 + me9, me15 + me13 ).normalize();
- planes[ 3 ].setComponents( me3 - me1, me7 - me5, me11 - me9, me15 - me13 ).normalize();
- planes[ 4 ].setComponents( me3 - me2, me7 - me6, me11 - me10, me15 - me14 ).normalize();
- planes[ 5 ].setComponents( me3 + me2, me7 + me6, me11 + me10, me15 + me14 ).normalize();
-
- return this;
-
- }
-
- intersectsObject( object ) {
-
- const geometry = object.geometry;
-
- if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();
-
- _sphere$2.copy( geometry.boundingSphere ).applyMatrix4( object.matrixWorld );
-
- return this.intersectsSphere( _sphere$2 );
-
- }
-
- intersectsSprite( sprite ) {
-
- _sphere$2.center.set( 0, 0, 0 );
- _sphere$2.radius = 0.7071067811865476;
- _sphere$2.applyMatrix4( sprite.matrixWorld );
-
- return this.intersectsSphere( _sphere$2 );
-
- }
-
- intersectsSphere( sphere ) {
-
- const planes = this.planes;
- const center = sphere.center;
- const negRadius = - sphere.radius;
-
- for ( let i = 0; i < 6; i ++ ) {
-
- const distance = planes[ i ].distanceToPoint( center );
-
- if ( distance < negRadius ) {
-
- return false;
-
- }
-
- }
-
- return true;
-
- }
-
- intersectsBox( box ) {
-
- const planes = this.planes;
-
- for ( let i = 0; i < 6; i ++ ) {
-
- const plane = planes[ i ];
-
- // corner at max distance
-
- _vector$7.x = plane.normal.x > 0 ? box.max.x : box.min.x;
- _vector$7.y = plane.normal.y > 0 ? box.max.y : box.min.y;
- _vector$7.z = plane.normal.z > 0 ? box.max.z : box.min.z;
-
- if ( plane.distanceToPoint( _vector$7 ) < 0 ) {
-
- return false;
-
- }
-
- }
-
- return true;
-
- }
-
- containsPoint( point ) {
-
- const planes = this.planes;
-
- for ( let i = 0; i < 6; i ++ ) {
-
- if ( planes[ i ].distanceToPoint( point ) < 0 ) {
-
- return false;
-
- }
-
- }
-
- return true;
-
- }
-
- clone() {
-
- return new this.constructor().copy( this );
-
- }
-
- }
-
- function WebGLAnimation() {
-
- let context = null;
- let isAnimating = false;
- let animationLoop = null;
- let requestId = null;
-
- function onAnimationFrame( time, frame ) {
-
- animationLoop( time, frame );
-
- requestId = context.requestAnimationFrame( onAnimationFrame );
-
- }
-
- return {
-
- start: function () {
-
- if ( isAnimating === true ) return;
- if ( animationLoop === null ) return;
-
- requestId = context.requestAnimationFrame( onAnimationFrame );
-
- isAnimating = true;
-
- },
-
- stop: function () {
-
- context.cancelAnimationFrame( requestId );
-
- isAnimating = false;
-
- },
-
- setAnimationLoop: function ( callback ) {
-
- animationLoop = callback;
-
- },
-
- setContext: function ( value ) {
-
- context = value;
-
- }
-
- };
-
- }
-
- function WebGLAttributes( gl, capabilities ) {
-
- const isWebGL2 = capabilities.isWebGL2;
-
- const buffers = new WeakMap();
-
- function createBuffer( attribute, bufferType ) {
-
- const array = attribute.array;
- const usage = attribute.usage;
-
- const buffer = gl.createBuffer();
-
- gl.bindBuffer( bufferType, buffer );
- gl.bufferData( bufferType, array, usage );
-
- attribute.onUploadCallback();
-
- let type = 5126;
-
- if ( array instanceof Float32Array ) {
-
- type = 5126;
-
- } else if ( array instanceof Float64Array ) {
-
- console.warn( 'THREE.WebGLAttributes: Unsupported data buffer format: Float64Array.' );
-
- } else if ( array instanceof Uint16Array ) {
-
- if ( attribute.isFloat16BufferAttribute ) {
-
- if ( isWebGL2 ) {
-
- type = 5131;
-
- } else {
-
- console.warn( 'THREE.WebGLAttributes: Usage of Float16BufferAttribute requires WebGL2.' );
-
- }
-
- } else {
-
- type = 5123;
-
- }
-
- } else if ( array instanceof Int16Array ) {
-
- type = 5122;
-
- } else if ( array instanceof Uint32Array ) {
-
- type = 5125;
-
- } else if ( array instanceof Int32Array ) {
-
- type = 5124;
-
- } else if ( array instanceof Int8Array ) {
-
- type = 5120;
-
- } else if ( array instanceof Uint8Array ) {
-
- type = 5121;
-
- } else if ( array instanceof Uint8ClampedArray ) {
-
- type = 5121;
-
- }
-
- return {
- buffer: buffer,
- type: type,
- bytesPerElement: array.BYTES_PER_ELEMENT,
- version: attribute.version
- };
-
- }
-
- function updateBuffer( buffer, attribute, bufferType ) {
-
- const array = attribute.array;
- const updateRange = attribute.updateRange;
-
- gl.bindBuffer( bufferType, buffer );
-
- if ( updateRange.count === - 1 ) {
-
- // Not using update ranges
-
- gl.bufferSubData( bufferType, 0, array );
-
- } else {
-
- if ( isWebGL2 ) {
-
- gl.bufferSubData( bufferType, updateRange.offset * array.BYTES_PER_ELEMENT,
- array, updateRange.offset, updateRange.count );
-
- } else {
-
- gl.bufferSubData( bufferType, updateRange.offset * array.BYTES_PER_ELEMENT,
- array.subarray( updateRange.offset, updateRange.offset + updateRange.count ) );
-
- }
-
- updateRange.count = - 1; // reset range
-
- }
-
- }
-
- //
-
- function get( attribute ) {
-
- if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data;
-
- return buffers.get( attribute );
-
- }
-
- function remove( attribute ) {
-
- if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data;
-
- const data = buffers.get( attribute );
-
- if ( data ) {
-
- gl.deleteBuffer( data.buffer );
-
- buffers.delete( attribute );
-
- }
-
- }
-
- function update( attribute, bufferType ) {
-
- if ( attribute.isGLBufferAttribute ) {
-
- const cached = buffers.get( attribute );
-
- if ( ! cached || cached.version < attribute.version ) {
-
- buffers.set( attribute, {
- buffer: attribute.buffer,
- type: attribute.type,
- bytesPerElement: attribute.elementSize,
- version: attribute.version
- } );
-
- }
-
- return;
-
- }
-
- if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data;
-
- const data = buffers.get( attribute );
-
- if ( data === undefined ) {
-
- buffers.set( attribute, createBuffer( attribute, bufferType ) );
-
- } else if ( data.version < attribute.version ) {
-
- updateBuffer( data.buffer, attribute, bufferType );
-
- data.version = attribute.version;
-
- }
-
- }
-
- return {
-
- get: get,
- remove: remove,
- update: update
-
- };
-
- }
-
- class PlaneGeometry extends BufferGeometry {
-
- constructor( width = 1, height = 1, widthSegments = 1, heightSegments = 1 ) {
-
- super();
- this.type = 'PlaneGeometry';
-
- this.parameters = {
- width: width,
- height: height,
- widthSegments: widthSegments,
- heightSegments: heightSegments
- };
-
- const width_half = width / 2;
- const height_half = height / 2;
-
- const gridX = Math.floor( widthSegments );
- const gridY = Math.floor( heightSegments );
-
- const gridX1 = gridX + 1;
- const gridY1 = gridY + 1;
-
- const segment_width = width / gridX;
- const segment_height = height / gridY;
-
- //
-
- const indices = [];
- const vertices = [];
- const normals = [];
- const uvs = [];
-
- for ( let iy = 0; iy < gridY1; iy ++ ) {
-
- const y = iy * segment_height - height_half;
-
- for ( let ix = 0; ix < gridX1; ix ++ ) {
-
- const x = ix * segment_width - width_half;
-
- vertices.push( x, - y, 0 );
-
- normals.push( 0, 0, 1 );
-
- uvs.push( ix / gridX );
- uvs.push( 1 - ( iy / gridY ) );
-
- }
-
- }
-
- for ( let iy = 0; iy < gridY; iy ++ ) {
-
- for ( let ix = 0; ix < gridX; ix ++ ) {
-
- const a = ix + gridX1 * iy;
- const b = ix + gridX1 * ( iy + 1 );
- const c = ( ix + 1 ) + gridX1 * ( iy + 1 );
- const d = ( ix + 1 ) + gridX1 * iy;
-
- indices.push( a, b, d );
- indices.push( b, c, d );
-
- }
-
- }
-
- this.setIndex( indices );
- this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
-
- }
-
- static fromJSON( data ) {
-
- return new PlaneGeometry( data.width, data.height, data.widthSegments, data.heightSegments );
-
- }
-
- }
-
- var alphamap_fragment = "#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif";
-
- var alphamap_pars_fragment = "#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif";
-
- var alphatest_fragment = "#ifdef USE_ALPHATEST\n\tif ( diffuseColor.a < alphaTest ) discard;\n#endif";
-
- var alphatest_pars_fragment = "#ifdef USE_ALPHATEST\n\tuniform float alphaTest;\n#endif";
-
- var aomap_fragment = "#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );\n\t#endif\n#endif";
-
- var aomap_pars_fragment = "#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif";
-
- var begin_vertex = "vec3 transformed = vec3( position );";
-
- var beginnormal_vertex = "vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif";
-
- var bsdfs = "vec3 BRDF_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_GGX( const in IncidentLight incidentLight, const in vec3 viewDir, const in vec3 normal, const in vec3 f0, const in float f90, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + viewDir );\n\tfloat dotNL = saturate( dot( normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( f0, f90, dotVH );\n\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( V * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotVH = saturate( dot( geometry.viewDir, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, 1.0, dotVH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float NoH ) {\n\tfloat invAlpha = 1.0 / roughness;\n\tfloat cos2h = NoH * NoH;\n\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\n\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float NoV, float NoL ) {\n\treturn saturate( 1.0 / ( 4.0 * ( NoL + NoV - NoL * NoV ) ) );\n}\nvec3 BRDF_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 H = normalize( V + L );\n\tfloat dotNH = saturate( dot( N, H ) );\n\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n}\n#endif";
-
- var bumpmap_pars_fragment = "#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 ) * faceDirection;\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif";
-
- var clipping_planes_fragment = "#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif";
-
- var clipping_planes_pars_fragment = "#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif";
-
- var clipping_planes_pars_vertex = "#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif";
-
- var clipping_planes_vertex = "#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif";
-
- var color_fragment = "#if defined( USE_COLOR_ALPHA )\n\tdiffuseColor *= vColor;\n#elif defined( USE_COLOR )\n\tdiffuseColor.rgb *= vColor;\n#endif";
-
- var color_pars_fragment = "#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR )\n\tvarying vec3 vColor;\n#endif";
-
- var color_pars_vertex = "#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvarying vec3 vColor;\n#endif";
-
- var color_vertex = "#if defined( USE_COLOR_ALPHA )\n\tvColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif";
-
- var common = "#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}";
-
- var cube_uv_reflection_fragment = "#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_maxMipLevel 8.0\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_maxTileSize 256.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\tfloat texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );\n\t\tvec2 uv = getUV( direction, face ) * ( faceSize - 1.0 );\n\t\tvec2 f = fract( uv );\n\t\tuv += 0.5 - f;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tif ( mipInt < cubeUV_maxMipLevel ) {\n\t\t\tuv.y += 2.0 * cubeUV_maxTileSize;\n\t\t}\n\t\tuv.y += filterInt * 2.0 * cubeUV_minTileSize;\n\t\tuv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );\n\t\tuv *= texelSize;\n\t\tvec3 tl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x += texelSize;\n\t\tvec3 tr = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.y += texelSize;\n\t\tvec3 br = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x -= texelSize;\n\t\tvec3 bl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tvec3 tm = mix( tl, tr, f.x );\n\t\tvec3 bm = mix( bl, br, f.x );\n\t\treturn mix( tm, bm, f.y );\n\t}\n\t#define r0 1.0\n\t#define v0 0.339\n\t#define m0 - 2.0\n\t#define r1 0.8\n\t#define v1 0.276\n\t#define m1 - 1.0\n\t#define r4 0.4\n\t#define v4 0.046\n\t#define m4 2.0\n\t#define r5 0.305\n\t#define v5 0.016\n\t#define m5 3.0\n\t#define r6 0.21\n\t#define v6 0.0038\n\t#define m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= r1 ) {\n\t\t\tmip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;\n\t\t} else if ( roughness >= r4 ) {\n\t\t\tmip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;\n\t\t} else if ( roughness >= r5 ) {\n\t\t\tmip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;\n\t\t} else if ( roughness >= r6 ) {\n\t\t\tmip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif";
-
- var defaultnormal_vertex = "vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif";
-
- var displacementmap_pars_vertex = "#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif";
-
- var displacementmap_vertex = "#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif";
-
- var emissivemap_fragment = "#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif";
-
- var emissivemap_pars_fragment = "#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif";
-
- var encodings_fragment = "gl_FragColor = linearToOutputTexel( gl_FragColor );";
-
- var encodings_pars_fragment = "\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}";
-
- var envmap_fragment = "#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif";
-
- var envmap_common_pars_fragment = "#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif";
-
- var envmap_pars_fragment = "#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif";
-
- var envmap_pars_vertex = "#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif";
-
- var envmap_vertex = "#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif";
-
- var fog_vertex = "#ifdef USE_FOG\n\tvFogDepth = - mvPosition.z;\n#endif";
-
- var fog_pars_vertex = "#ifdef USE_FOG\n\tvarying float vFogDepth;\n#endif";
-
- var fog_fragment = "#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif";
-
- var fog_pars_fragment = "#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float vFogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif";
-
- var gradientmap_pars_fragment = "#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}";
-
- var lightmap_fragment = "#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel = texture2D( lightMap, vUv2 );\n\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tlightMapIrradiance *= PI;\n\t#endif\n\treflectedLight.indirectDiffuse += lightMapIrradiance;\n#endif";
-
- var lightmap_pars_fragment = "#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif";
-
- var lights_lambert_vertex = "vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry );\n#ifdef DOUBLE_SIDED\n\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry );\n#endif\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointLightInfo( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotLightInfo( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalLightInfo( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif";
-
- var lights_pars_begin = "uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\treturn irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\t#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\t\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\t\tif ( cutoffDistance > 0.0 ) {\n\t\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t\t}\n\t\treturn distanceFalloff;\n\t#else\n\t\tif ( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\t\treturn pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t\t}\n\t\treturn 1.0;\n\t#endif\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n\treturn smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalLightInfo( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tlight.color = directionalLight.color;\n\t\tlight.direction = directionalLight.direction;\n\t\tlight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointLightInfo( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tlight.color = pointLight.color;\n\t\tlight.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotLightInfo( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat angleCos = dot( light.direction, spotLight.direction );\n\t\tfloat spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\tif ( spotAttenuation > 0.0 ) {\n\t\t\tfloat lightDistance = length( lVector );\n\t\t\tlight.color = spotLight.color * spotAttenuation;\n\t\t\tlight.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t\t} else {\n\t\t\tlight.color = vec3( 0.0 );\n\t\t\tlight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\treturn irradiance;\n\t}\n#endif";
-
- var envmap_physical_pars_fragment = "#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getIBLIrradiance( const in GeometricContext geometry ) {\n\t\t#if defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\tvec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n\t\t#if defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 reflectVec;\n\t\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\t\treflectVec = reflect( - viewDir, normal );\n\t\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t\t#else\n\t\t\t\treflectVec = refract( - viewDir, normal, refractionRatio );\n\t\t\t#endif\n\t\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t\treturn envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n#endif";
-
- var lights_toon_fragment = "ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;";
-
- var lights_toon_pars_fragment = "varying vec3 vViewPosition;\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)";
-
- var lights_phong_fragment = "BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;";
-
- var lights_phong_pars_fragment = "varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)";
-
- var lights_physical_fragment = "PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n\t#ifdef SPECULAR\n\t\tfloat specularIntensityFactor = specularIntensity;\n\t\tvec3 specularTintFactor = specularTint;\n\t\t#ifdef USE_SPECULARINTENSITYMAP\n\t\t\tspecularIntensityFactor *= texture2D( specularIntensityMap, vUv ).a;\n\t\t#endif\n\t\t#ifdef USE_SPECULARTINTMAP\n\t\t\tspecularTintFactor *= specularTintMapTexelToLinear( texture2D( specularTintMap, vUv ) ).rgb;\n\t\t#endif\n\t\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n\t#else\n\t\tfloat specularIntensityFactor = 1.0;\n\t\tvec3 specularTintFactor = vec3( 1.0 );\n\t\tmaterial.specularF90 = 1.0;\n\t#endif\n\tmaterial.specularColor = mix( min( pow2( ( ior - 1.0 ) / ( ior + 1.0 ) ) * specularTintFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\tmaterial.clearcoatF0 = vec3( 0.04 );\n\tmaterial.clearcoatF90 = 1.0;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenTint = sheenTint;\n#endif";
-
- var lights_physical_pars_fragment = "struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat roughness;\n\tvec3 specularColor;\n\tfloat specularF90;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat clearcoat;\n\t\tfloat clearcoatRoughness;\n\t\tvec3 clearcoatF0;\n\t\tfloat clearcoatF90;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tvec3 sheenTint;\n\t#endif\n};\nvec3 clearcoatSpecular = vec3( 0.0 );\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;\n\treturn fab;\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\treturn specularColor * fab.x + specularF90 * fab.y;\n}\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\tvec3 FssEss = specularColor * fab.x + specularF90 * fab.y;\n\tfloat Ess = fab.x + fab.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.roughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNLcc = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = dotNLcc * directLight.color;\n\t\tclearcoatSpecular += ccIrradiance * BRDF_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += irradiance * BRDF_Sheen( material.roughness, directLight.direction, geometry, material.sheenTint );\n\t#else\n\t\treflectedLight.directSpecular += irradiance * BRDF_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.roughness );\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatSpecular += clearcoatRadiance * EnvironmentBRDF( geometry.clearcoatNormal, geometry.viewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tcomputeMultiscattering( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}";
-
- var lights_fragment_begin = "\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef USE_CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointLightInfo( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotLightInfo( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalLightInfo( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif";
-
- var lights_fragment_maps = "#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getIBLIrradiance( geometry );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getIBLRadiance( geometry.viewDir, geometry.normal, material.roughness );\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatRadiance += getIBLRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness );\n\t#endif\n#endif";
-
- var lights_fragment_end = "#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif";
-
- var logdepthbuf_fragment = "#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif";
-
- var logdepthbuf_pars_fragment = "#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif";
-
- var logdepthbuf_pars_vertex = "#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif";
-
- var logdepthbuf_vertex = "#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif";
-
- var map_fragment = "#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif";
-
- var map_pars_fragment = "#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif";
-
- var map_particle_fragment = "#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif";
-
- var map_particle_pars_fragment = "#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif";
-
- var metalnessmap_fragment = "float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif";
-
- var metalnessmap_pars_fragment = "#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif";
-
- var morphnormal_vertex = "#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n#endif";
-
- var morphtarget_pars_vertex = "#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifndef USE_MORPHNORMALS\n\t\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\t\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif";
-
- var morphtarget_vertex = "#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t#endif\n#endif";
-
- var normal_fragment_begin = "float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * faceDirection;\n\t\t\tbitangent = bitangent * faceDirection;\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;";
-
- var normal_fragment_maps = "#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( - vViewPosition, normal, mapN, faceDirection );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif";
-
- var normal_pars_fragment = "#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif";
-
- var normal_pars_vertex = "#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif";
-
- var normal_vertex = "#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif";
-
- var normalmap_pars_fragment = "#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tvec3 N = surf_norm;\n\t\tvec3 q1perp = cross( q1, N );\n\t\tvec3 q0perp = cross( N, q0 );\n\t\tvec3 T = q1perp * st0.x + q0perp * st1.x;\n\t\tvec3 B = q1perp * st0.y + q0perp * st1.y;\n\t\tfloat det = max( dot( T, T ), dot( B, B ) );\n\t\tfloat scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det );\n\t\treturn normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z );\n\t}\n#endif";
-
- var clearcoat_normal_fragment_begin = "#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif";
-
- var clearcoat_normal_fragment_maps = "#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN, faceDirection );\n\t#endif\n#endif";
-
- var clearcoat_pars_fragment = "#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif";
-
- var output_fragment = "#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= transmissionAlpha + 0.1;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );";
-
- var packing = "vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}";
-
- var premultiplied_alpha_fragment = "#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif";
-
- var project_vertex = "vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;";
-
- var dithering_fragment = "#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif";
-
- var dithering_pars_fragment = "#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif";
-
- var roughnessmap_fragment = "float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif";
-
- var roughnessmap_pars_fragment = "#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif";
-
- var shadowmap_pars_fragment = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif";
-
- var shadowmap_pars_vertex = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif";
-
- var shadowmap_vertex = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0\n\t\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\tvec4 shadowWorldPosition;\n\t#endif\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif";
-
- var shadowmask_pars_fragment = "float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}";
-
- var skinbase_vertex = "#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif";
-
- var skinning_pars_vertex = "#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif";
-
- var skinning_vertex = "#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif";
-
- var skinnormal_vertex = "#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif";
-
- var specularmap_fragment = "float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif";
-
- var specularmap_pars_fragment = "#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif";
-
- var tonemapping_fragment = "#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif";
-
- var tonemapping_pars_fragment = "#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3( 1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108, 1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605, 1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }";
-
- var transmission_fragment = "#ifdef USE_TRANSMISSION\n\tfloat transmissionAlpha = 1.0;\n\tfloat transmissionFactor = transmission;\n\tfloat thicknessFactor = thickness;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\ttransmissionFactor *= texture2D( transmissionMap, vUv ).r;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tthicknessFactor *= texture2D( thicknessMap, vUv ).g;\n\t#endif\n\tvec3 pos = vWorldPosition;\n\tvec3 v = normalize( cameraPosition - pos );\n\tvec3 n = inverseTransformDirection( normal, viewMatrix );\n\tvec4 transmission = getIBLVolumeRefraction(\n\t\tn, v, roughnessFactor, material.diffuseColor, material.specularColor, material.specularF90,\n\t\tpos, modelMatrix, viewMatrix, projectionMatrix, ior, thicknessFactor,\n\t\tattenuationTint, attenuationDistance );\n\ttotalDiffuse = mix( totalDiffuse, transmission.rgb, transmissionFactor );\n\ttransmissionAlpha = transmission.a;\n#endif";
-
- var transmission_pars_fragment = "#ifdef USE_TRANSMISSION\n\tuniform float transmission;\n\tuniform float thickness;\n\tuniform float attenuationDistance;\n\tuniform vec3 attenuationTint;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tuniform sampler2D transmissionMap;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tuniform sampler2D thicknessMap;\n\t#endif\n\tuniform vec2 transmissionSamplerSize;\n\tuniform sampler2D transmissionSamplerMap;\n\tuniform mat4 modelMatrix;\n\tuniform mat4 projectionMatrix;\n\tvarying vec3 vWorldPosition;\n\tvec3 getVolumeTransmissionRay( vec3 n, vec3 v, float thickness, float ior, mat4 modelMatrix ) {\n\t\tvec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n\t\tvec3 modelScale;\n\t\tmodelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n\t\tmodelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n\t\tmodelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n\t\treturn normalize( refractionVector ) * thickness * modelScale;\n\t}\n\tfloat applyIorToRoughness( float roughness, float ior ) {\n\t\treturn roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n\t}\n\tvec4 getTransmissionSample( vec2 fragCoord, float roughness, float ior ) {\n\t\tfloat framebufferLod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\treturn texture2DLodEXT( transmissionSamplerMap, fragCoord.xy, framebufferLod );\n\t\t#else\n\t\t\treturn texture2D( transmissionSamplerMap, fragCoord.xy, framebufferLod );\n\t\t#endif\n\t}\n\tvec3 applyVolumeAttenuation( vec3 radiance, float transmissionDistance, vec3 attenuationColor, float attenuationDistance ) {\n\t\tif ( attenuationDistance == 0.0 ) {\n\t\t\treturn radiance;\n\t\t} else {\n\t\t\tvec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n\t\t\tvec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );\t\t\treturn transmittance * radiance;\n\t\t}\n\t}\n\tvec4 getIBLVolumeRefraction( vec3 n, vec3 v, float roughness, vec3 diffuseColor, vec3 specularColor, float specularF90,\n\t\tvec3 position, mat4 modelMatrix, mat4 viewMatrix, mat4 projMatrix, float ior, float thickness,\n\t\tvec3 attenuationColor, float attenuationDistance ) {\n\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\trefractionCoords += 1.0;\n\t\trefractionCoords /= 2.0;\n\t\tvec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n\t\tvec3 attenuatedColor = applyVolumeAttenuation( transmittedLight.rgb, length( transmissionRay ), attenuationColor, attenuationDistance );\n\t\tvec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n\t\treturn vec4( ( 1.0 - F ) * attenuatedColor * diffuseColor, transmittedLight.a );\n\t}\n#endif";
-
- var uv_pars_fragment = "#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif";
-
- var uv_pars_vertex = "#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif";
-
- var uv_vertex = "#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif";
-
- var uv2_pars_fragment = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif";
-
- var uv2_pars_vertex = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif";
-
- var uv2_vertex = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif";
-
- var worldpos_vertex = "#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif";
-
- var background_frag = "uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}";
-
- var background_vert = "varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}";
-
- var cube_frag = "#include <envmap_common_pars_fragment>\nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include <cube_uv_reflection_fragment>\nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include <envmap_fragment>\n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}";
-
- var cube_vert = "varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}";
-
- var depth_frag = "#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <logdepthbuf_fragment>\n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}";
-
- var depth_vert = "#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvHighPrecisionZW = gl_Position.zw;\n}";
-
- var distanceRGBA_frag = "#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}";
-
- var distanceRGBA_vert = "#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition.xyz;\n}";
-
- var equirect_frag = "uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}";
-
- var equirect_vert = "varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}";
-
- var linedashed_frag = "uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}";
-
- var linedashed_vert = "uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}";
-
- var meshbasic_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include <aomap_fragment>\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <envmap_fragment>\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}";
-
- var meshbasic_vert = "#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinbase_vertex>\n\t\t#include <skinnormal_vertex>\n\t\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <fog_vertex>\n}";
-
- var meshlambert_frag = "uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <fog_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <emissivemap_fragment>\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include <lightmap_fragment>\n\treflectedLight.indirectDiffuse *= BRDF_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}";
-
- var meshlambert_vert = "#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <lights_lambert_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}";
-
- var meshmatcap_frag = "#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <fog_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}";
-
- var meshmatcap_vert = "#define MATCAP\nvarying vec3 vViewPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n\tvViewPosition = - mvPosition.xyz;\n}";
-
- var meshnormal_frag = "#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#include <packing>\n#include <uv_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}";
-
- var meshnormal_vert = "#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}";
-
- var meshphong_frag = "#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}";
-
- var meshphong_vert = "#define PHONG\nvarying vec3 vViewPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}";
-
- var meshphysical_frag = "#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularTint;\n\t#ifdef USE_SPECULARINTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n\t#ifdef USE_SPECULARTINTMAP\n\t\tuniform sampler2D specularTintMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenTint;\n#endif\nvarying vec3 vViewPosition;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <bsdfs>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_physical_pars_fragment>\n#include <transmission_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <clearcoat_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <clearcoat_normal_fragment_begin>\n\t#include <clearcoat_normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include <transmission_fragment>\n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\t\toutgoingLight = outgoingLight * ( 1.0 - clearcoat * Fcc ) + clearcoatSpecular * clearcoat;\n\t#endif\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}";
-
- var meshphysical_vert = "#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n\tvarying vec3 vWorldPosition;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n#ifdef USE_TRANSMISSION\n\tvWorldPosition = worldPosition.xyz;\n#endif\n}";
-
- var meshtoon_frag = "#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_toon_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_toon_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}";
-
- var meshtoon_vert = "#define TOON\nvarying vec3 vViewPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}";
-
- var points_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}";
-
- var points_vert = "uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <fog_vertex>\n}";
-
- var shadow_frag = "uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}";
-
- var shadow_vert = "#include <common>\n#include <fog_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}";
-
- var sprite_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}";
-
- var sprite_vert = "uniform float rotation;\nuniform vec2 center;\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}";
-
- const ShaderChunk = {
- alphamap_fragment: alphamap_fragment,
- alphamap_pars_fragment: alphamap_pars_fragment,
- alphatest_fragment: alphatest_fragment,
- alphatest_pars_fragment: alphatest_pars_fragment,
- aomap_fragment: aomap_fragment,
- aomap_pars_fragment: aomap_pars_fragment,
- begin_vertex: begin_vertex,
- beginnormal_vertex: beginnormal_vertex,
- bsdfs: bsdfs,
- bumpmap_pars_fragment: bumpmap_pars_fragment,
- clipping_planes_fragment: clipping_planes_fragment,
- clipping_planes_pars_fragment: clipping_planes_pars_fragment,
- clipping_planes_pars_vertex: clipping_planes_pars_vertex,
- clipping_planes_vertex: clipping_planes_vertex,
- color_fragment: color_fragment,
- color_pars_fragment: color_pars_fragment,
- color_pars_vertex: color_pars_vertex,
- color_vertex: color_vertex,
- common: common,
- cube_uv_reflection_fragment: cube_uv_reflection_fragment,
- defaultnormal_vertex: defaultnormal_vertex,
- displacementmap_pars_vertex: displacementmap_pars_vertex,
- displacementmap_vertex: displacementmap_vertex,
- emissivemap_fragment: emissivemap_fragment,
- emissivemap_pars_fragment: emissivemap_pars_fragment,
- encodings_fragment: encodings_fragment,
- encodings_pars_fragment: encodings_pars_fragment,
- envmap_fragment: envmap_fragment,
- envmap_common_pars_fragment: envmap_common_pars_fragment,
- envmap_pars_fragment: envmap_pars_fragment,
- envmap_pars_vertex: envmap_pars_vertex,
- envmap_physical_pars_fragment: envmap_physical_pars_fragment,
- envmap_vertex: envmap_vertex,
- fog_vertex: fog_vertex,
- fog_pars_vertex: fog_pars_vertex,
- fog_fragment: fog_fragment,
- fog_pars_fragment: fog_pars_fragment,
- gradientmap_pars_fragment: gradientmap_pars_fragment,
- lightmap_fragment: lightmap_fragment,
- lightmap_pars_fragment: lightmap_pars_fragment,
- lights_lambert_vertex: lights_lambert_vertex,
- lights_pars_begin: lights_pars_begin,
- lights_toon_fragment: lights_toon_fragment,
- lights_toon_pars_fragment: lights_toon_pars_fragment,
- lights_phong_fragment: lights_phong_fragment,
- lights_phong_pars_fragment: lights_phong_pars_fragment,
- lights_physical_fragment: lights_physical_fragment,
- lights_physical_pars_fragment: lights_physical_pars_fragment,
- lights_fragment_begin: lights_fragment_begin,
- lights_fragment_maps: lights_fragment_maps,
- lights_fragment_end: lights_fragment_end,
- logdepthbuf_fragment: logdepthbuf_fragment,
- logdepthbuf_pars_fragment: logdepthbuf_pars_fragment,
- logdepthbuf_pars_vertex: logdepthbuf_pars_vertex,
- logdepthbuf_vertex: logdepthbuf_vertex,
- map_fragment: map_fragment,
- map_pars_fragment: map_pars_fragment,
- map_particle_fragment: map_particle_fragment,
- map_particle_pars_fragment: map_particle_pars_fragment,
- metalnessmap_fragment: metalnessmap_fragment,
- metalnessmap_pars_fragment: metalnessmap_pars_fragment,
- morphnormal_vertex: morphnormal_vertex,
- morphtarget_pars_vertex: morphtarget_pars_vertex,
- morphtarget_vertex: morphtarget_vertex,
- normal_fragment_begin: normal_fragment_begin,
- normal_fragment_maps: normal_fragment_maps,
- normal_pars_fragment: normal_pars_fragment,
- normal_pars_vertex: normal_pars_vertex,
- normal_vertex: normal_vertex,
- normalmap_pars_fragment: normalmap_pars_fragment,
- clearcoat_normal_fragment_begin: clearcoat_normal_fragment_begin,
- clearcoat_normal_fragment_maps: clearcoat_normal_fragment_maps,
- clearcoat_pars_fragment: clearcoat_pars_fragment,
- output_fragment: output_fragment,
- packing: packing,
- premultiplied_alpha_fragment: premultiplied_alpha_fragment,
- project_vertex: project_vertex,
- dithering_fragment: dithering_fragment,
- dithering_pars_fragment: dithering_pars_fragment,
- roughnessmap_fragment: roughnessmap_fragment,
- roughnessmap_pars_fragment: roughnessmap_pars_fragment,
- shadowmap_pars_fragment: shadowmap_pars_fragment,
- shadowmap_pars_vertex: shadowmap_pars_vertex,
- shadowmap_vertex: shadowmap_vertex,
- shadowmask_pars_fragment: shadowmask_pars_fragment,
- skinbase_vertex: skinbase_vertex,
- skinning_pars_vertex: skinning_pars_vertex,
- skinning_vertex: skinning_vertex,
- skinnormal_vertex: skinnormal_vertex,
- specularmap_fragment: specularmap_fragment,
- specularmap_pars_fragment: specularmap_pars_fragment,
- tonemapping_fragment: tonemapping_fragment,
- tonemapping_pars_fragment: tonemapping_pars_fragment,
- transmission_fragment: transmission_fragment,
- transmission_pars_fragment: transmission_pars_fragment,
- uv_pars_fragment: uv_pars_fragment,
- uv_pars_vertex: uv_pars_vertex,
- uv_vertex: uv_vertex,
- uv2_pars_fragment: uv2_pars_fragment,
- uv2_pars_vertex: uv2_pars_vertex,
- uv2_vertex: uv2_vertex,
- worldpos_vertex: worldpos_vertex,
-
- background_frag: background_frag,
- background_vert: background_vert,
- cube_frag: cube_frag,
- cube_vert: cube_vert,
- depth_frag: depth_frag,
- depth_vert: depth_vert,
- distanceRGBA_frag: distanceRGBA_frag,
- distanceRGBA_vert: distanceRGBA_vert,
- equirect_frag: equirect_frag,
- equirect_vert: equirect_vert,
- linedashed_frag: linedashed_frag,
- linedashed_vert: linedashed_vert,
- meshbasic_frag: meshbasic_frag,
- meshbasic_vert: meshbasic_vert,
- meshlambert_frag: meshlambert_frag,
- meshlambert_vert: meshlambert_vert,
- meshmatcap_frag: meshmatcap_frag,
- meshmatcap_vert: meshmatcap_vert,
- meshnormal_frag: meshnormal_frag,
- meshnormal_vert: meshnormal_vert,
- meshphong_frag: meshphong_frag,
- meshphong_vert: meshphong_vert,
- meshphysical_frag: meshphysical_frag,
- meshphysical_vert: meshphysical_vert,
- meshtoon_frag: meshtoon_frag,
- meshtoon_vert: meshtoon_vert,
- points_frag: points_frag,
- points_vert: points_vert,
- shadow_frag: shadow_frag,
- shadow_vert: shadow_vert,
- sprite_frag: sprite_frag,
- sprite_vert: sprite_vert
- };
-
- /**
- * Uniforms library for shared webgl shaders
- */
-
- const UniformsLib = {
-
- common: {
-
- diffuse: { value: new Color( 0xffffff ) },
- opacity: { value: 1.0 },
-
- map: { value: null },
- uvTransform: { value: new Matrix3() },
- uv2Transform: { value: new Matrix3() },
-
- alphaMap: { value: null },
- alphaTest: { value: 0 }
-
- },
-
- specularmap: {
-
- specularMap: { value: null },
-
- },
-
- envmap: {
-
- envMap: { value: null },
- flipEnvMap: { value: - 1 },
- reflectivity: { value: 1.0 }, // basic, lambert, phong
- ior: { value: 1.5 }, // standard, physical
- refractionRatio: { value: 0.98 },
- maxMipLevel: { value: 0 }
-
- },
-
- aomap: {
-
- aoMap: { value: null },
- aoMapIntensity: { value: 1 }
-
- },
-
- lightmap: {
-
- lightMap: { value: null },
- lightMapIntensity: { value: 1 }
-
- },
-
- emissivemap: {
-
- emissiveMap: { value: null }
-
- },
-
- bumpmap: {
-
- bumpMap: { value: null },
- bumpScale: { value: 1 }
-
- },
-
- normalmap: {
-
- normalMap: { value: null },
- normalScale: { value: new Vector2( 1, 1 ) }
-
- },
-
- displacementmap: {
-
- displacementMap: { value: null },
- displacementScale: { value: 1 },
- displacementBias: { value: 0 }
-
- },
-
- roughnessmap: {
-
- roughnessMap: { value: null }
-
- },
-
- metalnessmap: {
-
- metalnessMap: { value: null }
-
- },
-
- gradientmap: {
-
- gradientMap: { value: null }
-
- },
-
- fog: {
-
- fogDensity: { value: 0.00025 },
- fogNear: { value: 1 },
- fogFar: { value: 2000 },
- fogColor: { value: new Color( 0xffffff ) }
-
- },
-
- lights: {
-
- ambientLightColor: { value: [] },
-
- lightProbe: { value: [] },
-
- directionalLights: { value: [], properties: {
- direction: {},
- color: {}
- } },
-
- directionalLightShadows: { value: [], properties: {
- shadowBias: {},
- shadowNormalBias: {},
- shadowRadius: {},
- shadowMapSize: {}
- } },
-
- directionalShadowMap: { value: [] },
- directionalShadowMatrix: { value: [] },
-
- spotLights: { value: [], properties: {
- color: {},
- position: {},
- direction: {},
- distance: {},
- coneCos: {},
- penumbraCos: {},
- decay: {}
- } },
-
- spotLightShadows: { value: [], properties: {
- shadowBias: {},
- shadowNormalBias: {},
- shadowRadius: {},
- shadowMapSize: {}
- } },
-
- spotShadowMap: { value: [] },
- spotShadowMatrix: { value: [] },
-
- pointLights: { value: [], properties: {
- color: {},
- position: {},
- decay: {},
- distance: {}
- } },
-
- pointLightShadows: { value: [], properties: {
- shadowBias: {},
- shadowNormalBias: {},
- shadowRadius: {},
- shadowMapSize: {},
- shadowCameraNear: {},
- shadowCameraFar: {}
- } },
-
- pointShadowMap: { value: [] },
- pointShadowMatrix: { value: [] },
-
- hemisphereLights: { value: [], properties: {
- direction: {},
- skyColor: {},
- groundColor: {}
- } },
-
- // TODO (abelnation): RectAreaLight BRDF data needs to be moved from example to main src
- rectAreaLights: { value: [], properties: {
- color: {},
- position: {},
- width: {},
- height: {}
- } },
-
- ltc_1: { value: null },
- ltc_2: { value: null }
-
- },
-
- points: {
-
- diffuse: { value: new Color( 0xffffff ) },
- opacity: { value: 1.0 },
- size: { value: 1.0 },
- scale: { value: 1.0 },
- map: { value: null },
- alphaMap: { value: null },
- alphaTest: { value: 0 },
- uvTransform: { value: new Matrix3() }
-
- },
-
- sprite: {
-
- diffuse: { value: new Color( 0xffffff ) },
- opacity: { value: 1.0 },
- center: { value: new Vector2( 0.5, 0.5 ) },
- rotation: { value: 0.0 },
- map: { value: null },
- alphaMap: { value: null },
- alphaTest: { value: 0 },
- uvTransform: { value: new Matrix3() }
-
- }
-
- };
-
- const ShaderLib = {
-
- basic: {
-
- uniforms: mergeUniforms( [
- UniformsLib.common,
- UniformsLib.specularmap,
- UniformsLib.envmap,
- UniformsLib.aomap,
- UniformsLib.lightmap,
- UniformsLib.fog
- ] ),
-
- vertexShader: ShaderChunk.meshbasic_vert,
- fragmentShader: ShaderChunk.meshbasic_frag
-
- },
-
- lambert: {
-
- uniforms: mergeUniforms( [
- UniformsLib.common,
- UniformsLib.specularmap,
- UniformsLib.envmap,
- UniformsLib.aomap,
- UniformsLib.lightmap,
- UniformsLib.emissivemap,
- UniformsLib.fog,
- UniformsLib.lights,
- {
- emissive: { value: new Color( 0x000000 ) }
- }
- ] ),
-
- vertexShader: ShaderChunk.meshlambert_vert,
- fragmentShader: ShaderChunk.meshlambert_frag
-
- },
-
- phong: {
-
- uniforms: mergeUniforms( [
- UniformsLib.common,
- UniformsLib.specularmap,
- UniformsLib.envmap,
- UniformsLib.aomap,
- UniformsLib.lightmap,
- UniformsLib.emissivemap,
- UniformsLib.bumpmap,
- UniformsLib.normalmap,
- UniformsLib.displacementmap,
- UniformsLib.fog,
- UniformsLib.lights,
- {
- emissive: { value: new Color( 0x000000 ) },
- specular: { value: new Color( 0x111111 ) },
- shininess: { value: 30 }
- }
- ] ),
-
- vertexShader: ShaderChunk.meshphong_vert,
- fragmentShader: ShaderChunk.meshphong_frag
-
- },
-
- standard: {
-
- uniforms: mergeUniforms( [
- UniformsLib.common,
- UniformsLib.envmap,
- UniformsLib.aomap,
- UniformsLib.lightmap,
- UniformsLib.emissivemap,
- UniformsLib.bumpmap,
- UniformsLib.normalmap,
- UniformsLib.displacementmap,
- UniformsLib.roughnessmap,
- UniformsLib.metalnessmap,
- UniformsLib.fog,
- UniformsLib.lights,
- {
- emissive: { value: new Color( 0x000000 ) },
- roughness: { value: 1.0 },
- metalness: { value: 0.0 },
- envMapIntensity: { value: 1 } // temporary
- }
- ] ),
-
- vertexShader: ShaderChunk.meshphysical_vert,
- fragmentShader: ShaderChunk.meshphysical_frag
-
- },
-
- toon: {
-
- uniforms: mergeUniforms( [
- UniformsLib.common,
- UniformsLib.aomap,
- UniformsLib.lightmap,
- UniformsLib.emissivemap,
- UniformsLib.bumpmap,
- UniformsLib.normalmap,
- UniformsLib.displacementmap,
- UniformsLib.gradientmap,
- UniformsLib.fog,
- UniformsLib.lights,
- {
- emissive: { value: new Color( 0x000000 ) }
- }
- ] ),
-
- vertexShader: ShaderChunk.meshtoon_vert,
- fragmentShader: ShaderChunk.meshtoon_frag
-
- },
-
- matcap: {
-
- uniforms: mergeUniforms( [
- UniformsLib.common,
- UniformsLib.bumpmap,
- UniformsLib.normalmap,
- UniformsLib.displacementmap,
- UniformsLib.fog,
- {
- matcap: { value: null }
- }
- ] ),
-
- vertexShader: ShaderChunk.meshmatcap_vert,
- fragmentShader: ShaderChunk.meshmatcap_frag
-
- },
-
- points: {
-
- uniforms: mergeUniforms( [
- UniformsLib.points,
- UniformsLib.fog
- ] ),
-
- vertexShader: ShaderChunk.points_vert,
- fragmentShader: ShaderChunk.points_frag
-
- },
-
- dashed: {
-
- uniforms: mergeUniforms( [
- UniformsLib.common,
- UniformsLib.fog,
- {
- scale: { value: 1 },
- dashSize: { value: 1 },
- totalSize: { value: 2 }
- }
- ] ),
-
- vertexShader: ShaderChunk.linedashed_vert,
- fragmentShader: ShaderChunk.linedashed_frag
-
- },
-
- depth: {
-
- uniforms: mergeUniforms( [
- UniformsLib.common,
- UniformsLib.displacementmap
- ] ),
-
- vertexShader: ShaderChunk.depth_vert,
- fragmentShader: ShaderChunk.depth_frag
-
- },
-
- normal: {
-
- uniforms: mergeUniforms( [
- UniformsLib.common,
- UniformsLib.bumpmap,
- UniformsLib.normalmap,
- UniformsLib.displacementmap,
- {
- opacity: { value: 1.0 }
- }
- ] ),
-
- vertexShader: ShaderChunk.meshnormal_vert,
- fragmentShader: ShaderChunk.meshnormal_frag
-
- },
-
- sprite: {
-
- uniforms: mergeUniforms( [
- UniformsLib.sprite,
- UniformsLib.fog
- ] ),
-
- vertexShader: ShaderChunk.sprite_vert,
- fragmentShader: ShaderChunk.sprite_frag
-
- },
-
- background: {
-
- uniforms: {
- uvTransform: { value: new Matrix3() },
- t2D: { value: null },
- },
-
- vertexShader: ShaderChunk.background_vert,
- fragmentShader: ShaderChunk.background_frag
-
- },
- /* -------------------------------------------------------------------------
- // Cube map shader
- ------------------------------------------------------------------------- */
-
- cube: {
-
- uniforms: mergeUniforms( [
- UniformsLib.envmap,
- {
- opacity: { value: 1.0 }
- }
- ] ),
-
- vertexShader: ShaderChunk.cube_vert,
- fragmentShader: ShaderChunk.cube_frag
-
- },
-
- equirect: {
-
- uniforms: {
- tEquirect: { value: null },
- },
-
- vertexShader: ShaderChunk.equirect_vert,
- fragmentShader: ShaderChunk.equirect_frag
-
- },
-
- distanceRGBA: {
-
- uniforms: mergeUniforms( [
- UniformsLib.common,
- UniformsLib.displacementmap,
- {
- referencePosition: { value: new Vector3() },
- nearDistance: { value: 1 },
- farDistance: { value: 1000 }
- }
- ] ),
-
- vertexShader: ShaderChunk.distanceRGBA_vert,
- fragmentShader: ShaderChunk.distanceRGBA_frag
-
- },
-
- shadow: {
-
- uniforms: mergeUniforms( [
- UniformsLib.lights,
- UniformsLib.fog,
- {
- color: { value: new Color( 0x00000 ) },
- opacity: { value: 1.0 }
- },
- ] ),
-
- vertexShader: ShaderChunk.shadow_vert,
- fragmentShader: ShaderChunk.shadow_frag
-
- }
-
- };
-
- ShaderLib.physical = {
-
- uniforms: mergeUniforms( [
- ShaderLib.standard.uniforms,
- {
- clearcoat: { value: 0 },
- clearcoatMap: { value: null },
- clearcoatRoughness: { value: 0 },
- clearcoatRoughnessMap: { value: null },
- clearcoatNormalScale: { value: new Vector2( 1, 1 ) },
- clearcoatNormalMap: { value: null },
- sheenTint: { value: new Color( 0x000000 ) },
- transmission: { value: 0 },
- transmissionMap: { value: null },
- transmissionSamplerSize: { value: new Vector2() },
- transmissionSamplerMap: { value: null },
- thickness: { value: 0 },
- thicknessMap: { value: null },
- attenuationDistance: { value: 0 },
- attenuationTint: { value: new Color( 0x000000 ) },
- specularIntensity: { value: 0 },
- specularIntensityMap: { value: null },
- specularTint: { value: new Color( 1, 1, 1 ) },
- specularTintMap: { value: null },
- }
- ] ),
-
- vertexShader: ShaderChunk.meshphysical_vert,
- fragmentShader: ShaderChunk.meshphysical_frag
-
- };
-
- function WebGLBackground( renderer, cubemaps, state, objects, premultipliedAlpha ) {
-
- const clearColor = new Color( 0x000000 );
- let clearAlpha = 0;
-
- let planeMesh;
- let boxMesh;
-
- let currentBackground = null;
- let currentBackgroundVersion = 0;
- let currentTonemapping = null;
-
- function render( renderList, scene ) {
-
- let forceClear = false;
- let background = scene.isScene === true ? scene.background : null;
-
- if ( background && background.isTexture ) {
-
- background = cubemaps.get( background );
-
- }
-
- // Ignore background in AR
- // TODO: Reconsider this.
-
- const xr = renderer.xr;
- const session = xr.getSession && xr.getSession();
-
- if ( session && session.environmentBlendMode === 'additive' ) {
-
- background = null;
-
- }
-
- if ( background === null ) {
-
- setClear( clearColor, clearAlpha );
-
- } else if ( background && background.isColor ) {
-
- setClear( background, 1 );
- forceClear = true;
-
- }
-
- if ( renderer.autoClear || forceClear ) {
-
- renderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil );
-
- }
-
- if ( background && ( background.isCubeTexture || background.mapping === CubeUVReflectionMapping ) ) {
-
- if ( boxMesh === undefined ) {
-
- boxMesh = new Mesh(
- new BoxGeometry( 1, 1, 1 ),
- new ShaderMaterial( {
- name: 'BackgroundCubeMaterial',
- uniforms: cloneUniforms( ShaderLib.cube.uniforms ),
- vertexShader: ShaderLib.cube.vertexShader,
- fragmentShader: ShaderLib.cube.fragmentShader,
- side: BackSide,
- depthTest: false,
- depthWrite: false,
- fog: false
- } )
- );
-
- boxMesh.geometry.deleteAttribute( 'normal' );
- boxMesh.geometry.deleteAttribute( 'uv' );
-
- boxMesh.onBeforeRender = function ( renderer, scene, camera ) {
-
- this.matrixWorld.copyPosition( camera.matrixWorld );
-
- };
-
- // enable code injection for non-built-in material
- Object.defineProperty( boxMesh.material, 'envMap', {
-
- get: function () {
-
- return this.uniforms.envMap.value;
-
- }
-
- } );
-
- objects.update( boxMesh );
-
- }
-
- boxMesh.material.uniforms.envMap.value = background;
- boxMesh.material.uniforms.flipEnvMap.value = ( background.isCubeTexture && background.isRenderTargetTexture === false ) ? - 1 : 1;
-
- if ( currentBackground !== background ||
- currentBackgroundVersion !== background.version ||
- currentTonemapping !== renderer.toneMapping ) {
-
- boxMesh.material.needsUpdate = true;
-
- currentBackground = background;
- currentBackgroundVersion = background.version;
- currentTonemapping = renderer.toneMapping;
-
- }
-
- // push to the pre-sorted opaque render list
- renderList.unshift( boxMesh, boxMesh.geometry, boxMesh.material, 0, 0, null );
-
- } else if ( background && background.isTexture ) {
-
- if ( planeMesh === undefined ) {
-
- planeMesh = new Mesh(
- new PlaneGeometry( 2, 2 ),
- new ShaderMaterial( {
- name: 'BackgroundMaterial',
- uniforms: cloneUniforms( ShaderLib.background.uniforms ),
- vertexShader: ShaderLib.background.vertexShader,
- fragmentShader: ShaderLib.background.fragmentShader,
- side: FrontSide,
- depthTest: false,
- depthWrite: false,
- fog: false
- } )
- );
-
- planeMesh.geometry.deleteAttribute( 'normal' );
-
- // enable code injection for non-built-in material
- Object.defineProperty( planeMesh.material, 'map', {
-
- get: function () {
-
- return this.uniforms.t2D.value;
-
- }
-
- } );
-
- objects.update( planeMesh );
-
- }
-
- planeMesh.material.uniforms.t2D.value = background;
-
- if ( background.matrixAutoUpdate === true ) {
-
- background.updateMatrix();
-
- }
-
- planeMesh.material.uniforms.uvTransform.value.copy( background.matrix );
-
- if ( currentBackground !== background ||
- currentBackgroundVersion !== background.version ||
- currentTonemapping !== renderer.toneMapping ) {
-
- planeMesh.material.needsUpdate = true;
-
- currentBackground = background;
- currentBackgroundVersion = background.version;
- currentTonemapping = renderer.toneMapping;
-
- }
-
-
- // push to the pre-sorted opaque render list
- renderList.unshift( planeMesh, planeMesh.geometry, planeMesh.material, 0, 0, null );
-
- }
-
- }
-
- function setClear( color, alpha ) {
-
- state.buffers.color.setClear( color.r, color.g, color.b, alpha, premultipliedAlpha );
-
- }
-
- return {
-
- getClearColor: function () {
-
- return clearColor;
-
- },
- setClearColor: function ( color, alpha = 1 ) {
-
- clearColor.set( color );
- clearAlpha = alpha;
- setClear( clearColor, clearAlpha );
-
- },
- getClearAlpha: function () {
-
- return clearAlpha;
-
- },
- setClearAlpha: function ( alpha ) {
-
- clearAlpha = alpha;
- setClear( clearColor, clearAlpha );
-
- },
- render: render
-
- };
-
- }
-
- function WebGLBindingStates( gl, extensions, attributes, capabilities ) {
-
- const maxVertexAttributes = gl.getParameter( 34921 );
-
- const extension = capabilities.isWebGL2 ? null : extensions.get( 'OES_vertex_array_object' );
- const vaoAvailable = capabilities.isWebGL2 || extension !== null;
-
- const bindingStates = {};
-
- const defaultState = createBindingState( null );
- let currentState = defaultState;
-
- function setup( object, material, program, geometry, index ) {
-
- let updateBuffers = false;
-
- if ( vaoAvailable ) {
-
- const state = getBindingState( geometry, program, material );
-
- if ( currentState !== state ) {
-
- currentState = state;
- bindVertexArrayObject( currentState.object );
-
- }
-
- updateBuffers = needsUpdate( geometry, index );
-
- if ( updateBuffers ) saveCache( geometry, index );
-
- } else {
-
- const wireframe = ( material.wireframe === true );
-
- if ( currentState.geometry !== geometry.id ||
- currentState.program !== program.id ||
- currentState.wireframe !== wireframe ) {
-
- currentState.geometry = geometry.id;
- currentState.program = program.id;
- currentState.wireframe = wireframe;
-
- updateBuffers = true;
-
- }
-
- }
-
- if ( object.isInstancedMesh === true ) {
-
- updateBuffers = true;
-
- }
-
- if ( index !== null ) {
-
- attributes.update( index, 34963 );
-
- }
-
- if ( updateBuffers ) {
-
- setupVertexAttributes( object, material, program, geometry );
-
- if ( index !== null ) {
-
- gl.bindBuffer( 34963, attributes.get( index ).buffer );
-
- }
-
- }
-
- }
-
- function createVertexArrayObject() {
-
- if ( capabilities.isWebGL2 ) return gl.createVertexArray();
-
- return extension.createVertexArrayOES();
-
- }
-
- function bindVertexArrayObject( vao ) {
-
- if ( capabilities.isWebGL2 ) return gl.bindVertexArray( vao );
-
- return extension.bindVertexArrayOES( vao );
-
- }
-
- function deleteVertexArrayObject( vao ) {
-
- if ( capabilities.isWebGL2 ) return gl.deleteVertexArray( vao );
-
- return extension.deleteVertexArrayOES( vao );
-
- }
-
- function getBindingState( geometry, program, material ) {
-
- const wireframe = ( material.wireframe === true );
-
- let programMap = bindingStates[ geometry.id ];
-
- if ( programMap === undefined ) {
-
- programMap = {};
- bindingStates[ geometry.id ] = programMap;
-
- }
-
- let stateMap = programMap[ program.id ];
-
- if ( stateMap === undefined ) {
-
- stateMap = {};
- programMap[ program.id ] = stateMap;
-
- }
-
- let state = stateMap[ wireframe ];
-
- if ( state === undefined ) {
-
- state = createBindingState( createVertexArrayObject() );
- stateMap[ wireframe ] = state;
-
- }
-
- return state;
-
- }
-
- function createBindingState( vao ) {
-
- const newAttributes = [];
- const enabledAttributes = [];
- const attributeDivisors = [];
-
- for ( let i = 0; i < maxVertexAttributes; i ++ ) {
-
- newAttributes[ i ] = 0;
- enabledAttributes[ i ] = 0;
- attributeDivisors[ i ] = 0;
-
- }
-
- return {
-
- // for backward compatibility on non-VAO support browser
- geometry: null,
- program: null,
- wireframe: false,
-
- newAttributes: newAttributes,
- enabledAttributes: enabledAttributes,
- attributeDivisors: attributeDivisors,
- object: vao,
- attributes: {},
- index: null
-
- };
-
- }
-
- function needsUpdate( geometry, index ) {
-
- const cachedAttributes = currentState.attributes;
- const geometryAttributes = geometry.attributes;
-
- let attributesNum = 0;
-
- for ( const key in geometryAttributes ) {
-
- const cachedAttribute = cachedAttributes[ key ];
- const geometryAttribute = geometryAttributes[ key ];
-
- if ( cachedAttribute === undefined ) return true;
-
- if ( cachedAttribute.attribute !== geometryAttribute ) return true;
-
- if ( cachedAttribute.data !== geometryAttribute.data ) return true;
-
- attributesNum ++;
-
- }
-
- if ( currentState.attributesNum !== attributesNum ) return true;
-
- if ( currentState.index !== index ) return true;
-
- return false;
-
- }
-
- function saveCache( geometry, index ) {
-
- const cache = {};
- const attributes = geometry.attributes;
- let attributesNum = 0;
-
- for ( const key in attributes ) {
-
- const attribute = attributes[ key ];
-
- const data = {};
- data.attribute = attribute;
-
- if ( attribute.data ) {
-
- data.data = attribute.data;
-
- }
-
- cache[ key ] = data;
-
- attributesNum ++;
-
- }
-
- currentState.attributes = cache;
- currentState.attributesNum = attributesNum;
-
- currentState.index = index;
-
- }
-
- function initAttributes() {
-
- const newAttributes = currentState.newAttributes;
-
- for ( let i = 0, il = newAttributes.length; i < il; i ++ ) {
-
- newAttributes[ i ] = 0;
-
- }
-
- }
-
- function enableAttribute( attribute ) {
-
- enableAttributeAndDivisor( attribute, 0 );
-
- }
-
- function enableAttributeAndDivisor( attribute, meshPerAttribute ) {
-
- const newAttributes = currentState.newAttributes;
- const enabledAttributes = currentState.enabledAttributes;
- const attributeDivisors = currentState.attributeDivisors;
-
- newAttributes[ attribute ] = 1;
-
- if ( enabledAttributes[ attribute ] === 0 ) {
-
- gl.enableVertexAttribArray( attribute );
- enabledAttributes[ attribute ] = 1;
-
- }
-
- if ( attributeDivisors[ attribute ] !== meshPerAttribute ) {
-
- const extension = capabilities.isWebGL2 ? gl : extensions.get( 'ANGLE_instanced_arrays' );
-
- extension[ capabilities.isWebGL2 ? 'vertexAttribDivisor' : 'vertexAttribDivisorANGLE' ]( attribute, meshPerAttribute );
- attributeDivisors[ attribute ] = meshPerAttribute;
-
- }
-
- }
-
- function disableUnusedAttributes() {
-
- const newAttributes = currentState.newAttributes;
- const enabledAttributes = currentState.enabledAttributes;
-
- for ( let i = 0, il = enabledAttributes.length; i < il; i ++ ) {
-
- if ( enabledAttributes[ i ] !== newAttributes[ i ] ) {
-
- gl.disableVertexAttribArray( i );
- enabledAttributes[ i ] = 0;
-
- }
-
- }
-
- }
-
- function vertexAttribPointer( index, size, type, normalized, stride, offset ) {
-
- if ( capabilities.isWebGL2 === true && ( type === 5124 || type === 5125 ) ) {
-
- gl.vertexAttribIPointer( index, size, type, stride, offset );
-
- } else {
-
- gl.vertexAttribPointer( index, size, type, normalized, stride, offset );
-
- }
-
- }
-
- function setupVertexAttributes( object, material, program, geometry ) {
-
- if ( capabilities.isWebGL2 === false && ( object.isInstancedMesh || geometry.isInstancedBufferGeometry ) ) {
-
- if ( extensions.get( 'ANGLE_instanced_arrays' ) === null ) return;
-
- }
-
- initAttributes();
-
- const geometryAttributes = geometry.attributes;
-
- const programAttributes = program.getAttributes();
-
- const materialDefaultAttributeValues = material.defaultAttributeValues;
-
- for ( const name in programAttributes ) {
-
- const programAttribute = programAttributes[ name ];
-
- if ( programAttribute.location >= 0 ) {
-
- let geometryAttribute = geometryAttributes[ name ];
-
- if ( geometryAttribute === undefined ) {
-
- if ( name === 'instanceMatrix' && object.instanceMatrix ) geometryAttribute = object.instanceMatrix;
- if ( name === 'instanceColor' && object.instanceColor ) geometryAttribute = object.instanceColor;
-
- }
-
- if ( geometryAttribute !== undefined ) {
-
- const normalized = geometryAttribute.normalized;
- const size = geometryAttribute.itemSize;
-
- const attribute = attributes.get( geometryAttribute );
-
- // TODO Attribute may not be available on context restore
-
- if ( attribute === undefined ) continue;
-
- const buffer = attribute.buffer;
- const type = attribute.type;
- const bytesPerElement = attribute.bytesPerElement;
-
- if ( geometryAttribute.isInterleavedBufferAttribute ) {
-
- const data = geometryAttribute.data;
- const stride = data.stride;
- const offset = geometryAttribute.offset;
-
- if ( data && data.isInstancedInterleavedBuffer ) {
-
- for ( let i = 0; i < programAttribute.locationSize; i ++ ) {
-
- enableAttributeAndDivisor( programAttribute.location + i, data.meshPerAttribute );
-
- }
-
- if ( object.isInstancedMesh !== true && geometry._maxInstanceCount === undefined ) {
-
- geometry._maxInstanceCount = data.meshPerAttribute * data.count;
-
- }
-
- } else {
-
- for ( let i = 0; i < programAttribute.locationSize; i ++ ) {
-
- enableAttribute( programAttribute.location + i );
-
- }
-
- }
-
- gl.bindBuffer( 34962, buffer );
-
- for ( let i = 0; i < programAttribute.locationSize; i ++ ) {
-
- vertexAttribPointer(
- programAttribute.location + i,
- size / programAttribute.locationSize,
- type,
- normalized,
- stride * bytesPerElement,
- ( offset + ( size / programAttribute.locationSize ) * i ) * bytesPerElement
- );
-
- }
-
- } else {
-
- if ( geometryAttribute.isInstancedBufferAttribute ) {
-
- for ( let i = 0; i < programAttribute.locationSize; i ++ ) {
-
- enableAttributeAndDivisor( programAttribute.location + i, geometryAttribute.meshPerAttribute );
-
- }
-
- if ( object.isInstancedMesh !== true && geometry._maxInstanceCount === undefined ) {
-
- geometry._maxInstanceCount = geometryAttribute.meshPerAttribute * geometryAttribute.count;
-
- }
-
- } else {
-
- for ( let i = 0; i < programAttribute.locationSize; i ++ ) {
-
- enableAttribute( programAttribute.location + i );
-
- }
-
- }
-
- gl.bindBuffer( 34962, buffer );
-
- for ( let i = 0; i < programAttribute.locationSize; i ++ ) {
-
- vertexAttribPointer(
- programAttribute.location + i,
- size / programAttribute.locationSize,
- type,
- normalized,
- size * bytesPerElement,
- ( size / programAttribute.locationSize ) * i * bytesPerElement
- );
-
- }
-
- }
-
- } else if ( materialDefaultAttributeValues !== undefined ) {
-
- const value = materialDefaultAttributeValues[ name ];
-
- if ( value !== undefined ) {
-
- switch ( value.length ) {
-
- case 2:
- gl.vertexAttrib2fv( programAttribute.location, value );
- break;
-
- case 3:
- gl.vertexAttrib3fv( programAttribute.location, value );
- break;
-
- case 4:
- gl.vertexAttrib4fv( programAttribute.location, value );
- break;
-
- default:
- gl.vertexAttrib1fv( programAttribute.location, value );
-
- }
-
- }
-
- }
-
- }
-
- }
-
- disableUnusedAttributes();
-
- }
-
- function dispose() {
-
- reset();
-
- for ( const geometryId in bindingStates ) {
-
- const programMap = bindingStates[ geometryId ];
-
- for ( const programId in programMap ) {
-
- const stateMap = programMap[ programId ];
-
- for ( const wireframe in stateMap ) {
-
- deleteVertexArrayObject( stateMap[ wireframe ].object );
-
- delete stateMap[ wireframe ];
-
- }
-
- delete programMap[ programId ];
-
- }
-
- delete bindingStates[ geometryId ];
-
- }
-
- }
-
- function releaseStatesOfGeometry( geometry ) {
-
- if ( bindingStates[ geometry.id ] === undefined ) return;
-
- const programMap = bindingStates[ geometry.id ];
-
- for ( const programId in programMap ) {
-
- const stateMap = programMap[ programId ];
-
- for ( const wireframe in stateMap ) {
-
- deleteVertexArrayObject( stateMap[ wireframe ].object );
-
- delete stateMap[ wireframe ];
-
- }
-
- delete programMap[ programId ];
-
- }
-
- delete bindingStates[ geometry.id ];
-
- }
-
- function releaseStatesOfProgram( program ) {
-
- for ( const geometryId in bindingStates ) {
-
- const programMap = bindingStates[ geometryId ];
-
- if ( programMap[ program.id ] === undefined ) continue;
-
- const stateMap = programMap[ program.id ];
-
- for ( const wireframe in stateMap ) {
-
- deleteVertexArrayObject( stateMap[ wireframe ].object );
-
- delete stateMap[ wireframe ];
-
- }
-
- delete programMap[ program.id ];
-
- }
-
- }
-
- function reset() {
-
- resetDefaultState();
-
- if ( currentState === defaultState ) return;
-
- currentState = defaultState;
- bindVertexArrayObject( currentState.object );
-
- }
-
- // for backward-compatilibity
-
- function resetDefaultState() {
-
- defaultState.geometry = null;
- defaultState.program = null;
- defaultState.wireframe = false;
-
- }
-
- return {
-
- setup: setup,
- reset: reset,
- resetDefaultState: resetDefaultState,
- dispose: dispose,
- releaseStatesOfGeometry: releaseStatesOfGeometry,
- releaseStatesOfProgram: releaseStatesOfProgram,
-
- initAttributes: initAttributes,
- enableAttribute: enableAttribute,
- disableUnusedAttributes: disableUnusedAttributes
-
- };
-
- }
-
- function WebGLBufferRenderer( gl, extensions, info, capabilities ) {
-
- const isWebGL2 = capabilities.isWebGL2;
-
- let mode;
-
- function setMode( value ) {
-
- mode = value;
-
- }
-
- function render( start, count ) {
-
- gl.drawArrays( mode, start, count );
-
- info.update( count, mode, 1 );
-
- }
-
- function renderInstances( start, count, primcount ) {
-
- if ( primcount === 0 ) return;
-
- let extension, methodName;
-
- if ( isWebGL2 ) {
-
- extension = gl;
- methodName = 'drawArraysInstanced';
-
- } else {
-
- extension = extensions.get( 'ANGLE_instanced_arrays' );
- methodName = 'drawArraysInstancedANGLE';
-
- if ( extension === null ) {
-
- console.error( 'THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );
- return;
-
- }
-
- }
-
- extension[ methodName ]( mode, start, count, primcount );
-
- info.update( count, mode, primcount );
-
- }
-
- //
-
- this.setMode = setMode;
- this.render = render;
- this.renderInstances = renderInstances;
-
- }
-
- function WebGLCapabilities( gl, extensions, parameters ) {
-
- let maxAnisotropy;
-
- function getMaxAnisotropy() {
-
- if ( maxAnisotropy !== undefined ) return maxAnisotropy;
-
- if ( extensions.has( 'EXT_texture_filter_anisotropic' ) === true ) {
-
- const extension = extensions.get( 'EXT_texture_filter_anisotropic' );
-
- maxAnisotropy = gl.getParameter( extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT );
-
- } else {
-
- maxAnisotropy = 0;
-
- }
-
- return maxAnisotropy;
-
- }
-
- function getMaxPrecision( precision ) {
-
- if ( precision === 'highp' ) {
-
- if ( gl.getShaderPrecisionFormat( 35633, 36338 ).precision > 0 &&
- gl.getShaderPrecisionFormat( 35632, 36338 ).precision > 0 ) {
-
- return 'highp';
-
- }
-
- precision = 'mediump';
-
- }
-
- if ( precision === 'mediump' ) {
-
- if ( gl.getShaderPrecisionFormat( 35633, 36337 ).precision > 0 &&
- gl.getShaderPrecisionFormat( 35632, 36337 ).precision > 0 ) {
-
- return 'mediump';
-
- }
-
- }
-
- return 'lowp';
-
- }
-
- /* eslint-disable no-undef */
- const isWebGL2 = ( typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext ) ||
- ( typeof WebGL2ComputeRenderingContext !== 'undefined' && gl instanceof WebGL2ComputeRenderingContext );
- /* eslint-enable no-undef */
-
- let precision = parameters.precision !== undefined ? parameters.precision : 'highp';
- const maxPrecision = getMaxPrecision( precision );
-
- if ( maxPrecision !== precision ) {
-
- console.warn( 'THREE.WebGLRenderer:', precision, 'not supported, using', maxPrecision, 'instead.' );
- precision = maxPrecision;
-
- }
-
- const drawBuffers = isWebGL2 || extensions.has( 'WEBGL_draw_buffers' );
-
- const logarithmicDepthBuffer = parameters.logarithmicDepthBuffer === true;
-
- const maxTextures = gl.getParameter( 34930 );
- const maxVertexTextures = gl.getParameter( 35660 );
- const maxTextureSize = gl.getParameter( 3379 );
- const maxCubemapSize = gl.getParameter( 34076 );
-
- const maxAttributes = gl.getParameter( 34921 );
- const maxVertexUniforms = gl.getParameter( 36347 );
- const maxVaryings = gl.getParameter( 36348 );
- const maxFragmentUniforms = gl.getParameter( 36349 );
-
- const vertexTextures = maxVertexTextures > 0;
- const floatFragmentTextures = isWebGL2 || extensions.has( 'OES_texture_float' );
- const floatVertexTextures = vertexTextures && floatFragmentTextures;
-
- const maxSamples = isWebGL2 ? gl.getParameter( 36183 ) : 0;
-
- return {
-
- isWebGL2: isWebGL2,
-
- drawBuffers: drawBuffers,
-
- getMaxAnisotropy: getMaxAnisotropy,
- getMaxPrecision: getMaxPrecision,
-
- precision: precision,
- logarithmicDepthBuffer: logarithmicDepthBuffer,
-
- maxTextures: maxTextures,
- maxVertexTextures: maxVertexTextures,
- maxTextureSize: maxTextureSize,
- maxCubemapSize: maxCubemapSize,
-
- maxAttributes: maxAttributes,
- maxVertexUniforms: maxVertexUniforms,
- maxVaryings: maxVaryings,
- maxFragmentUniforms: maxFragmentUniforms,
-
- vertexTextures: vertexTextures,
- floatFragmentTextures: floatFragmentTextures,
- floatVertexTextures: floatVertexTextures,
-
- maxSamples: maxSamples
-
- };
-
- }
-
- function WebGLClipping( properties ) {
-
- const scope = this;
-
- let globalState = null,
- numGlobalPlanes = 0,
- localClippingEnabled = false,
- renderingShadows = false;
-
- const plane = new Plane(),
- viewNormalMatrix = new Matrix3(),
-
- uniform = { value: null, needsUpdate: false };
-
- this.uniform = uniform;
- this.numPlanes = 0;
- this.numIntersection = 0;
-
- this.init = function ( planes, enableLocalClipping, camera ) {
-
- const enabled =
- planes.length !== 0 ||
- enableLocalClipping ||
- // enable state of previous frame - the clipping code has to
- // run another frame in order to reset the state:
- numGlobalPlanes !== 0 ||
- localClippingEnabled;
-
- localClippingEnabled = enableLocalClipping;
-
- globalState = projectPlanes( planes, camera, 0 );
- numGlobalPlanes = planes.length;
-
- return enabled;
-
- };
-
- this.beginShadows = function () {
-
- renderingShadows = true;
- projectPlanes( null );
-
- };
-
- this.endShadows = function () {
-
- renderingShadows = false;
- resetGlobalState();
-
- };
-
- this.setState = function ( material, camera, useCache ) {
-
- const planes = material.clippingPlanes,
- clipIntersection = material.clipIntersection,
- clipShadows = material.clipShadows;
-
- const materialProperties = properties.get( material );
-
- if ( ! localClippingEnabled || planes === null || planes.length === 0 || renderingShadows && ! clipShadows ) {
-
- // there's no local clipping
-
- if ( renderingShadows ) {
-
- // there's no global clipping
-
- projectPlanes( null );
-
- } else {
-
- resetGlobalState();
-
- }
-
- } else {
-
- const nGlobal = renderingShadows ? 0 : numGlobalPlanes,
- lGlobal = nGlobal * 4;
-
- let dstArray = materialProperties.clippingState || null;
-
- uniform.value = dstArray; // ensure unique state
-
- dstArray = projectPlanes( planes, camera, lGlobal, useCache );
-
- for ( let i = 0; i !== lGlobal; ++ i ) {
-
- dstArray[ i ] = globalState[ i ];
-
- }
-
- materialProperties.clippingState = dstArray;
- this.numIntersection = clipIntersection ? this.numPlanes : 0;
- this.numPlanes += nGlobal;
-
- }
-
-
- };
-
- function resetGlobalState() {
-
- if ( uniform.value !== globalState ) {
-
- uniform.value = globalState;
- uniform.needsUpdate = numGlobalPlanes > 0;
-
- }
-
- scope.numPlanes = numGlobalPlanes;
- scope.numIntersection = 0;
-
- }
-
- function projectPlanes( planes, camera, dstOffset, skipTransform ) {
-
- const nPlanes = planes !== null ? planes.length : 0;
- let dstArray = null;
-
- if ( nPlanes !== 0 ) {
-
- dstArray = uniform.value;
-
- if ( skipTransform !== true || dstArray === null ) {
-
- const flatSize = dstOffset + nPlanes * 4,
- viewMatrix = camera.matrixWorldInverse;
-
- viewNormalMatrix.getNormalMatrix( viewMatrix );
-
- if ( dstArray === null || dstArray.length < flatSize ) {
-
- dstArray = new Float32Array( flatSize );
-
- }
-
- for ( let i = 0, i4 = dstOffset; i !== nPlanes; ++ i, i4 += 4 ) {
-
- plane.copy( planes[ i ] ).applyMatrix4( viewMatrix, viewNormalMatrix );
-
- plane.normal.toArray( dstArray, i4 );
- dstArray[ i4 + 3 ] = plane.constant;
-
- }
-
- }
-
- uniform.value = dstArray;
- uniform.needsUpdate = true;
-
- }
-
- scope.numPlanes = nPlanes;
- scope.numIntersection = 0;
-
- return dstArray;
-
- }
-
- }
-
- function WebGLCubeMaps( renderer ) {
-
- let cubemaps = new WeakMap();
-
- function mapTextureMapping( texture, mapping ) {
-
- if ( mapping === EquirectangularReflectionMapping ) {
-
- texture.mapping = CubeReflectionMapping;
-
- } else if ( mapping === EquirectangularRefractionMapping ) {
-
- texture.mapping = CubeRefractionMapping;
-
- }
-
- return texture;
-
- }
-
- function get( texture ) {
-
- if ( texture && texture.isTexture && texture.isRenderTargetTexture === false ) {
-
- const mapping = texture.mapping;
-
- if ( mapping === EquirectangularReflectionMapping || mapping === EquirectangularRefractionMapping ) {
-
- if ( cubemaps.has( texture ) ) {
-
- const cubemap = cubemaps.get( texture ).texture;
- return mapTextureMapping( cubemap, texture.mapping );
-
- } else {
-
- const image = texture.image;
-
- if ( image && image.height > 0 ) {
-
- const currentRenderTarget = renderer.getRenderTarget();
-
- const renderTarget = new WebGLCubeRenderTarget( image.height / 2 );
- renderTarget.fromEquirectangularTexture( renderer, texture );
- cubemaps.set( texture, renderTarget );
-
- renderer.setRenderTarget( currentRenderTarget );
-
- texture.addEventListener( 'dispose', onTextureDispose );
-
- return mapTextureMapping( renderTarget.texture, texture.mapping );
-
- } else {
-
- // image not yet ready. try the conversion next frame
-
- return null;
-
- }
-
- }
-
- }
-
- }
-
- return texture;
-
- }
-
- function onTextureDispose( event ) {
-
- const texture = event.target;
-
- texture.removeEventListener( 'dispose', onTextureDispose );
-
- const cubemap = cubemaps.get( texture );
-
- if ( cubemap !== undefined ) {
-
- cubemaps.delete( texture );
- cubemap.dispose();
-
- }
-
- }
-
- function dispose() {
-
- cubemaps = new WeakMap();
-
- }
-
- return {
- get: get,
- dispose: dispose
- };
-
- }
-
- class OrthographicCamera extends Camera {
-
- constructor( left = - 1, right = 1, top = 1, bottom = - 1, near = 0.1, far = 2000 ) {
-
- super();
-
- this.type = 'OrthographicCamera';
-
- this.zoom = 1;
- this.view = null;
-
- this.left = left;
- this.right = right;
- this.top = top;
- this.bottom = bottom;
-
- this.near = near;
- this.far = far;
-
- this.updateProjectionMatrix();
-
- }
-
- copy( source, recursive ) {
-
- super.copy( source, recursive );
-
- this.left = source.left;
- this.right = source.right;
- this.top = source.top;
- this.bottom = source.bottom;
- this.near = source.near;
- this.far = source.far;
-
- this.zoom = source.zoom;
- this.view = source.view === null ? null : Object.assign( {}, source.view );
-
- return this;
-
- }
-
- setViewOffset( fullWidth, fullHeight, x, y, width, height ) {
-
- if ( this.view === null ) {
-
- this.view = {
- enabled: true,
- fullWidth: 1,
- fullHeight: 1,
- offsetX: 0,
- offsetY: 0,
- width: 1,
- height: 1
- };
-
- }
-
- this.view.enabled = true;
- this.view.fullWidth = fullWidth;
- this.view.fullHeight = fullHeight;
- this.view.offsetX = x;
- this.view.offsetY = y;
- this.view.width = width;
- this.view.height = height;
-
- this.updateProjectionMatrix();
-
- }
-
- clearViewOffset() {
-
- if ( this.view !== null ) {
-
- this.view.enabled = false;
-
- }
-
- this.updateProjectionMatrix();
-
- }
-
- updateProjectionMatrix() {
-
- const dx = ( this.right - this.left ) / ( 2 * this.zoom );
- const dy = ( this.top - this.bottom ) / ( 2 * this.zoom );
- const cx = ( this.right + this.left ) / 2;
- const cy = ( this.top + this.bottom ) / 2;
-
- let left = cx - dx;
- let right = cx + dx;
- let top = cy + dy;
- let bottom = cy - dy;
-
- if ( this.view !== null && this.view.enabled ) {
-
- const scaleW = ( this.right - this.left ) / this.view.fullWidth / this.zoom;
- const scaleH = ( this.top - this.bottom ) / this.view.fullHeight / this.zoom;
-
- left += scaleW * this.view.offsetX;
- right = left + scaleW * this.view.width;
- top -= scaleH * this.view.offsetY;
- bottom = top - scaleH * this.view.height;
-
- }
-
- this.projectionMatrix.makeOrthographic( left, right, top, bottom, this.near, this.far );
-
- this.projectionMatrixInverse.copy( this.projectionMatrix ).invert();
-
- }
-
- toJSON( meta ) {
-
- const data = super.toJSON( meta );
-
- data.object.zoom = this.zoom;
- data.object.left = this.left;
- data.object.right = this.right;
- data.object.top = this.top;
- data.object.bottom = this.bottom;
- data.object.near = this.near;
- data.object.far = this.far;
-
- if ( this.view !== null ) data.object.view = Object.assign( {}, this.view );
-
- return data;
-
- }
-
- }
-
- OrthographicCamera.prototype.isOrthographicCamera = true;
-
- class RawShaderMaterial extends ShaderMaterial {
-
- constructor( parameters ) {
-
- super( parameters );
-
- this.type = 'RawShaderMaterial';
-
- }
-
- }
-
- RawShaderMaterial.prototype.isRawShaderMaterial = true;
-
- const LOD_MIN = 4;
- const LOD_MAX = 8;
- const SIZE_MAX = Math.pow( 2, LOD_MAX );
-
- // The standard deviations (radians) associated with the extra mips. These are
- // chosen to approximate a Trowbridge-Reitz distribution function times the
- // geometric shadowing function. These sigma values squared must match the
- // variance #defines in cube_uv_reflection_fragment.glsl.js.
- const EXTRA_LOD_SIGMA = [ 0.125, 0.215, 0.35, 0.446, 0.526, 0.582 ];
-
- const TOTAL_LODS = LOD_MAX - LOD_MIN + 1 + EXTRA_LOD_SIGMA.length;
-
- // The maximum length of the blur for loop. Smaller sigmas will use fewer
- // samples and exit early, but not recompile the shader.
- const MAX_SAMPLES = 20;
-
- const ENCODINGS = {
- [ LinearEncoding ]: 0,
- [ sRGBEncoding ]: 1,
- [ RGBEEncoding ]: 2,
- [ RGBM7Encoding ]: 3,
- [ RGBM16Encoding ]: 4,
- [ RGBDEncoding ]: 5,
- [ GammaEncoding ]: 6
- };
-
- const _flatCamera = /*@__PURE__*/ new OrthographicCamera();
- const { _lodPlanes, _sizeLods, _sigmas } = /*@__PURE__*/ _createPlanes();
- const _clearColor = /*@__PURE__*/ new Color();
- let _oldTarget = null;
-
- // Golden Ratio
- const PHI = ( 1 + Math.sqrt( 5 ) ) / 2;
- const INV_PHI = 1 / PHI;
-
- // Vertices of a dodecahedron (except the opposites, which represent the
- // same axis), used as axis directions evenly spread on a sphere.
- const _axisDirections = [
- /*@__PURE__*/ new Vector3( 1, 1, 1 ),
- /*@__PURE__*/ new Vector3( - 1, 1, 1 ),
- /*@__PURE__*/ new Vector3( 1, 1, - 1 ),
- /*@__PURE__*/ new Vector3( - 1, 1, - 1 ),
- /*@__PURE__*/ new Vector3( 0, PHI, INV_PHI ),
- /*@__PURE__*/ new Vector3( 0, PHI, - INV_PHI ),
- /*@__PURE__*/ new Vector3( INV_PHI, 0, PHI ),
- /*@__PURE__*/ new Vector3( - INV_PHI, 0, PHI ),
- /*@__PURE__*/ new Vector3( PHI, INV_PHI, 0 ),
- /*@__PURE__*/ new Vector3( - PHI, INV_PHI, 0 ) ];
-
- /**
- * This class generates a Prefiltered, Mipmapped Radiance Environment Map
- * (PMREM) from a cubeMap environment texture. This allows different levels of
- * blur to be quickly accessed based on material roughness. It is packed into a
- * special CubeUV format that allows us to perform custom interpolation so that
- * we can support nonlinear formats such as RGBE. Unlike a traditional mipmap
- * chain, it only goes down to the LOD_MIN level (above), and then creates extra
- * even more filtered 'mips' at the same LOD_MIN resolution, associated with
- * higher roughness levels. In this way we maintain resolution to smoothly
- * interpolate diffuse lighting while limiting sampling computation.
- *
- * Paper: Fast, Accurate Image-Based Lighting
- * https://drive.google.com/file/d/15y8r_UpKlU9SvV4ILb0C3qCPecS8pvLz/view
- */
-
- class PMREMGenerator {
-
- constructor( renderer ) {
-
- this._renderer = renderer;
- this._pingPongRenderTarget = null;
-
- this._blurMaterial = _getBlurShader( MAX_SAMPLES );
- this._equirectShader = null;
- this._cubemapShader = null;
-
- this._compileMaterial( this._blurMaterial );
-
- }
-
- /**
- * Generates a PMREM from a supplied Scene, which can be faster than using an
- * image if networking bandwidth is low. Optional sigma specifies a blur radius
- * in radians to be applied to the scene before PMREM generation. Optional near
- * and far planes ensure the scene is rendered in its entirety (the cubeCamera
- * is placed at the origin).
- */
- fromScene( scene, sigma = 0, near = 0.1, far = 100 ) {
-
- _oldTarget = this._renderer.getRenderTarget();
- const cubeUVRenderTarget = this._allocateTargets();
-
- this._sceneToCubeUV( scene, near, far, cubeUVRenderTarget );
- if ( sigma > 0 ) {
-
- this._blur( cubeUVRenderTarget, 0, 0, sigma );
-
- }
-
- this._applyPMREM( cubeUVRenderTarget );
- this._cleanup( cubeUVRenderTarget );
-
- return cubeUVRenderTarget;
-
- }
-
- /**
- * Generates a PMREM from an equirectangular texture, which can be either LDR
- * (RGBFormat) or HDR (RGBEFormat). The ideal input image size is 1k (1024 x 512),
- * as this matches best with the 256 x 256 cubemap output.
- */
- fromEquirectangular( equirectangular ) {
-
- return this._fromTexture( equirectangular );
-
- }
-
- /**
- * Generates a PMREM from an cubemap texture, which can be either LDR
- * (RGBFormat) or HDR (RGBEFormat). The ideal input cube size is 256 x 256,
- * as this matches best with the 256 x 256 cubemap output.
- */
- fromCubemap( cubemap ) {
-
- return this._fromTexture( cubemap );
-
- }
-
- /**
- * Pre-compiles the cubemap shader. You can get faster start-up by invoking this method during
- * your texture's network fetch for increased concurrency.
- */
- compileCubemapShader() {
-
- if ( this._cubemapShader === null ) {
-
- this._cubemapShader = _getCubemapShader();
- this._compileMaterial( this._cubemapShader );
-
- }
-
- }
-
- /**
- * Pre-compiles the equirectangular shader. You can get faster start-up by invoking this method during
- * your texture's network fetch for increased concurrency.
- */
- compileEquirectangularShader() {
-
- if ( this._equirectShader === null ) {
-
- this._equirectShader = _getEquirectShader();
- this._compileMaterial( this._equirectShader );
-
- }
-
- }
-
- /**
- * Disposes of the PMREMGenerator's internal memory. Note that PMREMGenerator is a static class,
- * so you should not need more than one PMREMGenerator object. If you do, calling dispose() on
- * one of them will cause any others to also become unusable.
- */
- dispose() {
-
- this._blurMaterial.dispose();
-
- if ( this._cubemapShader !== null ) this._cubemapShader.dispose();
- if ( this._equirectShader !== null ) this._equirectShader.dispose();
-
- for ( let i = 0; i < _lodPlanes.length; i ++ ) {
-
- _lodPlanes[ i ].dispose();
-
- }
-
- }
-
- // private interface
-
- _cleanup( outputTarget ) {
-
- this._pingPongRenderTarget.dispose();
- this._renderer.setRenderTarget( _oldTarget );
- outputTarget.scissorTest = false;
- _setViewport( outputTarget, 0, 0, outputTarget.width, outputTarget.height );
-
- }
-
- _fromTexture( texture ) {
-
- _oldTarget = this._renderer.getRenderTarget();
- const cubeUVRenderTarget = this._allocateTargets( texture );
- this._textureToCubeUV( texture, cubeUVRenderTarget );
- this._applyPMREM( cubeUVRenderTarget );
- this._cleanup( cubeUVRenderTarget );
-
- return cubeUVRenderTarget;
-
- }
-
- _allocateTargets( texture ) { // warning: null texture is valid
-
- const params = {
- magFilter: NearestFilter,
- minFilter: NearestFilter,
- generateMipmaps: false,
- type: UnsignedByteType,
- format: RGBEFormat,
- encoding: _isLDR( texture ) ? texture.encoding : RGBEEncoding,
- depthBuffer: false
- };
-
- const cubeUVRenderTarget = _createRenderTarget( params );
- cubeUVRenderTarget.depthBuffer = texture ? false : true;
- this._pingPongRenderTarget = _createRenderTarget( params );
- return cubeUVRenderTarget;
-
- }
-
- _compileMaterial( material ) {
-
- const tmpMesh = new Mesh( _lodPlanes[ 0 ], material );
- this._renderer.compile( tmpMesh, _flatCamera );
-
- }
-
- _sceneToCubeUV( scene, near, far, cubeUVRenderTarget ) {
-
- const fov = 90;
- const aspect = 1;
- const cubeCamera = new PerspectiveCamera( fov, aspect, near, far );
- const upSign = [ 1, - 1, 1, 1, 1, 1 ];
- const forwardSign = [ 1, 1, 1, - 1, - 1, - 1 ];
- const renderer = this._renderer;
-
- const originalAutoClear = renderer.autoClear;
- const outputEncoding = renderer.outputEncoding;
- const toneMapping = renderer.toneMapping;
- renderer.getClearColor( _clearColor );
-
- renderer.toneMapping = NoToneMapping;
- renderer.outputEncoding = LinearEncoding;
- renderer.autoClear = false;
-
- const backgroundMaterial = new MeshBasicMaterial( {
- name: 'PMREM.Background',
- side: BackSide,
- depthWrite: false,
- depthTest: false,
- } );
-
- const backgroundBox = new Mesh( new BoxGeometry(), backgroundMaterial );
-
- let useSolidColor = false;
- const background = scene.background;
-
- if ( background ) {
-
- if ( background.isColor ) {
-
- backgroundMaterial.color.copy( background );
- scene.background = null;
- useSolidColor = true;
-
- }
-
- } else {
-
- backgroundMaterial.color.copy( _clearColor );
- useSolidColor = true;
-
- }
-
- for ( let i = 0; i < 6; i ++ ) {
-
- const col = i % 3;
- if ( col == 0 ) {
-
- cubeCamera.up.set( 0, upSign[ i ], 0 );
- cubeCamera.lookAt( forwardSign[ i ], 0, 0 );
-
- } else if ( col == 1 ) {
-
- cubeCamera.up.set( 0, 0, upSign[ i ] );
- cubeCamera.lookAt( 0, forwardSign[ i ], 0 );
-
- } else {
-
- cubeCamera.up.set( 0, upSign[ i ], 0 );
- cubeCamera.lookAt( 0, 0, forwardSign[ i ] );
-
- }
-
- _setViewport( cubeUVRenderTarget,
- col * SIZE_MAX, i > 2 ? SIZE_MAX : 0, SIZE_MAX, SIZE_MAX );
- renderer.setRenderTarget( cubeUVRenderTarget );
-
- if ( useSolidColor ) {
-
- renderer.render( backgroundBox, cubeCamera );
-
- }
-
- renderer.render( scene, cubeCamera );
-
- }
-
- backgroundBox.geometry.dispose();
- backgroundBox.material.dispose();
-
- renderer.toneMapping = toneMapping;
- renderer.outputEncoding = outputEncoding;
- renderer.autoClear = originalAutoClear;
- scene.background = background;
-
- }
-
- _textureToCubeUV( texture, cubeUVRenderTarget ) {
-
- const renderer = this._renderer;
-
- if ( texture.isCubeTexture ) {
-
- if ( this._cubemapShader == null ) {
-
- this._cubemapShader = _getCubemapShader();
-
- }
-
- } else {
-
- if ( this._equirectShader == null ) {
-
- this._equirectShader = _getEquirectShader();
-
- }
-
- }
-
- const material = texture.isCubeTexture ? this._cubemapShader : this._equirectShader;
- const mesh = new Mesh( _lodPlanes[ 0 ], material );
-
- const uniforms = material.uniforms;
-
- uniforms[ 'envMap' ].value = texture;
-
- if ( ! texture.isCubeTexture ) {
-
- uniforms[ 'texelSize' ].value.set( 1.0 / texture.image.width, 1.0 / texture.image.height );
-
- }
-
- uniforms[ 'inputEncoding' ].value = ENCODINGS[ texture.encoding ];
- uniforms[ 'outputEncoding' ].value = ENCODINGS[ cubeUVRenderTarget.texture.encoding ];
-
- _setViewport( cubeUVRenderTarget, 0, 0, 3 * SIZE_MAX, 2 * SIZE_MAX );
-
- renderer.setRenderTarget( cubeUVRenderTarget );
- renderer.render( mesh, _flatCamera );
-
- }
-
- _applyPMREM( cubeUVRenderTarget ) {
-
- const renderer = this._renderer;
- const autoClear = renderer.autoClear;
- renderer.autoClear = false;
-
- for ( let i = 1; i < TOTAL_LODS; i ++ ) {
-
- const sigma = Math.sqrt( _sigmas[ i ] * _sigmas[ i ] - _sigmas[ i - 1 ] * _sigmas[ i - 1 ] );
-
- const poleAxis = _axisDirections[ ( i - 1 ) % _axisDirections.length ];
-
- this._blur( cubeUVRenderTarget, i - 1, i, sigma, poleAxis );
-
- }
-
- renderer.autoClear = autoClear;
-
- }
-
- /**
- * This is a two-pass Gaussian blur for a cubemap. Normally this is done
- * vertically and horizontally, but this breaks down on a cube. Here we apply
- * the blur latitudinally (around the poles), and then longitudinally (towards
- * the poles) to approximate the orthogonally-separable blur. It is least
- * accurate at the poles, but still does a decent job.
- */
- _blur( cubeUVRenderTarget, lodIn, lodOut, sigma, poleAxis ) {
-
- const pingPongRenderTarget = this._pingPongRenderTarget;
-
- this._halfBlur(
- cubeUVRenderTarget,
- pingPongRenderTarget,
- lodIn,
- lodOut,
- sigma,
- 'latitudinal',
- poleAxis );
-
- this._halfBlur(
- pingPongRenderTarget,
- cubeUVRenderTarget,
- lodOut,
- lodOut,
- sigma,
- 'longitudinal',
- poleAxis );
-
- }
-
- _halfBlur( targetIn, targetOut, lodIn, lodOut, sigmaRadians, direction, poleAxis ) {
-
- const renderer = this._renderer;
- const blurMaterial = this._blurMaterial;
-
- if ( direction !== 'latitudinal' && direction !== 'longitudinal' ) {
-
- console.error(
- 'blur direction must be either latitudinal or longitudinal!' );
-
- }
-
- // Number of standard deviations at which to cut off the discrete approximation.
- const STANDARD_DEVIATIONS = 3;
-
- const blurMesh = new Mesh( _lodPlanes[ lodOut ], blurMaterial );
- const blurUniforms = blurMaterial.uniforms;
-
- const pixels = _sizeLods[ lodIn ] - 1;
- const radiansPerPixel = isFinite( sigmaRadians ) ? Math.PI / ( 2 * pixels ) : 2 * Math.PI / ( 2 * MAX_SAMPLES - 1 );
- const sigmaPixels = sigmaRadians / radiansPerPixel;
- const samples = isFinite( sigmaRadians ) ? 1 + Math.floor( STANDARD_DEVIATIONS * sigmaPixels ) : MAX_SAMPLES;
-
- if ( samples > MAX_SAMPLES ) {
-
- console.warn( `sigmaRadians, ${
- sigmaRadians}, is too large and will clip, as it requested ${
- samples} samples when the maximum is set to ${MAX_SAMPLES}` );
-
- }
-
- const weights = [];
- let sum = 0;
-
- for ( let i = 0; i < MAX_SAMPLES; ++ i ) {
-
- const x = i / sigmaPixels;
- const weight = Math.exp( - x * x / 2 );
- weights.push( weight );
-
- if ( i == 0 ) {
-
- sum += weight;
-
- } else if ( i < samples ) {
-
- sum += 2 * weight;
-
- }
-
- }
-
- for ( let i = 0; i < weights.length; i ++ ) {
-
- weights[ i ] = weights[ i ] / sum;
-
- }
-
- blurUniforms[ 'envMap' ].value = targetIn.texture;
- blurUniforms[ 'samples' ].value = samples;
- blurUniforms[ 'weights' ].value = weights;
- blurUniforms[ 'latitudinal' ].value = direction === 'latitudinal';
-
- if ( poleAxis ) {
-
- blurUniforms[ 'poleAxis' ].value = poleAxis;
-
- }
-
- blurUniforms[ 'dTheta' ].value = radiansPerPixel;
- blurUniforms[ 'mipInt' ].value = LOD_MAX - lodIn;
- blurUniforms[ 'inputEncoding' ].value = ENCODINGS[ targetIn.texture.encoding ];
- blurUniforms[ 'outputEncoding' ].value = ENCODINGS[ targetIn.texture.encoding ];
-
- const outputSize = _sizeLods[ lodOut ];
- const x = 3 * Math.max( 0, SIZE_MAX - 2 * outputSize );
- const y = ( lodOut === 0 ? 0 : 2 * SIZE_MAX ) + 2 * outputSize * ( lodOut > LOD_MAX - LOD_MIN ? lodOut - LOD_MAX + LOD_MIN : 0 );
-
- _setViewport( targetOut, x, y, 3 * outputSize, 2 * outputSize );
- renderer.setRenderTarget( targetOut );
- renderer.render( blurMesh, _flatCamera );
-
- }
-
- }
-
- function _isLDR( texture ) {
-
- if ( texture === undefined || texture.type !== UnsignedByteType ) return false;
-
- return texture.encoding === LinearEncoding || texture.encoding === sRGBEncoding || texture.encoding === GammaEncoding;
-
- }
-
- function _createPlanes() {
-
- const _lodPlanes = [];
- const _sizeLods = [];
- const _sigmas = [];
-
- let lod = LOD_MAX;
-
- for ( let i = 0; i < TOTAL_LODS; i ++ ) {
-
- const sizeLod = Math.pow( 2, lod );
- _sizeLods.push( sizeLod );
- let sigma = 1.0 / sizeLod;
-
- if ( i > LOD_MAX - LOD_MIN ) {
-
- sigma = EXTRA_LOD_SIGMA[ i - LOD_MAX + LOD_MIN - 1 ];
-
- } else if ( i == 0 ) {
-
- sigma = 0;
-
- }
-
- _sigmas.push( sigma );
-
- const texelSize = 1.0 / ( sizeLod - 1 );
- const min = - texelSize / 2;
- const max = 1 + texelSize / 2;
- const uv1 = [ min, min, max, min, max, max, min, min, max, max, min, max ];
-
- const cubeFaces = 6;
- const vertices = 6;
- const positionSize = 3;
- const uvSize = 2;
- const faceIndexSize = 1;
-
- const position = new Float32Array( positionSize * vertices * cubeFaces );
- const uv = new Float32Array( uvSize * vertices * cubeFaces );
- const faceIndex = new Float32Array( faceIndexSize * vertices * cubeFaces );
-
- for ( let face = 0; face < cubeFaces; face ++ ) {
-
- const x = ( face % 3 ) * 2 / 3 - 1;
- const y = face > 2 ? 0 : - 1;
- const coordinates = [
- x, y, 0,
- x + 2 / 3, y, 0,
- x + 2 / 3, y + 1, 0,
- x, y, 0,
- x + 2 / 3, y + 1, 0,
- x, y + 1, 0
- ];
- position.set( coordinates, positionSize * vertices * face );
- uv.set( uv1, uvSize * vertices * face );
- const fill = [ face, face, face, face, face, face ];
- faceIndex.set( fill, faceIndexSize * vertices * face );
-
- }
-
- const planes = new BufferGeometry();
- planes.setAttribute( 'position', new BufferAttribute( position, positionSize ) );
- planes.setAttribute( 'uv', new BufferAttribute( uv, uvSize ) );
- planes.setAttribute( 'faceIndex', new BufferAttribute( faceIndex, faceIndexSize ) );
- _lodPlanes.push( planes );
-
- if ( lod > LOD_MIN ) {
-
- lod --;
-
- }
-
- }
-
- return { _lodPlanes, _sizeLods, _sigmas };
-
- }
-
- function _createRenderTarget( params ) {
-
- const cubeUVRenderTarget = new WebGLRenderTarget( 3 * SIZE_MAX, 3 * SIZE_MAX, params );
- cubeUVRenderTarget.texture.mapping = CubeUVReflectionMapping;
- cubeUVRenderTarget.texture.name = 'PMREM.cubeUv';
- cubeUVRenderTarget.scissorTest = true;
- return cubeUVRenderTarget;
-
- }
-
- function _setViewport( target, x, y, width, height ) {
-
- target.viewport.set( x, y, width, height );
- target.scissor.set( x, y, width, height );
-
- }
-
- function _getBlurShader( maxSamples ) {
-
- const weights = new Float32Array( maxSamples );
- const poleAxis = new Vector3( 0, 1, 0 );
- const shaderMaterial = new RawShaderMaterial( {
-
- name: 'SphericalGaussianBlur',
-
- defines: { 'n': maxSamples },
-
- uniforms: {
- 'envMap': { value: null },
- 'samples': { value: 1 },
- 'weights': { value: weights },
- 'latitudinal': { value: false },
- 'dTheta': { value: 0 },
- 'mipInt': { value: 0 },
- 'poleAxis': { value: poleAxis },
- 'inputEncoding': { value: ENCODINGS[ LinearEncoding ] },
- 'outputEncoding': { value: ENCODINGS[ LinearEncoding ] }
- },
-
- vertexShader: _getCommonVertexShader(),
-
- fragmentShader: /* glsl */`
-
- precision mediump float;
- precision mediump int;
-
- varying vec3 vOutputDirection;
-
- uniform sampler2D envMap;
- uniform int samples;
- uniform float weights[ n ];
- uniform bool latitudinal;
- uniform float dTheta;
- uniform float mipInt;
- uniform vec3 poleAxis;
-
- ${ _getEncodings() }
-
- #define ENVMAP_TYPE_CUBE_UV
- #include <cube_uv_reflection_fragment>
-
- vec3 getSample( float theta, vec3 axis ) {
-
- float cosTheta = cos( theta );
- // Rodrigues' axis-angle rotation
- vec3 sampleDirection = vOutputDirection * cosTheta
- + cross( axis, vOutputDirection ) * sin( theta )
- + axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );
-
- return bilinearCubeUV( envMap, sampleDirection, mipInt );
-
- }
-
- void main() {
-
- vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );
-
- if ( all( equal( axis, vec3( 0.0 ) ) ) ) {
-
- axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );
-
- }
-
- axis = normalize( axis );
-
- gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
- gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );
-
- for ( int i = 1; i < n; i++ ) {
-
- if ( i >= samples ) {
-
- break;
-
- }
-
- float theta = dTheta * float( i );
- gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );
- gl_FragColor.rgb += weights[ i ] * getSample( theta, axis );
-
- }
-
- gl_FragColor = linearToOutputTexel( gl_FragColor );
-
- }
- `,
-
- blending: NoBlending,
- depthTest: false,
- depthWrite: false
-
- } );
-
- return shaderMaterial;
-
- }
-
- function _getEquirectShader() {
-
- const texelSize = new Vector2( 1, 1 );
- const shaderMaterial = new RawShaderMaterial( {
-
- name: 'EquirectangularToCubeUV',
-
- uniforms: {
- 'envMap': { value: null },
- 'texelSize': { value: texelSize },
- 'inputEncoding': { value: ENCODINGS[ LinearEncoding ] },
- 'outputEncoding': { value: ENCODINGS[ LinearEncoding ] }
- },
-
- vertexShader: _getCommonVertexShader(),
-
- fragmentShader: /* glsl */`
-
- precision mediump float;
- precision mediump int;
-
- varying vec3 vOutputDirection;
-
- uniform sampler2D envMap;
- uniform vec2 texelSize;
-
- ${ _getEncodings() }
-
- #include <common>
-
- void main() {
-
- gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
-
- vec3 outputDirection = normalize( vOutputDirection );
- vec2 uv = equirectUv( outputDirection );
-
- vec2 f = fract( uv / texelSize - 0.5 );
- uv -= f * texelSize;
- vec3 tl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;
- uv.x += texelSize.x;
- vec3 tr = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;
- uv.y += texelSize.y;
- vec3 br = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;
- uv.x -= texelSize.x;
- vec3 bl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;
-
- vec3 tm = mix( tl, tr, f.x );
- vec3 bm = mix( bl, br, f.x );
- gl_FragColor.rgb = mix( tm, bm, f.y );
-
- gl_FragColor = linearToOutputTexel( gl_FragColor );
-
- }
- `,
-
- blending: NoBlending,
- depthTest: false,
- depthWrite: false
-
- } );
-
- return shaderMaterial;
-
- }
-
- function _getCubemapShader() {
-
- const shaderMaterial = new RawShaderMaterial( {
-
- name: 'CubemapToCubeUV',
-
- uniforms: {
- 'envMap': { value: null },
- 'inputEncoding': { value: ENCODINGS[ LinearEncoding ] },
- 'outputEncoding': { value: ENCODINGS[ LinearEncoding ] }
- },
-
- vertexShader: _getCommonVertexShader(),
-
- fragmentShader: /* glsl */`
-
- precision mediump float;
- precision mediump int;
-
- varying vec3 vOutputDirection;
-
- uniform samplerCube envMap;
-
- ${ _getEncodings() }
-
- void main() {
-
- gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
- gl_FragColor.rgb = envMapTexelToLinear( textureCube( envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ) ) ).rgb;
- gl_FragColor = linearToOutputTexel( gl_FragColor );
-
- }
- `,
-
- blending: NoBlending,
- depthTest: false,
- depthWrite: false
-
- } );
-
- return shaderMaterial;
-
- }
-
- function _getCommonVertexShader() {
-
- return /* glsl */`
-
- precision mediump float;
- precision mediump int;
-
- attribute vec3 position;
- attribute vec2 uv;
- attribute float faceIndex;
-
- varying vec3 vOutputDirection;
-
- // RH coordinate system; PMREM face-indexing convention
- vec3 getDirection( vec2 uv, float face ) {
-
- uv = 2.0 * uv - 1.0;
-
- vec3 direction = vec3( uv, 1.0 );
-
- if ( face == 0.0 ) {
-
- direction = direction.zyx; // ( 1, v, u ) pos x
-
- } else if ( face == 1.0 ) {
-
- direction = direction.xzy;
- direction.xz *= -1.0; // ( -u, 1, -v ) pos y
-
- } else if ( face == 2.0 ) {
-
- direction.x *= -1.0; // ( -u, v, 1 ) pos z
-
- } else if ( face == 3.0 ) {
-
- direction = direction.zyx;
- direction.xz *= -1.0; // ( -1, v, -u ) neg x
-
- } else if ( face == 4.0 ) {
-
- direction = direction.xzy;
- direction.xy *= -1.0; // ( -u, -1, v ) neg y
-
- } else if ( face == 5.0 ) {
-
- direction.z *= -1.0; // ( u, v, -1 ) neg z
-
- }
-
- return direction;
-
- }
-
- void main() {
-
- vOutputDirection = getDirection( uv, faceIndex );
- gl_Position = vec4( position, 1.0 );
-
- }
- `;
-
- }
-
- function _getEncodings() {
-
- return /* glsl */`
-
- uniform int inputEncoding;
- uniform int outputEncoding;
-
- #include <encodings_pars_fragment>
-
- vec4 inputTexelToLinear( vec4 value ) {
-
- if ( inputEncoding == 0 ) {
-
- return value;
-
- } else if ( inputEncoding == 1 ) {
-
- return sRGBToLinear( value );
-
- } else if ( inputEncoding == 2 ) {
-
- return RGBEToLinear( value );
-
- } else if ( inputEncoding == 3 ) {
-
- return RGBMToLinear( value, 7.0 );
-
- } else if ( inputEncoding == 4 ) {
-
- return RGBMToLinear( value, 16.0 );
-
- } else if ( inputEncoding == 5 ) {
-
- return RGBDToLinear( value, 256.0 );
-
- } else {
-
- return GammaToLinear( value, 2.2 );
-
- }
-
- }
-
- vec4 linearToOutputTexel( vec4 value ) {
-
- if ( outputEncoding == 0 ) {
-
- return value;
-
- } else if ( outputEncoding == 1 ) {
-
- return LinearTosRGB( value );
-
- } else if ( outputEncoding == 2 ) {
-
- return LinearToRGBE( value );
-
- } else if ( outputEncoding == 3 ) {
-
- return LinearToRGBM( value, 7.0 );
-
- } else if ( outputEncoding == 4 ) {
-
- return LinearToRGBM( value, 16.0 );
-
- } else if ( outputEncoding == 5 ) {
-
- return LinearToRGBD( value, 256.0 );
-
- } else {
-
- return LinearToGamma( value, 2.2 );
-
- }
-
- }
-
- vec4 envMapTexelToLinear( vec4 color ) {
-
- return inputTexelToLinear( color );
-
- }
- `;
-
- }
-
- function WebGLCubeUVMaps( renderer ) {
-
- let cubeUVmaps = new WeakMap();
-
- let pmremGenerator = null;
-
- function get( texture ) {
-
- if ( texture && texture.isTexture && texture.isRenderTargetTexture === false ) {
-
- const mapping = texture.mapping;
-
- const isEquirectMap = ( mapping === EquirectangularReflectionMapping || mapping === EquirectangularRefractionMapping );
- const isCubeMap = ( mapping === CubeReflectionMapping || mapping === CubeRefractionMapping );
-
- if ( isEquirectMap || isCubeMap ) {
-
- // equirect/cube map to cubeUV conversion
-
- if ( cubeUVmaps.has( texture ) ) {
-
- return cubeUVmaps.get( texture ).texture;
-
- } else {
-
- const image = texture.image;
-
- if ( ( isEquirectMap && image && image.height > 0 ) || ( isCubeMap && image && isCubeTextureComplete( image ) ) ) {
-
- const currentRenderTarget = renderer.getRenderTarget();
-
- if ( pmremGenerator === null ) pmremGenerator = new PMREMGenerator( renderer );
-
- const renderTarget = isEquirectMap ? pmremGenerator.fromEquirectangular( texture ) : pmremGenerator.fromCubemap( texture );
- cubeUVmaps.set( texture, renderTarget );
-
- renderer.setRenderTarget( currentRenderTarget );
-
- texture.addEventListener( 'dispose', onTextureDispose );
-
- return renderTarget.texture;
-
- } else {
-
- // image not yet ready. try the conversion next frame
-
- return null;
-
- }
-
- }
-
- }
-
- }
-
- return texture;
-
- }
-
- function isCubeTextureComplete( image ) {
-
- let count = 0;
- const length = 6;
-
- for ( let i = 0; i < length; i ++ ) {
-
- if ( image[ i ] !== undefined ) count ++;
-
- }
-
- return count === length;
-
-
- }
-
- function onTextureDispose( event ) {
-
- const texture = event.target;
-
- texture.removeEventListener( 'dispose', onTextureDispose );
-
- const cubemapUV = cubeUVmaps.get( texture );
-
- if ( cubemapUV !== undefined ) {
-
- cubeUVmaps.delete( texture );
- cubemapUV.dispose();
-
- }
-
- }
-
- function dispose() {
-
- cubeUVmaps = new WeakMap();
-
- if ( pmremGenerator !== null ) {
-
- pmremGenerator.dispose();
- pmremGenerator = null;
-
- }
-
- }
-
- return {
- get: get,
- dispose: dispose
- };
-
- }
-
- function WebGLExtensions( gl ) {
-
- const extensions = {};
-
- function getExtension( name ) {
-
- if ( extensions[ name ] !== undefined ) {
-
- return extensions[ name ];
-
- }
-
- let extension;
-
- switch ( name ) {
-
- case 'WEBGL_depth_texture':
- extension = gl.getExtension( 'WEBGL_depth_texture' ) || gl.getExtension( 'MOZ_WEBGL_depth_texture' ) || gl.getExtension( 'WEBKIT_WEBGL_depth_texture' );
- break;
-
- case 'EXT_texture_filter_anisotropic':
- extension = gl.getExtension( 'EXT_texture_filter_anisotropic' ) || gl.getExtension( 'MOZ_EXT_texture_filter_anisotropic' ) || gl.getExtension( 'WEBKIT_EXT_texture_filter_anisotropic' );
- break;
-
- case 'WEBGL_compressed_texture_s3tc':
- extension = gl.getExtension( 'WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'MOZ_WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_s3tc' );
- break;
-
- case 'WEBGL_compressed_texture_pvrtc':
- extension = gl.getExtension( 'WEBGL_compressed_texture_pvrtc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_pvrtc' );
- break;
-
- default:
- extension = gl.getExtension( name );
-
- }
-
- extensions[ name ] = extension;
-
- return extension;
-
- }
-
- return {
-
- has: function ( name ) {
-
- return getExtension( name ) !== null;
-
- },
-
- init: function ( capabilities ) {
-
- if ( capabilities.isWebGL2 ) {
-
- getExtension( 'EXT_color_buffer_float' );
-
- } else {
-
- getExtension( 'WEBGL_depth_texture' );
- getExtension( 'OES_texture_float' );
- getExtension( 'OES_texture_half_float' );
- getExtension( 'OES_texture_half_float_linear' );
- getExtension( 'OES_standard_derivatives' );
- getExtension( 'OES_element_index_uint' );
- getExtension( 'OES_vertex_array_object' );
- getExtension( 'ANGLE_instanced_arrays' );
-
- }
-
- getExtension( 'OES_texture_float_linear' );
- getExtension( 'EXT_color_buffer_half_float' );
-
- },
-
- get: function ( name ) {
-
- const extension = getExtension( name );
-
- if ( extension === null ) {
-
- console.warn( 'THREE.WebGLRenderer: ' + name + ' extension not supported.' );
-
- }
-
- return extension;
-
- }
-
- };
-
- }
-
- function WebGLGeometries( gl, attributes, info, bindingStates ) {
-
- const geometries = {};
- const wireframeAttributes = new WeakMap();
-
- function onGeometryDispose( event ) {
-
- const geometry = event.target;
-
- if ( geometry.index !== null ) {
-
- attributes.remove( geometry.index );
-
- }
-
- for ( const name in geometry.attributes ) {
-
- attributes.remove( geometry.attributes[ name ] );
-
- }
-
- geometry.removeEventListener( 'dispose', onGeometryDispose );
-
- delete geometries[ geometry.id ];
-
- const attribute = wireframeAttributes.get( geometry );
-
- if ( attribute ) {
-
- attributes.remove( attribute );
- wireframeAttributes.delete( geometry );
-
- }
-
- bindingStates.releaseStatesOfGeometry( geometry );
-
- if ( geometry.isInstancedBufferGeometry === true ) {
-
- delete geometry._maxInstanceCount;
-
- }
-
- //
-
- info.memory.geometries --;
-
- }
-
- function get( object, geometry ) {
-
- if ( geometries[ geometry.id ] === true ) return geometry;
-
- geometry.addEventListener( 'dispose', onGeometryDispose );
-
- geometries[ geometry.id ] = true;
-
- info.memory.geometries ++;
-
- return geometry;
-
- }
-
- function update( geometry ) {
-
- const geometryAttributes = geometry.attributes;
-
- // Updating index buffer in VAO now. See WebGLBindingStates.
-
- for ( const name in geometryAttributes ) {
-
- attributes.update( geometryAttributes[ name ], 34962 );
-
- }
-
- // morph targets
-
- const morphAttributes = geometry.morphAttributes;
-
- for ( const name in morphAttributes ) {
-
- const array = morphAttributes[ name ];
-
- for ( let i = 0, l = array.length; i < l; i ++ ) {
-
- attributes.update( array[ i ], 34962 );
-
- }
-
- }
-
- }
-
- function updateWireframeAttribute( geometry ) {
-
- const indices = [];
-
- const geometryIndex = geometry.index;
- const geometryPosition = geometry.attributes.position;
- let version = 0;
-
- if ( geometryIndex !== null ) {
-
- const array = geometryIndex.array;
- version = geometryIndex.version;
-
- for ( let i = 0, l = array.length; i < l; i += 3 ) {
-
- const a = array[ i + 0 ];
- const b = array[ i + 1 ];
- const c = array[ i + 2 ];
-
- indices.push( a, b, b, c, c, a );
-
- }
-
- } else {
-
- const array = geometryPosition.array;
- version = geometryPosition.version;
-
- for ( let i = 0, l = ( array.length / 3 ) - 1; i < l; i += 3 ) {
-
- const a = i + 0;
- const b = i + 1;
- const c = i + 2;
-
- indices.push( a, b, b, c, c, a );
-
- }
-
- }
-
- const attribute = new ( arrayMax( indices ) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute )( indices, 1 );
- attribute.version = version;
-
- // Updating index buffer in VAO now. See WebGLBindingStates
-
- //
-
- const previousAttribute = wireframeAttributes.get( geometry );
-
- if ( previousAttribute ) attributes.remove( previousAttribute );
-
- //
-
- wireframeAttributes.set( geometry, attribute );
-
- }
-
- function getWireframeAttribute( geometry ) {
-
- const currentAttribute = wireframeAttributes.get( geometry );
-
- if ( currentAttribute ) {
-
- const geometryIndex = geometry.index;
-
- if ( geometryIndex !== null ) {
-
- // if the attribute is obsolete, create a new one
-
- if ( currentAttribute.version < geometryIndex.version ) {
-
- updateWireframeAttribute( geometry );
-
- }
-
- }
-
- } else {
-
- updateWireframeAttribute( geometry );
-
- }
-
- return wireframeAttributes.get( geometry );
-
- }
-
- return {
-
- get: get,
- update: update,
-
- getWireframeAttribute: getWireframeAttribute
-
- };
-
- }
-
- function WebGLIndexedBufferRenderer( gl, extensions, info, capabilities ) {
-
- const isWebGL2 = capabilities.isWebGL2;
-
- let mode;
-
- function setMode( value ) {
-
- mode = value;
-
- }
-
- let type, bytesPerElement;
-
- function setIndex( value ) {
-
- type = value.type;
- bytesPerElement = value.bytesPerElement;
-
- }
-
- function render( start, count ) {
-
- gl.drawElements( mode, count, type, start * bytesPerElement );
-
- info.update( count, mode, 1 );
-
- }
-
- function renderInstances( start, count, primcount ) {
-
- if ( primcount === 0 ) return;
-
- let extension, methodName;
-
- if ( isWebGL2 ) {
-
- extension = gl;
- methodName = 'drawElementsInstanced';
-
- } else {
-
- extension = extensions.get( 'ANGLE_instanced_arrays' );
- methodName = 'drawElementsInstancedANGLE';
-
- if ( extension === null ) {
-
- console.error( 'THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );
- return;
-
- }
-
- }
-
- extension[ methodName ]( mode, count, type, start * bytesPerElement, primcount );
-
- info.update( count, mode, primcount );
-
- }
-
- //
-
- this.setMode = setMode;
- this.setIndex = setIndex;
- this.render = render;
- this.renderInstances = renderInstances;
-
- }
-
- function WebGLInfo( gl ) {
-
- const memory = {
- geometries: 0,
- textures: 0
- };
-
- const render = {
- frame: 0,
- calls: 0,
- triangles: 0,
- points: 0,
- lines: 0
- };
-
- function update( count, mode, instanceCount ) {
-
- render.calls ++;
-
- switch ( mode ) {
-
- case 4:
- render.triangles += instanceCount * ( count / 3 );
- break;
-
- case 1:
- render.lines += instanceCount * ( count / 2 );
- break;
-
- case 3:
- render.lines += instanceCount * ( count - 1 );
- break;
-
- case 2:
- render.lines += instanceCount * count;
- break;
-
- case 0:
- render.points += instanceCount * count;
- break;
-
- default:
- console.error( 'THREE.WebGLInfo: Unknown draw mode:', mode );
- break;
-
- }
-
- }
-
- function reset() {
-
- render.frame ++;
- render.calls = 0;
- render.triangles = 0;
- render.points = 0;
- render.lines = 0;
-
- }
-
- return {
- memory: memory,
- render: render,
- programs: null,
- autoReset: true,
- reset: reset,
- update: update
- };
-
- }
-
- function numericalSort( a, b ) {
-
- return a[ 0 ] - b[ 0 ];
-
- }
-
- function absNumericalSort( a, b ) {
-
- return Math.abs( b[ 1 ] ) - Math.abs( a[ 1 ] );
-
- }
-
- function WebGLMorphtargets( gl ) {
-
- const influencesList = {};
- const morphInfluences = new Float32Array( 8 );
-
- const workInfluences = [];
-
- for ( let i = 0; i < 8; i ++ ) {
-
- workInfluences[ i ] = [ i, 0 ];
-
- }
-
- function update( object, geometry, material, program ) {
-
- const objectInfluences = object.morphTargetInfluences;
-
- // When object doesn't have morph target influences defined, we treat it as a 0-length array
- // This is important to make sure we set up morphTargetBaseInfluence / morphTargetInfluences
-
- const length = objectInfluences === undefined ? 0 : objectInfluences.length;
-
- let influences = influencesList[ geometry.id ];
-
- if ( influences === undefined || influences.length !== length ) {
-
- // initialise list
-
- influences = [];
-
- for ( let i = 0; i < length; i ++ ) {
-
- influences[ i ] = [ i, 0 ];
-
- }
-
- influencesList[ geometry.id ] = influences;
-
- }
-
- // Collect influences
-
- for ( let i = 0; i < length; i ++ ) {
-
- const influence = influences[ i ];
-
- influence[ 0 ] = i;
- influence[ 1 ] = objectInfluences[ i ];
-
- }
-
- influences.sort( absNumericalSort );
-
- for ( let i = 0; i < 8; i ++ ) {
-
- if ( i < length && influences[ i ][ 1 ] ) {
-
- workInfluences[ i ][ 0 ] = influences[ i ][ 0 ];
- workInfluences[ i ][ 1 ] = influences[ i ][ 1 ];
-
- } else {
-
- workInfluences[ i ][ 0 ] = Number.MAX_SAFE_INTEGER;
- workInfluences[ i ][ 1 ] = 0;
-
- }
-
- }
-
- workInfluences.sort( numericalSort );
-
- const morphTargets = geometry.morphAttributes.position;
- const morphNormals = geometry.morphAttributes.normal;
-
- let morphInfluencesSum = 0;
-
- for ( let i = 0; i < 8; i ++ ) {
-
- const influence = workInfluences[ i ];
- const index = influence[ 0 ];
- const value = influence[ 1 ];
-
- if ( index !== Number.MAX_SAFE_INTEGER && value ) {
-
- if ( morphTargets && geometry.getAttribute( 'morphTarget' + i ) !== morphTargets[ index ] ) {
-
- geometry.setAttribute( 'morphTarget' + i, morphTargets[ index ] );
-
- }
-
- if ( morphNormals && geometry.getAttribute( 'morphNormal' + i ) !== morphNormals[ index ] ) {
-
- geometry.setAttribute( 'morphNormal' + i, morphNormals[ index ] );
-
- }
-
- morphInfluences[ i ] = value;
- morphInfluencesSum += value;
-
- } else {
-
- if ( morphTargets && geometry.hasAttribute( 'morphTarget' + i ) === true ) {
-
- geometry.deleteAttribute( 'morphTarget' + i );
-
- }
-
- if ( morphNormals && geometry.hasAttribute( 'morphNormal' + i ) === true ) {
-
- geometry.deleteAttribute( 'morphNormal' + i );
-
- }
-
- morphInfluences[ i ] = 0;
-
- }
-
- }
-
- // GLSL shader uses formula baseinfluence * base + sum(target * influence)
- // This allows us to switch between absolute morphs and relative morphs without changing shader code
- // When baseinfluence = 1 - sum(influence), the above is equivalent to sum((target - base) * influence)
- const morphBaseInfluence = geometry.morphTargetsRelative ? 1 : 1 - morphInfluencesSum;
-
- program.getUniforms().setValue( gl, 'morphTargetBaseInfluence', morphBaseInfluence );
- program.getUniforms().setValue( gl, 'morphTargetInfluences', morphInfluences );
-
- }
-
- return {
-
- update: update
-
- };
-
- }
-
- function WebGLObjects( gl, geometries, attributes, info ) {
-
- let updateMap = new WeakMap();
-
- function update( object ) {
-
- const frame = info.render.frame;
-
- const geometry = object.geometry;
- const buffergeometry = geometries.get( object, geometry );
-
- // Update once per frame
-
- if ( updateMap.get( buffergeometry ) !== frame ) {
-
- geometries.update( buffergeometry );
-
- updateMap.set( buffergeometry, frame );
-
- }
-
- if ( object.isInstancedMesh ) {
-
- if ( object.hasEventListener( 'dispose', onInstancedMeshDispose ) === false ) {
-
- object.addEventListener( 'dispose', onInstancedMeshDispose );
-
- }
-
- attributes.update( object.instanceMatrix, 34962 );
-
- if ( object.instanceColor !== null ) {
-
- attributes.update( object.instanceColor, 34962 );
-
- }
-
- }
-
- return buffergeometry;
-
- }
-
- function dispose() {
-
- updateMap = new WeakMap();
-
- }
-
- function onInstancedMeshDispose( event ) {
-
- const instancedMesh = event.target;
-
- instancedMesh.removeEventListener( 'dispose', onInstancedMeshDispose );
-
- attributes.remove( instancedMesh.instanceMatrix );
-
- if ( instancedMesh.instanceColor !== null ) attributes.remove( instancedMesh.instanceColor );
-
- }
-
- return {
-
- update: update,
- dispose: dispose
-
- };
-
- }
-
- class DataTexture2DArray extends Texture {
-
- constructor( data = null, width = 1, height = 1, depth = 1 ) {
-
- super( null );
-
- this.image = { data, width, height, depth };
-
- this.magFilter = NearestFilter;
- this.minFilter = NearestFilter;
-
- this.wrapR = ClampToEdgeWrapping;
-
- this.generateMipmaps = false;
- this.flipY = false;
- this.unpackAlignment = 1;
-
- this.needsUpdate = true;
-
- }
-
- }
-
- DataTexture2DArray.prototype.isDataTexture2DArray = true;
-
- class DataTexture3D extends Texture {
-
- constructor( data = null, width = 1, height = 1, depth = 1 ) {
-
- // We're going to add .setXXX() methods for setting properties later.
- // Users can still set in DataTexture3D directly.
- //
- // const texture = new THREE.DataTexture3D( data, width, height, depth );
- // texture.anisotropy = 16;
- //
- // See #14839
-
- super( null );
-
- this.image = { data, width, height, depth };
-
- this.magFilter = NearestFilter;
- this.minFilter = NearestFilter;
-
- this.wrapR = ClampToEdgeWrapping;
-
- this.generateMipmaps = false;
- this.flipY = false;
- this.unpackAlignment = 1;
-
- this.needsUpdate = true;
-
- }
-
- }
-
- DataTexture3D.prototype.isDataTexture3D = true;
-
- /**
- * Uniforms of a program.
- * Those form a tree structure with a special top-level container for the root,
- * which you get by calling 'new WebGLUniforms( gl, program )'.
- *
- *
- * Properties of inner nodes including the top-level container:
- *
- * .seq - array of nested uniforms
- * .map - nested uniforms by name
- *
- *
- * Methods of all nodes except the top-level container:
- *
- * .setValue( gl, value, [textures] )
- *
- * uploads a uniform value(s)
- * the 'textures' parameter is needed for sampler uniforms
- *
- *
- * Static methods of the top-level container (textures factorizations):
- *
- * .upload( gl, seq, values, textures )
- *
- * sets uniforms in 'seq' to 'values[id].value'
- *
- * .seqWithValue( seq, values ) : filteredSeq
- *
- * filters 'seq' entries with corresponding entry in values
- *
- *
- * Methods of the top-level container (textures factorizations):
- *
- * .setValue( gl, name, value, textures )
- *
- * sets uniform with name 'name' to 'value'
- *
- * .setOptional( gl, obj, prop )
- *
- * like .set for an optional property of the object
- *
- */
-
- const emptyTexture = new Texture();
- const emptyTexture2dArray = new DataTexture2DArray();
- const emptyTexture3d = new DataTexture3D();
- const emptyCubeTexture = new CubeTexture();
-
- // --- Utilities ---
-
- // Array Caches (provide typed arrays for temporary by size)
-
- const arrayCacheF32 = [];
- const arrayCacheI32 = [];
-
- // Float32Array caches used for uploading Matrix uniforms
-
- const mat4array = new Float32Array( 16 );
- const mat3array = new Float32Array( 9 );
- const mat2array = new Float32Array( 4 );
-
- // Flattening for arrays of vectors and matrices
-
- function flatten( array, nBlocks, blockSize ) {
-
- const firstElem = array[ 0 ];
-
- if ( firstElem <= 0 || firstElem > 0 ) return array;
- // unoptimized: ! isNaN( firstElem )
- // see http://jacksondunstan.com/articles/983
-
- const n = nBlocks * blockSize;
- let r = arrayCacheF32[ n ];
-
- if ( r === undefined ) {
-
- r = new Float32Array( n );
- arrayCacheF32[ n ] = r;
-
- }
-
- if ( nBlocks !== 0 ) {
-
- firstElem.toArray( r, 0 );
-
- for ( let i = 1, offset = 0; i !== nBlocks; ++ i ) {
-
- offset += blockSize;
- array[ i ].toArray( r, offset );
-
- }
-
- }
-
- return r;
-
- }
-
- function arraysEqual( a, b ) {
-
- if ( a.length !== b.length ) return false;
-
- for ( let i = 0, l = a.length; i < l; i ++ ) {
-
- if ( a[ i ] !== b[ i ] ) return false;
-
- }
-
- return true;
-
- }
-
- function copyArray( a, b ) {
-
- for ( let i = 0, l = b.length; i < l; i ++ ) {
-
- a[ i ] = b[ i ];
-
- }
-
- }
-
- // Texture unit allocation
-
- function allocTexUnits( textures, n ) {
-
- let r = arrayCacheI32[ n ];
-
- if ( r === undefined ) {
-
- r = new Int32Array( n );
- arrayCacheI32[ n ] = r;
-
- }
-
- for ( let i = 0; i !== n; ++ i ) {
-
- r[ i ] = textures.allocateTextureUnit();
-
- }
-
- return r;
-
- }
-
- // --- Setters ---
-
- // Note: Defining these methods externally, because they come in a bunch
- // and this way their names minify.
-
- // Single scalar
-
- function setValueV1f( gl, v ) {
-
- const cache = this.cache;
-
- if ( cache[ 0 ] === v ) return;
-
- gl.uniform1f( this.addr, v );
-
- cache[ 0 ] = v;
-
- }
-
- // Single float vector (from flat array or THREE.VectorN)
-
- function setValueV2f( gl, v ) {
-
- const cache = this.cache;
-
- if ( v.x !== undefined ) {
-
- if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y ) {
-
- gl.uniform2f( this.addr, v.x, v.y );
-
- cache[ 0 ] = v.x;
- cache[ 1 ] = v.y;
-
- }
-
- } else {
-
- if ( arraysEqual( cache, v ) ) return;
-
- gl.uniform2fv( this.addr, v );
-
- copyArray( cache, v );
-
- }
-
- }
-
- function setValueV3f( gl, v ) {
-
- const cache = this.cache;
-
- if ( v.x !== undefined ) {
-
- if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z ) {
-
- gl.uniform3f( this.addr, v.x, v.y, v.z );
-
- cache[ 0 ] = v.x;
- cache[ 1 ] = v.y;
- cache[ 2 ] = v.z;
-
- }
-
- } else if ( v.r !== undefined ) {
-
- if ( cache[ 0 ] !== v.r || cache[ 1 ] !== v.g || cache[ 2 ] !== v.b ) {
-
- gl.uniform3f( this.addr, v.r, v.g, v.b );
-
- cache[ 0 ] = v.r;
- cache[ 1 ] = v.g;
- cache[ 2 ] = v.b;
-
- }
-
- } else {
-
- if ( arraysEqual( cache, v ) ) return;
-
- gl.uniform3fv( this.addr, v );
-
- copyArray( cache, v );
-
- }
-
- }
-
- function setValueV4f( gl, v ) {
-
- const cache = this.cache;
-
- if ( v.x !== undefined ) {
-
- if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z || cache[ 3 ] !== v.w ) {
-
- gl.uniform4f( this.addr, v.x, v.y, v.z, v.w );
-
- cache[ 0 ] = v.x;
- cache[ 1 ] = v.y;
- cache[ 2 ] = v.z;
- cache[ 3 ] = v.w;
-
- }
-
- } else {
-
- if ( arraysEqual( cache, v ) ) return;
-
- gl.uniform4fv( this.addr, v );
-
- copyArray( cache, v );
-
- }
-
- }
-
- // Single matrix (from flat array or THREE.MatrixN)
-
- function setValueM2( gl, v ) {
-
- const cache = this.cache;
- const elements = v.elements;
-
- if ( elements === undefined ) {
-
- if ( arraysEqual( cache, v ) ) return;
-
- gl.uniformMatrix2fv( this.addr, false, v );
-
- copyArray( cache, v );
-
- } else {
-
- if ( arraysEqual( cache, elements ) ) return;
-
- mat2array.set( elements );
-
- gl.uniformMatrix2fv( this.addr, false, mat2array );
-
- copyArray( cache, elements );
-
- }
-
- }
-
- function setValueM3( gl, v ) {
-
- const cache = this.cache;
- const elements = v.elements;
-
- if ( elements === undefined ) {
-
- if ( arraysEqual( cache, v ) ) return;
-
- gl.uniformMatrix3fv( this.addr, false, v );
-
- copyArray( cache, v );
-
- } else {
-
- if ( arraysEqual( cache, elements ) ) return;
-
- mat3array.set( elements );
-
- gl.uniformMatrix3fv( this.addr, false, mat3array );
-
- copyArray( cache, elements );
-
- }
-
- }
-
- function setValueM4( gl, v ) {
-
- const cache = this.cache;
- const elements = v.elements;
-
- if ( elements === undefined ) {
-
- if ( arraysEqual( cache, v ) ) return;
-
- gl.uniformMatrix4fv( this.addr, false, v );
-
- copyArray( cache, v );
-
- } else {
-
- if ( arraysEqual( cache, elements ) ) return;
-
- mat4array.set( elements );
-
- gl.uniformMatrix4fv( this.addr, false, mat4array );
-
- copyArray( cache, elements );
-
- }
-
- }
-
- // Single integer / boolean
-
- function setValueV1i( gl, v ) {
-
- const cache = this.cache;
-
- if ( cache[ 0 ] === v ) return;
-
- gl.uniform1i( this.addr, v );
-
- cache[ 0 ] = v;
-
- }
-
- // Single integer / boolean vector (from flat array)
-
- function setValueV2i( gl, v ) {
-
- const cache = this.cache;
-
- if ( arraysEqual( cache, v ) ) return;
-
- gl.uniform2iv( this.addr, v );
-
- copyArray( cache, v );
-
- }
-
- function setValueV3i( gl, v ) {
-
- const cache = this.cache;
-
- if ( arraysEqual( cache, v ) ) return;
-
- gl.uniform3iv( this.addr, v );
-
- copyArray( cache, v );
-
- }
-
- function setValueV4i( gl, v ) {
-
- const cache = this.cache;
-
- if ( arraysEqual( cache, v ) ) return;
-
- gl.uniform4iv( this.addr, v );
-
- copyArray( cache, v );
-
- }
-
- // Single unsigned integer
-
- function setValueV1ui( gl, v ) {
-
- const cache = this.cache;
-
- if ( cache[ 0 ] === v ) return;
-
- gl.uniform1ui( this.addr, v );
-
- cache[ 0 ] = v;
-
- }
-
- // Single unsigned integer vector (from flat array)
-
- function setValueV2ui( gl, v ) {
-
- const cache = this.cache;
-
- if ( arraysEqual( cache, v ) ) return;
-
- gl.uniform2uiv( this.addr, v );
-
- copyArray( cache, v );
-
- }
-
- function setValueV3ui( gl, v ) {
-
- const cache = this.cache;
-
- if ( arraysEqual( cache, v ) ) return;
-
- gl.uniform3uiv( this.addr, v );
-
- copyArray( cache, v );
-
- }
-
- function setValueV4ui( gl, v ) {
-
- const cache = this.cache;
-
- if ( arraysEqual( cache, v ) ) return;
-
- gl.uniform4uiv( this.addr, v );
-
- copyArray( cache, v );
-
- }
-
-
- // Single texture (2D / Cube)
-
- function setValueT1( gl, v, textures ) {
-
- const cache = this.cache;
- const unit = textures.allocateTextureUnit();
-
- if ( cache[ 0 ] !== unit ) {
-
- gl.uniform1i( this.addr, unit );
- cache[ 0 ] = unit;
-
- }
-
- textures.safeSetTexture2D( v || emptyTexture, unit );
-
- }
-
- function setValueT3D1( gl, v, textures ) {
-
- const cache = this.cache;
- const unit = textures.allocateTextureUnit();
-
- if ( cache[ 0 ] !== unit ) {
-
- gl.uniform1i( this.addr, unit );
- cache[ 0 ] = unit;
-
- }
-
- textures.setTexture3D( v || emptyTexture3d, unit );
-
- }
-
- function setValueT6( gl, v, textures ) {
-
- const cache = this.cache;
- const unit = textures.allocateTextureUnit();
-
- if ( cache[ 0 ] !== unit ) {
-
- gl.uniform1i( this.addr, unit );
- cache[ 0 ] = unit;
-
- }
-
- textures.safeSetTextureCube( v || emptyCubeTexture, unit );
-
- }
-
- function setValueT2DArray1( gl, v, textures ) {
-
- const cache = this.cache;
- const unit = textures.allocateTextureUnit();
-
- if ( cache[ 0 ] !== unit ) {
-
- gl.uniform1i( this.addr, unit );
- cache[ 0 ] = unit;
-
- }
-
- textures.setTexture2DArray( v || emptyTexture2dArray, unit );
-
- }
-
- // Helper to pick the right setter for the singular case
-
- function getSingularSetter( type ) {
-
- switch ( type ) {
-
- case 0x1406: return setValueV1f; // FLOAT
- case 0x8b50: return setValueV2f; // _VEC2
- case 0x8b51: return setValueV3f; // _VEC3
- case 0x8b52: return setValueV4f; // _VEC4
-
- case 0x8b5a: return setValueM2; // _MAT2
- case 0x8b5b: return setValueM3; // _MAT3
- case 0x8b5c: return setValueM4; // _MAT4
-
- case 0x1404: case 0x8b56: return setValueV1i; // INT, BOOL
- case 0x8b53: case 0x8b57: return setValueV2i; // _VEC2
- case 0x8b54: case 0x8b58: return setValueV3i; // _VEC3
- case 0x8b55: case 0x8b59: return setValueV4i; // _VEC4
-
- case 0x1405: return setValueV1ui; // UINT
- case 0x8dc6: return setValueV2ui; // _VEC2
- case 0x8dc7: return setValueV3ui; // _VEC3
- case 0x8dc8: return setValueV4ui; // _VEC4
-
- case 0x8b5e: // SAMPLER_2D
- case 0x8d66: // SAMPLER_EXTERNAL_OES
- case 0x8dca: // INT_SAMPLER_2D
- case 0x8dd2: // UNSIGNED_INT_SAMPLER_2D
- case 0x8b62: // SAMPLER_2D_SHADOW
- return setValueT1;
-
- case 0x8b5f: // SAMPLER_3D
- case 0x8dcb: // INT_SAMPLER_3D
- case 0x8dd3: // UNSIGNED_INT_SAMPLER_3D
- return setValueT3D1;
-
- case 0x8b60: // SAMPLER_CUBE
- case 0x8dcc: // INT_SAMPLER_CUBE
- case 0x8dd4: // UNSIGNED_INT_SAMPLER_CUBE
- case 0x8dc5: // SAMPLER_CUBE_SHADOW
- return setValueT6;
-
- case 0x8dc1: // SAMPLER_2D_ARRAY
- case 0x8dcf: // INT_SAMPLER_2D_ARRAY
- case 0x8dd7: // UNSIGNED_INT_SAMPLER_2D_ARRAY
- case 0x8dc4: // SAMPLER_2D_ARRAY_SHADOW
- return setValueT2DArray1;
-
- }
-
- }
-
-
- // Array of scalars
-
- function setValueV1fArray( gl, v ) {
-
- gl.uniform1fv( this.addr, v );
-
- }
-
- // Array of vectors (from flat array or array of THREE.VectorN)
-
- function setValueV2fArray( gl, v ) {
-
- const data = flatten( v, this.size, 2 );
-
- gl.uniform2fv( this.addr, data );
-
- }
-
- function setValueV3fArray( gl, v ) {
-
- const data = flatten( v, this.size, 3 );
-
- gl.uniform3fv( this.addr, data );
-
- }
-
- function setValueV4fArray( gl, v ) {
-
- const data = flatten( v, this.size, 4 );
-
- gl.uniform4fv( this.addr, data );
-
- }
-
- // Array of matrices (from flat array or array of THREE.MatrixN)
-
- function setValueM2Array( gl, v ) {
-
- const data = flatten( v, this.size, 4 );
-
- gl.uniformMatrix2fv( this.addr, false, data );
-
- }
-
- function setValueM3Array( gl, v ) {
-
- const data = flatten( v, this.size, 9 );
-
- gl.uniformMatrix3fv( this.addr, false, data );
-
- }
-
- function setValueM4Array( gl, v ) {
-
- const data = flatten( v, this.size, 16 );
-
- gl.uniformMatrix4fv( this.addr, false, data );
-
- }
-
- // Array of integer / boolean
-
- function setValueV1iArray( gl, v ) {
-
- gl.uniform1iv( this.addr, v );
-
- }
-
- // Array of integer / boolean vectors (from flat array)
-
- function setValueV2iArray( gl, v ) {
-
- gl.uniform2iv( this.addr, v );
-
- }
-
- function setValueV3iArray( gl, v ) {
-
- gl.uniform3iv( this.addr, v );
-
- }
-
- function setValueV4iArray( gl, v ) {
-
- gl.uniform4iv( this.addr, v );
-
- }
-
- // Array of unsigned integer
-
- function setValueV1uiArray( gl, v ) {
-
- gl.uniform1uiv( this.addr, v );
-
- }
-
- // Array of unsigned integer vectors (from flat array)
-
- function setValueV2uiArray( gl, v ) {
-
- gl.uniform2uiv( this.addr, v );
-
- }
-
- function setValueV3uiArray( gl, v ) {
-
- gl.uniform3uiv( this.addr, v );
-
- }
-
- function setValueV4uiArray( gl, v ) {
-
- gl.uniform4uiv( this.addr, v );
-
- }
-
-
- // Array of textures (2D / Cube)
-
- function setValueT1Array( gl, v, textures ) {
-
- const n = v.length;
-
- const units = allocTexUnits( textures, n );
-
- gl.uniform1iv( this.addr, units );
-
- for ( let i = 0; i !== n; ++ i ) {
-
- textures.safeSetTexture2D( v[ i ] || emptyTexture, units[ i ] );
-
- }
-
- }
-
- function setValueT6Array( gl, v, textures ) {
-
- const n = v.length;
-
- const units = allocTexUnits( textures, n );
-
- gl.uniform1iv( this.addr, units );
-
- for ( let i = 0; i !== n; ++ i ) {
-
- textures.safeSetTextureCube( v[ i ] || emptyCubeTexture, units[ i ] );
-
- }
-
- }
-
- // Helper to pick the right setter for a pure (bottom-level) array
-
- function getPureArraySetter( type ) {
-
- switch ( type ) {
-
- case 0x1406: return setValueV1fArray; // FLOAT
- case 0x8b50: return setValueV2fArray; // _VEC2
- case 0x8b51: return setValueV3fArray; // _VEC3
- case 0x8b52: return setValueV4fArray; // _VEC4
-
- case 0x8b5a: return setValueM2Array; // _MAT2
- case 0x8b5b: return setValueM3Array; // _MAT3
- case 0x8b5c: return setValueM4Array; // _MAT4
-
- case 0x1404: case 0x8b56: return setValueV1iArray; // INT, BOOL
- case 0x8b53: case 0x8b57: return setValueV2iArray; // _VEC2
- case 0x8b54: case 0x8b58: return setValueV3iArray; // _VEC3
- case 0x8b55: case 0x8b59: return setValueV4iArray; // _VEC4
-
- case 0x1405: return setValueV1uiArray; // UINT
- case 0x8dc6: return setValueV2uiArray; // _VEC2
- case 0x8dc7: return setValueV3uiArray; // _VEC3
- case 0x8dc8: return setValueV4uiArray; // _VEC4
-
- case 0x8b5e: // SAMPLER_2D
- case 0x8d66: // SAMPLER_EXTERNAL_OES
- case 0x8dca: // INT_SAMPLER_2D
- case 0x8dd2: // UNSIGNED_INT_SAMPLER_2D
- case 0x8b62: // SAMPLER_2D_SHADOW
- return setValueT1Array;
-
- case 0x8b60: // SAMPLER_CUBE
- case 0x8dcc: // INT_SAMPLER_CUBE
- case 0x8dd4: // UNSIGNED_INT_SAMPLER_CUBE
- case 0x8dc5: // SAMPLER_CUBE_SHADOW
- return setValueT6Array;
-
- }
-
- }
-
- // --- Uniform Classes ---
-
- function SingleUniform( id, activeInfo, addr ) {
-
- this.id = id;
- this.addr = addr;
- this.cache = [];
- this.setValue = getSingularSetter( activeInfo.type );
-
- // this.path = activeInfo.name; // DEBUG
-
- }
-
- function PureArrayUniform( id, activeInfo, addr ) {
-
- this.id = id;
- this.addr = addr;
- this.cache = [];
- this.size = activeInfo.size;
- this.setValue = getPureArraySetter( activeInfo.type );
-
- // this.path = activeInfo.name; // DEBUG
-
- }
-
- PureArrayUniform.prototype.updateCache = function ( data ) {
-
- const cache = this.cache;
-
- if ( data instanceof Float32Array && cache.length !== data.length ) {
-
- this.cache = new Float32Array( data.length );
-
- }
-
- copyArray( cache, data );
-
- };
-
- function StructuredUniform( id ) {
-
- this.id = id;
-
- this.seq = [];
- this.map = {};
-
- }
-
- StructuredUniform.prototype.setValue = function ( gl, value, textures ) {
-
- const seq = this.seq;
-
- for ( let i = 0, n = seq.length; i !== n; ++ i ) {
-
- const u = seq[ i ];
- u.setValue( gl, value[ u.id ], textures );
-
- }
-
- };
-
- // --- Top-level ---
-
- // Parser - builds up the property tree from the path strings
-
- const RePathPart = /(\w+)(\])?(\[|\.)?/g;
-
- // extracts
- // - the identifier (member name or array index)
- // - followed by an optional right bracket (found when array index)
- // - followed by an optional left bracket or dot (type of subscript)
- //
- // Note: These portions can be read in a non-overlapping fashion and
- // allow straightforward parsing of the hierarchy that WebGL encodes
- // in the uniform names.
-
- function addUniform( container, uniformObject ) {
-
- container.seq.push( uniformObject );
- container.map[ uniformObject.id ] = uniformObject;
-
- }
-
- function parseUniform( activeInfo, addr, container ) {
-
- const path = activeInfo.name,
- pathLength = path.length;
-
- // reset RegExp object, because of the early exit of a previous run
- RePathPart.lastIndex = 0;
-
- while ( true ) {
-
- const match = RePathPart.exec( path ),
- matchEnd = RePathPart.lastIndex;
-
- let id = match[ 1 ];
- const idIsIndex = match[ 2 ] === ']',
- subscript = match[ 3 ];
-
- if ( idIsIndex ) id = id | 0; // convert to integer
-
- if ( subscript === undefined || subscript === '[' && matchEnd + 2 === pathLength ) {
-
- // bare name or "pure" bottom-level array "[0]" suffix
-
- addUniform( container, subscript === undefined ?
- new SingleUniform( id, activeInfo, addr ) :
- new PureArrayUniform( id, activeInfo, addr ) );
-
- break;
-
- } else {
-
- // step into inner node / create it in case it doesn't exist
-
- const map = container.map;
- let next = map[ id ];
-
- if ( next === undefined ) {
-
- next = new StructuredUniform( id );
- addUniform( container, next );
-
- }
-
- container = next;
-
- }
-
- }
-
- }
-
- // Root Container
-
- function WebGLUniforms( gl, program ) {
-
- this.seq = [];
- this.map = {};
-
- const n = gl.getProgramParameter( program, 35718 );
-
- for ( let i = 0; i < n; ++ i ) {
-
- const info = gl.getActiveUniform( program, i ),
- addr = gl.getUniformLocation( program, info.name );
-
- parseUniform( info, addr, this );
-
- }
-
- }
-
- WebGLUniforms.prototype.setValue = function ( gl, name, value, textures ) {
-
- const u = this.map[ name ];
-
- if ( u !== undefined ) u.setValue( gl, value, textures );
-
- };
-
- WebGLUniforms.prototype.setOptional = function ( gl, object, name ) {
-
- const v = object[ name ];
-
- if ( v !== undefined ) this.setValue( gl, name, v );
-
- };
-
-
- // Static interface
-
- WebGLUniforms.upload = function ( gl, seq, values, textures ) {
-
- for ( let i = 0, n = seq.length; i !== n; ++ i ) {
-
- const u = seq[ i ],
- v = values[ u.id ];
-
- if ( v.needsUpdate !== false ) {
-
- // note: always updating when .needsUpdate is undefined
- u.setValue( gl, v.value, textures );
-
- }
-
- }
-
- };
-
- WebGLUniforms.seqWithValue = function ( seq, values ) {
-
- const r = [];
-
- for ( let i = 0, n = seq.length; i !== n; ++ i ) {
-
- const u = seq[ i ];
- if ( u.id in values ) r.push( u );
-
- }
-
- return r;
-
- };
-
- function WebGLShader( gl, type, string ) {
-
- const shader = gl.createShader( type );
-
- gl.shaderSource( shader, string );
- gl.compileShader( shader );
-
- return shader;
-
- }
-
- let programIdCount = 0;
-
- function addLineNumbers( string ) {
-
- const lines = string.split( '\n' );
-
- for ( let i = 0; i < lines.length; i ++ ) {
-
- lines[ i ] = ( i + 1 ) + ': ' + lines[ i ];
-
- }
-
- return lines.join( '\n' );
-
- }
-
- function getEncodingComponents( encoding ) {
-
- switch ( encoding ) {
-
- case LinearEncoding:
- return [ 'Linear', '( value )' ];
- case sRGBEncoding:
- return [ 'sRGB', '( value )' ];
- case RGBEEncoding:
- return [ 'RGBE', '( value )' ];
- case RGBM7Encoding:
- return [ 'RGBM', '( value, 7.0 )' ];
- case RGBM16Encoding:
- return [ 'RGBM', '( value, 16.0 )' ];
- case RGBDEncoding:
- return [ 'RGBD', '( value, 256.0 )' ];
- case GammaEncoding:
- return [ 'Gamma', '( value, float( GAMMA_FACTOR ) )' ];
- case LogLuvEncoding:
- return [ 'LogLuv', '( value )' ];
- default:
- console.warn( 'THREE.WebGLProgram: Unsupported encoding:', encoding );
- return [ 'Linear', '( value )' ];
-
- }
-
- }
-
- function getShaderErrors( gl, shader, type ) {
-
- const status = gl.getShaderParameter( shader, 35713 );
- const errors = gl.getShaderInfoLog( shader ).trim();
-
- if ( status && errors === '' ) return '';
-
- // --enable-privileged-webgl-extension
- // console.log( '**' + type + '**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( shader ) );
-
- return type.toUpperCase() + '\n\n' + errors + '\n\n' + addLineNumbers( gl.getShaderSource( shader ) );
-
- }
-
- function getTexelDecodingFunction( functionName, encoding ) {
-
- const components = getEncodingComponents( encoding );
- return 'vec4 ' + functionName + '( vec4 value ) { return ' + components[ 0 ] + 'ToLinear' + components[ 1 ] + '; }';
-
- }
-
- function getTexelEncodingFunction( functionName, encoding ) {
-
- const components = getEncodingComponents( encoding );
- return 'vec4 ' + functionName + '( vec4 value ) { return LinearTo' + components[ 0 ] + components[ 1 ] + '; }';
-
- }
-
- function getToneMappingFunction( functionName, toneMapping ) {
-
- let toneMappingName;
-
- switch ( toneMapping ) {
-
- case LinearToneMapping:
- toneMappingName = 'Linear';
- break;
-
- case ReinhardToneMapping:
- toneMappingName = 'Reinhard';
- break;
-
- case CineonToneMapping:
- toneMappingName = 'OptimizedCineon';
- break;
-
- case ACESFilmicToneMapping:
- toneMappingName = 'ACESFilmic';
- break;
-
- case CustomToneMapping:
- toneMappingName = 'Custom';
- break;
-
- default:
- console.warn( 'THREE.WebGLProgram: Unsupported toneMapping:', toneMapping );
- toneMappingName = 'Linear';
-
- }
-
- return 'vec3 ' + functionName + '( vec3 color ) { return ' + toneMappingName + 'ToneMapping( color ); }';
-
- }
-
- function generateExtensions( parameters ) {
-
- const chunks = [
- ( parameters.extensionDerivatives || parameters.envMapCubeUV || parameters.bumpMap || parameters.tangentSpaceNormalMap || parameters.clearcoatNormalMap || parameters.flatShading || parameters.shaderID === 'physical' ) ? '#extension GL_OES_standard_derivatives : enable' : '',
- ( parameters.extensionFragDepth || parameters.logarithmicDepthBuffer ) && parameters.rendererExtensionFragDepth ? '#extension GL_EXT_frag_depth : enable' : '',
- ( parameters.extensionDrawBuffers && parameters.rendererExtensionDrawBuffers ) ? '#extension GL_EXT_draw_buffers : require' : '',
- ( parameters.extensionShaderTextureLOD || parameters.envMap || parameters.transmission ) && parameters.rendererExtensionShaderTextureLod ? '#extension GL_EXT_shader_texture_lod : enable' : ''
- ];
-
- return chunks.filter( filterEmptyLine ).join( '\n' );
-
- }
-
- function generateDefines( defines ) {
-
- const chunks = [];
-
- for ( const name in defines ) {
-
- const value = defines[ name ];
-
- if ( value === false ) continue;
-
- chunks.push( '#define ' + name + ' ' + value );
-
- }
-
- return chunks.join( '\n' );
-
- }
-
- function fetchAttributeLocations( gl, program ) {
-
- const attributes = {};
-
- const n = gl.getProgramParameter( program, 35721 );
-
- for ( let i = 0; i < n; i ++ ) {
-
- const info = gl.getActiveAttrib( program, i );
- const name = info.name;
-
- let locationSize = 1;
- if ( info.type === 35674 ) locationSize = 2;
- if ( info.type === 35675 ) locationSize = 3;
- if ( info.type === 35676 ) locationSize = 4;
-
- // console.log( 'THREE.WebGLProgram: ACTIVE VERTEX ATTRIBUTE:', name, i );
-
- attributes[ name ] = {
- type: info.type,
- location: gl.getAttribLocation( program, name ),
- locationSize: locationSize
- };
-
- }
-
- return attributes;
-
- }
-
- function filterEmptyLine( string ) {
-
- return string !== '';
-
- }
-
- function replaceLightNums( string, parameters ) {
-
- return string
- .replace( /NUM_DIR_LIGHTS/g, parameters.numDirLights )
- .replace( /NUM_SPOT_LIGHTS/g, parameters.numSpotLights )
- .replace( /NUM_RECT_AREA_LIGHTS/g, parameters.numRectAreaLights )
- .replace( /NUM_POINT_LIGHTS/g, parameters.numPointLights )
- .replace( /NUM_HEMI_LIGHTS/g, parameters.numHemiLights )
- .replace( /NUM_DIR_LIGHT_SHADOWS/g, parameters.numDirLightShadows )
- .replace( /NUM_SPOT_LIGHT_SHADOWS/g, parameters.numSpotLightShadows )
- .replace( /NUM_POINT_LIGHT_SHADOWS/g, parameters.numPointLightShadows );
-
- }
-
- function replaceClippingPlaneNums( string, parameters ) {
-
- return string
- .replace( /NUM_CLIPPING_PLANES/g, parameters.numClippingPlanes )
- .replace( /UNION_CLIPPING_PLANES/g, ( parameters.numClippingPlanes - parameters.numClipIntersection ) );
-
- }
-
- // Resolve Includes
-
- const includePattern = /^[ \t]*#include +<([\w\d./]+)>/gm;
-
- function resolveIncludes( string ) {
-
- return string.replace( includePattern, includeReplacer );
-
- }
-
- function includeReplacer( match, include ) {
-
- const string = ShaderChunk[ include ];
-
- if ( string === undefined ) {
-
- throw new Error( 'Can not resolve #include <' + include + '>' );
-
- }
-
- return resolveIncludes( string );
-
- }
-
- // Unroll Loops
-
- const deprecatedUnrollLoopPattern = /#pragma unroll_loop[\s]+?for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g;
- const unrollLoopPattern = /#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g;
-
- function unrollLoops( string ) {
-
- return string
- .replace( unrollLoopPattern, loopReplacer )
- .replace( deprecatedUnrollLoopPattern, deprecatedLoopReplacer );
-
- }
-
- function deprecatedLoopReplacer( match, start, end, snippet ) {
-
- console.warn( 'WebGLProgram: #pragma unroll_loop shader syntax is deprecated. Please use #pragma unroll_loop_start syntax instead.' );
- return loopReplacer( match, start, end, snippet );
-
- }
-
- function loopReplacer( match, start, end, snippet ) {
-
- let string = '';
-
- for ( let i = parseInt( start ); i < parseInt( end ); i ++ ) {
-
- string += snippet
- .replace( /\[\s*i\s*\]/g, '[ ' + i + ' ]' )
- .replace( /UNROLLED_LOOP_INDEX/g, i );
-
- }
-
- return string;
-
- }
-
- //
-
- function generatePrecision( parameters ) {
-
- let precisionstring = 'precision ' + parameters.precision + ' float;\nprecision ' + parameters.precision + ' int;';
-
- if ( parameters.precision === 'highp' ) {
-
- precisionstring += '\n#define HIGH_PRECISION';
-
- } else if ( parameters.precision === 'mediump' ) {
-
- precisionstring += '\n#define MEDIUM_PRECISION';
-
- } else if ( parameters.precision === 'lowp' ) {
-
- precisionstring += '\n#define LOW_PRECISION';
-
- }
-
- return precisionstring;
-
- }
-
- function generateShadowMapTypeDefine( parameters ) {
-
- let shadowMapTypeDefine = 'SHADOWMAP_TYPE_BASIC';
-
- if ( parameters.shadowMapType === PCFShadowMap ) {
-
- shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF';
-
- } else if ( parameters.shadowMapType === PCFSoftShadowMap ) {
-
- shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF_SOFT';
-
- } else if ( parameters.shadowMapType === VSMShadowMap ) {
-
- shadowMapTypeDefine = 'SHADOWMAP_TYPE_VSM';
-
- }
-
- return shadowMapTypeDefine;
-
- }
-
- function generateEnvMapTypeDefine( parameters ) {
-
- let envMapTypeDefine = 'ENVMAP_TYPE_CUBE';
-
- if ( parameters.envMap ) {
-
- switch ( parameters.envMapMode ) {
-
- case CubeReflectionMapping:
- case CubeRefractionMapping:
- envMapTypeDefine = 'ENVMAP_TYPE_CUBE';
- break;
-
- case CubeUVReflectionMapping:
- case CubeUVRefractionMapping:
- envMapTypeDefine = 'ENVMAP_TYPE_CUBE_UV';
- break;
-
- }
-
- }
-
- return envMapTypeDefine;
-
- }
-
- function generateEnvMapModeDefine( parameters ) {
-
- let envMapModeDefine = 'ENVMAP_MODE_REFLECTION';
-
- if ( parameters.envMap ) {
-
- switch ( parameters.envMapMode ) {
-
- case CubeRefractionMapping:
- case CubeUVRefractionMapping:
-
- envMapModeDefine = 'ENVMAP_MODE_REFRACTION';
- break;
-
- }
-
- }
-
- return envMapModeDefine;
-
- }
-
- function generateEnvMapBlendingDefine( parameters ) {
-
- let envMapBlendingDefine = 'ENVMAP_BLENDING_NONE';
-
- if ( parameters.envMap ) {
-
- switch ( parameters.combine ) {
-
- case MultiplyOperation:
- envMapBlendingDefine = 'ENVMAP_BLENDING_MULTIPLY';
- break;
-
- case MixOperation:
- envMapBlendingDefine = 'ENVMAP_BLENDING_MIX';
- break;
-
- case AddOperation:
- envMapBlendingDefine = 'ENVMAP_BLENDING_ADD';
- break;
-
- }
-
- }
-
- return envMapBlendingDefine;
-
- }
-
- function WebGLProgram( renderer, cacheKey, parameters, bindingStates ) {
-
- // TODO Send this event to Three.js DevTools
- // console.log( 'WebGLProgram', cacheKey );
-
- const gl = renderer.getContext();
-
- const defines = parameters.defines;
-
- let vertexShader = parameters.vertexShader;
- let fragmentShader = parameters.fragmentShader;
-
- const shadowMapTypeDefine = generateShadowMapTypeDefine( parameters );
- const envMapTypeDefine = generateEnvMapTypeDefine( parameters );
- const envMapModeDefine = generateEnvMapModeDefine( parameters );
- const envMapBlendingDefine = generateEnvMapBlendingDefine( parameters );
-
-
- const gammaFactorDefine = ( renderer.gammaFactor > 0 ) ? renderer.gammaFactor : 1.0;
-
- const customExtensions = parameters.isWebGL2 ? '' : generateExtensions( parameters );
-
- const customDefines = generateDefines( defines );
-
- const program = gl.createProgram();
-
- let prefixVertex, prefixFragment;
- let versionString = parameters.glslVersion ? '#version ' + parameters.glslVersion + '\n' : '';
-
- if ( parameters.isRawShaderMaterial ) {
-
- prefixVertex = [
-
- customDefines
-
- ].filter( filterEmptyLine ).join( '\n' );
-
- if ( prefixVertex.length > 0 ) {
-
- prefixVertex += '\n';
-
- }
-
- prefixFragment = [
-
- customExtensions,
- customDefines
-
- ].filter( filterEmptyLine ).join( '\n' );
-
- if ( prefixFragment.length > 0 ) {
-
- prefixFragment += '\n';
-
- }
-
- } else {
-
- prefixVertex = [
-
- generatePrecision( parameters ),
-
- '#define SHADER_NAME ' + parameters.shaderName,
-
- customDefines,
-
- parameters.instancing ? '#define USE_INSTANCING' : '',
- parameters.instancingColor ? '#define USE_INSTANCING_COLOR' : '',
-
- parameters.supportsVertexTextures ? '#define VERTEX_TEXTURES' : '',
-
- '#define GAMMA_FACTOR ' + gammaFactorDefine,
-
- '#define MAX_BONES ' + parameters.maxBones,
- ( parameters.useFog && parameters.fog ) ? '#define USE_FOG' : '',
- ( parameters.useFog && parameters.fogExp2 ) ? '#define FOG_EXP2' : '',
-
- parameters.map ? '#define USE_MAP' : '',
- parameters.envMap ? '#define USE_ENVMAP' : '',
- parameters.envMap ? '#define ' + envMapModeDefine : '',
- parameters.lightMap ? '#define USE_LIGHTMAP' : '',
- parameters.aoMap ? '#define USE_AOMAP' : '',
- parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '',
- parameters.bumpMap ? '#define USE_BUMPMAP' : '',
- parameters.normalMap ? '#define USE_NORMALMAP' : '',
- ( parameters.normalMap && parameters.objectSpaceNormalMap ) ? '#define OBJECTSPACE_NORMALMAP' : '',
- ( parameters.normalMap && parameters.tangentSpaceNormalMap ) ? '#define TANGENTSPACE_NORMALMAP' : '',
-
- parameters.clearcoatMap ? '#define USE_CLEARCOATMAP' : '',
- parameters.clearcoatRoughnessMap ? '#define USE_CLEARCOAT_ROUGHNESSMAP' : '',
- parameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '',
-
- parameters.displacementMap && parameters.supportsVertexTextures ? '#define USE_DISPLACEMENTMAP' : '',
-
- parameters.specularMap ? '#define USE_SPECULARMAP' : '',
- parameters.specularIntensityMap ? '#define USE_SPECULARINTENSITYMAP' : '',
- parameters.specularTintMap ? '#define USE_SPECULARTINTMAP' : '',
-
- parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '',
- parameters.metalnessMap ? '#define USE_METALNESSMAP' : '',
- parameters.alphaMap ? '#define USE_ALPHAMAP' : '',
-
- parameters.transmission ? '#define USE_TRANSMISSION' : '',
- parameters.transmissionMap ? '#define USE_TRANSMISSIONMAP' : '',
- parameters.thicknessMap ? '#define USE_THICKNESSMAP' : '',
-
- parameters.vertexTangents ? '#define USE_TANGENT' : '',
- parameters.vertexColors ? '#define USE_COLOR' : '',
- parameters.vertexAlphas ? '#define USE_COLOR_ALPHA' : '',
- parameters.vertexUvs ? '#define USE_UV' : '',
- parameters.uvsVertexOnly ? '#define UVS_VERTEX_ONLY' : '',
-
- parameters.flatShading ? '#define FLAT_SHADED' : '',
-
- parameters.skinning ? '#define USE_SKINNING' : '',
- parameters.useVertexTexture ? '#define BONE_TEXTURE' : '',
-
- parameters.morphTargets ? '#define USE_MORPHTARGETS' : '',
- parameters.morphNormals && parameters.flatShading === false ? '#define USE_MORPHNORMALS' : '',
- parameters.doubleSided ? '#define DOUBLE_SIDED' : '',
- parameters.flipSided ? '#define FLIP_SIDED' : '',
-
- parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '',
- parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '',
-
- parameters.sizeAttenuation ? '#define USE_SIZEATTENUATION' : '',
-
- parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '',
- ( parameters.logarithmicDepthBuffer && parameters.rendererExtensionFragDepth ) ? '#define USE_LOGDEPTHBUF_EXT' : '',
-
- 'uniform mat4 modelMatrix;',
- 'uniform mat4 modelViewMatrix;',
- 'uniform mat4 projectionMatrix;',
- 'uniform mat4 viewMatrix;',
- 'uniform mat3 normalMatrix;',
- 'uniform vec3 cameraPosition;',
- 'uniform bool isOrthographic;',
-
- '#ifdef USE_INSTANCING',
-
- ' attribute mat4 instanceMatrix;',
-
- '#endif',
-
- '#ifdef USE_INSTANCING_COLOR',
-
- ' attribute vec3 instanceColor;',
-
- '#endif',
-
- 'attribute vec3 position;',
- 'attribute vec3 normal;',
- 'attribute vec2 uv;',
-
- '#ifdef USE_TANGENT',
-
- ' attribute vec4 tangent;',
-
- '#endif',
-
- '#if defined( USE_COLOR_ALPHA )',
-
- ' attribute vec4 color;',
-
- '#elif defined( USE_COLOR )',
-
- ' attribute vec3 color;',
-
- '#endif',
-
- '#ifdef USE_MORPHTARGETS',
-
- ' attribute vec3 morphTarget0;',
- ' attribute vec3 morphTarget1;',
- ' attribute vec3 morphTarget2;',
- ' attribute vec3 morphTarget3;',
-
- ' #ifdef USE_MORPHNORMALS',
-
- ' attribute vec3 morphNormal0;',
- ' attribute vec3 morphNormal1;',
- ' attribute vec3 morphNormal2;',
- ' attribute vec3 morphNormal3;',
-
- ' #else',
-
- ' attribute vec3 morphTarget4;',
- ' attribute vec3 morphTarget5;',
- ' attribute vec3 morphTarget6;',
- ' attribute vec3 morphTarget7;',
-
- ' #endif',
-
- '#endif',
-
- '#ifdef USE_SKINNING',
-
- ' attribute vec4 skinIndex;',
- ' attribute vec4 skinWeight;',
-
- '#endif',
-
- '\n'
-
- ].filter( filterEmptyLine ).join( '\n' );
-
- prefixFragment = [
-
- customExtensions,
-
- generatePrecision( parameters ),
-
- '#define SHADER_NAME ' + parameters.shaderName,
-
- customDefines,
-
- '#define GAMMA_FACTOR ' + gammaFactorDefine,
-
- ( parameters.useFog && parameters.fog ) ? '#define USE_FOG' : '',
- ( parameters.useFog && parameters.fogExp2 ) ? '#define FOG_EXP2' : '',
-
- parameters.map ? '#define USE_MAP' : '',
- parameters.matcap ? '#define USE_MATCAP' : '',
- parameters.envMap ? '#define USE_ENVMAP' : '',
- parameters.envMap ? '#define ' + envMapTypeDefine : '',
- parameters.envMap ? '#define ' + envMapModeDefine : '',
- parameters.envMap ? '#define ' + envMapBlendingDefine : '',
- parameters.lightMap ? '#define USE_LIGHTMAP' : '',
- parameters.aoMap ? '#define USE_AOMAP' : '',
- parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '',
- parameters.bumpMap ? '#define USE_BUMPMAP' : '',
- parameters.normalMap ? '#define USE_NORMALMAP' : '',
- ( parameters.normalMap && parameters.objectSpaceNormalMap ) ? '#define OBJECTSPACE_NORMALMAP' : '',
- ( parameters.normalMap && parameters.tangentSpaceNormalMap ) ? '#define TANGENTSPACE_NORMALMAP' : '',
-
- parameters.clearcoat ? '#define USE_CLEARCOAT' : '',
- parameters.clearcoatMap ? '#define USE_CLEARCOATMAP' : '',
- parameters.clearcoatRoughnessMap ? '#define USE_CLEARCOAT_ROUGHNESSMAP' : '',
- parameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '',
-
- parameters.specularMap ? '#define USE_SPECULARMAP' : '',
- parameters.specularIntensityMap ? '#define USE_SPECULARINTENSITYMAP' : '',
- parameters.specularTintMap ? '#define USE_SPECULARTINTMAP' : '',
- parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '',
- parameters.metalnessMap ? '#define USE_METALNESSMAP' : '',
-
- parameters.alphaMap ? '#define USE_ALPHAMAP' : '',
- parameters.alphaTest ? '#define USE_ALPHATEST' : '',
-
- parameters.sheenTint ? '#define USE_SHEEN' : '',
- parameters.transmission ? '#define USE_TRANSMISSION' : '',
- parameters.transmissionMap ? '#define USE_TRANSMISSIONMAP' : '',
- parameters.thicknessMap ? '#define USE_THICKNESSMAP' : '',
-
- parameters.vertexTangents ? '#define USE_TANGENT' : '',
- parameters.vertexColors || parameters.instancingColor ? '#define USE_COLOR' : '',
- parameters.vertexAlphas ? '#define USE_COLOR_ALPHA' : '',
- parameters.vertexUvs ? '#define USE_UV' : '',
- parameters.uvsVertexOnly ? '#define UVS_VERTEX_ONLY' : '',
-
- parameters.gradientMap ? '#define USE_GRADIENTMAP' : '',
-
- parameters.flatShading ? '#define FLAT_SHADED' : '',
-
- parameters.doubleSided ? '#define DOUBLE_SIDED' : '',
- parameters.flipSided ? '#define FLIP_SIDED' : '',
-
- parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '',
- parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '',
-
- parameters.premultipliedAlpha ? '#define PREMULTIPLIED_ALPHA' : '',
-
- parameters.physicallyCorrectLights ? '#define PHYSICALLY_CORRECT_LIGHTS' : '',
-
- parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '',
- ( parameters.logarithmicDepthBuffer && parameters.rendererExtensionFragDepth ) ? '#define USE_LOGDEPTHBUF_EXT' : '',
-
- ( ( parameters.extensionShaderTextureLOD || parameters.envMap ) && parameters.rendererExtensionShaderTextureLod ) ? '#define TEXTURE_LOD_EXT' : '',
-
- 'uniform mat4 viewMatrix;',
- 'uniform vec3 cameraPosition;',
- 'uniform bool isOrthographic;',
-
- ( parameters.toneMapping !== NoToneMapping ) ? '#define TONE_MAPPING' : '',
- ( parameters.toneMapping !== NoToneMapping ) ? ShaderChunk[ 'tonemapping_pars_fragment' ] : '', // this code is required here because it is used by the toneMapping() function defined below
- ( parameters.toneMapping !== NoToneMapping ) ? getToneMappingFunction( 'toneMapping', parameters.toneMapping ) : '',
-
- parameters.dithering ? '#define DITHERING' : '',
- parameters.format === RGBFormat ? '#define OPAQUE' : '',
-
- ShaderChunk[ 'encodings_pars_fragment' ], // this code is required here because it is used by the various encoding/decoding function defined below
- parameters.map ? getTexelDecodingFunction( 'mapTexelToLinear', parameters.mapEncoding ) : '',
- parameters.matcap ? getTexelDecodingFunction( 'matcapTexelToLinear', parameters.matcapEncoding ) : '',
- parameters.envMap ? getTexelDecodingFunction( 'envMapTexelToLinear', parameters.envMapEncoding ) : '',
- parameters.emissiveMap ? getTexelDecodingFunction( 'emissiveMapTexelToLinear', parameters.emissiveMapEncoding ) : '',
- parameters.specularTintMap ? getTexelDecodingFunction( 'specularTintMapTexelToLinear', parameters.specularTintMapEncoding ) : '',
- parameters.lightMap ? getTexelDecodingFunction( 'lightMapTexelToLinear', parameters.lightMapEncoding ) : '',
- getTexelEncodingFunction( 'linearToOutputTexel', parameters.outputEncoding ),
-
- parameters.depthPacking ? '#define DEPTH_PACKING ' + parameters.depthPacking : '',
-
- '\n'
-
- ].filter( filterEmptyLine ).join( '\n' );
-
- }
-
- vertexShader = resolveIncludes( vertexShader );
- vertexShader = replaceLightNums( vertexShader, parameters );
- vertexShader = replaceClippingPlaneNums( vertexShader, parameters );
-
- fragmentShader = resolveIncludes( fragmentShader );
- fragmentShader = replaceLightNums( fragmentShader, parameters );
- fragmentShader = replaceClippingPlaneNums( fragmentShader, parameters );
-
- vertexShader = unrollLoops( vertexShader );
- fragmentShader = unrollLoops( fragmentShader );
-
- if ( parameters.isWebGL2 && parameters.isRawShaderMaterial !== true ) {
-
- // GLSL 3.0 conversion for built-in materials and ShaderMaterial
-
- versionString = '#version 300 es\n';
-
- prefixVertex = [
- '#define attribute in',
- '#define varying out',
- '#define texture2D texture'
- ].join( '\n' ) + '\n' + prefixVertex;
-
- prefixFragment = [
- '#define varying in',
- ( parameters.glslVersion === GLSL3 ) ? '' : 'out highp vec4 pc_fragColor;',
- ( parameters.glslVersion === GLSL3 ) ? '' : '#define gl_FragColor pc_fragColor',
- '#define gl_FragDepthEXT gl_FragDepth',
- '#define texture2D texture',
- '#define textureCube texture',
- '#define texture2DProj textureProj',
- '#define texture2DLodEXT textureLod',
- '#define texture2DProjLodEXT textureProjLod',
- '#define textureCubeLodEXT textureLod',
- '#define texture2DGradEXT textureGrad',
- '#define texture2DProjGradEXT textureProjGrad',
- '#define textureCubeGradEXT textureGrad'
- ].join( '\n' ) + '\n' + prefixFragment;
-
- }
-
- const vertexGlsl = versionString + prefixVertex + vertexShader;
- const fragmentGlsl = versionString + prefixFragment + fragmentShader;
-
- // console.log( '*VERTEX*', vertexGlsl );
- // console.log( '*FRAGMENT*', fragmentGlsl );
-
- const glVertexShader = WebGLShader( gl, 35633, vertexGlsl );
- const glFragmentShader = WebGLShader( gl, 35632, fragmentGlsl );
-
- gl.attachShader( program, glVertexShader );
- gl.attachShader( program, glFragmentShader );
-
- // Force a particular attribute to index 0.
-
- if ( parameters.index0AttributeName !== undefined ) {
-
- gl.bindAttribLocation( program, 0, parameters.index0AttributeName );
-
- } else if ( parameters.morphTargets === true ) {
-
- // programs with morphTargets displace position out of attribute 0
- gl.bindAttribLocation( program, 0, 'position' );
-
- }
-
- gl.linkProgram( program );
-
- // check for link errors
- if ( renderer.debug.checkShaderErrors ) {
-
- const programLog = gl.getProgramInfoLog( program ).trim();
- const vertexLog = gl.getShaderInfoLog( glVertexShader ).trim();
- const fragmentLog = gl.getShaderInfoLog( glFragmentShader ).trim();
-
- let runnable = true;
- let haveDiagnostics = true;
-
- if ( gl.getProgramParameter( program, 35714 ) === false ) {
-
- runnable = false;
-
- const vertexErrors = getShaderErrors( gl, glVertexShader, 'vertex' );
- const fragmentErrors = getShaderErrors( gl, glFragmentShader, 'fragment' );
-
- console.error(
- 'THREE.WebGLProgram: Shader Error ' + gl.getError() + ' - ' +
- 'VALIDATE_STATUS ' + gl.getProgramParameter( program, 35715 ) + '\n\n' +
- 'Program Info Log: ' + programLog + '\n' +
- vertexErrors + '\n' +
- fragmentErrors
- );
-
- } else if ( programLog !== '' ) {
-
- console.warn( 'THREE.WebGLProgram: Program Info Log:', programLog );
-
- } else if ( vertexLog === '' || fragmentLog === '' ) {
-
- haveDiagnostics = false;
-
- }
-
- if ( haveDiagnostics ) {
-
- this.diagnostics = {
-
- runnable: runnable,
-
- programLog: programLog,
-
- vertexShader: {
-
- log: vertexLog,
- prefix: prefixVertex
-
- },
-
- fragmentShader: {
-
- log: fragmentLog,
- prefix: prefixFragment
-
- }
-
- };
-
- }
-
- }
-
- // Clean up
-
- // Crashes in iOS9 and iOS10. #18402
- // gl.detachShader( program, glVertexShader );
- // gl.detachShader( program, glFragmentShader );
-
- gl.deleteShader( glVertexShader );
- gl.deleteShader( glFragmentShader );
-
- // set up caching for uniform locations
-
- let cachedUniforms;
-
- this.getUniforms = function () {
-
- if ( cachedUniforms === undefined ) {
-
- cachedUniforms = new WebGLUniforms( gl, program );
-
- }
-
- return cachedUniforms;
-
- };
-
- // set up caching for attribute locations
-
- let cachedAttributes;
-
- this.getAttributes = function () {
-
- if ( cachedAttributes === undefined ) {
-
- cachedAttributes = fetchAttributeLocations( gl, program );
-
- }
-
- return cachedAttributes;
-
- };
-
- // free resource
-
- this.destroy = function () {
-
- bindingStates.releaseStatesOfProgram( this );
-
- gl.deleteProgram( program );
- this.program = undefined;
-
- };
-
- //
-
- this.name = parameters.shaderName;
- this.id = programIdCount ++;
- this.cacheKey = cacheKey;
- this.usedTimes = 1;
- this.program = program;
- this.vertexShader = glVertexShader;
- this.fragmentShader = glFragmentShader;
-
- return this;
-
- }
-
- function WebGLPrograms( renderer, cubemaps, cubeuvmaps, extensions, capabilities, bindingStates, clipping ) {
-
- const programs = [];
-
- const isWebGL2 = capabilities.isWebGL2;
- const logarithmicDepthBuffer = capabilities.logarithmicDepthBuffer;
- const floatVertexTextures = capabilities.floatVertexTextures;
- const maxVertexUniforms = capabilities.maxVertexUniforms;
- const vertexTextures = capabilities.vertexTextures;
-
- let precision = capabilities.precision;
-
- const shaderIDs = {
- MeshDepthMaterial: 'depth',
- MeshDistanceMaterial: 'distanceRGBA',
- MeshNormalMaterial: 'normal',
- MeshBasicMaterial: 'basic',
- MeshLambertMaterial: 'lambert',
- MeshPhongMaterial: 'phong',
- MeshToonMaterial: 'toon',
- MeshStandardMaterial: 'physical',
- MeshPhysicalMaterial: 'physical',
- MeshMatcapMaterial: 'matcap',
- LineBasicMaterial: 'basic',
- LineDashedMaterial: 'dashed',
- PointsMaterial: 'points',
- ShadowMaterial: 'shadow',
- SpriteMaterial: 'sprite'
- };
-
- const parameterNames = [
- 'precision', 'isWebGL2', 'supportsVertexTextures', 'outputEncoding', 'instancing', 'instancingColor',
- 'map', 'mapEncoding', 'matcap', 'matcapEncoding', 'envMap', 'envMapMode', 'envMapEncoding', 'envMapCubeUV',
- 'lightMap', 'lightMapEncoding', 'aoMap', 'emissiveMap', 'emissiveMapEncoding', 'bumpMap', 'normalMap',
- 'objectSpaceNormalMap', 'tangentSpaceNormalMap',
- 'clearcoat', 'clearcoatMap', 'clearcoatRoughnessMap', 'clearcoatNormalMap',
- 'displacementMap',
- 'specularMap', 'specularIntensityMap', 'specularTintMap', 'specularTintMapEncoding', 'roughnessMap', 'metalnessMap', 'gradientMap',
- 'alphaMap', 'alphaTest', 'combine', 'vertexColors', 'vertexAlphas', 'vertexTangents', 'vertexUvs', 'uvsVertexOnly', 'fog', 'useFog', 'fogExp2',
- 'flatShading', 'sizeAttenuation', 'logarithmicDepthBuffer', 'skinning',
- 'maxBones', 'useVertexTexture', 'morphTargets', 'morphNormals', 'premultipliedAlpha',
- 'numDirLights', 'numPointLights', 'numSpotLights', 'numHemiLights', 'numRectAreaLights',
- 'numDirLightShadows', 'numPointLightShadows', 'numSpotLightShadows',
- 'shadowMapEnabled', 'shadowMapType', 'toneMapping', 'physicallyCorrectLights',
- 'doubleSided', 'flipSided', 'numClippingPlanes', 'numClipIntersection', 'depthPacking', 'dithering', 'format',
- 'sheenTint', 'transmission', 'transmissionMap', 'thicknessMap'
- ];
-
- function getMaxBones( object ) {
-
- const skeleton = object.skeleton;
- const bones = skeleton.bones;
-
- if ( floatVertexTextures ) {
-
- return 1024;
-
- } else {
-
- // default for when object is not specified
- // ( for example when prebuilding shader to be used with multiple objects )
- //
- // - leave some extra space for other uniforms
- // - limit here is ANGLE's 254 max uniform vectors
- // (up to 54 should be safe)
-
- const nVertexUniforms = maxVertexUniforms;
- const nVertexMatrices = Math.floor( ( nVertexUniforms - 20 ) / 4 );
-
- const maxBones = Math.min( nVertexMatrices, bones.length );
-
- if ( maxBones < bones.length ) {
-
- console.warn( 'THREE.WebGLRenderer: Skeleton has ' + bones.length + ' bones. This GPU supports ' + maxBones + '.' );
- return 0;
-
- }
-
- return maxBones;
-
- }
-
- }
-
- function getTextureEncodingFromMap( map ) {
-
- let encoding;
-
- if ( map && map.isTexture ) {
-
- encoding = map.encoding;
-
- } else if ( map && map.isWebGLRenderTarget ) {
-
- console.warn( 'THREE.WebGLPrograms.getTextureEncodingFromMap: don\'t use render targets as textures. Use their .texture property instead.' );
- encoding = map.texture.encoding;
-
- } else {
-
- encoding = LinearEncoding;
-
- }
-
- return encoding;
-
- }
-
- function getParameters( material, lights, shadows, scene, object ) {
-
- const fog = scene.fog;
- const environment = material.isMeshStandardMaterial ? scene.environment : null;
-
- const envMap = ( material.isMeshStandardMaterial ? cubeuvmaps : cubemaps ).get( material.envMap || environment );
-
- const shaderID = shaderIDs[ material.type ];
-
- // heuristics to create shader parameters according to lights in the scene
- // (not to blow over maxLights budget)
-
- const maxBones = object.isSkinnedMesh ? getMaxBones( object ) : 0;
-
- if ( material.precision !== null ) {
-
- precision = capabilities.getMaxPrecision( material.precision );
-
- if ( precision !== material.precision ) {
-
- console.warn( 'THREE.WebGLProgram.getParameters:', material.precision, 'not supported, using', precision, 'instead.' );
-
- }
-
- }
-
- let vertexShader, fragmentShader;
-
- if ( shaderID ) {
-
- const shader = ShaderLib[ shaderID ];
-
- vertexShader = shader.vertexShader;
- fragmentShader = shader.fragmentShader;
-
- } else {
-
- vertexShader = material.vertexShader;
- fragmentShader = material.fragmentShader;
-
- }
-
- const currentRenderTarget = renderer.getRenderTarget();
-
- const useAlphaTest = material.alphaTest > 0;
- const useClearcoat = material.clearcoat > 0;
-
- const parameters = {
-
- isWebGL2: isWebGL2,
-
- shaderID: shaderID,
- shaderName: material.type,
-
- vertexShader: vertexShader,
- fragmentShader: fragmentShader,
- defines: material.defines,
-
- isRawShaderMaterial: material.isRawShaderMaterial === true,
- glslVersion: material.glslVersion,
-
- precision: precision,
-
- instancing: object.isInstancedMesh === true,
- instancingColor: object.isInstancedMesh === true && object.instanceColor !== null,
-
- supportsVertexTextures: vertexTextures,
- outputEncoding: ( currentRenderTarget !== null ) ? getTextureEncodingFromMap( currentRenderTarget.texture ) : renderer.outputEncoding,
- map: !! material.map,
- mapEncoding: getTextureEncodingFromMap( material.map ),
- matcap: !! material.matcap,
- matcapEncoding: getTextureEncodingFromMap( material.matcap ),
- envMap: !! envMap,
- envMapMode: envMap && envMap.mapping,
- envMapEncoding: getTextureEncodingFromMap( envMap ),
- envMapCubeUV: ( !! envMap ) && ( ( envMap.mapping === CubeUVReflectionMapping ) || ( envMap.mapping === CubeUVRefractionMapping ) ),
- lightMap: !! material.lightMap,
- lightMapEncoding: getTextureEncodingFromMap( material.lightMap ),
- aoMap: !! material.aoMap,
- emissiveMap: !! material.emissiveMap,
- emissiveMapEncoding: getTextureEncodingFromMap( material.emissiveMap ),
- bumpMap: !! material.bumpMap,
- normalMap: !! material.normalMap,
- objectSpaceNormalMap: material.normalMapType === ObjectSpaceNormalMap,
- tangentSpaceNormalMap: material.normalMapType === TangentSpaceNormalMap,
-
- clearcoat: useClearcoat,
- clearcoatMap: useClearcoat && !! material.clearcoatMap,
- clearcoatRoughnessMap: useClearcoat && !! material.clearcoatRoughnessMap,
- clearcoatNormalMap: useClearcoat && !! material.clearcoatNormalMap,
-
- displacementMap: !! material.displacementMap,
- roughnessMap: !! material.roughnessMap,
- metalnessMap: !! material.metalnessMap,
- specularMap: !! material.specularMap,
- specularIntensityMap: !! material.specularIntensityMap,
- specularTintMap: !! material.specularTintMap,
- specularTintMapEncoding: getTextureEncodingFromMap( material.specularTintMap ),
-
- alphaMap: !! material.alphaMap,
- alphaTest: useAlphaTest,
-
- gradientMap: !! material.gradientMap,
-
- sheenTint: ( !! material.sheenTint && ( material.sheenTint.r > 0 || material.sheenTint.g > 0 || material.sheenTint.b > 0 ) ),
-
- transmission: material.transmission > 0,
- transmissionMap: !! material.transmissionMap,
- thicknessMap: !! material.thicknessMap,
-
- combine: material.combine,
-
- vertexTangents: ( !! material.normalMap && !! object.geometry && !! object.geometry.attributes.tangent ),
- vertexColors: material.vertexColors,
- vertexAlphas: material.vertexColors === true && !! object.geometry && !! object.geometry.attributes.color && object.geometry.attributes.color.itemSize === 4,
- vertexUvs: !! material.map || !! material.bumpMap || !! material.normalMap || !! material.specularMap || !! material.alphaMap || !! material.emissiveMap || !! material.roughnessMap || !! material.metalnessMap || !! material.clearcoatMap || !! material.clearcoatRoughnessMap || !! material.clearcoatNormalMap || !! material.displacementMap || !! material.transmissionMap || !! material.thicknessMap || !! material.specularIntensityMap || !! material.specularTintMap,
- uvsVertexOnly: ! ( !! material.map || !! material.bumpMap || !! material.normalMap || !! material.specularMap || !! material.alphaMap || !! material.emissiveMap || !! material.roughnessMap || !! material.metalnessMap || !! material.clearcoatNormalMap || material.transmission > 0 || !! material.transmissionMap || !! material.thicknessMap || !! material.specularIntensityMap || !! material.specularTintMap ) && !! material.displacementMap,
-
- fog: !! fog,
- useFog: material.fog,
- fogExp2: ( fog && fog.isFogExp2 ),
-
- flatShading: !! material.flatShading,
-
- sizeAttenuation: material.sizeAttenuation,
- logarithmicDepthBuffer: logarithmicDepthBuffer,
-
- skinning: object.isSkinnedMesh === true && maxBones > 0,
- maxBones: maxBones,
- useVertexTexture: floatVertexTextures,
-
- morphTargets: !! object.geometry && !! object.geometry.morphAttributes.position,
- morphNormals: !! object.geometry && !! object.geometry.morphAttributes.normal,
-
- numDirLights: lights.directional.length,
- numPointLights: lights.point.length,
- numSpotLights: lights.spot.length,
- numRectAreaLights: lights.rectArea.length,
- numHemiLights: lights.hemi.length,
-
- numDirLightShadows: lights.directionalShadowMap.length,
- numPointLightShadows: lights.pointShadowMap.length,
- numSpotLightShadows: lights.spotShadowMap.length,
-
- numClippingPlanes: clipping.numPlanes,
- numClipIntersection: clipping.numIntersection,
-
- format: material.format,
- dithering: material.dithering,
-
- shadowMapEnabled: renderer.shadowMap.enabled && shadows.length > 0,
- shadowMapType: renderer.shadowMap.type,
-
- toneMapping: material.toneMapped ? renderer.toneMapping : NoToneMapping,
- physicallyCorrectLights: renderer.physicallyCorrectLights,
-
- premultipliedAlpha: material.premultipliedAlpha,
-
- doubleSided: material.side === DoubleSide,
- flipSided: material.side === BackSide,
-
- depthPacking: ( material.depthPacking !== undefined ) ? material.depthPacking : false,
-
- index0AttributeName: material.index0AttributeName,
-
- extensionDerivatives: material.extensions && material.extensions.derivatives,
- extensionFragDepth: material.extensions && material.extensions.fragDepth,
- extensionDrawBuffers: material.extensions && material.extensions.drawBuffers,
- extensionShaderTextureLOD: material.extensions && material.extensions.shaderTextureLOD,
-
- rendererExtensionFragDepth: isWebGL2 || extensions.has( 'EXT_frag_depth' ),
- rendererExtensionDrawBuffers: isWebGL2 || extensions.has( 'WEBGL_draw_buffers' ),
- rendererExtensionShaderTextureLod: isWebGL2 || extensions.has( 'EXT_shader_texture_lod' ),
-
- customProgramCacheKey: material.customProgramCacheKey()
-
- };
-
- return parameters;
-
- }
-
- function getProgramCacheKey( parameters ) {
-
- const array = [];
-
- if ( parameters.shaderID ) {
-
- array.push( parameters.shaderID );
-
- } else {
-
- array.push( parameters.fragmentShader );
- array.push( parameters.vertexShader );
-
- }
-
- if ( parameters.defines !== undefined ) {
-
- for ( const name in parameters.defines ) {
-
- array.push( name );
- array.push( parameters.defines[ name ] );
-
- }
-
- }
-
- if ( parameters.isRawShaderMaterial === false ) {
-
- for ( let i = 0; i < parameterNames.length; i ++ ) {
-
- array.push( parameters[ parameterNames[ i ] ] );
-
- }
-
- array.push( renderer.outputEncoding );
- array.push( renderer.gammaFactor );
-
- }
-
- array.push( parameters.customProgramCacheKey );
-
- return array.join();
-
- }
-
- function getUniforms( material ) {
-
- const shaderID = shaderIDs[ material.type ];
- let uniforms;
-
- if ( shaderID ) {
-
- const shader = ShaderLib[ shaderID ];
- uniforms = UniformsUtils.clone( shader.uniforms );
-
- } else {
-
- uniforms = material.uniforms;
-
- }
-
- return uniforms;
-
- }
-
- function acquireProgram( parameters, cacheKey ) {
-
- let program;
-
- // Check if code has been already compiled
- for ( let p = 0, pl = programs.length; p < pl; p ++ ) {
-
- const preexistingProgram = programs[ p ];
-
- if ( preexistingProgram.cacheKey === cacheKey ) {
-
- program = preexistingProgram;
- ++ program.usedTimes;
-
- break;
-
- }
-
- }
-
- if ( program === undefined ) {
-
- program = new WebGLProgram( renderer, cacheKey, parameters, bindingStates );
- programs.push( program );
-
- }
-
- return program;
-
- }
-
- function releaseProgram( program ) {
-
- if ( -- program.usedTimes === 0 ) {
-
- // Remove from unordered set
- const i = programs.indexOf( program );
- programs[ i ] = programs[ programs.length - 1 ];
- programs.pop();
-
- // Free WebGL resources
- program.destroy();
-
- }
-
- }
-
- return {
- getParameters: getParameters,
- getProgramCacheKey: getProgramCacheKey,
- getUniforms: getUniforms,
- acquireProgram: acquireProgram,
- releaseProgram: releaseProgram,
- // Exposed for resource monitoring & error feedback via renderer.info:
- programs: programs
- };
-
- }
-
- function WebGLProperties() {
-
- let properties = new WeakMap();
-
- function get( object ) {
-
- let map = properties.get( object );
-
- if ( map === undefined ) {
-
- map = {};
- properties.set( object, map );
-
- }
-
- return map;
-
- }
-
- function remove( object ) {
-
- properties.delete( object );
-
- }
-
- function update( object, key, value ) {
-
- properties.get( object )[ key ] = value;
-
- }
-
- function dispose() {
-
- properties = new WeakMap();
-
- }
-
- return {
- get: get,
- remove: remove,
- update: update,
- dispose: dispose
- };
-
- }
-
- function painterSortStable( a, b ) {
-
- if ( a.groupOrder !== b.groupOrder ) {
-
- return a.groupOrder - b.groupOrder;
-
- } else if ( a.renderOrder !== b.renderOrder ) {
-
- return a.renderOrder - b.renderOrder;
-
- } else if ( a.program !== b.program ) {
-
- return a.program.id - b.program.id;
-
- } else if ( a.material.id !== b.material.id ) {
-
- return a.material.id - b.material.id;
-
- } else if ( a.z !== b.z ) {
-
- return a.z - b.z;
-
- } else {
-
- return a.id - b.id;
-
- }
-
- }
-
- function reversePainterSortStable( a, b ) {
-
- if ( a.groupOrder !== b.groupOrder ) {
-
- return a.groupOrder - b.groupOrder;
-
- } else if ( a.renderOrder !== b.renderOrder ) {
-
- return a.renderOrder - b.renderOrder;
-
- } else if ( a.z !== b.z ) {
-
- return b.z - a.z;
-
- } else {
-
- return a.id - b.id;
-
- }
-
- }
-
-
- function WebGLRenderList( properties ) {
-
- const renderItems = [];
- let renderItemsIndex = 0;
-
- const opaque = [];
- const transmissive = [];
- const transparent = [];
-
- const defaultProgram = { id: - 1 };
-
- function init() {
-
- renderItemsIndex = 0;
-
- opaque.length = 0;
- transmissive.length = 0;
- transparent.length = 0;
-
- }
-
- function getNextRenderItem( object, geometry, material, groupOrder, z, group ) {
-
- let renderItem = renderItems[ renderItemsIndex ];
- const materialProperties = properties.get( material );
-
- if ( renderItem === undefined ) {
-
- renderItem = {
- id: object.id,
- object: object,
- geometry: geometry,
- material: material,
- program: materialProperties.program || defaultProgram,
- groupOrder: groupOrder,
- renderOrder: object.renderOrder,
- z: z,
- group: group
- };
-
- renderItems[ renderItemsIndex ] = renderItem;
-
- } else {
-
- renderItem.id = object.id;
- renderItem.object = object;
- renderItem.geometry = geometry;
- renderItem.material = material;
- renderItem.program = materialProperties.program || defaultProgram;
- renderItem.groupOrder = groupOrder;
- renderItem.renderOrder = object.renderOrder;
- renderItem.z = z;
- renderItem.group = group;
-
- }
-
- renderItemsIndex ++;
-
- return renderItem;
-
- }
-
- function push( object, geometry, material, groupOrder, z, group ) {
-
- const renderItem = getNextRenderItem( object, geometry, material, groupOrder, z, group );
-
- if ( material.transmission > 0.0 ) {
-
- transmissive.push( renderItem );
-
- } else if ( material.transparent === true ) {
-
- transparent.push( renderItem );
-
- } else {
-
- opaque.push( renderItem );
-
- }
-
- }
-
- function unshift( object, geometry, material, groupOrder, z, group ) {
-
- const renderItem = getNextRenderItem( object, geometry, material, groupOrder, z, group );
-
- if ( material.transmission > 0.0 ) {
-
- transmissive.unshift( renderItem );
-
- } else if ( material.transparent === true ) {
-
- transparent.unshift( renderItem );
-
- } else {
-
- opaque.unshift( renderItem );
-
- }
-
- }
-
- function sort( customOpaqueSort, customTransparentSort ) {
-
- if ( opaque.length > 1 ) opaque.sort( customOpaqueSort || painterSortStable );
- if ( transmissive.length > 1 ) transmissive.sort( customTransparentSort || reversePainterSortStable );
- if ( transparent.length > 1 ) transparent.sort( customTransparentSort || reversePainterSortStable );
-
- }
-
- function finish() {
-
- // Clear references from inactive renderItems in the list
-
- for ( let i = renderItemsIndex, il = renderItems.length; i < il; i ++ ) {
-
- const renderItem = renderItems[ i ];
-
- if ( renderItem.id === null ) break;
-
- renderItem.id = null;
- renderItem.object = null;
- renderItem.geometry = null;
- renderItem.material = null;
- renderItem.program = null;
- renderItem.group = null;
-
- }
-
- }
-
- return {
-
- opaque: opaque,
- transmissive: transmissive,
- transparent: transparent,
-
- init: init,
- push: push,
- unshift: unshift,
- finish: finish,
-
- sort: sort
- };
-
- }
-
- function WebGLRenderLists( properties ) {
-
- let lists = new WeakMap();
-
- function get( scene, renderCallDepth ) {
-
- let list;
-
- if ( lists.has( scene ) === false ) {
-
- list = new WebGLRenderList( properties );
- lists.set( scene, [ list ] );
-
- } else {
-
- if ( renderCallDepth >= lists.get( scene ).length ) {
-
- list = new WebGLRenderList( properties );
- lists.get( scene ).push( list );
-
- } else {
-
- list = lists.get( scene )[ renderCallDepth ];
-
- }
-
- }
-
- return list;
-
- }
-
- function dispose() {
-
- lists = new WeakMap();
-
- }
-
- return {
- get: get,
- dispose: dispose
- };
-
- }
-
- function UniformsCache() {
-
- const lights = {};
-
- return {
-
- get: function ( light ) {
-
- if ( lights[ light.id ] !== undefined ) {
-
- return lights[ light.id ];
-
- }
-
- let uniforms;
-
- switch ( light.type ) {
-
- case 'DirectionalLight':
- uniforms = {
- direction: new Vector3(),
- color: new Color()
- };
- break;
-
- case 'SpotLight':
- uniforms = {
- position: new Vector3(),
- direction: new Vector3(),
- color: new Color(),
- distance: 0,
- coneCos: 0,
- penumbraCos: 0,
- decay: 0
- };
- break;
-
- case 'PointLight':
- uniforms = {
- position: new Vector3(),
- color: new Color(),
- distance: 0,
- decay: 0
- };
- break;
-
- case 'HemisphereLight':
- uniforms = {
- direction: new Vector3(),
- skyColor: new Color(),
- groundColor: new Color()
- };
- break;
-
- case 'RectAreaLight':
- uniforms = {
- color: new Color(),
- position: new Vector3(),
- halfWidth: new Vector3(),
- halfHeight: new Vector3()
- };
- break;
-
- }
-
- lights[ light.id ] = uniforms;
-
- return uniforms;
-
- }
-
- };
-
- }
-
- function ShadowUniformsCache() {
-
- const lights = {};
-
- return {
-
- get: function ( light ) {
-
- if ( lights[ light.id ] !== undefined ) {
-
- return lights[ light.id ];
-
- }
-
- let uniforms;
-
- switch ( light.type ) {
-
- case 'DirectionalLight':
- uniforms = {
- shadowBias: 0,
- shadowNormalBias: 0,
- shadowRadius: 1,
- shadowMapSize: new Vector2()
- };
- break;
-
- case 'SpotLight':
- uniforms = {
- shadowBias: 0,
- shadowNormalBias: 0,
- shadowRadius: 1,
- shadowMapSize: new Vector2()
- };
- break;
-
- case 'PointLight':
- uniforms = {
- shadowBias: 0,
- shadowNormalBias: 0,
- shadowRadius: 1,
- shadowMapSize: new Vector2(),
- shadowCameraNear: 1,
- shadowCameraFar: 1000
- };
- break;
-
- // TODO (abelnation): set RectAreaLight shadow uniforms
-
- }
-
- lights[ light.id ] = uniforms;
-
- return uniforms;
-
- }
-
- };
-
- }
-
-
-
- let nextVersion = 0;
-
- function shadowCastingLightsFirst( lightA, lightB ) {
-
- return ( lightB.castShadow ? 1 : 0 ) - ( lightA.castShadow ? 1 : 0 );
-
- }
-
- function WebGLLights( extensions, capabilities ) {
-
- const cache = new UniformsCache();
-
- const shadowCache = ShadowUniformsCache();
-
- const state = {
-
- version: 0,
-
- hash: {
- directionalLength: - 1,
- pointLength: - 1,
- spotLength: - 1,
- rectAreaLength: - 1,
- hemiLength: - 1,
-
- numDirectionalShadows: - 1,
- numPointShadows: - 1,
- numSpotShadows: - 1
- },
-
- ambient: [ 0, 0, 0 ],
- probe: [],
- directional: [],
- directionalShadow: [],
- directionalShadowMap: [],
- directionalShadowMatrix: [],
- spot: [],
- spotShadow: [],
- spotShadowMap: [],
- spotShadowMatrix: [],
- rectArea: [],
- rectAreaLTC1: null,
- rectAreaLTC2: null,
- point: [],
- pointShadow: [],
- pointShadowMap: [],
- pointShadowMatrix: [],
- hemi: []
-
- };
-
- for ( let i = 0; i < 9; i ++ ) state.probe.push( new Vector3() );
-
- const vector3 = new Vector3();
- const matrix4 = new Matrix4();
- const matrix42 = new Matrix4();
-
- function setup( lights, physicallyCorrectLights ) {
-
- let r = 0, g = 0, b = 0;
-
- for ( let i = 0; i < 9; i ++ ) state.probe[ i ].set( 0, 0, 0 );
-
- let directionalLength = 0;
- let pointLength = 0;
- let spotLength = 0;
- let rectAreaLength = 0;
- let hemiLength = 0;
-
- let numDirectionalShadows = 0;
- let numPointShadows = 0;
- let numSpotShadows = 0;
-
- lights.sort( shadowCastingLightsFirst );
-
- // artist-friendly light intensity scaling factor
- const scaleFactor = ( physicallyCorrectLights !== true ) ? Math.PI : 1;
-
- for ( let i = 0, l = lights.length; i < l; i ++ ) {
-
- const light = lights[ i ];
-
- const color = light.color;
- const intensity = light.intensity;
- const distance = light.distance;
-
- const shadowMap = ( light.shadow && light.shadow.map ) ? light.shadow.map.texture : null;
-
- if ( light.isAmbientLight ) {
-
- r += color.r * intensity * scaleFactor;
- g += color.g * intensity * scaleFactor;
- b += color.b * intensity * scaleFactor;
-
- } else if ( light.isLightProbe ) {
-
- for ( let j = 0; j < 9; j ++ ) {
-
- state.probe[ j ].addScaledVector( light.sh.coefficients[ j ], intensity );
-
- }
-
- } else if ( light.isDirectionalLight ) {
-
- const uniforms = cache.get( light );
-
- uniforms.color.copy( light.color ).multiplyScalar( light.intensity * scaleFactor );
-
- if ( light.castShadow ) {
-
- const shadow = light.shadow;
-
- const shadowUniforms = shadowCache.get( light );
-
- shadowUniforms.shadowBias = shadow.bias;
- shadowUniforms.shadowNormalBias = shadow.normalBias;
- shadowUniforms.shadowRadius = shadow.radius;
- shadowUniforms.shadowMapSize = shadow.mapSize;
-
- state.directionalShadow[ directionalLength ] = shadowUniforms;
- state.directionalShadowMap[ directionalLength ] = shadowMap;
- state.directionalShadowMatrix[ directionalLength ] = light.shadow.matrix;
-
- numDirectionalShadows ++;
-
- }
-
- state.directional[ directionalLength ] = uniforms;
-
- directionalLength ++;
-
- } else if ( light.isSpotLight ) {
-
- const uniforms = cache.get( light );
-
- uniforms.position.setFromMatrixPosition( light.matrixWorld );
-
- uniforms.color.copy( color ).multiplyScalar( intensity * scaleFactor );
- uniforms.distance = distance;
-
- uniforms.coneCos = Math.cos( light.angle );
- uniforms.penumbraCos = Math.cos( light.angle * ( 1 - light.penumbra ) );
- uniforms.decay = light.decay;
-
- if ( light.castShadow ) {
-
- const shadow = light.shadow;
-
- const shadowUniforms = shadowCache.get( light );
-
- shadowUniforms.shadowBias = shadow.bias;
- shadowUniforms.shadowNormalBias = shadow.normalBias;
- shadowUniforms.shadowRadius = shadow.radius;
- shadowUniforms.shadowMapSize = shadow.mapSize;
-
- state.spotShadow[ spotLength ] = shadowUniforms;
- state.spotShadowMap[ spotLength ] = shadowMap;
- state.spotShadowMatrix[ spotLength ] = light.shadow.matrix;
-
- numSpotShadows ++;
-
- }
-
- state.spot[ spotLength ] = uniforms;
-
- spotLength ++;
-
- } else if ( light.isRectAreaLight ) {
-
- const uniforms = cache.get( light );
-
- // (a) intensity is the total visible light emitted
- //uniforms.color.copy( color ).multiplyScalar( intensity / ( light.width * light.height * Math.PI ) );
-
- // (b) intensity is the brightness of the light
- uniforms.color.copy( color ).multiplyScalar( intensity );
-
- uniforms.halfWidth.set( light.width * 0.5, 0.0, 0.0 );
- uniforms.halfHeight.set( 0.0, light.height * 0.5, 0.0 );
-
- state.rectArea[ rectAreaLength ] = uniforms;
-
- rectAreaLength ++;
-
- } else if ( light.isPointLight ) {
-
- const uniforms = cache.get( light );
-
- uniforms.color.copy( light.color ).multiplyScalar( light.intensity * scaleFactor );
- uniforms.distance = light.distance;
- uniforms.decay = light.decay;
-
- if ( light.castShadow ) {
-
- const shadow = light.shadow;
-
- const shadowUniforms = shadowCache.get( light );
-
- shadowUniforms.shadowBias = shadow.bias;
- shadowUniforms.shadowNormalBias = shadow.normalBias;
- shadowUniforms.shadowRadius = shadow.radius;
- shadowUniforms.shadowMapSize = shadow.mapSize;
- shadowUniforms.shadowCameraNear = shadow.camera.near;
- shadowUniforms.shadowCameraFar = shadow.camera.far;
-
- state.pointShadow[ pointLength ] = shadowUniforms;
- state.pointShadowMap[ pointLength ] = shadowMap;
- state.pointShadowMatrix[ pointLength ] = light.shadow.matrix;
-
- numPointShadows ++;
-
- }
-
- state.point[ pointLength ] = uniforms;
-
- pointLength ++;
-
- } else if ( light.isHemisphereLight ) {
-
- const uniforms = cache.get( light );
-
- uniforms.skyColor.copy( light.color ).multiplyScalar( intensity * scaleFactor );
- uniforms.groundColor.copy( light.groundColor ).multiplyScalar( intensity * scaleFactor );
-
- state.hemi[ hemiLength ] = uniforms;
-
- hemiLength ++;
-
- }
-
- }
-
- if ( rectAreaLength > 0 ) {
-
- if ( capabilities.isWebGL2 ) {
-
- // WebGL 2
-
- state.rectAreaLTC1 = UniformsLib.LTC_FLOAT_1;
- state.rectAreaLTC2 = UniformsLib.LTC_FLOAT_2;
-
- } else {
-
- // WebGL 1
-
- if ( extensions.has( 'OES_texture_float_linear' ) === true ) {
-
- state.rectAreaLTC1 = UniformsLib.LTC_FLOAT_1;
- state.rectAreaLTC2 = UniformsLib.LTC_FLOAT_2;
-
- } else if ( extensions.has( 'OES_texture_half_float_linear' ) === true ) {
-
- state.rectAreaLTC1 = UniformsLib.LTC_HALF_1;
- state.rectAreaLTC2 = UniformsLib.LTC_HALF_2;
-
- } else {
-
- console.error( 'THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.' );
-
- }
-
- }
-
- }
-
- state.ambient[ 0 ] = r;
- state.ambient[ 1 ] = g;
- state.ambient[ 2 ] = b;
-
- const hash = state.hash;
-
- if ( hash.directionalLength !== directionalLength ||
- hash.pointLength !== pointLength ||
- hash.spotLength !== spotLength ||
- hash.rectAreaLength !== rectAreaLength ||
- hash.hemiLength !== hemiLength ||
- hash.numDirectionalShadows !== numDirectionalShadows ||
- hash.numPointShadows !== numPointShadows ||
- hash.numSpotShadows !== numSpotShadows ) {
-
- state.directional.length = directionalLength;
- state.spot.length = spotLength;
- state.rectArea.length = rectAreaLength;
- state.point.length = pointLength;
- state.hemi.length = hemiLength;
-
- state.directionalShadow.length = numDirectionalShadows;
- state.directionalShadowMap.length = numDirectionalShadows;
- state.pointShadow.length = numPointShadows;
- state.pointShadowMap.length = numPointShadows;
- state.spotShadow.length = numSpotShadows;
- state.spotShadowMap.length = numSpotShadows;
- state.directionalShadowMatrix.length = numDirectionalShadows;
- state.pointShadowMatrix.length = numPointShadows;
- state.spotShadowMatrix.length = numSpotShadows;
-
- hash.directionalLength = directionalLength;
- hash.pointLength = pointLength;
- hash.spotLength = spotLength;
- hash.rectAreaLength = rectAreaLength;
- hash.hemiLength = hemiLength;
-
- hash.numDirectionalShadows = numDirectionalShadows;
- hash.numPointShadows = numPointShadows;
- hash.numSpotShadows = numSpotShadows;
-
- state.version = nextVersion ++;
-
- }
-
- }
-
- function setupView( lights, camera ) {
-
- let directionalLength = 0;
- let pointLength = 0;
- let spotLength = 0;
- let rectAreaLength = 0;
- let hemiLength = 0;
-
- const viewMatrix = camera.matrixWorldInverse;
-
- for ( let i = 0, l = lights.length; i < l; i ++ ) {
-
- const light = lights[ i ];
-
- if ( light.isDirectionalLight ) {
-
- const uniforms = state.directional[ directionalLength ];
-
- uniforms.direction.setFromMatrixPosition( light.matrixWorld );
- vector3.setFromMatrixPosition( light.target.matrixWorld );
- uniforms.direction.sub( vector3 );
- uniforms.direction.transformDirection( viewMatrix );
-
- directionalLength ++;
-
- } else if ( light.isSpotLight ) {
-
- const uniforms = state.spot[ spotLength ];
-
- uniforms.position.setFromMatrixPosition( light.matrixWorld );
- uniforms.position.applyMatrix4( viewMatrix );
-
- uniforms.direction.setFromMatrixPosition( light.matrixWorld );
- vector3.setFromMatrixPosition( light.target.matrixWorld );
- uniforms.direction.sub( vector3 );
- uniforms.direction.transformDirection( viewMatrix );
-
- spotLength ++;
-
- } else if ( light.isRectAreaLight ) {
-
- const uniforms = state.rectArea[ rectAreaLength ];
-
- uniforms.position.setFromMatrixPosition( light.matrixWorld );
- uniforms.position.applyMatrix4( viewMatrix );
-
- // extract local rotation of light to derive width/height half vectors
- matrix42.identity();
- matrix4.copy( light.matrixWorld );
- matrix4.premultiply( viewMatrix );
- matrix42.extractRotation( matrix4 );
-
- uniforms.halfWidth.set( light.width * 0.5, 0.0, 0.0 );
- uniforms.halfHeight.set( 0.0, light.height * 0.5, 0.0 );
-
- uniforms.halfWidth.applyMatrix4( matrix42 );
- uniforms.halfHeight.applyMatrix4( matrix42 );
-
- rectAreaLength ++;
-
- } else if ( light.isPointLight ) {
-
- const uniforms = state.point[ pointLength ];
-
- uniforms.position.setFromMatrixPosition( light.matrixWorld );
- uniforms.position.applyMatrix4( viewMatrix );
-
- pointLength ++;
-
- } else if ( light.isHemisphereLight ) {
-
- const uniforms = state.hemi[ hemiLength ];
-
- uniforms.direction.setFromMatrixPosition( light.matrixWorld );
- uniforms.direction.transformDirection( viewMatrix );
- uniforms.direction.normalize();
-
- hemiLength ++;
-
- }
-
- }
-
- }
-
- return {
- setup: setup,
- setupView: setupView,
- state: state
- };
-
- }
-
- function WebGLRenderState( extensions, capabilities ) {
-
- const lights = new WebGLLights( extensions, capabilities );
-
- const lightsArray = [];
- const shadowsArray = [];
-
- function init() {
-
- lightsArray.length = 0;
- shadowsArray.length = 0;
-
- }
-
- function pushLight( light ) {
-
- lightsArray.push( light );
-
- }
-
- function pushShadow( shadowLight ) {
-
- shadowsArray.push( shadowLight );
-
- }
-
- function setupLights( physicallyCorrectLights ) {
-
- lights.setup( lightsArray, physicallyCorrectLights );
-
- }
-
- function setupLightsView( camera ) {
-
- lights.setupView( lightsArray, camera );
-
- }
-
- const state = {
- lightsArray: lightsArray,
- shadowsArray: shadowsArray,
-
- lights: lights
- };
-
- return {
- init: init,
- state: state,
- setupLights: setupLights,
- setupLightsView: setupLightsView,
-
- pushLight: pushLight,
- pushShadow: pushShadow
- };
-
- }
-
- function WebGLRenderStates( extensions, capabilities ) {
-
- let renderStates = new WeakMap();
-
- function get( scene, renderCallDepth = 0 ) {
-
- let renderState;
-
- if ( renderStates.has( scene ) === false ) {
-
- renderState = new WebGLRenderState( extensions, capabilities );
- renderStates.set( scene, [ renderState ] );
-
- } else {
-
- if ( renderCallDepth >= renderStates.get( scene ).length ) {
-
- renderState = new WebGLRenderState( extensions, capabilities );
- renderStates.get( scene ).push( renderState );
-
- } else {
-
- renderState = renderStates.get( scene )[ renderCallDepth ];
-
- }
-
- }
-
- return renderState;
-
- }
-
- function dispose() {
-
- renderStates = new WeakMap();
-
- }
-
- return {
- get: get,
- dispose: dispose
- };
-
- }
-
- /**
- * parameters = {
- *
- * opacity: <float>,
- *
- * map: new THREE.Texture( <Image> ),
- *
- * alphaMap: new THREE.Texture( <Image> ),
- *
- * displacementMap: new THREE.Texture( <Image> ),
- * displacementScale: <float>,
- * displacementBias: <float>,
- *
- * wireframe: <boolean>,
- * wireframeLinewidth: <float>
- * }
- */
-
- class MeshDepthMaterial extends Material {
-
- constructor( parameters ) {
-
- super();
-
- this.type = 'MeshDepthMaterial';
-
- this.depthPacking = BasicDepthPacking;
-
- this.map = null;
-
- this.alphaMap = null;
-
- this.displacementMap = null;
- this.displacementScale = 1;
- this.displacementBias = 0;
-
- this.wireframe = false;
- this.wireframeLinewidth = 1;
-
- this.fog = false;
-
- this.setValues( parameters );
-
- }
-
- copy( source ) {
-
- super.copy( source );
-
- this.depthPacking = source.depthPacking;
-
- this.map = source.map;
-
- this.alphaMap = source.alphaMap;
-
- this.displacementMap = source.displacementMap;
- this.displacementScale = source.displacementScale;
- this.displacementBias = source.displacementBias;
-
- this.wireframe = source.wireframe;
- this.wireframeLinewidth = source.wireframeLinewidth;
-
- return this;
-
- }
-
- }
-
- MeshDepthMaterial.prototype.isMeshDepthMaterial = true;
-
- /**
- * parameters = {
- *
- * referencePosition: <float>,
- * nearDistance: <float>,
- * farDistance: <float>,
- *
- * map: new THREE.Texture( <Image> ),
- *
- * alphaMap: new THREE.Texture( <Image> ),
- *
- * displacementMap: new THREE.Texture( <Image> ),
- * displacementScale: <float>,
- * displacementBias: <float>
- *
- * }
- */
-
- class MeshDistanceMaterial extends Material {
-
- constructor( parameters ) {
-
- super();
-
- this.type = 'MeshDistanceMaterial';
-
- this.referencePosition = new Vector3();
- this.nearDistance = 1;
- this.farDistance = 1000;
-
- this.map = null;
-
- this.alphaMap = null;
-
- this.displacementMap = null;
- this.displacementScale = 1;
- this.displacementBias = 0;
-
- this.fog = false;
-
- this.setValues( parameters );
-
- }
-
- copy( source ) {
-
- super.copy( source );
-
- this.referencePosition.copy( source.referencePosition );
- this.nearDistance = source.nearDistance;
- this.farDistance = source.farDistance;
-
- this.map = source.map;
-
- this.alphaMap = source.alphaMap;
-
- this.displacementMap = source.displacementMap;
- this.displacementScale = source.displacementScale;
- this.displacementBias = source.displacementBias;
-
- return this;
-
- }
-
- }
-
- MeshDistanceMaterial.prototype.isMeshDistanceMaterial = true;
-
- var vsm_frag = "uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\nuniform float samples;\n#include <packing>\nvoid main() {\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );\n\tfloat uvStart = samples <= 1.0 ? 0.0 : - 1.0;\n\tfor ( float i = 0.0; i < samples; i ++ ) {\n\t\tfloat uvOffset = uvStart + i * uvStride;\n\t\t#ifdef HORIZONTAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean / samples;\n\tsquared_mean = squared_mean / samples;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}";
-
- var vsm_vert = "void main() {\n\tgl_Position = vec4( position, 1.0 );\n}";
-
- function WebGLShadowMap( _renderer, _objects, _capabilities ) {
-
- let _frustum = new Frustum();
-
- const _shadowMapSize = new Vector2(),
- _viewportSize = new Vector2(),
-
- _viewport = new Vector4(),
-
- _depthMaterial = new MeshDepthMaterial( { depthPacking: RGBADepthPacking } ),
- _distanceMaterial = new MeshDistanceMaterial(),
-
- _materialCache = {},
-
- _maxTextureSize = _capabilities.maxTextureSize;
-
- const shadowSide = { 0: BackSide, 1: FrontSide, 2: DoubleSide };
-
- const shadowMaterialVertical = new ShaderMaterial( {
-
- uniforms: {
- shadow_pass: { value: null },
- resolution: { value: new Vector2() },
- radius: { value: 4.0 },
- samples: { value: 8.0 }
- },
-
- vertexShader: vsm_vert,
-
- fragmentShader: vsm_frag
-
- } );
-
- const shadowMaterialHorizontal = shadowMaterialVertical.clone();
- shadowMaterialHorizontal.defines.HORIZONTAL_PASS = 1;
-
- const fullScreenTri = new BufferGeometry();
- fullScreenTri.setAttribute(
- 'position',
- new BufferAttribute(
- new Float32Array( [ - 1, - 1, 0.5, 3, - 1, 0.5, - 1, 3, 0.5 ] ),
- 3
- )
- );
-
- const fullScreenMesh = new Mesh( fullScreenTri, shadowMaterialVertical );
-
- const scope = this;
-
- this.enabled = false;
-
- this.autoUpdate = true;
- this.needsUpdate = false;
-
- this.type = PCFShadowMap;
-
- this.render = function ( lights, scene, camera ) {
-
- if ( scope.enabled === false ) return;
- if ( scope.autoUpdate === false && scope.needsUpdate === false ) return;
-
- if ( lights.length === 0 ) return;
-
- const currentRenderTarget = _renderer.getRenderTarget();
- const activeCubeFace = _renderer.getActiveCubeFace();
- const activeMipmapLevel = _renderer.getActiveMipmapLevel();
-
- const _state = _renderer.state;
-
- // Set GL state for depth map.
- _state.setBlending( NoBlending );
- _state.buffers.color.setClear( 1, 1, 1, 1 );
- _state.buffers.depth.setTest( true );
- _state.setScissorTest( false );
-
- // render depth map
-
- for ( let i = 0, il = lights.length; i < il; i ++ ) {
-
- const light = lights[ i ];
- const shadow = light.shadow;
-
- if ( shadow === undefined ) {
-
- console.warn( 'THREE.WebGLShadowMap:', light, 'has no shadow.' );
- continue;
-
- }
-
- if ( shadow.autoUpdate === false && shadow.needsUpdate === false ) continue;
-
- _shadowMapSize.copy( shadow.mapSize );
-
- const shadowFrameExtents = shadow.getFrameExtents();
-
- _shadowMapSize.multiply( shadowFrameExtents );
-
- _viewportSize.copy( shadow.mapSize );
-
- if ( _shadowMapSize.x > _maxTextureSize || _shadowMapSize.y > _maxTextureSize ) {
-
- if ( _shadowMapSize.x > _maxTextureSize ) {
-
- _viewportSize.x = Math.floor( _maxTextureSize / shadowFrameExtents.x );
- _shadowMapSize.x = _viewportSize.x * shadowFrameExtents.x;
- shadow.mapSize.x = _viewportSize.x;
-
- }
-
- if ( _shadowMapSize.y > _maxTextureSize ) {
-
- _viewportSize.y = Math.floor( _maxTextureSize / shadowFrameExtents.y );
- _shadowMapSize.y = _viewportSize.y * shadowFrameExtents.y;
- shadow.mapSize.y = _viewportSize.y;
-
- }
-
- }
-
- if ( shadow.map === null && ! shadow.isPointLightShadow && this.type === VSMShadowMap ) {
-
- const pars = { minFilter: LinearFilter, magFilter: LinearFilter, format: RGBAFormat };
-
- shadow.map = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars );
- shadow.map.texture.name = light.name + '.shadowMap';
-
- shadow.mapPass = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars );
-
- shadow.camera.updateProjectionMatrix();
-
- }
-
- if ( shadow.map === null ) {
-
- const pars = { minFilter: NearestFilter, magFilter: NearestFilter, format: RGBAFormat };
-
- shadow.map = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars );
- shadow.map.texture.name = light.name + '.shadowMap';
-
- shadow.camera.updateProjectionMatrix();
-
- }
-
- _renderer.setRenderTarget( shadow.map );
- _renderer.clear();
-
- const viewportCount = shadow.getViewportCount();
-
- for ( let vp = 0; vp < viewportCount; vp ++ ) {
-
- const viewport = shadow.getViewport( vp );
-
- _viewport.set(
- _viewportSize.x * viewport.x,
- _viewportSize.y * viewport.y,
- _viewportSize.x * viewport.z,
- _viewportSize.y * viewport.w
- );
-
- _state.viewport( _viewport );
-
- shadow.updateMatrices( light, vp );
-
- _frustum = shadow.getFrustum();
-
- renderObject( scene, camera, shadow.camera, light, this.type );
-
- }
-
- // do blur pass for VSM
-
- if ( ! shadow.isPointLightShadow && this.type === VSMShadowMap ) {
-
- VSMPass( shadow, camera );
-
- }
-
- shadow.needsUpdate = false;
-
- }
-
- scope.needsUpdate = false;
-
- _renderer.setRenderTarget( currentRenderTarget, activeCubeFace, activeMipmapLevel );
-
- };
-
- function VSMPass( shadow, camera ) {
-
- const geometry = _objects.update( fullScreenMesh );
-
- // vertical pass
-
- shadowMaterialVertical.uniforms.shadow_pass.value = shadow.map.texture;
- shadowMaterialVertical.uniforms.resolution.value = shadow.mapSize;
- shadowMaterialVertical.uniforms.radius.value = shadow.radius;
- shadowMaterialVertical.uniforms.samples.value = shadow.blurSamples;
- _renderer.setRenderTarget( shadow.mapPass );
- _renderer.clear();
- _renderer.renderBufferDirect( camera, null, geometry, shadowMaterialVertical, fullScreenMesh, null );
-
- // horizontal pass
-
- shadowMaterialHorizontal.uniforms.shadow_pass.value = shadow.mapPass.texture;
- shadowMaterialHorizontal.uniforms.resolution.value = shadow.mapSize;
- shadowMaterialHorizontal.uniforms.radius.value = shadow.radius;
- shadowMaterialHorizontal.uniforms.samples.value = shadow.blurSamples;
- _renderer.setRenderTarget( shadow.map );
- _renderer.clear();
- _renderer.renderBufferDirect( camera, null, geometry, shadowMaterialHorizontal, fullScreenMesh, null );
-
- }
-
- function getDepthMaterial( object, geometry, material, light, shadowCameraNear, shadowCameraFar, type ) {
-
- let result = null;
-
- const customMaterial = ( light.isPointLight === true ) ? object.customDistanceMaterial : object.customDepthMaterial;
-
- if ( customMaterial !== undefined ) {
-
- result = customMaterial;
-
- } else {
-
- result = ( light.isPointLight === true ) ? _distanceMaterial : _depthMaterial;
-
- }
-
- if ( ( _renderer.localClippingEnabled && material.clipShadows === true && material.clippingPlanes.length !== 0 ) ||
- ( material.displacementMap && material.displacementScale !== 0 ) ||
- ( material.alphaMap && material.alphaTest > 0 ) ) {
-
- // in this case we need a unique material instance reflecting the
- // appropriate state
-
- const keyA = result.uuid, keyB = material.uuid;
-
- let materialsForVariant = _materialCache[ keyA ];
-
- if ( materialsForVariant === undefined ) {
-
- materialsForVariant = {};
- _materialCache[ keyA ] = materialsForVariant;
-
- }
-
- let cachedMaterial = materialsForVariant[ keyB ];
-
- if ( cachedMaterial === undefined ) {
-
- cachedMaterial = result.clone();
- materialsForVariant[ keyB ] = cachedMaterial;
-
- }
-
- result = cachedMaterial;
-
- }
-
- result.visible = material.visible;
- result.wireframe = material.wireframe;
-
- if ( type === VSMShadowMap ) {
-
- result.side = ( material.shadowSide !== null ) ? material.shadowSide : material.side;
-
- } else {
-
- result.side = ( material.shadowSide !== null ) ? material.shadowSide : shadowSide[ material.side ];
-
- }
-
- result.alphaMap = material.alphaMap;
- result.alphaTest = material.alphaTest;
-
- result.clipShadows = material.clipShadows;
- result.clippingPlanes = material.clippingPlanes;
- result.clipIntersection = material.clipIntersection;
-
- result.displacementMap = material.displacementMap;
- result.displacementScale = material.displacementScale;
- result.displacementBias = material.displacementBias;
-
- result.wireframeLinewidth = material.wireframeLinewidth;
- result.linewidth = material.linewidth;
-
- if ( light.isPointLight === true && result.isMeshDistanceMaterial === true ) {
-
- result.referencePosition.setFromMatrixPosition( light.matrixWorld );
- result.nearDistance = shadowCameraNear;
- result.farDistance = shadowCameraFar;
-
- }
-
- return result;
-
- }
-
- function renderObject( object, camera, shadowCamera, light, type ) {
-
- if ( object.visible === false ) return;
-
- const visible = object.layers.test( camera.layers );
-
- if ( visible && ( object.isMesh || object.isLine || object.isPoints ) ) {
-
- if ( ( object.castShadow || ( object.receiveShadow && type === VSMShadowMap ) ) && ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) ) {
-
- object.modelViewMatrix.multiplyMatrices( shadowCamera.matrixWorldInverse, object.matrixWorld );
-
- const geometry = _objects.update( object );
- const material = object.material;
-
- if ( Array.isArray( material ) ) {
-
- const groups = geometry.groups;
-
- for ( let k = 0, kl = groups.length; k < kl; k ++ ) {
-
- const group = groups[ k ];
- const groupMaterial = material[ group.materialIndex ];
-
- if ( groupMaterial && groupMaterial.visible ) {
-
- const depthMaterial = getDepthMaterial( object, geometry, groupMaterial, light, shadowCamera.near, shadowCamera.far, type );
-
- _renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, group );
-
- }
-
- }
-
- } else if ( material.visible ) {
-
- const depthMaterial = getDepthMaterial( object, geometry, material, light, shadowCamera.near, shadowCamera.far, type );
-
- _renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, null );
-
- }
-
- }
-
- }
-
- const children = object.children;
-
- for ( let i = 0, l = children.length; i < l; i ++ ) {
-
- renderObject( children[ i ], camera, shadowCamera, light, type );
-
- }
-
- }
-
- }
-
- function WebGLState( gl, extensions, capabilities ) {
-
- const isWebGL2 = capabilities.isWebGL2;
-
- function ColorBuffer() {
-
- let locked = false;
-
- const color = new Vector4();
- let currentColorMask = null;
- const currentColorClear = new Vector4( 0, 0, 0, 0 );
-
- return {
-
- setMask: function ( colorMask ) {
-
- if ( currentColorMask !== colorMask && ! locked ) {
-
- gl.colorMask( colorMask, colorMask, colorMask, colorMask );
- currentColorMask = colorMask;
-
- }
-
- },
-
- setLocked: function ( lock ) {
-
- locked = lock;
-
- },
-
- setClear: function ( r, g, b, a, premultipliedAlpha ) {
-
- if ( premultipliedAlpha === true ) {
-
- r *= a; g *= a; b *= a;
-
- }
-
- color.set( r, g, b, a );
-
- if ( currentColorClear.equals( color ) === false ) {
-
- gl.clearColor( r, g, b, a );
- currentColorClear.copy( color );
-
- }
-
- },
-
- reset: function () {
-
- locked = false;
-
- currentColorMask = null;
- currentColorClear.set( - 1, 0, 0, 0 ); // set to invalid state
-
- }
-
- };
-
- }
-
- function DepthBuffer() {
-
- let locked = false;
-
- let currentDepthMask = null;
- let currentDepthFunc = null;
- let currentDepthClear = null;
-
- return {
-
- setTest: function ( depthTest ) {
-
- if ( depthTest ) {
-
- enable( 2929 );
-
- } else {
-
- disable( 2929 );
-
- }
-
- },
-
- setMask: function ( depthMask ) {
-
- if ( currentDepthMask !== depthMask && ! locked ) {
-
- gl.depthMask( depthMask );
- currentDepthMask = depthMask;
-
- }
-
- },
-
- setFunc: function ( depthFunc ) {
-
- if ( currentDepthFunc !== depthFunc ) {
-
- if ( depthFunc ) {
-
- switch ( depthFunc ) {
-
- case NeverDepth:
-
- gl.depthFunc( 512 );
- break;
-
- case AlwaysDepth:
-
- gl.depthFunc( 519 );
- break;
-
- case LessDepth:
-
- gl.depthFunc( 513 );
- break;
-
- case LessEqualDepth:
-
- gl.depthFunc( 515 );
- break;
-
- case EqualDepth:
-
- gl.depthFunc( 514 );
- break;
-
- case GreaterEqualDepth:
-
- gl.depthFunc( 518 );
- break;
-
- case GreaterDepth:
-
- gl.depthFunc( 516 );
- break;
-
- case NotEqualDepth:
-
- gl.depthFunc( 517 );
- break;
-
- default:
-
- gl.depthFunc( 515 );
-
- }
-
- } else {
-
- gl.depthFunc( 515 );
-
- }
-
- currentDepthFunc = depthFunc;
-
- }
-
- },
-
- setLocked: function ( lock ) {
-
- locked = lock;
-
- },
-
- setClear: function ( depth ) {
-
- if ( currentDepthClear !== depth ) {
-
- gl.clearDepth( depth );
- currentDepthClear = depth;
-
- }
-
- },
-
- reset: function () {
-
- locked = false;
-
- currentDepthMask = null;
- currentDepthFunc = null;
- currentDepthClear = null;
-
- }
-
- };
-
- }
-
- function StencilBuffer() {
-
- let locked = false;
-
- let currentStencilMask = null;
- let currentStencilFunc = null;
- let currentStencilRef = null;
- let currentStencilFuncMask = null;
- let currentStencilFail = null;
- let currentStencilZFail = null;
- let currentStencilZPass = null;
- let currentStencilClear = null;
-
- return {
-
- setTest: function ( stencilTest ) {
-
- if ( ! locked ) {
-
- if ( stencilTest ) {
-
- enable( 2960 );
-
- } else {
-
- disable( 2960 );
-
- }
-
- }
-
- },
-
- setMask: function ( stencilMask ) {
-
- if ( currentStencilMask !== stencilMask && ! locked ) {
-
- gl.stencilMask( stencilMask );
- currentStencilMask = stencilMask;
-
- }
-
- },
-
- setFunc: function ( stencilFunc, stencilRef, stencilMask ) {
-
- if ( currentStencilFunc !== stencilFunc ||
- currentStencilRef !== stencilRef ||
- currentStencilFuncMask !== stencilMask ) {
-
- gl.stencilFunc( stencilFunc, stencilRef, stencilMask );
-
- currentStencilFunc = stencilFunc;
- currentStencilRef = stencilRef;
- currentStencilFuncMask = stencilMask;
-
- }
-
- },
-
- setOp: function ( stencilFail, stencilZFail, stencilZPass ) {
-
- if ( currentStencilFail !== stencilFail ||
- currentStencilZFail !== stencilZFail ||
- currentStencilZPass !== stencilZPass ) {
-
- gl.stencilOp( stencilFail, stencilZFail, stencilZPass );
-
- currentStencilFail = stencilFail;
- currentStencilZFail = stencilZFail;
- currentStencilZPass = stencilZPass;
-
- }
-
- },
-
- setLocked: function ( lock ) {
-
- locked = lock;
-
- },
-
- setClear: function ( stencil ) {
-
- if ( currentStencilClear !== stencil ) {
-
- gl.clearStencil( stencil );
- currentStencilClear = stencil;
-
- }
-
- },
-
- reset: function () {
-
- locked = false;
-
- currentStencilMask = null;
- currentStencilFunc = null;
- currentStencilRef = null;
- currentStencilFuncMask = null;
- currentStencilFail = null;
- currentStencilZFail = null;
- currentStencilZPass = null;
- currentStencilClear = null;
-
- }
-
- };
-
- }
-
- //
-
- const colorBuffer = new ColorBuffer();
- const depthBuffer = new DepthBuffer();
- const stencilBuffer = new StencilBuffer();
-
- let enabledCapabilities = {};
-
- let xrFramebuffer = null;
- let currentBoundFramebuffers = {};
-
- let currentProgram = null;
-
- let currentBlendingEnabled = false;
- let currentBlending = null;
- let currentBlendEquation = null;
- let currentBlendSrc = null;
- let currentBlendDst = null;
- let currentBlendEquationAlpha = null;
- let currentBlendSrcAlpha = null;
- let currentBlendDstAlpha = null;
- let currentPremultipledAlpha = false;
-
- let currentFlipSided = null;
- let currentCullFace = null;
-
- let currentLineWidth = null;
-
- let currentPolygonOffsetFactor = null;
- let currentPolygonOffsetUnits = null;
-
- const maxTextures = gl.getParameter( 35661 );
-
- let lineWidthAvailable = false;
- let version = 0;
- const glVersion = gl.getParameter( 7938 );
-
- if ( glVersion.indexOf( 'WebGL' ) !== - 1 ) {
-
- version = parseFloat( /^WebGL (\d)/.exec( glVersion )[ 1 ] );
- lineWidthAvailable = ( version >= 1.0 );
-
- } else if ( glVersion.indexOf( 'OpenGL ES' ) !== - 1 ) {
-
- version = parseFloat( /^OpenGL ES (\d)/.exec( glVersion )[ 1 ] );
- lineWidthAvailable = ( version >= 2.0 );
-
- }
-
- let currentTextureSlot = null;
- let currentBoundTextures = {};
-
- const scissorParam = gl.getParameter( 3088 );
- const viewportParam = gl.getParameter( 2978 );
-
- const currentScissor = new Vector4().fromArray( scissorParam );
- const currentViewport = new Vector4().fromArray( viewportParam );
-
- function createTexture( type, target, count ) {
-
- const data = new Uint8Array( 4 ); // 4 is required to match default unpack alignment of 4.
- const texture = gl.createTexture();
-
- gl.bindTexture( type, texture );
- gl.texParameteri( type, 10241, 9728 );
- gl.texParameteri( type, 10240, 9728 );
-
- for ( let i = 0; i < count; i ++ ) {
-
- gl.texImage2D( target + i, 0, 6408, 1, 1, 0, 6408, 5121, data );
-
- }
-
- return texture;
-
- }
-
- const emptyTextures = {};
- emptyTextures[ 3553 ] = createTexture( 3553, 3553, 1 );
- emptyTextures[ 34067 ] = createTexture( 34067, 34069, 6 );
-
- // init
-
- colorBuffer.setClear( 0, 0, 0, 1 );
- depthBuffer.setClear( 1 );
- stencilBuffer.setClear( 0 );
-
- enable( 2929 );
- depthBuffer.setFunc( LessEqualDepth );
-
- setFlipSided( false );
- setCullFace( CullFaceBack );
- enable( 2884 );
-
- setBlending( NoBlending );
-
- //
-
- function enable( id ) {
-
- if ( enabledCapabilities[ id ] !== true ) {
-
- gl.enable( id );
- enabledCapabilities[ id ] = true;
-
- }
-
- }
-
- function disable( id ) {
-
- if ( enabledCapabilities[ id ] !== false ) {
-
- gl.disable( id );
- enabledCapabilities[ id ] = false;
-
- }
-
- }
-
- function bindXRFramebuffer( framebuffer ) {
-
- if ( framebuffer !== xrFramebuffer ) {
-
- gl.bindFramebuffer( 36160, framebuffer );
-
- xrFramebuffer = framebuffer;
-
- }
-
- }
-
- function bindFramebuffer( target, framebuffer ) {
-
- if ( framebuffer === null && xrFramebuffer !== null ) framebuffer = xrFramebuffer; // use active XR framebuffer if available
-
- if ( currentBoundFramebuffers[ target ] !== framebuffer ) {
-
- gl.bindFramebuffer( target, framebuffer );
-
- currentBoundFramebuffers[ target ] = framebuffer;
-
- if ( isWebGL2 ) {
-
- // 36009 is equivalent to 36160
-
- if ( target === 36009 ) {
-
- currentBoundFramebuffers[ 36160 ] = framebuffer;
-
- }
-
- if ( target === 36160 ) {
-
- currentBoundFramebuffers[ 36009 ] = framebuffer;
-
- }
-
- }
-
- return true;
-
- }
-
- return false;
-
- }
-
- function useProgram( program ) {
-
- if ( currentProgram !== program ) {
-
- gl.useProgram( program );
-
- currentProgram = program;
-
- return true;
-
- }
-
- return false;
-
- }
-
- const equationToGL = {
- [ AddEquation ]: 32774,
- [ SubtractEquation ]: 32778,
- [ ReverseSubtractEquation ]: 32779
- };
-
- if ( isWebGL2 ) {
-
- equationToGL[ MinEquation ] = 32775;
- equationToGL[ MaxEquation ] = 32776;
-
- } else {
-
- const extension = extensions.get( 'EXT_blend_minmax' );
-
- if ( extension !== null ) {
-
- equationToGL[ MinEquation ] = extension.MIN_EXT;
- equationToGL[ MaxEquation ] = extension.MAX_EXT;
-
- }
-
- }
-
- const factorToGL = {
- [ ZeroFactor ]: 0,
- [ OneFactor ]: 1,
- [ SrcColorFactor ]: 768,
- [ SrcAlphaFactor ]: 770,
- [ SrcAlphaSaturateFactor ]: 776,
- [ DstColorFactor ]: 774,
- [ DstAlphaFactor ]: 772,
- [ OneMinusSrcColorFactor ]: 769,
- [ OneMinusSrcAlphaFactor ]: 771,
- [ OneMinusDstColorFactor ]: 775,
- [ OneMinusDstAlphaFactor ]: 773
- };
-
- function setBlending( blending, blendEquation, blendSrc, blendDst, blendEquationAlpha, blendSrcAlpha, blendDstAlpha, premultipliedAlpha ) {
-
- if ( blending === NoBlending ) {
-
- if ( currentBlendingEnabled === true ) {
-
- disable( 3042 );
- currentBlendingEnabled = false;
-
- }
-
- return;
-
- }
-
- if ( currentBlendingEnabled === false ) {
-
- enable( 3042 );
- currentBlendingEnabled = true;
-
- }
-
- if ( blending !== CustomBlending ) {
-
- if ( blending !== currentBlending || premultipliedAlpha !== currentPremultipledAlpha ) {
-
- if ( currentBlendEquation !== AddEquation || currentBlendEquationAlpha !== AddEquation ) {
-
- gl.blendEquation( 32774 );
-
- currentBlendEquation = AddEquation;
- currentBlendEquationAlpha = AddEquation;
-
- }
-
- if ( premultipliedAlpha ) {
-
- switch ( blending ) {
-
- case NormalBlending:
- gl.blendFuncSeparate( 1, 771, 1, 771 );
- break;
-
- case AdditiveBlending:
- gl.blendFunc( 1, 1 );
- break;
-
- case SubtractiveBlending:
- gl.blendFuncSeparate( 0, 0, 769, 771 );
- break;
-
- case MultiplyBlending:
- gl.blendFuncSeparate( 0, 768, 0, 770 );
- break;
-
- default:
- console.error( 'THREE.WebGLState: Invalid blending: ', blending );
- break;
-
- }
-
- } else {
-
- switch ( blending ) {
-
- case NormalBlending:
- gl.blendFuncSeparate( 770, 771, 1, 771 );
- break;
-
- case AdditiveBlending:
- gl.blendFunc( 770, 1 );
- break;
-
- case SubtractiveBlending:
- gl.blendFunc( 0, 769 );
- break;
-
- case MultiplyBlending:
- gl.blendFunc( 0, 768 );
- break;
-
- default:
- console.error( 'THREE.WebGLState: Invalid blending: ', blending );
- break;
-
- }
-
- }
-
- currentBlendSrc = null;
- currentBlendDst = null;
- currentBlendSrcAlpha = null;
- currentBlendDstAlpha = null;
-
- currentBlending = blending;
- currentPremultipledAlpha = premultipliedAlpha;
-
- }
-
- return;
-
- }
-
- // custom blending
-
- blendEquationAlpha = blendEquationAlpha || blendEquation;
- blendSrcAlpha = blendSrcAlpha || blendSrc;
- blendDstAlpha = blendDstAlpha || blendDst;
-
- if ( blendEquation !== currentBlendEquation || blendEquationAlpha !== currentBlendEquationAlpha ) {
-
- gl.blendEquationSeparate( equationToGL[ blendEquation ], equationToGL[ blendEquationAlpha ] );
-
- currentBlendEquation = blendEquation;
- currentBlendEquationAlpha = blendEquationAlpha;
-
- }
-
- if ( blendSrc !== currentBlendSrc || blendDst !== currentBlendDst || blendSrcAlpha !== currentBlendSrcAlpha || blendDstAlpha !== currentBlendDstAlpha ) {
-
- gl.blendFuncSeparate( factorToGL[ blendSrc ], factorToGL[ blendDst ], factorToGL[ blendSrcAlpha ], factorToGL[ blendDstAlpha ] );
-
- currentBlendSrc = blendSrc;
- currentBlendDst = blendDst;
- currentBlendSrcAlpha = blendSrcAlpha;
- currentBlendDstAlpha = blendDstAlpha;
-
- }
-
- currentBlending = blending;
- currentPremultipledAlpha = null;
-
- }
-
- function setMaterial( material, frontFaceCW ) {
-
- material.side === DoubleSide
- ? disable( 2884 )
- : enable( 2884 );
-
- let flipSided = ( material.side === BackSide );
- if ( frontFaceCW ) flipSided = ! flipSided;
-
- setFlipSided( flipSided );
-
- ( material.blending === NormalBlending && material.transparent === false )
- ? setBlending( NoBlending )
- : setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.premultipliedAlpha );
-
- depthBuffer.setFunc( material.depthFunc );
- depthBuffer.setTest( material.depthTest );
- depthBuffer.setMask( material.depthWrite );
- colorBuffer.setMask( material.colorWrite );
-
- const stencilWrite = material.stencilWrite;
- stencilBuffer.setTest( stencilWrite );
- if ( stencilWrite ) {
-
- stencilBuffer.setMask( material.stencilWriteMask );
- stencilBuffer.setFunc( material.stencilFunc, material.stencilRef, material.stencilFuncMask );
- stencilBuffer.setOp( material.stencilFail, material.stencilZFail, material.stencilZPass );
-
- }
-
- setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
-
- material.alphaToCoverage === true
- ? enable( 32926 )
- : disable( 32926 );
-
- }
-
- //
-
- function setFlipSided( flipSided ) {
-
- if ( currentFlipSided !== flipSided ) {
-
- if ( flipSided ) {
-
- gl.frontFace( 2304 );
-
- } else {
-
- gl.frontFace( 2305 );
-
- }
-
- currentFlipSided = flipSided;
-
- }
-
- }
-
- function setCullFace( cullFace ) {
-
- if ( cullFace !== CullFaceNone ) {
-
- enable( 2884 );
-
- if ( cullFace !== currentCullFace ) {
-
- if ( cullFace === CullFaceBack ) {
-
- gl.cullFace( 1029 );
-
- } else if ( cullFace === CullFaceFront ) {
-
- gl.cullFace( 1028 );
-
- } else {
-
- gl.cullFace( 1032 );
-
- }
-
- }
-
- } else {
-
- disable( 2884 );
-
- }
-
- currentCullFace = cullFace;
-
- }
-
- function setLineWidth( width ) {
-
- if ( width !== currentLineWidth ) {
-
- if ( lineWidthAvailable ) gl.lineWidth( width );
-
- currentLineWidth = width;
-
- }
-
- }
-
- function setPolygonOffset( polygonOffset, factor, units ) {
-
- if ( polygonOffset ) {
-
- enable( 32823 );
-
- if ( currentPolygonOffsetFactor !== factor || currentPolygonOffsetUnits !== units ) {
-
- gl.polygonOffset( factor, units );
-
- currentPolygonOffsetFactor = factor;
- currentPolygonOffsetUnits = units;
-
- }
-
- } else {
-
- disable( 32823 );
-
- }
-
- }
-
- function setScissorTest( scissorTest ) {
-
- if ( scissorTest ) {
-
- enable( 3089 );
-
- } else {
-
- disable( 3089 );
-
- }
-
- }
-
- // texture
-
- function activeTexture( webglSlot ) {
-
- if ( webglSlot === undefined ) webglSlot = 33984 + maxTextures - 1;
-
- if ( currentTextureSlot !== webglSlot ) {
-
- gl.activeTexture( webglSlot );
- currentTextureSlot = webglSlot;
-
- }
-
- }
-
- function bindTexture( webglType, webglTexture ) {
-
- if ( currentTextureSlot === null ) {
-
- activeTexture();
-
- }
-
- let boundTexture = currentBoundTextures[ currentTextureSlot ];
-
- if ( boundTexture === undefined ) {
-
- boundTexture = { type: undefined, texture: undefined };
- currentBoundTextures[ currentTextureSlot ] = boundTexture;
-
- }
-
- if ( boundTexture.type !== webglType || boundTexture.texture !== webglTexture ) {
-
- gl.bindTexture( webglType, webglTexture || emptyTextures[ webglType ] );
-
- boundTexture.type = webglType;
- boundTexture.texture = webglTexture;
-
- }
-
- }
-
- function unbindTexture() {
-
- const boundTexture = currentBoundTextures[ currentTextureSlot ];
-
- if ( boundTexture !== undefined && boundTexture.type !== undefined ) {
-
- gl.bindTexture( boundTexture.type, null );
-
- boundTexture.type = undefined;
- boundTexture.texture = undefined;
-
- }
-
- }
-
- function compressedTexImage2D() {
-
- try {
-
- gl.compressedTexImage2D.apply( gl, arguments );
-
- } catch ( error ) {
-
- console.error( 'THREE.WebGLState:', error );
-
- }
-
- }
-
- function texImage2D() {
-
- try {
-
- gl.texImage2D.apply( gl, arguments );
-
- } catch ( error ) {
-
- console.error( 'THREE.WebGLState:', error );
-
- }
-
- }
-
- function texImage3D() {
-
- try {
-
- gl.texImage3D.apply( gl, arguments );
-
- } catch ( error ) {
-
- console.error( 'THREE.WebGLState:', error );
-
- }
-
- }
-
- //
-
- function scissor( scissor ) {
-
- if ( currentScissor.equals( scissor ) === false ) {
-
- gl.scissor( scissor.x, scissor.y, scissor.z, scissor.w );
- currentScissor.copy( scissor );
-
- }
-
- }
-
- function viewport( viewport ) {
-
- if ( currentViewport.equals( viewport ) === false ) {
-
- gl.viewport( viewport.x, viewport.y, viewport.z, viewport.w );
- currentViewport.copy( viewport );
-
- }
-
- }
-
- //
-
- function reset() {
-
- // reset state
-
- gl.disable( 3042 );
- gl.disable( 2884 );
- gl.disable( 2929 );
- gl.disable( 32823 );
- gl.disable( 3089 );
- gl.disable( 2960 );
- gl.disable( 32926 );
-
- gl.blendEquation( 32774 );
- gl.blendFunc( 1, 0 );
- gl.blendFuncSeparate( 1, 0, 1, 0 );
-
- gl.colorMask( true, true, true, true );
- gl.clearColor( 0, 0, 0, 0 );
-
- gl.depthMask( true );
- gl.depthFunc( 513 );
- gl.clearDepth( 1 );
-
- gl.stencilMask( 0xffffffff );
- gl.stencilFunc( 519, 0, 0xffffffff );
- gl.stencilOp( 7680, 7680, 7680 );
- gl.clearStencil( 0 );
-
- gl.cullFace( 1029 );
- gl.frontFace( 2305 );
-
- gl.polygonOffset( 0, 0 );
-
- gl.activeTexture( 33984 );
-
- gl.bindFramebuffer( 36160, null );
-
- if ( isWebGL2 === true ) {
-
- gl.bindFramebuffer( 36009, null );
- gl.bindFramebuffer( 36008, null );
-
- }
-
- gl.useProgram( null );
-
- gl.lineWidth( 1 );
-
- gl.scissor( 0, 0, gl.canvas.width, gl.canvas.height );
- gl.viewport( 0, 0, gl.canvas.width, gl.canvas.height );
-
- // reset internals
-
- enabledCapabilities = {};
-
- currentTextureSlot = null;
- currentBoundTextures = {};
-
- xrFramebuffer = null;
- currentBoundFramebuffers = {};
-
- currentProgram = null;
-
- currentBlendingEnabled = false;
- currentBlending = null;
- currentBlendEquation = null;
- currentBlendSrc = null;
- currentBlendDst = null;
- currentBlendEquationAlpha = null;
- currentBlendSrcAlpha = null;
- currentBlendDstAlpha = null;
- currentPremultipledAlpha = false;
-
- currentFlipSided = null;
- currentCullFace = null;
-
- currentLineWidth = null;
-
- currentPolygonOffsetFactor = null;
- currentPolygonOffsetUnits = null;
-
- currentScissor.set( 0, 0, gl.canvas.width, gl.canvas.height );
- currentViewport.set( 0, 0, gl.canvas.width, gl.canvas.height );
-
- colorBuffer.reset();
- depthBuffer.reset();
- stencilBuffer.reset();
-
- }
-
- return {
-
- buffers: {
- color: colorBuffer,
- depth: depthBuffer,
- stencil: stencilBuffer
- },
-
- enable: enable,
- disable: disable,
-
- bindFramebuffer: bindFramebuffer,
- bindXRFramebuffer: bindXRFramebuffer,
-
- useProgram: useProgram,
-
- setBlending: setBlending,
- setMaterial: setMaterial,
-
- setFlipSided: setFlipSided,
- setCullFace: setCullFace,
-
- setLineWidth: setLineWidth,
- setPolygonOffset: setPolygonOffset,
-
- setScissorTest: setScissorTest,
-
- activeTexture: activeTexture,
- bindTexture: bindTexture,
- unbindTexture: unbindTexture,
- compressedTexImage2D: compressedTexImage2D,
- texImage2D: texImage2D,
- texImage3D: texImage3D,
-
- scissor: scissor,
- viewport: viewport,
-
- reset: reset
-
- };
-
- }
-
- function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info ) {
-
- const isWebGL2 = capabilities.isWebGL2;
- const maxTextures = capabilities.maxTextures;
- const maxCubemapSize = capabilities.maxCubemapSize;
- const maxTextureSize = capabilities.maxTextureSize;
- const maxSamples = capabilities.maxSamples;
-
- const _videoTextures = new WeakMap();
- let _canvas;
-
- // cordova iOS (as of 5.0) still uses UIWebView, which provides OffscreenCanvas,
- // also OffscreenCanvas.getContext("webgl"), but not OffscreenCanvas.getContext("2d")!
- // Some implementations may only implement OffscreenCanvas partially (e.g. lacking 2d).
-
- let useOffscreenCanvas = false;
-
- try {
-
- useOffscreenCanvas = typeof OffscreenCanvas !== 'undefined'
- && ( new OffscreenCanvas( 1, 1 ).getContext( '2d' ) ) !== null;
-
- } catch ( err ) {
-
- // Ignore any errors
-
- }
-
- function createCanvas( width, height ) {
-
- // Use OffscreenCanvas when available. Specially needed in web workers
-
- return useOffscreenCanvas ?
- new OffscreenCanvas( width, height ) :
- document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' );
-
- }
-
- function resizeImage( image, needsPowerOfTwo, needsNewCanvas, maxSize ) {
-
- let scale = 1;
-
- // handle case if texture exceeds max size
-
- if ( image.width > maxSize || image.height > maxSize ) {
-
- scale = maxSize / Math.max( image.width, image.height );
-
- }
-
- // only perform resize if necessary
-
- if ( scale < 1 || needsPowerOfTwo === true ) {
-
- // only perform resize for certain image types
-
- if ( ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) ||
- ( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement ) ||
- ( typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) ) {
-
- const floor = needsPowerOfTwo ? floorPowerOfTwo : Math.floor;
-
- const width = floor( scale * image.width );
- const height = floor( scale * image.height );
-
- if ( _canvas === undefined ) _canvas = createCanvas( width, height );
-
- // cube textures can't reuse the same canvas
-
- const canvas = needsNewCanvas ? createCanvas( width, height ) : _canvas;
-
- canvas.width = width;
- canvas.height = height;
-
- const context = canvas.getContext( '2d' );
- context.drawImage( image, 0, 0, width, height );
-
- console.warn( 'THREE.WebGLRenderer: Texture has been resized from (' + image.width + 'x' + image.height + ') to (' + width + 'x' + height + ').' );
-
- return canvas;
-
- } else {
-
- if ( 'data' in image ) {
-
- console.warn( 'THREE.WebGLRenderer: Image in DataTexture is too big (' + image.width + 'x' + image.height + ').' );
-
- }
-
- return image;
-
- }
-
- }
-
- return image;
-
- }
-
- function isPowerOfTwo$1( image ) {
-
- return isPowerOfTwo( image.width ) && isPowerOfTwo( image.height );
-
- }
-
- function textureNeedsPowerOfTwo( texture ) {
-
- if ( isWebGL2 ) return false;
-
- return ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) ||
- ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter );
-
- }
-
- function textureNeedsGenerateMipmaps( texture, supportsMips ) {
-
- return texture.generateMipmaps && supportsMips &&
- texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter;
-
- }
-
- function generateMipmap( target, texture, width, height, depth = 1 ) {
-
- _gl.generateMipmap( target );
-
- const textureProperties = properties.get( texture );
-
- textureProperties.__maxMipLevel = Math.log2( Math.max( width, height, depth ) );
-
- }
-
- function getInternalFormat( internalFormatName, glFormat, glType ) {
-
- if ( isWebGL2 === false ) return glFormat;
-
- if ( internalFormatName !== null ) {
-
- if ( _gl[ internalFormatName ] !== undefined ) return _gl[ internalFormatName ];
-
- console.warn( 'THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format \'' + internalFormatName + '\'' );
-
- }
-
- let internalFormat = glFormat;
-
- if ( glFormat === 6403 ) {
-
- if ( glType === 5126 ) internalFormat = 33326;
- if ( glType === 5131 ) internalFormat = 33325;
- if ( glType === 5121 ) internalFormat = 33321;
-
- }
-
- if ( glFormat === 6407 ) {
-
- if ( glType === 5126 ) internalFormat = 34837;
- if ( glType === 5131 ) internalFormat = 34843;
- if ( glType === 5121 ) internalFormat = 32849;
-
- }
-
- if ( glFormat === 6408 ) {
-
- if ( glType === 5126 ) internalFormat = 34836;
- if ( glType === 5131 ) internalFormat = 34842;
- if ( glType === 5121 ) internalFormat = 32856;
-
- }
-
- if ( internalFormat === 33325 || internalFormat === 33326 ||
- internalFormat === 34842 || internalFormat === 34836 ) {
-
- extensions.get( 'EXT_color_buffer_float' );
-
- }
-
- return internalFormat;
-
- }
-
- // Fallback filters for non-power-of-2 textures
-
- function filterFallback( f ) {
-
- if ( f === NearestFilter || f === NearestMipmapNearestFilter || f === NearestMipmapLinearFilter ) {
-
- return 9728;
-
- }
-
- return 9729;
-
- }
-
- //
-
- function onTextureDispose( event ) {
-
- const texture = event.target;
-
- texture.removeEventListener( 'dispose', onTextureDispose );
-
- deallocateTexture( texture );
-
- if ( texture.isVideoTexture ) {
-
- _videoTextures.delete( texture );
-
- }
-
- info.memory.textures --;
-
- }
-
- function onRenderTargetDispose( event ) {
-
- const renderTarget = event.target;
-
- renderTarget.removeEventListener( 'dispose', onRenderTargetDispose );
-
- deallocateRenderTarget( renderTarget );
-
- }
-
- //
-
- function deallocateTexture( texture ) {
-
- const textureProperties = properties.get( texture );
-
- if ( textureProperties.__webglInit === undefined ) return;
-
- _gl.deleteTexture( textureProperties.__webglTexture );
-
- properties.remove( texture );
-
- }
-
- function deallocateRenderTarget( renderTarget ) {
-
- const texture = renderTarget.texture;
-
- const renderTargetProperties = properties.get( renderTarget );
- const textureProperties = properties.get( texture );
-
- if ( ! renderTarget ) return;
-
- if ( textureProperties.__webglTexture !== undefined ) {
-
- _gl.deleteTexture( textureProperties.__webglTexture );
-
- info.memory.textures --;
-
- }
-
- if ( renderTarget.depthTexture ) {
-
- renderTarget.depthTexture.dispose();
-
- }
-
- if ( renderTarget.isWebGLCubeRenderTarget ) {
-
- for ( let i = 0; i < 6; i ++ ) {
-
- _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] );
- if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer[ i ] );
-
- }
-
- } else {
-
- _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer );
- if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer );
- if ( renderTargetProperties.__webglMultisampledFramebuffer ) _gl.deleteFramebuffer( renderTargetProperties.__webglMultisampledFramebuffer );
- if ( renderTargetProperties.__webglColorRenderbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglColorRenderbuffer );
- if ( renderTargetProperties.__webglDepthRenderbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthRenderbuffer );
-
- }
-
- if ( renderTarget.isWebGLMultipleRenderTargets ) {
-
- for ( let i = 0, il = texture.length; i < il; i ++ ) {
-
- const attachmentProperties = properties.get( texture[ i ] );
-
- if ( attachmentProperties.__webglTexture ) {
-
- _gl.deleteTexture( attachmentProperties.__webglTexture );
-
- info.memory.textures --;
-
- }
-
- properties.remove( texture[ i ] );
-
- }
-
- }
-
- properties.remove( texture );
- properties.remove( renderTarget );
-
- }
-
- //
-
- let textureUnits = 0;
-
- function resetTextureUnits() {
-
- textureUnits = 0;
-
- }
-
- function allocateTextureUnit() {
-
- const textureUnit = textureUnits;
-
- if ( textureUnit >= maxTextures ) {
-
- console.warn( 'THREE.WebGLTextures: Trying to use ' + textureUnit + ' texture units while this GPU supports only ' + maxTextures );
-
- }
-
- textureUnits += 1;
-
- return textureUnit;
-
- }
-
- //
-
- function setTexture2D( texture, slot ) {
-
- const textureProperties = properties.get( texture );
-
- if ( texture.isVideoTexture ) updateVideoTexture( texture );
-
- if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
-
- const image = texture.image;
-
- if ( image === undefined ) {
-
- console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is undefined' );
-
- } else if ( image.complete === false ) {
-
- console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete' );
-
- } else {
-
- uploadTexture( textureProperties, texture, slot );
- return;
-
- }
-
- }
-
- state.activeTexture( 33984 + slot );
- state.bindTexture( 3553, textureProperties.__webglTexture );
-
- }
-
- function setTexture2DArray( texture, slot ) {
-
- const textureProperties = properties.get( texture );
-
- if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
-
- uploadTexture( textureProperties, texture, slot );
- return;
-
- }
-
- state.activeTexture( 33984 + slot );
- state.bindTexture( 35866, textureProperties.__webglTexture );
-
- }
-
- function setTexture3D( texture, slot ) {
-
- const textureProperties = properties.get( texture );
-
- if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
-
- uploadTexture( textureProperties, texture, slot );
- return;
-
- }
-
- state.activeTexture( 33984 + slot );
- state.bindTexture( 32879, textureProperties.__webglTexture );
-
- }
-
- function setTextureCube( texture, slot ) {
-
- const textureProperties = properties.get( texture );
-
- if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
-
- uploadCubeTexture( textureProperties, texture, slot );
- return;
-
- }
-
- state.activeTexture( 33984 + slot );
- state.bindTexture( 34067, textureProperties.__webglTexture );
-
- }
-
- const wrappingToGL = {
- [ RepeatWrapping ]: 10497,
- [ ClampToEdgeWrapping ]: 33071,
- [ MirroredRepeatWrapping ]: 33648
- };
-
- const filterToGL = {
- [ NearestFilter ]: 9728,
- [ NearestMipmapNearestFilter ]: 9984,
- [ NearestMipmapLinearFilter ]: 9986,
-
- [ LinearFilter ]: 9729,
- [ LinearMipmapNearestFilter ]: 9985,
- [ LinearMipmapLinearFilter ]: 9987
- };
-
- function setTextureParameters( textureType, texture, supportsMips ) {
-
- if ( supportsMips ) {
-
- _gl.texParameteri( textureType, 10242, wrappingToGL[ texture.wrapS ] );
- _gl.texParameteri( textureType, 10243, wrappingToGL[ texture.wrapT ] );
-
- if ( textureType === 32879 || textureType === 35866 ) {
-
- _gl.texParameteri( textureType, 32882, wrappingToGL[ texture.wrapR ] );
-
- }
-
- _gl.texParameteri( textureType, 10240, filterToGL[ texture.magFilter ] );
- _gl.texParameteri( textureType, 10241, filterToGL[ texture.minFilter ] );
-
- } else {
-
- _gl.texParameteri( textureType, 10242, 33071 );
- _gl.texParameteri( textureType, 10243, 33071 );
-
- if ( textureType === 32879 || textureType === 35866 ) {
-
- _gl.texParameteri( textureType, 32882, 33071 );
-
- }
-
- if ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) {
-
- console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.' );
-
- }
-
- _gl.texParameteri( textureType, 10240, filterFallback( texture.magFilter ) );
- _gl.texParameteri( textureType, 10241, filterFallback( texture.minFilter ) );
-
- if ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) {
-
- console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.' );
-
- }
-
- }
-
- if ( extensions.has( 'EXT_texture_filter_anisotropic' ) === true ) {
-
- const extension = extensions.get( 'EXT_texture_filter_anisotropic' );
-
- if ( texture.type === FloatType && extensions.has( 'OES_texture_float_linear' ) === false ) return; // verify extension for WebGL 1 and WebGL 2
- if ( isWebGL2 === false && ( texture.type === HalfFloatType && extensions.has( 'OES_texture_half_float_linear' ) === false ) ) return; // verify extension for WebGL 1 only
-
- if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) {
-
- _gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, capabilities.getMaxAnisotropy() ) );
- properties.get( texture ).__currentAnisotropy = texture.anisotropy;
-
- }
-
- }
-
- }
-
- function initTexture( textureProperties, texture ) {
-
- if ( textureProperties.__webglInit === undefined ) {
-
- textureProperties.__webglInit = true;
-
- texture.addEventListener( 'dispose', onTextureDispose );
-
- textureProperties.__webglTexture = _gl.createTexture();
-
- info.memory.textures ++;
-
- }
-
- }
-
- function uploadTexture( textureProperties, texture, slot ) {
-
- let textureType = 3553;
-
- if ( texture.isDataTexture2DArray ) textureType = 35866;
- if ( texture.isDataTexture3D ) textureType = 32879;
-
- initTexture( textureProperties, texture );
-
- state.activeTexture( 33984 + slot );
- state.bindTexture( textureType, textureProperties.__webglTexture );
-
- _gl.pixelStorei( 37440, texture.flipY );
- _gl.pixelStorei( 37441, texture.premultiplyAlpha );
- _gl.pixelStorei( 3317, texture.unpackAlignment );
- _gl.pixelStorei( 37443, 0 );
-
- const needsPowerOfTwo = textureNeedsPowerOfTwo( texture ) && isPowerOfTwo$1( texture.image ) === false;
- const image = resizeImage( texture.image, needsPowerOfTwo, false, maxTextureSize );
-
- const supportsMips = isPowerOfTwo$1( image ) || isWebGL2,
- glFormat = utils.convert( texture.format );
-
- let glType = utils.convert( texture.type ),
- glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType );
-
- setTextureParameters( textureType, texture, supportsMips );
-
- let mipmap;
- const mipmaps = texture.mipmaps;
-
- if ( texture.isDepthTexture ) {
-
- // populate depth texture with dummy data
-
- glInternalFormat = 6402;
-
- if ( isWebGL2 ) {
-
- if ( texture.type === FloatType ) {
-
- glInternalFormat = 36012;
-
- } else if ( texture.type === UnsignedIntType ) {
-
- glInternalFormat = 33190;
-
- } else if ( texture.type === UnsignedInt248Type ) {
-
- glInternalFormat = 35056;
-
- } else {
-
- glInternalFormat = 33189; // WebGL2 requires sized internalformat for glTexImage2D
-
- }
-
- } else {
-
- if ( texture.type === FloatType ) {
-
- console.error( 'WebGLRenderer: Floating point depth texture requires WebGL2.' );
-
- }
-
- }
-
- // validation checks for WebGL 1
-
- if ( texture.format === DepthFormat && glInternalFormat === 6402 ) {
-
- // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
- // DEPTH_COMPONENT and type is not UNSIGNED_SHORT or UNSIGNED_INT
- // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
- if ( texture.type !== UnsignedShortType && texture.type !== UnsignedIntType ) {
-
- console.warn( 'THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.' );
-
- texture.type = UnsignedShortType;
- glType = utils.convert( texture.type );
-
- }
-
- }
-
- if ( texture.format === DepthStencilFormat && glInternalFormat === 6402 ) {
-
- // Depth stencil textures need the DEPTH_STENCIL internal format
- // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
- glInternalFormat = 34041;
-
- // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
- // DEPTH_STENCIL and type is not UNSIGNED_INT_24_8_WEBGL.
- // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
- if ( texture.type !== UnsignedInt248Type ) {
-
- console.warn( 'THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture.' );
-
- texture.type = UnsignedInt248Type;
- glType = utils.convert( texture.type );
-
- }
-
- }
-
- //
-
- state.texImage2D( 3553, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, null );
-
- } else if ( texture.isDataTexture ) {
-
- // use manually created mipmaps if available
- // if there are no manual mipmaps
- // set 0 level mipmap and then use GL to generate other mipmap levels
-
- if ( mipmaps.length > 0 && supportsMips ) {
-
- for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
-
- mipmap = mipmaps[ i ];
- state.texImage2D( 3553, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
-
- }
-
- texture.generateMipmaps = false;
- textureProperties.__maxMipLevel = mipmaps.length - 1;
-
- } else {
-
- state.texImage2D( 3553, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, image.data );
- textureProperties.__maxMipLevel = 0;
-
- }
-
- } else if ( texture.isCompressedTexture ) {
-
- for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
-
- mipmap = mipmaps[ i ];
-
- if ( texture.format !== RGBAFormat && texture.format !== RGBFormat ) {
-
- if ( glFormat !== null ) {
-
- state.compressedTexImage2D( 3553, i, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );
-
- } else {
-
- console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' );
-
- }
-
- } else {
-
- state.texImage2D( 3553, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
-
- }
-
- }
-
- textureProperties.__maxMipLevel = mipmaps.length - 1;
-
- } else if ( texture.isDataTexture2DArray ) {
-
- state.texImage3D( 35866, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data );
- textureProperties.__maxMipLevel = 0;
-
- } else if ( texture.isDataTexture3D ) {
-
- state.texImage3D( 32879, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data );
- textureProperties.__maxMipLevel = 0;
-
- } else {
-
- // regular Texture (image, video, canvas)
-
- // use manually created mipmaps if available
- // if there are no manual mipmaps
- // set 0 level mipmap and then use GL to generate other mipmap levels
-
- if ( mipmaps.length > 0 && supportsMips ) {
-
- for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
-
- mipmap = mipmaps[ i ];
- state.texImage2D( 3553, i, glInternalFormat, glFormat, glType, mipmap );
-
- }
-
- texture.generateMipmaps = false;
- textureProperties.__maxMipLevel = mipmaps.length - 1;
-
- } else {
-
- state.texImage2D( 3553, 0, glInternalFormat, glFormat, glType, image );
- textureProperties.__maxMipLevel = 0;
-
- }
-
- }
-
- if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
-
- generateMipmap( textureType, texture, image.width, image.height );
-
- }
-
- textureProperties.__version = texture.version;
-
- if ( texture.onUpdate ) texture.onUpdate( texture );
-
- }
-
- function uploadCubeTexture( textureProperties, texture, slot ) {
-
- if ( texture.image.length !== 6 ) return;
-
- initTexture( textureProperties, texture );
-
- state.activeTexture( 33984 + slot );
- state.bindTexture( 34067, textureProperties.__webglTexture );
-
- _gl.pixelStorei( 37440, texture.flipY );
- _gl.pixelStorei( 37441, texture.premultiplyAlpha );
- _gl.pixelStorei( 3317, texture.unpackAlignment );
- _gl.pixelStorei( 37443, 0 );
-
- const isCompressed = ( texture && ( texture.isCompressedTexture || texture.image[ 0 ].isCompressedTexture ) );
- const isDataTexture = ( texture.image[ 0 ] && texture.image[ 0 ].isDataTexture );
-
- const cubeImage = [];
-
- for ( let i = 0; i < 6; i ++ ) {
-
- if ( ! isCompressed && ! isDataTexture ) {
-
- cubeImage[ i ] = resizeImage( texture.image[ i ], false, true, maxCubemapSize );
-
- } else {
-
- cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ];
-
- }
-
- }
-
- const image = cubeImage[ 0 ],
- supportsMips = isPowerOfTwo$1( image ) || isWebGL2,
- glFormat = utils.convert( texture.format ),
- glType = utils.convert( texture.type ),
- glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType );
-
- setTextureParameters( 34067, texture, supportsMips );
-
- let mipmaps;
-
- if ( isCompressed ) {
-
- for ( let i = 0; i < 6; i ++ ) {
-
- mipmaps = cubeImage[ i ].mipmaps;
-
- for ( let j = 0; j < mipmaps.length; j ++ ) {
-
- const mipmap = mipmaps[ j ];
-
- if ( texture.format !== RGBAFormat && texture.format !== RGBFormat ) {
-
- if ( glFormat !== null ) {
-
- state.compressedTexImage2D( 34069 + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );
-
- } else {
-
- console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()' );
-
- }
-
- } else {
-
- state.texImage2D( 34069 + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
-
- }
-
- }
-
- }
-
- textureProperties.__maxMipLevel = mipmaps.length - 1;
-
- } else {
-
- mipmaps = texture.mipmaps;
-
- for ( let i = 0; i < 6; i ++ ) {
-
- if ( isDataTexture ) {
-
- state.texImage2D( 34069 + i, 0, glInternalFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data );
-
- for ( let j = 0; j < mipmaps.length; j ++ ) {
-
- const mipmap = mipmaps[ j ];
- const mipmapImage = mipmap.image[ i ].image;
-
- state.texImage2D( 34069 + i, j + 1, glInternalFormat, mipmapImage.width, mipmapImage.height, 0, glFormat, glType, mipmapImage.data );
-
- }
-
- } else {
-
- state.texImage2D( 34069 + i, 0, glInternalFormat, glFormat, glType, cubeImage[ i ] );
-
- for ( let j = 0; j < mipmaps.length; j ++ ) {
-
- const mipmap = mipmaps[ j ];
-
- state.texImage2D( 34069 + i, j + 1, glInternalFormat, glFormat, glType, mipmap.image[ i ] );
-
- }
-
- }
-
- }
-
- textureProperties.__maxMipLevel = mipmaps.length;
-
- }
-
- if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
-
- // We assume images for cube map have the same size.
- generateMipmap( 34067, texture, image.width, image.height );
-
- }
-
- textureProperties.__version = texture.version;
-
- if ( texture.onUpdate ) texture.onUpdate( texture );
-
- }
-
- // Render targets
-
- // Setup storage for target texture and bind it to correct framebuffer
- function setupFrameBufferTexture( framebuffer, renderTarget, texture, attachment, textureTarget ) {
-
- const glFormat = utils.convert( texture.format );
- const glType = utils.convert( texture.type );
- const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType );
-
- if ( textureTarget === 32879 || textureTarget === 35866 ) {
-
- state.texImage3D( textureTarget, 0, glInternalFormat, renderTarget.width, renderTarget.height, renderTarget.depth, 0, glFormat, glType, null );
-
- } else {
-
- state.texImage2D( textureTarget, 0, glInternalFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );
-
- }
-
- state.bindFramebuffer( 36160, framebuffer );
- _gl.framebufferTexture2D( 36160, attachment, textureTarget, properties.get( texture ).__webglTexture, 0 );
- state.bindFramebuffer( 36160, null );
-
- }
-
- // Setup storage for internal depth/stencil buffers and bind to correct framebuffer
- function setupRenderBufferStorage( renderbuffer, renderTarget, isMultisample ) {
-
- _gl.bindRenderbuffer( 36161, renderbuffer );
-
- if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {
-
- let glInternalFormat = 33189;
-
- if ( isMultisample ) {
-
- const depthTexture = renderTarget.depthTexture;
-
- if ( depthTexture && depthTexture.isDepthTexture ) {
-
- if ( depthTexture.type === FloatType ) {
-
- glInternalFormat = 36012;
-
- } else if ( depthTexture.type === UnsignedIntType ) {
-
- glInternalFormat = 33190;
-
- }
-
- }
-
- const samples = getRenderTargetSamples( renderTarget );
-
- _gl.renderbufferStorageMultisample( 36161, samples, glInternalFormat, renderTarget.width, renderTarget.height );
-
- } else {
-
- _gl.renderbufferStorage( 36161, glInternalFormat, renderTarget.width, renderTarget.height );
-
- }
-
- _gl.framebufferRenderbuffer( 36160, 36096, 36161, renderbuffer );
-
- } else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {
-
- if ( isMultisample ) {
-
- const samples = getRenderTargetSamples( renderTarget );
-
- _gl.renderbufferStorageMultisample( 36161, samples, 35056, renderTarget.width, renderTarget.height );
-
- } else {
-
- _gl.renderbufferStorage( 36161, 34041, renderTarget.width, renderTarget.height );
-
- }
-
-
- _gl.framebufferRenderbuffer( 36160, 33306, 36161, renderbuffer );
-
- } else {
-
- // Use the first texture for MRT so far
- const texture = renderTarget.isWebGLMultipleRenderTargets === true ? renderTarget.texture[ 0 ] : renderTarget.texture;
-
- const glFormat = utils.convert( texture.format );
- const glType = utils.convert( texture.type );
- const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType );
-
- if ( isMultisample ) {
-
- const samples = getRenderTargetSamples( renderTarget );
-
- _gl.renderbufferStorageMultisample( 36161, samples, glInternalFormat, renderTarget.width, renderTarget.height );
-
- } else {
-
- _gl.renderbufferStorage( 36161, glInternalFormat, renderTarget.width, renderTarget.height );
-
- }
-
- }
-
- _gl.bindRenderbuffer( 36161, null );
-
- }
-
- // Setup resources for a Depth Texture for a FBO (needs an extension)
- function setupDepthTexture( framebuffer, renderTarget ) {
-
- const isCube = ( renderTarget && renderTarget.isWebGLCubeRenderTarget );
- if ( isCube ) throw new Error( 'Depth Texture with cube render targets is not supported' );
-
- state.bindFramebuffer( 36160, framebuffer );
-
- if ( ! ( renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture ) ) {
-
- throw new Error( 'renderTarget.depthTexture must be an instance of THREE.DepthTexture' );
-
- }
-
- // upload an empty depth texture with framebuffer size
- if ( ! properties.get( renderTarget.depthTexture ).__webglTexture ||
- renderTarget.depthTexture.image.width !== renderTarget.width ||
- renderTarget.depthTexture.image.height !== renderTarget.height ) {
-
- renderTarget.depthTexture.image.width = renderTarget.width;
- renderTarget.depthTexture.image.height = renderTarget.height;
- renderTarget.depthTexture.needsUpdate = true;
-
- }
-
- setTexture2D( renderTarget.depthTexture, 0 );
-
- const webglDepthTexture = properties.get( renderTarget.depthTexture ).__webglTexture;
-
- if ( renderTarget.depthTexture.format === DepthFormat ) {
-
- _gl.framebufferTexture2D( 36160, 36096, 3553, webglDepthTexture, 0 );
-
- } else if ( renderTarget.depthTexture.format === DepthStencilFormat ) {
-
- _gl.framebufferTexture2D( 36160, 33306, 3553, webglDepthTexture, 0 );
-
- } else {
-
- throw new Error( 'Unknown depthTexture format' );
-
- }
-
- }
-
- // Setup GL resources for a non-texture depth buffer
- function setupDepthRenderbuffer( renderTarget ) {
-
- const renderTargetProperties = properties.get( renderTarget );
-
- const isCube = ( renderTarget.isWebGLCubeRenderTarget === true );
-
- if ( renderTarget.depthTexture ) {
-
- if ( isCube ) throw new Error( 'target.depthTexture not supported in Cube render targets' );
-
- setupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget );
-
- } else {
-
- if ( isCube ) {
-
- renderTargetProperties.__webglDepthbuffer = [];
-
- for ( let i = 0; i < 6; i ++ ) {
-
- state.bindFramebuffer( 36160, renderTargetProperties.__webglFramebuffer[ i ] );
- renderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer();
- setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget, false );
-
- }
-
- } else {
-
- state.bindFramebuffer( 36160, renderTargetProperties.__webglFramebuffer );
- renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer();
- setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget, false );
-
- }
-
- }
-
- state.bindFramebuffer( 36160, null );
-
- }
-
- // Set up GL resources for the render target
- function setupRenderTarget( renderTarget ) {
-
- const texture = renderTarget.texture;
-
- const renderTargetProperties = properties.get( renderTarget );
- const textureProperties = properties.get( texture );
-
- renderTarget.addEventListener( 'dispose', onRenderTargetDispose );
-
- if ( renderTarget.isWebGLMultipleRenderTargets !== true ) {
-
- textureProperties.__webglTexture = _gl.createTexture();
- textureProperties.__version = texture.version;
- info.memory.textures ++;
-
- }
-
- const isCube = ( renderTarget.isWebGLCubeRenderTarget === true );
- const isMultipleRenderTargets = ( renderTarget.isWebGLMultipleRenderTargets === true );
- const isMultisample = ( renderTarget.isWebGLMultisampleRenderTarget === true );
- const isRenderTarget3D = texture.isDataTexture3D || texture.isDataTexture2DArray;
- const supportsMips = isPowerOfTwo$1( renderTarget ) || isWebGL2;
-
- // Handles WebGL2 RGBFormat fallback - #18858
-
- if ( isWebGL2 && texture.format === RGBFormat && ( texture.type === FloatType || texture.type === HalfFloatType ) ) {
-
- texture.format = RGBAFormat;
-
- console.warn( 'THREE.WebGLRenderer: Rendering to textures with RGB format is not supported. Using RGBA format instead.' );
-
- }
-
- // Setup framebuffer
-
- if ( isCube ) {
-
- renderTargetProperties.__webglFramebuffer = [];
-
- for ( let i = 0; i < 6; i ++ ) {
-
- renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer();
-
- }
-
- } else {
-
- renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer();
-
- if ( isMultipleRenderTargets ) {
-
- if ( capabilities.drawBuffers ) {
-
- const textures = renderTarget.texture;
-
- for ( let i = 0, il = textures.length; i < il; i ++ ) {
-
- const attachmentProperties = properties.get( textures[ i ] );
-
- if ( attachmentProperties.__webglTexture === undefined ) {
-
- attachmentProperties.__webglTexture = _gl.createTexture();
-
- info.memory.textures ++;
-
- }
-
- }
-
- } else {
-
- console.warn( 'THREE.WebGLRenderer: WebGLMultipleRenderTargets can only be used with WebGL2 or WEBGL_draw_buffers extension.' );
-
- }
-
- } else if ( isMultisample ) {
-
- if ( isWebGL2 ) {
-
- renderTargetProperties.__webglMultisampledFramebuffer = _gl.createFramebuffer();
- renderTargetProperties.__webglColorRenderbuffer = _gl.createRenderbuffer();
-
- _gl.bindRenderbuffer( 36161, renderTargetProperties.__webglColorRenderbuffer );
-
- const glFormat = utils.convert( texture.format );
- const glType = utils.convert( texture.type );
- const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType );
- const samples = getRenderTargetSamples( renderTarget );
- _gl.renderbufferStorageMultisample( 36161, samples, glInternalFormat, renderTarget.width, renderTarget.height );
-
- state.bindFramebuffer( 36160, renderTargetProperties.__webglMultisampledFramebuffer );
- _gl.framebufferRenderbuffer( 36160, 36064, 36161, renderTargetProperties.__webglColorRenderbuffer );
- _gl.bindRenderbuffer( 36161, null );
-
- if ( renderTarget.depthBuffer ) {
-
- renderTargetProperties.__webglDepthRenderbuffer = _gl.createRenderbuffer();
- setupRenderBufferStorage( renderTargetProperties.__webglDepthRenderbuffer, renderTarget, true );
-
- }
-
- state.bindFramebuffer( 36160, null );
-
-
- } else {
-
- console.warn( 'THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.' );
-
- }
-
- }
-
- }
-
- // Setup color buffer
-
- if ( isCube ) {
-
- state.bindTexture( 34067, textureProperties.__webglTexture );
- setTextureParameters( 34067, texture, supportsMips );
-
- for ( let i = 0; i < 6; i ++ ) {
-
- setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, texture, 36064, 34069 + i );
-
- }
-
- if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
-
- generateMipmap( 34067, texture, renderTarget.width, renderTarget.height );
-
- }
-
- state.unbindTexture();
-
- } else if ( isMultipleRenderTargets ) {
-
- const textures = renderTarget.texture;
-
- for ( let i = 0, il = textures.length; i < il; i ++ ) {
-
- const attachment = textures[ i ];
- const attachmentProperties = properties.get( attachment );
-
- state.bindTexture( 3553, attachmentProperties.__webglTexture );
- setTextureParameters( 3553, attachment, supportsMips );
- setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, attachment, 36064 + i, 3553 );
-
- if ( textureNeedsGenerateMipmaps( attachment, supportsMips ) ) {
-
- generateMipmap( 3553, attachment, renderTarget.width, renderTarget.height );
-
- }
-
- }
-
- state.unbindTexture();
-
- } else {
-
- let glTextureType = 3553;
-
- if ( isRenderTarget3D ) {
-
- // Render targets containing layers, i.e: Texture 3D and 2d arrays
-
- if ( isWebGL2 ) {
-
- const isTexture3D = texture.isDataTexture3D;
- glTextureType = isTexture3D ? 32879 : 35866;
-
- } else {
-
- console.warn( 'THREE.DataTexture3D and THREE.DataTexture2DArray only supported with WebGL2.' );
-
- }
-
- }
-
- state.bindTexture( glTextureType, textureProperties.__webglTexture );
- setTextureParameters( glTextureType, texture, supportsMips );
- setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, texture, 36064, glTextureType );
-
- if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
-
- generateMipmap( glTextureType, texture, renderTarget.width, renderTarget.height, renderTarget.depth );
-
- }
-
- state.unbindTexture();
-
- }
-
- // Setup depth and stencil buffers
-
- if ( renderTarget.depthBuffer ) {
-
- setupDepthRenderbuffer( renderTarget );
-
- }
-
- }
-
- function updateRenderTargetMipmap( renderTarget ) {
-
- const supportsMips = isPowerOfTwo$1( renderTarget ) || isWebGL2;
-
- const textures = renderTarget.isWebGLMultipleRenderTargets === true ? renderTarget.texture : [ renderTarget.texture ];
-
- for ( let i = 0, il = textures.length; i < il; i ++ ) {
-
- const texture = textures[ i ];
-
- if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
-
- const target = renderTarget.isWebGLCubeRenderTarget ? 34067 : 3553;
- const webglTexture = properties.get( texture ).__webglTexture;
-
- state.bindTexture( target, webglTexture );
- generateMipmap( target, texture, renderTarget.width, renderTarget.height );
- state.unbindTexture();
-
- }
-
- }
-
- }
-
- function updateMultisampleRenderTarget( renderTarget ) {
-
- if ( renderTarget.isWebGLMultisampleRenderTarget ) {
-
- if ( isWebGL2 ) {
-
- const width = renderTarget.width;
- const height = renderTarget.height;
- let mask = 16384;
-
- if ( renderTarget.depthBuffer ) mask |= 256;
- if ( renderTarget.stencilBuffer ) mask |= 1024;
-
- const renderTargetProperties = properties.get( renderTarget );
-
- state.bindFramebuffer( 36008, renderTargetProperties.__webglMultisampledFramebuffer );
- state.bindFramebuffer( 36009, renderTargetProperties.__webglFramebuffer );
-
- _gl.blitFramebuffer( 0, 0, width, height, 0, 0, width, height, mask, 9728 );
-
- state.bindFramebuffer( 36008, null );
- state.bindFramebuffer( 36009, renderTargetProperties.__webglMultisampledFramebuffer );
-
- } else {
-
- console.warn( 'THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.' );
-
- }
-
- }
-
- }
-
- function getRenderTargetSamples( renderTarget ) {
-
- return ( isWebGL2 && renderTarget.isWebGLMultisampleRenderTarget ) ?
- Math.min( maxSamples, renderTarget.samples ) : 0;
-
- }
-
- function updateVideoTexture( texture ) {
-
- const frame = info.render.frame;
-
- // Check the last frame we updated the VideoTexture
-
- if ( _videoTextures.get( texture ) !== frame ) {
-
- _videoTextures.set( texture, frame );
- texture.update();
-
- }
-
- }
-
- // backwards compatibility
-
- let warnedTexture2D = false;
- let warnedTextureCube = false;
-
- function safeSetTexture2D( texture, slot ) {
-
- if ( texture && texture.isWebGLRenderTarget ) {
-
- if ( warnedTexture2D === false ) {
-
- console.warn( 'THREE.WebGLTextures.safeSetTexture2D: don\'t use render targets as textures. Use their .texture property instead.' );
- warnedTexture2D = true;
-
- }
-
- texture = texture.texture;
-
- }
-
- setTexture2D( texture, slot );
-
- }
-
- function safeSetTextureCube( texture, slot ) {
-
- if ( texture && texture.isWebGLCubeRenderTarget ) {
-
- if ( warnedTextureCube === false ) {
-
- console.warn( 'THREE.WebGLTextures.safeSetTextureCube: don\'t use cube render targets as textures. Use their .texture property instead.' );
- warnedTextureCube = true;
-
- }
-
- texture = texture.texture;
-
- }
-
-
- setTextureCube( texture, slot );
-
- }
-
- //
-
- this.allocateTextureUnit = allocateTextureUnit;
- this.resetTextureUnits = resetTextureUnits;
-
- this.setTexture2D = setTexture2D;
- this.setTexture2DArray = setTexture2DArray;
- this.setTexture3D = setTexture3D;
- this.setTextureCube = setTextureCube;
- this.setupRenderTarget = setupRenderTarget;
- this.updateRenderTargetMipmap = updateRenderTargetMipmap;
- this.updateMultisampleRenderTarget = updateMultisampleRenderTarget;
-
- this.safeSetTexture2D = safeSetTexture2D;
- this.safeSetTextureCube = safeSetTextureCube;
-
- }
-
- function WebGLUtils( gl, extensions, capabilities ) {
-
- const isWebGL2 = capabilities.isWebGL2;
-
- function convert( p ) {
-
- let extension;
-
- if ( p === UnsignedByteType ) return 5121;
- if ( p === UnsignedShort4444Type ) return 32819;
- if ( p === UnsignedShort5551Type ) return 32820;
- if ( p === UnsignedShort565Type ) return 33635;
-
- if ( p === ByteType ) return 5120;
- if ( p === ShortType ) return 5122;
- if ( p === UnsignedShortType ) return 5123;
- if ( p === IntType ) return 5124;
- if ( p === UnsignedIntType ) return 5125;
- if ( p === FloatType ) return 5126;
-
- if ( p === HalfFloatType ) {
-
- if ( isWebGL2 ) return 5131;
-
- extension = extensions.get( 'OES_texture_half_float' );
-
- if ( extension !== null ) {
-
- return extension.HALF_FLOAT_OES;
-
- } else {
-
- return null;
-
- }
-
- }
-
- if ( p === AlphaFormat ) return 6406;
- if ( p === RGBFormat ) return 6407;
- if ( p === RGBAFormat ) return 6408;
- if ( p === LuminanceFormat ) return 6409;
- if ( p === LuminanceAlphaFormat ) return 6410;
- if ( p === DepthFormat ) return 6402;
- if ( p === DepthStencilFormat ) return 34041;
- if ( p === RedFormat ) return 6403;
-
- // WebGL2 formats.
-
- if ( p === RedIntegerFormat ) return 36244;
- if ( p === RGFormat ) return 33319;
- if ( p === RGIntegerFormat ) return 33320;
- if ( p === RGBIntegerFormat ) return 36248;
- if ( p === RGBAIntegerFormat ) return 36249;
-
- if ( p === RGB_S3TC_DXT1_Format || p === RGBA_S3TC_DXT1_Format ||
- p === RGBA_S3TC_DXT3_Format || p === RGBA_S3TC_DXT5_Format ) {
-
- extension = extensions.get( 'WEBGL_compressed_texture_s3tc' );
-
- if ( extension !== null ) {
-
- if ( p === RGB_S3TC_DXT1_Format ) return extension.COMPRESSED_RGB_S3TC_DXT1_EXT;
- if ( p === RGBA_S3TC_DXT1_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT;
- if ( p === RGBA_S3TC_DXT3_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT;
- if ( p === RGBA_S3TC_DXT5_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT;
-
- } else {
-
- return null;
-
- }
-
- }
-
- if ( p === RGB_PVRTC_4BPPV1_Format || p === RGB_PVRTC_2BPPV1_Format ||
- p === RGBA_PVRTC_4BPPV1_Format || p === RGBA_PVRTC_2BPPV1_Format ) {
-
- extension = extensions.get( 'WEBGL_compressed_texture_pvrtc' );
-
- if ( extension !== null ) {
-
- if ( p === RGB_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
- if ( p === RGB_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
- if ( p === RGBA_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
- if ( p === RGBA_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
-
- } else {
-
- return null;
-
- }
-
- }
-
- if ( p === RGB_ETC1_Format ) {
-
- extension = extensions.get( 'WEBGL_compressed_texture_etc1' );
-
- if ( extension !== null ) {
-
- return extension.COMPRESSED_RGB_ETC1_WEBGL;
-
- } else {
-
- return null;
-
- }
-
- }
-
- if ( p === RGB_ETC2_Format || p === RGBA_ETC2_EAC_Format ) {
-
- extension = extensions.get( 'WEBGL_compressed_texture_etc' );
-
- if ( extension !== null ) {
-
- if ( p === RGB_ETC2_Format ) return extension.COMPRESSED_RGB8_ETC2;
- if ( p === RGBA_ETC2_EAC_Format ) return extension.COMPRESSED_RGBA8_ETC2_EAC;
-
- }
-
- }
-
- if ( p === RGBA_ASTC_4x4_Format || p === RGBA_ASTC_5x4_Format || p === RGBA_ASTC_5x5_Format ||
- p === RGBA_ASTC_6x5_Format || p === RGBA_ASTC_6x6_Format || p === RGBA_ASTC_8x5_Format ||
- p === RGBA_ASTC_8x6_Format || p === RGBA_ASTC_8x8_Format || p === RGBA_ASTC_10x5_Format ||
- p === RGBA_ASTC_10x6_Format || p === RGBA_ASTC_10x8_Format || p === RGBA_ASTC_10x10_Format ||
- p === RGBA_ASTC_12x10_Format || p === RGBA_ASTC_12x12_Format ||
- p === SRGB8_ALPHA8_ASTC_4x4_Format || p === SRGB8_ALPHA8_ASTC_5x4_Format || p === SRGB8_ALPHA8_ASTC_5x5_Format ||
- p === SRGB8_ALPHA8_ASTC_6x5_Format || p === SRGB8_ALPHA8_ASTC_6x6_Format || p === SRGB8_ALPHA8_ASTC_8x5_Format ||
- p === SRGB8_ALPHA8_ASTC_8x6_Format || p === SRGB8_ALPHA8_ASTC_8x8_Format || p === SRGB8_ALPHA8_ASTC_10x5_Format ||
- p === SRGB8_ALPHA8_ASTC_10x6_Format || p === SRGB8_ALPHA8_ASTC_10x8_Format || p === SRGB8_ALPHA8_ASTC_10x10_Format ||
- p === SRGB8_ALPHA8_ASTC_12x10_Format || p === SRGB8_ALPHA8_ASTC_12x12_Format ) {
-
- extension = extensions.get( 'WEBGL_compressed_texture_astc' );
-
- if ( extension !== null ) {
-
- // TODO Complete?
-
- return p;
-
- } else {
-
- return null;
-
- }
-
- }
-
- if ( p === RGBA_BPTC_Format ) {
-
- extension = extensions.get( 'EXT_texture_compression_bptc' );
-
- if ( extension !== null ) {
-
- // TODO Complete?
-
- return p;
-
- } else {
-
- return null;
-
- }
-
- }
-
- if ( p === UnsignedInt248Type ) {
-
- if ( isWebGL2 ) return 34042;
-
- extension = extensions.get( 'WEBGL_depth_texture' );
-
- if ( extension !== null ) {
-
- return extension.UNSIGNED_INT_24_8_WEBGL;
-
- } else {
-
- return null;
-
- }
-
- }
-
- }
-
- return { convert: convert };
-
- }
-
- class ArrayCamera extends PerspectiveCamera {
-
- constructor( array = [] ) {
-
- super();
-
- this.cameras = array;
-
- }
-
- }
-
- ArrayCamera.prototype.isArrayCamera = true;
-
- class Group extends Object3D {
-
- constructor() {
-
- super();
-
- this.type = 'Group';
-
- }
-
- }
-
- Group.prototype.isGroup = true;
-
- const _moveEvent = { type: 'move' };
-
- class WebXRController {
-
- constructor() {
-
- this._targetRay = null;
- this._grip = null;
- this._hand = null;
-
- }
-
- getHandSpace() {
-
- if ( this._hand === null ) {
-
- this._hand = new Group();
- this._hand.matrixAutoUpdate = false;
- this._hand.visible = false;
-
- this._hand.joints = {};
- this._hand.inputState = { pinching: false };
-
- }
-
- return this._hand;
-
- }
-
- getTargetRaySpace() {
-
- if ( this._targetRay === null ) {
-
- this._targetRay = new Group();
- this._targetRay.matrixAutoUpdate = false;
- this._targetRay.visible = false;
- this._targetRay.hasLinearVelocity = false;
- this._targetRay.linearVelocity = new Vector3();
- this._targetRay.hasAngularVelocity = false;
- this._targetRay.angularVelocity = new Vector3();
-
- }
-
- return this._targetRay;
-
- }
-
- getGripSpace() {
-
- if ( this._grip === null ) {
-
- this._grip = new Group();
- this._grip.matrixAutoUpdate = false;
- this._grip.visible = false;
- this._grip.hasLinearVelocity = false;
- this._grip.linearVelocity = new Vector3();
- this._grip.hasAngularVelocity = false;
- this._grip.angularVelocity = new Vector3();
-
- }
-
- return this._grip;
-
- }
-
- dispatchEvent( event ) {
-
- if ( this._targetRay !== null ) {
-
- this._targetRay.dispatchEvent( event );
-
- }
-
- if ( this._grip !== null ) {
-
- this._grip.dispatchEvent( event );
-
- }
-
- if ( this._hand !== null ) {
-
- this._hand.dispatchEvent( event );
-
- }
-
- return this;
-
- }
-
- disconnect( inputSource ) {
-
- this.dispatchEvent( { type: 'disconnected', data: inputSource } );
-
- if ( this._targetRay !== null ) {
-
- this._targetRay.visible = false;
-
- }
-
- if ( this._grip !== null ) {
-
- this._grip.visible = false;
-
- }
-
- if ( this._hand !== null ) {
-
- this._hand.visible = false;
-
- }
-
- return this;
-
- }
-
- update( inputSource, frame, referenceSpace ) {
-
- let inputPose = null;
- let gripPose = null;
- let handPose = null;
-
- const targetRay = this._targetRay;
- const grip = this._grip;
- const hand = this._hand;
-
- if ( inputSource && frame.session.visibilityState !== 'visible-blurred' ) {
-
- if ( targetRay !== null ) {
-
- inputPose = frame.getPose( inputSource.targetRaySpace, referenceSpace );
-
- if ( inputPose !== null ) {
-
- targetRay.matrix.fromArray( inputPose.transform.matrix );
- targetRay.matrix.decompose( targetRay.position, targetRay.rotation, targetRay.scale );
-
- if ( inputPose.linearVelocity ) {
-
- targetRay.hasLinearVelocity = true;
- targetRay.linearVelocity.copy( inputPose.linearVelocity );
-
- } else {
-
- targetRay.hasLinearVelocity = false;
-
- }
-
- if ( inputPose.angularVelocity ) {
-
- targetRay.hasAngularVelocity = true;
- targetRay.angularVelocity.copy( inputPose.angularVelocity );
-
- } else {
-
- targetRay.hasAngularVelocity = false;
-
- }
-
- this.dispatchEvent( _moveEvent );
-
- }
-
- }
-
- if ( hand && inputSource.hand ) {
-
- handPose = true;
-
- for ( const inputjoint of inputSource.hand.values() ) {
-
- // Update the joints groups with the XRJoint poses
- const jointPose = frame.getJointPose( inputjoint, referenceSpace );
-
- if ( hand.joints[ inputjoint.jointName ] === undefined ) {
-
- // The transform of this joint will be updated with the joint pose on each frame
- const joint = new Group();
- joint.matrixAutoUpdate = false;
- joint.visible = false;
- hand.joints[ inputjoint.jointName ] = joint;
- // ??
- hand.add( joint );
-
- }
-
- const joint = hand.joints[ inputjoint.jointName ];
-
- if ( jointPose !== null ) {
-
- joint.matrix.fromArray( jointPose.transform.matrix );
- joint.matrix.decompose( joint.position, joint.rotation, joint.scale );
- joint.jointRadius = jointPose.radius;
-
- }
-
- joint.visible = jointPose !== null;
-
- }
-
- // Custom events
-
- // Check pinchz
- const indexTip = hand.joints[ 'index-finger-tip' ];
- const thumbTip = hand.joints[ 'thumb-tip' ];
- const distance = indexTip.position.distanceTo( thumbTip.position );
-
- const distanceToPinch = 0.02;
- const threshold = 0.005;
-
- if ( hand.inputState.pinching && distance > distanceToPinch + threshold ) {
-
- hand.inputState.pinching = false;
- this.dispatchEvent( {
- type: 'pinchend',
- handedness: inputSource.handedness,
- target: this
- } );
-
- } else if ( ! hand.inputState.pinching && distance <= distanceToPinch - threshold ) {
-
- hand.inputState.pinching = true;
- this.dispatchEvent( {
- type: 'pinchstart',
- handedness: inputSource.handedness,
- target: this
- } );
-
- }
-
- } else {
-
- if ( grip !== null && inputSource.gripSpace ) {
-
- gripPose = frame.getPose( inputSource.gripSpace, referenceSpace );
-
- if ( gripPose !== null ) {
-
- grip.matrix.fromArray( gripPose.transform.matrix );
- grip.matrix.decompose( grip.position, grip.rotation, grip.scale );
-
- if ( gripPose.linearVelocity ) {
-
- grip.hasLinearVelocity = true;
- grip.linearVelocity.copy( gripPose.linearVelocity );
-
- } else {
-
- grip.hasLinearVelocity = false;
-
- }
-
- if ( gripPose.angularVelocity ) {
-
- grip.hasAngularVelocity = true;
- grip.angularVelocity.copy( gripPose.angularVelocity );
-
- } else {
-
- grip.hasAngularVelocity = false;
-
- }
-
- }
-
- }
-
- }
-
- }
-
- if ( targetRay !== null ) {
-
- targetRay.visible = ( inputPose !== null );
-
- }
-
- if ( grip !== null ) {
-
- grip.visible = ( gripPose !== null );
-
- }
-
- if ( hand !== null ) {
-
- hand.visible = ( handPose !== null );
-
- }
-
- return this;
-
- }
-
- }
-
- class WebXRManager extends EventDispatcher {
-
- constructor( renderer, gl ) {
-
- super();
-
- const scope = this;
- const state = renderer.state;
-
- let session = null;
- let framebufferScaleFactor = 1.0;
-
- let referenceSpace = null;
- let referenceSpaceType = 'local-floor';
-
- let pose = null;
- let glBinding = null;
- let glFramebuffer = null;
- let glProjLayer = null;
- let glBaseLayer = null;
- let isMultisample = false;
- let glMultisampledFramebuffer = null;
- let glColorRenderbuffer = null;
- let glDepthRenderbuffer = null;
- let xrFrame = null;
- let depthStyle = null;
- let clearStyle = null;
-
- const controllers = [];
- const inputSourcesMap = new Map();
-
- //
-
- const cameraL = new PerspectiveCamera();
- cameraL.layers.enable( 1 );
- cameraL.viewport = new Vector4();
-
- const cameraR = new PerspectiveCamera();
- cameraR.layers.enable( 2 );
- cameraR.viewport = new Vector4();
-
- const cameras = [ cameraL, cameraR ];
-
- const cameraVR = new ArrayCamera();
- cameraVR.layers.enable( 1 );
- cameraVR.layers.enable( 2 );
-
- let _currentDepthNear = null;
- let _currentDepthFar = null;
-
- //
-
- this.cameraAutoUpdate = true;
- this.enabled = false;
-
- this.isPresenting = false;
-
- this.getController = function ( index ) {
-
- let controller = controllers[ index ];
-
- if ( controller === undefined ) {
-
- controller = new WebXRController();
- controllers[ index ] = controller;
-
- }
-
- return controller.getTargetRaySpace();
-
- };
-
- this.getControllerGrip = function ( index ) {
-
- let controller = controllers[ index ];
-
- if ( controller === undefined ) {
-
- controller = new WebXRController();
- controllers[ index ] = controller;
-
- }
-
- return controller.getGripSpace();
-
- };
-
- this.getHand = function ( index ) {
-
- let controller = controllers[ index ];
-
- if ( controller === undefined ) {
-
- controller = new WebXRController();
- controllers[ index ] = controller;
-
- }
-
- return controller.getHandSpace();
-
- };
-
- //
-
- function onSessionEvent( event ) {
-
- const controller = inputSourcesMap.get( event.inputSource );
-
- if ( controller ) {
-
- controller.dispatchEvent( { type: event.type, data: event.inputSource } );
-
- }
-
- }
-
- function onSessionEnd() {
-
- inputSourcesMap.forEach( function ( controller, inputSource ) {
-
- controller.disconnect( inputSource );
-
- } );
-
- inputSourcesMap.clear();
-
- _currentDepthNear = null;
- _currentDepthFar = null;
-
- // restore framebuffer/rendering state
-
- state.bindXRFramebuffer( null );
- renderer.setRenderTarget( renderer.getRenderTarget() );
-
- if ( glFramebuffer ) gl.deleteFramebuffer( glFramebuffer );
- if ( glMultisampledFramebuffer ) gl.deleteFramebuffer( glMultisampledFramebuffer );
- if ( glColorRenderbuffer ) gl.deleteRenderbuffer( glColorRenderbuffer );
- if ( glDepthRenderbuffer ) gl.deleteRenderbuffer( glDepthRenderbuffer );
- glFramebuffer = null;
- glMultisampledFramebuffer = null;
- glColorRenderbuffer = null;
- glDepthRenderbuffer = null;
- glBaseLayer = null;
- glProjLayer = null;
- glBinding = null;
- session = null;
-
- //
-
- animation.stop();
-
- scope.isPresenting = false;
-
- scope.dispatchEvent( { type: 'sessionend' } );
-
- }
-
- this.setFramebufferScaleFactor = function ( value ) {
-
- framebufferScaleFactor = value;
-
- if ( scope.isPresenting === true ) {
-
- console.warn( 'THREE.WebXRManager: Cannot change framebuffer scale while presenting.' );
-
- }
-
- };
-
- this.setReferenceSpaceType = function ( value ) {
-
- referenceSpaceType = value;
-
- if ( scope.isPresenting === true ) {
-
- console.warn( 'THREE.WebXRManager: Cannot change reference space type while presenting.' );
-
- }
-
- };
-
- this.getReferenceSpace = function () {
-
- return referenceSpace;
-
- };
-
- this.getBaseLayer = function () {
-
- return glProjLayer !== null ? glProjLayer : glBaseLayer;
-
- };
-
- this.getBinding = function () {
-
- return glBinding;
-
- };
-
- this.getFrame = function () {
-
- return xrFrame;
-
- };
-
- this.getSession = function () {
-
- return session;
-
- };
-
- this.setSession = async function ( value ) {
-
- session = value;
-
- if ( session !== null ) {
-
- session.addEventListener( 'select', onSessionEvent );
- session.addEventListener( 'selectstart', onSessionEvent );
- session.addEventListener( 'selectend', onSessionEvent );
- session.addEventListener( 'squeeze', onSessionEvent );
- session.addEventListener( 'squeezestart', onSessionEvent );
- session.addEventListener( 'squeezeend', onSessionEvent );
- session.addEventListener( 'end', onSessionEnd );
- session.addEventListener( 'inputsourceschange', onInputSourcesChange );
-
- const attributes = gl.getContextAttributes();
-
- if ( attributes.xrCompatible !== true ) {
-
- await gl.makeXRCompatible();
-
- }
-
- if ( session.renderState.layers === undefined ) {
-
- const layerInit = {
- antialias: attributes.antialias,
- alpha: attributes.alpha,
- depth: attributes.depth,
- stencil: attributes.stencil,
- framebufferScaleFactor: framebufferScaleFactor
- };
-
- glBaseLayer = new XRWebGLLayer( session, gl, layerInit );
-
- session.updateRenderState( { baseLayer: glBaseLayer } );
-
- } else if ( gl instanceof WebGLRenderingContext ) {
-
- // Use old style webgl layer because we can't use MSAA
- // WebGL2 support.
-
- const layerInit = {
- antialias: true,
- alpha: attributes.alpha,
- depth: attributes.depth,
- stencil: attributes.stencil,
- framebufferScaleFactor: framebufferScaleFactor
- };
-
- glBaseLayer = new XRWebGLLayer( session, gl, layerInit );
-
- session.updateRenderState( { layers: [ glBaseLayer ] } );
-
- } else {
-
- isMultisample = attributes.antialias;
- let depthFormat = null;
-
-
- if ( attributes.depth ) {
-
- clearStyle = 256;
-
- if ( attributes.stencil ) clearStyle |= 1024;
-
- depthStyle = attributes.stencil ? 33306 : 36096;
- depthFormat = attributes.stencil ? 35056 : 33190;
-
- }
-
- const projectionlayerInit = {
- colorFormat: attributes.alpha ? 32856 : 32849,
- depthFormat: depthFormat,
- scaleFactor: framebufferScaleFactor
- };
-
- glBinding = new XRWebGLBinding( session, gl );
-
- glProjLayer = glBinding.createProjectionLayer( projectionlayerInit );
-
- glFramebuffer = gl.createFramebuffer();
-
- session.updateRenderState( { layers: [ glProjLayer ] } );
-
- if ( isMultisample ) {
-
- glMultisampledFramebuffer = gl.createFramebuffer();
- glColorRenderbuffer = gl.createRenderbuffer();
- gl.bindRenderbuffer( 36161, glColorRenderbuffer );
- gl.renderbufferStorageMultisample(
- 36161,
- 4,
- 32856,
- glProjLayer.textureWidth,
- glProjLayer.textureHeight );
- state.bindFramebuffer( 36160, glMultisampledFramebuffer );
- gl.framebufferRenderbuffer( 36160, 36064, 36161, glColorRenderbuffer );
- gl.bindRenderbuffer( 36161, null );
-
- if ( depthFormat !== null ) {
-
- glDepthRenderbuffer = gl.createRenderbuffer();
- gl.bindRenderbuffer( 36161, glDepthRenderbuffer );
- gl.renderbufferStorageMultisample( 36161, 4, depthFormat, glProjLayer.textureWidth, glProjLayer.textureHeight );
- gl.framebufferRenderbuffer( 36160, depthStyle, 36161, glDepthRenderbuffer );
- gl.bindRenderbuffer( 36161, null );
-
- }
-
- state.bindFramebuffer( 36160, null );
-
- }
-
- }
-
- referenceSpace = await session.requestReferenceSpace( referenceSpaceType );
-
- animation.setContext( session );
- animation.start();
-
- scope.isPresenting = true;
-
- scope.dispatchEvent( { type: 'sessionstart' } );
-
- }
-
- };
-
- function onInputSourcesChange( event ) {
-
- const inputSources = session.inputSources;
-
- // Assign inputSources to available controllers
-
- for ( let i = 0; i < controllers.length; i ++ ) {
-
- inputSourcesMap.set( inputSources[ i ], controllers[ i ] );
-
- }
-
- // Notify disconnected
-
- for ( let i = 0; i < event.removed.length; i ++ ) {
-
- const inputSource = event.removed[ i ];
- const controller = inputSourcesMap.get( inputSource );
-
- if ( controller ) {
-
- controller.dispatchEvent( { type: 'disconnected', data: inputSource } );
- inputSourcesMap.delete( inputSource );
-
- }
-
- }
-
- // Notify connected
-
- for ( let i = 0; i < event.added.length; i ++ ) {
-
- const inputSource = event.added[ i ];
- const controller = inputSourcesMap.get( inputSource );
-
- if ( controller ) {
-
- controller.dispatchEvent( { type: 'connected', data: inputSource } );
-
- }
-
- }
-
- }
-
- //
-
- const cameraLPos = new Vector3();
- const cameraRPos = new Vector3();
-
- /**
- * Assumes 2 cameras that are parallel and share an X-axis, and that
- * the cameras' projection and world matrices have already been set.
- * And that near and far planes are identical for both cameras.
- * Visualization of this technique: https://computergraphics.stackexchange.com/a/4765
- */
- function setProjectionFromUnion( camera, cameraL, cameraR ) {
-
- cameraLPos.setFromMatrixPosition( cameraL.matrixWorld );
- cameraRPos.setFromMatrixPosition( cameraR.matrixWorld );
-
- const ipd = cameraLPos.distanceTo( cameraRPos );
-
- const projL = cameraL.projectionMatrix.elements;
- const projR = cameraR.projectionMatrix.elements;
-
- // VR systems will have identical far and near planes, and
- // most likely identical top and bottom frustum extents.
- // Use the left camera for these values.
- const near = projL[ 14 ] / ( projL[ 10 ] - 1 );
- const far = projL[ 14 ] / ( projL[ 10 ] + 1 );
- const topFov = ( projL[ 9 ] + 1 ) / projL[ 5 ];
- const bottomFov = ( projL[ 9 ] - 1 ) / projL[ 5 ];
-
- const leftFov = ( projL[ 8 ] - 1 ) / projL[ 0 ];
- const rightFov = ( projR[ 8 ] + 1 ) / projR[ 0 ];
- const left = near * leftFov;
- const right = near * rightFov;
-
- // Calculate the new camera's position offset from the
- // left camera. xOffset should be roughly half `ipd`.
- const zOffset = ipd / ( - leftFov + rightFov );
- const xOffset = zOffset * - leftFov;
-
- // TODO: Better way to apply this offset?
- cameraL.matrixWorld.decompose( camera.position, camera.quaternion, camera.scale );
- camera.translateX( xOffset );
- camera.translateZ( zOffset );
- camera.matrixWorld.compose( camera.position, camera.quaternion, camera.scale );
- camera.matrixWorldInverse.copy( camera.matrixWorld ).invert();
-
- // Find the union of the frustum values of the cameras and scale
- // the values so that the near plane's position does not change in world space,
- // although must now be relative to the new union camera.
- const near2 = near + zOffset;
- const far2 = far + zOffset;
- const left2 = left - xOffset;
- const right2 = right + ( ipd - xOffset );
- const top2 = topFov * far / far2 * near2;
- const bottom2 = bottomFov * far / far2 * near2;
-
- camera.projectionMatrix.makePerspective( left2, right2, top2, bottom2, near2, far2 );
-
- }
-
- function updateCamera( camera, parent ) {
-
- if ( parent === null ) {
-
- camera.matrixWorld.copy( camera.matrix );
-
- } else {
-
- camera.matrixWorld.multiplyMatrices( parent.matrixWorld, camera.matrix );
-
- }
-
- camera.matrixWorldInverse.copy( camera.matrixWorld ).invert();
-
- }
-
- this.updateCamera = function ( camera ) {
-
- if ( session === null ) return;
-
- cameraVR.near = cameraR.near = cameraL.near = camera.near;
- cameraVR.far = cameraR.far = cameraL.far = camera.far;
-
- if ( _currentDepthNear !== cameraVR.near || _currentDepthFar !== cameraVR.far ) {
-
- // Note that the new renderState won't apply until the next frame. See #18320
-
- session.updateRenderState( {
- depthNear: cameraVR.near,
- depthFar: cameraVR.far
- } );
-
- _currentDepthNear = cameraVR.near;
- _currentDepthFar = cameraVR.far;
-
- }
-
- const parent = camera.parent;
- const cameras = cameraVR.cameras;
-
- updateCamera( cameraVR, parent );
-
- for ( let i = 0; i < cameras.length; i ++ ) {
-
- updateCamera( cameras[ i ], parent );
-
- }
-
- cameraVR.matrixWorld.decompose( cameraVR.position, cameraVR.quaternion, cameraVR.scale );
-
- // update user camera and its children
-
- camera.position.copy( cameraVR.position );
- camera.quaternion.copy( cameraVR.quaternion );
- camera.scale.copy( cameraVR.scale );
- camera.matrix.copy( cameraVR.matrix );
- camera.matrixWorld.copy( cameraVR.matrixWorld );
-
- const children = camera.children;
-
- for ( let i = 0, l = children.length; i < l; i ++ ) {
-
- children[ i ].updateMatrixWorld( true );
-
- }
-
- // update projection matrix for proper view frustum culling
-
- if ( cameras.length === 2 ) {
-
- setProjectionFromUnion( cameraVR, cameraL, cameraR );
-
- } else {
-
- // assume single camera setup (AR)
-
- cameraVR.projectionMatrix.copy( cameraL.projectionMatrix );
-
- }
-
- };
-
- this.getCamera = function () {
-
- return cameraVR;
-
- };
-
- this.getFoveation = function () {
-
- if ( glProjLayer !== null ) {
-
- return glProjLayer.fixedFoveation;
-
- }
-
- if ( glBaseLayer !== null ) {
-
- return glBaseLayer.fixedFoveation;
-
- }
-
- return undefined;
-
- };
-
- this.setFoveation = function ( foveation ) {
-
- // 0 = no foveation = full resolution
- // 1 = maximum foveation = the edges render at lower resolution
-
- if ( glProjLayer !== null ) {
-
- glProjLayer.fixedFoveation = foveation;
-
- }
-
- if ( glBaseLayer !== null && glBaseLayer.fixedFoveation !== undefined ) {
-
- glBaseLayer.fixedFoveation = foveation;
-
- }
-
- };
-
- // Animation Loop
-
- let onAnimationFrameCallback = null;
-
- function onAnimationFrame( time, frame ) {
-
- pose = frame.getViewerPose( referenceSpace );
- xrFrame = frame;
-
- if ( pose !== null ) {
-
- const views = pose.views;
-
- if ( glBaseLayer !== null ) {
-
- state.bindXRFramebuffer( glBaseLayer.framebuffer );
-
- }
-
- let cameraVRNeedsUpdate = false;
-
- // check if it's necessary to rebuild cameraVR's camera list
-
- if ( views.length !== cameraVR.cameras.length ) {
-
- cameraVR.cameras.length = 0;
-
- cameraVRNeedsUpdate = true;
-
- }
-
- for ( let i = 0; i < views.length; i ++ ) {
-
- const view = views[ i ];
-
- let viewport = null;
-
- if ( glBaseLayer !== null ) {
-
- viewport = glBaseLayer.getViewport( view );
-
- } else {
-
- const glSubImage = glBinding.getViewSubImage( glProjLayer, view );
-
- state.bindXRFramebuffer( glFramebuffer );
-
- if ( glSubImage.depthStencilTexture !== undefined ) {
-
- gl.framebufferTexture2D( 36160, depthStyle, 3553, glSubImage.depthStencilTexture, 0 );
-
- }
-
- gl.framebufferTexture2D( 36160, 36064, 3553, glSubImage.colorTexture, 0 );
-
- viewport = glSubImage.viewport;
-
- }
-
- const camera = cameras[ i ];
-
- camera.matrix.fromArray( view.transform.matrix );
- camera.projectionMatrix.fromArray( view.projectionMatrix );
- camera.viewport.set( viewport.x, viewport.y, viewport.width, viewport.height );
-
- if ( i === 0 ) {
-
- cameraVR.matrix.copy( camera.matrix );
-
- }
-
- if ( cameraVRNeedsUpdate === true ) {
-
- cameraVR.cameras.push( camera );
-
- }
-
- }
-
- if ( isMultisample ) {
-
- state.bindXRFramebuffer( glMultisampledFramebuffer );
-
- if ( clearStyle !== null ) gl.clear( clearStyle );
-
- }
-
- }
-
- //
-
- const inputSources = session.inputSources;
-
- for ( let i = 0; i < controllers.length; i ++ ) {
-
- const controller = controllers[ i ];
- const inputSource = inputSources[ i ];
-
- controller.update( inputSource, frame, referenceSpace );
-
- }
-
- if ( onAnimationFrameCallback ) onAnimationFrameCallback( time, frame );
-
- if ( isMultisample ) {
-
- const width = glProjLayer.textureWidth;
- const height = glProjLayer.textureHeight;
-
- state.bindFramebuffer( 36008, glMultisampledFramebuffer );
- state.bindFramebuffer( 36009, glFramebuffer );
- // Invalidate the depth here to avoid flush of the depth data to main memory.
- gl.invalidateFramebuffer( 36008, [ depthStyle ] );
- gl.invalidateFramebuffer( 36009, [ depthStyle ] );
- gl.blitFramebuffer( 0, 0, width, height, 0, 0, width, height, 16384, 9728 );
- // Invalidate the MSAA buffer because it's not needed anymore.
- gl.invalidateFramebuffer( 36008, [ 36064 ] );
- state.bindFramebuffer( 36008, null );
- state.bindFramebuffer( 36009, null );
-
- state.bindFramebuffer( 36160, glMultisampledFramebuffer );
-
- }
-
- xrFrame = null;
-
- }
-
- const animation = new WebGLAnimation();
-
- animation.setAnimationLoop( onAnimationFrame );
-
- this.setAnimationLoop = function ( callback ) {
-
- onAnimationFrameCallback = callback;
-
- };
-
- this.dispose = function () {};
-
- }
-
- }
-
- function WebGLMaterials( properties ) {
-
- function refreshFogUniforms( uniforms, fog ) {
-
- uniforms.fogColor.value.copy( fog.color );
-
- if ( fog.isFog ) {
-
- uniforms.fogNear.value = fog.near;
- uniforms.fogFar.value = fog.far;
-
- } else if ( fog.isFogExp2 ) {
-
- uniforms.fogDensity.value = fog.density;
-
- }
-
- }
-
- function refreshMaterialUniforms( uniforms, material, pixelRatio, height, transmissionRenderTarget ) {
-
- if ( material.isMeshBasicMaterial ) {
-
- refreshUniformsCommon( uniforms, material );
-
- } else if ( material.isMeshLambertMaterial ) {
-
- refreshUniformsCommon( uniforms, material );
- refreshUniformsLambert( uniforms, material );
-
- } else if ( material.isMeshToonMaterial ) {
-
- refreshUniformsCommon( uniforms, material );
- refreshUniformsToon( uniforms, material );
-
- } else if ( material.isMeshPhongMaterial ) {
-
- refreshUniformsCommon( uniforms, material );
- refreshUniformsPhong( uniforms, material );
-
- } else if ( material.isMeshStandardMaterial ) {
-
- refreshUniformsCommon( uniforms, material );
-
- if ( material.isMeshPhysicalMaterial ) {
-
- refreshUniformsPhysical( uniforms, material, transmissionRenderTarget );
-
- } else {
-
- refreshUniformsStandard( uniforms, material );
-
- }
-
- } else if ( material.isMeshMatcapMaterial ) {
-
- refreshUniformsCommon( uniforms, material );
- refreshUniformsMatcap( uniforms, material );
-
- } else if ( material.isMeshDepthMaterial ) {
-
- refreshUniformsCommon( uniforms, material );
- refreshUniformsDepth( uniforms, material );
-
- } else if ( material.isMeshDistanceMaterial ) {
-
- refreshUniformsCommon( uniforms, material );
- refreshUniformsDistance( uniforms, material );
-
- } else if ( material.isMeshNormalMaterial ) {
-
- refreshUniformsCommon( uniforms, material );
- refreshUniformsNormal( uniforms, material );
-
- } else if ( material.isLineBasicMaterial ) {
-
- refreshUniformsLine( uniforms, material );
-
- if ( material.isLineDashedMaterial ) {
-
- refreshUniformsDash( uniforms, material );
-
- }
-
- } else if ( material.isPointsMaterial ) {
-
- refreshUniformsPoints( uniforms, material, pixelRatio, height );
-
- } else if ( material.isSpriteMaterial ) {
-
- refreshUniformsSprites( uniforms, material );
-
- } else if ( material.isShadowMaterial ) {
-
- uniforms.color.value.copy( material.color );
- uniforms.opacity.value = material.opacity;
-
- } else if ( material.isShaderMaterial ) {
-
- material.uniformsNeedUpdate = false; // #15581
-
- }
-
- }
-
- function refreshUniformsCommon( uniforms, material ) {
-
- uniforms.opacity.value = material.opacity;
-
- if ( material.color ) {
-
- uniforms.diffuse.value.copy( material.color );
-
- }
-
- if ( material.emissive ) {
-
- uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity );
-
- }
-
- if ( material.map ) {
-
- uniforms.map.value = material.map;
-
- }
-
- if ( material.alphaMap ) {
-
- uniforms.alphaMap.value = material.alphaMap;
-
- }
-
- if ( material.specularMap ) {
-
- uniforms.specularMap.value = material.specularMap;
-
- }
-
- if ( material.alphaTest > 0 ) {
-
- uniforms.alphaTest.value = material.alphaTest;
-
- }
-
- const envMap = properties.get( material ).envMap;
-
- if ( envMap ) {
-
- uniforms.envMap.value = envMap;
-
- uniforms.flipEnvMap.value = ( envMap.isCubeTexture && envMap.isRenderTargetTexture === false ) ? - 1 : 1;
-
- uniforms.reflectivity.value = material.reflectivity;
- uniforms.ior.value = material.ior;
- uniforms.refractionRatio.value = material.refractionRatio;
-
- const maxMipLevel = properties.get( envMap ).__maxMipLevel;
-
- if ( maxMipLevel !== undefined ) {
-
- uniforms.maxMipLevel.value = maxMipLevel;
-
- }
-
- }
-
- if ( material.lightMap ) {
-
- uniforms.lightMap.value = material.lightMap;
- uniforms.lightMapIntensity.value = material.lightMapIntensity;
-
- }
-
- if ( material.aoMap ) {
-
- uniforms.aoMap.value = material.aoMap;
- uniforms.aoMapIntensity.value = material.aoMapIntensity;
-
- }
-
- // uv repeat and offset setting priorities
- // 1. color map
- // 2. specular map
- // 3. displacementMap map
- // 4. normal map
- // 5. bump map
- // 6. roughnessMap map
- // 7. metalnessMap map
- // 8. alphaMap map
- // 9. emissiveMap map
- // 10. clearcoat map
- // 11. clearcoat normal map
- // 12. clearcoat roughnessMap map
- // 13. specular intensity map
- // 14. specular tint map
- // 15. transmission map
- // 16. thickness map
-
- let uvScaleMap;
-
- if ( material.map ) {
-
- uvScaleMap = material.map;
-
- } else if ( material.specularMap ) {
-
- uvScaleMap = material.specularMap;
-
- } else if ( material.displacementMap ) {
-
- uvScaleMap = material.displacementMap;
-
- } else if ( material.normalMap ) {
-
- uvScaleMap = material.normalMap;
-
- } else if ( material.bumpMap ) {
-
- uvScaleMap = material.bumpMap;
-
- } else if ( material.roughnessMap ) {
-
- uvScaleMap = material.roughnessMap;
-
- } else if ( material.metalnessMap ) {
-
- uvScaleMap = material.metalnessMap;
-
- } else if ( material.alphaMap ) {
-
- uvScaleMap = material.alphaMap;
-
- } else if ( material.emissiveMap ) {
-
- uvScaleMap = material.emissiveMap;
-
- } else if ( material.clearcoatMap ) {
-
- uvScaleMap = material.clearcoatMap;
-
- } else if ( material.clearcoatNormalMap ) {
-
- uvScaleMap = material.clearcoatNormalMap;
-
- } else if ( material.clearcoatRoughnessMap ) {
-
- uvScaleMap = material.clearcoatRoughnessMap;
-
- } else if ( material.specularIntensityMap ) {
-
- uvScaleMap = material.specularIntensityMap;
-
- } else if ( material.specularTintMap ) {
-
- uvScaleMap = material.specularTintMap;
-
- } else if ( material.transmissionMap ) {
-
- uvScaleMap = material.transmissionMap;
-
- } else if ( material.thicknessMap ) {
-
- uvScaleMap = material.thicknessMap;
-
- }
-
- if ( uvScaleMap !== undefined ) {
-
- // backwards compatibility
- if ( uvScaleMap.isWebGLRenderTarget ) {
-
- uvScaleMap = uvScaleMap.texture;
-
- }
-
- if ( uvScaleMap.matrixAutoUpdate === true ) {
-
- uvScaleMap.updateMatrix();
-
- }
-
- uniforms.uvTransform.value.copy( uvScaleMap.matrix );
-
- }
-
- // uv repeat and offset setting priorities for uv2
- // 1. ao map
- // 2. light map
-
- let uv2ScaleMap;
-
- if ( material.aoMap ) {
-
- uv2ScaleMap = material.aoMap;
-
- } else if ( material.lightMap ) {
-
- uv2ScaleMap = material.lightMap;
-
- }
-
- if ( uv2ScaleMap !== undefined ) {
-
- // backwards compatibility
- if ( uv2ScaleMap.isWebGLRenderTarget ) {
-
- uv2ScaleMap = uv2ScaleMap.texture;
-
- }
-
- if ( uv2ScaleMap.matrixAutoUpdate === true ) {
-
- uv2ScaleMap.updateMatrix();
-
- }
-
- uniforms.uv2Transform.value.copy( uv2ScaleMap.matrix );
-
- }
-
- }
-
- function refreshUniformsLine( uniforms, material ) {
-
- uniforms.diffuse.value.copy( material.color );
- uniforms.opacity.value = material.opacity;
-
- }
-
- function refreshUniformsDash( uniforms, material ) {
-
- uniforms.dashSize.value = material.dashSize;
- uniforms.totalSize.value = material.dashSize + material.gapSize;
- uniforms.scale.value = material.scale;
-
- }
-
- function refreshUniformsPoints( uniforms, material, pixelRatio, height ) {
-
- uniforms.diffuse.value.copy( material.color );
- uniforms.opacity.value = material.opacity;
- uniforms.size.value = material.size * pixelRatio;
- uniforms.scale.value = height * 0.5;
-
- if ( material.map ) {
-
- uniforms.map.value = material.map;
-
- }
-
- if ( material.alphaMap ) {
-
- uniforms.alphaMap.value = material.alphaMap;
-
- }
-
- if ( material.alphaTest > 0 ) {
-
- uniforms.alphaTest.value = material.alphaTest;
-
- }
-
- // uv repeat and offset setting priorities
- // 1. color map
- // 2. alpha map
-
- let uvScaleMap;
-
- if ( material.map ) {
-
- uvScaleMap = material.map;
-
- } else if ( material.alphaMap ) {
-
- uvScaleMap = material.alphaMap;
-
- }
-
- if ( uvScaleMap !== undefined ) {
-
- if ( uvScaleMap.matrixAutoUpdate === true ) {
-
- uvScaleMap.updateMatrix();
-
- }
-
- uniforms.uvTransform.value.copy( uvScaleMap.matrix );
-
- }
-
- }
-
- function refreshUniformsSprites( uniforms, material ) {
-
- uniforms.diffuse.value.copy( material.color );
- uniforms.opacity.value = material.opacity;
- uniforms.rotation.value = material.rotation;
-
- if ( material.map ) {
-
- uniforms.map.value = material.map;
-
- }
-
- if ( material.alphaMap ) {
-
- uniforms.alphaMap.value = material.alphaMap;
-
- }
-
- if ( material.alphaTest > 0 ) {
-
- uniforms.alphaTest.value = material.alphaTest;
-
- }
-
- // uv repeat and offset setting priorities
- // 1. color map
- // 2. alpha map
-
- let uvScaleMap;
-
- if ( material.map ) {
-
- uvScaleMap = material.map;
-
- } else if ( material.alphaMap ) {
-
- uvScaleMap = material.alphaMap;
-
- }
-
- if ( uvScaleMap !== undefined ) {
-
- if ( uvScaleMap.matrixAutoUpdate === true ) {
-
- uvScaleMap.updateMatrix();
-
- }
-
- uniforms.uvTransform.value.copy( uvScaleMap.matrix );
-
- }
-
- }
-
- function refreshUniformsLambert( uniforms, material ) {
-
- if ( material.emissiveMap ) {
-
- uniforms.emissiveMap.value = material.emissiveMap;
-
- }
-
- }
-
- function refreshUniformsPhong( uniforms, material ) {
-
- uniforms.specular.value.copy( material.specular );
- uniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 )
-
- if ( material.emissiveMap ) {
-
- uniforms.emissiveMap.value = material.emissiveMap;
-
- }
-
- if ( material.bumpMap ) {
-
- uniforms.bumpMap.value = material.bumpMap;
- uniforms.bumpScale.value = material.bumpScale;
- if ( material.side === BackSide ) uniforms.bumpScale.value *= - 1;
-
- }
-
- if ( material.normalMap ) {
-
- uniforms.normalMap.value = material.normalMap;
- uniforms.normalScale.value.copy( material.normalScale );
- if ( material.side === BackSide ) uniforms.normalScale.value.negate();
-
- }
-
- if ( material.displacementMap ) {
-
- uniforms.displacementMap.value = material.displacementMap;
- uniforms.displacementScale.value = material.displacementScale;
- uniforms.displacementBias.value = material.displacementBias;
-
- }
-
- }
-
- function refreshUniformsToon( uniforms, material ) {
-
- if ( material.gradientMap ) {
-
- uniforms.gradientMap.value = material.gradientMap;
-
- }
-
- if ( material.emissiveMap ) {
-
- uniforms.emissiveMap.value = material.emissiveMap;
-
- }
-
- if ( material.bumpMap ) {
-
- uniforms.bumpMap.value = material.bumpMap;
- uniforms.bumpScale.value = material.bumpScale;
- if ( material.side === BackSide ) uniforms.bumpScale.value *= - 1;
-
- }
-
- if ( material.normalMap ) {
-
- uniforms.normalMap.value = material.normalMap;
- uniforms.normalScale.value.copy( material.normalScale );
- if ( material.side === BackSide ) uniforms.normalScale.value.negate();
-
- }
-
- if ( material.displacementMap ) {
-
- uniforms.displacementMap.value = material.displacementMap;
- uniforms.displacementScale.value = material.displacementScale;
- uniforms.displacementBias.value = material.displacementBias;
-
- }
-
- }
-
- function refreshUniformsStandard( uniforms, material ) {
-
- uniforms.roughness.value = material.roughness;
- uniforms.metalness.value = material.metalness;
-
- if ( material.roughnessMap ) {
-
- uniforms.roughnessMap.value = material.roughnessMap;
-
- }
-
- if ( material.metalnessMap ) {
-
- uniforms.metalnessMap.value = material.metalnessMap;
-
- }
-
- if ( material.emissiveMap ) {
-
- uniforms.emissiveMap.value = material.emissiveMap;
-
- }
-
- if ( material.bumpMap ) {
-
- uniforms.bumpMap.value = material.bumpMap;
- uniforms.bumpScale.value = material.bumpScale;
- if ( material.side === BackSide ) uniforms.bumpScale.value *= - 1;
-
- }
-
- if ( material.normalMap ) {
-
- uniforms.normalMap.value = material.normalMap;
- uniforms.normalScale.value.copy( material.normalScale );
- if ( material.side === BackSide ) uniforms.normalScale.value.negate();
-
- }
-
- if ( material.displacementMap ) {
-
- uniforms.displacementMap.value = material.displacementMap;
- uniforms.displacementScale.value = material.displacementScale;
- uniforms.displacementBias.value = material.displacementBias;
-
- }
-
- const envMap = properties.get( material ).envMap;
-
- if ( envMap ) {
-
- //uniforms.envMap.value = material.envMap; // part of uniforms common
- uniforms.envMapIntensity.value = material.envMapIntensity;
-
- }
-
- }
-
- function refreshUniformsPhysical( uniforms, material, transmissionRenderTarget ) {
-
- refreshUniformsStandard( uniforms, material );
-
- uniforms.ior.value = material.ior; // also part of uniforms common
-
- if ( material.sheenTint ) uniforms.sheenTint.value.copy( material.sheenTint );
-
- if ( material.clearcoat > 0 ) {
-
- uniforms.clearcoat.value = material.clearcoat;
- uniforms.clearcoatRoughness.value = material.clearcoatRoughness;
-
- if ( material.clearcoatMap ) {
-
- uniforms.clearcoatMap.value = material.clearcoatMap;
-
- }
-
- if ( material.clearcoatRoughnessMap ) {
-
- uniforms.clearcoatRoughnessMap.value = material.clearcoatRoughnessMap;
-
- }
-
- if ( material.clearcoatNormalMap ) {
-
- uniforms.clearcoatNormalScale.value.copy( material.clearcoatNormalScale );
- uniforms.clearcoatNormalMap.value = material.clearcoatNormalMap;
-
- if ( material.side === BackSide ) {
-
- uniforms.clearcoatNormalScale.value.negate();
-
- }
-
- }
-
- }
-
- if ( material.transmission > 0 ) {
-
- uniforms.transmission.value = material.transmission;
- uniforms.transmissionSamplerMap.value = transmissionRenderTarget.texture;
- uniforms.transmissionSamplerSize.value.set( transmissionRenderTarget.width, transmissionRenderTarget.height );
-
- if ( material.transmissionMap ) {
-
- uniforms.transmissionMap.value = material.transmissionMap;
-
- }
-
- uniforms.thickness.value = material.thickness;
-
- if ( material.thicknessMap ) {
-
- uniforms.thicknessMap.value = material.thicknessMap;
-
- }
-
- uniforms.attenuationDistance.value = material.attenuationDistance;
- uniforms.attenuationTint.value.copy( material.attenuationTint );
-
- }
-
- uniforms.specularIntensity.value = material.specularIntensity;
- uniforms.specularTint.value.copy( material.specularTint );
-
- if ( material.specularIntensityMap ) {
-
- uniforms.specularIntensityMap.value = material.specularIntensityMap;
-
- }
-
- if ( material.specularTintMap ) {
-
- uniforms.specularTintMap.value = material.specularTintMap;
-
- }
-
- }
-
- function refreshUniformsMatcap( uniforms, material ) {
-
- if ( material.matcap ) {
-
- uniforms.matcap.value = material.matcap;
-
- }
-
- if ( material.bumpMap ) {
-
- uniforms.bumpMap.value = material.bumpMap;
- uniforms.bumpScale.value = material.bumpScale;
- if ( material.side === BackSide ) uniforms.bumpScale.value *= - 1;
-
- }
-
- if ( material.normalMap ) {
-
- uniforms.normalMap.value = material.normalMap;
- uniforms.normalScale.value.copy( material.normalScale );
- if ( material.side === BackSide ) uniforms.normalScale.value.negate();
-
- }
-
- if ( material.displacementMap ) {
-
- uniforms.displacementMap.value = material.displacementMap;
- uniforms.displacementScale.value = material.displacementScale;
- uniforms.displacementBias.value = material.displacementBias;
-
- }
-
- }
-
- function refreshUniformsDepth( uniforms, material ) {
-
- if ( material.displacementMap ) {
-
- uniforms.displacementMap.value = material.displacementMap;
- uniforms.displacementScale.value = material.displacementScale;
- uniforms.displacementBias.value = material.displacementBias;
-
- }
-
- }
-
- function refreshUniformsDistance( uniforms, material ) {
-
- if ( material.displacementMap ) {
-
- uniforms.displacementMap.value = material.displacementMap;
- uniforms.displacementScale.value = material.displacementScale;
- uniforms.displacementBias.value = material.displacementBias;
-
- }
-
- uniforms.referencePosition.value.copy( material.referencePosition );
- uniforms.nearDistance.value = material.nearDistance;
- uniforms.farDistance.value = material.farDistance;
-
- }
-
- function refreshUniformsNormal( uniforms, material ) {
-
- if ( material.bumpMap ) {
-
- uniforms.bumpMap.value = material.bumpMap;
- uniforms.bumpScale.value = material.bumpScale;
- if ( material.side === BackSide ) uniforms.bumpScale.value *= - 1;
-
- }
-
- if ( material.normalMap ) {
-
- uniforms.normalMap.value = material.normalMap;
- uniforms.normalScale.value.copy( material.normalScale );
- if ( material.side === BackSide ) uniforms.normalScale.value.negate();
-
- }
-
- if ( material.displacementMap ) {
-
- uniforms.displacementMap.value = material.displacementMap;
- uniforms.displacementScale.value = material.displacementScale;
- uniforms.displacementBias.value = material.displacementBias;
-
- }
-
- }
-
- return {
- refreshFogUniforms: refreshFogUniforms,
- refreshMaterialUniforms: refreshMaterialUniforms
- };
-
- }
-
- function createCanvasElement() {
-
- const canvas = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' );
- canvas.style.display = 'block';
- return canvas;
-
- }
-
- function WebGLRenderer( parameters = {} ) {
-
- const _canvas = parameters.canvas !== undefined ? parameters.canvas : createCanvasElement(),
- _context = parameters.context !== undefined ? parameters.context : null,
-
- _alpha = parameters.alpha !== undefined ? parameters.alpha : false,
- _depth = parameters.depth !== undefined ? parameters.depth : true,
- _stencil = parameters.stencil !== undefined ? parameters.stencil : true,
- _antialias = parameters.antialias !== undefined ? parameters.antialias : false,
- _premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true,
- _preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false,
- _powerPreference = parameters.powerPreference !== undefined ? parameters.powerPreference : 'default',
- _failIfMajorPerformanceCaveat = parameters.failIfMajorPerformanceCaveat !== undefined ? parameters.failIfMajorPerformanceCaveat : false;
-
- let currentRenderList = null;
- let currentRenderState = null;
-
- // render() can be called from within a callback triggered by another render.
- // We track this so that the nested render call gets its list and state isolated from the parent render call.
-
- const renderListStack = [];
- const renderStateStack = [];
-
- // public properties
-
- this.domElement = _canvas;
-
- // Debug configuration container
- this.debug = {
-
- /**
- * Enables error checking and reporting when shader programs are being compiled
- * @type {boolean}
- */
- checkShaderErrors: true
- };
-
- // clearing
-
- this.autoClear = true;
- this.autoClearColor = true;
- this.autoClearDepth = true;
- this.autoClearStencil = true;
-
- // scene graph
-
- this.sortObjects = true;
-
- // user-defined clipping
-
- this.clippingPlanes = [];
- this.localClippingEnabled = false;
-
- // physically based shading
-
- this.gammaFactor = 2.0; // for backwards compatibility
- this.outputEncoding = LinearEncoding;
-
- // physical lights
-
- this.physicallyCorrectLights = false;
-
- // tone mapping
-
- this.toneMapping = NoToneMapping;
- this.toneMappingExposure = 1.0;
-
- // internal properties
-
- const _this = this;
-
- let _isContextLost = false;
-
- // internal state cache
-
- let _currentActiveCubeFace = 0;
- let _currentActiveMipmapLevel = 0;
- let _currentRenderTarget = null;
- let _currentMaterialId = - 1;
-
- let _currentCamera = null;
-
- const _currentViewport = new Vector4();
- const _currentScissor = new Vector4();
- let _currentScissorTest = null;
-
- //
-
- let _width = _canvas.width;
- let _height = _canvas.height;
-
- let _pixelRatio = 1;
- let _opaqueSort = null;
- let _transparentSort = null;
-
- const _viewport = new Vector4( 0, 0, _width, _height );
- const _scissor = new Vector4( 0, 0, _width, _height );
- let _scissorTest = false;
-
- //
-
- const _currentDrawBuffers = [];
-
- // frustum
-
- const _frustum = new Frustum();
-
- // clipping
-
- let _clippingEnabled = false;
- let _localClippingEnabled = false;
-
- // transmission
-
- let _transmissionRenderTarget = null;
-
- // camera matrices cache
-
- const _projScreenMatrix = new Matrix4();
-
- const _vector3 = new Vector3();
-
- const _emptyScene = { background: null, fog: null, environment: null, overrideMaterial: null, isScene: true };
-
- function getTargetPixelRatio() {
-
- return _currentRenderTarget === null ? _pixelRatio : 1;
-
- }
-
- // initialize
-
- let _gl = _context;
-
- function getContext( contextNames, contextAttributes ) {
-
- for ( let i = 0; i < contextNames.length; i ++ ) {
-
- const contextName = contextNames[ i ];
- const context = _canvas.getContext( contextName, contextAttributes );
- if ( context !== null ) return context;
-
- }
-
- return null;
-
- }
-
- try {
-
- const contextAttributes = {
- alpha: _alpha,
- depth: _depth,
- stencil: _stencil,
- antialias: _antialias,
- premultipliedAlpha: _premultipliedAlpha,
- preserveDrawingBuffer: _preserveDrawingBuffer,
- powerPreference: _powerPreference,
- failIfMajorPerformanceCaveat: _failIfMajorPerformanceCaveat
- };
-
- // event listeners must be registered before WebGL context is created, see #12753
-
- _canvas.addEventListener( 'webglcontextlost', onContextLost, false );
- _canvas.addEventListener( 'webglcontextrestored', onContextRestore, false );
-
- if ( _gl === null ) {
-
- const contextNames = [ 'webgl2', 'webgl', 'experimental-webgl' ];
-
- if ( _this.isWebGL1Renderer === true ) {
-
- contextNames.shift();
-
- }
-
- _gl = getContext( contextNames, contextAttributes );
-
- if ( _gl === null ) {
-
- if ( getContext( contextNames ) ) {
-
- throw new Error( 'Error creating WebGL context with your selected attributes.' );
-
- } else {
-
- throw new Error( 'Error creating WebGL context.' );
-
- }
-
- }
-
- }
-
- // Some experimental-webgl implementations do not have getShaderPrecisionFormat
-
- if ( _gl.getShaderPrecisionFormat === undefined ) {
-
- _gl.getShaderPrecisionFormat = function () {
-
- return { 'rangeMin': 1, 'rangeMax': 1, 'precision': 1 };
-
- };
-
- }
-
- } catch ( error ) {
-
- console.error( 'THREE.WebGLRenderer: ' + error.message );
- throw error;
-
- }
-
- let extensions, capabilities, state, info;
- let properties, textures, cubemaps, cubeuvmaps, attributes, geometries, objects;
- let programCache, materials, renderLists, renderStates, clipping, shadowMap;
-
- let background, morphtargets, bufferRenderer, indexedBufferRenderer;
-
- let utils, bindingStates;
-
- function initGLContext() {
-
- extensions = new WebGLExtensions( _gl );
-
- capabilities = new WebGLCapabilities( _gl, extensions, parameters );
-
- extensions.init( capabilities );
-
- utils = new WebGLUtils( _gl, extensions, capabilities );
-
- state = new WebGLState( _gl, extensions, capabilities );
-
- _currentDrawBuffers[ 0 ] = 1029;
-
- info = new WebGLInfo( _gl );
- properties = new WebGLProperties();
- textures = new WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info );
- cubemaps = new WebGLCubeMaps( _this );
- cubeuvmaps = new WebGLCubeUVMaps( _this );
- attributes = new WebGLAttributes( _gl, capabilities );
- bindingStates = new WebGLBindingStates( _gl, extensions, attributes, capabilities );
- geometries = new WebGLGeometries( _gl, attributes, info, bindingStates );
- objects = new WebGLObjects( _gl, geometries, attributes, info );
- morphtargets = new WebGLMorphtargets( _gl );
- clipping = new WebGLClipping( properties );
- programCache = new WebGLPrograms( _this, cubemaps, cubeuvmaps, extensions, capabilities, bindingStates, clipping );
- materials = new WebGLMaterials( properties );
- renderLists = new WebGLRenderLists( properties );
- renderStates = new WebGLRenderStates( extensions, capabilities );
- background = new WebGLBackground( _this, cubemaps, state, objects, _premultipliedAlpha );
- shadowMap = new WebGLShadowMap( _this, objects, capabilities );
-
- bufferRenderer = new WebGLBufferRenderer( _gl, extensions, info, capabilities );
- indexedBufferRenderer = new WebGLIndexedBufferRenderer( _gl, extensions, info, capabilities );
-
- info.programs = programCache.programs;
-
- _this.capabilities = capabilities;
- _this.extensions = extensions;
- _this.properties = properties;
- _this.renderLists = renderLists;
- _this.shadowMap = shadowMap;
- _this.state = state;
- _this.info = info;
-
- }
-
- initGLContext();
-
- // xr
-
- const xr = new WebXRManager( _this, _gl );
-
- this.xr = xr;
-
- // API
-
- this.getContext = function () {
-
- return _gl;
-
- };
-
- this.getContextAttributes = function () {
-
- return _gl.getContextAttributes();
-
- };
-
- this.forceContextLoss = function () {
-
- const extension = extensions.get( 'WEBGL_lose_context' );
- if ( extension ) extension.loseContext();
-
- };
-
- this.forceContextRestore = function () {
-
- const extension = extensions.get( 'WEBGL_lose_context' );
- if ( extension ) extension.restoreContext();
-
- };
-
- this.getPixelRatio = function () {
-
- return _pixelRatio;
-
- };
-
- this.setPixelRatio = function ( value ) {
-
- if ( value === undefined ) return;
-
- _pixelRatio = value;
-
- this.setSize( _width, _height, false );
-
- };
-
- this.getSize = function ( target ) {
-
- return target.set( _width, _height );
-
- };
-
- this.setSize = function ( width, height, updateStyle ) {
-
- if ( xr.isPresenting ) {
-
- console.warn( 'THREE.WebGLRenderer: Can\'t change size while VR device is presenting.' );
- return;
-
- }
-
- _width = width;
- _height = height;
-
- _canvas.width = Math.floor( width * _pixelRatio );
- _canvas.height = Math.floor( height * _pixelRatio );
-
- if ( updateStyle !== false ) {
-
- _canvas.style.width = width + 'px';
- _canvas.style.height = height + 'px';
-
- }
-
- this.setViewport( 0, 0, width, height );
-
- };
-
- this.getDrawingBufferSize = function ( target ) {
-
- return target.set( _width * _pixelRatio, _height * _pixelRatio ).floor();
-
- };
-
- this.setDrawingBufferSize = function ( width, height, pixelRatio ) {
-
- _width = width;
- _height = height;
-
- _pixelRatio = pixelRatio;
-
- _canvas.width = Math.floor( width * pixelRatio );
- _canvas.height = Math.floor( height * pixelRatio );
-
- this.setViewport( 0, 0, width, height );
-
- };
-
- this.getCurrentViewport = function ( target ) {
-
- return target.copy( _currentViewport );
-
- };
-
- this.getViewport = function ( target ) {
-
- return target.copy( _viewport );
-
- };
-
- this.setViewport = function ( x, y, width, height ) {
-
- if ( x.isVector4 ) {
-
- _viewport.set( x.x, x.y, x.z, x.w );
-
- } else {
-
- _viewport.set( x, y, width, height );
-
- }
-
- state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).floor() );
-
- };
-
- this.getScissor = function ( target ) {
-
- return target.copy( _scissor );
-
- };
-
- this.setScissor = function ( x, y, width, height ) {
-
- if ( x.isVector4 ) {
-
- _scissor.set( x.x, x.y, x.z, x.w );
-
- } else {
-
- _scissor.set( x, y, width, height );
-
- }
-
- state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).floor() );
-
- };
-
- this.getScissorTest = function () {
-
- return _scissorTest;
-
- };
-
- this.setScissorTest = function ( boolean ) {
-
- state.setScissorTest( _scissorTest = boolean );
-
- };
-
- this.setOpaqueSort = function ( method ) {
-
- _opaqueSort = method;
-
- };
-
- this.setTransparentSort = function ( method ) {
-
- _transparentSort = method;
-
- };
-
- // Clearing
-
- this.getClearColor = function ( target ) {
-
- return target.copy( background.getClearColor() );
-
- };
-
- this.setClearColor = function () {
-
- background.setClearColor.apply( background, arguments );
-
- };
-
- this.getClearAlpha = function () {
-
- return background.getClearAlpha();
-
- };
-
- this.setClearAlpha = function () {
-
- background.setClearAlpha.apply( background, arguments );
-
- };
-
- this.clear = function ( color, depth, stencil ) {
-
- let bits = 0;
-
- if ( color === undefined || color ) bits |= 16384;
- if ( depth === undefined || depth ) bits |= 256;
- if ( stencil === undefined || stencil ) bits |= 1024;
-
- _gl.clear( bits );
-
- };
-
- this.clearColor = function () {
-
- this.clear( true, false, false );
-
- };
-
- this.clearDepth = function () {
-
- this.clear( false, true, false );
-
- };
-
- this.clearStencil = function () {
-
- this.clear( false, false, true );
-
- };
-
- //
-
- this.dispose = function () {
-
- _canvas.removeEventListener( 'webglcontextlost', onContextLost, false );
- _canvas.removeEventListener( 'webglcontextrestored', onContextRestore, false );
-
- renderLists.dispose();
- renderStates.dispose();
- properties.dispose();
- cubemaps.dispose();
- cubeuvmaps.dispose();
- objects.dispose();
- bindingStates.dispose();
-
- xr.dispose();
-
- xr.removeEventListener( 'sessionstart', onXRSessionStart );
- xr.removeEventListener( 'sessionend', onXRSessionEnd );
-
- if ( _transmissionRenderTarget ) {
-
- _transmissionRenderTarget.dispose();
- _transmissionRenderTarget = null;
-
- }
-
- animation.stop();
-
- };
-
- // Events
-
- function onContextLost( event ) {
-
- event.preventDefault();
-
- console.log( 'THREE.WebGLRenderer: Context Lost.' );
-
- _isContextLost = true;
-
- }
-
- function onContextRestore( /* event */ ) {
-
- console.log( 'THREE.WebGLRenderer: Context Restored.' );
-
- _isContextLost = false;
-
- const infoAutoReset = info.autoReset;
- const shadowMapEnabled = shadowMap.enabled;
- const shadowMapAutoUpdate = shadowMap.autoUpdate;
- const shadowMapNeedsUpdate = shadowMap.needsUpdate;
- const shadowMapType = shadowMap.type;
-
- initGLContext();
-
- info.autoReset = infoAutoReset;
- shadowMap.enabled = shadowMapEnabled;
- shadowMap.autoUpdate = shadowMapAutoUpdate;
- shadowMap.needsUpdate = shadowMapNeedsUpdate;
- shadowMap.type = shadowMapType;
-
- }
-
- function onMaterialDispose( event ) {
-
- const material = event.target;
-
- material.removeEventListener( 'dispose', onMaterialDispose );
-
- deallocateMaterial( material );
-
- }
-
- // Buffer deallocation
-
- function deallocateMaterial( material ) {
-
- releaseMaterialProgramReferences( material );
-
- properties.remove( material );
-
- }
-
-
- function releaseMaterialProgramReferences( material ) {
-
- const programs = properties.get( material ).programs;
-
- if ( programs !== undefined ) {
-
- programs.forEach( function ( program ) {
-
- programCache.releaseProgram( program );
-
- } );
-
- }
-
- }
-
- // Buffer rendering
-
- function renderObjectImmediate( object, program ) {
-
- object.render( function ( object ) {
-
- _this.renderBufferImmediate( object, program );
-
- } );
-
- }
-
- this.renderBufferImmediate = function ( object, program ) {
-
- bindingStates.initAttributes();
-
- const buffers = properties.get( object );
-
- if ( object.hasPositions && ! buffers.position ) buffers.position = _gl.createBuffer();
- if ( object.hasNormals && ! buffers.normal ) buffers.normal = _gl.createBuffer();
- if ( object.hasUvs && ! buffers.uv ) buffers.uv = _gl.createBuffer();
- if ( object.hasColors && ! buffers.color ) buffers.color = _gl.createBuffer();
-
- const programAttributes = program.getAttributes();
-
- if ( object.hasPositions ) {
-
- _gl.bindBuffer( 34962, buffers.position );
- _gl.bufferData( 34962, object.positionArray, 35048 );
-
- bindingStates.enableAttribute( programAttributes.position.location );
- _gl.vertexAttribPointer( programAttributes.position.location, 3, 5126, false, 0, 0 );
-
- }
-
- if ( object.hasNormals ) {
-
- _gl.bindBuffer( 34962, buffers.normal );
- _gl.bufferData( 34962, object.normalArray, 35048 );
-
- bindingStates.enableAttribute( programAttributes.normal.location );
- _gl.vertexAttribPointer( programAttributes.normal.location, 3, 5126, false, 0, 0 );
-
- }
-
- if ( object.hasUvs ) {
-
- _gl.bindBuffer( 34962, buffers.uv );
- _gl.bufferData( 34962, object.uvArray, 35048 );
-
- bindingStates.enableAttribute( programAttributes.uv.location );
- _gl.vertexAttribPointer( programAttributes.uv.location, 2, 5126, false, 0, 0 );
-
- }
-
- if ( object.hasColors ) {
-
- _gl.bindBuffer( 34962, buffers.color );
- _gl.bufferData( 34962, object.colorArray, 35048 );
-
- bindingStates.enableAttribute( programAttributes.color.location );
- _gl.vertexAttribPointer( programAttributes.color.location, 3, 5126, false, 0, 0 );
-
- }
-
- bindingStates.disableUnusedAttributes();
-
- _gl.drawArrays( 4, 0, object.count );
-
- object.count = 0;
-
- };
-
- this.renderBufferDirect = function ( camera, scene, geometry, material, object, group ) {
-
- if ( scene === null ) scene = _emptyScene; // renderBufferDirect second parameter used to be fog (could be null)
-
- const frontFaceCW = ( object.isMesh && object.matrixWorld.determinant() < 0 );
-
- const program = setProgram( camera, scene, material, object );
-
- state.setMaterial( material, frontFaceCW );
-
- //
-
- let index = geometry.index;
- const position = geometry.attributes.position;
-
- //
-
- if ( index === null ) {
-
- if ( position === undefined || position.count === 0 ) return;
-
- } else if ( index.count === 0 ) {
-
- return;
-
- }
-
- //
-
- let rangeFactor = 1;
-
- if ( material.wireframe === true ) {
-
- index = geometries.getWireframeAttribute( geometry );
- rangeFactor = 2;
-
- }
-
- if ( geometry.morphAttributes.position !== undefined || geometry.morphAttributes.normal !== undefined ) {
-
- morphtargets.update( object, geometry, material, program );
-
- }
-
- bindingStates.setup( object, material, program, geometry, index );
-
- let attribute;
- let renderer = bufferRenderer;
-
- if ( index !== null ) {
-
- attribute = attributes.get( index );
-
- renderer = indexedBufferRenderer;
- renderer.setIndex( attribute );
-
- }
-
- //
-
- const dataCount = ( index !== null ) ? index.count : position.count;
-
- const rangeStart = geometry.drawRange.start * rangeFactor;
- const rangeCount = geometry.drawRange.count * rangeFactor;
-
- const groupStart = group !== null ? group.start * rangeFactor : 0;
- const groupCount = group !== null ? group.count * rangeFactor : Infinity;
-
- const drawStart = Math.max( rangeStart, groupStart );
- const drawEnd = Math.min( dataCount, rangeStart + rangeCount, groupStart + groupCount ) - 1;
-
- const drawCount = Math.max( 0, drawEnd - drawStart + 1 );
-
- if ( drawCount === 0 ) return;
-
- //
-
- if ( object.isMesh ) {
-
- if ( material.wireframe === true ) {
-
- state.setLineWidth( material.wireframeLinewidth * getTargetPixelRatio() );
- renderer.setMode( 1 );
-
- } else {
-
- renderer.setMode( 4 );
-
- }
-
- } else if ( object.isLine ) {
-
- let lineWidth = material.linewidth;
-
- if ( lineWidth === undefined ) lineWidth = 1; // Not using Line*Material
-
- state.setLineWidth( lineWidth * getTargetPixelRatio() );
-
- if ( object.isLineSegments ) {
-
- renderer.setMode( 1 );
-
- } else if ( object.isLineLoop ) {
-
- renderer.setMode( 2 );
-
- } else {
-
- renderer.setMode( 3 );
-
- }
-
- } else if ( object.isPoints ) {
-
- renderer.setMode( 0 );
-
- } else if ( object.isSprite ) {
-
- renderer.setMode( 4 );
-
- }
-
- if ( object.isInstancedMesh ) {
-
- renderer.renderInstances( drawStart, drawCount, object.count );
-
- } else if ( geometry.isInstancedBufferGeometry ) {
-
- const instanceCount = Math.min( geometry.instanceCount, geometry._maxInstanceCount );
-
- renderer.renderInstances( drawStart, drawCount, instanceCount );
-
- } else {
-
- renderer.render( drawStart, drawCount );
-
- }
-
- };
-
- // Compile
-
- this.compile = function ( scene, camera ) {
-
- currentRenderState = renderStates.get( scene );
- currentRenderState.init();
-
- renderStateStack.push( currentRenderState );
-
- scene.traverseVisible( function ( object ) {
-
- if ( object.isLight && object.layers.test( camera.layers ) ) {
-
- currentRenderState.pushLight( object );
-
- if ( object.castShadow ) {
-
- currentRenderState.pushShadow( object );
-
- }
-
- }
-
- } );
-
- currentRenderState.setupLights( _this.physicallyCorrectLights );
-
- scene.traverse( function ( object ) {
-
- const material = object.material;
-
- if ( material ) {
-
- if ( Array.isArray( material ) ) {
-
- for ( let i = 0; i < material.length; i ++ ) {
-
- const material2 = material[ i ];
-
- getProgram( material2, scene, object );
-
- }
-
- } else {
-
- getProgram( material, scene, object );
-
- }
-
- }
-
- } );
-
- renderStateStack.pop();
- currentRenderState = null;
-
- };
-
- // Animation Loop
-
- let onAnimationFrameCallback = null;
-
- function onAnimationFrame( time ) {
-
- if ( onAnimationFrameCallback ) onAnimationFrameCallback( time );
-
- }
-
- function onXRSessionStart() {
-
- animation.stop();
-
- }
-
- function onXRSessionEnd() {
-
- animation.start();
-
- }
-
- const animation = new WebGLAnimation();
- animation.setAnimationLoop( onAnimationFrame );
-
- if ( typeof window !== 'undefined' ) animation.setContext( window );
-
- this.setAnimationLoop = function ( callback ) {
-
- onAnimationFrameCallback = callback;
- xr.setAnimationLoop( callback );
-
- ( callback === null ) ? animation.stop() : animation.start();
-
- };
-
- xr.addEventListener( 'sessionstart', onXRSessionStart );
- xr.addEventListener( 'sessionend', onXRSessionEnd );
-
- // Rendering
-
- this.render = function ( scene, camera ) {
-
- if ( camera !== undefined && camera.isCamera !== true ) {
-
- console.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' );
- return;
-
- }
-
- if ( _isContextLost === true ) return;
-
- // update scene graph
-
- if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
-
- // update camera matrices and frustum
-
- if ( camera.parent === null ) camera.updateMatrixWorld();
-
- if ( xr.enabled === true && xr.isPresenting === true ) {
-
- if ( xr.cameraAutoUpdate === true ) xr.updateCamera( camera );
-
- camera = xr.getCamera(); // use XR camera for rendering
-
- }
-
- //
- if ( scene.isScene === true ) scene.onBeforeRender( _this, scene, camera, _currentRenderTarget );
-
- currentRenderState = renderStates.get( scene, renderStateStack.length );
- currentRenderState.init();
-
- renderStateStack.push( currentRenderState );
-
- _projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
- _frustum.setFromProjectionMatrix( _projScreenMatrix );
-
- _localClippingEnabled = this.localClippingEnabled;
- _clippingEnabled = clipping.init( this.clippingPlanes, _localClippingEnabled, camera );
-
- currentRenderList = renderLists.get( scene, renderListStack.length );
- currentRenderList.init();
-
- renderListStack.push( currentRenderList );
-
- projectObject( scene, camera, 0, _this.sortObjects );
-
- currentRenderList.finish();
-
- if ( _this.sortObjects === true ) {
-
- currentRenderList.sort( _opaqueSort, _transparentSort );
-
- }
-
- //
-
- if ( _clippingEnabled === true ) clipping.beginShadows();
-
- const shadowsArray = currentRenderState.state.shadowsArray;
-
- shadowMap.render( shadowsArray, scene, camera );
-
- if ( _clippingEnabled === true ) clipping.endShadows();
-
- //
-
- if ( this.info.autoReset === true ) this.info.reset();
-
- //
-
- background.render( currentRenderList, scene );
-
- // render scene
-
- currentRenderState.setupLights( _this.physicallyCorrectLights );
-
- if ( camera.isArrayCamera ) {
-
- const cameras = camera.cameras;
-
- for ( let i = 0, l = cameras.length; i < l; i ++ ) {
-
- const camera2 = cameras[ i ];
-
- renderScene( currentRenderList, scene, camera2, camera2.viewport );
-
- }
-
- } else {
-
- renderScene( currentRenderList, scene, camera );
-
- }
-
- //
-
- if ( _currentRenderTarget !== null ) {
-
- // resolve multisample renderbuffers to a single-sample texture if necessary
-
- textures.updateMultisampleRenderTarget( _currentRenderTarget );
-
- // Generate mipmap if we're using any kind of mipmap filtering
-
- textures.updateRenderTargetMipmap( _currentRenderTarget );
-
- }
-
- //
-
- if ( scene.isScene === true ) scene.onAfterRender( _this, scene, camera );
-
- // Ensure depth buffer writing is enabled so it can be cleared on next render
-
- state.buffers.depth.setTest( true );
- state.buffers.depth.setMask( true );
- state.buffers.color.setMask( true );
-
- state.setPolygonOffset( false );
-
- // _gl.finish();
-
- bindingStates.resetDefaultState();
- _currentMaterialId = - 1;
- _currentCamera = null;
-
- renderStateStack.pop();
-
- if ( renderStateStack.length > 0 ) {
-
- currentRenderState = renderStateStack[ renderStateStack.length - 1 ];
-
- } else {
-
- currentRenderState = null;
-
- }
-
- renderListStack.pop();
-
- if ( renderListStack.length > 0 ) {
-
- currentRenderList = renderListStack[ renderListStack.length - 1 ];
-
- } else {
-
- currentRenderList = null;
-
- }
-
- };
-
- function projectObject( object, camera, groupOrder, sortObjects ) {
-
- if ( object.visible === false ) return;
-
- const visible = object.layers.test( camera.layers );
-
- if ( visible ) {
-
- if ( object.isGroup ) {
-
- groupOrder = object.renderOrder;
-
- } else if ( object.isLOD ) {
-
- if ( object.autoUpdate === true ) object.update( camera );
-
- } else if ( object.isLight ) {
-
- currentRenderState.pushLight( object );
-
- if ( object.castShadow ) {
-
- currentRenderState.pushShadow( object );
-
- }
-
- } else if ( object.isSprite ) {
-
- if ( ! object.frustumCulled || _frustum.intersectsSprite( object ) ) {
-
- if ( sortObjects ) {
-
- _vector3.setFromMatrixPosition( object.matrixWorld )
- .applyMatrix4( _projScreenMatrix );
-
- }
-
- const geometry = objects.update( object );
- const material = object.material;
-
- if ( material.visible ) {
-
- currentRenderList.push( object, geometry, material, groupOrder, _vector3.z, null );
-
- }
-
- }
-
- } else if ( object.isImmediateRenderObject ) {
-
- if ( sortObjects ) {
-
- _vector3.setFromMatrixPosition( object.matrixWorld )
- .applyMatrix4( _projScreenMatrix );
-
- }
-
- currentRenderList.push( object, null, object.material, groupOrder, _vector3.z, null );
-
- } else if ( object.isMesh || object.isLine || object.isPoints ) {
-
- if ( object.isSkinnedMesh ) {
-
- // update skeleton only once in a frame
-
- if ( object.skeleton.frame !== info.render.frame ) {
-
- object.skeleton.update();
- object.skeleton.frame = info.render.frame;
-
- }
-
- }
-
- if ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) {
-
- if ( sortObjects ) {
-
- _vector3.setFromMatrixPosition( object.matrixWorld )
- .applyMatrix4( _projScreenMatrix );
-
- }
-
- const geometry = objects.update( object );
- const material = object.material;
-
- if ( Array.isArray( material ) ) {
-
- const groups = geometry.groups;
-
- for ( let i = 0, l = groups.length; i < l; i ++ ) {
-
- const group = groups[ i ];
- const groupMaterial = material[ group.materialIndex ];
-
- if ( groupMaterial && groupMaterial.visible ) {
-
- currentRenderList.push( object, geometry, groupMaterial, groupOrder, _vector3.z, group );
-
- }
-
- }
-
- } else if ( material.visible ) {
-
- currentRenderList.push( object, geometry, material, groupOrder, _vector3.z, null );
-
- }
-
- }
-
- }
-
- }
-
- const children = object.children;
-
- for ( let i = 0, l = children.length; i < l; i ++ ) {
-
- projectObject( children[ i ], camera, groupOrder, sortObjects );
-
- }
-
- }
-
- function renderScene( currentRenderList, scene, camera, viewport ) {
-
- const opaqueObjects = currentRenderList.opaque;
- const transmissiveObjects = currentRenderList.transmissive;
- const transparentObjects = currentRenderList.transparent;
-
- currentRenderState.setupLightsView( camera );
-
- if ( transmissiveObjects.length > 0 ) renderTransmissionPass( opaqueObjects, scene, camera );
-
- if ( viewport ) state.viewport( _currentViewport.copy( viewport ) );
-
- if ( opaqueObjects.length > 0 ) renderObjects( opaqueObjects, scene, camera );
- if ( transmissiveObjects.length > 0 ) renderObjects( transmissiveObjects, scene, camera );
- if ( transparentObjects.length > 0 ) renderObjects( transparentObjects, scene, camera );
-
- }
-
- function renderTransmissionPass( opaqueObjects, scene, camera ) {
-
- if ( _transmissionRenderTarget === null ) {
-
- const needsAntialias = _antialias === true && capabilities.isWebGL2 === true;
- const renderTargetType = needsAntialias ? WebGLMultisampleRenderTarget : WebGLRenderTarget;
-
- _transmissionRenderTarget = new renderTargetType( 1024, 1024, {
- generateMipmaps: true,
- type: utils.convert( HalfFloatType ) !== null ? HalfFloatType : UnsignedByteType,
- minFilter: LinearMipmapLinearFilter,
- magFilter: NearestFilter,
- wrapS: ClampToEdgeWrapping,
- wrapT: ClampToEdgeWrapping
- } );
-
- }
-
- const currentRenderTarget = _this.getRenderTarget();
- _this.setRenderTarget( _transmissionRenderTarget );
- _this.clear();
-
- // Turn off the features which can affect the frag color for opaque objects pass.
- // Otherwise they are applied twice in opaque objects pass and transmission objects pass.
- const currentToneMapping = _this.toneMapping;
- _this.toneMapping = NoToneMapping;
-
- renderObjects( opaqueObjects, scene, camera );
-
- _this.toneMapping = currentToneMapping;
-
- textures.updateMultisampleRenderTarget( _transmissionRenderTarget );
- textures.updateRenderTargetMipmap( _transmissionRenderTarget );
-
- _this.setRenderTarget( currentRenderTarget );
-
- }
-
- function renderObjects( renderList, scene, camera ) {
-
- const overrideMaterial = scene.isScene === true ? scene.overrideMaterial : null;
-
- for ( let i = 0, l = renderList.length; i < l; i ++ ) {
-
- const renderItem = renderList[ i ];
-
- const object = renderItem.object;
- const geometry = renderItem.geometry;
- const material = overrideMaterial === null ? renderItem.material : overrideMaterial;
- const group = renderItem.group;
-
- if ( object.layers.test( camera.layers ) ) {
-
- renderObject( object, scene, camera, geometry, material, group );
-
- }
-
- }
-
- }
-
- function renderObject( object, scene, camera, geometry, material, group ) {
-
- object.onBeforeRender( _this, scene, camera, geometry, material, group );
-
- object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
- object.normalMatrix.getNormalMatrix( object.modelViewMatrix );
-
- if ( object.isImmediateRenderObject ) {
-
- const program = setProgram( camera, scene, material, object );
-
- state.setMaterial( material );
-
- bindingStates.reset();
-
- renderObjectImmediate( object, program );
-
- } else {
-
- if ( material.transparent === true && material.side === DoubleSide ) {
-
- material.side = BackSide;
- material.needsUpdate = true;
- _this.renderBufferDirect( camera, scene, geometry, material, object, group );
-
- material.side = FrontSide;
- material.needsUpdate = true;
- _this.renderBufferDirect( camera, scene, geometry, material, object, group );
-
- material.side = DoubleSide;
-
- } else {
-
- _this.renderBufferDirect( camera, scene, geometry, material, object, group );
-
- }
-
- }
-
- object.onAfterRender( _this, scene, camera, geometry, material, group );
-
- }
-
- function getProgram( material, scene, object ) {
-
- if ( scene.isScene !== true ) scene = _emptyScene; // scene could be a Mesh, Line, Points, ...
-
- const materialProperties = properties.get( material );
-
- const lights = currentRenderState.state.lights;
- const shadowsArray = currentRenderState.state.shadowsArray;
-
- const lightsStateVersion = lights.state.version;
-
- const parameters = programCache.getParameters( material, lights.state, shadowsArray, scene, object );
- const programCacheKey = programCache.getProgramCacheKey( parameters );
-
- let programs = materialProperties.programs;
-
- // always update environment and fog - changing these trigger an getProgram call, but it's possible that the program doesn't change
-
- materialProperties.environment = material.isMeshStandardMaterial ? scene.environment : null;
- materialProperties.fog = scene.fog;
- materialProperties.envMap = ( material.isMeshStandardMaterial ? cubeuvmaps : cubemaps ).get( material.envMap || materialProperties.environment );
-
- if ( programs === undefined ) {
-
- // new material
-
- material.addEventListener( 'dispose', onMaterialDispose );
-
- programs = new Map();
- materialProperties.programs = programs;
-
- }
-
- let program = programs.get( programCacheKey );
-
- if ( program !== undefined ) {
-
- // early out if program and light state is identical
-
- if ( materialProperties.currentProgram === program && materialProperties.lightsStateVersion === lightsStateVersion ) {
-
- updateCommonMaterialProperties( material, parameters );
-
- return program;
-
- }
-
- } else {
-
- parameters.uniforms = programCache.getUniforms( material );
-
- material.onBuild( parameters, _this );
-
- material.onBeforeCompile( parameters, _this );
-
- program = programCache.acquireProgram( parameters, programCacheKey );
- programs.set( programCacheKey, program );
-
- materialProperties.uniforms = parameters.uniforms;
-
- }
-
- const uniforms = materialProperties.uniforms;
-
- if ( ( ! material.isShaderMaterial && ! material.isRawShaderMaterial ) || material.clipping === true ) {
-
- uniforms.clippingPlanes = clipping.uniform;
-
- }
-
- updateCommonMaterialProperties( material, parameters );
-
- // store the light setup it was created for
-
- materialProperties.needsLights = materialNeedsLights( material );
- materialProperties.lightsStateVersion = lightsStateVersion;
-
- if ( materialProperties.needsLights ) {
-
- // wire up the material to this renderer's lighting state
-
- uniforms.ambientLightColor.value = lights.state.ambient;
- uniforms.lightProbe.value = lights.state.probe;
- uniforms.directionalLights.value = lights.state.directional;
- uniforms.directionalLightShadows.value = lights.state.directionalShadow;
- uniforms.spotLights.value = lights.state.spot;
- uniforms.spotLightShadows.value = lights.state.spotShadow;
- uniforms.rectAreaLights.value = lights.state.rectArea;
- uniforms.ltc_1.value = lights.state.rectAreaLTC1;
- uniforms.ltc_2.value = lights.state.rectAreaLTC2;
- uniforms.pointLights.value = lights.state.point;
- uniforms.pointLightShadows.value = lights.state.pointShadow;
- uniforms.hemisphereLights.value = lights.state.hemi;
-
- uniforms.directionalShadowMap.value = lights.state.directionalShadowMap;
- uniforms.directionalShadowMatrix.value = lights.state.directionalShadowMatrix;
- uniforms.spotShadowMap.value = lights.state.spotShadowMap;
- uniforms.spotShadowMatrix.value = lights.state.spotShadowMatrix;
- uniforms.pointShadowMap.value = lights.state.pointShadowMap;
- uniforms.pointShadowMatrix.value = lights.state.pointShadowMatrix;
- // TODO (abelnation): add area lights shadow info to uniforms
-
- }
-
- const progUniforms = program.getUniforms();
- const uniformsList = WebGLUniforms.seqWithValue( progUniforms.seq, uniforms );
-
- materialProperties.currentProgram = program;
- materialProperties.uniformsList = uniformsList;
-
- return program;
-
- }
-
- function updateCommonMaterialProperties( material, parameters ) {
-
- const materialProperties = properties.get( material );
-
- materialProperties.outputEncoding = parameters.outputEncoding;
- materialProperties.instancing = parameters.instancing;
- materialProperties.skinning = parameters.skinning;
- materialProperties.morphTargets = parameters.morphTargets;
- materialProperties.morphNormals = parameters.morphNormals;
- materialProperties.numClippingPlanes = parameters.numClippingPlanes;
- materialProperties.numIntersection = parameters.numClipIntersection;
- materialProperties.vertexAlphas = parameters.vertexAlphas;
- materialProperties.vertexTangents = parameters.vertexTangents;
-
- }
-
- function setProgram( camera, scene, material, object ) {
-
- if ( scene.isScene !== true ) scene = _emptyScene; // scene could be a Mesh, Line, Points, ...
-
- textures.resetTextureUnits();
-
- const fog = scene.fog;
- const environment = material.isMeshStandardMaterial ? scene.environment : null;
- const encoding = ( _currentRenderTarget === null ) ? _this.outputEncoding : _currentRenderTarget.texture.encoding;
- const envMap = ( material.isMeshStandardMaterial ? cubeuvmaps : cubemaps ).get( material.envMap || environment );
- const vertexAlphas = material.vertexColors === true && !! object.geometry && !! object.geometry.attributes.color && object.geometry.attributes.color.itemSize === 4;
- const vertexTangents = !! object.geometry && !! object.geometry.attributes.tangent;
- const morphTargets = !! object.geometry && !! object.geometry.morphAttributes.position;
- const morphNormals = !! object.geometry && !! object.geometry.morphAttributes.normal;
-
- const materialProperties = properties.get( material );
- const lights = currentRenderState.state.lights;
-
- if ( _clippingEnabled === true ) {
-
- if ( _localClippingEnabled === true || camera !== _currentCamera ) {
-
- const useCache =
- camera === _currentCamera &&
- material.id === _currentMaterialId;
-
- // we might want to call this function with some ClippingGroup
- // object instead of the material, once it becomes feasible
- // (#8465, #8379)
- clipping.setState( material, camera, useCache );
-
- }
-
- }
-
- //
-
- let needsProgramChange = false;
-
- if ( material.version === materialProperties.__version ) {
-
- if ( materialProperties.needsLights && ( materialProperties.lightsStateVersion !== lights.state.version ) ) {
-
- needsProgramChange = true;
-
- } else if ( materialProperties.outputEncoding !== encoding ) {
-
- needsProgramChange = true;
-
- } else if ( object.isInstancedMesh && materialProperties.instancing === false ) {
-
- needsProgramChange = true;
-
- } else if ( ! object.isInstancedMesh && materialProperties.instancing === true ) {
-
- needsProgramChange = true;
-
- } else if ( object.isSkinnedMesh && materialProperties.skinning === false ) {
-
- needsProgramChange = true;
-
- } else if ( ! object.isSkinnedMesh && materialProperties.skinning === true ) {
-
- needsProgramChange = true;
-
- } else if ( materialProperties.envMap !== envMap ) {
-
- needsProgramChange = true;
-
- } else if ( material.fog && materialProperties.fog !== fog ) {
-
- needsProgramChange = true;
-
- } else if ( materialProperties.numClippingPlanes !== undefined &&
- ( materialProperties.numClippingPlanes !== clipping.numPlanes ||
- materialProperties.numIntersection !== clipping.numIntersection ) ) {
-
- needsProgramChange = true;
-
- } else if ( materialProperties.vertexAlphas !== vertexAlphas ) {
-
- needsProgramChange = true;
-
- } else if ( materialProperties.vertexTangents !== vertexTangents ) {
-
- needsProgramChange = true;
-
- } else if ( materialProperties.morphTargets !== morphTargets ) {
-
- needsProgramChange = true;
-
- } else if ( materialProperties.morphNormals !== morphNormals ) {
-
- needsProgramChange = true;
-
- }
-
- } else {
-
- needsProgramChange = true;
- materialProperties.__version = material.version;
-
- }
-
- //
-
- let program = materialProperties.currentProgram;
-
- if ( needsProgramChange === true ) {
-
- program = getProgram( material, scene, object );
-
- }
-
- let refreshProgram = false;
- let refreshMaterial = false;
- let refreshLights = false;
-
- const p_uniforms = program.getUniforms(),
- m_uniforms = materialProperties.uniforms;
-
- if ( state.useProgram( program.program ) ) {
-
- refreshProgram = true;
- refreshMaterial = true;
- refreshLights = true;
-
- }
-
- if ( material.id !== _currentMaterialId ) {
-
- _currentMaterialId = material.id;
-
- refreshMaterial = true;
-
- }
-
- if ( refreshProgram || _currentCamera !== camera ) {
-
- p_uniforms.setValue( _gl, 'projectionMatrix', camera.projectionMatrix );
-
- if ( capabilities.logarithmicDepthBuffer ) {
-
- p_uniforms.setValue( _gl, 'logDepthBufFC',
- 2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) );
-
- }
-
- if ( _currentCamera !== camera ) {
-
- _currentCamera = camera;
-
- // lighting uniforms depend on the camera so enforce an update
- // now, in case this material supports lights - or later, when
- // the next material that does gets activated:
-
- refreshMaterial = true; // set to true on material change
- refreshLights = true; // remains set until update done
-
- }
-
- // load material specific uniforms
- // (shader material also gets them for the sake of genericity)
-
- if ( material.isShaderMaterial ||
- material.isMeshPhongMaterial ||
- material.isMeshToonMaterial ||
- material.isMeshStandardMaterial ||
- material.envMap ) {
-
- const uCamPos = p_uniforms.map.cameraPosition;
-
- if ( uCamPos !== undefined ) {
-
- uCamPos.setValue( _gl,
- _vector3.setFromMatrixPosition( camera.matrixWorld ) );
-
- }
-
- }
-
- if ( material.isMeshPhongMaterial ||
- material.isMeshToonMaterial ||
- material.isMeshLambertMaterial ||
- material.isMeshBasicMaterial ||
- material.isMeshStandardMaterial ||
- material.isShaderMaterial ) {
-
- p_uniforms.setValue( _gl, 'isOrthographic', camera.isOrthographicCamera === true );
-
- }
-
- if ( material.isMeshPhongMaterial ||
- material.isMeshToonMaterial ||
- material.isMeshLambertMaterial ||
- material.isMeshBasicMaterial ||
- material.isMeshStandardMaterial ||
- material.isShaderMaterial ||
- material.isShadowMaterial ||
- object.isSkinnedMesh ) {
-
- p_uniforms.setValue( _gl, 'viewMatrix', camera.matrixWorldInverse );
-
- }
-
- }
-
- // skinning uniforms must be set even if material didn't change
- // auto-setting of texture unit for bone texture must go before other textures
- // otherwise textures used for skinning can take over texture units reserved for other material textures
-
- if ( object.isSkinnedMesh ) {
-
- p_uniforms.setOptional( _gl, object, 'bindMatrix' );
- p_uniforms.setOptional( _gl, object, 'bindMatrixInverse' );
-
- const skeleton = object.skeleton;
-
- if ( skeleton ) {
-
- if ( capabilities.floatVertexTextures ) {
-
- if ( skeleton.boneTexture === null ) skeleton.computeBoneTexture();
-
- p_uniforms.setValue( _gl, 'boneTexture', skeleton.boneTexture, textures );
- p_uniforms.setValue( _gl, 'boneTextureSize', skeleton.boneTextureSize );
-
- } else {
-
- p_uniforms.setOptional( _gl, skeleton, 'boneMatrices' );
-
- }
-
- }
-
- }
-
- if ( refreshMaterial || materialProperties.receiveShadow !== object.receiveShadow ) {
-
- materialProperties.receiveShadow = object.receiveShadow;
- p_uniforms.setValue( _gl, 'receiveShadow', object.receiveShadow );
-
- }
-
- if ( refreshMaterial ) {
-
- p_uniforms.setValue( _gl, 'toneMappingExposure', _this.toneMappingExposure );
-
- if ( materialProperties.needsLights ) {
-
- // the current material requires lighting info
-
- // note: all lighting uniforms are always set correctly
- // they simply reference the renderer's state for their
- // values
- //
- // use the current material's .needsUpdate flags to set
- // the GL state when required
-
- markUniformsLightsNeedsUpdate( m_uniforms, refreshLights );
-
- }
-
- // refresh uniforms common to several materials
-
- if ( fog && material.fog ) {
-
- materials.refreshFogUniforms( m_uniforms, fog );
-
- }
-
- materials.refreshMaterialUniforms( m_uniforms, material, _pixelRatio, _height, _transmissionRenderTarget );
-
- WebGLUniforms.upload( _gl, materialProperties.uniformsList, m_uniforms, textures );
-
- }
-
- if ( material.isShaderMaterial && material.uniformsNeedUpdate === true ) {
-
- WebGLUniforms.upload( _gl, materialProperties.uniformsList, m_uniforms, textures );
- material.uniformsNeedUpdate = false;
-
- }
-
- if ( material.isSpriteMaterial ) {
-
- p_uniforms.setValue( _gl, 'center', object.center );
-
- }
-
- // common matrices
-
- p_uniforms.setValue( _gl, 'modelViewMatrix', object.modelViewMatrix );
- p_uniforms.setValue( _gl, 'normalMatrix', object.normalMatrix );
- p_uniforms.setValue( _gl, 'modelMatrix', object.matrixWorld );
-
- return program;
-
- }
-
- // If uniforms are marked as clean, they don't need to be loaded to the GPU.
-
- function markUniformsLightsNeedsUpdate( uniforms, value ) {
-
- uniforms.ambientLightColor.needsUpdate = value;
- uniforms.lightProbe.needsUpdate = value;
-
- uniforms.directionalLights.needsUpdate = value;
- uniforms.directionalLightShadows.needsUpdate = value;
- uniforms.pointLights.needsUpdate = value;
- uniforms.pointLightShadows.needsUpdate = value;
- uniforms.spotLights.needsUpdate = value;
- uniforms.spotLightShadows.needsUpdate = value;
- uniforms.rectAreaLights.needsUpdate = value;
- uniforms.hemisphereLights.needsUpdate = value;
-
- }
-
- function materialNeedsLights( material ) {
-
- return material.isMeshLambertMaterial || material.isMeshToonMaterial || material.isMeshPhongMaterial ||
- material.isMeshStandardMaterial || material.isShadowMaterial ||
- ( material.isShaderMaterial && material.lights === true );
-
- }
-
- this.getActiveCubeFace = function () {
-
- return _currentActiveCubeFace;
-
- };
-
- this.getActiveMipmapLevel = function () {
-
- return _currentActiveMipmapLevel;
-
- };
-
- this.getRenderTarget = function () {
-
- return _currentRenderTarget;
-
- };
-
- this.setRenderTarget = function ( renderTarget, activeCubeFace = 0, activeMipmapLevel = 0 ) {
-
- _currentRenderTarget = renderTarget;
- _currentActiveCubeFace = activeCubeFace;
- _currentActiveMipmapLevel = activeMipmapLevel;
-
- if ( renderTarget && properties.get( renderTarget ).__webglFramebuffer === undefined ) {
-
- textures.setupRenderTarget( renderTarget );
-
- }
-
- let framebuffer = null;
- let isCube = false;
- let isRenderTarget3D = false;
-
- if ( renderTarget ) {
-
- const texture = renderTarget.texture;
-
- if ( texture.isDataTexture3D || texture.isDataTexture2DArray ) {
-
- isRenderTarget3D = true;
-
- }
-
- const __webglFramebuffer = properties.get( renderTarget ).__webglFramebuffer;
-
- if ( renderTarget.isWebGLCubeRenderTarget ) {
-
- framebuffer = __webglFramebuffer[ activeCubeFace ];
- isCube = true;
-
- } else if ( renderTarget.isWebGLMultisampleRenderTarget ) {
-
- framebuffer = properties.get( renderTarget ).__webglMultisampledFramebuffer;
-
- } else {
-
- framebuffer = __webglFramebuffer;
-
- }
-
- _currentViewport.copy( renderTarget.viewport );
- _currentScissor.copy( renderTarget.scissor );
- _currentScissorTest = renderTarget.scissorTest;
-
- } else {
-
- _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).floor();
- _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).floor();
- _currentScissorTest = _scissorTest;
-
- }
-
- const framebufferBound = state.bindFramebuffer( 36160, framebuffer );
-
- if ( framebufferBound && capabilities.drawBuffers ) {
-
- let needsUpdate = false;
-
- if ( renderTarget ) {
-
- if ( renderTarget.isWebGLMultipleRenderTargets ) {
-
- const textures = renderTarget.texture;
-
- if ( _currentDrawBuffers.length !== textures.length || _currentDrawBuffers[ 0 ] !== 36064 ) {
-
- for ( let i = 0, il = textures.length; i < il; i ++ ) {
-
- _currentDrawBuffers[ i ] = 36064 + i;
-
- }
-
- _currentDrawBuffers.length = textures.length;
-
- needsUpdate = true;
-
- }
-
- } else {
-
- if ( _currentDrawBuffers.length !== 1 || _currentDrawBuffers[ 0 ] !== 36064 ) {
-
- _currentDrawBuffers[ 0 ] = 36064;
- _currentDrawBuffers.length = 1;
-
- needsUpdate = true;
-
- }
-
- }
-
- } else {
-
- if ( _currentDrawBuffers.length !== 1 || _currentDrawBuffers[ 0 ] !== 1029 ) {
-
- _currentDrawBuffers[ 0 ] = 1029;
- _currentDrawBuffers.length = 1;
-
- needsUpdate = true;
-
- }
-
- }
-
- if ( needsUpdate ) {
-
- if ( capabilities.isWebGL2 ) {
-
- _gl.drawBuffers( _currentDrawBuffers );
-
- } else {
-
- extensions.get( 'WEBGL_draw_buffers' ).drawBuffersWEBGL( _currentDrawBuffers );
-
- }
-
- }
-
- }
-
- state.viewport( _currentViewport );
- state.scissor( _currentScissor );
- state.setScissorTest( _currentScissorTest );
-
- if ( isCube ) {
-
- const textureProperties = properties.get( renderTarget.texture );
- _gl.framebufferTexture2D( 36160, 36064, 34069 + activeCubeFace, textureProperties.__webglTexture, activeMipmapLevel );
-
- } else if ( isRenderTarget3D ) {
-
- const textureProperties = properties.get( renderTarget.texture );
- const layer = activeCubeFace || 0;
- _gl.framebufferTextureLayer( 36160, 36064, textureProperties.__webglTexture, activeMipmapLevel || 0, layer );
-
- }
-
- _currentMaterialId = - 1; // reset current material to ensure correct uniform bindings
-
- };
-
- this.readRenderTargetPixels = function ( renderTarget, x, y, width, height, buffer, activeCubeFaceIndex ) {
-
- if ( ! ( renderTarget && renderTarget.isWebGLRenderTarget ) ) {
-
- console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' );
- return;
-
- }
-
- let framebuffer = properties.get( renderTarget ).__webglFramebuffer;
-
- if ( renderTarget.isWebGLCubeRenderTarget && activeCubeFaceIndex !== undefined ) {
-
- framebuffer = framebuffer[ activeCubeFaceIndex ];
-
- }
-
- if ( framebuffer ) {
-
- state.bindFramebuffer( 36160, framebuffer );
-
- try {
-
- const texture = renderTarget.texture;
- const textureFormat = texture.format;
- const textureType = texture.type;
-
- if ( textureFormat !== RGBAFormat && utils.convert( textureFormat ) !== _gl.getParameter( 35739 ) ) {
-
- console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.' );
- return;
-
- }
-
- const halfFloatSupportedByExt = ( textureType === HalfFloatType ) && ( extensions.has( 'EXT_color_buffer_half_float' ) || ( capabilities.isWebGL2 && extensions.has( 'EXT_color_buffer_float' ) ) );
-
- if ( textureType !== UnsignedByteType && utils.convert( textureType ) !== _gl.getParameter( 35738 ) && // Edge and Chrome Mac < 52 (#9513)
- ! ( textureType === FloatType && ( capabilities.isWebGL2 || extensions.has( 'OES_texture_float' ) || extensions.has( 'WEBGL_color_buffer_float' ) ) ) && // Chrome Mac >= 52 and Firefox
- ! halfFloatSupportedByExt ) {
-
- console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.' );
- return;
-
- }
-
- if ( _gl.checkFramebufferStatus( 36160 ) === 36053 ) {
-
- // the following if statement ensures valid read requests (no out-of-bounds pixels, see #8604)
-
- if ( ( x >= 0 && x <= ( renderTarget.width - width ) ) && ( y >= 0 && y <= ( renderTarget.height - height ) ) ) {
-
- _gl.readPixels( x, y, width, height, utils.convert( textureFormat ), utils.convert( textureType ), buffer );
-
- }
-
- } else {
-
- console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.' );
-
- }
-
- } finally {
-
- // restore framebuffer of current render target if necessary
-
- const framebuffer = ( _currentRenderTarget !== null ) ? properties.get( _currentRenderTarget ).__webglFramebuffer : null;
- state.bindFramebuffer( 36160, framebuffer );
-
- }
-
- }
-
- };
-
- this.copyFramebufferToTexture = function ( position, texture, level = 0 ) {
-
- const levelScale = Math.pow( 2, - level );
- const width = Math.floor( texture.image.width * levelScale );
- const height = Math.floor( texture.image.height * levelScale );
-
- let glFormat = utils.convert( texture.format );
-
- if ( capabilities.isWebGL2 ) {
-
- // Workaround for https://bugs.chromium.org/p/chromium/issues/detail?id=1120100
- // Not needed in Chrome 93+
-
- if ( glFormat === 6407 ) glFormat = 32849;
- if ( glFormat === 6408 ) glFormat = 32856;
-
- }
-
- textures.setTexture2D( texture, 0 );
-
- _gl.copyTexImage2D( 3553, level, glFormat, position.x, position.y, width, height, 0 );
-
- state.unbindTexture();
-
- };
-
- this.copyTextureToTexture = function ( position, srcTexture, dstTexture, level = 0 ) {
-
- const width = srcTexture.image.width;
- const height = srcTexture.image.height;
- const glFormat = utils.convert( dstTexture.format );
- const glType = utils.convert( dstTexture.type );
-
- textures.setTexture2D( dstTexture, 0 );
-
- // As another texture upload may have changed pixelStorei
- // parameters, make sure they are correct for the dstTexture
- _gl.pixelStorei( 37440, dstTexture.flipY );
- _gl.pixelStorei( 37441, dstTexture.premultiplyAlpha );
- _gl.pixelStorei( 3317, dstTexture.unpackAlignment );
-
- if ( srcTexture.isDataTexture ) {
-
- _gl.texSubImage2D( 3553, level, position.x, position.y, width, height, glFormat, glType, srcTexture.image.data );
-
- } else {
-
- if ( srcTexture.isCompressedTexture ) {
-
- _gl.compressedTexSubImage2D( 3553, level, position.x, position.y, srcTexture.mipmaps[ 0 ].width, srcTexture.mipmaps[ 0 ].height, glFormat, srcTexture.mipmaps[ 0 ].data );
-
- } else {
-
- _gl.texSubImage2D( 3553, level, position.x, position.y, glFormat, glType, srcTexture.image );
-
- }
-
- }
-
- // Generate mipmaps only when copying level 0
- if ( level === 0 && dstTexture.generateMipmaps ) _gl.generateMipmap( 3553 );
-
- state.unbindTexture();
-
- };
-
- this.copyTextureToTexture3D = function ( sourceBox, position, srcTexture, dstTexture, level = 0 ) {
-
- if ( _this.isWebGL1Renderer ) {
-
- console.warn( 'THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.' );
- return;
-
- }
-
- const width = sourceBox.max.x - sourceBox.min.x + 1;
- const height = sourceBox.max.y - sourceBox.min.y + 1;
- const depth = sourceBox.max.z - sourceBox.min.z + 1;
- const glFormat = utils.convert( dstTexture.format );
- const glType = utils.convert( dstTexture.type );
- let glTarget;
-
- if ( dstTexture.isDataTexture3D ) {
-
- textures.setTexture3D( dstTexture, 0 );
- glTarget = 32879;
-
- } else if ( dstTexture.isDataTexture2DArray ) {
-
- textures.setTexture2DArray( dstTexture, 0 );
- glTarget = 35866;
-
- } else {
-
- console.warn( 'THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.' );
- return;
-
- }
-
- _gl.pixelStorei( 37440, dstTexture.flipY );
- _gl.pixelStorei( 37441, dstTexture.premultiplyAlpha );
- _gl.pixelStorei( 3317, dstTexture.unpackAlignment );
-
- const unpackRowLen = _gl.getParameter( 3314 );
- const unpackImageHeight = _gl.getParameter( 32878 );
- const unpackSkipPixels = _gl.getParameter( 3316 );
- const unpackSkipRows = _gl.getParameter( 3315 );
- const unpackSkipImages = _gl.getParameter( 32877 );
-
- const image = srcTexture.isCompressedTexture ? srcTexture.mipmaps[ 0 ] : srcTexture.image;
-
- _gl.pixelStorei( 3314, image.width );
- _gl.pixelStorei( 32878, image.height );
- _gl.pixelStorei( 3316, sourceBox.min.x );
- _gl.pixelStorei( 3315, sourceBox.min.y );
- _gl.pixelStorei( 32877, sourceBox.min.z );
-
- if ( srcTexture.isDataTexture || srcTexture.isDataTexture3D ) {
-
- _gl.texSubImage3D( glTarget, level, position.x, position.y, position.z, width, height, depth, glFormat, glType, image.data );
-
- } else {
-
- if ( srcTexture.isCompressedTexture ) {
-
- console.warn( 'THREE.WebGLRenderer.copyTextureToTexture3D: untested support for compressed srcTexture.' );
- _gl.compressedTexSubImage3D( glTarget, level, position.x, position.y, position.z, width, height, depth, glFormat, image.data );
-
- } else {
-
- _gl.texSubImage3D( glTarget, level, position.x, position.y, position.z, width, height, depth, glFormat, glType, image );
-
- }
-
- }
-
- _gl.pixelStorei( 3314, unpackRowLen );
- _gl.pixelStorei( 32878, unpackImageHeight );
- _gl.pixelStorei( 3316, unpackSkipPixels );
- _gl.pixelStorei( 3315, unpackSkipRows );
- _gl.pixelStorei( 32877, unpackSkipImages );
-
- // Generate mipmaps only when copying level 0
- if ( level === 0 && dstTexture.generateMipmaps ) _gl.generateMipmap( glTarget );
-
- state.unbindTexture();
-
- };
-
- this.initTexture = function ( texture ) {
-
- textures.setTexture2D( texture, 0 );
-
- state.unbindTexture();
-
- };
-
- this.resetState = function () {
-
- _currentActiveCubeFace = 0;
- _currentActiveMipmapLevel = 0;
- _currentRenderTarget = null;
-
- state.reset();
- bindingStates.reset();
-
- };
-
- if ( typeof __THREE_DEVTOOLS__ !== 'undefined' ) {
-
- __THREE_DEVTOOLS__.dispatchEvent( new CustomEvent( 'observe', { detail: this } ) ); // eslint-disable-line no-undef
-
- }
-
- }
-
- class WebGL1Renderer extends WebGLRenderer {}
-
- WebGL1Renderer.prototype.isWebGL1Renderer = true;
-
- class FogExp2 {
-
- constructor( color, density = 0.00025 ) {
-
- this.name = '';
-
- this.color = new Color( color );
- this.density = density;
-
- }
-
- clone() {
-
- return new FogExp2( this.color, this.density );
-
- }
-
- toJSON( /* meta */ ) {
-
- return {
- type: 'FogExp2',
- color: this.color.getHex(),
- density: this.density
- };
-
- }
-
- }
-
- FogExp2.prototype.isFogExp2 = true;
-
- class Fog {
-
- constructor( color, near = 1, far = 1000 ) {
-
- this.name = '';
-
- this.color = new Color( color );
-
- this.near = near;
- this.far = far;
-
- }
-
- clone() {
-
- return new Fog( this.color, this.near, this.far );
-
- }
-
- toJSON( /* meta */ ) {
-
- return {
- type: 'Fog',
- color: this.color.getHex(),
- near: this.near,
- far: this.far
- };
-
- }
-
- }
-
- Fog.prototype.isFog = true;
-
- class Scene extends Object3D {
-
- constructor() {
-
- super();
-
- this.type = 'Scene';
-
- this.background = null;
- this.environment = null;
- this.fog = null;
-
- this.overrideMaterial = null;
-
- this.autoUpdate = true; // checked by the renderer
-
- if ( typeof __THREE_DEVTOOLS__ !== 'undefined' ) {
-
- __THREE_DEVTOOLS__.dispatchEvent( new CustomEvent( 'observe', { detail: this } ) ); // eslint-disable-line no-undef
-
- }
-
- }
-
- copy( source, recursive ) {
-
- super.copy( source, recursive );
-
- if ( source.background !== null ) this.background = source.background.clone();
- if ( source.environment !== null ) this.environment = source.environment.clone();
- if ( source.fog !== null ) this.fog = source.fog.clone();
-
- if ( source.overrideMaterial !== null ) this.overrideMaterial = source.overrideMaterial.clone();
-
- this.autoUpdate = source.autoUpdate;
- this.matrixAutoUpdate = source.matrixAutoUpdate;
-
- return this;
-
- }
-
- toJSON( meta ) {
-
- const data = super.toJSON( meta );
-
- if ( this.fog !== null ) data.object.fog = this.fog.toJSON();
-
- return data;
-
- }
-
- }
-
- Scene.prototype.isScene = true;
-
- class InterleavedBuffer {
-
- constructor( array, stride ) {
-
- this.array = array;
- this.stride = stride;
- this.count = array !== undefined ? array.length / stride : 0;
-
- this.usage = StaticDrawUsage;
- this.updateRange = { offset: 0, count: - 1 };
-
- this.version = 0;
-
- this.uuid = generateUUID();
-
- }
-
- onUploadCallback() {}
-
- set needsUpdate( value ) {
-
- if ( value === true ) this.version ++;
-
- }
-
- setUsage( value ) {
-
- this.usage = value;
-
- return this;
-
- }
-
- copy( source ) {
-
- this.array = new source.array.constructor( source.array );
- this.count = source.count;
- this.stride = source.stride;
- this.usage = source.usage;
-
- return this;
-
- }
-
- copyAt( index1, attribute, index2 ) {
-
- index1 *= this.stride;
- index2 *= attribute.stride;
-
- for ( let i = 0, l = this.stride; i < l; i ++ ) {
-
- this.array[ index1 + i ] = attribute.array[ index2 + i ];
-
- }
-
- return this;
-
- }
-
- set( value, offset = 0 ) {
-
- this.array.set( value, offset );
-
- return this;
-
- }
-
- clone( data ) {
-
- if ( data.arrayBuffers === undefined ) {
-
- data.arrayBuffers = {};
-
- }
-
- if ( this.array.buffer._uuid === undefined ) {
-
- this.array.buffer._uuid = generateUUID();
-
- }
-
- if ( data.arrayBuffers[ this.array.buffer._uuid ] === undefined ) {
-
- data.arrayBuffers[ this.array.buffer._uuid ] = this.array.slice( 0 ).buffer;
-
- }
-
- const array = new this.array.constructor( data.arrayBuffers[ this.array.buffer._uuid ] );
-
- const ib = new this.constructor( array, this.stride );
- ib.setUsage( this.usage );
-
- return ib;
-
- }
-
- onUpload( callback ) {
-
- this.onUploadCallback = callback;
-
- return this;
-
- }
-
- toJSON( data ) {
-
- if ( data.arrayBuffers === undefined ) {
-
- data.arrayBuffers = {};
-
- }
-
- // generate UUID for array buffer if necessary
-
- if ( this.array.buffer._uuid === undefined ) {
-
- this.array.buffer._uuid = generateUUID();
-
- }
-
- if ( data.arrayBuffers[ this.array.buffer._uuid ] === undefined ) {
-
- data.arrayBuffers[ this.array.buffer._uuid ] = Array.prototype.slice.call( new Uint32Array( this.array.buffer ) );
-
- }
-
- //
-
- return {
- uuid: this.uuid,
- buffer: this.array.buffer._uuid,
- type: this.array.constructor.name,
- stride: this.stride
- };
-
- }
-
- }
-
- InterleavedBuffer.prototype.isInterleavedBuffer = true;
-
- const _vector$6 = /*@__PURE__*/ new Vector3();
-
- class InterleavedBufferAttribute {
-
- constructor( interleavedBuffer, itemSize, offset, normalized = false ) {
-
- this.name = '';
-
- this.data = interleavedBuffer;
- this.itemSize = itemSize;
- this.offset = offset;
-
- this.normalized = normalized === true;
-
- }
-
- get count() {
-
- return this.data.count;
-
- }
-
- get array() {
-
- return this.data.array;
-
- }
-
- set needsUpdate( value ) {
-
- this.data.needsUpdate = value;
-
- }
-
- applyMatrix4( m ) {
-
- for ( let i = 0, l = this.data.count; i < l; i ++ ) {
-
- _vector$6.x = this.getX( i );
- _vector$6.y = this.getY( i );
- _vector$6.z = this.getZ( i );
-
- _vector$6.applyMatrix4( m );
-
- this.setXYZ( i, _vector$6.x, _vector$6.y, _vector$6.z );
-
- }
-
- return this;
-
- }
-
- applyNormalMatrix( m ) {
-
- for ( let i = 0, l = this.count; i < l; i ++ ) {
-
- _vector$6.x = this.getX( i );
- _vector$6.y = this.getY( i );
- _vector$6.z = this.getZ( i );
-
- _vector$6.applyNormalMatrix( m );
-
- this.setXYZ( i, _vector$6.x, _vector$6.y, _vector$6.z );
-
- }
-
- return this;
-
- }
-
- transformDirection( m ) {
-
- for ( let i = 0, l = this.count; i < l; i ++ ) {
-
- _vector$6.x = this.getX( i );
- _vector$6.y = this.getY( i );
- _vector$6.z = this.getZ( i );
-
- _vector$6.transformDirection( m );
-
- this.setXYZ( i, _vector$6.x, _vector$6.y, _vector$6.z );
-
- }
-
- return this;
-
- }
-
- setX( index, x ) {
-
- this.data.array[ index * this.data.stride + this.offset ] = x;
-
- return this;
-
- }
-
- setY( index, y ) {
-
- this.data.array[ index * this.data.stride + this.offset + 1 ] = y;
-
- return this;
-
- }
-
- setZ( index, z ) {
-
- this.data.array[ index * this.data.stride + this.offset + 2 ] = z;
-
- return this;
-
- }
-
- setW( index, w ) {
-
- this.data.array[ index * this.data.stride + this.offset + 3 ] = w;
-
- return this;
-
- }
-
- getX( index ) {
-
- return this.data.array[ index * this.data.stride + this.offset ];
-
- }
-
- getY( index ) {
-
- return this.data.array[ index * this.data.stride + this.offset + 1 ];
-
- }
-
- getZ( index ) {
-
- return this.data.array[ index * this.data.stride + this.offset + 2 ];
-
- }
-
- getW( index ) {
-
- return this.data.array[ index * this.data.stride + this.offset + 3 ];
-
- }
-
- setXY( index, x, y ) {
-
- index = index * this.data.stride + this.offset;
-
- this.data.array[ index + 0 ] = x;
- this.data.array[ index + 1 ] = y;
-
- return this;
-
- }
-
- setXYZ( index, x, y, z ) {
-
- index = index * this.data.stride + this.offset;
-
- this.data.array[ index + 0 ] = x;
- this.data.array[ index + 1 ] = y;
- this.data.array[ index + 2 ] = z;
-
- return this;
-
- }
-
- setXYZW( index, x, y, z, w ) {
-
- index = index * this.data.stride + this.offset;
-
- this.data.array[ index + 0 ] = x;
- this.data.array[ index + 1 ] = y;
- this.data.array[ index + 2 ] = z;
- this.data.array[ index + 3 ] = w;
-
- return this;
-
- }
-
- clone( data ) {
-
- if ( data === undefined ) {
-
- console.log( 'THREE.InterleavedBufferAttribute.clone(): Cloning an interlaved buffer attribute will deinterleave buffer data.' );
-
- const array = [];
-
- for ( let i = 0; i < this.count; i ++ ) {
-
- const index = i * this.data.stride + this.offset;
-
- for ( let j = 0; j < this.itemSize; j ++ ) {
-
- array.push( this.data.array[ index + j ] );
-
- }
-
- }
-
- return new BufferAttribute( new this.array.constructor( array ), this.itemSize, this.normalized );
-
- } else {
-
- if ( data.interleavedBuffers === undefined ) {
-
- data.interleavedBuffers = {};
-
- }
-
- if ( data.interleavedBuffers[ this.data.uuid ] === undefined ) {
-
- data.interleavedBuffers[ this.data.uuid ] = this.data.clone( data );
-
- }
-
- return new InterleavedBufferAttribute( data.interleavedBuffers[ this.data.uuid ], this.itemSize, this.offset, this.normalized );
-
- }
-
- }
-
- toJSON( data ) {
-
- if ( data === undefined ) {
-
- console.log( 'THREE.InterleavedBufferAttribute.toJSON(): Serializing an interlaved buffer attribute will deinterleave buffer data.' );
-
- const array = [];
-
- for ( let i = 0; i < this.count; i ++ ) {
-
- const index = i * this.data.stride + this.offset;
-
- for ( let j = 0; j < this.itemSize; j ++ ) {
-
- array.push( this.data.array[ index + j ] );
-
- }
-
- }
-
- // deinterleave data and save it as an ordinary buffer attribute for now
-
- return {
- itemSize: this.itemSize,
- type: this.array.constructor.name,
- array: array,
- normalized: this.normalized
- };
-
- } else {
-
- // save as true interlaved attribtue
-
- if ( data.interleavedBuffers === undefined ) {
-
- data.interleavedBuffers = {};
-
- }
-
- if ( data.interleavedBuffers[ this.data.uuid ] === undefined ) {
-
- data.interleavedBuffers[ this.data.uuid ] = this.data.toJSON( data );
-
- }
-
- return {
- isInterleavedBufferAttribute: true,
- itemSize: this.itemSize,
- data: this.data.uuid,
- offset: this.offset,
- normalized: this.normalized
- };
-
- }
-
- }
-
- }
-
- InterleavedBufferAttribute.prototype.isInterleavedBufferAttribute = true;
-
- /**
- * parameters = {
- * color: <hex>,
- * map: new THREE.Texture( <Image> ),
- * alphaMap: new THREE.Texture( <Image> ),
- * rotation: <float>,
- * sizeAttenuation: <bool>
- * }
- */
-
- class SpriteMaterial extends Material {
-
- constructor( parameters ) {
-
- super();
-
- this.type = 'SpriteMaterial';
-
- this.color = new Color( 0xffffff );
-
- this.map = null;
-
- this.alphaMap = null;
-
- this.rotation = 0;
-
- this.sizeAttenuation = true;
-
- this.transparent = true;
-
- this.setValues( parameters );
-
- }
-
- copy( source ) {
-
- super.copy( source );
-
- this.color.copy( source.color );
-
- this.map = source.map;
-
- this.alphaMap = source.alphaMap;
-
- this.rotation = source.rotation;
-
- this.sizeAttenuation = source.sizeAttenuation;
-
- return this;
-
- }
-
- }
-
- SpriteMaterial.prototype.isSpriteMaterial = true;
-
- let _geometry;
-
- const _intersectPoint = /*@__PURE__*/ new Vector3();
- const _worldScale = /*@__PURE__*/ new Vector3();
- const _mvPosition = /*@__PURE__*/ new Vector3();
-
- const _alignedPosition = /*@__PURE__*/ new Vector2();
- const _rotatedPosition = /*@__PURE__*/ new Vector2();
- const _viewWorldMatrix = /*@__PURE__*/ new Matrix4();
-
- const _vA = /*@__PURE__*/ new Vector3();
- const _vB = /*@__PURE__*/ new Vector3();
- const _vC = /*@__PURE__*/ new Vector3();
-
- const _uvA = /*@__PURE__*/ new Vector2();
- const _uvB = /*@__PURE__*/ new Vector2();
- const _uvC = /*@__PURE__*/ new Vector2();
-
- class Sprite extends Object3D {
-
- constructor( material ) {
-
- super();
-
- this.type = 'Sprite';
-
- if ( _geometry === undefined ) {
-
- _geometry = new BufferGeometry();
-
- const float32Array = new Float32Array( [
- - 0.5, - 0.5, 0, 0, 0,
- 0.5, - 0.5, 0, 1, 0,
- 0.5, 0.5, 0, 1, 1,
- - 0.5, 0.5, 0, 0, 1
- ] );
-
- const interleavedBuffer = new InterleavedBuffer( float32Array, 5 );
-
- _geometry.setIndex( [ 0, 1, 2, 0, 2, 3 ] );
- _geometry.setAttribute( 'position', new InterleavedBufferAttribute( interleavedBuffer, 3, 0, false ) );
- _geometry.setAttribute( 'uv', new InterleavedBufferAttribute( interleavedBuffer, 2, 3, false ) );
-
- }
-
- this.geometry = _geometry;
- this.material = ( material !== undefined ) ? material : new SpriteMaterial();
-
- this.center = new Vector2( 0.5, 0.5 );
-
- }
-
- raycast( raycaster, intersects ) {
-
- if ( raycaster.camera === null ) {
-
- console.error( 'THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.' );
-
- }
-
- _worldScale.setFromMatrixScale( this.matrixWorld );
-
- _viewWorldMatrix.copy( raycaster.camera.matrixWorld );
- this.modelViewMatrix.multiplyMatrices( raycaster.camera.matrixWorldInverse, this.matrixWorld );
-
- _mvPosition.setFromMatrixPosition( this.modelViewMatrix );
-
- if ( raycaster.camera.isPerspectiveCamera && this.material.sizeAttenuation === false ) {
-
- _worldScale.multiplyScalar( - _mvPosition.z );
-
- }
-
- const rotation = this.material.rotation;
- let sin, cos;
-
- if ( rotation !== 0 ) {
-
- cos = Math.cos( rotation );
- sin = Math.sin( rotation );
-
- }
-
- const center = this.center;
-
- transformVertex( _vA.set( - 0.5, - 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );
- transformVertex( _vB.set( 0.5, - 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );
- transformVertex( _vC.set( 0.5, 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );
-
- _uvA.set( 0, 0 );
- _uvB.set( 1, 0 );
- _uvC.set( 1, 1 );
-
- // check first triangle
- let intersect = raycaster.ray.intersectTriangle( _vA, _vB, _vC, false, _intersectPoint );
-
- if ( intersect === null ) {
-
- // check second triangle
- transformVertex( _vB.set( - 0.5, 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );
- _uvB.set( 0, 1 );
-
- intersect = raycaster.ray.intersectTriangle( _vA, _vC, _vB, false, _intersectPoint );
- if ( intersect === null ) {
-
- return;
-
- }
-
- }
-
- const distance = raycaster.ray.origin.distanceTo( _intersectPoint );
-
- if ( distance < raycaster.near || distance > raycaster.far ) return;
-
- intersects.push( {
-
- distance: distance,
- point: _intersectPoint.clone(),
- uv: Triangle.getUV( _intersectPoint, _vA, _vB, _vC, _uvA, _uvB, _uvC, new Vector2() ),
- face: null,
- object: this
-
- } );
-
- }
-
- copy( source ) {
-
- super.copy( source );
-
- if ( source.center !== undefined ) this.center.copy( source.center );
-
- this.material = source.material;
-
- return this;
-
- }
-
- }
-
- Sprite.prototype.isSprite = true;
-
- function transformVertex( vertexPosition, mvPosition, center, scale, sin, cos ) {
-
- // compute position in camera space
- _alignedPosition.subVectors( vertexPosition, center ).addScalar( 0.5 ).multiply( scale );
-
- // to check if rotation is not zero
- if ( sin !== undefined ) {
-
- _rotatedPosition.x = ( cos * _alignedPosition.x ) - ( sin * _alignedPosition.y );
- _rotatedPosition.y = ( sin * _alignedPosition.x ) + ( cos * _alignedPosition.y );
-
- } else {
-
- _rotatedPosition.copy( _alignedPosition );
-
- }
-
-
- vertexPosition.copy( mvPosition );
- vertexPosition.x += _rotatedPosition.x;
- vertexPosition.y += _rotatedPosition.y;
-
- // transform to world space
- vertexPosition.applyMatrix4( _viewWorldMatrix );
-
- }
-
- const _v1$2 = /*@__PURE__*/ new Vector3();
- const _v2$1 = /*@__PURE__*/ new Vector3();
-
- class LOD extends Object3D {
-
- constructor() {
-
- super();
-
- this._currentLevel = 0;
-
- this.type = 'LOD';
-
- Object.defineProperties( this, {
- levels: {
- enumerable: true,
- value: []
- },
- isLOD: {
- value: true,
- }
- } );
-
- this.autoUpdate = true;
-
- }
-
- copy( source ) {
-
- super.copy( source, false );
-
- const levels = source.levels;
-
- for ( let i = 0, l = levels.length; i < l; i ++ ) {
-
- const level = levels[ i ];
-
- this.addLevel( level.object.clone(), level.distance );
-
- }
-
- this.autoUpdate = source.autoUpdate;
-
- return this;
-
- }
-
- addLevel( object, distance = 0 ) {
-
- distance = Math.abs( distance );
-
- const levels = this.levels;
-
- let l;
-
- for ( l = 0; l < levels.length; l ++ ) {
-
- if ( distance < levels[ l ].distance ) {
-
- break;
-
- }
-
- }
-
- levels.splice( l, 0, { distance: distance, object: object } );
-
- this.add( object );
-
- return this;
-
- }
-
- getCurrentLevel() {
-
- return this._currentLevel;
-
- }
-
- getObjectForDistance( distance ) {
-
- const levels = this.levels;
-
- if ( levels.length > 0 ) {
-
- let i, l;
-
- for ( i = 1, l = levels.length; i < l; i ++ ) {
-
- if ( distance < levels[ i ].distance ) {
-
- break;
-
- }
-
- }
-
- return levels[ i - 1 ].object;
-
- }
-
- return null;
-
- }
-
- raycast( raycaster, intersects ) {
-
- const levels = this.levels;
-
- if ( levels.length > 0 ) {
-
- _v1$2.setFromMatrixPosition( this.matrixWorld );
-
- const distance = raycaster.ray.origin.distanceTo( _v1$2 );
-
- this.getObjectForDistance( distance ).raycast( raycaster, intersects );
-
- }
-
- }
-
- update( camera ) {
-
- const levels = this.levels;
-
- if ( levels.length > 1 ) {
-
- _v1$2.setFromMatrixPosition( camera.matrixWorld );
- _v2$1.setFromMatrixPosition( this.matrixWorld );
-
- const distance = _v1$2.distanceTo( _v2$1 ) / camera.zoom;
-
- levels[ 0 ].object.visible = true;
-
- let i, l;
-
- for ( i = 1, l = levels.length; i < l; i ++ ) {
-
- if ( distance >= levels[ i ].distance ) {
-
- levels[ i - 1 ].object.visible = false;
- levels[ i ].object.visible = true;
-
- } else {
-
- break;
-
- }
-
- }
-
- this._currentLevel = i - 1;
-
- for ( ; i < l; i ++ ) {
-
- levels[ i ].object.visible = false;
-
- }
-
- }
-
- }
-
- toJSON( meta ) {
-
- const data = super.toJSON( meta );
-
- if ( this.autoUpdate === false ) data.object.autoUpdate = false;
-
- data.object.levels = [];
-
- const levels = this.levels;
-
- for ( let i = 0, l = levels.length; i < l; i ++ ) {
-
- const level = levels[ i ];
-
- data.object.levels.push( {
- object: level.object.uuid,
- distance: level.distance
- } );
-
- }
-
- return data;
-
- }
-
- }
-
- const _basePosition = /*@__PURE__*/ new Vector3();
-
- const _skinIndex = /*@__PURE__*/ new Vector4();
- const _skinWeight = /*@__PURE__*/ new Vector4();
-
- const _vector$5 = /*@__PURE__*/ new Vector3();
- const _matrix = /*@__PURE__*/ new Matrix4();
-
- class SkinnedMesh extends Mesh {
-
- constructor( geometry, material ) {
-
- super( geometry, material );
-
- this.type = 'SkinnedMesh';
-
- this.bindMode = 'attached';
- this.bindMatrix = new Matrix4();
- this.bindMatrixInverse = new Matrix4();
-
- }
-
- copy( source ) {
-
- super.copy( source );
-
- this.bindMode = source.bindMode;
- this.bindMatrix.copy( source.bindMatrix );
- this.bindMatrixInverse.copy( source.bindMatrixInverse );
-
- this.skeleton = source.skeleton;
-
- return this;
-
- }
-
- bind( skeleton, bindMatrix ) {
-
- this.skeleton = skeleton;
-
- if ( bindMatrix === undefined ) {
-
- this.updateMatrixWorld( true );
-
- this.skeleton.calculateInverses();
-
- bindMatrix = this.matrixWorld;
-
- }
-
- this.bindMatrix.copy( bindMatrix );
- this.bindMatrixInverse.copy( bindMatrix ).invert();
-
- }
-
- pose() {
-
- this.skeleton.pose();
-
- }
-
- normalizeSkinWeights() {
-
- const vector = new Vector4();
-
- const skinWeight = this.geometry.attributes.skinWeight;
-
- for ( let i = 0, l = skinWeight.count; i < l; i ++ ) {
-
- vector.x = skinWeight.getX( i );
- vector.y = skinWeight.getY( i );
- vector.z = skinWeight.getZ( i );
- vector.w = skinWeight.getW( i );
-
- const scale = 1.0 / vector.manhattanLength();
-
- if ( scale !== Infinity ) {
-
- vector.multiplyScalar( scale );
-
- } else {
-
- vector.set( 1, 0, 0, 0 ); // do something reasonable
-
- }
-
- skinWeight.setXYZW( i, vector.x, vector.y, vector.z, vector.w );
-
- }
-
- }
-
- updateMatrixWorld( force ) {
-
- super.updateMatrixWorld( force );
-
- if ( this.bindMode === 'attached' ) {
-
- this.bindMatrixInverse.copy( this.matrixWorld ).invert();
-
- } else if ( this.bindMode === 'detached' ) {
-
- this.bindMatrixInverse.copy( this.bindMatrix ).invert();
-
- } else {
-
- console.warn( 'THREE.SkinnedMesh: Unrecognized bindMode: ' + this.bindMode );
-
- }
-
- }
-
- boneTransform( index, target ) {
-
- const skeleton = this.skeleton;
- const geometry = this.geometry;
-
- _skinIndex.fromBufferAttribute( geometry.attributes.skinIndex, index );
- _skinWeight.fromBufferAttribute( geometry.attributes.skinWeight, index );
-
- _basePosition.fromBufferAttribute( geometry.attributes.position, index ).applyMatrix4( this.bindMatrix );
-
- target.set( 0, 0, 0 );
-
- for ( let i = 0; i < 4; i ++ ) {
-
- const weight = _skinWeight.getComponent( i );
-
- if ( weight !== 0 ) {
-
- const boneIndex = _skinIndex.getComponent( i );
-
- _matrix.multiplyMatrices( skeleton.bones[ boneIndex ].matrixWorld, skeleton.boneInverses[ boneIndex ] );
-
- target.addScaledVector( _vector$5.copy( _basePosition ).applyMatrix4( _matrix ), weight );
-
- }
-
- }
-
- return target.applyMatrix4( this.bindMatrixInverse );
-
- }
-
- }
-
- SkinnedMesh.prototype.isSkinnedMesh = true;
-
- class Bone extends Object3D {
-
- constructor() {
-
- super();
-
- this.type = 'Bone';
-
- }
-
- }
-
- Bone.prototype.isBone = true;
-
- class DataTexture extends Texture {
-
- constructor( data = null, width = 1, height = 1, format, type, mapping, wrapS, wrapT, magFilter = NearestFilter, minFilter = NearestFilter, anisotropy, encoding ) {
-
- super( null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding );
-
- this.image = { data: data, width: width, height: height };
-
- this.magFilter = magFilter;
- this.minFilter = minFilter;
-
- this.generateMipmaps = false;
- this.flipY = false;
- this.unpackAlignment = 1;
-
- this.needsUpdate = true;
-
- }
-
- }
-
- DataTexture.prototype.isDataTexture = true;
-
- const _offsetMatrix = /*@__PURE__*/ new Matrix4();
- const _identityMatrix = /*@__PURE__*/ new Matrix4();
-
- class Skeleton {
-
- constructor( bones = [], boneInverses = [] ) {
-
- this.uuid = generateUUID();
-
- this.bones = bones.slice( 0 );
- this.boneInverses = boneInverses;
- this.boneMatrices = null;
-
- this.boneTexture = null;
- this.boneTextureSize = 0;
-
- this.frame = - 1;
-
- this.init();
-
- }
-
- init() {
-
- const bones = this.bones;
- const boneInverses = this.boneInverses;
-
- this.boneMatrices = new Float32Array( bones.length * 16 );
-
- // calculate inverse bone matrices if necessary
-
- if ( boneInverses.length === 0 ) {
-
- this.calculateInverses();
-
- } else {
-
- // handle special case
-
- if ( bones.length !== boneInverses.length ) {
-
- console.warn( 'THREE.Skeleton: Number of inverse bone matrices does not match amount of bones.' );
-
- this.boneInverses = [];
-
- for ( let i = 0, il = this.bones.length; i < il; i ++ ) {
-
- this.boneInverses.push( new Matrix4() );
-
- }
-
- }
-
- }
-
- }
-
- calculateInverses() {
-
- this.boneInverses.length = 0;
-
- for ( let i = 0, il = this.bones.length; i < il; i ++ ) {
-
- const inverse = new Matrix4();
-
- if ( this.bones[ i ] ) {
-
- inverse.copy( this.bones[ i ].matrixWorld ).invert();
-
- }
-
- this.boneInverses.push( inverse );
-
- }
-
- }
-
- pose() {
-
- // recover the bind-time world matrices
-
- for ( let i = 0, il = this.bones.length; i < il; i ++ ) {
-
- const bone = this.bones[ i ];
-
- if ( bone ) {
-
- bone.matrixWorld.copy( this.boneInverses[ i ] ).invert();
-
- }
-
- }
-
- // compute the local matrices, positions, rotations and scales
-
- for ( let i = 0, il = this.bones.length; i < il; i ++ ) {
-
- const bone = this.bones[ i ];
-
- if ( bone ) {
-
- if ( bone.parent && bone.parent.isBone ) {
-
- bone.matrix.copy( bone.parent.matrixWorld ).invert();
- bone.matrix.multiply( bone.matrixWorld );
-
- } else {
-
- bone.matrix.copy( bone.matrixWorld );
-
- }
-
- bone.matrix.decompose( bone.position, bone.quaternion, bone.scale );
-
- }
-
- }
-
- }
-
- update() {
-
- const bones = this.bones;
- const boneInverses = this.boneInverses;
- const boneMatrices = this.boneMatrices;
- const boneTexture = this.boneTexture;
-
- // flatten bone matrices to array
-
- for ( let i = 0, il = bones.length; i < il; i ++ ) {
-
- // compute the offset between the current and the original transform
-
- const matrix = bones[ i ] ? bones[ i ].matrixWorld : _identityMatrix;
-
- _offsetMatrix.multiplyMatrices( matrix, boneInverses[ i ] );
- _offsetMatrix.toArray( boneMatrices, i * 16 );
-
- }
-
- if ( boneTexture !== null ) {
-
- boneTexture.needsUpdate = true;
-
- }
-
- }
-
- clone() {
-
- return new Skeleton( this.bones, this.boneInverses );
-
- }
-
- computeBoneTexture() {
-
- // layout (1 matrix = 4 pixels)
- // RGBA RGBA RGBA RGBA (=> column1, column2, column3, column4)
- // with 8x8 pixel texture max 16 bones * 4 pixels = (8 * 8)
- // 16x16 pixel texture max 64 bones * 4 pixels = (16 * 16)
- // 32x32 pixel texture max 256 bones * 4 pixels = (32 * 32)
- // 64x64 pixel texture max 1024 bones * 4 pixels = (64 * 64)
-
- let size = Math.sqrt( this.bones.length * 4 ); // 4 pixels needed for 1 matrix
- size = ceilPowerOfTwo( size );
- size = Math.max( size, 4 );
-
- const boneMatrices = new Float32Array( size * size * 4 ); // 4 floats per RGBA pixel
- boneMatrices.set( this.boneMatrices ); // copy current values
-
- const boneTexture = new DataTexture( boneMatrices, size, size, RGBAFormat, FloatType );
-
- this.boneMatrices = boneMatrices;
- this.boneTexture = boneTexture;
- this.boneTextureSize = size;
-
- return this;
-
- }
-
- getBoneByName( name ) {
-
- for ( let i = 0, il = this.bones.length; i < il; i ++ ) {
-
- const bone = this.bones[ i ];
-
- if ( bone.name === name ) {
-
- return bone;
-
- }
-
- }
-
- return undefined;
-
- }
-
- dispose( ) {
-
- if ( this.boneTexture !== null ) {
-
- this.boneTexture.dispose();
-
- this.boneTexture = null;
-
- }
-
- }
-
- fromJSON( json, bones ) {
-
- this.uuid = json.uuid;
-
- for ( let i = 0, l = json.bones.length; i < l; i ++ ) {
-
- const uuid = json.bones[ i ];
- let bone = bones[ uuid ];
-
- if ( bone === undefined ) {
-
- console.warn( 'THREE.Skeleton: No bone found with UUID:', uuid );
- bone = new Bone();
-
- }
-
- this.bones.push( bone );
- this.boneInverses.push( new Matrix4().fromArray( json.boneInverses[ i ] ) );
-
- }
-
- this.init();
-
- return this;
-
- }
-
- toJSON() {
-
- const data = {
- metadata: {
- version: 4.5,
- type: 'Skeleton',
- generator: 'Skeleton.toJSON'
- },
- bones: [],
- boneInverses: []
- };
-
- data.uuid = this.uuid;
-
- const bones = this.bones;
- const boneInverses = this.boneInverses;
-
- for ( let i = 0, l = bones.length; i < l; i ++ ) {
-
- const bone = bones[ i ];
- data.bones.push( bone.uuid );
-
- const boneInverse = boneInverses[ i ];
- data.boneInverses.push( boneInverse.toArray() );
-
- }
-
- return data;
-
- }
-
- }
-
- class InstancedBufferAttribute extends BufferAttribute {
-
- constructor( array, itemSize, normalized, meshPerAttribute = 1 ) {
-
- if ( typeof normalized === 'number' ) {
-
- meshPerAttribute = normalized;
-
- normalized = false;
-
- console.error( 'THREE.InstancedBufferAttribute: The constructor now expects normalized as the third argument.' );
-
- }
-
- super( array, itemSize, normalized );
-
- this.meshPerAttribute = meshPerAttribute;
-
- }
-
- copy( source ) {
-
- super.copy( source );
-
- this.meshPerAttribute = source.meshPerAttribute;
-
- return this;
-
- }
-
- toJSON() {
-
- const data = super.toJSON();
-
- data.meshPerAttribute = this.meshPerAttribute;
-
- data.isInstancedBufferAttribute = true;
-
- return data;
-
- }
-
- }
-
- InstancedBufferAttribute.prototype.isInstancedBufferAttribute = true;
-
- const _instanceLocalMatrix = /*@__PURE__*/ new Matrix4();
- const _instanceWorldMatrix = /*@__PURE__*/ new Matrix4();
-
- const _instanceIntersects = [];
-
- const _mesh = /*@__PURE__*/ new Mesh();
-
- class InstancedMesh extends Mesh {
-
- constructor( geometry, material, count ) {
-
- super( geometry, material );
-
- this.instanceMatrix = new InstancedBufferAttribute( new Float32Array( count * 16 ), 16 );
- this.instanceColor = null;
-
- this.count = count;
-
- this.frustumCulled = false;
-
- }
-
- copy( source ) {
-
- super.copy( source );
-
- this.instanceMatrix.copy( source.instanceMatrix );
-
- if ( source.instanceColor !== null ) this.instanceColor = source.instanceColor.clone();
-
- this.count = source.count;
-
- return this;
-
- }
-
- getColorAt( index, color ) {
-
- color.fromArray( this.instanceColor.array, index * 3 );
-
- }
-
- getMatrixAt( index, matrix ) {
-
- matrix.fromArray( this.instanceMatrix.array, index * 16 );
-
- }
-
- raycast( raycaster, intersects ) {
-
- const matrixWorld = this.matrixWorld;
- const raycastTimes = this.count;
-
- _mesh.geometry = this.geometry;
- _mesh.material = this.material;
-
- if ( _mesh.material === undefined ) return;
-
- for ( let instanceId = 0; instanceId < raycastTimes; instanceId ++ ) {
-
- // calculate the world matrix for each instance
-
- this.getMatrixAt( instanceId, _instanceLocalMatrix );
-
- _instanceWorldMatrix.multiplyMatrices( matrixWorld, _instanceLocalMatrix );
-
- // the mesh represents this single instance
-
- _mesh.matrixWorld = _instanceWorldMatrix;
-
- _mesh.raycast( raycaster, _instanceIntersects );
-
- // process the result of raycast
-
- for ( let i = 0, l = _instanceIntersects.length; i < l; i ++ ) {
-
- const intersect = _instanceIntersects[ i ];
- intersect.instanceId = instanceId;
- intersect.object = this;
- intersects.push( intersect );
-
- }
-
- _instanceIntersects.length = 0;
-
- }
-
- }
-
- setColorAt( index, color ) {
-
- if ( this.instanceColor === null ) {
-
- this.instanceColor = new InstancedBufferAttribute( new Float32Array( this.instanceMatrix.count * 3 ), 3 );
-
- }
-
- color.toArray( this.instanceColor.array, index * 3 );
-
- }
-
- setMatrixAt( index, matrix ) {
-
- matrix.toArray( this.instanceMatrix.array, index * 16 );
-
- }
-
- updateMorphTargets() {
-
- }
-
- dispose() {
-
- this.dispatchEvent( { type: 'dispose' } );
-
- }
-
- }
-
- InstancedMesh.prototype.isInstancedMesh = true;
-
- /**
- * parameters = {
- * color: <hex>,
- * opacity: <float>,
- *
- * linewidth: <float>,
- * linecap: "round",
- * linejoin: "round"
- * }
- */
-
- class LineBasicMaterial extends Material {
-
- constructor( parameters ) {
-
- super();
-
- this.type = 'LineBasicMaterial';
-
- this.color = new Color( 0xffffff );
-
- this.linewidth = 1;
- this.linecap = 'round';
- this.linejoin = 'round';
-
- this.setValues( parameters );
-
- }
-
-
- copy( source ) {
-
- super.copy( source );
-
- this.color.copy( source.color );
-
- this.linewidth = source.linewidth;
- this.linecap = source.linecap;
- this.linejoin = source.linejoin;
-
- return this;
-
- }
-
- }
-
- LineBasicMaterial.prototype.isLineBasicMaterial = true;
-
- const _start$1 = /*@__PURE__*/ new Vector3();
- const _end$1 = /*@__PURE__*/ new Vector3();
- const _inverseMatrix$1 = /*@__PURE__*/ new Matrix4();
- const _ray$1 = /*@__PURE__*/ new Ray();
- const _sphere$1 = /*@__PURE__*/ new Sphere();
-
- class Line extends Object3D {
-
- constructor( geometry = new BufferGeometry(), material = new LineBasicMaterial() ) {
-
- super();
-
- this.type = 'Line';
-
- this.geometry = geometry;
- this.material = material;
-
- this.updateMorphTargets();
-
- }
-
- copy( source ) {
-
- super.copy( source );
-
- this.material = source.material;
- this.geometry = source.geometry;
-
- return this;
-
- }
-
- computeLineDistances() {
-
- const geometry = this.geometry;
-
- if ( geometry.isBufferGeometry ) {
-
- // we assume non-indexed geometry
-
- if ( geometry.index === null ) {
-
- const positionAttribute = geometry.attributes.position;
- const lineDistances = [ 0 ];
-
- for ( let i = 1, l = positionAttribute.count; i < l; i ++ ) {
-
- _start$1.fromBufferAttribute( positionAttribute, i - 1 );
- _end$1.fromBufferAttribute( positionAttribute, i );
-
- lineDistances[ i ] = lineDistances[ i - 1 ];
- lineDistances[ i ] += _start$1.distanceTo( _end$1 );
-
- }
-
- geometry.setAttribute( 'lineDistance', new Float32BufferAttribute( lineDistances, 1 ) );
-
- } else {
-
- console.warn( 'THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.' );
-
- }
-
- } else if ( geometry.isGeometry ) {
-
- console.error( 'THREE.Line.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.' );
-
- }
-
- return this;
-
- }
-
- raycast( raycaster, intersects ) {
-
- const geometry = this.geometry;
- const matrixWorld = this.matrixWorld;
- const threshold = raycaster.params.Line.threshold;
- const drawRange = geometry.drawRange;
-
- // Checking boundingSphere distance to ray
-
- if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();
-
- _sphere$1.copy( geometry.boundingSphere );
- _sphere$1.applyMatrix4( matrixWorld );
- _sphere$1.radius += threshold;
-
- if ( raycaster.ray.intersectsSphere( _sphere$1 ) === false ) return;
-
- //
-
- _inverseMatrix$1.copy( matrixWorld ).invert();
- _ray$1.copy( raycaster.ray ).applyMatrix4( _inverseMatrix$1 );
-
- const localThreshold = threshold / ( ( this.scale.x + this.scale.y + this.scale.z ) / 3 );
- const localThresholdSq = localThreshold * localThreshold;
-
- const vStart = new Vector3();
- const vEnd = new Vector3();
- const interSegment = new Vector3();
- const interRay = new Vector3();
- const step = this.isLineSegments ? 2 : 1;
-
- if ( geometry.isBufferGeometry ) {
-
- const index = geometry.index;
- const attributes = geometry.attributes;
- const positionAttribute = attributes.position;
-
- if ( index !== null ) {
-
- const start = Math.max( 0, drawRange.start );
- const end = Math.min( index.count, ( drawRange.start + drawRange.count ) );
-
- for ( let i = start, l = end - 1; i < l; i += step ) {
-
- const a = index.getX( i );
- const b = index.getX( i + 1 );
-
- vStart.fromBufferAttribute( positionAttribute, a );
- vEnd.fromBufferAttribute( positionAttribute, b );
-
- const distSq = _ray$1.distanceSqToSegment( vStart, vEnd, interRay, interSegment );
-
- if ( distSq > localThresholdSq ) continue;
-
- interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation
-
- const distance = raycaster.ray.origin.distanceTo( interRay );
-
- if ( distance < raycaster.near || distance > raycaster.far ) continue;
-
- intersects.push( {
-
- distance: distance,
- // What do we want? intersection point on the ray or on the segment??
- // point: raycaster.ray.at( distance ),
- point: interSegment.clone().applyMatrix4( this.matrixWorld ),
- index: i,
- face: null,
- faceIndex: null,
- object: this
-
- } );
-
- }
-
- } else {
-
- const start = Math.max( 0, drawRange.start );
- const end = Math.min( positionAttribute.count, ( drawRange.start + drawRange.count ) );
-
- for ( let i = start, l = end - 1; i < l; i += step ) {
-
- vStart.fromBufferAttribute( positionAttribute, i );
- vEnd.fromBufferAttribute( positionAttribute, i + 1 );
-
- const distSq = _ray$1.distanceSqToSegment( vStart, vEnd, interRay, interSegment );
-
- if ( distSq > localThresholdSq ) continue;
-
- interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation
-
- const distance = raycaster.ray.origin.distanceTo( interRay );
-
- if ( distance < raycaster.near || distance > raycaster.far ) continue;
-
- intersects.push( {
-
- distance: distance,
- // What do we want? intersection point on the ray or on the segment??
- // point: raycaster.ray.at( distance ),
- point: interSegment.clone().applyMatrix4( this.matrixWorld ),
- index: i,
- face: null,
- faceIndex: null,
- object: this
-
- } );
-
- }
-
- }
-
- } else if ( geometry.isGeometry ) {
-
- console.error( 'THREE.Line.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.' );
-
- }
-
- }
-
- updateMorphTargets() {
-
- const geometry = this.geometry;
-
- if ( geometry.isBufferGeometry ) {
-
- const morphAttributes = geometry.morphAttributes;
- const keys = Object.keys( morphAttributes );
-
- if ( keys.length > 0 ) {
-
- const morphAttribute = morphAttributes[ keys[ 0 ] ];
-
- if ( morphAttribute !== undefined ) {
-
- this.morphTargetInfluences = [];
- this.morphTargetDictionary = {};
-
- for ( let m = 0, ml = morphAttribute.length; m < ml; m ++ ) {
-
- const name = morphAttribute[ m ].name || String( m );
-
- this.morphTargetInfluences.push( 0 );
- this.morphTargetDictionary[ name ] = m;
-
- }
-
- }
-
- }
-
- } else {
-
- const morphTargets = geometry.morphTargets;
-
- if ( morphTargets !== undefined && morphTargets.length > 0 ) {
-
- console.error( 'THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.' );
-
- }
-
- }
-
- }
-
- }
-
- Line.prototype.isLine = true;
-
- const _start = /*@__PURE__*/ new Vector3();
- const _end = /*@__PURE__*/ new Vector3();
-
- class LineSegments extends Line {
-
- constructor( geometry, material ) {
-
- super( geometry, material );
-
- this.type = 'LineSegments';
-
- }
-
- computeLineDistances() {
-
- const geometry = this.geometry;
-
- if ( geometry.isBufferGeometry ) {
-
- // we assume non-indexed geometry
-
- if ( geometry.index === null ) {
-
- const positionAttribute = geometry.attributes.position;
- const lineDistances = [];
-
- for ( let i = 0, l = positionAttribute.count; i < l; i += 2 ) {
-
- _start.fromBufferAttribute( positionAttribute, i );
- _end.fromBufferAttribute( positionAttribute, i + 1 );
-
- lineDistances[ i ] = ( i === 0 ) ? 0 : lineDistances[ i - 1 ];
- lineDistances[ i + 1 ] = lineDistances[ i ] + _start.distanceTo( _end );
-
- }
-
- geometry.setAttribute( 'lineDistance', new Float32BufferAttribute( lineDistances, 1 ) );
-
- } else {
-
- console.warn( 'THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.' );
-
- }
-
- } else if ( geometry.isGeometry ) {
-
- console.error( 'THREE.LineSegments.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.' );
-
- }
-
- return this;
-
- }
-
- }
-
- LineSegments.prototype.isLineSegments = true;
-
- class LineLoop extends Line {
-
- constructor( geometry, material ) {
-
- super( geometry, material );
-
- this.type = 'LineLoop';
-
- }
-
- }
-
- LineLoop.prototype.isLineLoop = true;
-
- /**
- * parameters = {
- * color: <hex>,
- * opacity: <float>,
- * map: new THREE.Texture( <Image> ),
- * alphaMap: new THREE.Texture( <Image> ),
- *
- * size: <float>,
- * sizeAttenuation: <bool>
- *
- * }
- */
-
- class PointsMaterial extends Material {
-
- constructor( parameters ) {
-
- super();
-
- this.type = 'PointsMaterial';
-
- this.color = new Color( 0xffffff );
-
- this.map = null;
-
- this.alphaMap = null;
-
- this.size = 1;
- this.sizeAttenuation = true;
-
- this.setValues( parameters );
-
- }
-
- copy( source ) {
-
- super.copy( source );
-
- this.color.copy( source.color );
-
- this.map = source.map;
-
- this.alphaMap = source.alphaMap;
-
- this.size = source.size;
- this.sizeAttenuation = source.sizeAttenuation;
-
- return this;
-
- }
-
- }
-
- PointsMaterial.prototype.isPointsMaterial = true;
-
- const _inverseMatrix = /*@__PURE__*/ new Matrix4();
- const _ray = /*@__PURE__*/ new Ray();
- const _sphere = /*@__PURE__*/ new Sphere();
- const _position$2 = /*@__PURE__*/ new Vector3();
-
- class Points extends Object3D {
-
- constructor( geometry = new BufferGeometry(), material = new PointsMaterial() ) {
-
- super();
-
- this.type = 'Points';
-
- this.geometry = geometry;
- this.material = material;
-
- this.updateMorphTargets();
-
- }
-
- copy( source ) {
-
- super.copy( source );
-
- this.material = source.material;
- this.geometry = source.geometry;
-
- return this;
-
- }
-
- raycast( raycaster, intersects ) {
-
- const geometry = this.geometry;
- const matrixWorld = this.matrixWorld;
- const threshold = raycaster.params.Points.threshold;
- const drawRange = geometry.drawRange;
-
- // Checking boundingSphere distance to ray
-
- if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();
-
- _sphere.copy( geometry.boundingSphere );
- _sphere.applyMatrix4( matrixWorld );
- _sphere.radius += threshold;
-
- if ( raycaster.ray.intersectsSphere( _sphere ) === false ) return;
-
- //
-
- _inverseMatrix.copy( matrixWorld ).invert();
- _ray.copy( raycaster.ray ).applyMatrix4( _inverseMatrix );
-
- const localThreshold = threshold / ( ( this.scale.x + this.scale.y + this.scale.z ) / 3 );
- const localThresholdSq = localThreshold * localThreshold;
-
- if ( geometry.isBufferGeometry ) {
-
- const index = geometry.index;
- const attributes = geometry.attributes;
- const positionAttribute = attributes.position;
-
- if ( index !== null ) {
-
- const start = Math.max( 0, drawRange.start );
- const end = Math.min( index.count, ( drawRange.start + drawRange.count ) );
-
- for ( let i = start, il = end; i < il; i ++ ) {
-
- const a = index.getX( i );
-
- _position$2.fromBufferAttribute( positionAttribute, a );
-
- testPoint( _position$2, a, localThresholdSq, matrixWorld, raycaster, intersects, this );
-
- }
-
- } else {
-
- const start = Math.max( 0, drawRange.start );
- const end = Math.min( positionAttribute.count, ( drawRange.start + drawRange.count ) );
-
- for ( let i = start, l = end; i < l; i ++ ) {
-
- _position$2.fromBufferAttribute( positionAttribute, i );
-
- testPoint( _position$2, i, localThresholdSq, matrixWorld, raycaster, intersects, this );
-
- }
-
- }
-
- } else {
-
- console.error( 'THREE.Points.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.' );
-
- }
-
- }
-
- updateMorphTargets() {
-
- const geometry = this.geometry;
-
- if ( geometry.isBufferGeometry ) {
-
- const morphAttributes = geometry.morphAttributes;
- const keys = Object.keys( morphAttributes );
-
- if ( keys.length > 0 ) {
-
- const morphAttribute = morphAttributes[ keys[ 0 ] ];
-
- if ( morphAttribute !== undefined ) {
-
- this.morphTargetInfluences = [];
- this.morphTargetDictionary = {};
-
- for ( let m = 0, ml = morphAttribute.length; m < ml; m ++ ) {
-
- const name = morphAttribute[ m ].name || String( m );
-
- this.morphTargetInfluences.push( 0 );
- this.morphTargetDictionary[ name ] = m;
-
- }
-
- }
-
- }
-
- } else {
-
- const morphTargets = geometry.morphTargets;
-
- if ( morphTargets !== undefined && morphTargets.length > 0 ) {
-
- console.error( 'THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.' );
-
- }
-
- }
-
- }
-
- }
-
- Points.prototype.isPoints = true;
-
- function testPoint( point, index, localThresholdSq, matrixWorld, raycaster, intersects, object ) {
-
- const rayPointDistanceSq = _ray.distanceSqToPoint( point );
-
- if ( rayPointDistanceSq < localThresholdSq ) {
-
- const intersectPoint = new Vector3();
-
- _ray.closestPointToPoint( point, intersectPoint );
- intersectPoint.applyMatrix4( matrixWorld );
-
- const distance = raycaster.ray.origin.distanceTo( intersectPoint );
-
- if ( distance < raycaster.near || distance > raycaster.far ) return;
-
- intersects.push( {
-
- distance: distance,
- distanceToRay: Math.sqrt( rayPointDistanceSq ),
- point: intersectPoint,
- index: index,
- face: null,
- object: object
-
- } );
-
- }
-
- }
-
- class VideoTexture extends Texture {
-
- constructor( video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) {
-
- super( video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );
-
- this.format = format !== undefined ? format : RGBFormat;
-
- this.minFilter = minFilter !== undefined ? minFilter : LinearFilter;
- this.magFilter = magFilter !== undefined ? magFilter : LinearFilter;
-
- this.generateMipmaps = false;
-
- const scope = this;
-
- function updateVideo() {
-
- scope.needsUpdate = true;
- video.requestVideoFrameCallback( updateVideo );
-
- }
-
- if ( 'requestVideoFrameCallback' in video ) {
-
- video.requestVideoFrameCallback( updateVideo );
-
- }
-
- }
-
- clone() {
-
- return new this.constructor( this.image ).copy( this );
-
- }
-
- update() {
-
- const video = this.image;
- const hasVideoFrameCallback = 'requestVideoFrameCallback' in video;
-
- if ( hasVideoFrameCallback === false && video.readyState >= video.HAVE_CURRENT_DATA ) {
-
- this.needsUpdate = true;
-
- }
-
- }
-
- }
-
- VideoTexture.prototype.isVideoTexture = true;
-
- class CompressedTexture extends Texture {
-
- constructor( mipmaps, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding ) {
-
- super( null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding );
-
- this.image = { width: width, height: height };
- this.mipmaps = mipmaps;
-
- // no flipping for cube textures
- // (also flipping doesn't work for compressed textures )
-
- this.flipY = false;
-
- // can't generate mipmaps for compressed textures
- // mips must be embedded in DDS files
-
- this.generateMipmaps = false;
-
- }
-
- }
-
- CompressedTexture.prototype.isCompressedTexture = true;
-
- class CanvasTexture extends Texture {
-
- constructor( canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) {
-
- super( canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );
-
- this.needsUpdate = true;
-
- }
-
- }
-
- CanvasTexture.prototype.isCanvasTexture = true;
-
- class DepthTexture extends Texture {
-
- constructor( width, height, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, format ) {
-
- format = format !== undefined ? format : DepthFormat;
-
- if ( format !== DepthFormat && format !== DepthStencilFormat ) {
-
- throw new Error( 'DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat' );
-
- }
-
- if ( type === undefined && format === DepthFormat ) type = UnsignedShortType;
- if ( type === undefined && format === DepthStencilFormat ) type = UnsignedInt248Type;
-
- super( null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );
-
- this.image = { width: width, height: height };
-
- this.magFilter = magFilter !== undefined ? magFilter : NearestFilter;
- this.minFilter = minFilter !== undefined ? minFilter : NearestFilter;
-
- this.flipY = false;
- this.generateMipmaps = false;
-
- }
-
-
- }
-
- DepthTexture.prototype.isDepthTexture = true;
-
- class CircleGeometry extends BufferGeometry {
-
- constructor( radius = 1, segments = 8, thetaStart = 0, thetaLength = Math.PI * 2 ) {
-
- super();
-
- this.type = 'CircleGeometry';
-
- this.parameters = {
- radius: radius,
- segments: segments,
- thetaStart: thetaStart,
- thetaLength: thetaLength
- };
-
- segments = Math.max( 3, segments );
-
- // buffers
-
- const indices = [];
- const vertices = [];
- const normals = [];
- const uvs = [];
-
- // helper variables
-
- const vertex = new Vector3();
- const uv = new Vector2();
-
- // center point
-
- vertices.push( 0, 0, 0 );
- normals.push( 0, 0, 1 );
- uvs.push( 0.5, 0.5 );
-
- for ( let s = 0, i = 3; s <= segments; s ++, i += 3 ) {
-
- const segment = thetaStart + s / segments * thetaLength;
-
- // vertex
-
- vertex.x = radius * Math.cos( segment );
- vertex.y = radius * Math.sin( segment );
-
- vertices.push( vertex.x, vertex.y, vertex.z );
-
- // normal
-
- normals.push( 0, 0, 1 );
-
- // uvs
-
- uv.x = ( vertices[ i ] / radius + 1 ) / 2;
- uv.y = ( vertices[ i + 1 ] / radius + 1 ) / 2;
-
- uvs.push( uv.x, uv.y );
-
- }
-
- // indices
-
- for ( let i = 1; i <= segments; i ++ ) {
-
- indices.push( i, i + 1, 0 );
-
- }
-
- // build geometry
-
- this.setIndex( indices );
- this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
-
- }
-
- static fromJSON( data ) {
-
- return new CircleGeometry( data.radius, data.segments, data.thetaStart, data.thetaLength );
-
- }
-
- }
-
- class CylinderGeometry extends BufferGeometry {
-
- constructor( radiusTop = 1, radiusBottom = 1, height = 1, radialSegments = 8, heightSegments = 1, openEnded = false, thetaStart = 0, thetaLength = Math.PI * 2 ) {
-
- super();
- this.type = 'CylinderGeometry';
-
- this.parameters = {
- radiusTop: radiusTop,
- radiusBottom: radiusBottom,
- height: height,
- radialSegments: radialSegments,
- heightSegments: heightSegments,
- openEnded: openEnded,
- thetaStart: thetaStart,
- thetaLength: thetaLength
- };
-
- const scope = this;
-
- radialSegments = Math.floor( radialSegments );
- heightSegments = Math.floor( heightSegments );
-
- // buffers
-
- const indices = [];
- const vertices = [];
- const normals = [];
- const uvs = [];
-
- // helper variables
-
- let index = 0;
- const indexArray = [];
- const halfHeight = height / 2;
- let groupStart = 0;
-
- // generate geometry
-
- generateTorso();
-
- if ( openEnded === false ) {
-
- if ( radiusTop > 0 ) generateCap( true );
- if ( radiusBottom > 0 ) generateCap( false );
-
- }
-
- // build geometry
-
- this.setIndex( indices );
- this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
-
- function generateTorso() {
-
- const normal = new Vector3();
- const vertex = new Vector3();
-
- let groupCount = 0;
-
- // this will be used to calculate the normal
- const slope = ( radiusBottom - radiusTop ) / height;
-
- // generate vertices, normals and uvs
-
- for ( let y = 0; y <= heightSegments; y ++ ) {
-
- const indexRow = [];
-
- const v = y / heightSegments;
-
- // calculate the radius of the current row
-
- const radius = v * ( radiusBottom - radiusTop ) + radiusTop;
-
- for ( let x = 0; x <= radialSegments; x ++ ) {
-
- const u = x / radialSegments;
-
- const theta = u * thetaLength + thetaStart;
-
- const sinTheta = Math.sin( theta );
- const cosTheta = Math.cos( theta );
-
- // vertex
-
- vertex.x = radius * sinTheta;
- vertex.y = - v * height + halfHeight;
- vertex.z = radius * cosTheta;
- vertices.push( vertex.x, vertex.y, vertex.z );
-
- // normal
-
- normal.set( sinTheta, slope, cosTheta ).normalize();
- normals.push( normal.x, normal.y, normal.z );
-
- // uv
-
- uvs.push( u, 1 - v );
-
- // save index of vertex in respective row
-
- indexRow.push( index ++ );
-
- }
-
- // now save vertices of the row in our index array
-
- indexArray.push( indexRow );
-
- }
-
- // generate indices
-
- for ( let x = 0; x < radialSegments; x ++ ) {
-
- for ( let y = 0; y < heightSegments; y ++ ) {
-
- // we use the index array to access the correct indices
-
- const a = indexArray[ y ][ x ];
- const b = indexArray[ y + 1 ][ x ];
- const c = indexArray[ y + 1 ][ x + 1 ];
- const d = indexArray[ y ][ x + 1 ];
-
- // faces
-
- indices.push( a, b, d );
- indices.push( b, c, d );
-
- // update group counter
-
- groupCount += 6;
-
- }
-
- }
-
- // add a group to the geometry. this will ensure multi material support
-
- scope.addGroup( groupStart, groupCount, 0 );
-
- // calculate new start value for groups
-
- groupStart += groupCount;
-
- }
-
- function generateCap( top ) {
-
- // save the index of the first center vertex
- const centerIndexStart = index;
-
- const uv = new Vector2();
- const vertex = new Vector3();
-
- let groupCount = 0;
-
- const radius = ( top === true ) ? radiusTop : radiusBottom;
- const sign = ( top === true ) ? 1 : - 1;
-
- // first we generate the center vertex data of the cap.
- // because the geometry needs one set of uvs per face,
- // we must generate a center vertex per face/segment
-
- for ( let x = 1; x <= radialSegments; x ++ ) {
-
- // vertex
-
- vertices.push( 0, halfHeight * sign, 0 );
-
- // normal
-
- normals.push( 0, sign, 0 );
-
- // uv
-
- uvs.push( 0.5, 0.5 );
-
- // increase index
-
- index ++;
-
- }
-
- // save the index of the last center vertex
- const centerIndexEnd = index;
-
- // now we generate the surrounding vertices, normals and uvs
-
- for ( let x = 0; x <= radialSegments; x ++ ) {
-
- const u = x / radialSegments;
- const theta = u * thetaLength + thetaStart;
-
- const cosTheta = Math.cos( theta );
- const sinTheta = Math.sin( theta );
-
- // vertex
-
- vertex.x = radius * sinTheta;
- vertex.y = halfHeight * sign;
- vertex.z = radius * cosTheta;
- vertices.push( vertex.x, vertex.y, vertex.z );
-
- // normal
-
- normals.push( 0, sign, 0 );
-
- // uv
-
- uv.x = ( cosTheta * 0.5 ) + 0.5;
- uv.y = ( sinTheta * 0.5 * sign ) + 0.5;
- uvs.push( uv.x, uv.y );
-
- // increase index
-
- index ++;
-
- }
-
- // generate indices
-
- for ( let x = 0; x < radialSegments; x ++ ) {
-
- const c = centerIndexStart + x;
- const i = centerIndexEnd + x;
-
- if ( top === true ) {
-
- // face top
-
- indices.push( i, i + 1, c );
-
- } else {
-
- // face bottom
-
- indices.push( i + 1, i, c );
-
- }
-
- groupCount += 3;
-
- }
-
- // add a group to the geometry. this will ensure multi material support
-
- scope.addGroup( groupStart, groupCount, top === true ? 1 : 2 );
-
- // calculate new start value for groups
-
- groupStart += groupCount;
-
- }
-
- }
-
- static fromJSON( data ) {
-
- return new CylinderGeometry( data.radiusTop, data.radiusBottom, data.height, data.radialSegments, data.heightSegments, data.openEnded, data.thetaStart, data.thetaLength );
-
- }
-
- }
-
- class ConeGeometry extends CylinderGeometry {
-
- constructor( radius = 1, height = 1, radialSegments = 8, heightSegments = 1, openEnded = false, thetaStart = 0, thetaLength = Math.PI * 2 ) {
-
- super( 0, radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength );
-
- this.type = 'ConeGeometry';
-
- this.parameters = {
- radius: radius,
- height: height,
- radialSegments: radialSegments,
- heightSegments: heightSegments,
- openEnded: openEnded,
- thetaStart: thetaStart,
- thetaLength: thetaLength
- };
-
- }
-
- static fromJSON( data ) {
-
- return new ConeGeometry( data.radius, data.height, data.radialSegments, data.heightSegments, data.openEnded, data.thetaStart, data.thetaLength );
-
- }
-
- }
-
- class PolyhedronGeometry extends BufferGeometry {
-
- constructor( vertices, indices, radius = 1, detail = 0 ) {
-
- super();
-
- this.type = 'PolyhedronGeometry';
-
- this.parameters = {
- vertices: vertices,
- indices: indices,
- radius: radius,
- detail: detail
- };
-
- // default buffer data
-
- const vertexBuffer = [];
- const uvBuffer = [];
-
- // the subdivision creates the vertex buffer data
-
- subdivide( detail );
-
- // all vertices should lie on a conceptual sphere with a given radius
-
- applyRadius( radius );
-
- // finally, create the uv data
-
- generateUVs();
-
- // build non-indexed geometry
-
- this.setAttribute( 'position', new Float32BufferAttribute( vertexBuffer, 3 ) );
- this.setAttribute( 'normal', new Float32BufferAttribute( vertexBuffer.slice(), 3 ) );
- this.setAttribute( 'uv', new Float32BufferAttribute( uvBuffer, 2 ) );
-
- if ( detail === 0 ) {
-
- this.computeVertexNormals(); // flat normals
-
- } else {
-
- this.normalizeNormals(); // smooth normals
-
- }
-
- // helper functions
-
- function subdivide( detail ) {
-
- const a = new Vector3();
- const b = new Vector3();
- const c = new Vector3();
-
- // iterate over all faces and apply a subdivison with the given detail value
-
- for ( let i = 0; i < indices.length; i += 3 ) {
-
- // get the vertices of the face
-
- getVertexByIndex( indices[ i + 0 ], a );
- getVertexByIndex( indices[ i + 1 ], b );
- getVertexByIndex( indices[ i + 2 ], c );
-
- // perform subdivision
-
- subdivideFace( a, b, c, detail );
-
- }
-
- }
-
- function subdivideFace( a, b, c, detail ) {
-
- const cols = detail + 1;
-
- // we use this multidimensional array as a data structure for creating the subdivision
-
- const v = [];
-
- // construct all of the vertices for this subdivision
-
- for ( let i = 0; i <= cols; i ++ ) {
-
- v[ i ] = [];
-
- const aj = a.clone().lerp( c, i / cols );
- const bj = b.clone().lerp( c, i / cols );
-
- const rows = cols - i;
-
- for ( let j = 0; j <= rows; j ++ ) {
-
- if ( j === 0 && i === cols ) {
-
- v[ i ][ j ] = aj;
-
- } else {
-
- v[ i ][ j ] = aj.clone().lerp( bj, j / rows );
-
- }
-
- }
-
- }
-
- // construct all of the faces
-
- for ( let i = 0; i < cols; i ++ ) {
-
- for ( let j = 0; j < 2 * ( cols - i ) - 1; j ++ ) {
-
- const k = Math.floor( j / 2 );
-
- if ( j % 2 === 0 ) {
-
- pushVertex( v[ i ][ k + 1 ] );
- pushVertex( v[ i + 1 ][ k ] );
- pushVertex( v[ i ][ k ] );
-
- } else {
-
- pushVertex( v[ i ][ k + 1 ] );
- pushVertex( v[ i + 1 ][ k + 1 ] );
- pushVertex( v[ i + 1 ][ k ] );
-
- }
-
- }
-
- }
-
- }
-
- function applyRadius( radius ) {
-
- const vertex = new Vector3();
-
- // iterate over the entire buffer and apply the radius to each vertex
-
- for ( let i = 0; i < vertexBuffer.length; i += 3 ) {
-
- vertex.x = vertexBuffer[ i + 0 ];
- vertex.y = vertexBuffer[ i + 1 ];
- vertex.z = vertexBuffer[ i + 2 ];
-
- vertex.normalize().multiplyScalar( radius );
-
- vertexBuffer[ i + 0 ] = vertex.x;
- vertexBuffer[ i + 1 ] = vertex.y;
- vertexBuffer[ i + 2 ] = vertex.z;
-
- }
-
- }
-
- function generateUVs() {
-
- const vertex = new Vector3();
-
- for ( let i = 0; i < vertexBuffer.length; i += 3 ) {
-
- vertex.x = vertexBuffer[ i + 0 ];
- vertex.y = vertexBuffer[ i + 1 ];
- vertex.z = vertexBuffer[ i + 2 ];
-
- const u = azimuth( vertex ) / 2 / Math.PI + 0.5;
- const v = inclination( vertex ) / Math.PI + 0.5;
- uvBuffer.push( u, 1 - v );
-
- }
-
- correctUVs();
-
- correctSeam();
-
- }
-
- function correctSeam() {
-
- // handle case when face straddles the seam, see #3269
-
- for ( let i = 0; i < uvBuffer.length; i += 6 ) {
-
- // uv data of a single face
-
- const x0 = uvBuffer[ i + 0 ];
- const x1 = uvBuffer[ i + 2 ];
- const x2 = uvBuffer[ i + 4 ];
-
- const max = Math.max( x0, x1, x2 );
- const min = Math.min( x0, x1, x2 );
-
- // 0.9 is somewhat arbitrary
-
- if ( max > 0.9 && min < 0.1 ) {
-
- if ( x0 < 0.2 ) uvBuffer[ i + 0 ] += 1;
- if ( x1 < 0.2 ) uvBuffer[ i + 2 ] += 1;
- if ( x2 < 0.2 ) uvBuffer[ i + 4 ] += 1;
-
- }
-
- }
-
- }
-
- function pushVertex( vertex ) {
-
- vertexBuffer.push( vertex.x, vertex.y, vertex.z );
-
- }
-
- function getVertexByIndex( index, vertex ) {
-
- const stride = index * 3;
-
- vertex.x = vertices[ stride + 0 ];
- vertex.y = vertices[ stride + 1 ];
- vertex.z = vertices[ stride + 2 ];
-
- }
-
- function correctUVs() {
-
- const a = new Vector3();
- const b = new Vector3();
- const c = new Vector3();
-
- const centroid = new Vector3();
-
- const uvA = new Vector2();
- const uvB = new Vector2();
- const uvC = new Vector2();
-
- for ( let i = 0, j = 0; i < vertexBuffer.length; i += 9, j += 6 ) {
-
- a.set( vertexBuffer[ i + 0 ], vertexBuffer[ i + 1 ], vertexBuffer[ i + 2 ] );
- b.set( vertexBuffer[ i + 3 ], vertexBuffer[ i + 4 ], vertexBuffer[ i + 5 ] );
- c.set( vertexBuffer[ i + 6 ], vertexBuffer[ i + 7 ], vertexBuffer[ i + 8 ] );
-
- uvA.set( uvBuffer[ j + 0 ], uvBuffer[ j + 1 ] );
- uvB.set( uvBuffer[ j + 2 ], uvBuffer[ j + 3 ] );
- uvC.set( uvBuffer[ j + 4 ], uvBuffer[ j + 5 ] );
-
- centroid.copy( a ).add( b ).add( c ).divideScalar( 3 );
-
- const azi = azimuth( centroid );
-
- correctUV( uvA, j + 0, a, azi );
- correctUV( uvB, j + 2, b, azi );
- correctUV( uvC, j + 4, c, azi );
-
- }
-
- }
-
- function correctUV( uv, stride, vector, azimuth ) {
-
- if ( ( azimuth < 0 ) && ( uv.x === 1 ) ) {
-
- uvBuffer[ stride ] = uv.x - 1;
-
- }
-
- if ( ( vector.x === 0 ) && ( vector.z === 0 ) ) {
-
- uvBuffer[ stride ] = azimuth / 2 / Math.PI + 0.5;
-
- }
-
- }
-
- // Angle around the Y axis, counter-clockwise when looking from above.
-
- function azimuth( vector ) {
-
- return Math.atan2( vector.z, - vector.x );
-
- }
-
-
- // Angle above the XZ plane.
-
- function inclination( vector ) {
-
- return Math.atan2( - vector.y, Math.sqrt( ( vector.x * vector.x ) + ( vector.z * vector.z ) ) );
-
- }
-
- }
-
- static fromJSON( data ) {
-
- return new PolyhedronGeometry( data.vertices, data.indices, data.radius, data.details );
-
- }
-
- }
-
- class DodecahedronGeometry extends PolyhedronGeometry {
-
- constructor( radius = 1, detail = 0 ) {
-
- const t = ( 1 + Math.sqrt( 5 ) ) / 2;
- const r = 1 / t;
-
- const vertices = [
-
- // (±1, ±1, ±1)
- - 1, - 1, - 1, - 1, - 1, 1,
- - 1, 1, - 1, - 1, 1, 1,
- 1, - 1, - 1, 1, - 1, 1,
- 1, 1, - 1, 1, 1, 1,
-
- // (0, ±1/φ, ±φ)
- 0, - r, - t, 0, - r, t,
- 0, r, - t, 0, r, t,
-
- // (±1/φ, ±φ, 0)
- - r, - t, 0, - r, t, 0,
- r, - t, 0, r, t, 0,
-
- // (±φ, 0, ±1/φ)
- - t, 0, - r, t, 0, - r,
- - t, 0, r, t, 0, r
- ];
-
- const indices = [
- 3, 11, 7, 3, 7, 15, 3, 15, 13,
- 7, 19, 17, 7, 17, 6, 7, 6, 15,
- 17, 4, 8, 17, 8, 10, 17, 10, 6,
- 8, 0, 16, 8, 16, 2, 8, 2, 10,
- 0, 12, 1, 0, 1, 18, 0, 18, 16,
- 6, 10, 2, 6, 2, 13, 6, 13, 15,
- 2, 16, 18, 2, 18, 3, 2, 3, 13,
- 18, 1, 9, 18, 9, 11, 18, 11, 3,
- 4, 14, 12, 4, 12, 0, 4, 0, 8,
- 11, 9, 5, 11, 5, 19, 11, 19, 7,
- 19, 5, 14, 19, 14, 4, 19, 4, 17,
- 1, 12, 14, 1, 14, 5, 1, 5, 9
- ];
-
- super( vertices, indices, radius, detail );
-
- this.type = 'DodecahedronGeometry';
-
- this.parameters = {
- radius: radius,
- detail: detail
- };
-
- }
-
- static fromJSON( data ) {
-
- return new DodecahedronGeometry( data.radius, data.detail );
-
- }
-
- }
-
- const _v0 = new Vector3();
- const _v1$1 = new Vector3();
- const _normal = new Vector3();
- const _triangle = new Triangle();
-
- class EdgesGeometry extends BufferGeometry {
-
- constructor( geometry, thresholdAngle ) {
-
- super();
-
- this.type = 'EdgesGeometry';
-
- this.parameters = {
- thresholdAngle: thresholdAngle
- };
-
- thresholdAngle = ( thresholdAngle !== undefined ) ? thresholdAngle : 1;
-
- if ( geometry.isGeometry === true ) {
-
- console.error( 'THREE.EdgesGeometry no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.' );
- return;
-
- }
-
- const precisionPoints = 4;
- const precision = Math.pow( 10, precisionPoints );
- const thresholdDot = Math.cos( DEG2RAD * thresholdAngle );
-
- const indexAttr = geometry.getIndex();
- const positionAttr = geometry.getAttribute( 'position' );
- const indexCount = indexAttr ? indexAttr.count : positionAttr.count;
-
- const indexArr = [ 0, 0, 0 ];
- const vertKeys = [ 'a', 'b', 'c' ];
- const hashes = new Array( 3 );
-
- const edgeData = {};
- const vertices = [];
- for ( let i = 0; i < indexCount; i += 3 ) {
-
- if ( indexAttr ) {
-
- indexArr[ 0 ] = indexAttr.getX( i );
- indexArr[ 1 ] = indexAttr.getX( i + 1 );
- indexArr[ 2 ] = indexAttr.getX( i + 2 );
-
- } else {
-
- indexArr[ 0 ] = i;
- indexArr[ 1 ] = i + 1;
- indexArr[ 2 ] = i + 2;
-
- }
-
- const { a, b, c } = _triangle;
- a.fromBufferAttribute( positionAttr, indexArr[ 0 ] );
- b.fromBufferAttribute( positionAttr, indexArr[ 1 ] );
- c.fromBufferAttribute( positionAttr, indexArr[ 2 ] );
- _triangle.getNormal( _normal );
-
- // create hashes for the edge from the vertices
- hashes[ 0 ] = `${ Math.round( a.x * precision ) },${ Math.round( a.y * precision ) },${ Math.round( a.z * precision ) }`;
- hashes[ 1 ] = `${ Math.round( b.x * precision ) },${ Math.round( b.y * precision ) },${ Math.round( b.z * precision ) }`;
- hashes[ 2 ] = `${ Math.round( c.x * precision ) },${ Math.round( c.y * precision ) },${ Math.round( c.z * precision ) }`;
-
- // skip degenerate triangles
- if ( hashes[ 0 ] === hashes[ 1 ] || hashes[ 1 ] === hashes[ 2 ] || hashes[ 2 ] === hashes[ 0 ] ) {
-
- continue;
-
- }
-
- // iterate over every edge
- for ( let j = 0; j < 3; j ++ ) {
-
- // get the first and next vertex making up the edge
- const jNext = ( j + 1 ) % 3;
- const vecHash0 = hashes[ j ];
- const vecHash1 = hashes[ jNext ];
- const v0 = _triangle[ vertKeys[ j ] ];
- const v1 = _triangle[ vertKeys[ jNext ] ];
-
- const hash = `${ vecHash0 }_${ vecHash1 }`;
- const reverseHash = `${ vecHash1 }_${ vecHash0 }`;
-
- if ( reverseHash in edgeData && edgeData[ reverseHash ] ) {
-
- // if we found a sibling edge add it into the vertex array if
- // it meets the angle threshold and delete the edge from the map.
- if ( _normal.dot( edgeData[ reverseHash ].normal ) <= thresholdDot ) {
-
- vertices.push( v0.x, v0.y, v0.z );
- vertices.push( v1.x, v1.y, v1.z );
-
- }
-
- edgeData[ reverseHash ] = null;
-
- } else if ( ! ( hash in edgeData ) ) {
-
- // if we've already got an edge here then skip adding a new one
- edgeData[ hash ] = {
-
- index0: indexArr[ j ],
- index1: indexArr[ jNext ],
- normal: _normal.clone(),
-
- };
-
- }
-
- }
-
- }
-
- // iterate over all remaining, unmatched edges and add them to the vertex array
- for ( const key in edgeData ) {
-
- if ( edgeData[ key ] ) {
-
- const { index0, index1 } = edgeData[ key ];
- _v0.fromBufferAttribute( positionAttr, index0 );
- _v1$1.fromBufferAttribute( positionAttr, index1 );
-
- vertices.push( _v0.x, _v0.y, _v0.z );
- vertices.push( _v1$1.x, _v1$1.y, _v1$1.z );
-
- }
-
- }
-
- this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
-
- }
-
- }
-
- /**
- * Extensible curve object.
- *
- * Some common of curve methods:
- * .getPoint( t, optionalTarget ), .getTangent( t, optionalTarget )
- * .getPointAt( u, optionalTarget ), .getTangentAt( u, optionalTarget )
- * .getPoints(), .getSpacedPoints()
- * .getLength()
- * .updateArcLengths()
- *
- * This following curves inherit from THREE.Curve:
- *
- * -- 2D curves --
- * THREE.ArcCurve
- * THREE.CubicBezierCurve
- * THREE.EllipseCurve
- * THREE.LineCurve
- * THREE.QuadraticBezierCurve
- * THREE.SplineCurve
- *
- * -- 3D curves --
- * THREE.CatmullRomCurve3
- * THREE.CubicBezierCurve3
- * THREE.LineCurve3
- * THREE.QuadraticBezierCurve3
- *
- * A series of curves can be represented as a THREE.CurvePath.
- *
- **/
-
- class Curve {
-
- constructor() {
-
- this.type = 'Curve';
-
- this.arcLengthDivisions = 200;
-
- }
-
- // Virtual base class method to overwrite and implement in subclasses
- // - t [0 .. 1]
-
- getPoint( /* t, optionalTarget */ ) {
-
- console.warn( 'THREE.Curve: .getPoint() not implemented.' );
- return null;
-
- }
-
- // Get point at relative position in curve according to arc length
- // - u [0 .. 1]
-
- getPointAt( u, optionalTarget ) {
-
- const t = this.getUtoTmapping( u );
- return this.getPoint( t, optionalTarget );
-
- }
-
- // Get sequence of points using getPoint( t )
-
- getPoints( divisions = 5 ) {
-
- const points = [];
-
- for ( let d = 0; d <= divisions; d ++ ) {
-
- points.push( this.getPoint( d / divisions ) );
-
- }
-
- return points;
-
- }
-
- // Get sequence of points using getPointAt( u )
-
- getSpacedPoints( divisions = 5 ) {
-
- const points = [];
-
- for ( let d = 0; d <= divisions; d ++ ) {
-
- points.push( this.getPointAt( d / divisions ) );
-
- }
-
- return points;
-
- }
-
- // Get total curve arc length
-
- getLength() {
-
- const lengths = this.getLengths();
- return lengths[ lengths.length - 1 ];
-
- }
-
- // Get list of cumulative segment lengths
-
- getLengths( divisions = this.arcLengthDivisions ) {
-
- if ( this.cacheArcLengths &&
- ( this.cacheArcLengths.length === divisions + 1 ) &&
- ! this.needsUpdate ) {
-
- return this.cacheArcLengths;
-
- }
-
- this.needsUpdate = false;
-
- const cache = [];
- let current, last = this.getPoint( 0 );
- let sum = 0;
-
- cache.push( 0 );
-
- for ( let p = 1; p <= divisions; p ++ ) {
-
- current = this.getPoint( p / divisions );
- sum += current.distanceTo( last );
- cache.push( sum );
- last = current;
-
- }
-
- this.cacheArcLengths = cache;
-
- return cache; // { sums: cache, sum: sum }; Sum is in the last element.
-
- }
-
- updateArcLengths() {
-
- this.needsUpdate = true;
- this.getLengths();
-
- }
-
- // Given u ( 0 .. 1 ), get a t to find p. This gives you points which are equidistant
-
- getUtoTmapping( u, distance ) {
-
- const arcLengths = this.getLengths();
-
- let i = 0;
- const il = arcLengths.length;
-
- let targetArcLength; // The targeted u distance value to get
-
- if ( distance ) {
-
- targetArcLength = distance;
-
- } else {
-
- targetArcLength = u * arcLengths[ il - 1 ];
-
- }
-
- // binary search for the index with largest value smaller than target u distance
-
- let low = 0, high = il - 1, comparison;
-
- while ( low <= high ) {
-
- i = Math.floor( low + ( high - low ) / 2 ); // less likely to overflow, though probably not issue here, JS doesn't really have integers, all numbers are floats
-
- comparison = arcLengths[ i ] - targetArcLength;
-
- if ( comparison < 0 ) {
-
- low = i + 1;
-
- } else if ( comparison > 0 ) {
-
- high = i - 1;
-
- } else {
-
- high = i;
- break;
-
- // DONE
-
- }
-
- }
-
- i = high;
-
- if ( arcLengths[ i ] === targetArcLength ) {
-
- return i / ( il - 1 );
-
- }
-
- // we could get finer grain at lengths, or use simple interpolation between two points
-
- const lengthBefore = arcLengths[ i ];
- const lengthAfter = arcLengths[ i + 1 ];
-
- const segmentLength = lengthAfter - lengthBefore;
-
- // determine where we are between the 'before' and 'after' points
-
- const segmentFraction = ( targetArcLength - lengthBefore ) / segmentLength;
-
- // add that fractional amount to t
-
- const t = ( i + segmentFraction ) / ( il - 1 );
-
- return t;
-
- }
-
- // Returns a unit vector tangent at t
- // In case any sub curve does not implement its tangent derivation,
- // 2 points a small delta apart will be used to find its gradient
- // which seems to give a reasonable approximation
-
- getTangent( t, optionalTarget ) {
-
- const delta = 0.0001;
- let t1 = t - delta;
- let t2 = t + delta;
-
- // Capping in case of danger
-
- if ( t1 < 0 ) t1 = 0;
- if ( t2 > 1 ) t2 = 1;
-
- const pt1 = this.getPoint( t1 );
- const pt2 = this.getPoint( t2 );
-
- const tangent = optionalTarget || ( ( pt1.isVector2 ) ? new Vector2() : new Vector3() );
-
- tangent.copy( pt2 ).sub( pt1 ).normalize();
-
- return tangent;
-
- }
-
- getTangentAt( u, optionalTarget ) {
-
- const t = this.getUtoTmapping( u );
- return this.getTangent( t, optionalTarget );
-
- }
-
- computeFrenetFrames( segments, closed ) {
-
- // see http://www.cs.indiana.edu/pub/techreports/TR425.pdf
-
- const normal = new Vector3();
-
- const tangents = [];
- const normals = [];
- const binormals = [];
-
- const vec = new Vector3();
- const mat = new Matrix4();
-
- // compute the tangent vectors for each segment on the curve
-
- for ( let i = 0; i <= segments; i ++ ) {
-
- const u = i / segments;
-
- tangents[ i ] = this.getTangentAt( u, new Vector3() );
- tangents[ i ].normalize();
-
- }
-
- // select an initial normal vector perpendicular to the first tangent vector,
- // and in the direction of the minimum tangent xyz component
-
- normals[ 0 ] = new Vector3();
- binormals[ 0 ] = new Vector3();
- let min = Number.MAX_VALUE;
- const tx = Math.abs( tangents[ 0 ].x );
- const ty = Math.abs( tangents[ 0 ].y );
- const tz = Math.abs( tangents[ 0 ].z );
-
- if ( tx <= min ) {
-
- min = tx;
- normal.set( 1, 0, 0 );
-
- }
-
- if ( ty <= min ) {
-
- min = ty;
- normal.set( 0, 1, 0 );
-
- }
-
- if ( tz <= min ) {
-
- normal.set( 0, 0, 1 );
-
- }
-
- vec.crossVectors( tangents[ 0 ], normal ).normalize();
-
- normals[ 0 ].crossVectors( tangents[ 0 ], vec );
- binormals[ 0 ].crossVectors( tangents[ 0 ], normals[ 0 ] );
-
-
- // compute the slowly-varying normal and binormal vectors for each segment on the curve
-
- for ( let i = 1; i <= segments; i ++ ) {
-
- normals[ i ] = normals[ i - 1 ].clone();
-
- binormals[ i ] = binormals[ i - 1 ].clone();
-
- vec.crossVectors( tangents[ i - 1 ], tangents[ i ] );
-
- if ( vec.length() > Number.EPSILON ) {
-
- vec.normalize();
-
- const theta = Math.acos( clamp( tangents[ i - 1 ].dot( tangents[ i ] ), - 1, 1 ) ); // clamp for floating pt errors
-
- normals[ i ].applyMatrix4( mat.makeRotationAxis( vec, theta ) );
-
- }
-
- binormals[ i ].crossVectors( tangents[ i ], normals[ i ] );
-
- }
-
- // if the curve is closed, postprocess the vectors so the first and last normal vectors are the same
-
- if ( closed === true ) {
-
- let theta = Math.acos( clamp( normals[ 0 ].dot( normals[ segments ] ), - 1, 1 ) );
- theta /= segments;
-
- if ( tangents[ 0 ].dot( vec.crossVectors( normals[ 0 ], normals[ segments ] ) ) > 0 ) {
-
- theta = - theta;
-
- }
-
- for ( let i = 1; i <= segments; i ++ ) {
-
- // twist a little...
- normals[ i ].applyMatrix4( mat.makeRotationAxis( tangents[ i ], theta * i ) );
- binormals[ i ].crossVectors( tangents[ i ], normals[ i ] );
-
- }
-
- }
-
- return {
- tangents: tangents,
- normals: normals,
- binormals: binormals
- };
-
- }
-
- clone() {
-
- return new this.constructor().copy( this );
-
- }
-
- copy( source ) {
-
- this.arcLengthDivisions = source.arcLengthDivisions;
-
- return this;
-
- }
-
- toJSON() {
-
- const data = {
- metadata: {
- version: 4.5,
- type: 'Curve',
- generator: 'Curve.toJSON'
- }
- };
-
- data.arcLengthDivisions = this.arcLengthDivisions;
- data.type = this.type;
-
- return data;
-
- }
-
- fromJSON( json ) {
-
- this.arcLengthDivisions = json.arcLengthDivisions;
-
- return this;
-
- }
-
- }
-
- class EllipseCurve extends Curve {
-
- constructor( aX = 0, aY = 0, xRadius = 1, yRadius = 1, aStartAngle = 0, aEndAngle = Math.PI * 2, aClockwise = false, aRotation = 0 ) {
-
- super();
-
- this.type = 'EllipseCurve';
-
- this.aX = aX;
- this.aY = aY;
-
- this.xRadius = xRadius;
- this.yRadius = yRadius;
-
- this.aStartAngle = aStartAngle;
- this.aEndAngle = aEndAngle;
-
- this.aClockwise = aClockwise;
-
- this.aRotation = aRotation;
-
- }
-
- getPoint( t, optionalTarget ) {
-
- const point = optionalTarget || new Vector2();
-
- const twoPi = Math.PI * 2;
- let deltaAngle = this.aEndAngle - this.aStartAngle;
- const samePoints = Math.abs( deltaAngle ) < Number.EPSILON;
-
- // ensures that deltaAngle is 0 .. 2 PI
- while ( deltaAngle < 0 ) deltaAngle += twoPi;
- while ( deltaAngle > twoPi ) deltaAngle -= twoPi;
-
- if ( deltaAngle < Number.EPSILON ) {
-
- if ( samePoints ) {
-
- deltaAngle = 0;
-
- } else {
-
- deltaAngle = twoPi;
-
- }
-
- }
-
- if ( this.aClockwise === true && ! samePoints ) {
-
- if ( deltaAngle === twoPi ) {
-
- deltaAngle = - twoPi;
-
- } else {
-
- deltaAngle = deltaAngle - twoPi;
-
- }
-
- }
-
- const angle = this.aStartAngle + t * deltaAngle;
- let x = this.aX + this.xRadius * Math.cos( angle );
- let y = this.aY + this.yRadius * Math.sin( angle );
-
- if ( this.aRotation !== 0 ) {
-
- const cos = Math.cos( this.aRotation );
- const sin = Math.sin( this.aRotation );
-
- const tx = x - this.aX;
- const ty = y - this.aY;
-
- // Rotate the point about the center of the ellipse.
- x = tx * cos - ty * sin + this.aX;
- y = tx * sin + ty * cos + this.aY;
-
- }
-
- return point.set( x, y );
-
- }
-
- copy( source ) {
-
- super.copy( source );
-
- this.aX = source.aX;
- this.aY = source.aY;
-
- this.xRadius = source.xRadius;
- this.yRadius = source.yRadius;
-
- this.aStartAngle = source.aStartAngle;
- this.aEndAngle = source.aEndAngle;
-
- this.aClockwise = source.aClockwise;
-
- this.aRotation = source.aRotation;
-
- return this;
-
- }
-
- toJSON() {
-
- const data = super.toJSON();
-
- data.aX = this.aX;
- data.aY = this.aY;
-
- data.xRadius = this.xRadius;
- data.yRadius = this.yRadius;
-
- data.aStartAngle = this.aStartAngle;
- data.aEndAngle = this.aEndAngle;
-
- data.aClockwise = this.aClockwise;
-
- data.aRotation = this.aRotation;
-
- return data;
-
- }
-
- fromJSON( json ) {
-
- super.fromJSON( json );
-
- this.aX = json.aX;
- this.aY = json.aY;
-
- this.xRadius = json.xRadius;
- this.yRadius = json.yRadius;
-
- this.aStartAngle = json.aStartAngle;
- this.aEndAngle = json.aEndAngle;
-
- this.aClockwise = json.aClockwise;
-
- this.aRotation = json.aRotation;
-
- return this;
-
- }
-
- }
-
- EllipseCurve.prototype.isEllipseCurve = true;
-
- class ArcCurve extends EllipseCurve {
-
- constructor( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) {
-
- super( aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise );
-
- this.type = 'ArcCurve';
-
- }
-
- }
-
- ArcCurve.prototype.isArcCurve = true;
-
- /**
- * Centripetal CatmullRom Curve - which is useful for avoiding
- * cusps and self-intersections in non-uniform catmull rom curves.
- * http://www.cemyuksel.com/research/catmullrom_param/catmullrom.pdf
- *
- * curve.type accepts centripetal(default), chordal and catmullrom
- * curve.tension is used for catmullrom which defaults to 0.5
- */
-
-
- /*
- Based on an optimized c++ solution in
- - http://stackoverflow.com/questions/9489736/catmull-rom-curve-with-no-cusps-and-no-self-intersections/
- - http://ideone.com/NoEbVM
-
- This CubicPoly class could be used for reusing some variables and calculations,
- but for three.js curve use, it could be possible inlined and flatten into a single function call
- which can be placed in CurveUtils.
- */
-
- function CubicPoly() {
-
- let c0 = 0, c1 = 0, c2 = 0, c3 = 0;
-
- /*
- * Compute coefficients for a cubic polynomial
- * p(s) = c0 + c1*s + c2*s^2 + c3*s^3
- * such that
- * p(0) = x0, p(1) = x1
- * and
- * p'(0) = t0, p'(1) = t1.
- */
- function init( x0, x1, t0, t1 ) {
-
- c0 = x0;
- c1 = t0;
- c2 = - 3 * x0 + 3 * x1 - 2 * t0 - t1;
- c3 = 2 * x0 - 2 * x1 + t0 + t1;
-
- }
-
- return {
-
- initCatmullRom: function ( x0, x1, x2, x3, tension ) {
-
- init( x1, x2, tension * ( x2 - x0 ), tension * ( x3 - x1 ) );
-
- },
-
- initNonuniformCatmullRom: function ( x0, x1, x2, x3, dt0, dt1, dt2 ) {
-
- // compute tangents when parameterized in [t1,t2]
- let t1 = ( x1 - x0 ) / dt0 - ( x2 - x0 ) / ( dt0 + dt1 ) + ( x2 - x1 ) / dt1;
- let t2 = ( x2 - x1 ) / dt1 - ( x3 - x1 ) / ( dt1 + dt2 ) + ( x3 - x2 ) / dt2;
-
- // rescale tangents for parametrization in [0,1]
- t1 *= dt1;
- t2 *= dt1;
-
- init( x1, x2, t1, t2 );
-
- },
-
- calc: function ( t ) {
-
- const t2 = t * t;
- const t3 = t2 * t;
- return c0 + c1 * t + c2 * t2 + c3 * t3;
-
- }
-
- };
-
- }
-
- //
-
- const tmp = new Vector3();
- const px = new CubicPoly(), py = new CubicPoly(), pz = new CubicPoly();
-
- class CatmullRomCurve3 extends Curve {
-
- constructor( points = [], closed = false, curveType = 'centripetal', tension = 0.5 ) {
-
- super();
-
- this.type = 'CatmullRomCurve3';
-
- this.points = points;
- this.closed = closed;
- this.curveType = curveType;
- this.tension = tension;
-
- }
-
- getPoint( t, optionalTarget = new Vector3() ) {
-
- const point = optionalTarget;
-
- const points = this.points;
- const l = points.length;
-
- const p = ( l - ( this.closed ? 0 : 1 ) ) * t;
- let intPoint = Math.floor( p );
- let weight = p - intPoint;
-
- if ( this.closed ) {
-
- intPoint += intPoint > 0 ? 0 : ( Math.floor( Math.abs( intPoint ) / l ) + 1 ) * l;
-
- } else if ( weight === 0 && intPoint === l - 1 ) {
-
- intPoint = l - 2;
- weight = 1;
-
- }
-
- let p0, p3; // 4 points (p1 & p2 defined below)
-
- if ( this.closed || intPoint > 0 ) {
-
- p0 = points[ ( intPoint - 1 ) % l ];
-
- } else {
-
- // extrapolate first point
- tmp.subVectors( points[ 0 ], points[ 1 ] ).add( points[ 0 ] );
- p0 = tmp;
-
- }
-
- const p1 = points[ intPoint % l ];
- const p2 = points[ ( intPoint + 1 ) % l ];
-
- if ( this.closed || intPoint + 2 < l ) {
-
- p3 = points[ ( intPoint + 2 ) % l ];
-
- } else {
-
- // extrapolate last point
- tmp.subVectors( points[ l - 1 ], points[ l - 2 ] ).add( points[ l - 1 ] );
- p3 = tmp;
-
- }
-
- if ( this.curveType === 'centripetal' || this.curveType === 'chordal' ) {
-
- // init Centripetal / Chordal Catmull-Rom
- const pow = this.curveType === 'chordal' ? 0.5 : 0.25;
- let dt0 = Math.pow( p0.distanceToSquared( p1 ), pow );
- let dt1 = Math.pow( p1.distanceToSquared( p2 ), pow );
- let dt2 = Math.pow( p2.distanceToSquared( p3 ), pow );
-
- // safety check for repeated points
- if ( dt1 < 1e-4 ) dt1 = 1.0;
- if ( dt0 < 1e-4 ) dt0 = dt1;
- if ( dt2 < 1e-4 ) dt2 = dt1;
-
- px.initNonuniformCatmullRom( p0.x, p1.x, p2.x, p3.x, dt0, dt1, dt2 );
- py.initNonuniformCatmullRom( p0.y, p1.y, p2.y, p3.y, dt0, dt1, dt2 );
- pz.initNonuniformCatmullRom( p0.z, p1.z, p2.z, p3.z, dt0, dt1, dt2 );
-
- } else if ( this.curveType === 'catmullrom' ) {
-
- px.initCatmullRom( p0.x, p1.x, p2.x, p3.x, this.tension );
- py.initCatmullRom( p0.y, p1.y, p2.y, p3.y, this.tension );
- pz.initCatmullRom( p0.z, p1.z, p2.z, p3.z, this.tension );
-
- }
-
- point.set(
- px.calc( weight ),
- py.calc( weight ),
- pz.calc( weight )
- );
-
- return point;
-
- }
-
- copy( source ) {
-
- super.copy( source );
-
- this.points = [];
-
- for ( let i = 0, l = source.points.length; i < l; i ++ ) {
-
- const point = source.points[ i ];
-
- this.points.push( point.clone() );
-
- }
-
- this.closed = source.closed;
- this.curveType = source.curveType;
- this.tension = source.tension;
-
- return this;
-
- }
-
- toJSON() {
-
- const data = super.toJSON();
-
- data.points = [];
-
- for ( let i = 0, l = this.points.length; i < l; i ++ ) {
-
- const point = this.points[ i ];
- data.points.push( point.toArray() );
-
- }
-
- data.closed = this.closed;
- data.curveType = this.curveType;
- data.tension = this.tension;
-
- return data;
-
- }
-
- fromJSON( json ) {
-
- super.fromJSON( json );
-
- this.points = [];
-
- for ( let i = 0, l = json.points.length; i < l; i ++ ) {
-
- const point = json.points[ i ];
- this.points.push( new Vector3().fromArray( point ) );
-
- }
-
- this.closed = json.closed;
- this.curveType = json.curveType;
- this.tension = json.tension;
-
- return this;
-
- }
-
- }
-
- CatmullRomCurve3.prototype.isCatmullRomCurve3 = true;
-
- /**
- * Bezier Curves formulas obtained from
- * http://en.wikipedia.org/wiki/Bézier_curve
- */
-
- function CatmullRom( t, p0, p1, p2, p3 ) {
-
- const v0 = ( p2 - p0 ) * 0.5;
- const v1 = ( p3 - p1 ) * 0.5;
- const t2 = t * t;
- const t3 = t * t2;
- return ( 2 * p1 - 2 * p2 + v0 + v1 ) * t3 + ( - 3 * p1 + 3 * p2 - 2 * v0 - v1 ) * t2 + v0 * t + p1;
-
- }
-
- //
-
- function QuadraticBezierP0( t, p ) {
-
- const k = 1 - t;
- return k * k * p;
-
- }
-
- function QuadraticBezierP1( t, p ) {
-
- return 2 * ( 1 - t ) * t * p;
-
- }
-
- function QuadraticBezierP2( t, p ) {
-
- return t * t * p;
-
- }
-
- function QuadraticBezier( t, p0, p1, p2 ) {
-
- return QuadraticBezierP0( t, p0 ) + QuadraticBezierP1( t, p1 ) +
- QuadraticBezierP2( t, p2 );
-
- }
-
- //
-
- function CubicBezierP0( t, p ) {
-
- const k = 1 - t;
- return k * k * k * p;
-
- }
-
- function CubicBezierP1( t, p ) {
-
- const k = 1 - t;
- return 3 * k * k * t * p;
-
- }
-
- function CubicBezierP2( t, p ) {
-
- return 3 * ( 1 - t ) * t * t * p;
-
- }
-
- function CubicBezierP3( t, p ) {
-
- return t * t * t * p;
-
- }
-
- function CubicBezier( t, p0, p1, p2, p3 ) {
-
- return CubicBezierP0( t, p0 ) + CubicBezierP1( t, p1 ) + CubicBezierP2( t, p2 ) +
- CubicBezierP3( t, p3 );
-
- }
-
- class CubicBezierCurve extends Curve {
-
- constructor( v0 = new Vector2(), v1 = new Vector2(), v2 = new Vector2(), v3 = new Vector2() ) {
-
- super();
-
- this.type = 'CubicBezierCurve';
-
- this.v0 = v0;
- this.v1 = v1;
- this.v2 = v2;
- this.v3 = v3;
-
- }
-
- getPoint( t, optionalTarget = new Vector2() ) {
-
- const point = optionalTarget;
-
- const v0 = this.v0, v1 = this.v1, v2 = this.v2, v3 = this.v3;
-
- point.set(
- CubicBezier( t, v0.x, v1.x, v2.x, v3.x ),
- CubicBezier( t, v0.y, v1.y, v2.y, v3.y )
- );
-
- return point;
-
- }
-
- copy( source ) {
-
- super.copy( source );
-
- this.v0.copy( source.v0 );
- this.v1.copy( source.v1 );
- this.v2.copy( source.v2 );
- this.v3.copy( source.v3 );
-
- return this;
-
- }
-
- toJSON() {
-
- const data = super.toJSON();
-
- data.v0 = this.v0.toArray();
- data.v1 = this.v1.toArray();
- data.v2 = this.v2.toArray();
- data.v3 = this.v3.toArray();
-
- return data;
-
- }
-
- fromJSON( json ) {
-
- super.fromJSON( json );
-
- this.v0.fromArray( json.v0 );
- this.v1.fromArray( json.v1 );
- this.v2.fromArray( json.v2 );
- this.v3.fromArray( json.v3 );
-
- return this;
-
- }
-
- }
-
- CubicBezierCurve.prototype.isCubicBezierCurve = true;
-
- class CubicBezierCurve3 extends Curve {
-
- constructor( v0 = new Vector3(), v1 = new Vector3(), v2 = new Vector3(), v3 = new Vector3() ) {
-
- super();
-
- this.type = 'CubicBezierCurve3';
-
- this.v0 = v0;
- this.v1 = v1;
- this.v2 = v2;
- this.v3 = v3;
-
- }
-
- getPoint( t, optionalTarget = new Vector3() ) {
-
- const point = optionalTarget;
-
- const v0 = this.v0, v1 = this.v1, v2 = this.v2, v3 = this.v3;
-
- point.set(
- CubicBezier( t, v0.x, v1.x, v2.x, v3.x ),
- CubicBezier( t, v0.y, v1.y, v2.y, v3.y ),
- CubicBezier( t, v0.z, v1.z, v2.z, v3.z )
- );
-
- return point;
-
- }
-
- copy( source ) {
-
- super.copy( source );
-
- this.v0.copy( source.v0 );
- this.v1.copy( source.v1 );
- this.v2.copy( source.v2 );
- this.v3.copy( source.v3 );
-
- return this;
-
- }
-
- toJSON() {
-
- const data = super.toJSON();
-
- data.v0 = this.v0.toArray();
- data.v1 = this.v1.toArray();
- data.v2 = this.v2.toArray();
- data.v3 = this.v3.toArray();
-
- return data;
-
- }
-
- fromJSON( json ) {
-
- super.fromJSON( json );
-
- this.v0.fromArray( json.v0 );
- this.v1.fromArray( json.v1 );
- this.v2.fromArray( json.v2 );
- this.v3.fromArray( json.v3 );
-
- return this;
-
- }
-
- }
-
- CubicBezierCurve3.prototype.isCubicBezierCurve3 = true;
-
- class LineCurve extends Curve {
-
- constructor( v1 = new Vector2(), v2 = new Vector2() ) {
-
- super();
-
- this.type = 'LineCurve';
-
- this.v1 = v1;
- this.v2 = v2;
-
- }
-
- getPoint( t, optionalTarget = new Vector2() ) {
-
- const point = optionalTarget;
-
- if ( t === 1 ) {
-
- point.copy( this.v2 );
-
- } else {
-
- point.copy( this.v2 ).sub( this.v1 );
- point.multiplyScalar( t ).add( this.v1 );
-
- }
-
- return point;
-
- }
-
- // Line curve is linear, so we can overwrite default getPointAt
- getPointAt( u, optionalTarget ) {
-
- return this.getPoint( u, optionalTarget );
-
- }
-
- getTangent( t, optionalTarget ) {
-
- const tangent = optionalTarget || new Vector2();
-
- tangent.copy( this.v2 ).sub( this.v1 ).normalize();
-
- return tangent;
-
- }
-
- copy( source ) {
-
- super.copy( source );
-
- this.v1.copy( source.v1 );
- this.v2.copy( source.v2 );
-
- return this;
-
- }
-
- toJSON() {
-
- const data = super.toJSON();
-
- data.v1 = this.v1.toArray();
- data.v2 = this.v2.toArray();
-
- return data;
-
- }
-
- fromJSON( json ) {
-
- super.fromJSON( json );
-
- this.v1.fromArray( json.v1 );
- this.v2.fromArray( json.v2 );
-
- return this;
-
- }
-
- }
-
- LineCurve.prototype.isLineCurve = true;
-
- class LineCurve3 extends Curve {
-
- constructor( v1 = new Vector3(), v2 = new Vector3() ) {
-
- super();
-
- this.type = 'LineCurve3';
- this.isLineCurve3 = true;
-
- this.v1 = v1;
- this.v2 = v2;
-
- }
- getPoint( t, optionalTarget = new Vector3() ) {
-
- const point = optionalTarget;
-
- if ( t === 1 ) {
-
- point.copy( this.v2 );
-
- } else {
-
- point.copy( this.v2 ).sub( this.v1 );
- point.multiplyScalar( t ).add( this.v1 );
-
- }
-
- return point;
-
- }
- // Line curve is linear, so we can overwrite default getPointAt
- getPointAt( u, optionalTarget ) {
-
- return this.getPoint( u, optionalTarget );
-
- }
- copy( source ) {
-
- super.copy( source );
-
- this.v1.copy( source.v1 );
- this.v2.copy( source.v2 );
-
- return this;
-
- }
- toJSON() {
-
- const data = super.toJSON();
-
- data.v1 = this.v1.toArray();
- data.v2 = this.v2.toArray();
-
- return data;
-
- }
- fromJSON( json ) {
-
- super.fromJSON( json );
-
- this.v1.fromArray( json.v1 );
- this.v2.fromArray( json.v2 );
-
- return this;
-
- }
-
- }
-
- class QuadraticBezierCurve extends Curve {
-
- constructor( v0 = new Vector2(), v1 = new Vector2(), v2 = new Vector2() ) {
-
- super();
-
- this.type = 'QuadraticBezierCurve';
-
- this.v0 = v0;
- this.v1 = v1;
- this.v2 = v2;
-
- }
-
- getPoint( t, optionalTarget = new Vector2() ) {
-
- const point = optionalTarget;
-
- const v0 = this.v0, v1 = this.v1, v2 = this.v2;
-
- point.set(
- QuadraticBezier( t, v0.x, v1.x, v2.x ),
- QuadraticBezier( t, v0.y, v1.y, v2.y )
- );
-
- return point;
-
- }
-
- copy( source ) {
-
- super.copy( source );
-
- this.v0.copy( source.v0 );
- this.v1.copy( source.v1 );
- this.v2.copy( source.v2 );
-
- return this;
-
- }
-
- toJSON() {
-
- const data = super.toJSON();
-
- data.v0 = this.v0.toArray();
- data.v1 = this.v1.toArray();
- data.v2 = this.v2.toArray();
-
- return data;
-
- }
-
- fromJSON( json ) {
-
- super.fromJSON( json );
-
- this.v0.fromArray( json.v0 );
- this.v1.fromArray( json.v1 );
- this.v2.fromArray( json.v2 );
-
- return this;
-
- }
-
- }
-
- QuadraticBezierCurve.prototype.isQuadraticBezierCurve = true;
-
- class QuadraticBezierCurve3 extends Curve {
-
- constructor( v0 = new Vector3(), v1 = new Vector3(), v2 = new Vector3() ) {
-
- super();
-
- this.type = 'QuadraticBezierCurve3';
-
- this.v0 = v0;
- this.v1 = v1;
- this.v2 = v2;
-
- }
-
- getPoint( t, optionalTarget = new Vector3() ) {
-
- const point = optionalTarget;
-
- const v0 = this.v0, v1 = this.v1, v2 = this.v2;
-
- point.set(
- QuadraticBezier( t, v0.x, v1.x, v2.x ),
- QuadraticBezier( t, v0.y, v1.y, v2.y ),
- QuadraticBezier( t, v0.z, v1.z, v2.z )
- );
-
- return point;
-
- }
-
- copy( source ) {
-
- super.copy( source );
-
- this.v0.copy( source.v0 );
- this.v1.copy( source.v1 );
- this.v2.copy( source.v2 );
-
- return this;
-
- }
-
- toJSON() {
-
- const data = super.toJSON();
-
- data.v0 = this.v0.toArray();
- data.v1 = this.v1.toArray();
- data.v2 = this.v2.toArray();
-
- return data;
-
- }
-
- fromJSON( json ) {
-
- super.fromJSON( json );
-
- this.v0.fromArray( json.v0 );
- this.v1.fromArray( json.v1 );
- this.v2.fromArray( json.v2 );
-
- return this;
-
- }
-
- }
-
- QuadraticBezierCurve3.prototype.isQuadraticBezierCurve3 = true;
-
- class SplineCurve extends Curve {
-
- constructor( points = [] ) {
-
- super();
-
- this.type = 'SplineCurve';
-
- this.points = points;
-
- }
-
- getPoint( t, optionalTarget = new Vector2() ) {
-
- const point = optionalTarget;
-
- const points = this.points;
- const p = ( points.length - 1 ) * t;
-
- const intPoint = Math.floor( p );
- const weight = p - intPoint;
-
- const p0 = points[ intPoint === 0 ? intPoint : intPoint - 1 ];
- const p1 = points[ intPoint ];
- const p2 = points[ intPoint > points.length - 2 ? points.length - 1 : intPoint + 1 ];
- const p3 = points[ intPoint > points.length - 3 ? points.length - 1 : intPoint + 2 ];
-
- point.set(
- CatmullRom( weight, p0.x, p1.x, p2.x, p3.x ),
- CatmullRom( weight, p0.y, p1.y, p2.y, p3.y )
- );
-
- return point;
-
- }
-
- copy( source ) {
-
- super.copy( source );
-
- this.points = [];
-
- for ( let i = 0, l = source.points.length; i < l; i ++ ) {
-
- const point = source.points[ i ];
-
- this.points.push( point.clone() );
-
- }
-
- return this;
-
- }
-
- toJSON() {
-
- const data = super.toJSON();
-
- data.points = [];
-
- for ( let i = 0, l = this.points.length; i < l; i ++ ) {
-
- const point = this.points[ i ];
- data.points.push( point.toArray() );
-
- }
-
- return data;
-
- }
-
- fromJSON( json ) {
-
- super.fromJSON( json );
-
- this.points = [];
-
- for ( let i = 0, l = json.points.length; i < l; i ++ ) {
-
- const point = json.points[ i ];
- this.points.push( new Vector2().fromArray( point ) );
-
- }
-
- return this;
-
- }
-
- }
-
- SplineCurve.prototype.isSplineCurve = true;
-
- var Curves = /*#__PURE__*/Object.freeze({
- __proto__: null,
- ArcCurve: ArcCurve,
- CatmullRomCurve3: CatmullRomCurve3,
- CubicBezierCurve: CubicBezierCurve,
- CubicBezierCurve3: CubicBezierCurve3,
- EllipseCurve: EllipseCurve,
- LineCurve: LineCurve,
- LineCurve3: LineCurve3,
- QuadraticBezierCurve: QuadraticBezierCurve,
- QuadraticBezierCurve3: QuadraticBezierCurve3,
- SplineCurve: SplineCurve
- });
-
- /**
- * Port from https://github.com/mapbox/earcut (v2.2.2)
- */
-
- const Earcut = {
-
- triangulate: function ( data, holeIndices, dim = 2 ) {
-
- const hasHoles = holeIndices && holeIndices.length;
- const outerLen = hasHoles ? holeIndices[ 0 ] * dim : data.length;
- let outerNode = linkedList( data, 0, outerLen, dim, true );
- const triangles = [];
-
- if ( ! outerNode || outerNode.next === outerNode.prev ) return triangles;
-
- let minX, minY, maxX, maxY, x, y, invSize;
-
- if ( hasHoles ) outerNode = eliminateHoles( data, holeIndices, outerNode, dim );
-
- // if the shape is not too simple, we'll use z-order curve hash later; calculate polygon bbox
- if ( data.length > 80 * dim ) {
-
- minX = maxX = data[ 0 ];
- minY = maxY = data[ 1 ];
-
- for ( let i = dim; i < outerLen; i += dim ) {
-
- x = data[ i ];
- y = data[ i + 1 ];
- if ( x < minX ) minX = x;
- if ( y < minY ) minY = y;
- if ( x > maxX ) maxX = x;
- if ( y > maxY ) maxY = y;
-
- }
-
- // minX, minY and invSize are later used to transform coords into integers for z-order calculation
- invSize = Math.max( maxX - minX, maxY - minY );
- invSize = invSize !== 0 ? 1 / invSize : 0;
-
- }
-
- earcutLinked( outerNode, triangles, dim, minX, minY, invSize );
-
- return triangles;
-
- }
-
- };
-
- // create a circular doubly linked list from polygon points in the specified winding order
- function linkedList( data, start, end, dim, clockwise ) {
-
- let i, last;
-
- if ( clockwise === ( signedArea( data, start, end, dim ) > 0 ) ) {
-
- for ( i = start; i < end; i += dim ) last = insertNode( i, data[ i ], data[ i + 1 ], last );
-
- } else {
-
- for ( i = end - dim; i >= start; i -= dim ) last = insertNode( i, data[ i ], data[ i + 1 ], last );
-
- }
-
- if ( last && equals( last, last.next ) ) {
-
- removeNode( last );
- last = last.next;
-
- }
-
- return last;
-
- }
-
- // eliminate colinear or duplicate points
- function filterPoints( start, end ) {
-
- if ( ! start ) return start;
- if ( ! end ) end = start;
-
- let p = start,
- again;
- do {
-
- again = false;
-
- if ( ! p.steiner && ( equals( p, p.next ) || area( p.prev, p, p.next ) === 0 ) ) {
-
- removeNode( p );
- p = end = p.prev;
- if ( p === p.next ) break;
- again = true;
-
- } else {
-
- p = p.next;
-
- }
-
- } while ( again || p !== end );
-
- return end;
-
- }
-
- // main ear slicing loop which triangulates a polygon (given as a linked list)
- function earcutLinked( ear, triangles, dim, minX, minY, invSize, pass ) {
-
- if ( ! ear ) return;
-
- // interlink polygon nodes in z-order
- if ( ! pass && invSize ) indexCurve( ear, minX, minY, invSize );
-
- let stop = ear,
- prev, next;
-
- // iterate through ears, slicing them one by one
- while ( ear.prev !== ear.next ) {
-
- prev = ear.prev;
- next = ear.next;
-
- if ( invSize ? isEarHashed( ear, minX, minY, invSize ) : isEar( ear ) ) {
-
- // cut off the triangle
- triangles.push( prev.i / dim );
- triangles.push( ear.i / dim );
- triangles.push( next.i / dim );
-
- removeNode( ear );
-
- // skipping the next vertex leads to less sliver triangles
- ear = next.next;
- stop = next.next;
-
- continue;
-
- }
-
- ear = next;
-
- // if we looped through the whole remaining polygon and can't find any more ears
- if ( ear === stop ) {
-
- // try filtering points and slicing again
- if ( ! pass ) {
-
- earcutLinked( filterPoints( ear ), triangles, dim, minX, minY, invSize, 1 );
-
- // if this didn't work, try curing all small self-intersections locally
-
- } else if ( pass === 1 ) {
-
- ear = cureLocalIntersections( filterPoints( ear ), triangles, dim );
- earcutLinked( ear, triangles, dim, minX, minY, invSize, 2 );
-
- // as a last resort, try splitting the remaining polygon into two
-
- } else if ( pass === 2 ) {
-
- splitEarcut( ear, triangles, dim, minX, minY, invSize );
-
- }
-
- break;
-
- }
-
- }
-
- }
-
- // check whether a polygon node forms a valid ear with adjacent nodes
- function isEar( ear ) {
-
- const a = ear.prev,
- b = ear,
- c = ear.next;
-
- if ( area( a, b, c ) >= 0 ) return false; // reflex, can't be an ear
-
- // now make sure we don't have other points inside the potential ear
- let p = ear.next.next;
-
- while ( p !== ear.prev ) {
-
- if ( pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y ) &&
- area( p.prev, p, p.next ) >= 0 ) return false;
- p = p.next;
-
- }
-
- return true;
-
- }
-
- function isEarHashed( ear, minX, minY, invSize ) {
-
- const a = ear.prev,
- b = ear,
- c = ear.next;
-
- if ( area( a, b, c ) >= 0 ) return false; // reflex, can't be an ear
-
- // triangle bbox; min & max are calculated like this for speed
- const minTX = a.x < b.x ? ( a.x < c.x ? a.x : c.x ) : ( b.x < c.x ? b.x : c.x ),
- minTY = a.y < b.y ? ( a.y < c.y ? a.y : c.y ) : ( b.y < c.y ? b.y : c.y ),
- maxTX = a.x > b.x ? ( a.x > c.x ? a.x : c.x ) : ( b.x > c.x ? b.x : c.x ),
- maxTY = a.y > b.y ? ( a.y > c.y ? a.y : c.y ) : ( b.y > c.y ? b.y : c.y );
-
- // z-order range for the current triangle bbox;
- const minZ = zOrder( minTX, minTY, minX, minY, invSize ),
- maxZ = zOrder( maxTX, maxTY, minX, minY, invSize );
-
- let p = ear.prevZ,
- n = ear.nextZ;
-
- // look for points inside the triangle in both directions
- while ( p && p.z >= minZ && n && n.z <= maxZ ) {
-
- if ( p !== ear.prev && p !== ear.next &&
- pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y ) &&
- area( p.prev, p, p.next ) >= 0 ) return false;
- p = p.prevZ;
-
- if ( n !== ear.prev && n !== ear.next &&
- pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, n.x, n.y ) &&
- area( n.prev, n, n.next ) >= 0 ) return false;
- n = n.nextZ;
-
- }
-
- // look for remaining points in decreasing z-order
- while ( p && p.z >= minZ ) {
-
- if ( p !== ear.prev && p !== ear.next &&
- pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y ) &&
- area( p.prev, p, p.next ) >= 0 ) return false;
- p = p.prevZ;
-
- }
-
- // look for remaining points in increasing z-order
- while ( n && n.z <= maxZ ) {
-
- if ( n !== ear.prev && n !== ear.next &&
- pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, n.x, n.y ) &&
- area( n.prev, n, n.next ) >= 0 ) return false;
- n = n.nextZ;
-
- }
-
- return true;
-
- }
-
- // go through all polygon nodes and cure small local self-intersections
- function cureLocalIntersections( start, triangles, dim ) {
-
- let p = start;
- do {
-
- const a = p.prev,
- b = p.next.next;
-
- if ( ! equals( a, b ) && intersects( a, p, p.next, b ) && locallyInside( a, b ) && locallyInside( b, a ) ) {
-
- triangles.push( a.i / dim );
- triangles.push( p.i / dim );
- triangles.push( b.i / dim );
-
- // remove two nodes involved
- removeNode( p );
- removeNode( p.next );
-
- p = start = b;
-
- }
-
- p = p.next;
-
- } while ( p !== start );
-
- return filterPoints( p );
-
- }
-
- // try splitting polygon into two and triangulate them independently
- function splitEarcut( start, triangles, dim, minX, minY, invSize ) {
-
- // look for a valid diagonal that divides the polygon into two
- let a = start;
- do {
-
- let b = a.next.next;
- while ( b !== a.prev ) {
-
- if ( a.i !== b.i && isValidDiagonal( a, b ) ) {
-
- // split the polygon in two by the diagonal
- let c = splitPolygon( a, b );
-
- // filter colinear points around the cuts
- a = filterPoints( a, a.next );
- c = filterPoints( c, c.next );
-
- // run earcut on each half
- earcutLinked( a, triangles, dim, minX, minY, invSize );
- earcutLinked( c, triangles, dim, minX, minY, invSize );
- return;
-
- }
-
- b = b.next;
-
- }
-
- a = a.next;
-
- } while ( a !== start );
-
- }
-
- // link every hole into the outer loop, producing a single-ring polygon without holes
- function eliminateHoles( data, holeIndices, outerNode, dim ) {
-
- const queue = [];
- let i, len, start, end, list;
-
- for ( i = 0, len = holeIndices.length; i < len; i ++ ) {
-
- start = holeIndices[ i ] * dim;
- end = i < len - 1 ? holeIndices[ i + 1 ] * dim : data.length;
- list = linkedList( data, start, end, dim, false );
- if ( list === list.next ) list.steiner = true;
- queue.push( getLeftmost( list ) );
-
- }
-
- queue.sort( compareX );
-
- // process holes from left to right
- for ( i = 0; i < queue.length; i ++ ) {
-
- eliminateHole( queue[ i ], outerNode );
- outerNode = filterPoints( outerNode, outerNode.next );
-
- }
-
- return outerNode;
-
- }
-
- function compareX( a, b ) {
-
- return a.x - b.x;
-
- }
-
- // find a bridge between vertices that connects hole with an outer ring and and link it
- function eliminateHole( hole, outerNode ) {
-
- outerNode = findHoleBridge( hole, outerNode );
- if ( outerNode ) {
-
- const b = splitPolygon( outerNode, hole );
-
- // filter collinear points around the cuts
- filterPoints( outerNode, outerNode.next );
- filterPoints( b, b.next );
-
- }
-
- }
-
- // David Eberly's algorithm for finding a bridge between hole and outer polygon
- function findHoleBridge( hole, outerNode ) {
-
- let p = outerNode;
- const hx = hole.x;
- const hy = hole.y;
- let qx = - Infinity, m;
-
- // find a segment intersected by a ray from the hole's leftmost point to the left;
- // segment's endpoint with lesser x will be potential connection point
- do {
-
- if ( hy <= p.y && hy >= p.next.y && p.next.y !== p.y ) {
-
- const x = p.x + ( hy - p.y ) * ( p.next.x - p.x ) / ( p.next.y - p.y );
- if ( x <= hx && x > qx ) {
-
- qx = x;
- if ( x === hx ) {
-
- if ( hy === p.y ) return p;
- if ( hy === p.next.y ) return p.next;
-
- }
-
- m = p.x < p.next.x ? p : p.next;
-
- }
-
- }
-
- p = p.next;
-
- } while ( p !== outerNode );
-
- if ( ! m ) return null;
-
- if ( hx === qx ) return m; // hole touches outer segment; pick leftmost endpoint
-
- // look for points inside the triangle of hole point, segment intersection and endpoint;
- // if there are no points found, we have a valid connection;
- // otherwise choose the point of the minimum angle with the ray as connection point
-
- const stop = m,
- mx = m.x,
- my = m.y;
- let tanMin = Infinity, tan;
-
- p = m;
-
- do {
-
- if ( hx >= p.x && p.x >= mx && hx !== p.x &&
- pointInTriangle( hy < my ? hx : qx, hy, mx, my, hy < my ? qx : hx, hy, p.x, p.y ) ) {
-
- tan = Math.abs( hy - p.y ) / ( hx - p.x ); // tangential
-
- if ( locallyInside( p, hole ) && ( tan < tanMin || ( tan === tanMin && ( p.x > m.x || ( p.x === m.x && sectorContainsSector( m, p ) ) ) ) ) ) {
-
- m = p;
- tanMin = tan;
-
- }
-
- }
-
- p = p.next;
-
- } while ( p !== stop );
-
- return m;
-
- }
-
- // whether sector in vertex m contains sector in vertex p in the same coordinates
- function sectorContainsSector( m, p ) {
-
- return area( m.prev, m, p.prev ) < 0 && area( p.next, m, m.next ) < 0;
-
- }
-
- // interlink polygon nodes in z-order
- function indexCurve( start, minX, minY, invSize ) {
-
- let p = start;
- do {
-
- if ( p.z === null ) p.z = zOrder( p.x, p.y, minX, minY, invSize );
- p.prevZ = p.prev;
- p.nextZ = p.next;
- p = p.next;
-
- } while ( p !== start );
-
- p.prevZ.nextZ = null;
- p.prevZ = null;
-
- sortLinked( p );
-
- }
-
- // Simon Tatham's linked list merge sort algorithm
- // http://www.chiark.greenend.org.uk/~sgtatham/algorithms/listsort.html
- function sortLinked( list ) {
-
- let i, p, q, e, tail, numMerges, pSize, qSize,
- inSize = 1;
-
- do {
-
- p = list;
- list = null;
- tail = null;
- numMerges = 0;
-
- while ( p ) {
-
- numMerges ++;
- q = p;
- pSize = 0;
- for ( i = 0; i < inSize; i ++ ) {
-
- pSize ++;
- q = q.nextZ;
- if ( ! q ) break;
-
- }
-
- qSize = inSize;
-
- while ( pSize > 0 || ( qSize > 0 && q ) ) {
-
- if ( pSize !== 0 && ( qSize === 0 || ! q || p.z <= q.z ) ) {
-
- e = p;
- p = p.nextZ;
- pSize --;
-
- } else {
-
- e = q;
- q = q.nextZ;
- qSize --;
-
- }
-
- if ( tail ) tail.nextZ = e;
- else list = e;
-
- e.prevZ = tail;
- tail = e;
-
- }
-
- p = q;
-
- }
-
- tail.nextZ = null;
- inSize *= 2;
-
- } while ( numMerges > 1 );
-
- return list;
-
- }
-
- // z-order of a point given coords and inverse of the longer side of data bbox
- function zOrder( x, y, minX, minY, invSize ) {
-
- // coords are transformed into non-negative 15-bit integer range
- x = 32767 * ( x - minX ) * invSize;
- y = 32767 * ( y - minY ) * invSize;
-
- x = ( x | ( x << 8 ) ) & 0x00FF00FF;
- x = ( x | ( x << 4 ) ) & 0x0F0F0F0F;
- x = ( x | ( x << 2 ) ) & 0x33333333;
- x = ( x | ( x << 1 ) ) & 0x55555555;
-
- y = ( y | ( y << 8 ) ) & 0x00FF00FF;
- y = ( y | ( y << 4 ) ) & 0x0F0F0F0F;
- y = ( y | ( y << 2 ) ) & 0x33333333;
- y = ( y | ( y << 1 ) ) & 0x55555555;
-
- return x | ( y << 1 );
-
- }
-
- // find the leftmost node of a polygon ring
- function getLeftmost( start ) {
-
- let p = start,
- leftmost = start;
- do {
-
- if ( p.x < leftmost.x || ( p.x === leftmost.x && p.y < leftmost.y ) ) leftmost = p;
- p = p.next;
-
- } while ( p !== start );
-
- return leftmost;
-
- }
-
- // check if a point lies within a convex triangle
- function pointInTriangle( ax, ay, bx, by, cx, cy, px, py ) {
-
- return ( cx - px ) * ( ay - py ) - ( ax - px ) * ( cy - py ) >= 0 &&
- ( ax - px ) * ( by - py ) - ( bx - px ) * ( ay - py ) >= 0 &&
- ( bx - px ) * ( cy - py ) - ( cx - px ) * ( by - py ) >= 0;
-
- }
-
- // check if a diagonal between two polygon nodes is valid (lies in polygon interior)
- function isValidDiagonal( a, b ) {
-
- return a.next.i !== b.i && a.prev.i !== b.i && ! intersectsPolygon( a, b ) && // dones't intersect other edges
- ( locallyInside( a, b ) && locallyInside( b, a ) && middleInside( a, b ) && // locally visible
- ( area( a.prev, a, b.prev ) || area( a, b.prev, b ) ) || // does not create opposite-facing sectors
- equals( a, b ) && area( a.prev, a, a.next ) > 0 && area( b.prev, b, b.next ) > 0 ); // special zero-length case
-
- }
-
- // signed area of a triangle
- function area( p, q, r ) {
-
- return ( q.y - p.y ) * ( r.x - q.x ) - ( q.x - p.x ) * ( r.y - q.y );
-
- }
-
- // check if two points are equal
- function equals( p1, p2 ) {
-
- return p1.x === p2.x && p1.y === p2.y;
-
- }
-
- // check if two segments intersect
- function intersects( p1, q1, p2, q2 ) {
-
- const o1 = sign( area( p1, q1, p2 ) );
- const o2 = sign( area( p1, q1, q2 ) );
- const o3 = sign( area( p2, q2, p1 ) );
- const o4 = sign( area( p2, q2, q1 ) );
-
- if ( o1 !== o2 && o3 !== o4 ) return true; // general case
-
- if ( o1 === 0 && onSegment( p1, p2, q1 ) ) return true; // p1, q1 and p2 are collinear and p2 lies on p1q1
- if ( o2 === 0 && onSegment( p1, q2, q1 ) ) return true; // p1, q1 and q2 are collinear and q2 lies on p1q1
- if ( o3 === 0 && onSegment( p2, p1, q2 ) ) return true; // p2, q2 and p1 are collinear and p1 lies on p2q2
- if ( o4 === 0 && onSegment( p2, q1, q2 ) ) return true; // p2, q2 and q1 are collinear and q1 lies on p2q2
-
- return false;
-
- }
-
- // for collinear points p, q, r, check if point q lies on segment pr
- function onSegment( p, q, r ) {
-
- return q.x <= Math.max( p.x, r.x ) && q.x >= Math.min( p.x, r.x ) && q.y <= Math.max( p.y, r.y ) && q.y >= Math.min( p.y, r.y );
-
- }
-
- function sign( num ) {
-
- return num > 0 ? 1 : num < 0 ? - 1 : 0;
-
- }
-
- // check if a polygon diagonal intersects any polygon segments
- function intersectsPolygon( a, b ) {
-
- let p = a;
- do {
-
- if ( p.i !== a.i && p.next.i !== a.i && p.i !== b.i && p.next.i !== b.i &&
- intersects( p, p.next, a, b ) ) return true;
- p = p.next;
-
- } while ( p !== a );
-
- return false;
-
- }
-
- // check if a polygon diagonal is locally inside the polygon
- function locallyInside( a, b ) {
-
- return area( a.prev, a, a.next ) < 0 ?
- area( a, b, a.next ) >= 0 && area( a, a.prev, b ) >= 0 :
- area( a, b, a.prev ) < 0 || area( a, a.next, b ) < 0;
-
- }
-
- // check if the middle point of a polygon diagonal is inside the polygon
- function middleInside( a, b ) {
-
- let p = a,
- inside = false;
- const px = ( a.x + b.x ) / 2,
- py = ( a.y + b.y ) / 2;
- do {
-
- if ( ( ( p.y > py ) !== ( p.next.y > py ) ) && p.next.y !== p.y &&
- ( px < ( p.next.x - p.x ) * ( py - p.y ) / ( p.next.y - p.y ) + p.x ) )
- inside = ! inside;
- p = p.next;
-
- } while ( p !== a );
-
- return inside;
-
- }
-
- // link two polygon vertices with a bridge; if the vertices belong to the same ring, it splits polygon into two;
- // if one belongs to the outer ring and another to a hole, it merges it into a single ring
- function splitPolygon( a, b ) {
-
- const a2 = new Node( a.i, a.x, a.y ),
- b2 = new Node( b.i, b.x, b.y ),
- an = a.next,
- bp = b.prev;
-
- a.next = b;
- b.prev = a;
-
- a2.next = an;
- an.prev = a2;
-
- b2.next = a2;
- a2.prev = b2;
-
- bp.next = b2;
- b2.prev = bp;
-
- return b2;
-
- }
-
- // create a node and optionally link it with previous one (in a circular doubly linked list)
- function insertNode( i, x, y, last ) {
-
- const p = new Node( i, x, y );
-
- if ( ! last ) {
-
- p.prev = p;
- p.next = p;
-
- } else {
-
- p.next = last.next;
- p.prev = last;
- last.next.prev = p;
- last.next = p;
-
- }
-
- return p;
-
- }
-
- function removeNode( p ) {
-
- p.next.prev = p.prev;
- p.prev.next = p.next;
-
- if ( p.prevZ ) p.prevZ.nextZ = p.nextZ;
- if ( p.nextZ ) p.nextZ.prevZ = p.prevZ;
-
- }
-
- function Node( i, x, y ) {
-
- // vertex index in coordinates array
- this.i = i;
-
- // vertex coordinates
- this.x = x;
- this.y = y;
-
- // previous and next vertex nodes in a polygon ring
- this.prev = null;
- this.next = null;
-
- // z-order curve value
- this.z = null;
-
- // previous and next nodes in z-order
- this.prevZ = null;
- this.nextZ = null;
-
- // indicates whether this is a steiner point
- this.steiner = false;
-
- }
-
- function signedArea( data, start, end, dim ) {
-
- let sum = 0;
- for ( let i = start, j = end - dim; i < end; i += dim ) {
-
- sum += ( data[ j ] - data[ i ] ) * ( data[ i + 1 ] + data[ j + 1 ] );
- j = i;
-
- }
-
- return sum;
-
- }
-
- class ShapeUtils {
-
- // calculate area of the contour polygon
-
- static area( contour ) {
-
- const n = contour.length;
- let a = 0.0;
-
- for ( let p = n - 1, q = 0; q < n; p = q ++ ) {
-
- a += contour[ p ].x * contour[ q ].y - contour[ q ].x * contour[ p ].y;
-
- }
-
- return a * 0.5;
-
- }
-
- static isClockWise( pts ) {
-
- return ShapeUtils.area( pts ) < 0;
-
- }
-
- static triangulateShape( contour, holes ) {
-
- const vertices = []; // flat array of vertices like [ x0,y0, x1,y1, x2,y2, ... ]
- const holeIndices = []; // array of hole indices
- const faces = []; // final array of vertex indices like [ [ a,b,d ], [ b,c,d ] ]
-
- removeDupEndPts( contour );
- addContour( vertices, contour );
-
- //
-
- let holeIndex = contour.length;
-
- holes.forEach( removeDupEndPts );
-
- for ( let i = 0; i < holes.length; i ++ ) {
-
- holeIndices.push( holeIndex );
- holeIndex += holes[ i ].length;
- addContour( vertices, holes[ i ] );
-
- }
-
- //
-
- const triangles = Earcut.triangulate( vertices, holeIndices );
-
- //
-
- for ( let i = 0; i < triangles.length; i += 3 ) {
-
- faces.push( triangles.slice( i, i + 3 ) );
-
- }
-
- return faces;
-
- }
-
- }
-
- function removeDupEndPts( points ) {
-
- const l = points.length;
-
- if ( l > 2 && points[ l - 1 ].equals( points[ 0 ] ) ) {
-
- points.pop();
-
- }
-
- }
-
- function addContour( vertices, contour ) {
-
- for ( let i = 0; i < contour.length; i ++ ) {
-
- vertices.push( contour[ i ].x );
- vertices.push( contour[ i ].y );
-
- }
-
- }
-
- /**
- * Creates extruded geometry from a path shape.
- *
- * parameters = {
- *
- * curveSegments: <int>, // number of points on the curves
- * steps: <int>, // number of points for z-side extrusions / used for subdividing segments of extrude spline too
- * depth: <float>, // Depth to extrude the shape
- *
- * bevelEnabled: <bool>, // turn on bevel
- * bevelThickness: <float>, // how deep into the original shape bevel goes
- * bevelSize: <float>, // how far from shape outline (including bevelOffset) is bevel
- * bevelOffset: <float>, // how far from shape outline does bevel start
- * bevelSegments: <int>, // number of bevel layers
- *
- * extrudePath: <THREE.Curve> // curve to extrude shape along
- *
- * UVGenerator: <Object> // object that provides UV generator functions
- *
- * }
- */
-
- class ExtrudeGeometry extends BufferGeometry {
-
- constructor( shapes, options ) {
-
- super();
-
- this.type = 'ExtrudeGeometry';
-
- this.parameters = {
- shapes: shapes,
- options: options
- };
-
- shapes = Array.isArray( shapes ) ? shapes : [ shapes ];
-
- const scope = this;
-
- const verticesArray = [];
- const uvArray = [];
-
- for ( let i = 0, l = shapes.length; i < l; i ++ ) {
-
- const shape = shapes[ i ];
- addShape( shape );
-
- }
-
- // build geometry
-
- this.setAttribute( 'position', new Float32BufferAttribute( verticesArray, 3 ) );
- this.setAttribute( 'uv', new Float32BufferAttribute( uvArray, 2 ) );
-
- this.computeVertexNormals();
-
- // functions
-
- function addShape( shape ) {
-
- const placeholder = [];
-
- // options
-
- const curveSegments = options.curveSegments !== undefined ? options.curveSegments : 12;
- const steps = options.steps !== undefined ? options.steps : 1;
- let depth = options.depth !== undefined ? options.depth : 100;
-
- let bevelEnabled = options.bevelEnabled !== undefined ? options.bevelEnabled : true;
- let bevelThickness = options.bevelThickness !== undefined ? options.bevelThickness : 6;
- let bevelSize = options.bevelSize !== undefined ? options.bevelSize : bevelThickness - 2;
- let bevelOffset = options.bevelOffset !== undefined ? options.bevelOffset : 0;
- let bevelSegments = options.bevelSegments !== undefined ? options.bevelSegments : 3;
-
- const extrudePath = options.extrudePath;
-
- const uvgen = options.UVGenerator !== undefined ? options.UVGenerator : WorldUVGenerator;
-
- // deprecated options
-
- if ( options.amount !== undefined ) {
-
- console.warn( 'THREE.ExtrudeBufferGeometry: amount has been renamed to depth.' );
- depth = options.amount;
-
- }
-
- //
-
- let extrudePts, extrudeByPath = false;
- let splineTube, binormal, normal, position2;
-
- if ( extrudePath ) {
-
- extrudePts = extrudePath.getSpacedPoints( steps );
-
- extrudeByPath = true;
- bevelEnabled = false; // bevels not supported for path extrusion
-
- // SETUP TNB variables
-
- // TODO1 - have a .isClosed in spline?
-
- splineTube = extrudePath.computeFrenetFrames( steps, false );
-
- // console.log(splineTube, 'splineTube', splineTube.normals.length, 'steps', steps, 'extrudePts', extrudePts.length);
-
- binormal = new Vector3();
- normal = new Vector3();
- position2 = new Vector3();
-
- }
-
- // Safeguards if bevels are not enabled
-
- if ( ! bevelEnabled ) {
-
- bevelSegments = 0;
- bevelThickness = 0;
- bevelSize = 0;
- bevelOffset = 0;
-
- }
-
- // Variables initialization
-
- const shapePoints = shape.extractPoints( curveSegments );
-
- let vertices = shapePoints.shape;
- const holes = shapePoints.holes;
-
- const reverse = ! ShapeUtils.isClockWise( vertices );
-
- if ( reverse ) {
-
- vertices = vertices.reverse();
-
- // Maybe we should also check if holes are in the opposite direction, just to be safe ...
-
- for ( let h = 0, hl = holes.length; h < hl; h ++ ) {
-
- const ahole = holes[ h ];
-
- if ( ShapeUtils.isClockWise( ahole ) ) {
-
- holes[ h ] = ahole.reverse();
-
- }
-
- }
-
- }
-
-
- const faces = ShapeUtils.triangulateShape( vertices, holes );
-
- /* Vertices */
-
- const contour = vertices; // vertices has all points but contour has only points of circumference
-
- for ( let h = 0, hl = holes.length; h < hl; h ++ ) {
-
- const ahole = holes[ h ];
-
- vertices = vertices.concat( ahole );
-
- }
-
-
- function scalePt2( pt, vec, size ) {
-
- if ( ! vec ) console.error( 'THREE.ExtrudeGeometry: vec does not exist' );
-
- return vec.clone().multiplyScalar( size ).add( pt );
-
- }
-
- const vlen = vertices.length, flen = faces.length;
-
-
- // Find directions for point movement
-
-
- function getBevelVec( inPt, inPrev, inNext ) {
-
- // computes for inPt the corresponding point inPt' on a new contour
- // shifted by 1 unit (length of normalized vector) to the left
- // if we walk along contour clockwise, this new contour is outside the old one
- //
- // inPt' is the intersection of the two lines parallel to the two
- // adjacent edges of inPt at a distance of 1 unit on the left side.
-
- let v_trans_x, v_trans_y, shrink_by; // resulting translation vector for inPt
-
- // good reading for geometry algorithms (here: line-line intersection)
- // http://geomalgorithms.com/a05-_intersect-1.html
-
- const v_prev_x = inPt.x - inPrev.x,
- v_prev_y = inPt.y - inPrev.y;
- const v_next_x = inNext.x - inPt.x,
- v_next_y = inNext.y - inPt.y;
-
- const v_prev_lensq = ( v_prev_x * v_prev_x + v_prev_y * v_prev_y );
-
- // check for collinear edges
- const collinear0 = ( v_prev_x * v_next_y - v_prev_y * v_next_x );
-
- if ( Math.abs( collinear0 ) > Number.EPSILON ) {
-
- // not collinear
-
- // length of vectors for normalizing
-
- const v_prev_len = Math.sqrt( v_prev_lensq );
- const v_next_len = Math.sqrt( v_next_x * v_next_x + v_next_y * v_next_y );
-
- // shift adjacent points by unit vectors to the left
-
- const ptPrevShift_x = ( inPrev.x - v_prev_y / v_prev_len );
- const ptPrevShift_y = ( inPrev.y + v_prev_x / v_prev_len );
-
- const ptNextShift_x = ( inNext.x - v_next_y / v_next_len );
- const ptNextShift_y = ( inNext.y + v_next_x / v_next_len );
-
- // scaling factor for v_prev to intersection point
-
- const sf = ( ( ptNextShift_x - ptPrevShift_x ) * v_next_y -
- ( ptNextShift_y - ptPrevShift_y ) * v_next_x ) /
- ( v_prev_x * v_next_y - v_prev_y * v_next_x );
-
- // vector from inPt to intersection point
-
- v_trans_x = ( ptPrevShift_x + v_prev_x * sf - inPt.x );
- v_trans_y = ( ptPrevShift_y + v_prev_y * sf - inPt.y );
-
- // Don't normalize!, otherwise sharp corners become ugly
- // but prevent crazy spikes
- const v_trans_lensq = ( v_trans_x * v_trans_x + v_trans_y * v_trans_y );
- if ( v_trans_lensq <= 2 ) {
-
- return new Vector2( v_trans_x, v_trans_y );
-
- } else {
-
- shrink_by = Math.sqrt( v_trans_lensq / 2 );
-
- }
-
- } else {
-
- // handle special case of collinear edges
-
- let direction_eq = false; // assumes: opposite
-
- if ( v_prev_x > Number.EPSILON ) {
-
- if ( v_next_x > Number.EPSILON ) {
-
- direction_eq = true;
-
- }
-
- } else {
-
- if ( v_prev_x < - Number.EPSILON ) {
-
- if ( v_next_x < - Number.EPSILON ) {
-
- direction_eq = true;
-
- }
-
- } else {
-
- if ( Math.sign( v_prev_y ) === Math.sign( v_next_y ) ) {
-
- direction_eq = true;
-
- }
-
- }
-
- }
-
- if ( direction_eq ) {
-
- // console.log("Warning: lines are a straight sequence");
- v_trans_x = - v_prev_y;
- v_trans_y = v_prev_x;
- shrink_by = Math.sqrt( v_prev_lensq );
-
- } else {
-
- // console.log("Warning: lines are a straight spike");
- v_trans_x = v_prev_x;
- v_trans_y = v_prev_y;
- shrink_by = Math.sqrt( v_prev_lensq / 2 );
-
- }
-
- }
-
- return new Vector2( v_trans_x / shrink_by, v_trans_y / shrink_by );
-
- }
-
-
- const contourMovements = [];
-
- for ( let i = 0, il = contour.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) {
-
- if ( j === il ) j = 0;
- if ( k === il ) k = 0;
-
- // (j)---(i)---(k)
- // console.log('i,j,k', i, j , k)
-
- contourMovements[ i ] = getBevelVec( contour[ i ], contour[ j ], contour[ k ] );
-
- }
-
- const holesMovements = [];
- let oneHoleMovements, verticesMovements = contourMovements.concat();
-
- for ( let h = 0, hl = holes.length; h < hl; h ++ ) {
-
- const ahole = holes[ h ];
-
- oneHoleMovements = [];
-
- for ( let i = 0, il = ahole.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) {
-
- if ( j === il ) j = 0;
- if ( k === il ) k = 0;
-
- // (j)---(i)---(k)
- oneHoleMovements[ i ] = getBevelVec( ahole[ i ], ahole[ j ], ahole[ k ] );
-
- }
-
- holesMovements.push( oneHoleMovements );
- verticesMovements = verticesMovements.concat( oneHoleMovements );
-
- }
-
-
- // Loop bevelSegments, 1 for the front, 1 for the back
-
- for ( let b = 0; b < bevelSegments; b ++ ) {
-
- //for ( b = bevelSegments; b > 0; b -- ) {
-
- const t = b / bevelSegments;
- const z = bevelThickness * Math.cos( t * Math.PI / 2 );
- const bs = bevelSize * Math.sin( t * Math.PI / 2 ) + bevelOffset;
-
- // contract shape
-
- for ( let i = 0, il = contour.length; i < il; i ++ ) {
-
- const vert = scalePt2( contour[ i ], contourMovements[ i ], bs );
-
- v( vert.x, vert.y, - z );
-
- }
-
- // expand holes
-
- for ( let h = 0, hl = holes.length; h < hl; h ++ ) {
-
- const ahole = holes[ h ];
- oneHoleMovements = holesMovements[ h ];
-
- for ( let i = 0, il = ahole.length; i < il; i ++ ) {
-
- const vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs );
-
- v( vert.x, vert.y, - z );
-
- }
-
- }
-
- }
-
- const bs = bevelSize + bevelOffset;
-
- // Back facing vertices
-
- for ( let i = 0; i < vlen; i ++ ) {
-
- const vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ];
-
- if ( ! extrudeByPath ) {
-
- v( vert.x, vert.y, 0 );
-
- } else {
-
- // v( vert.x, vert.y + extrudePts[ 0 ].y, extrudePts[ 0 ].x );
-
- normal.copy( splineTube.normals[ 0 ] ).multiplyScalar( vert.x );
- binormal.copy( splineTube.binormals[ 0 ] ).multiplyScalar( vert.y );
-
- position2.copy( extrudePts[ 0 ] ).add( normal ).add( binormal );
-
- v( position2.x, position2.y, position2.z );
-
- }
-
- }
-
- // Add stepped vertices...
- // Including front facing vertices
-
- for ( let s = 1; s <= steps; s ++ ) {
-
- for ( let i = 0; i < vlen; i ++ ) {
-
- const vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ];
-
- if ( ! extrudeByPath ) {
-
- v( vert.x, vert.y, depth / steps * s );
-
- } else {
-
- // v( vert.x, vert.y + extrudePts[ s - 1 ].y, extrudePts[ s - 1 ].x );
-
- normal.copy( splineTube.normals[ s ] ).multiplyScalar( vert.x );
- binormal.copy( splineTube.binormals[ s ] ).multiplyScalar( vert.y );
-
- position2.copy( extrudePts[ s ] ).add( normal ).add( binormal );
-
- v( position2.x, position2.y, position2.z );
-
- }
-
- }
-
- }
-
-
- // Add bevel segments planes
-
- //for ( b = 1; b <= bevelSegments; b ++ ) {
- for ( let b = bevelSegments - 1; b >= 0; b -- ) {
-
- const t = b / bevelSegments;
- const z = bevelThickness * Math.cos( t * Math.PI / 2 );
- const bs = bevelSize * Math.sin( t * Math.PI / 2 ) + bevelOffset;
-
- // contract shape
-
- for ( let i = 0, il = contour.length; i < il; i ++ ) {
-
- const vert = scalePt2( contour[ i ], contourMovements[ i ], bs );
- v( vert.x, vert.y, depth + z );
-
- }
-
- // expand holes
-
- for ( let h = 0, hl = holes.length; h < hl; h ++ ) {
-
- const ahole = holes[ h ];
- oneHoleMovements = holesMovements[ h ];
-
- for ( let i = 0, il = ahole.length; i < il; i ++ ) {
-
- const vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs );
-
- if ( ! extrudeByPath ) {
-
- v( vert.x, vert.y, depth + z );
-
- } else {
-
- v( vert.x, vert.y + extrudePts[ steps - 1 ].y, extrudePts[ steps - 1 ].x + z );
-
- }
-
- }
-
- }
-
- }
-
- /* Faces */
-
- // Top and bottom faces
-
- buildLidFaces();
-
- // Sides faces
-
- buildSideFaces();
-
-
- ///// Internal functions
-
- function buildLidFaces() {
-
- const start = verticesArray.length / 3;
-
- if ( bevelEnabled ) {
-
- let layer = 0; // steps + 1
- let offset = vlen * layer;
-
- // Bottom faces
-
- for ( let i = 0; i < flen; i ++ ) {
-
- const face = faces[ i ];
- f3( face[ 2 ] + offset, face[ 1 ] + offset, face[ 0 ] + offset );
-
- }
-
- layer = steps + bevelSegments * 2;
- offset = vlen * layer;
-
- // Top faces
-
- for ( let i = 0; i < flen; i ++ ) {
-
- const face = faces[ i ];
- f3( face[ 0 ] + offset, face[ 1 ] + offset, face[ 2 ] + offset );
-
- }
-
- } else {
-
- // Bottom faces
-
- for ( let i = 0; i < flen; i ++ ) {
-
- const face = faces[ i ];
- f3( face[ 2 ], face[ 1 ], face[ 0 ] );
-
- }
-
- // Top faces
-
- for ( let i = 0; i < flen; i ++ ) {
-
- const face = faces[ i ];
- f3( face[ 0 ] + vlen * steps, face[ 1 ] + vlen * steps, face[ 2 ] + vlen * steps );
-
- }
-
- }
-
- scope.addGroup( start, verticesArray.length / 3 - start, 0 );
-
- }
-
- // Create faces for the z-sides of the shape
-
- function buildSideFaces() {
-
- const start = verticesArray.length / 3;
- let layeroffset = 0;
- sidewalls( contour, layeroffset );
- layeroffset += contour.length;
-
- for ( let h = 0, hl = holes.length; h < hl; h ++ ) {
-
- const ahole = holes[ h ];
- sidewalls( ahole, layeroffset );
-
- //, true
- layeroffset += ahole.length;
-
- }
-
-
- scope.addGroup( start, verticesArray.length / 3 - start, 1 );
-
-
- }
-
- function sidewalls( contour, layeroffset ) {
-
- let i = contour.length;
-
- while ( -- i >= 0 ) {
-
- const j = i;
- let k = i - 1;
- if ( k < 0 ) k = contour.length - 1;
-
- //console.log('b', i,j, i-1, k,vertices.length);
-
- for ( let s = 0, sl = ( steps + bevelSegments * 2 ); s < sl; s ++ ) {
-
- const slen1 = vlen * s;
- const slen2 = vlen * ( s + 1 );
-
- const a = layeroffset + j + slen1,
- b = layeroffset + k + slen1,
- c = layeroffset + k + slen2,
- d = layeroffset + j + slen2;
-
- f4( a, b, c, d );
-
- }
-
- }
-
- }
-
- function v( x, y, z ) {
-
- placeholder.push( x );
- placeholder.push( y );
- placeholder.push( z );
-
- }
-
-
- function f3( a, b, c ) {
-
- addVertex( a );
- addVertex( b );
- addVertex( c );
-
- const nextIndex = verticesArray.length / 3;
- const uvs = uvgen.generateTopUV( scope, verticesArray, nextIndex - 3, nextIndex - 2, nextIndex - 1 );
-
- addUV( uvs[ 0 ] );
- addUV( uvs[ 1 ] );
- addUV( uvs[ 2 ] );
-
- }
-
- function f4( a, b, c, d ) {
-
- addVertex( a );
- addVertex( b );
- addVertex( d );
-
- addVertex( b );
- addVertex( c );
- addVertex( d );
-
-
- const nextIndex = verticesArray.length / 3;
- const uvs = uvgen.generateSideWallUV( scope, verticesArray, nextIndex - 6, nextIndex - 3, nextIndex - 2, nextIndex - 1 );
-
- addUV( uvs[ 0 ] );
- addUV( uvs[ 1 ] );
- addUV( uvs[ 3 ] );
-
- addUV( uvs[ 1 ] );
- addUV( uvs[ 2 ] );
- addUV( uvs[ 3 ] );
-
- }
-
- function addVertex( index ) {
-
- verticesArray.push( placeholder[ index * 3 + 0 ] );
- verticesArray.push( placeholder[ index * 3 + 1 ] );
- verticesArray.push( placeholder[ index * 3 + 2 ] );
-
- }
-
-
- function addUV( vector2 ) {
-
- uvArray.push( vector2.x );
- uvArray.push( vector2.y );
-
- }
-
- }
-
- }
-
- toJSON() {
-
- const data = super.toJSON();
-
- const shapes = this.parameters.shapes;
- const options = this.parameters.options;
-
- return toJSON$1( shapes, options, data );
-
- }
-
- static fromJSON( data, shapes ) {
-
- const geometryShapes = [];
-
- for ( let j = 0, jl = data.shapes.length; j < jl; j ++ ) {
-
- const shape = shapes[ data.shapes[ j ] ];
-
- geometryShapes.push( shape );
-
- }
-
- const extrudePath = data.options.extrudePath;
-
- if ( extrudePath !== undefined ) {
-
- data.options.extrudePath = new Curves[ extrudePath.type ]().fromJSON( extrudePath );
-
- }
-
- return new ExtrudeGeometry( geometryShapes, data.options );
-
- }
-
- }
-
- const WorldUVGenerator = {
-
- generateTopUV: function ( geometry, vertices, indexA, indexB, indexC ) {
-
- const a_x = vertices[ indexA * 3 ];
- const a_y = vertices[ indexA * 3 + 1 ];
- const b_x = vertices[ indexB * 3 ];
- const b_y = vertices[ indexB * 3 + 1 ];
- const c_x = vertices[ indexC * 3 ];
- const c_y = vertices[ indexC * 3 + 1 ];
-
- return [
- new Vector2( a_x, a_y ),
- new Vector2( b_x, b_y ),
- new Vector2( c_x, c_y )
- ];
-
- },
-
- generateSideWallUV: function ( geometry, vertices, indexA, indexB, indexC, indexD ) {
-
- const a_x = vertices[ indexA * 3 ];
- const a_y = vertices[ indexA * 3 + 1 ];
- const a_z = vertices[ indexA * 3 + 2 ];
- const b_x = vertices[ indexB * 3 ];
- const b_y = vertices[ indexB * 3 + 1 ];
- const b_z = vertices[ indexB * 3 + 2 ];
- const c_x = vertices[ indexC * 3 ];
- const c_y = vertices[ indexC * 3 + 1 ];
- const c_z = vertices[ indexC * 3 + 2 ];
- const d_x = vertices[ indexD * 3 ];
- const d_y = vertices[ indexD * 3 + 1 ];
- const d_z = vertices[ indexD * 3 + 2 ];
-
- if ( Math.abs( a_y - b_y ) < Math.abs( a_x - b_x ) ) {
-
- return [
- new Vector2( a_x, 1 - a_z ),
- new Vector2( b_x, 1 - b_z ),
- new Vector2( c_x, 1 - c_z ),
- new Vector2( d_x, 1 - d_z )
- ];
-
- } else {
-
- return [
- new Vector2( a_y, 1 - a_z ),
- new Vector2( b_y, 1 - b_z ),
- new Vector2( c_y, 1 - c_z ),
- new Vector2( d_y, 1 - d_z )
- ];
-
- }
-
- }
-
- };
-
- function toJSON$1( shapes, options, data ) {
-
- data.shapes = [];
-
- if ( Array.isArray( shapes ) ) {
-
- for ( let i = 0, l = shapes.length; i < l; i ++ ) {
-
- const shape = shapes[ i ];
-
- data.shapes.push( shape.uuid );
-
- }
-
- } else {
-
- data.shapes.push( shapes.uuid );
-
- }
-
- if ( options.extrudePath !== undefined ) data.options.extrudePath = options.extrudePath.toJSON();
-
- return data;
-
- }
-
- class IcosahedronGeometry extends PolyhedronGeometry {
-
- constructor( radius = 1, detail = 0 ) {
-
- const t = ( 1 + Math.sqrt( 5 ) ) / 2;
-
- const vertices = [
- - 1, t, 0, 1, t, 0, - 1, - t, 0, 1, - t, 0,
- 0, - 1, t, 0, 1, t, 0, - 1, - t, 0, 1, - t,
- t, 0, - 1, t, 0, 1, - t, 0, - 1, - t, 0, 1
- ];
-
- const indices = [
- 0, 11, 5, 0, 5, 1, 0, 1, 7, 0, 7, 10, 0, 10, 11,
- 1, 5, 9, 5, 11, 4, 11, 10, 2, 10, 7, 6, 7, 1, 8,
- 3, 9, 4, 3, 4, 2, 3, 2, 6, 3, 6, 8, 3, 8, 9,
- 4, 9, 5, 2, 4, 11, 6, 2, 10, 8, 6, 7, 9, 8, 1
- ];
-
- super( vertices, indices, radius, detail );
-
- this.type = 'IcosahedronGeometry';
-
- this.parameters = {
- radius: radius,
- detail: detail
- };
-
- }
-
- static fromJSON( data ) {
-
- return new IcosahedronGeometry( data.radius, data.detail );
-
- }
-
- }
-
- class LatheGeometry extends BufferGeometry {
-
- constructor( points, segments = 12, phiStart = 0, phiLength = Math.PI * 2 ) {
-
- super();
-
- this.type = 'LatheGeometry';
-
- this.parameters = {
- points: points,
- segments: segments,
- phiStart: phiStart,
- phiLength: phiLength
- };
-
- segments = Math.floor( segments );
-
- // clamp phiLength so it's in range of [ 0, 2PI ]
-
- phiLength = clamp( phiLength, 0, Math.PI * 2 );
-
- // buffers
-
- const indices = [];
- const vertices = [];
- const uvs = [];
-
- // helper variables
-
- const inverseSegments = 1.0 / segments;
- const vertex = new Vector3();
- const uv = new Vector2();
-
- // generate vertices and uvs
-
- for ( let i = 0; i <= segments; i ++ ) {
-
- const phi = phiStart + i * inverseSegments * phiLength;
-
- const sin = Math.sin( phi );
- const cos = Math.cos( phi );
-
- for ( let j = 0; j <= ( points.length - 1 ); j ++ ) {
-
- // vertex
-
- vertex.x = points[ j ].x * sin;
- vertex.y = points[ j ].y;
- vertex.z = points[ j ].x * cos;
-
- vertices.push( vertex.x, vertex.y, vertex.z );
-
- // uv
-
- uv.x = i / segments;
- uv.y = j / ( points.length - 1 );
-
- uvs.push( uv.x, uv.y );
-
-
- }
-
- }
-
- // indices
-
- for ( let i = 0; i < segments; i ++ ) {
-
- for ( let j = 0; j < ( points.length - 1 ); j ++ ) {
-
- const base = j + i * points.length;
-
- const a = base;
- const b = base + points.length;
- const c = base + points.length + 1;
- const d = base + 1;
-
- // faces
-
- indices.push( a, b, d );
- indices.push( b, c, d );
-
- }
-
- }
-
- // build geometry
-
- this.setIndex( indices );
- this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
-
- // generate normals
-
- this.computeVertexNormals();
-
- // if the geometry is closed, we need to average the normals along the seam.
- // because the corresponding vertices are identical (but still have different UVs).
-
- if ( phiLength === Math.PI * 2 ) {
-
- const normals = this.attributes.normal.array;
- const n1 = new Vector3();
- const n2 = new Vector3();
- const n = new Vector3();
-
- // this is the buffer offset for the last line of vertices
-
- const base = segments * points.length * 3;
-
- for ( let i = 0, j = 0; i < points.length; i ++, j += 3 ) {
-
- // select the normal of the vertex in the first line
-
- n1.x = normals[ j + 0 ];
- n1.y = normals[ j + 1 ];
- n1.z = normals[ j + 2 ];
-
- // select the normal of the vertex in the last line
-
- n2.x = normals[ base + j + 0 ];
- n2.y = normals[ base + j + 1 ];
- n2.z = normals[ base + j + 2 ];
-
- // average normals
-
- n.addVectors( n1, n2 ).normalize();
-
- // assign the new values to both normals
-
- normals[ j + 0 ] = normals[ base + j + 0 ] = n.x;
- normals[ j + 1 ] = normals[ base + j + 1 ] = n.y;
- normals[ j + 2 ] = normals[ base + j + 2 ] = n.z;
-
- }
-
- }
-
- }
-
- static fromJSON( data ) {
-
- return new LatheGeometry( data.points, data.segments, data.phiStart, data.phiLength );
-
- }
-
- }
-
- class OctahedronGeometry extends PolyhedronGeometry {
-
- constructor( radius = 1, detail = 0 ) {
-
- const vertices = [
- 1, 0, 0, - 1, 0, 0, 0, 1, 0,
- 0, - 1, 0, 0, 0, 1, 0, 0, - 1
- ];
-
- const indices = [
- 0, 2, 4, 0, 4, 3, 0, 3, 5,
- 0, 5, 2, 1, 2, 5, 1, 5, 3,
- 1, 3, 4, 1, 4, 2
- ];
-
- super( vertices, indices, radius, detail );
-
- this.type = 'OctahedronGeometry';
-
- this.parameters = {
- radius: radius,
- detail: detail
- };
-
- }
-
- static fromJSON( data ) {
-
- return new OctahedronGeometry( data.radius, data.detail );
-
- }
-
- }
-
- /**
- * Parametric Surfaces Geometry
- * based on the brilliant article by @prideout https://prideout.net/blog/old/blog/index.html@p=44.html
- */
-
- class ParametricGeometry extends BufferGeometry {
-
- constructor( func, slices, stacks ) {
-
- super();
-
- this.type = 'ParametricGeometry';
-
- this.parameters = {
- func: func,
- slices: slices,
- stacks: stacks
- };
-
- // buffers
-
- const indices = [];
- const vertices = [];
- const normals = [];
- const uvs = [];
-
- const EPS = 0.00001;
-
- const normal = new Vector3();
-
- const p0 = new Vector3(), p1 = new Vector3();
- const pu = new Vector3(), pv = new Vector3();
-
- if ( func.length < 3 ) {
-
- console.error( 'THREE.ParametricGeometry: Function must now modify a Vector3 as third parameter.' );
-
- }
-
- // generate vertices, normals and uvs
-
- const sliceCount = slices + 1;
-
- for ( let i = 0; i <= stacks; i ++ ) {
-
- const v = i / stacks;
-
- for ( let j = 0; j <= slices; j ++ ) {
-
- const u = j / slices;
-
- // vertex
-
- func( u, v, p0 );
- vertices.push( p0.x, p0.y, p0.z );
-
- // normal
-
- // approximate tangent vectors via finite differences
-
- if ( u - EPS >= 0 ) {
-
- func( u - EPS, v, p1 );
- pu.subVectors( p0, p1 );
-
- } else {
-
- func( u + EPS, v, p1 );
- pu.subVectors( p1, p0 );
-
- }
-
- if ( v - EPS >= 0 ) {
-
- func( u, v - EPS, p1 );
- pv.subVectors( p0, p1 );
-
- } else {
-
- func( u, v + EPS, p1 );
- pv.subVectors( p1, p0 );
-
- }
-
- // cross product of tangent vectors returns surface normal
-
- normal.crossVectors( pu, pv ).normalize();
- normals.push( normal.x, normal.y, normal.z );
-
- // uv
-
- uvs.push( u, v );
-
- }
-
- }
-
- // generate indices
-
- for ( let i = 0; i < stacks; i ++ ) {
-
- for ( let j = 0; j < slices; j ++ ) {
-
- const a = i * sliceCount + j;
- const b = i * sliceCount + j + 1;
- const c = ( i + 1 ) * sliceCount + j + 1;
- const d = ( i + 1 ) * sliceCount + j;
-
- // faces one and two
-
- indices.push( a, b, d );
- indices.push( b, c, d );
-
- }
-
- }
-
- // build geometry
-
- this.setIndex( indices );
- this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
-
- }
-
- }
-
- class RingGeometry extends BufferGeometry {
-
- constructor( innerRadius = 0.5, outerRadius = 1, thetaSegments = 8, phiSegments = 1, thetaStart = 0, thetaLength = Math.PI * 2 ) {
-
- super();
-
- this.type = 'RingGeometry';
-
- this.parameters = {
- innerRadius: innerRadius,
- outerRadius: outerRadius,
- thetaSegments: thetaSegments,
- phiSegments: phiSegments,
- thetaStart: thetaStart,
- thetaLength: thetaLength
- };
-
- thetaSegments = Math.max( 3, thetaSegments );
- phiSegments = Math.max( 1, phiSegments );
-
- // buffers
-
- const indices = [];
- const vertices = [];
- const normals = [];
- const uvs = [];
-
- // some helper variables
-
- let radius = innerRadius;
- const radiusStep = ( ( outerRadius - innerRadius ) / phiSegments );
- const vertex = new Vector3();
- const uv = new Vector2();
-
- // generate vertices, normals and uvs
-
- for ( let j = 0; j <= phiSegments; j ++ ) {
-
- for ( let i = 0; i <= thetaSegments; i ++ ) {
-
- // values are generate from the inside of the ring to the outside
-
- const segment = thetaStart + i / thetaSegments * thetaLength;
-
- // vertex
-
- vertex.x = radius * Math.cos( segment );
- vertex.y = radius * Math.sin( segment );
-
- vertices.push( vertex.x, vertex.y, vertex.z );
-
- // normal
-
- normals.push( 0, 0, 1 );
-
- // uv
-
- uv.x = ( vertex.x / outerRadius + 1 ) / 2;
- uv.y = ( vertex.y / outerRadius + 1 ) / 2;
-
- uvs.push( uv.x, uv.y );
-
- }
-
- // increase the radius for next row of vertices
-
- radius += radiusStep;
-
- }
-
- // indices
-
- for ( let j = 0; j < phiSegments; j ++ ) {
-
- const thetaSegmentLevel = j * ( thetaSegments + 1 );
-
- for ( let i = 0; i < thetaSegments; i ++ ) {
-
- const segment = i + thetaSegmentLevel;
-
- const a = segment;
- const b = segment + thetaSegments + 1;
- const c = segment + thetaSegments + 2;
- const d = segment + 1;
-
- // faces
-
- indices.push( a, b, d );
- indices.push( b, c, d );
-
- }
-
- }
-
- // build geometry
-
- this.setIndex( indices );
- this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
-
- }
-
- static fromJSON( data ) {
-
- return new RingGeometry( data.innerRadius, data.outerRadius, data.thetaSegments, data.phiSegments, data.thetaStart, data.thetaLength );
-
- }
-
- }
-
- class ShapeGeometry extends BufferGeometry {
-
- constructor( shapes, curveSegments = 12 ) {
-
- super();
- this.type = 'ShapeGeometry';
-
- this.parameters = {
- shapes: shapes,
- curveSegments: curveSegments
- };
-
- // buffers
-
- const indices = [];
- const vertices = [];
- const normals = [];
- const uvs = [];
-
- // helper variables
-
- let groupStart = 0;
- let groupCount = 0;
-
- // allow single and array values for "shapes" parameter
-
- if ( Array.isArray( shapes ) === false ) {
-
- addShape( shapes );
-
- } else {
-
- for ( let i = 0; i < shapes.length; i ++ ) {
-
- addShape( shapes[ i ] );
-
- this.addGroup( groupStart, groupCount, i ); // enables MultiMaterial support
-
- groupStart += groupCount;
- groupCount = 0;
-
- }
-
- }
-
- // build geometry
-
- this.setIndex( indices );
- this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
-
-
- // helper functions
-
- function addShape( shape ) {
-
- const indexOffset = vertices.length / 3;
- const points = shape.extractPoints( curveSegments );
-
- let shapeVertices = points.shape;
- const shapeHoles = points.holes;
-
- // check direction of vertices
-
- if ( ShapeUtils.isClockWise( shapeVertices ) === false ) {
-
- shapeVertices = shapeVertices.reverse();
-
- }
-
- for ( let i = 0, l = shapeHoles.length; i < l; i ++ ) {
-
- const shapeHole = shapeHoles[ i ];
-
- if ( ShapeUtils.isClockWise( shapeHole ) === true ) {
-
- shapeHoles[ i ] = shapeHole.reverse();
-
- }
-
- }
-
- const faces = ShapeUtils.triangulateShape( shapeVertices, shapeHoles );
-
- // join vertices of inner and outer paths to a single array
-
- for ( let i = 0, l = shapeHoles.length; i < l; i ++ ) {
-
- const shapeHole = shapeHoles[ i ];
- shapeVertices = shapeVertices.concat( shapeHole );
-
- }
-
- // vertices, normals, uvs
-
- for ( let i = 0, l = shapeVertices.length; i < l; i ++ ) {
-
- const vertex = shapeVertices[ i ];
-
- vertices.push( vertex.x, vertex.y, 0 );
- normals.push( 0, 0, 1 );
- uvs.push( vertex.x, vertex.y ); // world uvs
-
- }
-
- // incides
-
- for ( let i = 0, l = faces.length; i < l; i ++ ) {
-
- const face = faces[ i ];
-
- const a = face[ 0 ] + indexOffset;
- const b = face[ 1 ] + indexOffset;
- const c = face[ 2 ] + indexOffset;
-
- indices.push( a, b, c );
- groupCount += 3;
-
- }
-
- }
-
- }
-
- toJSON() {
-
- const data = super.toJSON();
-
- const shapes = this.parameters.shapes;
-
- return toJSON( shapes, data );
-
- }
-
- static fromJSON( data, shapes ) {
-
- const geometryShapes = [];
-
- for ( let j = 0, jl = data.shapes.length; j < jl; j ++ ) {
-
- const shape = shapes[ data.shapes[ j ] ];
-
- geometryShapes.push( shape );
-
- }
-
- return new ShapeGeometry( geometryShapes, data.curveSegments );
-
- }
-
- }
-
- function toJSON( shapes, data ) {
-
- data.shapes = [];
-
- if ( Array.isArray( shapes ) ) {
-
- for ( let i = 0, l = shapes.length; i < l; i ++ ) {
-
- const shape = shapes[ i ];
-
- data.shapes.push( shape.uuid );
-
- }
-
- } else {
-
- data.shapes.push( shapes.uuid );
-
- }
-
- return data;
-
- }
-
- class SphereGeometry extends BufferGeometry {
-
- constructor( radius = 1, widthSegments = 32, heightSegments = 16, phiStart = 0, phiLength = Math.PI * 2, thetaStart = 0, thetaLength = Math.PI ) {
-
- super();
- this.type = 'SphereGeometry';
-
- this.parameters = {
- radius: radius,
- widthSegments: widthSegments,
- heightSegments: heightSegments,
- phiStart: phiStart,
- phiLength: phiLength,
- thetaStart: thetaStart,
- thetaLength: thetaLength
- };
-
- widthSegments = Math.max( 3, Math.floor( widthSegments ) );
- heightSegments = Math.max( 2, Math.floor( heightSegments ) );
-
- const thetaEnd = Math.min( thetaStart + thetaLength, Math.PI );
-
- let index = 0;
- const grid = [];
-
- const vertex = new Vector3();
- const normal = new Vector3();
-
- // buffers
-
- const indices = [];
- const vertices = [];
- const normals = [];
- const uvs = [];
-
- // generate vertices, normals and uvs
-
- for ( let iy = 0; iy <= heightSegments; iy ++ ) {
-
- const verticesRow = [];
-
- const v = iy / heightSegments;
-
- // special case for the poles
-
- let uOffset = 0;
-
- if ( iy == 0 && thetaStart == 0 ) {
-
- uOffset = 0.5 / widthSegments;
-
- } else if ( iy == heightSegments && thetaEnd == Math.PI ) {
-
- uOffset = - 0.5 / widthSegments;
-
- }
-
- for ( let ix = 0; ix <= widthSegments; ix ++ ) {
-
- const u = ix / widthSegments;
-
- // vertex
-
- vertex.x = - radius * Math.cos( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength );
- vertex.y = radius * Math.cos( thetaStart + v * thetaLength );
- vertex.z = radius * Math.sin( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength );
-
- vertices.push( vertex.x, vertex.y, vertex.z );
-
- // normal
-
- normal.copy( vertex ).normalize();
- normals.push( normal.x, normal.y, normal.z );
-
- // uv
-
- uvs.push( u + uOffset, 1 - v );
-
- verticesRow.push( index ++ );
-
- }
-
- grid.push( verticesRow );
-
- }
-
- // indices
-
- for ( let iy = 0; iy < heightSegments; iy ++ ) {
-
- for ( let ix = 0; ix < widthSegments; ix ++ ) {
-
- const a = grid[ iy ][ ix + 1 ];
- const b = grid[ iy ][ ix ];
- const c = grid[ iy + 1 ][ ix ];
- const d = grid[ iy + 1 ][ ix + 1 ];
-
- if ( iy !== 0 || thetaStart > 0 ) indices.push( a, b, d );
- if ( iy !== heightSegments - 1 || thetaEnd < Math.PI ) indices.push( b, c, d );
-
- }
-
- }
-
- // build geometry
-
- this.setIndex( indices );
- this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
-
- }
-
- static fromJSON( data ) {
-
- return new SphereGeometry( data.radius, data.widthSegments, data.heightSegments, data.phiStart, data.phiLength, data.thetaStart, data.thetaLength );
-
- }
-
- }
-
- class TetrahedronGeometry extends PolyhedronGeometry {
-
- constructor( radius = 1, detail = 0 ) {
-
- const vertices = [
- 1, 1, 1, - 1, - 1, 1, - 1, 1, - 1, 1, - 1, - 1
- ];
-
- const indices = [
- 2, 1, 0, 0, 3, 2, 1, 3, 0, 2, 3, 1
- ];
-
- super( vertices, indices, radius, detail );
-
- this.type = 'TetrahedronGeometry';
-
- this.parameters = {
- radius: radius,
- detail: detail
- };
-
- }
-
- static fromJSON( data ) {
-
- return new TetrahedronGeometry( data.radius, data.detail );
-
- }
-
- }
-
- /**
- * Text = 3D Text
- *
- * parameters = {
- * font: <THREE.Font>, // font
- *
- * size: <float>, // size of the text
- * height: <float>, // thickness to extrude text
- * curveSegments: <int>, // number of points on the curves
- *
- * bevelEnabled: <bool>, // turn on bevel
- * bevelThickness: <float>, // how deep into text bevel goes
- * bevelSize: <float>, // how far from text outline (including bevelOffset) is bevel
- * bevelOffset: <float> // how far from text outline does bevel start
- * }
- */
-
- class TextGeometry extends ExtrudeGeometry {
-
- constructor( text, parameters = {} ) {
-
- const font = parameters.font;
-
- if ( ! ( font && font.isFont ) ) {
-
- console.error( 'THREE.TextGeometry: font parameter is not an instance of THREE.Font.' );
- return new BufferGeometry();
-
- }
-
- const shapes = font.generateShapes( text, parameters.size );
-
- // translate parameters to ExtrudeGeometry API
-
- parameters.depth = parameters.height !== undefined ? parameters.height : 50;
-
- // defaults
-
- if ( parameters.bevelThickness === undefined ) parameters.bevelThickness = 10;
- if ( parameters.bevelSize === undefined ) parameters.bevelSize = 8;
- if ( parameters.bevelEnabled === undefined ) parameters.bevelEnabled = false;
-
- super( shapes, parameters );
-
- this.type = 'TextGeometry';
-
- }
-
- }
-
- class TorusGeometry extends BufferGeometry {
-
- constructor( radius = 1, tube = 0.4, radialSegments = 8, tubularSegments = 6, arc = Math.PI * 2 ) {
-
- super();
- this.type = 'TorusGeometry';
-
- this.parameters = {
- radius: radius,
- tube: tube,
- radialSegments: radialSegments,
- tubularSegments: tubularSegments,
- arc: arc
- };
-
- radialSegments = Math.floor( radialSegments );
- tubularSegments = Math.floor( tubularSegments );
-
- // buffers
-
- const indices = [];
- const vertices = [];
- const normals = [];
- const uvs = [];
-
- // helper variables
-
- const center = new Vector3();
- const vertex = new Vector3();
- const normal = new Vector3();
-
- // generate vertices, normals and uvs
-
- for ( let j = 0; j <= radialSegments; j ++ ) {
-
- for ( let i = 0; i <= tubularSegments; i ++ ) {
-
- const u = i / tubularSegments * arc;
- const v = j / radialSegments * Math.PI * 2;
-
- // vertex
-
- vertex.x = ( radius + tube * Math.cos( v ) ) * Math.cos( u );
- vertex.y = ( radius + tube * Math.cos( v ) ) * Math.sin( u );
- vertex.z = tube * Math.sin( v );
-
- vertices.push( vertex.x, vertex.y, vertex.z );
-
- // normal
-
- center.x = radius * Math.cos( u );
- center.y = radius * Math.sin( u );
- normal.subVectors( vertex, center ).normalize();
-
- normals.push( normal.x, normal.y, normal.z );
-
- // uv
-
- uvs.push( i / tubularSegments );
- uvs.push( j / radialSegments );
-
- }
-
- }
-
- // generate indices
-
- for ( let j = 1; j <= radialSegments; j ++ ) {
-
- for ( let i = 1; i <= tubularSegments; i ++ ) {
-
- // indices
-
- const a = ( tubularSegments + 1 ) * j + i - 1;
- const b = ( tubularSegments + 1 ) * ( j - 1 ) + i - 1;
- const c = ( tubularSegments + 1 ) * ( j - 1 ) + i;
- const d = ( tubularSegments + 1 ) * j + i;
-
- // faces
-
- indices.push( a, b, d );
- indices.push( b, c, d );
-
- }
-
- }
-
- // build geometry
-
- this.setIndex( indices );
- this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
-
- }
-
- static fromJSON( data ) {
-
- return new TorusGeometry( data.radius, data.tube, data.radialSegments, data.tubularSegments, data.arc );
-
- }
-
- }
-
- class TorusKnotGeometry extends BufferGeometry {
-
- constructor( radius = 1, tube = 0.4, tubularSegments = 64, radialSegments = 8, p = 2, q = 3 ) {
-
- super();
- this.type = 'TorusKnotGeometry';
-
- this.parameters = {
- radius: radius,
- tube: tube,
- tubularSegments: tubularSegments,
- radialSegments: radialSegments,
- p: p,
- q: q
- };
-
- tubularSegments = Math.floor( tubularSegments );
- radialSegments = Math.floor( radialSegments );
-
- // buffers
-
- const indices = [];
- const vertices = [];
- const normals = [];
- const uvs = [];
-
- // helper variables
-
- const vertex = new Vector3();
- const normal = new Vector3();
-
- const P1 = new Vector3();
- const P2 = new Vector3();
-
- const B = new Vector3();
- const T = new Vector3();
- const N = new Vector3();
-
- // generate vertices, normals and uvs
-
- for ( let i = 0; i <= tubularSegments; ++ i ) {
-
- // the radian "u" is used to calculate the position on the torus curve of the current tubular segement
-
- const u = i / tubularSegments * p * Math.PI * 2;
-
- // now we calculate two points. P1 is our current position on the curve, P2 is a little farther ahead.
- // these points are used to create a special "coordinate space", which is necessary to calculate the correct vertex positions
-
- calculatePositionOnCurve( u, p, q, radius, P1 );
- calculatePositionOnCurve( u + 0.01, p, q, radius, P2 );
-
- // calculate orthonormal basis
-
- T.subVectors( P2, P1 );
- N.addVectors( P2, P1 );
- B.crossVectors( T, N );
- N.crossVectors( B, T );
-
- // normalize B, N. T can be ignored, we don't use it
-
- B.normalize();
- N.normalize();
-
- for ( let j = 0; j <= radialSegments; ++ j ) {
-
- // now calculate the vertices. they are nothing more than an extrusion of the torus curve.
- // because we extrude a shape in the xy-plane, there is no need to calculate a z-value.
-
- const v = j / radialSegments * Math.PI * 2;
- const cx = - tube * Math.cos( v );
- const cy = tube * Math.sin( v );
-
- // now calculate the final vertex position.
- // first we orient the extrusion with our basis vectos, then we add it to the current position on the curve
-
- vertex.x = P1.x + ( cx * N.x + cy * B.x );
- vertex.y = P1.y + ( cx * N.y + cy * B.y );
- vertex.z = P1.z + ( cx * N.z + cy * B.z );
-
- vertices.push( vertex.x, vertex.y, vertex.z );
-
- // normal (P1 is always the center/origin of the extrusion, thus we can use it to calculate the normal)
-
- normal.subVectors( vertex, P1 ).normalize();
-
- normals.push( normal.x, normal.y, normal.z );
-
- // uv
-
- uvs.push( i / tubularSegments );
- uvs.push( j / radialSegments );
-
- }
-
- }
-
- // generate indices
-
- for ( let j = 1; j <= tubularSegments; j ++ ) {
-
- for ( let i = 1; i <= radialSegments; i ++ ) {
-
- // indices
-
- const a = ( radialSegments + 1 ) * ( j - 1 ) + ( i - 1 );
- const b = ( radialSegments + 1 ) * j + ( i - 1 );
- const c = ( radialSegments + 1 ) * j + i;
- const d = ( radialSegments + 1 ) * ( j - 1 ) + i;
-
- // faces
-
- indices.push( a, b, d );
- indices.push( b, c, d );
-
- }
-
- }
-
- // build geometry
-
- this.setIndex( indices );
- this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
-
- // this function calculates the current position on the torus curve
-
- function calculatePositionOnCurve( u, p, q, radius, position ) {
-
- const cu = Math.cos( u );
- const su = Math.sin( u );
- const quOverP = q / p * u;
- const cs = Math.cos( quOverP );
-
- position.x = radius * ( 2 + cs ) * 0.5 * cu;
- position.y = radius * ( 2 + cs ) * su * 0.5;
- position.z = radius * Math.sin( quOverP ) * 0.5;
-
- }
-
- }
-
- static fromJSON( data ) {
-
- return new TorusKnotGeometry( data.radius, data.tube, data.tubularSegments, data.radialSegments, data.p, data.q );
-
- }
-
- }
-
- class TubeGeometry extends BufferGeometry {
-
- constructor( path, tubularSegments = 64, radius = 1, radialSegments = 8, closed = false ) {
-
- super();
- this.type = 'TubeGeometry';
-
- this.parameters = {
- path: path,
- tubularSegments: tubularSegments,
- radius: radius,
- radialSegments: radialSegments,
- closed: closed
- };
-
- const frames = path.computeFrenetFrames( tubularSegments, closed );
-
- // expose internals
-
- this.tangents = frames.tangents;
- this.normals = frames.normals;
- this.binormals = frames.binormals;
-
- // helper variables
-
- const vertex = new Vector3();
- const normal = new Vector3();
- const uv = new Vector2();
- let P = new Vector3();
-
- // buffer
-
- const vertices = [];
- const normals = [];
- const uvs = [];
- const indices = [];
-
- // create buffer data
-
- generateBufferData();
-
- // build geometry
-
- this.setIndex( indices );
- this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
-
- // functions
-
- function generateBufferData() {
-
- for ( let i = 0; i < tubularSegments; i ++ ) {
-
- generateSegment( i );
-
- }
-
- // if the geometry is not closed, generate the last row of vertices and normals
- // at the regular position on the given path
- //
- // if the geometry is closed, duplicate the first row of vertices and normals (uvs will differ)
-
- generateSegment( ( closed === false ) ? tubularSegments : 0 );
-
- // uvs are generated in a separate function.
- // this makes it easy compute correct values for closed geometries
-
- generateUVs();
-
- // finally create faces
-
- generateIndices();
-
- }
-
- function generateSegment( i ) {
-
- // we use getPointAt to sample evenly distributed points from the given path
-
- P = path.getPointAt( i / tubularSegments, P );
-
- // retrieve corresponding normal and binormal
-
- const N = frames.normals[ i ];
- const B = frames.binormals[ i ];
-
- // generate normals and vertices for the current segment
-
- for ( let j = 0; j <= radialSegments; j ++ ) {
-
- const v = j / radialSegments * Math.PI * 2;
-
- const sin = Math.sin( v );
- const cos = - Math.cos( v );
-
- // normal
-
- normal.x = ( cos * N.x + sin * B.x );
- normal.y = ( cos * N.y + sin * B.y );
- normal.z = ( cos * N.z + sin * B.z );
- normal.normalize();
-
- normals.push( normal.x, normal.y, normal.z );
-
- // vertex
-
- vertex.x = P.x + radius * normal.x;
- vertex.y = P.y + radius * normal.y;
- vertex.z = P.z + radius * normal.z;
-
- vertices.push( vertex.x, vertex.y, vertex.z );
-
- }
-
- }
-
- function generateIndices() {
-
- for ( let j = 1; j <= tubularSegments; j ++ ) {
-
- for ( let i = 1; i <= radialSegments; i ++ ) {
-
- const a = ( radialSegments + 1 ) * ( j - 1 ) + ( i - 1 );
- const b = ( radialSegments + 1 ) * j + ( i - 1 );
- const c = ( radialSegments + 1 ) * j + i;
- const d = ( radialSegments + 1 ) * ( j - 1 ) + i;
-
- // faces
-
- indices.push( a, b, d );
- indices.push( b, c, d );
-
- }
-
- }
-
- }
-
- function generateUVs() {
-
- for ( let i = 0; i <= tubularSegments; i ++ ) {
-
- for ( let j = 0; j <= radialSegments; j ++ ) {
-
- uv.x = i / tubularSegments;
- uv.y = j / radialSegments;
-
- uvs.push( uv.x, uv.y );
-
- }
-
- }
-
- }
-
- }
-
- toJSON() {
-
- const data = super.toJSON();
-
- data.path = this.parameters.path.toJSON();
-
- return data;
-
- }
-
- static fromJSON( data ) {
-
- // This only works for built-in curves (e.g. CatmullRomCurve3).
- // User defined curves or instances of CurvePath will not be deserialized.
- return new TubeGeometry(
- new Curves[ data.path.type ]().fromJSON( data.path ),
- data.tubularSegments,
- data.radius,
- data.radialSegments,
- data.closed
- );
-
- }
-
- }
-
- class WireframeGeometry extends BufferGeometry {
-
- constructor( geometry ) {
-
- super();
- this.type = 'WireframeGeometry';
-
- if ( geometry.isGeometry === true ) {
-
- console.error( 'THREE.WireframeGeometry no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.' );
- return;
-
- }
-
- // buffer
-
- const vertices = [];
- const edges = new Set();
-
- // helper variables
-
- const start = new Vector3();
- const end = new Vector3();
-
- if ( geometry.index !== null ) {
-
- // indexed BufferGeometry
-
- const position = geometry.attributes.position;
- const indices = geometry.index;
- let groups = geometry.groups;
-
- if ( groups.length === 0 ) {
-
- groups = [ { start: 0, count: indices.count, materialIndex: 0 } ];
-
- }
-
- // create a data structure that contains all eges without duplicates
-
- for ( let o = 0, ol = groups.length; o < ol; ++ o ) {
-
- const group = groups[ o ];
-
- const groupStart = group.start;
- const groupCount = group.count;
-
- for ( let i = groupStart, l = ( groupStart + groupCount ); i < l; i += 3 ) {
-
- for ( let j = 0; j < 3; j ++ ) {
-
- const index1 = indices.getX( i + j );
- const index2 = indices.getX( i + ( j + 1 ) % 3 );
-
- start.fromBufferAttribute( position, index1 );
- end.fromBufferAttribute( position, index2 );
-
- if ( isUniqueEdge( start, end, edges ) === true ) {
-
- vertices.push( start.x, start.y, start.z );
- vertices.push( end.x, end.y, end.z );
-
- }
-
- }
-
- }
-
- }
-
- } else {
-
- // non-indexed BufferGeometry
-
- const position = geometry.attributes.position;
-
- for ( let i = 0, l = ( position.count / 3 ); i < l; i ++ ) {
-
- for ( let j = 0; j < 3; j ++ ) {
-
- // three edges per triangle, an edge is represented as (index1, index2)
- // e.g. the first triangle has the following edges: (0,1),(1,2),(2,0)
-
- const index1 = 3 * i + j;
- const index2 = 3 * i + ( ( j + 1 ) % 3 );
-
- start.fromBufferAttribute( position, index1 );
- end.fromBufferAttribute( position, index2 );
-
- if ( isUniqueEdge( start, end, edges ) === true ) {
-
- vertices.push( start.x, start.y, start.z );
- vertices.push( end.x, end.y, end.z );
-
- }
-
- }
-
- }
-
- }
-
- // build geometry
-
- this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
-
- }
-
- }
-
- function isUniqueEdge( start, end, edges ) {
-
- const hash1 = `${start.x},${start.y},${start.z}-${end.x},${end.y},${end.z}`;
- const hash2 = `${end.x},${end.y},${end.z}-${start.x},${start.y},${start.z}`; // coincident edge
-
- if ( edges.has( hash1 ) === true || edges.has( hash2 ) === true ) {
-
- return false;
-
- } else {
-
- edges.add( hash1, hash2 );
- return true;
-
- }
-
- }
-
- var Geometries = /*#__PURE__*/Object.freeze({
- __proto__: null,
- BoxGeometry: BoxGeometry,
- BoxBufferGeometry: BoxGeometry,
- CircleGeometry: CircleGeometry,
- CircleBufferGeometry: CircleGeometry,
- ConeGeometry: ConeGeometry,
- ConeBufferGeometry: ConeGeometry,
- CylinderGeometry: CylinderGeometry,
- CylinderBufferGeometry: CylinderGeometry,
- DodecahedronGeometry: DodecahedronGeometry,
- DodecahedronBufferGeometry: DodecahedronGeometry,
- EdgesGeometry: EdgesGeometry,
- ExtrudeGeometry: ExtrudeGeometry,
- ExtrudeBufferGeometry: ExtrudeGeometry,
- IcosahedronGeometry: IcosahedronGeometry,
- IcosahedronBufferGeometry: IcosahedronGeometry,
- LatheGeometry: LatheGeometry,
- LatheBufferGeometry: LatheGeometry,
- OctahedronGeometry: OctahedronGeometry,
- OctahedronBufferGeometry: OctahedronGeometry,
- ParametricGeometry: ParametricGeometry,
- ParametricBufferGeometry: ParametricGeometry,
- PlaneGeometry: PlaneGeometry,
- PlaneBufferGeometry: PlaneGeometry,
- PolyhedronGeometry: PolyhedronGeometry,
- PolyhedronBufferGeometry: PolyhedronGeometry,
- RingGeometry: RingGeometry,
- RingBufferGeometry: RingGeometry,
- ShapeGeometry: ShapeGeometry,
- ShapeBufferGeometry: ShapeGeometry,
- SphereGeometry: SphereGeometry,
- SphereBufferGeometry: SphereGeometry,
- TetrahedronGeometry: TetrahedronGeometry,
- TetrahedronBufferGeometry: TetrahedronGeometry,
- TextGeometry: TextGeometry,
- TextBufferGeometry: TextGeometry,
- TorusGeometry: TorusGeometry,
- TorusBufferGeometry: TorusGeometry,
- TorusKnotGeometry: TorusKnotGeometry,
- TorusKnotBufferGeometry: TorusKnotGeometry,
- TubeGeometry: TubeGeometry,
- TubeBufferGeometry: TubeGeometry,
- WireframeGeometry: WireframeGeometry
- });
-
- /**
- * parameters = {
- * color: <THREE.Color>
- * }
- */
-
- class ShadowMaterial extends Material {
-
- constructor( parameters ) {
-
- super();
-
- this.type = 'ShadowMaterial';
-
- this.color = new Color( 0x000000 );
- this.transparent = true;
-
- this.setValues( parameters );
-
- }
-
- copy( source ) {
-
- super.copy( source );
-
- this.color.copy( source.color );
-
- return this;
-
- }
-
- }
-
- ShadowMaterial.prototype.isShadowMaterial = true;
-
- /**
- * parameters = {
- * color: <hex>,
- * roughness: <float>,
- * metalness: <float>,
- * opacity: <float>,
- *
- * map: new THREE.Texture( <Image> ),
- *
- * lightMap: new THREE.Texture( <Image> ),
- * lightMapIntensity: <float>
- *
- * aoMap: new THREE.Texture( <Image> ),
- * aoMapIntensity: <float>
- *
- * emissive: <hex>,
- * emissiveIntensity: <float>
- * emissiveMap: new THREE.Texture( <Image> ),
- *
- * bumpMap: new THREE.Texture( <Image> ),
- * bumpScale: <float>,
- *
- * normalMap: new THREE.Texture( <Image> ),
- * normalMapType: THREE.TangentSpaceNormalMap,
- * normalScale: <Vector2>,
- *
- * displacementMap: new THREE.Texture( <Image> ),
- * displacementScale: <float>,
- * displacementBias: <float>,
- *
- * roughnessMap: new THREE.Texture( <Image> ),
- *
- * metalnessMap: new THREE.Texture( <Image> ),
- *
- * alphaMap: new THREE.Texture( <Image> ),
- *
- * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),
- * envMapIntensity: <float>
- *
- * refractionRatio: <float>,
- *
- * wireframe: <boolean>,
- * wireframeLinewidth: <float>,
- *
- * flatShading: <bool>
- * }
- */
-
- class MeshStandardMaterial extends Material {
-
- constructor( parameters ) {
-
- super();
-
- this.defines = { 'STANDARD': '' };
-
- this.type = 'MeshStandardMaterial';
-
- this.color = new Color( 0xffffff ); // diffuse
- this.roughness = 1.0;
- this.metalness = 0.0;
-
- this.map = null;
-
- this.lightMap = null;
- this.lightMapIntensity = 1.0;
-
- this.aoMap = null;
- this.aoMapIntensity = 1.0;
-
- this.emissive = new Color( 0x000000 );
- this.emissiveIntensity = 1.0;
- this.emissiveMap = null;
-
- this.bumpMap = null;
- this.bumpScale = 1;
-
- this.normalMap = null;
- this.normalMapType = TangentSpaceNormalMap;
- this.normalScale = new Vector2( 1, 1 );
-
- this.displacementMap = null;
- this.displacementScale = 1;
- this.displacementBias = 0;
-
- this.roughnessMap = null;
-
- this.metalnessMap = null;
-
- this.alphaMap = null;
-
- this.envMap = null;
- this.envMapIntensity = 1.0;
-
- this.refractionRatio = 0.98;
-
- this.wireframe = false;
- this.wireframeLinewidth = 1;
- this.wireframeLinecap = 'round';
- this.wireframeLinejoin = 'round';
-
- this.flatShading = false;
-
- this.setValues( parameters );
-
- }
-
- copy( source ) {
-
- super.copy( source );
-
- this.defines = { 'STANDARD': '' };
-
- this.color.copy( source.color );
- this.roughness = source.roughness;
- this.metalness = source.metalness;
-
- this.map = source.map;
-
- this.lightMap = source.lightMap;
- this.lightMapIntensity = source.lightMapIntensity;
-
- this.aoMap = source.aoMap;
- this.aoMapIntensity = source.aoMapIntensity;
-
- this.emissive.copy( source.emissive );
- this.emissiveMap = source.emissiveMap;
- this.emissiveIntensity = source.emissiveIntensity;
-
- this.bumpMap = source.bumpMap;
- this.bumpScale = source.bumpScale;
-
- this.normalMap = source.normalMap;
- this.normalMapType = source.normalMapType;
- this.normalScale.copy( source.normalScale );
-
- this.displacementMap = source.displacementMap;
- this.displacementScale = source.displacementScale;
- this.displacementBias = source.displacementBias;
-
- this.roughnessMap = source.roughnessMap;
-
- this.metalnessMap = source.metalnessMap;
-
- this.alphaMap = source.alphaMap;
-
- this.envMap = source.envMap;
- this.envMapIntensity = source.envMapIntensity;
-
- this.refractionRatio = source.refractionRatio;
-
- this.wireframe = source.wireframe;
- this.wireframeLinewidth = source.wireframeLinewidth;
- this.wireframeLinecap = source.wireframeLinecap;
- this.wireframeLinejoin = source.wireframeLinejoin;
-
- this.flatShading = source.flatShading;
-
- return this;
-
- }
-
- }
-
- MeshStandardMaterial.prototype.isMeshStandardMaterial = true;
-
- /**
- * parameters = {
- * clearcoat: <float>,
- * clearcoatMap: new THREE.Texture( <Image> ),
- * clearcoatRoughness: <float>,
- * clearcoatRoughnessMap: new THREE.Texture( <Image> ),
- * clearcoatNormalScale: <Vector2>,
- * clearcoatNormalMap: new THREE.Texture( <Image> ),
- *
- * ior: <float>,
- * reflectivity: <float>,
- *
- * sheenTint: <Color>,
- *
- * transmission: <float>,
- * transmissionMap: new THREE.Texture( <Image> ),
- *
- * thickness: <float>,
- * thicknessMap: new THREE.Texture( <Image> ),
- * attenuationDistance: <float>,
- * attenuationTint: <Color>,
- *
- * specularIntensity: <float>,
- * specularIntensityhMap: new THREE.Texture( <Image> ),
- * specularTint: <Color>,
- * specularTintMap: new THREE.Texture( <Image> )
- * }
- */
-
- class MeshPhysicalMaterial extends MeshStandardMaterial {
-
- constructor( parameters ) {
-
- super();
-
- this.defines = {
-
- 'STANDARD': '',
- 'PHYSICAL': ''
-
- };
-
- this.type = 'MeshPhysicalMaterial';
-
- this.clearcoatMap = null;
- this.clearcoatRoughness = 0.0;
- this.clearcoatRoughnessMap = null;
- this.clearcoatNormalScale = new Vector2( 1, 1 );
- this.clearcoatNormalMap = null;
-
- this.ior = 1.5;
-
- Object.defineProperty( this, 'reflectivity', {
- get: function () {
-
- return ( clamp( 2.5 * ( this.ior - 1 ) / ( this.ior + 1 ), 0, 1 ) );
-
- },
- set: function ( reflectivity ) {
-
- this.ior = ( 1 + 0.4 * reflectivity ) / ( 1 - 0.4 * reflectivity );
-
- }
- } );
-
- this.sheenTint = new Color( 0x000000 );
-
- this.transmission = 0.0;
- this.transmissionMap = null;
-
- this.thickness = 0.01;
- this.thicknessMap = null;
- this.attenuationDistance = 0.0;
- this.attenuationTint = new Color( 1, 1, 1 );
-
- this.specularIntensity = 1.0;
- this.specularIntensityMap = null;
- this.specularTint = new Color( 1, 1, 1 );
- this.specularTintMap = null;
-
- this._clearcoat = 0;
- this._transmission = 0;
-
-
- this.setValues( parameters );
-
- }
-
- get clearcoat() {
-
- return this._clearcoat;
-
- }
-
- set clearcoat( value ) {
-
- if ( this._clearcoat > 0 !== value > 0 ) {
-
- this.version ++;
-
- }
-
- this._clearcoat = value;
-
- }
-
- get transmission() {
-
- return this._transmission;
-
- }
-
- set transmission( value ) {
-
- if ( this._transmission > 0 !== value > 0 ) {
-
- this.version ++;
-
- }
-
- this._transmission = value;
-
- }
-
-
- copy( source ) {
-
- super.copy( source );
-
- this.defines = {
-
- 'STANDARD': '',
- 'PHYSICAL': ''
-
- };
-
- this.clearcoat = source.clearcoat;
- this.clearcoatMap = source.clearcoatMap;
- this.clearcoatRoughness = source.clearcoatRoughness;
- this.clearcoatRoughnessMap = source.clearcoatRoughnessMap;
- this.clearcoatNormalMap = source.clearcoatNormalMap;
- this.clearcoatNormalScale.copy( source.clearcoatNormalScale );
-
- this.ior = source.ior;
-
- this.sheenTint.copy( source.sheenTint );
-
- this.transmission = source.transmission;
- this.transmissionMap = source.transmissionMap;
-
- this.thickness = source.thickness;
- this.thicknessMap = source.thicknessMap;
- this.attenuationDistance = source.attenuationDistance;
- this.attenuationTint.copy( source.attenuationTint );
-
- this.specularIntensity = source.specularIntensity;
- this.specularIntensityMap = source.specularIntensityMap;
- this.specularTint.copy( source.specularTint );
- this.specularTintMap = source.specularTintMap;
-
- return this;
-
- }
-
- }
-
- MeshPhysicalMaterial.prototype.isMeshPhysicalMaterial = true;
-
- /**
- * parameters = {
- * color: <hex>,
- * specular: <hex>,
- * shininess: <float>,
- * opacity: <float>,
- *
- * map: new THREE.Texture( <Image> ),
- *
- * lightMap: new THREE.Texture( <Image> ),
- * lightMapIntensity: <float>
- *
- * aoMap: new THREE.Texture( <Image> ),
- * aoMapIntensity: <float>
- *
- * emissive: <hex>,
- * emissiveIntensity: <float>
- * emissiveMap: new THREE.Texture( <Image> ),
- *
- * bumpMap: new THREE.Texture( <Image> ),
- * bumpScale: <float>,
- *
- * normalMap: new THREE.Texture( <Image> ),
- * normalMapType: THREE.TangentSpaceNormalMap,
- * normalScale: <Vector2>,
- *
- * displacementMap: new THREE.Texture( <Image> ),
- * displacementScale: <float>,
- * displacementBias: <float>,
- *
- * specularMap: new THREE.Texture( <Image> ),
- *
- * alphaMap: new THREE.Texture( <Image> ),
- *
- * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),
- * combine: THREE.MultiplyOperation,
- * reflectivity: <float>,
- * refractionRatio: <float>,
- *
- * wireframe: <boolean>,
- * wireframeLinewidth: <float>,
- *
- * flatShading: <bool>
- * }
- */
-
- class MeshPhongMaterial extends Material {
-
- constructor( parameters ) {
-
- super();
-
- this.type = 'MeshPhongMaterial';
-
- this.color = new Color( 0xffffff ); // diffuse
- this.specular = new Color( 0x111111 );
- this.shininess = 30;
-
- this.map = null;
-
- this.lightMap = null;
- this.lightMapIntensity = 1.0;
-
- this.aoMap = null;
- this.aoMapIntensity = 1.0;
-
- this.emissive = new Color( 0x000000 );
- this.emissiveIntensity = 1.0;
- this.emissiveMap = null;
-
- this.bumpMap = null;
- this.bumpScale = 1;
-
- this.normalMap = null;
- this.normalMapType = TangentSpaceNormalMap;
- this.normalScale = new Vector2( 1, 1 );
-
- this.displacementMap = null;
- this.displacementScale = 1;
- this.displacementBias = 0;
-
- this.specularMap = null;
-
- this.alphaMap = null;
-
- this.envMap = null;
- this.combine = MultiplyOperation;
- this.reflectivity = 1;
- this.refractionRatio = 0.98;
-
- this.wireframe = false;
- this.wireframeLinewidth = 1;
- this.wireframeLinecap = 'round';
- this.wireframeLinejoin = 'round';
-
- this.flatShading = false;
-
- this.setValues( parameters );
-
- }
-
- copy( source ) {
-
- super.copy( source );
-
- this.color.copy( source.color );
- this.specular.copy( source.specular );
- this.shininess = source.shininess;
-
- this.map = source.map;
-
- this.lightMap = source.lightMap;
- this.lightMapIntensity = source.lightMapIntensity;
-
- this.aoMap = source.aoMap;
- this.aoMapIntensity = source.aoMapIntensity;
-
- this.emissive.copy( source.emissive );
- this.emissiveMap = source.emissiveMap;
- this.emissiveIntensity = source.emissiveIntensity;
-
- this.bumpMap = source.bumpMap;
- this.bumpScale = source.bumpScale;
-
- this.normalMap = source.normalMap;
- this.normalMapType = source.normalMapType;
- this.normalScale.copy( source.normalScale );
-
- this.displacementMap = source.displacementMap;
- this.displacementScale = source.displacementScale;
- this.displacementBias = source.displacementBias;
-
- this.specularMap = source.specularMap;
-
- this.alphaMap = source.alphaMap;
-
- this.envMap = source.envMap;
- this.combine = source.combine;
- this.reflectivity = source.reflectivity;
- this.refractionRatio = source.refractionRatio;
-
- this.wireframe = source.wireframe;
- this.wireframeLinewidth = source.wireframeLinewidth;
- this.wireframeLinecap = source.wireframeLinecap;
- this.wireframeLinejoin = source.wireframeLinejoin;
-
- this.flatShading = source.flatShading;
-
- return this;
-
- }
-
- }
-
- MeshPhongMaterial.prototype.isMeshPhongMaterial = true;
-
- /**
- * parameters = {
- * color: <hex>,
- *
- * map: new THREE.Texture( <Image> ),
- * gradientMap: new THREE.Texture( <Image> ),
- *
- * lightMap: new THREE.Texture( <Image> ),
- * lightMapIntensity: <float>
- *
- * aoMap: new THREE.Texture( <Image> ),
- * aoMapIntensity: <float>
- *
- * emissive: <hex>,
- * emissiveIntensity: <float>
- * emissiveMap: new THREE.Texture( <Image> ),
- *
- * bumpMap: new THREE.Texture( <Image> ),
- * bumpScale: <float>,
- *
- * normalMap: new THREE.Texture( <Image> ),
- * normalMapType: THREE.TangentSpaceNormalMap,
- * normalScale: <Vector2>,
- *
- * displacementMap: new THREE.Texture( <Image> ),
- * displacementScale: <float>,
- * displacementBias: <float>,
- *
- * alphaMap: new THREE.Texture( <Image> ),
- *
- * wireframe: <boolean>,
- * wireframeLinewidth: <float>,
- *
- * }
- */
-
- class MeshToonMaterial extends Material {
-
- constructor( parameters ) {
-
- super();
-
- this.defines = { 'TOON': '' };
-
- this.type = 'MeshToonMaterial';
-
- this.color = new Color( 0xffffff );
-
- this.map = null;
- this.gradientMap = null;
-
- this.lightMap = null;
- this.lightMapIntensity = 1.0;
-
- this.aoMap = null;
- this.aoMapIntensity = 1.0;
-
- this.emissive = new Color( 0x000000 );
- this.emissiveIntensity = 1.0;
- this.emissiveMap = null;
-
- this.bumpMap = null;
- this.bumpScale = 1;
-
- this.normalMap = null;
- this.normalMapType = TangentSpaceNormalMap;
- this.normalScale = new Vector2( 1, 1 );
-
- this.displacementMap = null;
- this.displacementScale = 1;
- this.displacementBias = 0;
-
- this.alphaMap = null;
-
- this.wireframe = false;
- this.wireframeLinewidth = 1;
- this.wireframeLinecap = 'round';
- this.wireframeLinejoin = 'round';
-
- this.setValues( parameters );
-
- }
-
- copy( source ) {
-
- super.copy( source );
-
- this.color.copy( source.color );
-
- this.map = source.map;
- this.gradientMap = source.gradientMap;
-
- this.lightMap = source.lightMap;
- this.lightMapIntensity = source.lightMapIntensity;
-
- this.aoMap = source.aoMap;
- this.aoMapIntensity = source.aoMapIntensity;
-
- this.emissive.copy( source.emissive );
- this.emissiveMap = source.emissiveMap;
- this.emissiveIntensity = source.emissiveIntensity;
-
- this.bumpMap = source.bumpMap;
- this.bumpScale = source.bumpScale;
-
- this.normalMap = source.normalMap;
- this.normalMapType = source.normalMapType;
- this.normalScale.copy( source.normalScale );
-
- this.displacementMap = source.displacementMap;
- this.displacementScale = source.displacementScale;
- this.displacementBias = source.displacementBias;
-
- this.alphaMap = source.alphaMap;
-
- this.wireframe = source.wireframe;
- this.wireframeLinewidth = source.wireframeLinewidth;
- this.wireframeLinecap = source.wireframeLinecap;
- this.wireframeLinejoin = source.wireframeLinejoin;
-
- return this;
-
- }
-
- }
-
- MeshToonMaterial.prototype.isMeshToonMaterial = true;
-
- /**
- * parameters = {
- * opacity: <float>,
- *
- * bumpMap: new THREE.Texture( <Image> ),
- * bumpScale: <float>,
- *
- * normalMap: new THREE.Texture( <Image> ),
- * normalMapType: THREE.TangentSpaceNormalMap,
- * normalScale: <Vector2>,
- *
- * displacementMap: new THREE.Texture( <Image> ),
- * displacementScale: <float>,
- * displacementBias: <float>,
- *
- * wireframe: <boolean>,
- * wireframeLinewidth: <float>
- *
- * flatShading: <bool>
- * }
- */
-
- class MeshNormalMaterial extends Material {
-
- constructor( parameters ) {
-
- super();
-
- this.type = 'MeshNormalMaterial';
-
- this.bumpMap = null;
- this.bumpScale = 1;
-
- this.normalMap = null;
- this.normalMapType = TangentSpaceNormalMap;
- this.normalScale = new Vector2( 1, 1 );
-
- this.displacementMap = null;
- this.displacementScale = 1;
- this.displacementBias = 0;
-
- this.wireframe = false;
- this.wireframeLinewidth = 1;
-
- this.fog = false;
-
- this.flatShading = false;
-
- this.setValues( parameters );
-
- }
-
- copy( source ) {
-
- super.copy( source );
-
- this.bumpMap = source.bumpMap;
- this.bumpScale = source.bumpScale;
-
- this.normalMap = source.normalMap;
- this.normalMapType = source.normalMapType;
- this.normalScale.copy( source.normalScale );
-
- this.displacementMap = source.displacementMap;
- this.displacementScale = source.displacementScale;
- this.displacementBias = source.displacementBias;
-
- this.wireframe = source.wireframe;
- this.wireframeLinewidth = source.wireframeLinewidth;
-
- this.flatShading = source.flatShading;
-
- return this;
-
- }
-
- }
-
- MeshNormalMaterial.prototype.isMeshNormalMaterial = true;
-
- /**
- * parameters = {
- * color: <hex>,
- * opacity: <float>,
- *
- * map: new THREE.Texture( <Image> ),
- *
- * lightMap: new THREE.Texture( <Image> ),
- * lightMapIntensity: <float>
- *
- * aoMap: new THREE.Texture( <Image> ),
- * aoMapIntensity: <float>
- *
- * emissive: <hex>,
- * emissiveIntensity: <float>
- * emissiveMap: new THREE.Texture( <Image> ),
- *
- * specularMap: new THREE.Texture( <Image> ),
- *
- * alphaMap: new THREE.Texture( <Image> ),
- *
- * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),
- * combine: THREE.Multiply,
- * reflectivity: <float>,
- * refractionRatio: <float>,
- *
- * wireframe: <boolean>,
- * wireframeLinewidth: <float>,
- *
- * }
- */
-
- class MeshLambertMaterial extends Material {
-
- constructor( parameters ) {
-
- super();
-
- this.type = 'MeshLambertMaterial';
-
- this.color = new Color( 0xffffff ); // diffuse
-
- this.map = null;
-
- this.lightMap = null;
- this.lightMapIntensity = 1.0;
-
- this.aoMap = null;
- this.aoMapIntensity = 1.0;
-
- this.emissive = new Color( 0x000000 );
- this.emissiveIntensity = 1.0;
- this.emissiveMap = null;
-
- this.specularMap = null;
-
- this.alphaMap = null;
-
- this.envMap = null;
- this.combine = MultiplyOperation;
- this.reflectivity = 1;
- this.refractionRatio = 0.98;
-
- this.wireframe = false;
- this.wireframeLinewidth = 1;
- this.wireframeLinecap = 'round';
- this.wireframeLinejoin = 'round';
-
- this.setValues( parameters );
-
- }
-
- copy( source ) {
-
- super.copy( source );
-
- this.color.copy( source.color );
-
- this.map = source.map;
-
- this.lightMap = source.lightMap;
- this.lightMapIntensity = source.lightMapIntensity;
-
- this.aoMap = source.aoMap;
- this.aoMapIntensity = source.aoMapIntensity;
-
- this.emissive.copy( source.emissive );
- this.emissiveMap = source.emissiveMap;
- this.emissiveIntensity = source.emissiveIntensity;
-
- this.specularMap = source.specularMap;
-
- this.alphaMap = source.alphaMap;
-
- this.envMap = source.envMap;
- this.combine = source.combine;
- this.reflectivity = source.reflectivity;
- this.refractionRatio = source.refractionRatio;
-
- this.wireframe = source.wireframe;
- this.wireframeLinewidth = source.wireframeLinewidth;
- this.wireframeLinecap = source.wireframeLinecap;
- this.wireframeLinejoin = source.wireframeLinejoin;
-
- return this;
-
- }
-
- }
-
- MeshLambertMaterial.prototype.isMeshLambertMaterial = true;
-
- /**
- * parameters = {
- * color: <hex>,
- * opacity: <float>,
- *
- * matcap: new THREE.Texture( <Image> ),
- *
- * map: new THREE.Texture( <Image> ),
- *
- * bumpMap: new THREE.Texture( <Image> ),
- * bumpScale: <float>,
- *
- * normalMap: new THREE.Texture( <Image> ),
- * normalMapType: THREE.TangentSpaceNormalMap,
- * normalScale: <Vector2>,
- *
- * displacementMap: new THREE.Texture( <Image> ),
- * displacementScale: <float>,
- * displacementBias: <float>,
- *
- * alphaMap: new THREE.Texture( <Image> ),
- *
- * flatShading: <bool>
- * }
- */
-
- class MeshMatcapMaterial extends Material {
-
- constructor( parameters ) {
-
- super();
-
- this.defines = { 'MATCAP': '' };
-
- this.type = 'MeshMatcapMaterial';
-
- this.color = new Color( 0xffffff ); // diffuse
-
- this.matcap = null;
-
- this.map = null;
-
- this.bumpMap = null;
- this.bumpScale = 1;
-
- this.normalMap = null;
- this.normalMapType = TangentSpaceNormalMap;
- this.normalScale = new Vector2( 1, 1 );
-
- this.displacementMap = null;
- this.displacementScale = 1;
- this.displacementBias = 0;
-
- this.alphaMap = null;
-
- this.flatShading = false;
-
- this.setValues( parameters );
-
- }
-
-
- copy( source ) {
-
- super.copy( source );
-
- this.defines = { 'MATCAP': '' };
-
- this.color.copy( source.color );
-
- this.matcap = source.matcap;
-
- this.map = source.map;
-
- this.bumpMap = source.bumpMap;
- this.bumpScale = source.bumpScale;
-
- this.normalMap = source.normalMap;
- this.normalMapType = source.normalMapType;
- this.normalScale.copy( source.normalScale );
-
- this.displacementMap = source.displacementMap;
- this.displacementScale = source.displacementScale;
- this.displacementBias = source.displacementBias;
-
- this.alphaMap = source.alphaMap;
-
- this.flatShading = source.flatShading;
-
- return this;
-
- }
-
- }
-
- MeshMatcapMaterial.prototype.isMeshMatcapMaterial = true;
-
- /**
- * parameters = {
- * color: <hex>,
- * opacity: <float>,
- *
- * linewidth: <float>,
- *
- * scale: <float>,
- * dashSize: <float>,
- * gapSize: <float>
- * }
- */
-
- class LineDashedMaterial extends LineBasicMaterial {
-
- constructor( parameters ) {
-
- super();
-
- this.type = 'LineDashedMaterial';
-
- this.scale = 1;
- this.dashSize = 3;
- this.gapSize = 1;
-
- this.setValues( parameters );
-
- }
-
- copy( source ) {
-
- super.copy( source );
-
- this.scale = source.scale;
- this.dashSize = source.dashSize;
- this.gapSize = source.gapSize;
-
- return this;
-
- }
-
- }
-
- LineDashedMaterial.prototype.isLineDashedMaterial = true;
-
- var Materials = /*#__PURE__*/Object.freeze({
- __proto__: null,
- ShadowMaterial: ShadowMaterial,
- SpriteMaterial: SpriteMaterial,
- RawShaderMaterial: RawShaderMaterial,
- ShaderMaterial: ShaderMaterial,
- PointsMaterial: PointsMaterial,
- MeshPhysicalMaterial: MeshPhysicalMaterial,
- MeshStandardMaterial: MeshStandardMaterial,
- MeshPhongMaterial: MeshPhongMaterial,
- MeshToonMaterial: MeshToonMaterial,
- MeshNormalMaterial: MeshNormalMaterial,
- MeshLambertMaterial: MeshLambertMaterial,
- MeshDepthMaterial: MeshDepthMaterial,
- MeshDistanceMaterial: MeshDistanceMaterial,
- MeshBasicMaterial: MeshBasicMaterial,
- MeshMatcapMaterial: MeshMatcapMaterial,
- LineDashedMaterial: LineDashedMaterial,
- LineBasicMaterial: LineBasicMaterial,
- Material: Material
- });
-
- const AnimationUtils = {
-
- // same as Array.prototype.slice, but also works on typed arrays
- arraySlice: function ( array, from, to ) {
-
- if ( AnimationUtils.isTypedArray( array ) ) {
-
- // in ios9 array.subarray(from, undefined) will return empty array
- // but array.subarray(from) or array.subarray(from, len) is correct
- return new array.constructor( array.subarray( from, to !== undefined ? to : array.length ) );
-
- }
-
- return array.slice( from, to );
-
- },
-
- // converts an array to a specific type
- convertArray: function ( array, type, forceClone ) {
-
- if ( ! array || // let 'undefined' and 'null' pass
- ! forceClone && array.constructor === type ) return array;
-
- if ( typeof type.BYTES_PER_ELEMENT === 'number' ) {
-
- return new type( array ); // create typed array
-
- }
-
- return Array.prototype.slice.call( array ); // create Array
-
- },
-
- isTypedArray: function ( object ) {
-
- return ArrayBuffer.isView( object ) &&
- ! ( object instanceof DataView );
-
- },
-
- // returns an array by which times and values can be sorted
- getKeyframeOrder: function ( times ) {
-
- function compareTime( i, j ) {
-
- return times[ i ] - times[ j ];
-
- }
-
- const n = times.length;
- const result = new Array( n );
- for ( let i = 0; i !== n; ++ i ) result[ i ] = i;
-
- result.sort( compareTime );
-
- return result;
-
- },
-
- // uses the array previously returned by 'getKeyframeOrder' to sort data
- sortedArray: function ( values, stride, order ) {
-
- const nValues = values.length;
- const result = new values.constructor( nValues );
-
- for ( let i = 0, dstOffset = 0; dstOffset !== nValues; ++ i ) {
-
- const srcOffset = order[ i ] * stride;
-
- for ( let j = 0; j !== stride; ++ j ) {
-
- result[ dstOffset ++ ] = values[ srcOffset + j ];
-
- }
-
- }
-
- return result;
-
- },
-
- // function for parsing AOS keyframe formats
- flattenJSON: function ( jsonKeys, times, values, valuePropertyName ) {
-
- let i = 1, key = jsonKeys[ 0 ];
-
- while ( key !== undefined && key[ valuePropertyName ] === undefined ) {
-
- key = jsonKeys[ i ++ ];
-
- }
-
- if ( key === undefined ) return; // no data
-
- let value = key[ valuePropertyName ];
- if ( value === undefined ) return; // no data
-
- if ( Array.isArray( value ) ) {
-
- do {
-
- value = key[ valuePropertyName ];
-
- if ( value !== undefined ) {
-
- times.push( key.time );
- values.push.apply( values, value ); // push all elements
-
- }
-
- key = jsonKeys[ i ++ ];
-
- } while ( key !== undefined );
-
- } else if ( value.toArray !== undefined ) {
-
- // ...assume THREE.Math-ish
-
- do {
-
- value = key[ valuePropertyName ];
-
- if ( value !== undefined ) {
-
- times.push( key.time );
- value.toArray( values, values.length );
-
- }
-
- key = jsonKeys[ i ++ ];
-
- } while ( key !== undefined );
-
- } else {
-
- // otherwise push as-is
-
- do {
-
- value = key[ valuePropertyName ];
-
- if ( value !== undefined ) {
-
- times.push( key.time );
- values.push( value );
-
- }
-
- key = jsonKeys[ i ++ ];
-
- } while ( key !== undefined );
-
- }
-
- },
-
- subclip: function ( sourceClip, name, startFrame, endFrame, fps = 30 ) {
-
- const clip = sourceClip.clone();
-
- clip.name = name;
-
- const tracks = [];
-
- for ( let i = 0; i < clip.tracks.length; ++ i ) {
-
- const track = clip.tracks[ i ];
- const valueSize = track.getValueSize();
-
- const times = [];
- const values = [];
-
- for ( let j = 0; j < track.times.length; ++ j ) {
-
- const frame = track.times[ j ] * fps;
-
- if ( frame < startFrame || frame >= endFrame ) continue;
-
- times.push( track.times[ j ] );
-
- for ( let k = 0; k < valueSize; ++ k ) {
-
- values.push( track.values[ j * valueSize + k ] );
-
- }
-
- }
-
- if ( times.length === 0 ) continue;
-
- track.times = AnimationUtils.convertArray( times, track.times.constructor );
- track.values = AnimationUtils.convertArray( values, track.values.constructor );
-
- tracks.push( track );
-
- }
-
- clip.tracks = tracks;
-
- // find minimum .times value across all tracks in the trimmed clip
-
- let minStartTime = Infinity;
-
- for ( let i = 0; i < clip.tracks.length; ++ i ) {
-
- if ( minStartTime > clip.tracks[ i ].times[ 0 ] ) {
-
- minStartTime = clip.tracks[ i ].times[ 0 ];
-
- }
-
- }
-
- // shift all tracks such that clip begins at t=0
-
- for ( let i = 0; i < clip.tracks.length; ++ i ) {
-
- clip.tracks[ i ].shift( - 1 * minStartTime );
-
- }
-
- clip.resetDuration();
-
- return clip;
-
- },
-
- makeClipAdditive: function ( targetClip, referenceFrame = 0, referenceClip = targetClip, fps = 30 ) {
-
- if ( fps <= 0 ) fps = 30;
-
- const numTracks = referenceClip.tracks.length;
- const referenceTime = referenceFrame / fps;
-
- // Make each track's values relative to the values at the reference frame
- for ( let i = 0; i < numTracks; ++ i ) {
-
- const referenceTrack = referenceClip.tracks[ i ];
- const referenceTrackType = referenceTrack.ValueTypeName;
-
- // Skip this track if it's non-numeric
- if ( referenceTrackType === 'bool' || referenceTrackType === 'string' ) continue;
-
- // Find the track in the target clip whose name and type matches the reference track
- const targetTrack = targetClip.tracks.find( function ( track ) {
-
- return track.name === referenceTrack.name
- && track.ValueTypeName === referenceTrackType;
-
- } );
-
- if ( targetTrack === undefined ) continue;
-
- let referenceOffset = 0;
- const referenceValueSize = referenceTrack.getValueSize();
-
- if ( referenceTrack.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline ) {
-
- referenceOffset = referenceValueSize / 3;
-
- }
-
- let targetOffset = 0;
- const targetValueSize = targetTrack.getValueSize();
-
- if ( targetTrack.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline ) {
-
- targetOffset = targetValueSize / 3;
-
- }
-
- const lastIndex = referenceTrack.times.length - 1;
- let referenceValue;
-
- // Find the value to subtract out of the track
- if ( referenceTime <= referenceTrack.times[ 0 ] ) {
-
- // Reference frame is earlier than the first keyframe, so just use the first keyframe
- const startIndex = referenceOffset;
- const endIndex = referenceValueSize - referenceOffset;
- referenceValue = AnimationUtils.arraySlice( referenceTrack.values, startIndex, endIndex );
-
- } else if ( referenceTime >= referenceTrack.times[ lastIndex ] ) {
-
- // Reference frame is after the last keyframe, so just use the last keyframe
- const startIndex = lastIndex * referenceValueSize + referenceOffset;
- const endIndex = startIndex + referenceValueSize - referenceOffset;
- referenceValue = AnimationUtils.arraySlice( referenceTrack.values, startIndex, endIndex );
-
- } else {
-
- // Interpolate to the reference value
- const interpolant = referenceTrack.createInterpolant();
- const startIndex = referenceOffset;
- const endIndex = referenceValueSize - referenceOffset;
- interpolant.evaluate( referenceTime );
- referenceValue = AnimationUtils.arraySlice( interpolant.resultBuffer, startIndex, endIndex );
-
- }
-
- // Conjugate the quaternion
- if ( referenceTrackType === 'quaternion' ) {
-
- const referenceQuat = new Quaternion().fromArray( referenceValue ).normalize().conjugate();
- referenceQuat.toArray( referenceValue );
-
- }
-
- // Subtract the reference value from all of the track values
-
- const numTimes = targetTrack.times.length;
- for ( let j = 0; j < numTimes; ++ j ) {
-
- const valueStart = j * targetValueSize + targetOffset;
-
- if ( referenceTrackType === 'quaternion' ) {
-
- // Multiply the conjugate for quaternion track types
- Quaternion.multiplyQuaternionsFlat(
- targetTrack.values,
- valueStart,
- referenceValue,
- 0,
- targetTrack.values,
- valueStart
- );
-
- } else {
-
- const valueEnd = targetValueSize - targetOffset * 2;
-
- // Subtract each value for all other numeric track types
- for ( let k = 0; k < valueEnd; ++ k ) {
-
- targetTrack.values[ valueStart + k ] -= referenceValue[ k ];
-
- }
-
- }
-
- }
-
- }
-
- targetClip.blendMode = AdditiveAnimationBlendMode;
-
- return targetClip;
-
- }
-
- };
-
- /**
- * Abstract base class of interpolants over parametric samples.
- *
- * The parameter domain is one dimensional, typically the time or a path
- * along a curve defined by the data.
- *
- * The sample values can have any dimensionality and derived classes may
- * apply special interpretations to the data.
- *
- * This class provides the interval seek in a Template Method, deferring
- * the actual interpolation to derived classes.
- *
- * Time complexity is O(1) for linear access crossing at most two points
- * and O(log N) for random access, where N is the number of positions.
- *
- * References:
- *
- * http://www.oodesign.com/template-method-pattern.html
- *
- */
-
- class Interpolant {
-
- constructor( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
-
- this.parameterPositions = parameterPositions;
- this._cachedIndex = 0;
-
- this.resultBuffer = resultBuffer !== undefined ?
- resultBuffer : new sampleValues.constructor( sampleSize );
- this.sampleValues = sampleValues;
- this.valueSize = sampleSize;
-
- this.settings = null;
- this.DefaultSettings_ = {};
-
- }
-
- evaluate( t ) {
-
- const pp = this.parameterPositions;
- let i1 = this._cachedIndex,
- t1 = pp[ i1 ],
- t0 = pp[ i1 - 1 ];
-
- validate_interval: {
-
- seek: {
-
- let right;
-
- linear_scan: {
-
- //- See http://jsperf.com/comparison-to-undefined/3
- //- slower code:
- //-
- //- if ( t >= t1 || t1 === undefined ) {
- forward_scan: if ( ! ( t < t1 ) ) {
-
- for ( let giveUpAt = i1 + 2; ; ) {
-
- if ( t1 === undefined ) {
-
- if ( t < t0 ) break forward_scan;
-
- // after end
-
- i1 = pp.length;
- this._cachedIndex = i1;
- return this.afterEnd_( i1 - 1, t, t0 );
-
- }
-
- if ( i1 === giveUpAt ) break; // this loop
-
- t0 = t1;
- t1 = pp[ ++ i1 ];
-
- if ( t < t1 ) {
-
- // we have arrived at the sought interval
- break seek;
-
- }
-
- }
-
- // prepare binary search on the right side of the index
- right = pp.length;
- break linear_scan;
-
- }
-
- //- slower code:
- //- if ( t < t0 || t0 === undefined ) {
- if ( ! ( t >= t0 ) ) {
-
- // looping?
-
- const t1global = pp[ 1 ];
-
- if ( t < t1global ) {
-
- i1 = 2; // + 1, using the scan for the details
- t0 = t1global;
-
- }
-
- // linear reverse scan
-
- for ( let giveUpAt = i1 - 2; ; ) {
-
- if ( t0 === undefined ) {
-
- // before start
-
- this._cachedIndex = 0;
- return this.beforeStart_( 0, t, t1 );
-
- }
-
- if ( i1 === giveUpAt ) break; // this loop
-
- t1 = t0;
- t0 = pp[ -- i1 - 1 ];
-
- if ( t >= t0 ) {
-
- // we have arrived at the sought interval
- break seek;
-
- }
-
- }
-
- // prepare binary search on the left side of the index
- right = i1;
- i1 = 0;
- break linear_scan;
-
- }
-
- // the interval is valid
-
- break validate_interval;
-
- } // linear scan
-
- // binary search
-
- while ( i1 < right ) {
-
- const mid = ( i1 + right ) >>> 1;
-
- if ( t < pp[ mid ] ) {
-
- right = mid;
-
- } else {
-
- i1 = mid + 1;
-
- }
-
- }
-
- t1 = pp[ i1 ];
- t0 = pp[ i1 - 1 ];
-
- // check boundary cases, again
-
- if ( t0 === undefined ) {
-
- this._cachedIndex = 0;
- return this.beforeStart_( 0, t, t1 );
-
- }
-
- if ( t1 === undefined ) {
-
- i1 = pp.length;
- this._cachedIndex = i1;
- return this.afterEnd_( i1 - 1, t0, t );
-
- }
-
- } // seek
-
- this._cachedIndex = i1;
-
- this.intervalChanged_( i1, t0, t1 );
-
- } // validate_interval
-
- return this.interpolate_( i1, t0, t, t1 );
-
- }
-
- getSettings_() {
-
- return this.settings || this.DefaultSettings_;
-
- }
-
- copySampleValue_( index ) {
-
- // copies a sample value to the result buffer
-
- const result = this.resultBuffer,
- values = this.sampleValues,
- stride = this.valueSize,
- offset = index * stride;
-
- for ( let i = 0; i !== stride; ++ i ) {
-
- result[ i ] = values[ offset + i ];
-
- }
-
- return result;
-
- }
-
- // Template methods for derived classes:
-
- interpolate_( /* i1, t0, t, t1 */ ) {
-
- throw new Error( 'call to abstract method' );
- // implementations shall return this.resultBuffer
-
- }
-
- intervalChanged_( /* i1, t0, t1 */ ) {
-
- // empty
-
- }
-
- }
-
- // ALIAS DEFINITIONS
-
- Interpolant.prototype.beforeStart_ = Interpolant.prototype.copySampleValue_;
- Interpolant.prototype.afterEnd_ = Interpolant.prototype.copySampleValue_;
-
- /**
- * Fast and simple cubic spline interpolant.
- *
- * It was derived from a Hermitian construction setting the first derivative
- * at each sample position to the linear slope between neighboring positions
- * over their parameter interval.
- */
-
- class CubicInterpolant extends Interpolant {
-
- constructor( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
-
- super( parameterPositions, sampleValues, sampleSize, resultBuffer );
-
- this._weightPrev = - 0;
- this._offsetPrev = - 0;
- this._weightNext = - 0;
- this._offsetNext = - 0;
-
- this.DefaultSettings_ = {
-
- endingStart: ZeroCurvatureEnding,
- endingEnd: ZeroCurvatureEnding
-
- };
-
- }
-
- intervalChanged_( i1, t0, t1 ) {
-
- const pp = this.parameterPositions;
- let iPrev = i1 - 2,
- iNext = i1 + 1,
-
- tPrev = pp[ iPrev ],
- tNext = pp[ iNext ];
-
- if ( tPrev === undefined ) {
-
- switch ( this.getSettings_().endingStart ) {
-
- case ZeroSlopeEnding:
-
- // f'(t0) = 0
- iPrev = i1;
- tPrev = 2 * t0 - t1;
-
- break;
-
- case WrapAroundEnding:
-
- // use the other end of the curve
- iPrev = pp.length - 2;
- tPrev = t0 + pp[ iPrev ] - pp[ iPrev + 1 ];
-
- break;
-
- default: // ZeroCurvatureEnding
-
- // f''(t0) = 0 a.k.a. Natural Spline
- iPrev = i1;
- tPrev = t1;
-
- }
-
- }
-
- if ( tNext === undefined ) {
-
- switch ( this.getSettings_().endingEnd ) {
-
- case ZeroSlopeEnding:
-
- // f'(tN) = 0
- iNext = i1;
- tNext = 2 * t1 - t0;
-
- break;
-
- case WrapAroundEnding:
-
- // use the other end of the curve
- iNext = 1;
- tNext = t1 + pp[ 1 ] - pp[ 0 ];
-
- break;
-
- default: // ZeroCurvatureEnding
-
- // f''(tN) = 0, a.k.a. Natural Spline
- iNext = i1 - 1;
- tNext = t0;
-
- }
-
- }
-
- const halfDt = ( t1 - t0 ) * 0.5,
- stride = this.valueSize;
-
- this._weightPrev = halfDt / ( t0 - tPrev );
- this._weightNext = halfDt / ( tNext - t1 );
- this._offsetPrev = iPrev * stride;
- this._offsetNext = iNext * stride;
-
- }
-
- interpolate_( i1, t0, t, t1 ) {
-
- const result = this.resultBuffer,
- values = this.sampleValues,
- stride = this.valueSize,
-
- o1 = i1 * stride, o0 = o1 - stride,
- oP = this._offsetPrev, oN = this._offsetNext,
- wP = this._weightPrev, wN = this._weightNext,
-
- p = ( t - t0 ) / ( t1 - t0 ),
- pp = p * p,
- ppp = pp * p;
-
- // evaluate polynomials
-
- const sP = - wP * ppp + 2 * wP * pp - wP * p;
- const s0 = ( 1 + wP ) * ppp + ( - 1.5 - 2 * wP ) * pp + ( - 0.5 + wP ) * p + 1;
- const s1 = ( - 1 - wN ) * ppp + ( 1.5 + wN ) * pp + 0.5 * p;
- const sN = wN * ppp - wN * pp;
-
- // combine data linearly
-
- for ( let i = 0; i !== stride; ++ i ) {
-
- result[ i ] =
- sP * values[ oP + i ] +
- s0 * values[ o0 + i ] +
- s1 * values[ o1 + i ] +
- sN * values[ oN + i ];
-
- }
-
- return result;
-
- }
-
- }
-
- class LinearInterpolant extends Interpolant {
-
- constructor( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
-
- super( parameterPositions, sampleValues, sampleSize, resultBuffer );
-
- }
-
- interpolate_( i1, t0, t, t1 ) {
-
- const result = this.resultBuffer,
- values = this.sampleValues,
- stride = this.valueSize,
-
- offset1 = i1 * stride,
- offset0 = offset1 - stride,
-
- weight1 = ( t - t0 ) / ( t1 - t0 ),
- weight0 = 1 - weight1;
-
- for ( let i = 0; i !== stride; ++ i ) {
-
- result[ i ] =
- values[ offset0 + i ] * weight0 +
- values[ offset1 + i ] * weight1;
-
- }
-
- return result;
-
- }
-
- }
-
- /**
- *
- * Interpolant that evaluates to the sample value at the position preceeding
- * the parameter.
- */
-
- class DiscreteInterpolant extends Interpolant {
-
- constructor( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
-
- super( parameterPositions, sampleValues, sampleSize, resultBuffer );
-
- }
-
- interpolate_( i1 /*, t0, t, t1 */ ) {
-
- return this.copySampleValue_( i1 - 1 );
-
- }
-
- }
-
- class KeyframeTrack {
-
- constructor( name, times, values, interpolation ) {
-
- if ( name === undefined ) throw new Error( 'THREE.KeyframeTrack: track name is undefined' );
- if ( times === undefined || times.length === 0 ) throw new Error( 'THREE.KeyframeTrack: no keyframes in track named ' + name );
-
- this.name = name;
-
- this.times = AnimationUtils.convertArray( times, this.TimeBufferType );
- this.values = AnimationUtils.convertArray( values, this.ValueBufferType );
-
- this.setInterpolation( interpolation || this.DefaultInterpolation );
-
- }
-
- // Serialization (in static context, because of constructor invocation
- // and automatic invocation of .toJSON):
-
- static toJSON( track ) {
-
- const trackType = track.constructor;
-
- let json;
-
- // derived classes can define a static toJSON method
- if ( trackType.toJSON !== this.toJSON ) {
-
- json = trackType.toJSON( track );
-
- } else {
-
- // by default, we assume the data can be serialized as-is
- json = {
-
- 'name': track.name,
- 'times': AnimationUtils.convertArray( track.times, Array ),
- 'values': AnimationUtils.convertArray( track.values, Array )
-
- };
-
- const interpolation = track.getInterpolation();
-
- if ( interpolation !== track.DefaultInterpolation ) {
-
- json.interpolation = interpolation;
-
- }
-
- }
-
- json.type = track.ValueTypeName; // mandatory
-
- return json;
-
- }
-
- InterpolantFactoryMethodDiscrete( result ) {
-
- return new DiscreteInterpolant( this.times, this.values, this.getValueSize(), result );
-
- }
-
- InterpolantFactoryMethodLinear( result ) {
-
- return new LinearInterpolant( this.times, this.values, this.getValueSize(), result );
-
- }
-
- InterpolantFactoryMethodSmooth( result ) {
-
- return new CubicInterpolant( this.times, this.values, this.getValueSize(), result );
-
- }
-
- setInterpolation( interpolation ) {
-
- let factoryMethod;
-
- switch ( interpolation ) {
-
- case InterpolateDiscrete:
-
- factoryMethod = this.InterpolantFactoryMethodDiscrete;
-
- break;
-
- case InterpolateLinear:
-
- factoryMethod = this.InterpolantFactoryMethodLinear;
-
- break;
-
- case InterpolateSmooth:
-
- factoryMethod = this.InterpolantFactoryMethodSmooth;
-
- break;
-
- }
-
- if ( factoryMethod === undefined ) {
-
- const message = 'unsupported interpolation for ' +
- this.ValueTypeName + ' keyframe track named ' + this.name;
-
- if ( this.createInterpolant === undefined ) {
-
- // fall back to default, unless the default itself is messed up
- if ( interpolation !== this.DefaultInterpolation ) {
-
- this.setInterpolation( this.DefaultInterpolation );
-
- } else {
-
- throw new Error( message ); // fatal, in this case
-
- }
-
- }
-
- console.warn( 'THREE.KeyframeTrack:', message );
- return this;
-
- }
-
- this.createInterpolant = factoryMethod;
-
- return this;
-
- }
-
- getInterpolation() {
-
- switch ( this.createInterpolant ) {
-
- case this.InterpolantFactoryMethodDiscrete:
-
- return InterpolateDiscrete;
-
- case this.InterpolantFactoryMethodLinear:
-
- return InterpolateLinear;
-
- case this.InterpolantFactoryMethodSmooth:
-
- return InterpolateSmooth;
-
- }
-
- }
-
- getValueSize() {
-
- return this.values.length / this.times.length;
-
- }
-
- // move all keyframes either forwards or backwards in time
- shift( timeOffset ) {
-
- if ( timeOffset !== 0.0 ) {
-
- const times = this.times;
-
- for ( let i = 0, n = times.length; i !== n; ++ i ) {
-
- times[ i ] += timeOffset;
-
- }
-
- }
-
- return this;
-
- }
-
- // scale all keyframe times by a factor (useful for frame <-> seconds conversions)
- scale( timeScale ) {
-
- if ( timeScale !== 1.0 ) {
-
- const times = this.times;
-
- for ( let i = 0, n = times.length; i !== n; ++ i ) {
-
- times[ i ] *= timeScale;
-
- }
-
- }
-
- return this;
-
- }
-
- // removes keyframes before and after animation without changing any values within the range [startTime, endTime].
- // IMPORTANT: We do not shift around keys to the start of the track time, because for interpolated keys this will change their values
- trim( startTime, endTime ) {
-
- const times = this.times,
- nKeys = times.length;
-
- let from = 0,
- to = nKeys - 1;
-
- while ( from !== nKeys && times[ from ] < startTime ) {
-
- ++ from;
-
- }
-
- while ( to !== - 1 && times[ to ] > endTime ) {
-
- -- to;
-
- }
-
- ++ to; // inclusive -> exclusive bound
-
- if ( from !== 0 || to !== nKeys ) {
-
- // empty tracks are forbidden, so keep at least one keyframe
- if ( from >= to ) {
-
- to = Math.max( to, 1 );
- from = to - 1;
-
- }
-
- const stride = this.getValueSize();
- this.times = AnimationUtils.arraySlice( times, from, to );
- this.values = AnimationUtils.arraySlice( this.values, from * stride, to * stride );
-
- }
-
- return this;
-
- }
-
- // ensure we do not get a GarbageInGarbageOut situation, make sure tracks are at least minimally viable
- validate() {
-
- let valid = true;
-
- const valueSize = this.getValueSize();
- if ( valueSize - Math.floor( valueSize ) !== 0 ) {
-
- console.error( 'THREE.KeyframeTrack: Invalid value size in track.', this );
- valid = false;
-
- }
-
- const times = this.times,
- values = this.values,
-
- nKeys = times.length;
-
- if ( nKeys === 0 ) {
-
- console.error( 'THREE.KeyframeTrack: Track is empty.', this );
- valid = false;
-
- }
-
- let prevTime = null;
-
- for ( let i = 0; i !== nKeys; i ++ ) {
-
- const currTime = times[ i ];
-
- if ( typeof currTime === 'number' && isNaN( currTime ) ) {
-
- console.error( 'THREE.KeyframeTrack: Time is not a valid number.', this, i, currTime );
- valid = false;
- break;
-
- }
-
- if ( prevTime !== null && prevTime > currTime ) {
-
- console.error( 'THREE.KeyframeTrack: Out of order keys.', this, i, currTime, prevTime );
- valid = false;
- break;
-
- }
-
- prevTime = currTime;
-
- }
-
- if ( values !== undefined ) {
-
- if ( AnimationUtils.isTypedArray( values ) ) {
-
- for ( let i = 0, n = values.length; i !== n; ++ i ) {
-
- const value = values[ i ];
-
- if ( isNaN( value ) ) {
-
- console.error( 'THREE.KeyframeTrack: Value is not a valid number.', this, i, value );
- valid = false;
- break;
-
- }
-
- }
-
- }
-
- }
-
- return valid;
-
- }
-
- // removes equivalent sequential keys as common in morph target sequences
- // (0,0,0,0,1,1,1,0,0,0,0,0,0,0) --> (0,0,1,1,0,0)
- optimize() {
-
- // times or values may be shared with other tracks, so overwriting is unsafe
- const times = AnimationUtils.arraySlice( this.times ),
- values = AnimationUtils.arraySlice( this.values ),
- stride = this.getValueSize(),
-
- smoothInterpolation = this.getInterpolation() === InterpolateSmooth,
-
- lastIndex = times.length - 1;
-
- let writeIndex = 1;
-
- for ( let i = 1; i < lastIndex; ++ i ) {
-
- let keep = false;
-
- const time = times[ i ];
- const timeNext = times[ i + 1 ];
-
- // remove adjacent keyframes scheduled at the same time
-
- if ( time !== timeNext && ( i !== 1 || time !== times[ 0 ] ) ) {
-
- if ( ! smoothInterpolation ) {
-
- // remove unnecessary keyframes same as their neighbors
-
- const offset = i * stride,
- offsetP = offset - stride,
- offsetN = offset + stride;
-
- for ( let j = 0; j !== stride; ++ j ) {
-
- const value = values[ offset + j ];
-
- if ( value !== values[ offsetP + j ] ||
- value !== values[ offsetN + j ] ) {
-
- keep = true;
- break;
-
- }
-
- }
-
- } else {
-
- keep = true;
-
- }
-
- }
-
- // in-place compaction
-
- if ( keep ) {
-
- if ( i !== writeIndex ) {
-
- times[ writeIndex ] = times[ i ];
-
- const readOffset = i * stride,
- writeOffset = writeIndex * stride;
-
- for ( let j = 0; j !== stride; ++ j ) {
-
- values[ writeOffset + j ] = values[ readOffset + j ];
-
- }
-
- }
-
- ++ writeIndex;
-
- }
-
- }
-
- // flush last keyframe (compaction looks ahead)
-
- if ( lastIndex > 0 ) {
-
- times[ writeIndex ] = times[ lastIndex ];
-
- for ( let readOffset = lastIndex * stride, writeOffset = writeIndex * stride, j = 0; j !== stride; ++ j ) {
-
- values[ writeOffset + j ] = values[ readOffset + j ];
-
- }
-
- ++ writeIndex;
-
- }
-
- if ( writeIndex !== times.length ) {
-
- this.times = AnimationUtils.arraySlice( times, 0, writeIndex );
- this.values = AnimationUtils.arraySlice( values, 0, writeIndex * stride );
-
- } else {
-
- this.times = times;
- this.values = values;
-
- }
-
- return this;
-
- }
-
- clone() {
-
- const times = AnimationUtils.arraySlice( this.times, 0 );
- const values = AnimationUtils.arraySlice( this.values, 0 );
-
- const TypedKeyframeTrack = this.constructor;
- const track = new TypedKeyframeTrack( this.name, times, values );
-
- // Interpolant argument to constructor is not saved, so copy the factory method directly.
- track.createInterpolant = this.createInterpolant;
-
- return track;
-
- }
-
- }
-
- KeyframeTrack.prototype.TimeBufferType = Float32Array;
- KeyframeTrack.prototype.ValueBufferType = Float32Array;
- KeyframeTrack.prototype.DefaultInterpolation = InterpolateLinear;
-
- /**
- * A Track of Boolean keyframe values.
- */
- class BooleanKeyframeTrack extends KeyframeTrack {}
-
- BooleanKeyframeTrack.prototype.ValueTypeName = 'bool';
- BooleanKeyframeTrack.prototype.ValueBufferType = Array;
- BooleanKeyframeTrack.prototype.DefaultInterpolation = InterpolateDiscrete;
- BooleanKeyframeTrack.prototype.InterpolantFactoryMethodLinear = undefined;
- BooleanKeyframeTrack.prototype.InterpolantFactoryMethodSmooth = undefined;
-
- /**
- * A Track of keyframe values that represent color.
- */
- class ColorKeyframeTrack extends KeyframeTrack {}
-
- ColorKeyframeTrack.prototype.ValueTypeName = 'color';
-
- /**
- * A Track of numeric keyframe values.
- */
- class NumberKeyframeTrack extends KeyframeTrack {}
-
- NumberKeyframeTrack.prototype.ValueTypeName = 'number';
-
- /**
- * Spherical linear unit quaternion interpolant.
- */
-
- class QuaternionLinearInterpolant extends Interpolant {
-
- constructor( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
-
- super( parameterPositions, sampleValues, sampleSize, resultBuffer );
-
- }
-
- interpolate_( i1, t0, t, t1 ) {
-
- const result = this.resultBuffer,
- values = this.sampleValues,
- stride = this.valueSize,
-
- alpha = ( t - t0 ) / ( t1 - t0 );
-
- let offset = i1 * stride;
-
- for ( let end = offset + stride; offset !== end; offset += 4 ) {
-
- Quaternion.slerpFlat( result, 0, values, offset - stride, values, offset, alpha );
-
- }
-
- return result;
-
- }
-
- }
-
- /**
- * A Track of quaternion keyframe values.
- */
- class QuaternionKeyframeTrack extends KeyframeTrack {
-
- InterpolantFactoryMethodLinear( result ) {
-
- return new QuaternionLinearInterpolant( this.times, this.values, this.getValueSize(), result );
-
- }
-
- }
-
- QuaternionKeyframeTrack.prototype.ValueTypeName = 'quaternion';
- // ValueBufferType is inherited
- QuaternionKeyframeTrack.prototype.DefaultInterpolation = InterpolateLinear;
- QuaternionKeyframeTrack.prototype.InterpolantFactoryMethodSmooth = undefined;
-
- /**
- * A Track that interpolates Strings
- */
- class StringKeyframeTrack extends KeyframeTrack {}
-
- StringKeyframeTrack.prototype.ValueTypeName = 'string';
- StringKeyframeTrack.prototype.ValueBufferType = Array;
- StringKeyframeTrack.prototype.DefaultInterpolation = InterpolateDiscrete;
- StringKeyframeTrack.prototype.InterpolantFactoryMethodLinear = undefined;
- StringKeyframeTrack.prototype.InterpolantFactoryMethodSmooth = undefined;
-
- /**
- * A Track of vectored keyframe values.
- */
- class VectorKeyframeTrack extends KeyframeTrack {}
-
- VectorKeyframeTrack.prototype.ValueTypeName = 'vector';
-
- class AnimationClip {
-
- constructor( name, duration = - 1, tracks, blendMode = NormalAnimationBlendMode ) {
-
- this.name = name;
- this.tracks = tracks;
- this.duration = duration;
- this.blendMode = blendMode;
-
- this.uuid = generateUUID();
-
- // this means it should figure out its duration by scanning the tracks
- if ( this.duration < 0 ) {
-
- this.resetDuration();
-
- }
-
- }
-
-
- static parse( json ) {
-
- const tracks = [],
- jsonTracks = json.tracks,
- frameTime = 1.0 / ( json.fps || 1.0 );
-
- for ( let i = 0, n = jsonTracks.length; i !== n; ++ i ) {
-
- tracks.push( parseKeyframeTrack( jsonTracks[ i ] ).scale( frameTime ) );
-
- }
-
- const clip = new this( json.name, json.duration, tracks, json.blendMode );
- clip.uuid = json.uuid;
-
- return clip;
-
- }
-
- static toJSON( clip ) {
-
- const tracks = [],
- clipTracks = clip.tracks;
-
- const json = {
-
- 'name': clip.name,
- 'duration': clip.duration,
- 'tracks': tracks,
- 'uuid': clip.uuid,
- 'blendMode': clip.blendMode
-
- };
-
- for ( let i = 0, n = clipTracks.length; i !== n; ++ i ) {
-
- tracks.push( KeyframeTrack.toJSON( clipTracks[ i ] ) );
-
- }
-
- return json;
-
- }
-
- static CreateFromMorphTargetSequence( name, morphTargetSequence, fps, noLoop ) {
-
- const numMorphTargets = morphTargetSequence.length;
- const tracks = [];
-
- for ( let i = 0; i < numMorphTargets; i ++ ) {
-
- let times = [];
- let values = [];
-
- times.push(
- ( i + numMorphTargets - 1 ) % numMorphTargets,
- i,
- ( i + 1 ) % numMorphTargets );
-
- values.push( 0, 1, 0 );
-
- const order = AnimationUtils.getKeyframeOrder( times );
- times = AnimationUtils.sortedArray( times, 1, order );
- values = AnimationUtils.sortedArray( values, 1, order );
-
- // if there is a key at the first frame, duplicate it as the
- // last frame as well for perfect loop.
- if ( ! noLoop && times[ 0 ] === 0 ) {
-
- times.push( numMorphTargets );
- values.push( values[ 0 ] );
-
- }
-
- tracks.push(
- new NumberKeyframeTrack(
- '.morphTargetInfluences[' + morphTargetSequence[ i ].name + ']',
- times, values
- ).scale( 1.0 / fps ) );
-
- }
-
- return new this( name, - 1, tracks );
-
- }
-
- static findByName( objectOrClipArray, name ) {
-
- let clipArray = objectOrClipArray;
-
- if ( ! Array.isArray( objectOrClipArray ) ) {
-
- const o = objectOrClipArray;
- clipArray = o.geometry && o.geometry.animations || o.animations;
-
- }
-
- for ( let i = 0; i < clipArray.length; i ++ ) {
-
- if ( clipArray[ i ].name === name ) {
-
- return clipArray[ i ];
-
- }
-
- }
-
- return null;
-
- }
-
- static CreateClipsFromMorphTargetSequences( morphTargets, fps, noLoop ) {
-
- const animationToMorphTargets = {};
-
- // tested with https://regex101.com/ on trick sequences
- // such flamingo_flyA_003, flamingo_run1_003, crdeath0059
- const pattern = /^([\w-]*?)([\d]+)$/;
-
- // sort morph target names into animation groups based
- // patterns like Walk_001, Walk_002, Run_001, Run_002
- for ( let i = 0, il = morphTargets.length; i < il; i ++ ) {
-
- const morphTarget = morphTargets[ i ];
- const parts = morphTarget.name.match( pattern );
-
- if ( parts && parts.length > 1 ) {
-
- const name = parts[ 1 ];
-
- let animationMorphTargets = animationToMorphTargets[ name ];
-
- if ( ! animationMorphTargets ) {
-
- animationToMorphTargets[ name ] = animationMorphTargets = [];
-
- }
-
- animationMorphTargets.push( morphTarget );
-
- }
-
- }
-
- const clips = [];
-
- for ( const name in animationToMorphTargets ) {
-
- clips.push( this.CreateFromMorphTargetSequence( name, animationToMorphTargets[ name ], fps, noLoop ) );
-
- }
-
- return clips;
-
- }
-
- // parse the animation.hierarchy format
- static parseAnimation( animation, bones ) {
-
- if ( ! animation ) {
-
- console.error( 'THREE.AnimationClip: No animation in JSONLoader data.' );
- return null;
-
- }
-
- const addNonemptyTrack = function ( trackType, trackName, animationKeys, propertyName, destTracks ) {
-
- // only return track if there are actually keys.
- if ( animationKeys.length !== 0 ) {
-
- const times = [];
- const values = [];
-
- AnimationUtils.flattenJSON( animationKeys, times, values, propertyName );
-
- // empty keys are filtered out, so check again
- if ( times.length !== 0 ) {
-
- destTracks.push( new trackType( trackName, times, values ) );
-
- }
-
- }
-
- };
-
- const tracks = [];
-
- const clipName = animation.name || 'default';
- const fps = animation.fps || 30;
- const blendMode = animation.blendMode;
-
- // automatic length determination in AnimationClip.
- let duration = animation.length || - 1;
-
- const hierarchyTracks = animation.hierarchy || [];
-
- for ( let h = 0; h < hierarchyTracks.length; h ++ ) {
-
- const animationKeys = hierarchyTracks[ h ].keys;
-
- // skip empty tracks
- if ( ! animationKeys || animationKeys.length === 0 ) continue;
-
- // process morph targets
- if ( animationKeys[ 0 ].morphTargets ) {
-
- // figure out all morph targets used in this track
- const morphTargetNames = {};
-
- let k;
-
- for ( k = 0; k < animationKeys.length; k ++ ) {
-
- if ( animationKeys[ k ].morphTargets ) {
-
- for ( let m = 0; m < animationKeys[ k ].morphTargets.length; m ++ ) {
-
- morphTargetNames[ animationKeys[ k ].morphTargets[ m ] ] = - 1;
-
- }
-
- }
-
- }
-
- // create a track for each morph target with all zero
- // morphTargetInfluences except for the keys in which
- // the morphTarget is named.
- for ( const morphTargetName in morphTargetNames ) {
-
- const times = [];
- const values = [];
-
- for ( let m = 0; m !== animationKeys[ k ].morphTargets.length; ++ m ) {
-
- const animationKey = animationKeys[ k ];
-
- times.push( animationKey.time );
- values.push( ( animationKey.morphTarget === morphTargetName ) ? 1 : 0 );
-
- }
-
- tracks.push( new NumberKeyframeTrack( '.morphTargetInfluence[' + morphTargetName + ']', times, values ) );
-
- }
-
- duration = morphTargetNames.length * ( fps || 1.0 );
-
- } else {
-
- // ...assume skeletal animation
-
- const boneName = '.bones[' + bones[ h ].name + ']';
-
- addNonemptyTrack(
- VectorKeyframeTrack, boneName + '.position',
- animationKeys, 'pos', tracks );
-
- addNonemptyTrack(
- QuaternionKeyframeTrack, boneName + '.quaternion',
- animationKeys, 'rot', tracks );
-
- addNonemptyTrack(
- VectorKeyframeTrack, boneName + '.scale',
- animationKeys, 'scl', tracks );
-
- }
-
- }
-
- if ( tracks.length === 0 ) {
-
- return null;
-
- }
-
- const clip = new this( clipName, duration, tracks, blendMode );
-
- return clip;
-
- }
-
- resetDuration() {
-
- const tracks = this.tracks;
- let duration = 0;
-
- for ( let i = 0, n = tracks.length; i !== n; ++ i ) {
-
- const track = this.tracks[ i ];
-
- duration = Math.max( duration, track.times[ track.times.length - 1 ] );
-
- }
-
- this.duration = duration;
-
- return this;
-
- }
-
- trim() {
-
- for ( let i = 0; i < this.tracks.length; i ++ ) {
-
- this.tracks[ i ].trim( 0, this.duration );
-
- }
-
- return this;
-
- }
-
- validate() {
-
- let valid = true;
-
- for ( let i = 0; i < this.tracks.length; i ++ ) {
-
- valid = valid && this.tracks[ i ].validate();
-
- }
-
- return valid;
-
- }
-
- optimize() {
-
- for ( let i = 0; i < this.tracks.length; i ++ ) {
-
- this.tracks[ i ].optimize();
-
- }
-
- return this;
-
- }
-
- clone() {
-
- const tracks = [];
-
- for ( let i = 0; i < this.tracks.length; i ++ ) {
-
- tracks.push( this.tracks[ i ].clone() );
-
- }
-
- return new this.constructor( this.name, this.duration, tracks, this.blendMode );
-
- }
-
- toJSON() {
-
- return this.constructor.toJSON( this );
-
- }
-
- }
-
- function getTrackTypeForValueTypeName( typeName ) {
-
- switch ( typeName.toLowerCase() ) {
-
- case 'scalar':
- case 'double':
- case 'float':
- case 'number':
- case 'integer':
-
- return NumberKeyframeTrack;
-
- case 'vector':
- case 'vector2':
- case 'vector3':
- case 'vector4':
-
- return VectorKeyframeTrack;
-
- case 'color':
-
- return ColorKeyframeTrack;
-
- case 'quaternion':
-
- return QuaternionKeyframeTrack;
-
- case 'bool':
- case 'boolean':
-
- return BooleanKeyframeTrack;
-
- case 'string':
-
- return StringKeyframeTrack;
-
- }
-
- throw new Error( 'THREE.KeyframeTrack: Unsupported typeName: ' + typeName );
-
- }
-
- function parseKeyframeTrack( json ) {
-
- if ( json.type === undefined ) {
-
- throw new Error( 'THREE.KeyframeTrack: track type undefined, can not parse' );
-
- }
-
- const trackType = getTrackTypeForValueTypeName( json.type );
-
- if ( json.times === undefined ) {
-
- const times = [], values = [];
-
- AnimationUtils.flattenJSON( json.keys, times, values, 'value' );
-
- json.times = times;
- json.values = values;
-
- }
-
- // derived classes can define a static parse method
- if ( trackType.parse !== undefined ) {
-
- return trackType.parse( json );
-
- } else {
-
- // by default, we assume a constructor compatible with the base
- return new trackType( json.name, json.times, json.values, json.interpolation );
-
- }
-
- }
-
- const Cache = {
-
- enabled: false,
-
- files: {},
-
- add: function ( key, file ) {
-
- if ( this.enabled === false ) return;
-
- // console.log( 'THREE.Cache', 'Adding key:', key );
-
- this.files[ key ] = file;
-
- },
-
- get: function ( key ) {
-
- if ( this.enabled === false ) return;
-
- // console.log( 'THREE.Cache', 'Checking key:', key );
-
- return this.files[ key ];
-
- },
-
- remove: function ( key ) {
-
- delete this.files[ key ];
-
- },
-
- clear: function () {
-
- this.files = {};
-
- }
-
- };
-
- class LoadingManager {
-
- constructor( onLoad, onProgress, onError ) {
-
- const scope = this;
-
- let isLoading = false;
- let itemsLoaded = 0;
- let itemsTotal = 0;
- let urlModifier = undefined;
- const handlers = [];
-
- // Refer to #5689 for the reason why we don't set .onStart
- // in the constructor
-
- this.onStart = undefined;
- this.onLoad = onLoad;
- this.onProgress = onProgress;
- this.onError = onError;
-
- this.itemStart = function ( url ) {
-
- itemsTotal ++;
-
- if ( isLoading === false ) {
-
- if ( scope.onStart !== undefined ) {
-
- scope.onStart( url, itemsLoaded, itemsTotal );
-
- }
-
- }
-
- isLoading = true;
-
- };
-
- this.itemEnd = function ( url ) {
-
- itemsLoaded ++;
-
- if ( scope.onProgress !== undefined ) {
-
- scope.onProgress( url, itemsLoaded, itemsTotal );
-
- }
-
- if ( itemsLoaded === itemsTotal ) {
-
- isLoading = false;
-
- if ( scope.onLoad !== undefined ) {
-
- scope.onLoad();
-
- }
-
- }
-
- };
-
- this.itemError = function ( url ) {
-
- if ( scope.onError !== undefined ) {
-
- scope.onError( url );
-
- }
-
- };
-
- this.resolveURL = function ( url ) {
-
- if ( urlModifier ) {
-
- return urlModifier( url );
-
- }
-
- return url;
-
- };
-
- this.setURLModifier = function ( transform ) {
-
- urlModifier = transform;
-
- return this;
-
- };
-
- this.addHandler = function ( regex, loader ) {
-
- handlers.push( regex, loader );
-
- return this;
-
- };
-
- this.removeHandler = function ( regex ) {
-
- const index = handlers.indexOf( regex );
-
- if ( index !== - 1 ) {
-
- handlers.splice( index, 2 );
-
- }
-
- return this;
-
- };
-
- this.getHandler = function ( file ) {
-
- for ( let i = 0, l = handlers.length; i < l; i += 2 ) {
-
- const regex = handlers[ i ];
- const loader = handlers[ i + 1 ];
-
- if ( regex.global ) regex.lastIndex = 0; // see #17920
-
- if ( regex.test( file ) ) {
-
- return loader;
-
- }
-
- }
-
- return null;
-
- };
-
- }
-
- }
-
- const DefaultLoadingManager = new LoadingManager();
-
- class Loader {
-
- constructor( manager ) {
-
- this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
-
- this.crossOrigin = 'anonymous';
- this.withCredentials = false;
- this.path = '';
- this.resourcePath = '';
- this.requestHeader = {};
-
- }
-
- load( /* url, onLoad, onProgress, onError */ ) {}
-
- loadAsync( url, onProgress ) {
-
- const scope = this;
-
- return new Promise( function ( resolve, reject ) {
-
- scope.load( url, resolve, onProgress, reject );
-
- } );
-
- }
-
- parse( /* data */ ) {}
-
- setCrossOrigin( crossOrigin ) {
-
- this.crossOrigin = crossOrigin;
- return this;
-
- }
-
- setWithCredentials( value ) {
-
- this.withCredentials = value;
- return this;
-
- }
-
- setPath( path ) {
-
- this.path = path;
- return this;
-
- }
-
- setResourcePath( resourcePath ) {
-
- this.resourcePath = resourcePath;
- return this;
-
- }
-
- setRequestHeader( requestHeader ) {
-
- this.requestHeader = requestHeader;
- return this;
-
- }
-
- }
-
- const loading = {};
-
- class FileLoader extends Loader {
-
- constructor( manager ) {
-
- super( manager );
-
- }
-
- load( url, onLoad, onProgress, onError ) {
-
- if ( url === undefined ) url = '';
-
- if ( this.path !== undefined ) url = this.path + url;
-
- url = this.manager.resolveURL( url );
-
- const scope = this;
-
- const cached = Cache.get( url );
-
- if ( cached !== undefined ) {
-
- scope.manager.itemStart( url );
-
- setTimeout( function () {
-
- if ( onLoad ) onLoad( cached );
-
- scope.manager.itemEnd( url );
-
- }, 0 );
-
- return cached;
-
- }
-
- // Check if request is duplicate
-
- if ( loading[ url ] !== undefined ) {
-
- loading[ url ].push( {
-
- onLoad: onLoad,
- onProgress: onProgress,
- onError: onError
-
- } );
-
- return;
-
- }
-
- // Check for data: URI
- const dataUriRegex = /^data:(.*?)(;base64)?,(.*)$/;
- const dataUriRegexResult = url.match( dataUriRegex );
- let request;
-
- // Safari can not handle Data URIs through XMLHttpRequest so process manually
- if ( dataUriRegexResult ) {
-
- const mimeType = dataUriRegexResult[ 1 ];
- const isBase64 = !! dataUriRegexResult[ 2 ];
-
- let data = dataUriRegexResult[ 3 ];
- data = decodeURIComponent( data );
-
- if ( isBase64 ) data = atob( data );
-
- try {
-
- let response;
- const responseType = ( this.responseType || '' ).toLowerCase();
-
- switch ( responseType ) {
-
- case 'arraybuffer':
- case 'blob':
-
- const view = new Uint8Array( data.length );
-
- for ( let i = 0; i < data.length; i ++ ) {
-
- view[ i ] = data.charCodeAt( i );
-
- }
-
- if ( responseType === 'blob' ) {
-
- response = new Blob( [ view.buffer ], { type: mimeType } );
-
- } else {
-
- response = view.buffer;
-
- }
-
- break;
-
- case 'document':
-
- const parser = new DOMParser();
- response = parser.parseFromString( data, mimeType );
-
- break;
-
- case 'json':
-
- response = JSON.parse( data );
-
- break;
-
- default: // 'text' or other
-
- response = data;
-
- break;
-
- }
-
- // Wait for next browser tick like standard XMLHttpRequest event dispatching does
- setTimeout( function () {
-
- if ( onLoad ) onLoad( response );
-
- scope.manager.itemEnd( url );
-
- }, 0 );
-
- } catch ( error ) {
-
- // Wait for next browser tick like standard XMLHttpRequest event dispatching does
- setTimeout( function () {
-
- if ( onError ) onError( error );
-
- scope.manager.itemError( url );
- scope.manager.itemEnd( url );
-
- }, 0 );
-
- }
-
- } else {
-
- // Initialise array for duplicate requests
-
- loading[ url ] = [];
-
- loading[ url ].push( {
-
- onLoad: onLoad,
- onProgress: onProgress,
- onError: onError
-
- } );
-
- request = new XMLHttpRequest();
-
- request.open( 'GET', url, true );
-
- request.addEventListener( 'load', function ( event ) {
-
- const response = this.response;
-
- const callbacks = loading[ url ];
-
- delete loading[ url ];
-
- if ( this.status === 200 || this.status === 0 ) {
-
- // Some browsers return HTTP Status 0 when using non-http protocol
- // e.g. 'file://' or 'data://'. Handle as success.
-
- if ( this.status === 0 ) console.warn( 'THREE.FileLoader: HTTP Status 0 received.' );
-
- // Add to cache only on HTTP success, so that we do not cache
- // error response bodies as proper responses to requests.
- Cache.add( url, response );
-
- for ( let i = 0, il = callbacks.length; i < il; i ++ ) {
-
- const callback = callbacks[ i ];
- if ( callback.onLoad ) callback.onLoad( response );
-
- }
-
- scope.manager.itemEnd( url );
-
- } else {
-
- for ( let i = 0, il = callbacks.length; i < il; i ++ ) {
-
- const callback = callbacks[ i ];
- if ( callback.onError ) callback.onError( event );
-
- }
-
- scope.manager.itemError( url );
- scope.manager.itemEnd( url );
-
- }
-
- }, false );
-
- request.addEventListener( 'progress', function ( event ) {
-
- const callbacks = loading[ url ];
-
- for ( let i = 0, il = callbacks.length; i < il; i ++ ) {
-
- const callback = callbacks[ i ];
- if ( callback.onProgress ) callback.onProgress( event );
-
- }
-
- }, false );
-
- request.addEventListener( 'error', function ( event ) {
-
- const callbacks = loading[ url ];
-
- delete loading[ url ];
-
- for ( let i = 0, il = callbacks.length; i < il; i ++ ) {
-
- const callback = callbacks[ i ];
- if ( callback.onError ) callback.onError( event );
-
- }
-
- scope.manager.itemError( url );
- scope.manager.itemEnd( url );
-
- }, false );
-
- request.addEventListener( 'abort', function ( event ) {
-
- const callbacks = loading[ url ];
-
- delete loading[ url ];
-
- for ( let i = 0, il = callbacks.length; i < il; i ++ ) {
-
- const callback = callbacks[ i ];
- if ( callback.onError ) callback.onError( event );
-
- }
-
- scope.manager.itemError( url );
- scope.manager.itemEnd( url );
-
- }, false );
-
- if ( this.responseType !== undefined ) request.responseType = this.responseType;
- if ( this.withCredentials !== undefined ) request.withCredentials = this.withCredentials;
-
- if ( request.overrideMimeType ) request.overrideMimeType( this.mimeType !== undefined ? this.mimeType : 'text/plain' );
-
- for ( const header in this.requestHeader ) {
-
- request.setRequestHeader( header, this.requestHeader[ header ] );
-
- }
-
- request.send( null );
-
- }
-
- scope.manager.itemStart( url );
-
- return request;
-
- }
-
- setResponseType( value ) {
-
- this.responseType = value;
- return this;
-
- }
-
- setMimeType( value ) {
-
- this.mimeType = value;
- return this;
-
- }
-
- }
-
- class AnimationLoader extends Loader {
-
- constructor( manager ) {
-
- super( manager );
-
- }
-
- load( url, onLoad, onProgress, onError ) {
-
- const scope = this;
-
- const loader = new FileLoader( this.manager );
- loader.setPath( this.path );
- loader.setRequestHeader( this.requestHeader );
- loader.setWithCredentials( this.withCredentials );
- loader.load( url, function ( text ) {
-
- try {
-
- onLoad( scope.parse( JSON.parse( text ) ) );
-
- } catch ( e ) {
-
- if ( onError ) {
-
- onError( e );
-
- } else {
-
- console.error( e );
-
- }
-
- scope.manager.itemError( url );
-
- }
-
- }, onProgress, onError );
-
- }
-
- parse( json ) {
-
- const animations = [];
-
- for ( let i = 0; i < json.length; i ++ ) {
-
- const clip = AnimationClip.parse( json[ i ] );
-
- animations.push( clip );
-
- }
-
- return animations;
-
- }
-
- }
-
- /**
- * Abstract Base class to block based textures loader (dds, pvr, ...)
- *
- * Sub classes have to implement the parse() method which will be used in load().
- */
-
- class CompressedTextureLoader extends Loader {
-
- constructor( manager ) {
-
- super( manager );
-
- }
-
- load( url, onLoad, onProgress, onError ) {
-
- const scope = this;
-
- const images = [];
-
- const texture = new CompressedTexture();
-
- const loader = new FileLoader( this.manager );
- loader.setPath( this.path );
- loader.setResponseType( 'arraybuffer' );
- loader.setRequestHeader( this.requestHeader );
- loader.setWithCredentials( scope.withCredentials );
-
- let loaded = 0;
-
- function loadTexture( i ) {
-
- loader.load( url[ i ], function ( buffer ) {
-
- const texDatas = scope.parse( buffer, true );
-
- images[ i ] = {
- width: texDatas.width,
- height: texDatas.height,
- format: texDatas.format,
- mipmaps: texDatas.mipmaps
- };
-
- loaded += 1;
-
- if ( loaded === 6 ) {
-
- if ( texDatas.mipmapCount === 1 ) texture.minFilter = LinearFilter;
-
- texture.image = images;
- texture.format = texDatas.format;
- texture.needsUpdate = true;
-
- if ( onLoad ) onLoad( texture );
-
- }
-
- }, onProgress, onError );
-
- }
-
- if ( Array.isArray( url ) ) {
-
- for ( let i = 0, il = url.length; i < il; ++ i ) {
-
- loadTexture( i );
-
- }
-
- } else {
-
- // compressed cubemap texture stored in a single DDS file
-
- loader.load( url, function ( buffer ) {
-
- const texDatas = scope.parse( buffer, true );
-
- if ( texDatas.isCubemap ) {
-
- const faces = texDatas.mipmaps.length / texDatas.mipmapCount;
-
- for ( let f = 0; f < faces; f ++ ) {
-
- images[ f ] = { mipmaps: [] };
-
- for ( let i = 0; i < texDatas.mipmapCount; i ++ ) {
-
- images[ f ].mipmaps.push( texDatas.mipmaps[ f * texDatas.mipmapCount + i ] );
- images[ f ].format = texDatas.format;
- images[ f ].width = texDatas.width;
- images[ f ].height = texDatas.height;
-
- }
-
- }
-
- texture.image = images;
-
- } else {
-
- texture.image.width = texDatas.width;
- texture.image.height = texDatas.height;
- texture.mipmaps = texDatas.mipmaps;
-
- }
-
- if ( texDatas.mipmapCount === 1 ) {
-
- texture.minFilter = LinearFilter;
-
- }
-
- texture.format = texDatas.format;
- texture.needsUpdate = true;
-
- if ( onLoad ) onLoad( texture );
-
- }, onProgress, onError );
-
- }
-
- return texture;
-
- }
-
- }
-
- class ImageLoader extends Loader {
-
- constructor( manager ) {
-
- super( manager );
-
- }
-
- load( url, onLoad, onProgress, onError ) {
-
- if ( this.path !== undefined ) url = this.path + url;
-
- url = this.manager.resolveURL( url );
-
- const scope = this;
-
- const cached = Cache.get( url );
-
- if ( cached !== undefined ) {
-
- scope.manager.itemStart( url );
-
- setTimeout( function () {
-
- if ( onLoad ) onLoad( cached );
-
- scope.manager.itemEnd( url );
-
- }, 0 );
-
- return cached;
-
- }
-
- const image = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'img' );
-
- function onImageLoad() {
-
- image.removeEventListener( 'load', onImageLoad, false );
- image.removeEventListener( 'error', onImageError, false );
-
- Cache.add( url, this );
-
- if ( onLoad ) onLoad( this );
-
- scope.manager.itemEnd( url );
-
- }
-
- function onImageError( event ) {
-
- image.removeEventListener( 'load', onImageLoad, false );
- image.removeEventListener( 'error', onImageError, false );
-
- if ( onError ) onError( event );
-
- scope.manager.itemError( url );
- scope.manager.itemEnd( url );
-
- }
-
- image.addEventListener( 'load', onImageLoad, false );
- image.addEventListener( 'error', onImageError, false );
-
- if ( url.substr( 0, 5 ) !== 'data:' ) {
-
- if ( this.crossOrigin !== undefined ) image.crossOrigin = this.crossOrigin;
-
- }
-
- scope.manager.itemStart( url );
-
- image.src = url;
-
- return image;
-
- }
-
- }
-
- class CubeTextureLoader extends Loader {
-
- constructor( manager ) {
-
- super( manager );
-
- }
-
- load( urls, onLoad, onProgress, onError ) {
-
- const texture = new CubeTexture();
-
- const loader = new ImageLoader( this.manager );
- loader.setCrossOrigin( this.crossOrigin );
- loader.setPath( this.path );
-
- let loaded = 0;
-
- function loadTexture( i ) {
-
- loader.load( urls[ i ], function ( image ) {
-
- texture.images[ i ] = image;
-
- loaded ++;
-
- if ( loaded === 6 ) {
-
- texture.needsUpdate = true;
-
- if ( onLoad ) onLoad( texture );
-
- }
-
- }, undefined, onError );
-
- }
-
- for ( let i = 0; i < urls.length; ++ i ) {
-
- loadTexture( i );
-
- }
-
- return texture;
-
- }
-
- }
-
- /**
- * Abstract Base class to load generic binary textures formats (rgbe, hdr, ...)
- *
- * Sub classes have to implement the parse() method which will be used in load().
- */
-
- class DataTextureLoader extends Loader {
-
- constructor( manager ) {
-
- super( manager );
-
- }
-
- load( url, onLoad, onProgress, onError ) {
-
- const scope = this;
-
- const texture = new DataTexture();
-
- const loader = new FileLoader( this.manager );
- loader.setResponseType( 'arraybuffer' );
- loader.setRequestHeader( this.requestHeader );
- loader.setPath( this.path );
- loader.setWithCredentials( scope.withCredentials );
- loader.load( url, function ( buffer ) {
-
- const texData = scope.parse( buffer );
-
- if ( ! texData ) return;
-
- if ( texData.image !== undefined ) {
-
- texture.image = texData.image;
-
- } else if ( texData.data !== undefined ) {
-
- texture.image.width = texData.width;
- texture.image.height = texData.height;
- texture.image.data = texData.data;
-
- }
-
- texture.wrapS = texData.wrapS !== undefined ? texData.wrapS : ClampToEdgeWrapping;
- texture.wrapT = texData.wrapT !== undefined ? texData.wrapT : ClampToEdgeWrapping;
-
- texture.magFilter = texData.magFilter !== undefined ? texData.magFilter : LinearFilter;
- texture.minFilter = texData.minFilter !== undefined ? texData.minFilter : LinearFilter;
-
- texture.anisotropy = texData.anisotropy !== undefined ? texData.anisotropy : 1;
-
- if ( texData.encoding !== undefined ) {
-
- texture.encoding = texData.encoding;
-
- }
-
- if ( texData.flipY !== undefined ) {
-
- texture.flipY = texData.flipY;
-
- }
-
- if ( texData.format !== undefined ) {
-
- texture.format = texData.format;
-
- }
-
- if ( texData.type !== undefined ) {
-
- texture.type = texData.type;
-
- }
-
- if ( texData.mipmaps !== undefined ) {
-
- texture.mipmaps = texData.mipmaps;
- texture.minFilter = LinearMipmapLinearFilter; // presumably...
-
- }
-
- if ( texData.mipmapCount === 1 ) {
-
- texture.minFilter = LinearFilter;
-
- }
-
- if ( texData.generateMipmaps !== undefined ) {
-
- texture.generateMipmaps = texData.generateMipmaps;
-
- }
-
- texture.needsUpdate = true;
-
- if ( onLoad ) onLoad( texture, texData );
-
- }, onProgress, onError );
-
-
- return texture;
-
- }
-
- }
-
- class TextureLoader extends Loader {
-
- constructor( manager ) {
-
- super( manager );
-
- }
-
- load( url, onLoad, onProgress, onError ) {
-
- const texture = new Texture();
-
- const loader = new ImageLoader( this.manager );
- loader.setCrossOrigin( this.crossOrigin );
- loader.setPath( this.path );
-
- loader.load( url, function ( image ) {
-
- texture.image = image;
-
- // JPEGs can't have an alpha channel, so memory can be saved by storing them as RGB.
- const isJPEG = url.search( /\.jpe?g($|\?)/i ) > 0 || url.search( /^data\:image\/jpeg/ ) === 0;
-
- texture.format = isJPEG ? RGBFormat : RGBAFormat;
- texture.needsUpdate = true;
-
- if ( onLoad !== undefined ) {
-
- onLoad( texture );
-
- }
-
- }, onProgress, onError );
-
- return texture;
-
- }
-
- }
-
- /**************************************************************
- * Curved Path - a curve path is simply a array of connected
- * curves, but retains the api of a curve
- **************************************************************/
-
- class CurvePath extends Curve {
-
- constructor() {
-
- super();
-
- this.type = 'CurvePath';
-
- this.curves = [];
- this.autoClose = false; // Automatically closes the path
-
- }
-
- add( curve ) {
-
- this.curves.push( curve );
-
- }
-
- closePath() {
-
- // Add a line curve if start and end of lines are not connected
- const startPoint = this.curves[ 0 ].getPoint( 0 );
- const endPoint = this.curves[ this.curves.length - 1 ].getPoint( 1 );
-
- if ( ! startPoint.equals( endPoint ) ) {
-
- this.curves.push( new LineCurve( endPoint, startPoint ) );
-
- }
-
- }
-
- // To get accurate point with reference to
- // entire path distance at time t,
- // following has to be done:
-
- // 1. Length of each sub path have to be known
- // 2. Locate and identify type of curve
- // 3. Get t for the curve
- // 4. Return curve.getPointAt(t')
-
- getPoint( t ) {
-
- const d = t * this.getLength();
- const curveLengths = this.getCurveLengths();
- let i = 0;
-
- // To think about boundaries points.
-
- while ( i < curveLengths.length ) {
-
- if ( curveLengths[ i ] >= d ) {
-
- const diff = curveLengths[ i ] - d;
- const curve = this.curves[ i ];
-
- const segmentLength = curve.getLength();
- const u = segmentLength === 0 ? 0 : 1 - diff / segmentLength;
-
- return curve.getPointAt( u );
-
- }
-
- i ++;
-
- }
-
- return null;
-
- // loop where sum != 0, sum > d , sum+1 <d
-
- }
-
- // We cannot use the default THREE.Curve getPoint() with getLength() because in
- // THREE.Curve, getLength() depends on getPoint() but in THREE.CurvePath
- // getPoint() depends on getLength
-
- getLength() {
-
- const lens = this.getCurveLengths();
- return lens[ lens.length - 1 ];
-
- }
-
- // cacheLengths must be recalculated.
- updateArcLengths() {
-
- this.needsUpdate = true;
- this.cacheLengths = null;
- this.getCurveLengths();
-
- }
-
- // Compute lengths and cache them
- // We cannot overwrite getLengths() because UtoT mapping uses it.
-
- getCurveLengths() {
-
- // We use cache values if curves and cache array are same length
-
- if ( this.cacheLengths && this.cacheLengths.length === this.curves.length ) {
-
- return this.cacheLengths;
-
- }
-
- // Get length of sub-curve
- // Push sums into cached array
-
- const lengths = [];
- let sums = 0;
-
- for ( let i = 0, l = this.curves.length; i < l; i ++ ) {
-
- sums += this.curves[ i ].getLength();
- lengths.push( sums );
-
- }
-
- this.cacheLengths = lengths;
-
- return lengths;
-
- }
-
- getSpacedPoints( divisions = 40 ) {
-
- const points = [];
-
- for ( let i = 0; i <= divisions; i ++ ) {
-
- points.push( this.getPoint( i / divisions ) );
-
- }
-
- if ( this.autoClose ) {
-
- points.push( points[ 0 ] );
-
- }
-
- return points;
-
- }
-
- getPoints( divisions = 12 ) {
-
- const points = [];
- let last;
-
- for ( let i = 0, curves = this.curves; i < curves.length; i ++ ) {
-
- const curve = curves[ i ];
- const resolution = ( curve && curve.isEllipseCurve ) ? divisions * 2
- : ( curve && ( curve.isLineCurve || curve.isLineCurve3 ) ) ? 1
- : ( curve && curve.isSplineCurve ) ? divisions * curve.points.length
- : divisions;
-
- const pts = curve.getPoints( resolution );
-
- for ( let j = 0; j < pts.length; j ++ ) {
-
- const point = pts[ j ];
-
- if ( last && last.equals( point ) ) continue; // ensures no consecutive points are duplicates
-
- points.push( point );
- last = point;
-
- }
-
- }
-
- if ( this.autoClose && points.length > 1 && ! points[ points.length - 1 ].equals( points[ 0 ] ) ) {
-
- points.push( points[ 0 ] );
-
- }
-
- return points;
-
- }
-
- copy( source ) {
-
- super.copy( source );
-
- this.curves = [];
-
- for ( let i = 0, l = source.curves.length; i < l; i ++ ) {
-
- const curve = source.curves[ i ];
-
- this.curves.push( curve.clone() );
-
- }
-
- this.autoClose = source.autoClose;
-
- return this;
-
- }
-
- toJSON() {
-
- const data = super.toJSON();
-
- data.autoClose = this.autoClose;
- data.curves = [];
-
- for ( let i = 0, l = this.curves.length; i < l; i ++ ) {
-
- const curve = this.curves[ i ];
- data.curves.push( curve.toJSON() );
-
- }
-
- return data;
-
- }
-
- fromJSON( json ) {
-
- super.fromJSON( json );
-
- this.autoClose = json.autoClose;
- this.curves = [];
-
- for ( let i = 0, l = json.curves.length; i < l; i ++ ) {
-
- const curve = json.curves[ i ];
- this.curves.push( new Curves[ curve.type ]().fromJSON( curve ) );
-
- }
-
- return this;
-
- }
-
- }
-
- class Path extends CurvePath {
-
- constructor( points ) {
-
- super();
- this.type = 'Path';
-
- this.currentPoint = new Vector2();
-
- if ( points ) {
-
- this.setFromPoints( points );
-
- }
-
- }
-
- setFromPoints( points ) {
-
- this.moveTo( points[ 0 ].x, points[ 0 ].y );
-
- for ( let i = 1, l = points.length; i < l; i ++ ) {
-
- this.lineTo( points[ i ].x, points[ i ].y );
-
- }
-
- return this;
-
- }
-
- moveTo( x, y ) {
-
- this.currentPoint.set( x, y ); // TODO consider referencing vectors instead of copying?
-
- return this;
-
- }
-
- lineTo( x, y ) {
-
- const curve = new LineCurve( this.currentPoint.clone(), new Vector2( x, y ) );
- this.curves.push( curve );
-
- this.currentPoint.set( x, y );
-
- return this;
-
- }
-
- quadraticCurveTo( aCPx, aCPy, aX, aY ) {
-
- const curve = new QuadraticBezierCurve(
- this.currentPoint.clone(),
- new Vector2( aCPx, aCPy ),
- new Vector2( aX, aY )
- );
-
- this.curves.push( curve );
-
- this.currentPoint.set( aX, aY );
-
- return this;
-
- }
-
- bezierCurveTo( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ) {
-
- const curve = new CubicBezierCurve(
- this.currentPoint.clone(),
- new Vector2( aCP1x, aCP1y ),
- new Vector2( aCP2x, aCP2y ),
- new Vector2( aX, aY )
- );
-
- this.curves.push( curve );
-
- this.currentPoint.set( aX, aY );
-
- return this;
-
- }
-
- splineThru( pts /*Array of Vector*/ ) {
-
- const npts = [ this.currentPoint.clone() ].concat( pts );
-
- const curve = new SplineCurve( npts );
- this.curves.push( curve );
-
- this.currentPoint.copy( pts[ pts.length - 1 ] );
-
- return this;
-
- }
-
- arc( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) {
-
- const x0 = this.currentPoint.x;
- const y0 = this.currentPoint.y;
-
- this.absarc( aX + x0, aY + y0, aRadius,
- aStartAngle, aEndAngle, aClockwise );
-
- return this;
-
- }
-
- absarc( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) {
-
- this.absellipse( aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise );
-
- return this;
-
- }
-
- ellipse( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) {
-
- const x0 = this.currentPoint.x;
- const y0 = this.currentPoint.y;
-
- this.absellipse( aX + x0, aY + y0, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation );
-
- return this;
-
- }
-
- absellipse( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) {
-
- const curve = new EllipseCurve( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation );
-
- if ( this.curves.length > 0 ) {
-
- // if a previous curve is present, attempt to join
- const firstPoint = curve.getPoint( 0 );
-
- if ( ! firstPoint.equals( this.currentPoint ) ) {
-
- this.lineTo( firstPoint.x, firstPoint.y );
-
- }
-
- }
-
- this.curves.push( curve );
-
- const lastPoint = curve.getPoint( 1 );
- this.currentPoint.copy( lastPoint );
-
- return this;
-
- }
-
- copy( source ) {
-
- super.copy( source );
-
- this.currentPoint.copy( source.currentPoint );
-
- return this;
-
- }
-
- toJSON() {
-
- const data = super.toJSON();
-
- data.currentPoint = this.currentPoint.toArray();
-
- return data;
-
- }
-
- fromJSON( json ) {
-
- super.fromJSON( json );
-
- this.currentPoint.fromArray( json.currentPoint );
-
- return this;
-
- }
-
- }
-
- class Shape extends Path {
-
- constructor( points ) {
-
- super( points );
-
- this.uuid = generateUUID();
-
- this.type = 'Shape';
-
- this.holes = [];
-
- }
-
- getPointsHoles( divisions ) {
-
- const holesPts = [];
-
- for ( let i = 0, l = this.holes.length; i < l; i ++ ) {
-
- holesPts[ i ] = this.holes[ i ].getPoints( divisions );
-
- }
-
- return holesPts;
-
- }
-
- // get points of shape and holes (keypoints based on segments parameter)
-
- extractPoints( divisions ) {
-
- return {
-
- shape: this.getPoints( divisions ),
- holes: this.getPointsHoles( divisions )
-
- };
-
- }
-
- copy( source ) {
-
- super.copy( source );
-
- this.holes = [];
-
- for ( let i = 0, l = source.holes.length; i < l; i ++ ) {
-
- const hole = source.holes[ i ];
-
- this.holes.push( hole.clone() );
-
- }
-
- return this;
-
- }
-
- toJSON() {
-
- const data = super.toJSON();
-
- data.uuid = this.uuid;
- data.holes = [];
-
- for ( let i = 0, l = this.holes.length; i < l; i ++ ) {
-
- const hole = this.holes[ i ];
- data.holes.push( hole.toJSON() );
-
- }
-
- return data;
-
- }
-
- fromJSON( json ) {
-
- super.fromJSON( json );
-
- this.uuid = json.uuid;
- this.holes = [];
-
- for ( let i = 0, l = json.holes.length; i < l; i ++ ) {
-
- const hole = json.holes[ i ];
- this.holes.push( new Path().fromJSON( hole ) );
-
- }
-
- return this;
-
- }
-
- }
-
- class Light extends Object3D {
-
- constructor( color, intensity = 1 ) {
-
- super();
-
- this.type = 'Light';
-
- this.color = new Color( color );
- this.intensity = intensity;
-
- }
-
- dispose() {
-
- // Empty here in base class; some subclasses override.
-
- }
-
- copy( source ) {
-
- super.copy( source );
-
- this.color.copy( source.color );
- this.intensity = source.intensity;
-
- return this;
-
- }
-
- toJSON( meta ) {
-
- const data = super.toJSON( meta );
-
- data.object.color = this.color.getHex();
- data.object.intensity = this.intensity;
-
- if ( this.groundColor !== undefined ) data.object.groundColor = this.groundColor.getHex();
-
- if ( this.distance !== undefined ) data.object.distance = this.distance;
- if ( this.angle !== undefined ) data.object.angle = this.angle;
- if ( this.decay !== undefined ) data.object.decay = this.decay;
- if ( this.penumbra !== undefined ) data.object.penumbra = this.penumbra;
-
- if ( this.shadow !== undefined ) data.object.shadow = this.shadow.toJSON();
-
- return data;
-
- }
-
- }
-
- Light.prototype.isLight = true;
-
- class HemisphereLight extends Light {
-
- constructor( skyColor, groundColor, intensity ) {
-
- super( skyColor, intensity );
-
- this.type = 'HemisphereLight';
-
- this.position.copy( Object3D.DefaultUp );
- this.updateMatrix();
-
- this.groundColor = new Color( groundColor );
-
- }
-
- copy( source ) {
-
- Light.prototype.copy.call( this, source );
-
- this.groundColor.copy( source.groundColor );
-
- return this;
-
- }
-
- }
-
- HemisphereLight.prototype.isHemisphereLight = true;
-
- const _projScreenMatrix$1 = /*@__PURE__*/ new Matrix4();
- const _lightPositionWorld$1 = /*@__PURE__*/ new Vector3();
- const _lookTarget$1 = /*@__PURE__*/ new Vector3();
-
- class LightShadow {
-
- constructor( camera ) {
-
- this.camera = camera;
-
- this.bias = 0;
- this.normalBias = 0;
- this.radius = 1;
- this.blurSamples = 8;
-
- this.mapSize = new Vector2( 512, 512 );
-
- this.map = null;
- this.mapPass = null;
- this.matrix = new Matrix4();
-
- this.autoUpdate = true;
- this.needsUpdate = false;
-
- this._frustum = new Frustum();
- this._frameExtents = new Vector2( 1, 1 );
-
- this._viewportCount = 1;
-
- this._viewports = [
-
- new Vector4( 0, 0, 1, 1 )
-
- ];
-
- }
-
- getViewportCount() {
-
- return this._viewportCount;
-
- }
-
- getFrustum() {
-
- return this._frustum;
-
- }
-
- updateMatrices( light ) {
-
- const shadowCamera = this.camera;
- const shadowMatrix = this.matrix;
-
- _lightPositionWorld$1.setFromMatrixPosition( light.matrixWorld );
- shadowCamera.position.copy( _lightPositionWorld$1 );
-
- _lookTarget$1.setFromMatrixPosition( light.target.matrixWorld );
- shadowCamera.lookAt( _lookTarget$1 );
- shadowCamera.updateMatrixWorld();
-
- _projScreenMatrix$1.multiplyMatrices( shadowCamera.projectionMatrix, shadowCamera.matrixWorldInverse );
- this._frustum.setFromProjectionMatrix( _projScreenMatrix$1 );
-
- shadowMatrix.set(
- 0.5, 0.0, 0.0, 0.5,
- 0.0, 0.5, 0.0, 0.5,
- 0.0, 0.0, 0.5, 0.5,
- 0.0, 0.0, 0.0, 1.0
- );
-
- shadowMatrix.multiply( shadowCamera.projectionMatrix );
- shadowMatrix.multiply( shadowCamera.matrixWorldInverse );
-
- }
-
- getViewport( viewportIndex ) {
-
- return this._viewports[ viewportIndex ];
-
- }
-
- getFrameExtents() {
-
- return this._frameExtents;
-
- }
-
- dispose() {
-
- if ( this.map ) {
-
- this.map.dispose();
-
- }
-
- if ( this.mapPass ) {
-
- this.mapPass.dispose();
-
- }
-
- }
-
- copy( source ) {
-
- this.camera = source.camera.clone();
-
- this.bias = source.bias;
- this.radius = source.radius;
-
- this.mapSize.copy( source.mapSize );
-
- return this;
-
- }
-
- clone() {
-
- return new this.constructor().copy( this );
-
- }
-
- toJSON() {
-
- const object = {};
-
- if ( this.bias !== 0 ) object.bias = this.bias;
- if ( this.normalBias !== 0 ) object.normalBias = this.normalBias;
- if ( this.radius !== 1 ) object.radius = this.radius;
- if ( this.mapSize.x !== 512 || this.mapSize.y !== 512 ) object.mapSize = this.mapSize.toArray();
-
- object.camera = this.camera.toJSON( false ).object;
- delete object.camera.matrix;
-
- return object;
-
- }
-
- }
-
- class SpotLightShadow extends LightShadow {
-
- constructor() {
-
- super( new PerspectiveCamera( 50, 1, 0.5, 500 ) );
-
- this.focus = 1;
-
- }
-
- updateMatrices( light ) {
-
- const camera = this.camera;
-
- const fov = RAD2DEG * 2 * light.angle * this.focus;
- const aspect = this.mapSize.width / this.mapSize.height;
- const far = light.distance || camera.far;
-
- if ( fov !== camera.fov || aspect !== camera.aspect || far !== camera.far ) {
-
- camera.fov = fov;
- camera.aspect = aspect;
- camera.far = far;
- camera.updateProjectionMatrix();
-
- }
-
- super.updateMatrices( light );
-
- }
-
- copy( source ) {
-
- super.copy( source );
-
- this.focus = source.focus;
-
- return this;
-
- }
-
- }
-
- SpotLightShadow.prototype.isSpotLightShadow = true;
-
- class SpotLight extends Light {
-
- constructor( color, intensity, distance = 0, angle = Math.PI / 3, penumbra = 0, decay = 1 ) {
-
- super( color, intensity );
-
- this.type = 'SpotLight';
-
- this.position.copy( Object3D.DefaultUp );
- this.updateMatrix();
-
- this.target = new Object3D();
-
- this.distance = distance;
- this.angle = angle;
- this.penumbra = penumbra;
- this.decay = decay; // for physically correct lights, should be 2.
-
- this.shadow = new SpotLightShadow();
-
- }
-
- get power() {
-
- // compute the light's luminous power (in lumens) from its intensity (in candela)
- // by convention for a spotlight, luminous power (lm) = π * luminous intensity (cd)
- return this.intensity * Math.PI;
-
- }
-
- set power( power ) {
-
- // set the light's intensity (in candela) from the desired luminous power (in lumens)
- this.intensity = power / Math.PI;
-
- }
-
- dispose() {
-
- this.shadow.dispose();
-
- }
-
- copy( source ) {
-
- super.copy( source );
-
- this.distance = source.distance;
- this.angle = source.angle;
- this.penumbra = source.penumbra;
- this.decay = source.decay;
-
- this.target = source.target.clone();
-
- this.shadow = source.shadow.clone();
-
- return this;
-
- }
-
- }
-
- SpotLight.prototype.isSpotLight = true;
-
- const _projScreenMatrix = /*@__PURE__*/ new Matrix4();
- const _lightPositionWorld = /*@__PURE__*/ new Vector3();
- const _lookTarget = /*@__PURE__*/ new Vector3();
-
- class PointLightShadow extends LightShadow {
-
- constructor() {
-
- super( new PerspectiveCamera( 90, 1, 0.5, 500 ) );
-
- this._frameExtents = new Vector2( 4, 2 );
-
- this._viewportCount = 6;
-
- this._viewports = [
- // These viewports map a cube-map onto a 2D texture with the
- // following orientation:
- //
- // xzXZ
- // y Y
- //
- // X - Positive x direction
- // x - Negative x direction
- // Y - Positive y direction
- // y - Negative y direction
- // Z - Positive z direction
- // z - Negative z direction
-
- // positive X
- new Vector4( 2, 1, 1, 1 ),
- // negative X
- new Vector4( 0, 1, 1, 1 ),
- // positive Z
- new Vector4( 3, 1, 1, 1 ),
- // negative Z
- new Vector4( 1, 1, 1, 1 ),
- // positive Y
- new Vector4( 3, 0, 1, 1 ),
- // negative Y
- new Vector4( 1, 0, 1, 1 )
- ];
-
- this._cubeDirections = [
- new Vector3( 1, 0, 0 ), new Vector3( - 1, 0, 0 ), new Vector3( 0, 0, 1 ),
- new Vector3( 0, 0, - 1 ), new Vector3( 0, 1, 0 ), new Vector3( 0, - 1, 0 )
- ];
-
- this._cubeUps = [
- new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ),
- new Vector3( 0, 1, 0 ), new Vector3( 0, 0, 1 ), new Vector3( 0, 0, - 1 )
- ];
-
- }
-
- updateMatrices( light, viewportIndex = 0 ) {
-
- const camera = this.camera;
- const shadowMatrix = this.matrix;
-
- const far = light.distance || camera.far;
-
- if ( far !== camera.far ) {
-
- camera.far = far;
- camera.updateProjectionMatrix();
-
- }
-
- _lightPositionWorld.setFromMatrixPosition( light.matrixWorld );
- camera.position.copy( _lightPositionWorld );
-
- _lookTarget.copy( camera.position );
- _lookTarget.add( this._cubeDirections[ viewportIndex ] );
- camera.up.copy( this._cubeUps[ viewportIndex ] );
- camera.lookAt( _lookTarget );
- camera.updateMatrixWorld();
-
- shadowMatrix.makeTranslation( - _lightPositionWorld.x, - _lightPositionWorld.y, - _lightPositionWorld.z );
-
- _projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
- this._frustum.setFromProjectionMatrix( _projScreenMatrix );
-
- }
-
- }
-
- PointLightShadow.prototype.isPointLightShadow = true;
-
- class PointLight extends Light {
-
- constructor( color, intensity, distance = 0, decay = 1 ) {
-
- super( color, intensity );
-
- this.type = 'PointLight';
-
- this.distance = distance;
- this.decay = decay; // for physically correct lights, should be 2.
-
- this.shadow = new PointLightShadow();
-
- }
-
- get power() {
-
- // compute the light's luminous power (in lumens) from its intensity (in candela)
- // for an isotropic light source, luminous power (lm) = 4 π luminous intensity (cd)
- return this.intensity * 4 * Math.PI;
-
- }
-
- set power( power ) {
-
- // set the light's intensity (in candela) from the desired luminous power (in lumens)
- this.intensity = power / ( 4 * Math.PI );
-
- }
-
- dispose() {
-
- this.shadow.dispose();
-
- }
-
- copy( source ) {
-
- super.copy( source );
-
- this.distance = source.distance;
- this.decay = source.decay;
-
- this.shadow = source.shadow.clone();
-
- return this;
-
- }
-
- }
-
- PointLight.prototype.isPointLight = true;
-
- class DirectionalLightShadow extends LightShadow {
-
- constructor() {
-
- super( new OrthographicCamera( - 5, 5, 5, - 5, 0.5, 500 ) );
-
- }
-
- }
-
- DirectionalLightShadow.prototype.isDirectionalLightShadow = true;
-
- class DirectionalLight extends Light {
-
- constructor( color, intensity ) {
-
- super( color, intensity );
-
- this.type = 'DirectionalLight';
-
- this.position.copy( Object3D.DefaultUp );
- this.updateMatrix();
-
- this.target = new Object3D();
-
- this.shadow = new DirectionalLightShadow();
-
- }
-
- dispose() {
-
- this.shadow.dispose();
-
- }
-
- copy( source ) {
-
- super.copy( source );
-
- this.target = source.target.clone();
- this.shadow = source.shadow.clone();
-
- return this;
-
- }
-
- }
-
- DirectionalLight.prototype.isDirectionalLight = true;
-
- class AmbientLight extends Light {
-
- constructor( color, intensity ) {
-
- super( color, intensity );
-
- this.type = 'AmbientLight';
-
- }
-
- }
-
- AmbientLight.prototype.isAmbientLight = true;
-
- class RectAreaLight extends Light {
-
- constructor( color, intensity, width = 10, height = 10 ) {
-
- super( color, intensity );
-
- this.type = 'RectAreaLight';
-
- this.width = width;
- this.height = height;
-
- }
-
- get power() {
-
- // compute the light's luminous power (in lumens) from its intensity (in nits)
- return this.intensity * this.width * this.height * Math.PI;
-
- }
-
- set power( power ) {
-
- // set the light's intensity (in nits) from the desired luminous power (in lumens)
- this.intensity = power / ( this.width * this.height * Math.PI );
-
- }
-
- copy( source ) {
-
- super.copy( source );
-
- this.width = source.width;
- this.height = source.height;
-
- return this;
-
- }
-
- toJSON( meta ) {
-
- const data = super.toJSON( meta );
-
- data.object.width = this.width;
- data.object.height = this.height;
-
- return data;
-
- }
-
- }
-
- RectAreaLight.prototype.isRectAreaLight = true;
-
- /**
- * Primary reference:
- * https://graphics.stanford.edu/papers/envmap/envmap.pdf
- *
- * Secondary reference:
- * https://www.ppsloan.org/publications/StupidSH36.pdf
- */
-
- // 3-band SH defined by 9 coefficients
-
- class SphericalHarmonics3 {
-
- constructor() {
-
- this.coefficients = [];
-
- for ( let i = 0; i < 9; i ++ ) {
-
- this.coefficients.push( new Vector3() );
-
- }
-
- }
-
- set( coefficients ) {
-
- for ( let i = 0; i < 9; i ++ ) {
-
- this.coefficients[ i ].copy( coefficients[ i ] );
-
- }
-
- return this;
-
- }
-
- zero() {
-
- for ( let i = 0; i < 9; i ++ ) {
-
- this.coefficients[ i ].set( 0, 0, 0 );
-
- }
-
- return this;
-
- }
-
- // get the radiance in the direction of the normal
- // target is a Vector3
- getAt( normal, target ) {
-
- // normal is assumed to be unit length
-
- const x = normal.x, y = normal.y, z = normal.z;
-
- const coeff = this.coefficients;
-
- // band 0
- target.copy( coeff[ 0 ] ).multiplyScalar( 0.282095 );
-
- // band 1
- target.addScaledVector( coeff[ 1 ], 0.488603 * y );
- target.addScaledVector( coeff[ 2 ], 0.488603 * z );
- target.addScaledVector( coeff[ 3 ], 0.488603 * x );
-
- // band 2
- target.addScaledVector( coeff[ 4 ], 1.092548 * ( x * y ) );
- target.addScaledVector( coeff[ 5 ], 1.092548 * ( y * z ) );
- target.addScaledVector( coeff[ 6 ], 0.315392 * ( 3.0 * z * z - 1.0 ) );
- target.addScaledVector( coeff[ 7 ], 1.092548 * ( x * z ) );
- target.addScaledVector( coeff[ 8 ], 0.546274 * ( x * x - y * y ) );
-
- return target;
-
- }
-
- // get the irradiance (radiance convolved with cosine lobe) in the direction of the normal
- // target is a Vector3
- // https://graphics.stanford.edu/papers/envmap/envmap.pdf
- getIrradianceAt( normal, target ) {
-
- // normal is assumed to be unit length
-
- const x = normal.x, y = normal.y, z = normal.z;
-
- const coeff = this.coefficients;
-
- // band 0
- target.copy( coeff[ 0 ] ).multiplyScalar( 0.886227 ); // π * 0.282095
-
- // band 1
- target.addScaledVector( coeff[ 1 ], 2.0 * 0.511664 * y ); // ( 2 * π / 3 ) * 0.488603
- target.addScaledVector( coeff[ 2 ], 2.0 * 0.511664 * z );
- target.addScaledVector( coeff[ 3 ], 2.0 * 0.511664 * x );
-
- // band 2
- target.addScaledVector( coeff[ 4 ], 2.0 * 0.429043 * x * y ); // ( π / 4 ) * 1.092548
- target.addScaledVector( coeff[ 5 ], 2.0 * 0.429043 * y * z );
- target.addScaledVector( coeff[ 6 ], 0.743125 * z * z - 0.247708 ); // ( π / 4 ) * 0.315392 * 3
- target.addScaledVector( coeff[ 7 ], 2.0 * 0.429043 * x * z );
- target.addScaledVector( coeff[ 8 ], 0.429043 * ( x * x - y * y ) ); // ( π / 4 ) * 0.546274
-
- return target;
-
- }
-
- add( sh ) {
-
- for ( let i = 0; i < 9; i ++ ) {
-
- this.coefficients[ i ].add( sh.coefficients[ i ] );
-
- }
-
- return this;
-
- }
-
- addScaledSH( sh, s ) {
-
- for ( let i = 0; i < 9; i ++ ) {
-
- this.coefficients[ i ].addScaledVector( sh.coefficients[ i ], s );
-
- }
-
- return this;
-
- }
-
- scale( s ) {
-
- for ( let i = 0; i < 9; i ++ ) {
-
- this.coefficients[ i ].multiplyScalar( s );
-
- }
-
- return this;
-
- }
-
- lerp( sh, alpha ) {
-
- for ( let i = 0; i < 9; i ++ ) {
-
- this.coefficients[ i ].lerp( sh.coefficients[ i ], alpha );
-
- }
-
- return this;
-
- }
-
- equals( sh ) {
-
- for ( let i = 0; i < 9; i ++ ) {
-
- if ( ! this.coefficients[ i ].equals( sh.coefficients[ i ] ) ) {
-
- return false;
-
- }
-
- }
-
- return true;
-
- }
-
- copy( sh ) {
-
- return this.set( sh.coefficients );
-
- }
-
- clone() {
-
- return new this.constructor().copy( this );
-
- }
-
- fromArray( array, offset = 0 ) {
-
- const coefficients = this.coefficients;
-
- for ( let i = 0; i < 9; i ++ ) {
-
- coefficients[ i ].fromArray( array, offset + ( i * 3 ) );
-
- }
-
- return this;
-
- }
-
- toArray( array = [], offset = 0 ) {
-
- const coefficients = this.coefficients;
-
- for ( let i = 0; i < 9; i ++ ) {
-
- coefficients[ i ].toArray( array, offset + ( i * 3 ) );
-
- }
-
- return array;
-
- }
-
- // evaluate the basis functions
- // shBasis is an Array[ 9 ]
- static getBasisAt( normal, shBasis ) {
-
- // normal is assumed to be unit length
-
- const x = normal.x, y = normal.y, z = normal.z;
-
- // band 0
- shBasis[ 0 ] = 0.282095;
-
- // band 1
- shBasis[ 1 ] = 0.488603 * y;
- shBasis[ 2 ] = 0.488603 * z;
- shBasis[ 3 ] = 0.488603 * x;
-
- // band 2
- shBasis[ 4 ] = 1.092548 * x * y;
- shBasis[ 5 ] = 1.092548 * y * z;
- shBasis[ 6 ] = 0.315392 * ( 3 * z * z - 1 );
- shBasis[ 7 ] = 1.092548 * x * z;
- shBasis[ 8 ] = 0.546274 * ( x * x - y * y );
-
- }
-
- }
-
- SphericalHarmonics3.prototype.isSphericalHarmonics3 = true;
-
- class LightProbe extends Light {
-
- constructor( sh = new SphericalHarmonics3(), intensity = 1 ) {
-
- super( undefined, intensity );
-
- this.sh = sh;
-
- }
-
- copy( source ) {
-
- super.copy( source );
-
- this.sh.copy( source.sh );
-
- return this;
-
- }
-
- fromJSON( json ) {
-
- this.intensity = json.intensity; // TODO: Move this bit to Light.fromJSON();
- this.sh.fromArray( json.sh );
-
- return this;
-
- }
-
- toJSON( meta ) {
-
- const data = super.toJSON( meta );
-
- data.object.sh = this.sh.toArray();
-
- return data;
-
- }
-
- }
-
- LightProbe.prototype.isLightProbe = true;
-
- class MaterialLoader extends Loader {
-
- constructor( manager ) {
-
- super( manager );
- this.textures = {};
-
- }
-
- load( url, onLoad, onProgress, onError ) {
-
- const scope = this;
-
- const loader = new FileLoader( scope.manager );
- loader.setPath( scope.path );
- loader.setRequestHeader( scope.requestHeader );
- loader.setWithCredentials( scope.withCredentials );
- loader.load( url, function ( text ) {
-
- try {
-
- onLoad( scope.parse( JSON.parse( text ) ) );
-
- } catch ( e ) {
-
- if ( onError ) {
-
- onError( e );
-
- } else {
-
- console.error( e );
-
- }
-
- scope.manager.itemError( url );
-
- }
-
- }, onProgress, onError );
-
- }
-
- parse( json ) {
-
- const textures = this.textures;
-
- function getTexture( name ) {
-
- if ( textures[ name ] === undefined ) {
-
- console.warn( 'THREE.MaterialLoader: Undefined texture', name );
-
- }
-
- return textures[ name ];
-
- }
-
- const material = new Materials[ json.type ]();
-
- if ( json.uuid !== undefined ) material.uuid = json.uuid;
- if ( json.name !== undefined ) material.name = json.name;
- if ( json.color !== undefined && material.color !== undefined ) material.color.setHex( json.color );
- if ( json.roughness !== undefined ) material.roughness = json.roughness;
- if ( json.metalness !== undefined ) material.metalness = json.metalness;
- if ( json.sheenTint !== undefined ) material.sheenTint = new Color().setHex( json.sheenTint );
- if ( json.emissive !== undefined && material.emissive !== undefined ) material.emissive.setHex( json.emissive );
- if ( json.specular !== undefined && material.specular !== undefined ) material.specular.setHex( json.specular );
- if ( json.specularIntensity !== undefined ) material.specularIntensity = json.specularIntensity;
- if ( json.specularTint !== undefined && material.specularTint !== undefined ) material.specularTint.setHex( json.specularTint );
- if ( json.shininess !== undefined ) material.shininess = json.shininess;
- if ( json.clearcoat !== undefined ) material.clearcoat = json.clearcoat;
- if ( json.clearcoatRoughness !== undefined ) material.clearcoatRoughness = json.clearcoatRoughness;
- if ( json.transmission !== undefined ) material.transmission = json.transmission;
- if ( json.thickness !== undefined ) material.thickness = json.thickness;
- if ( json.attenuationDistance !== undefined ) material.attenuationDistance = json.attenuationDistance;
- if ( json.attenuationTint !== undefined && material.attenuationTint !== undefined ) material.attenuationTint.setHex( json.attenuationTint );
- if ( json.fog !== undefined ) material.fog = json.fog;
- if ( json.flatShading !== undefined ) material.flatShading = json.flatShading;
- if ( json.blending !== undefined ) material.blending = json.blending;
- if ( json.combine !== undefined ) material.combine = json.combine;
- if ( json.side !== undefined ) material.side = json.side;
- if ( json.shadowSide !== undefined ) material.shadowSide = json.shadowSide;
- if ( json.opacity !== undefined ) material.opacity = json.opacity;
- if ( json.format !== undefined ) material.format = json.format;
- if ( json.transparent !== undefined ) material.transparent = json.transparent;
- if ( json.alphaTest !== undefined ) material.alphaTest = json.alphaTest;
- if ( json.depthTest !== undefined ) material.depthTest = json.depthTest;
- if ( json.depthWrite !== undefined ) material.depthWrite = json.depthWrite;
- if ( json.colorWrite !== undefined ) material.colorWrite = json.colorWrite;
-
- if ( json.stencilWrite !== undefined ) material.stencilWrite = json.stencilWrite;
- if ( json.stencilWriteMask !== undefined ) material.stencilWriteMask = json.stencilWriteMask;
- if ( json.stencilFunc !== undefined ) material.stencilFunc = json.stencilFunc;
- if ( json.stencilRef !== undefined ) material.stencilRef = json.stencilRef;
- if ( json.stencilFuncMask !== undefined ) material.stencilFuncMask = json.stencilFuncMask;
- if ( json.stencilFail !== undefined ) material.stencilFail = json.stencilFail;
- if ( json.stencilZFail !== undefined ) material.stencilZFail = json.stencilZFail;
- if ( json.stencilZPass !== undefined ) material.stencilZPass = json.stencilZPass;
-
- if ( json.wireframe !== undefined ) material.wireframe = json.wireframe;
- if ( json.wireframeLinewidth !== undefined ) material.wireframeLinewidth = json.wireframeLinewidth;
- if ( json.wireframeLinecap !== undefined ) material.wireframeLinecap = json.wireframeLinecap;
- if ( json.wireframeLinejoin !== undefined ) material.wireframeLinejoin = json.wireframeLinejoin;
-
- if ( json.rotation !== undefined ) material.rotation = json.rotation;
-
- if ( json.linewidth !== 1 ) material.linewidth = json.linewidth;
- if ( json.dashSize !== undefined ) material.dashSize = json.dashSize;
- if ( json.gapSize !== undefined ) material.gapSize = json.gapSize;
- if ( json.scale !== undefined ) material.scale = json.scale;
-
- if ( json.polygonOffset !== undefined ) material.polygonOffset = json.polygonOffset;
- if ( json.polygonOffsetFactor !== undefined ) material.polygonOffsetFactor = json.polygonOffsetFactor;
- if ( json.polygonOffsetUnits !== undefined ) material.polygonOffsetUnits = json.polygonOffsetUnits;
-
- if ( json.dithering !== undefined ) material.dithering = json.dithering;
-
- if ( json.alphaToCoverage !== undefined ) material.alphaToCoverage = json.alphaToCoverage;
- if ( json.premultipliedAlpha !== undefined ) material.premultipliedAlpha = json.premultipliedAlpha;
-
- if ( json.visible !== undefined ) material.visible = json.visible;
-
- if ( json.toneMapped !== undefined ) material.toneMapped = json.toneMapped;
-
- if ( json.userData !== undefined ) material.userData = json.userData;
-
- if ( json.vertexColors !== undefined ) {
-
- if ( typeof json.vertexColors === 'number' ) {
-
- material.vertexColors = ( json.vertexColors > 0 ) ? true : false;
-
- } else {
-
- material.vertexColors = json.vertexColors;
-
- }
-
- }
-
- // Shader Material
-
- if ( json.uniforms !== undefined ) {
-
- for ( const name in json.uniforms ) {
-
- const uniform = json.uniforms[ name ];
-
- material.uniforms[ name ] = {};
-
- switch ( uniform.type ) {
-
- case 't':
- material.uniforms[ name ].value = getTexture( uniform.value );
- break;
-
- case 'c':
- material.uniforms[ name ].value = new Color().setHex( uniform.value );
- break;
-
- case 'v2':
- material.uniforms[ name ].value = new Vector2().fromArray( uniform.value );
- break;
-
- case 'v3':
- material.uniforms[ name ].value = new Vector3().fromArray( uniform.value );
- break;
-
- case 'v4':
- material.uniforms[ name ].value = new Vector4().fromArray( uniform.value );
- break;
-
- case 'm3':
- material.uniforms[ name ].value = new Matrix3().fromArray( uniform.value );
- break;
-
- case 'm4':
- material.uniforms[ name ].value = new Matrix4().fromArray( uniform.value );
- break;
-
- default:
- material.uniforms[ name ].value = uniform.value;
-
- }
-
- }
-
- }
-
- if ( json.defines !== undefined ) material.defines = json.defines;
- if ( json.vertexShader !== undefined ) material.vertexShader = json.vertexShader;
- if ( json.fragmentShader !== undefined ) material.fragmentShader = json.fragmentShader;
-
- if ( json.extensions !== undefined ) {
-
- for ( const key in json.extensions ) {
-
- material.extensions[ key ] = json.extensions[ key ];
-
- }
-
- }
-
- // Deprecated
-
- if ( json.shading !== undefined ) material.flatShading = json.shading === 1; // THREE.FlatShading
-
- // for PointsMaterial
-
- if ( json.size !== undefined ) material.size = json.size;
- if ( json.sizeAttenuation !== undefined ) material.sizeAttenuation = json.sizeAttenuation;
-
- // maps
-
- if ( json.map !== undefined ) material.map = getTexture( json.map );
- if ( json.matcap !== undefined ) material.matcap = getTexture( json.matcap );
-
- if ( json.alphaMap !== undefined ) material.alphaMap = getTexture( json.alphaMap );
-
- if ( json.bumpMap !== undefined ) material.bumpMap = getTexture( json.bumpMap );
- if ( json.bumpScale !== undefined ) material.bumpScale = json.bumpScale;
-
- if ( json.normalMap !== undefined ) material.normalMap = getTexture( json.normalMap );
- if ( json.normalMapType !== undefined ) material.normalMapType = json.normalMapType;
- if ( json.normalScale !== undefined ) {
-
- let normalScale = json.normalScale;
-
- if ( Array.isArray( normalScale ) === false ) {
-
- // Blender exporter used to export a scalar. See #7459
-
- normalScale = [ normalScale, normalScale ];
-
- }
-
- material.normalScale = new Vector2().fromArray( normalScale );
-
- }
-
- if ( json.displacementMap !== undefined ) material.displacementMap = getTexture( json.displacementMap );
- if ( json.displacementScale !== undefined ) material.displacementScale = json.displacementScale;
- if ( json.displacementBias !== undefined ) material.displacementBias = json.displacementBias;
-
- if ( json.roughnessMap !== undefined ) material.roughnessMap = getTexture( json.roughnessMap );
- if ( json.metalnessMap !== undefined ) material.metalnessMap = getTexture( json.metalnessMap );
-
- if ( json.emissiveMap !== undefined ) material.emissiveMap = getTexture( json.emissiveMap );
- if ( json.emissiveIntensity !== undefined ) material.emissiveIntensity = json.emissiveIntensity;
-
- if ( json.specularMap !== undefined ) material.specularMap = getTexture( json.specularMap );
- if ( json.specularIntensityMap !== undefined ) material.specularIntensityMap = getTexture( json.specularIntensityMap );
- if ( json.specularTintMap !== undefined ) material.specularTintMap = getTexture( json.specularTintMap );
-
- if ( json.envMap !== undefined ) material.envMap = getTexture( json.envMap );
- if ( json.envMapIntensity !== undefined ) material.envMapIntensity = json.envMapIntensity;
-
- if ( json.reflectivity !== undefined ) material.reflectivity = json.reflectivity;
- if ( json.refractionRatio !== undefined ) material.refractionRatio = json.refractionRatio;
-
- if ( json.lightMap !== undefined ) material.lightMap = getTexture( json.lightMap );
- if ( json.lightMapIntensity !== undefined ) material.lightMapIntensity = json.lightMapIntensity;
-
- if ( json.aoMap !== undefined ) material.aoMap = getTexture( json.aoMap );
- if ( json.aoMapIntensity !== undefined ) material.aoMapIntensity = json.aoMapIntensity;
-
- if ( json.gradientMap !== undefined ) material.gradientMap = getTexture( json.gradientMap );
-
- if ( json.clearcoatMap !== undefined ) material.clearcoatMap = getTexture( json.clearcoatMap );
- if ( json.clearcoatRoughnessMap !== undefined ) material.clearcoatRoughnessMap = getTexture( json.clearcoatRoughnessMap );
- if ( json.clearcoatNormalMap !== undefined ) material.clearcoatNormalMap = getTexture( json.clearcoatNormalMap );
- if ( json.clearcoatNormalScale !== undefined ) material.clearcoatNormalScale = new Vector2().fromArray( json.clearcoatNormalScale );
-
- if ( json.transmissionMap !== undefined ) material.transmissionMap = getTexture( json.transmissionMap );
- if ( json.thicknessMap !== undefined ) material.thicknessMap = getTexture( json.thicknessMap );
-
- return material;
-
- }
-
- setTextures( value ) {
-
- this.textures = value;
- return this;
-
- }
-
- }
-
- class LoaderUtils {
-
- static decodeText( array ) {
-
- if ( typeof TextDecoder !== 'undefined' ) {
-
- return new TextDecoder().decode( array );
-
- }
-
- // Avoid the String.fromCharCode.apply(null, array) shortcut, which
- // throws a "maximum call stack size exceeded" error for large arrays.
-
- let s = '';
-
- for ( let i = 0, il = array.length; i < il; i ++ ) {
-
- // Implicitly assumes little-endian.
- s += String.fromCharCode( array[ i ] );
-
- }
-
- try {
-
- // merges multi-byte utf-8 characters.
-
- return decodeURIComponent( escape( s ) );
-
- } catch ( e ) { // see #16358
-
- return s;
-
- }
-
- }
-
- static extractUrlBase( url ) {
-
- const index = url.lastIndexOf( '/' );
-
- if ( index === - 1 ) return './';
-
- return url.substr( 0, index + 1 );
-
- }
-
- }
-
- class InstancedBufferGeometry extends BufferGeometry {
-
- constructor() {
-
- super();
-
- this.type = 'InstancedBufferGeometry';
- this.instanceCount = Infinity;
-
- }
-
- copy( source ) {
-
- super.copy( source );
-
- this.instanceCount = source.instanceCount;
-
- return this;
-
- }
-
- clone() {
-
- return new this.constructor().copy( this );
-
- }
-
- toJSON() {
-
- const data = super.toJSON( this );
-
- data.instanceCount = this.instanceCount;
-
- data.isInstancedBufferGeometry = true;
-
- return data;
-
- }
-
- }
-
- InstancedBufferGeometry.prototype.isInstancedBufferGeometry = true;
-
- class BufferGeometryLoader extends Loader {
-
- constructor( manager ) {
-
- super( manager );
-
- }
-
- load( url, onLoad, onProgress, onError ) {
-
- const scope = this;
-
- const loader = new FileLoader( scope.manager );
- loader.setPath( scope.path );
- loader.setRequestHeader( scope.requestHeader );
- loader.setWithCredentials( scope.withCredentials );
- loader.load( url, function ( text ) {
-
- try {
-
- onLoad( scope.parse( JSON.parse( text ) ) );
-
- } catch ( e ) {
-
- if ( onError ) {
-
- onError( e );
-
- } else {
-
- console.error( e );
-
- }
-
- scope.manager.itemError( url );
-
- }
-
- }, onProgress, onError );
-
- }
-
- parse( json ) {
-
- const interleavedBufferMap = {};
- const arrayBufferMap = {};
-
- function getInterleavedBuffer( json, uuid ) {
-
- if ( interleavedBufferMap[ uuid ] !== undefined ) return interleavedBufferMap[ uuid ];
-
- const interleavedBuffers = json.interleavedBuffers;
- const interleavedBuffer = interleavedBuffers[ uuid ];
-
- const buffer = getArrayBuffer( json, interleavedBuffer.buffer );
-
- const array = getTypedArray( interleavedBuffer.type, buffer );
- const ib = new InterleavedBuffer( array, interleavedBuffer.stride );
- ib.uuid = interleavedBuffer.uuid;
-
- interleavedBufferMap[ uuid ] = ib;
-
- return ib;
-
- }
-
- function getArrayBuffer( json, uuid ) {
-
- if ( arrayBufferMap[ uuid ] !== undefined ) return arrayBufferMap[ uuid ];
-
- const arrayBuffers = json.arrayBuffers;
- const arrayBuffer = arrayBuffers[ uuid ];
-
- const ab = new Uint32Array( arrayBuffer ).buffer;
-
- arrayBufferMap[ uuid ] = ab;
-
- return ab;
-
- }
-
- const geometry = json.isInstancedBufferGeometry ? new InstancedBufferGeometry() : new BufferGeometry();
-
- const index = json.data.index;
-
- if ( index !== undefined ) {
-
- const typedArray = getTypedArray( index.type, index.array );
- geometry.setIndex( new BufferAttribute( typedArray, 1 ) );
-
- }
-
- const attributes = json.data.attributes;
-
- for ( const key in attributes ) {
-
- const attribute = attributes[ key ];
- let bufferAttribute;
-
- if ( attribute.isInterleavedBufferAttribute ) {
-
- const interleavedBuffer = getInterleavedBuffer( json.data, attribute.data );
- bufferAttribute = new InterleavedBufferAttribute( interleavedBuffer, attribute.itemSize, attribute.offset, attribute.normalized );
-
- } else {
-
- const typedArray = getTypedArray( attribute.type, attribute.array );
- const bufferAttributeConstr = attribute.isInstancedBufferAttribute ? InstancedBufferAttribute : BufferAttribute;
- bufferAttribute = new bufferAttributeConstr( typedArray, attribute.itemSize, attribute.normalized );
-
- }
-
- if ( attribute.name !== undefined ) bufferAttribute.name = attribute.name;
- if ( attribute.usage !== undefined ) bufferAttribute.setUsage( attribute.usage );
-
- if ( attribute.updateRange !== undefined ) {
-
- bufferAttribute.updateRange.offset = attribute.updateRange.offset;
- bufferAttribute.updateRange.count = attribute.updateRange.count;
-
- }
-
- geometry.setAttribute( key, bufferAttribute );
-
- }
-
- const morphAttributes = json.data.morphAttributes;
-
- if ( morphAttributes ) {
-
- for ( const key in morphAttributes ) {
-
- const attributeArray = morphAttributes[ key ];
-
- const array = [];
-
- for ( let i = 0, il = attributeArray.length; i < il; i ++ ) {
-
- const attribute = attributeArray[ i ];
- let bufferAttribute;
-
- if ( attribute.isInterleavedBufferAttribute ) {
-
- const interleavedBuffer = getInterleavedBuffer( json.data, attribute.data );
- bufferAttribute = new InterleavedBufferAttribute( interleavedBuffer, attribute.itemSize, attribute.offset, attribute.normalized );
-
- } else {
-
- const typedArray = getTypedArray( attribute.type, attribute.array );
- bufferAttribute = new BufferAttribute( typedArray, attribute.itemSize, attribute.normalized );
-
- }
-
- if ( attribute.name !== undefined ) bufferAttribute.name = attribute.name;
- array.push( bufferAttribute );
-
- }
-
- geometry.morphAttributes[ key ] = array;
-
- }
-
- }
-
- const morphTargetsRelative = json.data.morphTargetsRelative;
-
- if ( morphTargetsRelative ) {
-
- geometry.morphTargetsRelative = true;
-
- }
-
- const groups = json.data.groups || json.data.drawcalls || json.data.offsets;
-
- if ( groups !== undefined ) {
-
- for ( let i = 0, n = groups.length; i !== n; ++ i ) {
-
- const group = groups[ i ];
-
- geometry.addGroup( group.start, group.count, group.materialIndex );
-
- }
-
- }
-
- const boundingSphere = json.data.boundingSphere;
-
- if ( boundingSphere !== undefined ) {
-
- const center = new Vector3();
-
- if ( boundingSphere.center !== undefined ) {
-
- center.fromArray( boundingSphere.center );
-
- }
-
- geometry.boundingSphere = new Sphere( center, boundingSphere.radius );
-
- }
-
- if ( json.name ) geometry.name = json.name;
- if ( json.userData ) geometry.userData = json.userData;
-
- return geometry;
-
- }
-
- }
-
- class ObjectLoader extends Loader {
-
- constructor( manager ) {
-
- super( manager );
-
- }
-
- load( url, onLoad, onProgress, onError ) {
-
- const scope = this;
-
- const path = ( this.path === '' ) ? LoaderUtils.extractUrlBase( url ) : this.path;
- this.resourcePath = this.resourcePath || path;
-
- const loader = new FileLoader( this.manager );
- loader.setPath( this.path );
- loader.setRequestHeader( this.requestHeader );
- loader.setWithCredentials( this.withCredentials );
- loader.load( url, function ( text ) {
-
- let json = null;
-
- try {
-
- json = JSON.parse( text );
-
- } catch ( error ) {
-
- if ( onError !== undefined ) onError( error );
-
- console.error( 'THREE:ObjectLoader: Can\'t parse ' + url + '.', error.message );
-
- return;
-
- }
-
- const metadata = json.metadata;
-
- if ( metadata === undefined || metadata.type === undefined || metadata.type.toLowerCase() === 'geometry' ) {
-
- console.error( 'THREE.ObjectLoader: Can\'t load ' + url );
- return;
-
- }
-
- scope.parse( json, onLoad );
-
- }, onProgress, onError );
-
- }
-
- async loadAsync( url, onProgress ) {
-
- const scope = this;
-
- const path = ( this.path === '' ) ? LoaderUtils.extractUrlBase( url ) : this.path;
- this.resourcePath = this.resourcePath || path;
-
- const loader = new FileLoader( this.manager );
- loader.setPath( this.path );
- loader.setRequestHeader( this.requestHeader );
- loader.setWithCredentials( this.withCredentials );
-
- const text = await loader.loadAsync( url, onProgress );
-
- const json = JSON.parse( text );
-
- const metadata = json.metadata;
-
- if ( metadata === undefined || metadata.type === undefined || metadata.type.toLowerCase() === 'geometry' ) {
-
- throw new Error( 'THREE.ObjectLoader: Can\'t load ' + url );
-
- }
-
- return await scope.parseAsync( json );
-
- }
-
- parse( json, onLoad ) {
-
- const animations = this.parseAnimations( json.animations );
- const shapes = this.parseShapes( json.shapes );
- const geometries = this.parseGeometries( json.geometries, shapes );
-
- const images = this.parseImages( json.images, function () {
-
- if ( onLoad !== undefined ) onLoad( object );
-
- } );
-
- const textures = this.parseTextures( json.textures, images );
- const materials = this.parseMaterials( json.materials, textures );
-
- const object = this.parseObject( json.object, geometries, materials, textures, animations );
- const skeletons = this.parseSkeletons( json.skeletons, object );
-
- this.bindSkeletons( object, skeletons );
-
- //
-
- if ( onLoad !== undefined ) {
-
- let hasImages = false;
-
- for ( const uuid in images ) {
-
- if ( images[ uuid ] instanceof HTMLImageElement ) {
-
- hasImages = true;
- break;
-
- }
-
- }
-
- if ( hasImages === false ) onLoad( object );
-
- }
-
- return object;
-
- }
-
- async parseAsync( json ) {
-
- const animations = this.parseAnimations( json.animations );
- const shapes = this.parseShapes( json.shapes );
- const geometries = this.parseGeometries( json.geometries, shapes );
-
- const images = await this.parseImagesAsync( json.images );
-
- const textures = this.parseTextures( json.textures, images );
- const materials = this.parseMaterials( json.materials, textures );
-
- const object = this.parseObject( json.object, geometries, materials, textures, animations );
- const skeletons = this.parseSkeletons( json.skeletons, object );
-
- this.bindSkeletons( object, skeletons );
-
- return object;
-
- }
-
- parseShapes( json ) {
-
- const shapes = {};
-
- if ( json !== undefined ) {
-
- for ( let i = 0, l = json.length; i < l; i ++ ) {
-
- const shape = new Shape().fromJSON( json[ i ] );
-
- shapes[ shape.uuid ] = shape;
-
- }
-
- }
-
- return shapes;
-
- }
-
- parseSkeletons( json, object ) {
-
- const skeletons = {};
- const bones = {};
-
- // generate bone lookup table
-
- object.traverse( function ( child ) {
-
- if ( child.isBone ) bones[ child.uuid ] = child;
-
- } );
-
- // create skeletons
-
- if ( json !== undefined ) {
-
- for ( let i = 0, l = json.length; i < l; i ++ ) {
-
- const skeleton = new Skeleton().fromJSON( json[ i ], bones );
-
- skeletons[ skeleton.uuid ] = skeleton;
-
- }
-
- }
-
- return skeletons;
-
- }
-
- parseGeometries( json, shapes ) {
-
- const geometries = {};
-
- if ( json !== undefined ) {
-
- const bufferGeometryLoader = new BufferGeometryLoader();
-
- for ( let i = 0, l = json.length; i < l; i ++ ) {
-
- let geometry;
- const data = json[ i ];
-
- switch ( data.type ) {
-
- case 'BufferGeometry':
- case 'InstancedBufferGeometry':
-
- geometry = bufferGeometryLoader.parse( data );
-
- break;
-
- case 'Geometry':
-
- console.error( 'THREE.ObjectLoader: The legacy Geometry type is no longer supported.' );
-
- break;
-
- default:
-
- if ( data.type in Geometries ) {
-
- geometry = Geometries[ data.type ].fromJSON( data, shapes );
-
- } else {
-
- console.warn( `THREE.ObjectLoader: Unsupported geometry type "${ data.type }"` );
-
- }
-
- }
-
- geometry.uuid = data.uuid;
-
- if ( data.name !== undefined ) geometry.name = data.name;
- if ( geometry.isBufferGeometry === true && data.userData !== undefined ) geometry.userData = data.userData;
-
- geometries[ data.uuid ] = geometry;
-
- }
-
- }
-
- return geometries;
-
- }
-
- parseMaterials( json, textures ) {
-
- const cache = {}; // MultiMaterial
- const materials = {};
-
- if ( json !== undefined ) {
-
- const loader = new MaterialLoader();
- loader.setTextures( textures );
-
- for ( let i = 0, l = json.length; i < l; i ++ ) {
-
- const data = json[ i ];
-
- if ( data.type === 'MultiMaterial' ) {
-
- // Deprecated
-
- const array = [];
-
- for ( let j = 0; j < data.materials.length; j ++ ) {
-
- const material = data.materials[ j ];
-
- if ( cache[ material.uuid ] === undefined ) {
-
- cache[ material.uuid ] = loader.parse( material );
-
- }
-
- array.push( cache[ material.uuid ] );
-
- }
-
- materials[ data.uuid ] = array;
-
- } else {
-
- if ( cache[ data.uuid ] === undefined ) {
-
- cache[ data.uuid ] = loader.parse( data );
-
- }
-
- materials[ data.uuid ] = cache[ data.uuid ];
-
- }
-
- }
-
- }
-
- return materials;
-
- }
-
- parseAnimations( json ) {
-
- const animations = {};
-
- if ( json !== undefined ) {
-
- for ( let i = 0; i < json.length; i ++ ) {
-
- const data = json[ i ];
-
- const clip = AnimationClip.parse( data );
-
- animations[ clip.uuid ] = clip;
-
- }
-
- }
-
- return animations;
-
- }
-
- parseImages( json, onLoad ) {
-
- const scope = this;
- const images = {};
-
- let loader;
-
- function loadImage( url ) {
-
- scope.manager.itemStart( url );
-
- return loader.load( url, function () {
-
- scope.manager.itemEnd( url );
-
- }, undefined, function () {
-
- scope.manager.itemError( url );
- scope.manager.itemEnd( url );
-
- } );
-
- }
-
- function deserializeImage( image ) {
-
- if ( typeof image === 'string' ) {
-
- const url = image;
-
- const path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test( url ) ? url : scope.resourcePath + url;
-
- return loadImage( path );
-
- } else {
-
- if ( image.data ) {
-
- return {
- data: getTypedArray( image.type, image.data ),
- width: image.width,
- height: image.height
- };
-
- } else {
-
- return null;
-
- }
-
- }
-
- }
-
- if ( json !== undefined && json.length > 0 ) {
-
- const manager = new LoadingManager( onLoad );
-
- loader = new ImageLoader( manager );
- loader.setCrossOrigin( this.crossOrigin );
-
- for ( let i = 0, il = json.length; i < il; i ++ ) {
-
- const image = json[ i ];
- const url = image.url;
-
- if ( Array.isArray( url ) ) {
-
- // load array of images e.g CubeTexture
-
- images[ image.uuid ] = [];
-
- for ( let j = 0, jl = url.length; j < jl; j ++ ) {
-
- const currentUrl = url[ j ];
-
- const deserializedImage = deserializeImage( currentUrl );
-
- if ( deserializedImage !== null ) {
-
- if ( deserializedImage instanceof HTMLImageElement ) {
-
- images[ image.uuid ].push( deserializedImage );
-
- } else {
-
- // special case: handle array of data textures for cube textures
-
- images[ image.uuid ].push( new DataTexture( deserializedImage.data, deserializedImage.width, deserializedImage.height ) );
-
- }
-
- }
-
- }
-
- } else {
-
- // load single image
-
- const deserializedImage = deserializeImage( image.url );
-
- if ( deserializedImage !== null ) {
-
- images[ image.uuid ] = deserializedImage;
-
- }
-
- }
-
- }
-
- }
-
- return images;
-
- }
-
- async parseImagesAsync( json ) {
-
- const scope = this;
- const images = {};
-
- let loader;
-
- async function deserializeImage( image ) {
-
- if ( typeof image === 'string' ) {
-
- const url = image;
-
- const path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test( url ) ? url : scope.resourcePath + url;
-
- return await loader.loadAsync( path );
-
- } else {
-
- if ( image.data ) {
-
- return {
- data: getTypedArray( image.type, image.data ),
- width: image.width,
- height: image.height
- };
-
- } else {
-
- return null;
-
- }
-
- }
-
- }
-
- if ( json !== undefined && json.length > 0 ) {
-
- loader = new ImageLoader( this.manager );
- loader.setCrossOrigin( this.crossOrigin );
-
- for ( let i = 0, il = json.length; i < il; i ++ ) {
-
- const image = json[ i ];
- const url = image.url;
-
- if ( Array.isArray( url ) ) {
-
- // load array of images e.g CubeTexture
-
- images[ image.uuid ] = [];
-
- for ( let j = 0, jl = url.length; j < jl; j ++ ) {
-
- const currentUrl = url[ j ];
-
- const deserializedImage = await deserializeImage( currentUrl );
-
- if ( deserializedImage !== null ) {
-
- if ( deserializedImage instanceof HTMLImageElement ) {
-
- images[ image.uuid ].push( deserializedImage );
-
- } else {
-
- // special case: handle array of data textures for cube textures
-
- images[ image.uuid ].push( new DataTexture( deserializedImage.data, deserializedImage.width, deserializedImage.height ) );
-
- }
-
- }
-
- }
-
- } else {
-
- // load single image
-
- const deserializedImage = await deserializeImage( image.url );
-
- if ( deserializedImage !== null ) {
-
- images[ image.uuid ] = deserializedImage;
-
- }
-
- }
-
- }
-
- }
-
- return images;
-
- }
-
- parseTextures( json, images ) {
-
- function parseConstant( value, type ) {
-
- if ( typeof value === 'number' ) return value;
-
- console.warn( 'THREE.ObjectLoader.parseTexture: Constant should be in numeric form.', value );
-
- return type[ value ];
-
- }
-
- const textures = {};
-
- if ( json !== undefined ) {
-
- for ( let i = 0, l = json.length; i < l; i ++ ) {
-
- const data = json[ i ];
-
- if ( data.image === undefined ) {
-
- console.warn( 'THREE.ObjectLoader: No "image" specified for', data.uuid );
-
- }
-
- if ( images[ data.image ] === undefined ) {
-
- console.warn( 'THREE.ObjectLoader: Undefined image', data.image );
-
- }
-
- let texture;
- const image = images[ data.image ];
-
- if ( Array.isArray( image ) ) {
-
- texture = new CubeTexture( image );
-
- if ( image.length === 6 ) texture.needsUpdate = true;
-
- } else {
-
- if ( image && image.data ) {
-
- texture = new DataTexture( image.data, image.width, image.height );
-
- } else {
-
- texture = new Texture( image );
-
- }
-
- if ( image ) texture.needsUpdate = true; // textures can have undefined image data
-
- }
-
- texture.uuid = data.uuid;
-
- if ( data.name !== undefined ) texture.name = data.name;
-
- if ( data.mapping !== undefined ) texture.mapping = parseConstant( data.mapping, TEXTURE_MAPPING );
-
- if ( data.offset !== undefined ) texture.offset.fromArray( data.offset );
- if ( data.repeat !== undefined ) texture.repeat.fromArray( data.repeat );
- if ( data.center !== undefined ) texture.center.fromArray( data.center );
- if ( data.rotation !== undefined ) texture.rotation = data.rotation;
-
- if ( data.wrap !== undefined ) {
-
- texture.wrapS = parseConstant( data.wrap[ 0 ], TEXTURE_WRAPPING );
- texture.wrapT = parseConstant( data.wrap[ 1 ], TEXTURE_WRAPPING );
-
- }
-
- if ( data.format !== undefined ) texture.format = data.format;
- if ( data.type !== undefined ) texture.type = data.type;
- if ( data.encoding !== undefined ) texture.encoding = data.encoding;
-
- if ( data.minFilter !== undefined ) texture.minFilter = parseConstant( data.minFilter, TEXTURE_FILTER );
- if ( data.magFilter !== undefined ) texture.magFilter = parseConstant( data.magFilter, TEXTURE_FILTER );
- if ( data.anisotropy !== undefined ) texture.anisotropy = data.anisotropy;
-
- if ( data.flipY !== undefined ) texture.flipY = data.flipY;
-
- if ( data.premultiplyAlpha !== undefined ) texture.premultiplyAlpha = data.premultiplyAlpha;
- if ( data.unpackAlignment !== undefined ) texture.unpackAlignment = data.unpackAlignment;
-
- textures[ data.uuid ] = texture;
-
- }
-
- }
-
- return textures;
-
- }
-
- parseObject( data, geometries, materials, textures, animations ) {
-
- let object;
-
- function getGeometry( name ) {
-
- if ( geometries[ name ] === undefined ) {
-
- console.warn( 'THREE.ObjectLoader: Undefined geometry', name );
-
- }
-
- return geometries[ name ];
-
- }
-
- function getMaterial( name ) {
-
- if ( name === undefined ) return undefined;
-
- if ( Array.isArray( name ) ) {
-
- const array = [];
-
- for ( let i = 0, l = name.length; i < l; i ++ ) {
-
- const uuid = name[ i ];
-
- if ( materials[ uuid ] === undefined ) {
-
- console.warn( 'THREE.ObjectLoader: Undefined material', uuid );
-
- }
-
- array.push( materials[ uuid ] );
-
- }
-
- return array;
-
- }
-
- if ( materials[ name ] === undefined ) {
-
- console.warn( 'THREE.ObjectLoader: Undefined material', name );
-
- }
-
- return materials[ name ];
-
- }
-
- function getTexture( uuid ) {
-
- if ( textures[ uuid ] === undefined ) {
-
- console.warn( 'THREE.ObjectLoader: Undefined texture', uuid );
-
- }
-
- return textures[ uuid ];
-
- }
-
- let geometry, material;
-
- switch ( data.type ) {
-
- case 'Scene':
-
- object = new Scene();
-
- if ( data.background !== undefined ) {
-
- if ( Number.isInteger( data.background ) ) {
-
- object.background = new Color( data.background );
-
- } else {
-
- object.background = getTexture( data.background );
-
- }
-
- }
-
- if ( data.environment !== undefined ) {
-
- object.environment = getTexture( data.environment );
-
- }
-
- if ( data.fog !== undefined ) {
-
- if ( data.fog.type === 'Fog' ) {
-
- object.fog = new Fog( data.fog.color, data.fog.near, data.fog.far );
-
- } else if ( data.fog.type === 'FogExp2' ) {
-
- object.fog = new FogExp2( data.fog.color, data.fog.density );
-
- }
-
- }
-
- break;
-
- case 'PerspectiveCamera':
-
- object = new PerspectiveCamera( data.fov, data.aspect, data.near, data.far );
-
- if ( data.focus !== undefined ) object.focus = data.focus;
- if ( data.zoom !== undefined ) object.zoom = data.zoom;
- if ( data.filmGauge !== undefined ) object.filmGauge = data.filmGauge;
- if ( data.filmOffset !== undefined ) object.filmOffset = data.filmOffset;
- if ( data.view !== undefined ) object.view = Object.assign( {}, data.view );
-
- break;
-
- case 'OrthographicCamera':
-
- object = new OrthographicCamera( data.left, data.right, data.top, data.bottom, data.near, data.far );
-
- if ( data.zoom !== undefined ) object.zoom = data.zoom;
- if ( data.view !== undefined ) object.view = Object.assign( {}, data.view );
-
- break;
-
- case 'AmbientLight':
-
- object = new AmbientLight( data.color, data.intensity );
-
- break;
-
- case 'DirectionalLight':
-
- object = new DirectionalLight( data.color, data.intensity );
-
- break;
-
- case 'PointLight':
-
- object = new PointLight( data.color, data.intensity, data.distance, data.decay );
-
- break;
-
- case 'RectAreaLight':
-
- object = new RectAreaLight( data.color, data.intensity, data.width, data.height );
-
- break;
-
- case 'SpotLight':
-
- object = new SpotLight( data.color, data.intensity, data.distance, data.angle, data.penumbra, data.decay );
-
- break;
-
- case 'HemisphereLight':
-
- object = new HemisphereLight( data.color, data.groundColor, data.intensity );
-
- break;
-
- case 'LightProbe':
-
- object = new LightProbe().fromJSON( data );
-
- break;
-
- case 'SkinnedMesh':
-
- geometry = getGeometry( data.geometry );
- material = getMaterial( data.material );
-
- object = new SkinnedMesh( geometry, material );
-
- if ( data.bindMode !== undefined ) object.bindMode = data.bindMode;
- if ( data.bindMatrix !== undefined ) object.bindMatrix.fromArray( data.bindMatrix );
- if ( data.skeleton !== undefined ) object.skeleton = data.skeleton;
-
- break;
-
- case 'Mesh':
-
- geometry = getGeometry( data.geometry );
- material = getMaterial( data.material );
-
- object = new Mesh( geometry, material );
-
- break;
-
- case 'InstancedMesh':
-
- geometry = getGeometry( data.geometry );
- material = getMaterial( data.material );
- const count = data.count;
- const instanceMatrix = data.instanceMatrix;
- const instanceColor = data.instanceColor;
-
- object = new InstancedMesh( geometry, material, count );
- object.instanceMatrix = new InstancedBufferAttribute( new Float32Array( instanceMatrix.array ), 16 );
- if ( instanceColor !== undefined ) object.instanceColor = new InstancedBufferAttribute( new Float32Array( instanceColor.array ), instanceColor.itemSize );
-
- break;
-
- case 'LOD':
-
- object = new LOD();
-
- break;
-
- case 'Line':
-
- object = new Line( getGeometry( data.geometry ), getMaterial( data.material ) );
-
- break;
-
- case 'LineLoop':
-
- object = new LineLoop( getGeometry( data.geometry ), getMaterial( data.material ) );
-
- break;
-
- case 'LineSegments':
-
- object = new LineSegments( getGeometry( data.geometry ), getMaterial( data.material ) );
-
- break;
-
- case 'PointCloud':
- case 'Points':
-
- object = new Points( getGeometry( data.geometry ), getMaterial( data.material ) );
-
- break;
-
- case 'Sprite':
-
- object = new Sprite( getMaterial( data.material ) );
-
- break;
-
- case 'Group':
-
- object = new Group();
-
- break;
-
- case 'Bone':
-
- object = new Bone();
-
- break;
-
- default:
-
- object = new Object3D();
-
- }
-
- object.uuid = data.uuid;
-
- if ( data.name !== undefined ) object.name = data.name;
-
- if ( data.matrix !== undefined ) {
-
- object.matrix.fromArray( data.matrix );
-
- if ( data.matrixAutoUpdate !== undefined ) object.matrixAutoUpdate = data.matrixAutoUpdate;
- if ( object.matrixAutoUpdate ) object.matrix.decompose( object.position, object.quaternion, object.scale );
-
- } else {
-
- if ( data.position !== undefined ) object.position.fromArray( data.position );
- if ( data.rotation !== undefined ) object.rotation.fromArray( data.rotation );
- if ( data.quaternion !== undefined ) object.quaternion.fromArray( data.quaternion );
- if ( data.scale !== undefined ) object.scale.fromArray( data.scale );
-
- }
-
- if ( data.castShadow !== undefined ) object.castShadow = data.castShadow;
- if ( data.receiveShadow !== undefined ) object.receiveShadow = data.receiveShadow;
-
- if ( data.shadow ) {
-
- if ( data.shadow.bias !== undefined ) object.shadow.bias = data.shadow.bias;
- if ( data.shadow.normalBias !== undefined ) object.shadow.normalBias = data.shadow.normalBias;
- if ( data.shadow.radius !== undefined ) object.shadow.radius = data.shadow.radius;
- if ( data.shadow.mapSize !== undefined ) object.shadow.mapSize.fromArray( data.shadow.mapSize );
- if ( data.shadow.camera !== undefined ) object.shadow.camera = this.parseObject( data.shadow.camera );
-
- }
-
- if ( data.visible !== undefined ) object.visible = data.visible;
- if ( data.frustumCulled !== undefined ) object.frustumCulled = data.frustumCulled;
- if ( data.renderOrder !== undefined ) object.renderOrder = data.renderOrder;
- if ( data.userData !== undefined ) object.userData = data.userData;
- if ( data.layers !== undefined ) object.layers.mask = data.layers;
-
- if ( data.children !== undefined ) {
-
- const children = data.children;
-
- for ( let i = 0; i < children.length; i ++ ) {
-
- object.add( this.parseObject( children[ i ], geometries, materials, textures, animations ) );
-
- }
-
- }
-
- if ( data.animations !== undefined ) {
-
- const objectAnimations = data.animations;
-
- for ( let i = 0; i < objectAnimations.length; i ++ ) {
-
- const uuid = objectAnimations[ i ];
-
- object.animations.push( animations[ uuid ] );
-
- }
-
- }
-
- if ( data.type === 'LOD' ) {
-
- if ( data.autoUpdate !== undefined ) object.autoUpdate = data.autoUpdate;
-
- const levels = data.levels;
-
- for ( let l = 0; l < levels.length; l ++ ) {
-
- const level = levels[ l ];
- const child = object.getObjectByProperty( 'uuid', level.object );
-
- if ( child !== undefined ) {
-
- object.addLevel( child, level.distance );
-
- }
-
- }
-
- }
-
- return object;
-
- }
-
- bindSkeletons( object, skeletons ) {
-
- if ( Object.keys( skeletons ).length === 0 ) return;
-
- object.traverse( function ( child ) {
-
- if ( child.isSkinnedMesh === true && child.skeleton !== undefined ) {
-
- const skeleton = skeletons[ child.skeleton ];
-
- if ( skeleton === undefined ) {
-
- console.warn( 'THREE.ObjectLoader: No skeleton found with UUID:', child.skeleton );
-
- } else {
-
- child.bind( skeleton, child.bindMatrix );
-
- }
-
- }
-
- } );
-
- }
-
- /* DEPRECATED */
-
- setTexturePath( value ) {
-
- console.warn( 'THREE.ObjectLoader: .setTexturePath() has been renamed to .setResourcePath().' );
- return this.setResourcePath( value );
-
- }
-
- }
-
- const TEXTURE_MAPPING = {
- UVMapping: UVMapping,
- CubeReflectionMapping: CubeReflectionMapping,
- CubeRefractionMapping: CubeRefractionMapping,
- EquirectangularReflectionMapping: EquirectangularReflectionMapping,
- EquirectangularRefractionMapping: EquirectangularRefractionMapping,
- CubeUVReflectionMapping: CubeUVReflectionMapping,
- CubeUVRefractionMapping: CubeUVRefractionMapping
- };
-
- const TEXTURE_WRAPPING = {
- RepeatWrapping: RepeatWrapping,
- ClampToEdgeWrapping: ClampToEdgeWrapping,
- MirroredRepeatWrapping: MirroredRepeatWrapping
- };
-
- const TEXTURE_FILTER = {
- NearestFilter: NearestFilter,
- NearestMipmapNearestFilter: NearestMipmapNearestFilter,
- NearestMipmapLinearFilter: NearestMipmapLinearFilter,
- LinearFilter: LinearFilter,
- LinearMipmapNearestFilter: LinearMipmapNearestFilter,
- LinearMipmapLinearFilter: LinearMipmapLinearFilter
- };
-
- class ImageBitmapLoader extends Loader {
-
- constructor( manager ) {
-
- super( manager );
-
- if ( typeof createImageBitmap === 'undefined' ) {
-
- console.warn( 'THREE.ImageBitmapLoader: createImageBitmap() not supported.' );
-
- }
-
- if ( typeof fetch === 'undefined' ) {
-
- console.warn( 'THREE.ImageBitmapLoader: fetch() not supported.' );
-
- }
-
- this.options = { premultiplyAlpha: 'none' };
-
- }
-
- setOptions( options ) {
-
- this.options = options;
-
- return this;
-
- }
-
- load( url, onLoad, onProgress, onError ) {
-
- if ( url === undefined ) url = '';
-
- if ( this.path !== undefined ) url = this.path + url;
-
- url = this.manager.resolveURL( url );
-
- const scope = this;
-
- const cached = Cache.get( url );
-
- if ( cached !== undefined ) {
-
- scope.manager.itemStart( url );
-
- setTimeout( function () {
-
- if ( onLoad ) onLoad( cached );
-
- scope.manager.itemEnd( url );
-
- }, 0 );
-
- return cached;
-
- }
-
- const fetchOptions = {};
- fetchOptions.credentials = ( this.crossOrigin === 'anonymous' ) ? 'same-origin' : 'include';
- fetchOptions.headers = this.requestHeader;
-
- fetch( url, fetchOptions ).then( function ( res ) {
-
- return res.blob();
-
- } ).then( function ( blob ) {
-
- return createImageBitmap( blob, Object.assign( scope.options, { colorSpaceConversion: 'none' } ) );
-
- } ).then( function ( imageBitmap ) {
-
- Cache.add( url, imageBitmap );
-
- if ( onLoad ) onLoad( imageBitmap );
-
- scope.manager.itemEnd( url );
-
- } ).catch( function ( e ) {
-
- if ( onError ) onError( e );
-
- scope.manager.itemError( url );
- scope.manager.itemEnd( url );
-
- } );
-
- scope.manager.itemStart( url );
-
- }
-
- }
-
- ImageBitmapLoader.prototype.isImageBitmapLoader = true;
-
- class ShapePath {
-
- constructor() {
-
- this.type = 'ShapePath';
-
- this.color = new Color();
-
- this.subPaths = [];
- this.currentPath = null;
-
- }
-
- moveTo( x, y ) {
-
- this.currentPath = new Path();
- this.subPaths.push( this.currentPath );
- this.currentPath.moveTo( x, y );
-
- return this;
-
- }
-
- lineTo( x, y ) {
-
- this.currentPath.lineTo( x, y );
-
- return this;
-
- }
-
- quadraticCurveTo( aCPx, aCPy, aX, aY ) {
-
- this.currentPath.quadraticCurveTo( aCPx, aCPy, aX, aY );
-
- return this;
-
- }
-
- bezierCurveTo( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ) {
-
- this.currentPath.bezierCurveTo( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY );
-
- return this;
-
- }
-
- splineThru( pts ) {
-
- this.currentPath.splineThru( pts );
-
- return this;
-
- }
-
- toShapes( isCCW, noHoles ) {
-
- function toShapesNoHoles( inSubpaths ) {
-
- const shapes = [];
-
- for ( let i = 0, l = inSubpaths.length; i < l; i ++ ) {
-
- const tmpPath = inSubpaths[ i ];
-
- const tmpShape = new Shape();
- tmpShape.curves = tmpPath.curves;
-
- shapes.push( tmpShape );
-
- }
-
- return shapes;
-
- }
-
- function isPointInsidePolygon( inPt, inPolygon ) {
-
- const polyLen = inPolygon.length;
-
- // inPt on polygon contour => immediate success or
- // toggling of inside/outside at every single! intersection point of an edge
- // with the horizontal line through inPt, left of inPt
- // not counting lowerY endpoints of edges and whole edges on that line
- let inside = false;
- for ( let p = polyLen - 1, q = 0; q < polyLen; p = q ++ ) {
-
- let edgeLowPt = inPolygon[ p ];
- let edgeHighPt = inPolygon[ q ];
-
- let edgeDx = edgeHighPt.x - edgeLowPt.x;
- let edgeDy = edgeHighPt.y - edgeLowPt.y;
-
- if ( Math.abs( edgeDy ) > Number.EPSILON ) {
-
- // not parallel
- if ( edgeDy < 0 ) {
-
- edgeLowPt = inPolygon[ q ]; edgeDx = - edgeDx;
- edgeHighPt = inPolygon[ p ]; edgeDy = - edgeDy;
-
- }
-
- if ( ( inPt.y < edgeLowPt.y ) || ( inPt.y > edgeHighPt.y ) ) continue;
-
- if ( inPt.y === edgeLowPt.y ) {
-
- if ( inPt.x === edgeLowPt.x ) return true; // inPt is on contour ?
- // continue; // no intersection or edgeLowPt => doesn't count !!!
-
- } else {
-
- const perpEdge = edgeDy * ( inPt.x - edgeLowPt.x ) - edgeDx * ( inPt.y - edgeLowPt.y );
- if ( perpEdge === 0 ) return true; // inPt is on contour ?
- if ( perpEdge < 0 ) continue;
- inside = ! inside; // true intersection left of inPt
-
- }
-
- } else {
-
- // parallel or collinear
- if ( inPt.y !== edgeLowPt.y ) continue; // parallel
- // edge lies on the same horizontal line as inPt
- if ( ( ( edgeHighPt.x <= inPt.x ) && ( inPt.x <= edgeLowPt.x ) ) ||
- ( ( edgeLowPt.x <= inPt.x ) && ( inPt.x <= edgeHighPt.x ) ) ) return true; // inPt: Point on contour !
- // continue;
-
- }
-
- }
-
- return inside;
-
- }
-
- const isClockWise = ShapeUtils.isClockWise;
-
- const subPaths = this.subPaths;
- if ( subPaths.length === 0 ) return [];
-
- if ( noHoles === true ) return toShapesNoHoles( subPaths );
-
-
- let solid, tmpPath, tmpShape;
- const shapes = [];
-
- if ( subPaths.length === 1 ) {
-
- tmpPath = subPaths[ 0 ];
- tmpShape = new Shape();
- tmpShape.curves = tmpPath.curves;
- shapes.push( tmpShape );
- return shapes;
-
- }
-
- let holesFirst = ! isClockWise( subPaths[ 0 ].getPoints() );
- holesFirst = isCCW ? ! holesFirst : holesFirst;
-
- // console.log("Holes first", holesFirst);
-
- const betterShapeHoles = [];
- const newShapes = [];
- let newShapeHoles = [];
- let mainIdx = 0;
- let tmpPoints;
-
- newShapes[ mainIdx ] = undefined;
- newShapeHoles[ mainIdx ] = [];
-
- for ( let i = 0, l = subPaths.length; i < l; i ++ ) {
-
- tmpPath = subPaths[ i ];
- tmpPoints = tmpPath.getPoints();
- solid = isClockWise( tmpPoints );
- solid = isCCW ? ! solid : solid;
-
- if ( solid ) {
-
- if ( ( ! holesFirst ) && ( newShapes[ mainIdx ] ) ) mainIdx ++;
-
- newShapes[ mainIdx ] = { s: new Shape(), p: tmpPoints };
- newShapes[ mainIdx ].s.curves = tmpPath.curves;
-
- if ( holesFirst ) mainIdx ++;
- newShapeHoles[ mainIdx ] = [];
-
- //console.log('cw', i);
-
- } else {
-
- newShapeHoles[ mainIdx ].push( { h: tmpPath, p: tmpPoints[ 0 ] } );
-
- //console.log('ccw', i);
-
- }
-
- }
-
- // only Holes? -> probably all Shapes with wrong orientation
- if ( ! newShapes[ 0 ] ) return toShapesNoHoles( subPaths );
-
-
- if ( newShapes.length > 1 ) {
-
- let ambiguous = false;
- const toChange = [];
-
- for ( let sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx ++ ) {
-
- betterShapeHoles[ sIdx ] = [];
-
- }
-
- for ( let sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx ++ ) {
-
- const sho = newShapeHoles[ sIdx ];
-
- for ( let hIdx = 0; hIdx < sho.length; hIdx ++ ) {
-
- const ho = sho[ hIdx ];
- let hole_unassigned = true;
-
- for ( let s2Idx = 0; s2Idx < newShapes.length; s2Idx ++ ) {
-
- if ( isPointInsidePolygon( ho.p, newShapes[ s2Idx ].p ) ) {
-
- if ( sIdx !== s2Idx ) toChange.push( { froms: sIdx, tos: s2Idx, hole: hIdx } );
- if ( hole_unassigned ) {
-
- hole_unassigned = false;
- betterShapeHoles[ s2Idx ].push( ho );
-
- } else {
-
- ambiguous = true;
-
- }
-
- }
-
- }
-
- if ( hole_unassigned ) {
-
- betterShapeHoles[ sIdx ].push( ho );
-
- }
-
- }
-
- }
- // console.log("ambiguous: ", ambiguous);
-
- if ( toChange.length > 0 ) {
-
- // console.log("to change: ", toChange);
- if ( ! ambiguous ) newShapeHoles = betterShapeHoles;
-
- }
-
- }
-
- let tmpHoles;
-
- for ( let i = 0, il = newShapes.length; i < il; i ++ ) {
-
- tmpShape = newShapes[ i ].s;
- shapes.push( tmpShape );
- tmpHoles = newShapeHoles[ i ];
-
- for ( let j = 0, jl = tmpHoles.length; j < jl; j ++ ) {
-
- tmpShape.holes.push( tmpHoles[ j ].h );
-
- }
-
- }
-
- //console.log("shape", shapes);
-
- return shapes;
-
- }
-
- }
-
- class Font {
-
- constructor( data ) {
-
- this.type = 'Font';
-
- this.data = data;
-
- }
-
- generateShapes( text, size = 100 ) {
-
- const shapes = [];
- const paths = createPaths( text, size, this.data );
-
- for ( let p = 0, pl = paths.length; p < pl; p ++ ) {
-
- Array.prototype.push.apply( shapes, paths[ p ].toShapes() );
-
- }
-
- return shapes;
-
- }
-
- }
-
- function createPaths( text, size, data ) {
-
- const chars = Array.from( text );
- const scale = size / data.resolution;
- const line_height = ( data.boundingBox.yMax - data.boundingBox.yMin + data.underlineThickness ) * scale;
-
- const paths = [];
-
- let offsetX = 0, offsetY = 0;
-
- for ( let i = 0; i < chars.length; i ++ ) {
-
- const char = chars[ i ];
-
- if ( char === '\n' ) {
-
- offsetX = 0;
- offsetY -= line_height;
-
- } else {
-
- const ret = createPath( char, scale, offsetX, offsetY, data );
- offsetX += ret.offsetX;
- paths.push( ret.path );
-
- }
-
- }
-
- return paths;
-
- }
-
- function createPath( char, scale, offsetX, offsetY, data ) {
-
- const glyph = data.glyphs[ char ] || data.glyphs[ '?' ];
-
- if ( ! glyph ) {
-
- console.error( 'THREE.Font: character "' + char + '" does not exists in font family ' + data.familyName + '.' );
-
- return;
-
- }
-
- const path = new ShapePath();
-
- let x, y, cpx, cpy, cpx1, cpy1, cpx2, cpy2;
-
- if ( glyph.o ) {
-
- const outline = glyph._cachedOutline || ( glyph._cachedOutline = glyph.o.split( ' ' ) );
-
- for ( let i = 0, l = outline.length; i < l; ) {
-
- const action = outline[ i ++ ];
-
- switch ( action ) {
-
- case 'm': // moveTo
-
- x = outline[ i ++ ] * scale + offsetX;
- y = outline[ i ++ ] * scale + offsetY;
-
- path.moveTo( x, y );
-
- break;
-
- case 'l': // lineTo
-
- x = outline[ i ++ ] * scale + offsetX;
- y = outline[ i ++ ] * scale + offsetY;
-
- path.lineTo( x, y );
-
- break;
-
- case 'q': // quadraticCurveTo
-
- cpx = outline[ i ++ ] * scale + offsetX;
- cpy = outline[ i ++ ] * scale + offsetY;
- cpx1 = outline[ i ++ ] * scale + offsetX;
- cpy1 = outline[ i ++ ] * scale + offsetY;
-
- path.quadraticCurveTo( cpx1, cpy1, cpx, cpy );
-
- break;
-
- case 'b': // bezierCurveTo
-
- cpx = outline[ i ++ ] * scale + offsetX;
- cpy = outline[ i ++ ] * scale + offsetY;
- cpx1 = outline[ i ++ ] * scale + offsetX;
- cpy1 = outline[ i ++ ] * scale + offsetY;
- cpx2 = outline[ i ++ ] * scale + offsetX;
- cpy2 = outline[ i ++ ] * scale + offsetY;
-
- path.bezierCurveTo( cpx1, cpy1, cpx2, cpy2, cpx, cpy );
-
- break;
-
- }
-
- }
-
- }
-
- return { offsetX: glyph.ha * scale, path: path };
-
- }
-
- Font.prototype.isFont = true;
-
- class FontLoader extends Loader {
-
- constructor( manager ) {
-
- super( manager );
-
- }
-
- load( url, onLoad, onProgress, onError ) {
-
- const scope = this;
-
- const loader = new FileLoader( this.manager );
- loader.setPath( this.path );
- loader.setRequestHeader( this.requestHeader );
- loader.setWithCredentials( scope.withCredentials );
- loader.load( url, function ( text ) {
-
- let json;
-
- try {
-
- json = JSON.parse( text );
-
- } catch ( e ) {
-
- console.warn( 'THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead.' );
- json = JSON.parse( text.substring( 65, text.length - 2 ) );
-
- }
-
- const font = scope.parse( json );
-
- if ( onLoad ) onLoad( font );
-
- }, onProgress, onError );
-
- }
-
- parse( json ) {
-
- return new Font( json );
-
- }
-
- }
-
- let _context;
-
- const AudioContext = {
-
- getContext: function () {
-
- if ( _context === undefined ) {
-
- _context = new ( window.AudioContext || window.webkitAudioContext )();
-
- }
-
- return _context;
-
- },
-
- setContext: function ( value ) {
-
- _context = value;
-
- }
-
- };
-
- class AudioLoader extends Loader {
-
- constructor( manager ) {
-
- super( manager );
-
- }
-
- load( url, onLoad, onProgress, onError ) {
-
- const scope = this;
-
- const loader = new FileLoader( this.manager );
- loader.setResponseType( 'arraybuffer' );
- loader.setPath( this.path );
- loader.setRequestHeader( this.requestHeader );
- loader.setWithCredentials( this.withCredentials );
- loader.load( url, function ( buffer ) {
-
- try {
-
- // Create a copy of the buffer. The `decodeAudioData` method
- // detaches the buffer when complete, preventing reuse.
- const bufferCopy = buffer.slice( 0 );
-
- const context = AudioContext.getContext();
- context.decodeAudioData( bufferCopy, function ( audioBuffer ) {
-
- onLoad( audioBuffer );
-
- } );
-
- } catch ( e ) {
-
- if ( onError ) {
-
- onError( e );
-
- } else {
-
- console.error( e );
-
- }
-
- scope.manager.itemError( url );
-
- }
-
- }, onProgress, onError );
-
- }
-
- }
-
- class HemisphereLightProbe extends LightProbe {
-
- constructor( skyColor, groundColor, intensity = 1 ) {
-
- super( undefined, intensity );
-
- const color1 = new Color().set( skyColor );
- const color2 = new Color().set( groundColor );
-
- const sky = new Vector3( color1.r, color1.g, color1.b );
- const ground = new Vector3( color2.r, color2.g, color2.b );
-
- // without extra factor of PI in the shader, should = 1 / Math.sqrt( Math.PI );
- const c0 = Math.sqrt( Math.PI );
- const c1 = c0 * Math.sqrt( 0.75 );
-
- this.sh.coefficients[ 0 ].copy( sky ).add( ground ).multiplyScalar( c0 );
- this.sh.coefficients[ 1 ].copy( sky ).sub( ground ).multiplyScalar( c1 );
-
- }
-
- }
-
- HemisphereLightProbe.prototype.isHemisphereLightProbe = true;
-
- class AmbientLightProbe extends LightProbe {
-
- constructor( color, intensity = 1 ) {
-
- super( undefined, intensity );
-
- const color1 = new Color().set( color );
-
- // without extra factor of PI in the shader, would be 2 / Math.sqrt( Math.PI );
- this.sh.coefficients[ 0 ].set( color1.r, color1.g, color1.b ).multiplyScalar( 2 * Math.sqrt( Math.PI ) );
-
- }
-
- }
-
- AmbientLightProbe.prototype.isAmbientLightProbe = true;
-
- const _eyeRight = /*@__PURE__*/ new Matrix4();
- const _eyeLeft = /*@__PURE__*/ new Matrix4();
-
- class StereoCamera {
-
- constructor() {
-
- this.type = 'StereoCamera';
-
- this.aspect = 1;
-
- this.eyeSep = 0.064;
-
- this.cameraL = new PerspectiveCamera();
- this.cameraL.layers.enable( 1 );
- this.cameraL.matrixAutoUpdate = false;
-
- this.cameraR = new PerspectiveCamera();
- this.cameraR.layers.enable( 2 );
- this.cameraR.matrixAutoUpdate = false;
-
- this._cache = {
- focus: null,
- fov: null,
- aspect: null,
- near: null,
- far: null,
- zoom: null,
- eyeSep: null
- };
-
- }
-
- update( camera ) {
-
- const cache = this._cache;
-
- const needsUpdate = cache.focus !== camera.focus || cache.fov !== camera.fov ||
- cache.aspect !== camera.aspect * this.aspect || cache.near !== camera.near ||
- cache.far !== camera.far || cache.zoom !== camera.zoom || cache.eyeSep !== this.eyeSep;
-
- if ( needsUpdate ) {
-
- cache.focus = camera.focus;
- cache.fov = camera.fov;
- cache.aspect = camera.aspect * this.aspect;
- cache.near = camera.near;
- cache.far = camera.far;
- cache.zoom = camera.zoom;
- cache.eyeSep = this.eyeSep;
-
- // Off-axis stereoscopic effect based on
- // http://paulbourke.net/stereographics/stereorender/
-
- const projectionMatrix = camera.projectionMatrix.clone();
- const eyeSepHalf = cache.eyeSep / 2;
- const eyeSepOnProjection = eyeSepHalf * cache.near / cache.focus;
- const ymax = ( cache.near * Math.tan( DEG2RAD * cache.fov * 0.5 ) ) / cache.zoom;
- let xmin, xmax;
-
- // translate xOffset
-
- _eyeLeft.elements[ 12 ] = - eyeSepHalf;
- _eyeRight.elements[ 12 ] = eyeSepHalf;
-
- // for left eye
-
- xmin = - ymax * cache.aspect + eyeSepOnProjection;
- xmax = ymax * cache.aspect + eyeSepOnProjection;
-
- projectionMatrix.elements[ 0 ] = 2 * cache.near / ( xmax - xmin );
- projectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin );
-
- this.cameraL.projectionMatrix.copy( projectionMatrix );
-
- // for right eye
-
- xmin = - ymax * cache.aspect - eyeSepOnProjection;
- xmax = ymax * cache.aspect - eyeSepOnProjection;
-
- projectionMatrix.elements[ 0 ] = 2 * cache.near / ( xmax - xmin );
- projectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin );
-
- this.cameraR.projectionMatrix.copy( projectionMatrix );
-
- }
-
- this.cameraL.matrixWorld.copy( camera.matrixWorld ).multiply( _eyeLeft );
- this.cameraR.matrixWorld.copy( camera.matrixWorld ).multiply( _eyeRight );
-
- }
-
- }
-
- class Clock {
-
- constructor( autoStart = true ) {
-
- this.autoStart = autoStart;
-
- this.startTime = 0;
- this.oldTime = 0;
- this.elapsedTime = 0;
-
- this.running = false;
-
- }
-
- start() {
-
- this.startTime = now();
-
- this.oldTime = this.startTime;
- this.elapsedTime = 0;
- this.running = true;
-
- }
-
- stop() {
-
- this.getElapsedTime();
- this.running = false;
- this.autoStart = false;
-
- }
-
- getElapsedTime() {
-
- this.getDelta();
- return this.elapsedTime;
-
- }
-
- getDelta() {
-
- let diff = 0;
-
- if ( this.autoStart && ! this.running ) {
-
- this.start();
- return 0;
-
- }
-
- if ( this.running ) {
-
- const newTime = now();
-
- diff = ( newTime - this.oldTime ) / 1000;
- this.oldTime = newTime;
-
- this.elapsedTime += diff;
-
- }
-
- return diff;
-
- }
-
- }
-
- function now() {
-
- return ( typeof performance === 'undefined' ? Date : performance ).now(); // see #10732
-
- }
-
- const _position$1 = /*@__PURE__*/ new Vector3();
- const _quaternion$1 = /*@__PURE__*/ new Quaternion();
- const _scale$1 = /*@__PURE__*/ new Vector3();
- const _orientation$1 = /*@__PURE__*/ new Vector3();
-
- class AudioListener extends Object3D {
-
- constructor() {
-
- super();
-
- this.type = 'AudioListener';
-
- this.context = AudioContext.getContext();
-
- this.gain = this.context.createGain();
- this.gain.connect( this.context.destination );
-
- this.filter = null;
-
- this.timeDelta = 0;
-
- // private
-
- this._clock = new Clock();
-
- }
-
- getInput() {
-
- return this.gain;
-
- }
-
- removeFilter() {
-
- if ( this.filter !== null ) {
-
- this.gain.disconnect( this.filter );
- this.filter.disconnect( this.context.destination );
- this.gain.connect( this.context.destination );
- this.filter = null;
-
- }
-
- return this;
-
- }
-
- getFilter() {
-
- return this.filter;
-
- }
-
- setFilter( value ) {
-
- if ( this.filter !== null ) {
-
- this.gain.disconnect( this.filter );
- this.filter.disconnect( this.context.destination );
-
- } else {
-
- this.gain.disconnect( this.context.destination );
-
- }
-
- this.filter = value;
- this.gain.connect( this.filter );
- this.filter.connect( this.context.destination );
-
- return this;
-
- }
-
- getMasterVolume() {
-
- return this.gain.gain.value;
-
- }
-
- setMasterVolume( value ) {
-
- this.gain.gain.setTargetAtTime( value, this.context.currentTime, 0.01 );
-
- return this;
-
- }
-
- updateMatrixWorld( force ) {
-
- super.updateMatrixWorld( force );
-
- const listener = this.context.listener;
- const up = this.up;
-
- this.timeDelta = this._clock.getDelta();
-
- this.matrixWorld.decompose( _position$1, _quaternion$1, _scale$1 );
-
- _orientation$1.set( 0, 0, - 1 ).applyQuaternion( _quaternion$1 );
-
- if ( listener.positionX ) {
-
- // code path for Chrome (see #14393)
-
- const endTime = this.context.currentTime + this.timeDelta;
-
- listener.positionX.linearRampToValueAtTime( _position$1.x, endTime );
- listener.positionY.linearRampToValueAtTime( _position$1.y, endTime );
- listener.positionZ.linearRampToValueAtTime( _position$1.z, endTime );
- listener.forwardX.linearRampToValueAtTime( _orientation$1.x, endTime );
- listener.forwardY.linearRampToValueAtTime( _orientation$1.y, endTime );
- listener.forwardZ.linearRampToValueAtTime( _orientation$1.z, endTime );
- listener.upX.linearRampToValueAtTime( up.x, endTime );
- listener.upY.linearRampToValueAtTime( up.y, endTime );
- listener.upZ.linearRampToValueAtTime( up.z, endTime );
-
- } else {
-
- listener.setPosition( _position$1.x, _position$1.y, _position$1.z );
- listener.setOrientation( _orientation$1.x, _orientation$1.y, _orientation$1.z, up.x, up.y, up.z );
-
- }
-
- }
-
- }
-
- class Audio extends Object3D {
-
- constructor( listener ) {
-
- super();
-
- this.type = 'Audio';
-
- this.listener = listener;
- this.context = listener.context;
-
- this.gain = this.context.createGain();
- this.gain.connect( listener.getInput() );
-
- this.autoplay = false;
-
- this.buffer = null;
- this.detune = 0;
- this.loop = false;
- this.loopStart = 0;
- this.loopEnd = 0;
- this.offset = 0;
- this.duration = undefined;
- this.playbackRate = 1;
- this.isPlaying = false;
- this.hasPlaybackControl = true;
- this.source = null;
- this.sourceType = 'empty';
-
- this._startedAt = 0;
- this._progress = 0;
- this._connected = false;
-
- this.filters = [];
-
- }
-
- getOutput() {
-
- return this.gain;
-
- }
-
- setNodeSource( audioNode ) {
-
- this.hasPlaybackControl = false;
- this.sourceType = 'audioNode';
- this.source = audioNode;
- this.connect();
-
- return this;
-
- }
-
- setMediaElementSource( mediaElement ) {
-
- this.hasPlaybackControl = false;
- this.sourceType = 'mediaNode';
- this.source = this.context.createMediaElementSource( mediaElement );
- this.connect();
-
- return this;
-
- }
-
- setMediaStreamSource( mediaStream ) {
-
- this.hasPlaybackControl = false;
- this.sourceType = 'mediaStreamNode';
- this.source = this.context.createMediaStreamSource( mediaStream );
- this.connect();
-
- return this;
-
- }
-
- setBuffer( audioBuffer ) {
-
- this.buffer = audioBuffer;
- this.sourceType = 'buffer';
-
- if ( this.autoplay ) this.play();
-
- return this;
-
- }
-
- play( delay = 0 ) {
-
- if ( this.isPlaying === true ) {
-
- console.warn( 'THREE.Audio: Audio is already playing.' );
- return;
-
- }
-
- if ( this.hasPlaybackControl === false ) {
-
- console.warn( 'THREE.Audio: this Audio has no playback control.' );
- return;
-
- }
-
- this._startedAt = this.context.currentTime + delay;
-
- const source = this.context.createBufferSource();
- source.buffer = this.buffer;
- source.loop = this.loop;
- source.loopStart = this.loopStart;
- source.loopEnd = this.loopEnd;
- source.onended = this.onEnded.bind( this );
- source.start( this._startedAt, this._progress + this.offset, this.duration );
-
- this.isPlaying = true;
-
- this.source = source;
-
- this.setDetune( this.detune );
- this.setPlaybackRate( this.playbackRate );
-
- return this.connect();
-
- }
-
- pause() {
-
- if ( this.hasPlaybackControl === false ) {
-
- console.warn( 'THREE.Audio: this Audio has no playback control.' );
- return;
-
- }
-
- if ( this.isPlaying === true ) {
-
- // update current progress
-
- this._progress += Math.max( this.context.currentTime - this._startedAt, 0 ) * this.playbackRate;
-
- if ( this.loop === true ) {
-
- // ensure _progress does not exceed duration with looped audios
-
- this._progress = this._progress % ( this.duration || this.buffer.duration );
-
- }
-
- this.source.stop();
- this.source.onended = null;
-
- this.isPlaying = false;
-
- }
-
- return this;
-
- }
-
- stop() {
-
- if ( this.hasPlaybackControl === false ) {
-
- console.warn( 'THREE.Audio: this Audio has no playback control.' );
- return;
-
- }
-
- this._progress = 0;
-
- this.source.stop();
- this.source.onended = null;
- this.isPlaying = false;
-
- return this;
-
- }
-
- connect() {
-
- if ( this.filters.length > 0 ) {
-
- this.source.connect( this.filters[ 0 ] );
-
- for ( let i = 1, l = this.filters.length; i < l; i ++ ) {
-
- this.filters[ i - 1 ].connect( this.filters[ i ] );
-
- }
-
- this.filters[ this.filters.length - 1 ].connect( this.getOutput() );
-
- } else {
-
- this.source.connect( this.getOutput() );
-
- }
-
- this._connected = true;
-
- return this;
-
- }
-
- disconnect() {
-
- if ( this.filters.length > 0 ) {
-
- this.source.disconnect( this.filters[ 0 ] );
-
- for ( let i = 1, l = this.filters.length; i < l; i ++ ) {
-
- this.filters[ i - 1 ].disconnect( this.filters[ i ] );
-
- }
-
- this.filters[ this.filters.length - 1 ].disconnect( this.getOutput() );
-
- } else {
-
- this.source.disconnect( this.getOutput() );
-
- }
-
- this._connected = false;
-
- return this;
-
- }
-
- getFilters() {
-
- return this.filters;
-
- }
-
- setFilters( value ) {
-
- if ( ! value ) value = [];
-
- if ( this._connected === true ) {
-
- this.disconnect();
- this.filters = value.slice();
- this.connect();
-
- } else {
-
- this.filters = value.slice();
-
- }
-
- return this;
-
- }
-
- setDetune( value ) {
-
- this.detune = value;
-
- if ( this.source.detune === undefined ) return; // only set detune when available
-
- if ( this.isPlaying === true ) {
-
- this.source.detune.setTargetAtTime( this.detune, this.context.currentTime, 0.01 );
-
- }
-
- return this;
-
- }
-
- getDetune() {
-
- return this.detune;
-
- }
-
- getFilter() {
-
- return this.getFilters()[ 0 ];
-
- }
-
- setFilter( filter ) {
-
- return this.setFilters( filter ? [ filter ] : [] );
-
- }
-
- setPlaybackRate( value ) {
-
- if ( this.hasPlaybackControl === false ) {
-
- console.warn( 'THREE.Audio: this Audio has no playback control.' );
- return;
-
- }
-
- this.playbackRate = value;
-
- if ( this.isPlaying === true ) {
-
- this.source.playbackRate.setTargetAtTime( this.playbackRate, this.context.currentTime, 0.01 );
-
- }
-
- return this;
-
- }
-
- getPlaybackRate() {
-
- return this.playbackRate;
-
- }
-
- onEnded() {
-
- this.isPlaying = false;
-
- }
-
- getLoop() {
-
- if ( this.hasPlaybackControl === false ) {
-
- console.warn( 'THREE.Audio: this Audio has no playback control.' );
- return false;
-
- }
-
- return this.loop;
-
- }
-
- setLoop( value ) {
-
- if ( this.hasPlaybackControl === false ) {
-
- console.warn( 'THREE.Audio: this Audio has no playback control.' );
- return;
-
- }
-
- this.loop = value;
-
- if ( this.isPlaying === true ) {
-
- this.source.loop = this.loop;
-
- }
-
- return this;
-
- }
-
- setLoopStart( value ) {
-
- this.loopStart = value;
-
- return this;
-
- }
-
- setLoopEnd( value ) {
-
- this.loopEnd = value;
-
- return this;
-
- }
-
- getVolume() {
-
- return this.gain.gain.value;
-
- }
-
- setVolume( value ) {
-
- this.gain.gain.setTargetAtTime( value, this.context.currentTime, 0.01 );
-
- return this;
-
- }
-
- }
-
- const _position = /*@__PURE__*/ new Vector3();
- const _quaternion = /*@__PURE__*/ new Quaternion();
- const _scale = /*@__PURE__*/ new Vector3();
- const _orientation = /*@__PURE__*/ new Vector3();
-
- class PositionalAudio extends Audio {
-
- constructor( listener ) {
-
- super( listener );
-
- this.panner = this.context.createPanner();
- this.panner.panningModel = 'HRTF';
- this.panner.connect( this.gain );
-
- }
-
- getOutput() {
-
- return this.panner;
-
- }
-
- getRefDistance() {
-
- return this.panner.refDistance;
-
- }
-
- setRefDistance( value ) {
-
- this.panner.refDistance = value;
-
- return this;
-
- }
-
- getRolloffFactor() {
-
- return this.panner.rolloffFactor;
-
- }
-
- setRolloffFactor( value ) {
-
- this.panner.rolloffFactor = value;
-
- return this;
-
- }
-
- getDistanceModel() {
-
- return this.panner.distanceModel;
-
- }
-
- setDistanceModel( value ) {
-
- this.panner.distanceModel = value;
-
- return this;
-
- }
-
- getMaxDistance() {
-
- return this.panner.maxDistance;
-
- }
-
- setMaxDistance( value ) {
-
- this.panner.maxDistance = value;
-
- return this;
-
- }
-
- setDirectionalCone( coneInnerAngle, coneOuterAngle, coneOuterGain ) {
-
- this.panner.coneInnerAngle = coneInnerAngle;
- this.panner.coneOuterAngle = coneOuterAngle;
- this.panner.coneOuterGain = coneOuterGain;
-
- return this;
-
- }
-
- updateMatrixWorld( force ) {
-
- super.updateMatrixWorld( force );
-
- if ( this.hasPlaybackControl === true && this.isPlaying === false ) return;
-
- this.matrixWorld.decompose( _position, _quaternion, _scale );
-
- _orientation.set( 0, 0, 1 ).applyQuaternion( _quaternion );
-
- const panner = this.panner;
-
- if ( panner.positionX ) {
-
- // code path for Chrome and Firefox (see #14393)
-
- const endTime = this.context.currentTime + this.listener.timeDelta;
-
- panner.positionX.linearRampToValueAtTime( _position.x, endTime );
- panner.positionY.linearRampToValueAtTime( _position.y, endTime );
- panner.positionZ.linearRampToValueAtTime( _position.z, endTime );
- panner.orientationX.linearRampToValueAtTime( _orientation.x, endTime );
- panner.orientationY.linearRampToValueAtTime( _orientation.y, endTime );
- panner.orientationZ.linearRampToValueAtTime( _orientation.z, endTime );
-
- } else {
-
- panner.setPosition( _position.x, _position.y, _position.z );
- panner.setOrientation( _orientation.x, _orientation.y, _orientation.z );
-
- }
-
- }
-
- }
-
- class AudioAnalyser {
-
- constructor( audio, fftSize = 2048 ) {
-
- this.analyser = audio.context.createAnalyser();
- this.analyser.fftSize = fftSize;
-
- this.data = new Uint8Array( this.analyser.frequencyBinCount );
-
- audio.getOutput().connect( this.analyser );
-
- }
-
-
- getFrequencyData() {
-
- this.analyser.getByteFrequencyData( this.data );
-
- return this.data;
-
- }
-
- getAverageFrequency() {
-
- let value = 0;
- const data = this.getFrequencyData();
-
- for ( let i = 0; i < data.length; i ++ ) {
-
- value += data[ i ];
-
- }
-
- return value / data.length;
-
- }
-
- }
-
- class PropertyMixer {
-
- constructor( binding, typeName, valueSize ) {
-
- this.binding = binding;
- this.valueSize = valueSize;
-
- let mixFunction,
- mixFunctionAdditive,
- setIdentity;
-
- // buffer layout: [ incoming | accu0 | accu1 | orig | addAccu | (optional work) ]
- //
- // interpolators can use .buffer as their .result
- // the data then goes to 'incoming'
- //
- // 'accu0' and 'accu1' are used frame-interleaved for
- // the cumulative result and are compared to detect
- // changes
- //
- // 'orig' stores the original state of the property
- //
- // 'add' is used for additive cumulative results
- //
- // 'work' is optional and is only present for quaternion types. It is used
- // to store intermediate quaternion multiplication results
-
- switch ( typeName ) {
-
- case 'quaternion':
- mixFunction = this._slerp;
- mixFunctionAdditive = this._slerpAdditive;
- setIdentity = this._setAdditiveIdentityQuaternion;
-
- this.buffer = new Float64Array( valueSize * 6 );
- this._workIndex = 5;
- break;
-
- case 'string':
- case 'bool':
- mixFunction = this._select;
-
- // Use the regular mix function and for additive on these types,
- // additive is not relevant for non-numeric types
- mixFunctionAdditive = this._select;
-
- setIdentity = this._setAdditiveIdentityOther;
-
- this.buffer = new Array( valueSize * 5 );
- break;
-
- default:
- mixFunction = this._lerp;
- mixFunctionAdditive = this._lerpAdditive;
- setIdentity = this._setAdditiveIdentityNumeric;
-
- this.buffer = new Float64Array( valueSize * 5 );
-
- }
-
- this._mixBufferRegion = mixFunction;
- this._mixBufferRegionAdditive = mixFunctionAdditive;
- this._setIdentity = setIdentity;
- this._origIndex = 3;
- this._addIndex = 4;
-
- this.cumulativeWeight = 0;
- this.cumulativeWeightAdditive = 0;
-
- this.useCount = 0;
- this.referenceCount = 0;
-
- }
-
- // accumulate data in the 'incoming' region into 'accu<i>'
- accumulate( accuIndex, weight ) {
-
- // note: happily accumulating nothing when weight = 0, the caller knows
- // the weight and shouldn't have made the call in the first place
-
- const buffer = this.buffer,
- stride = this.valueSize,
- offset = accuIndex * stride + stride;
-
- let currentWeight = this.cumulativeWeight;
-
- if ( currentWeight === 0 ) {
-
- // accuN := incoming * weight
-
- for ( let i = 0; i !== stride; ++ i ) {
-
- buffer[ offset + i ] = buffer[ i ];
-
- }
-
- currentWeight = weight;
-
- } else {
-
- // accuN := accuN + incoming * weight
-
- currentWeight += weight;
- const mix = weight / currentWeight;
- this._mixBufferRegion( buffer, offset, 0, mix, stride );
-
- }
-
- this.cumulativeWeight = currentWeight;
-
- }
-
- // accumulate data in the 'incoming' region into 'add'
- accumulateAdditive( weight ) {
-
- const buffer = this.buffer,
- stride = this.valueSize,
- offset = stride * this._addIndex;
-
- if ( this.cumulativeWeightAdditive === 0 ) {
-
- // add = identity
-
- this._setIdentity();
-
- }
-
- // add := add + incoming * weight
-
- this._mixBufferRegionAdditive( buffer, offset, 0, weight, stride );
- this.cumulativeWeightAdditive += weight;
-
- }
-
- // apply the state of 'accu<i>' to the binding when accus differ
- apply( accuIndex ) {
-
- const stride = this.valueSize,
- buffer = this.buffer,
- offset = accuIndex * stride + stride,
-
- weight = this.cumulativeWeight,
- weightAdditive = this.cumulativeWeightAdditive,
-
- binding = this.binding;
-
- this.cumulativeWeight = 0;
- this.cumulativeWeightAdditive = 0;
-
- if ( weight < 1 ) {
-
- // accuN := accuN + original * ( 1 - cumulativeWeight )
-
- const originalValueOffset = stride * this._origIndex;
-
- this._mixBufferRegion(
- buffer, offset, originalValueOffset, 1 - weight, stride );
-
- }
-
- if ( weightAdditive > 0 ) {
-
- // accuN := accuN + additive accuN
-
- this._mixBufferRegionAdditive( buffer, offset, this._addIndex * stride, 1, stride );
-
- }
-
- for ( let i = stride, e = stride + stride; i !== e; ++ i ) {
-
- if ( buffer[ i ] !== buffer[ i + stride ] ) {
-
- // value has changed -> update scene graph
-
- binding.setValue( buffer, offset );
- break;
-
- }
-
- }
-
- }
-
- // remember the state of the bound property and copy it to both accus
- saveOriginalState() {
-
- const binding = this.binding;
-
- const buffer = this.buffer,
- stride = this.valueSize,
-
- originalValueOffset = stride * this._origIndex;
-
- binding.getValue( buffer, originalValueOffset );
-
- // accu[0..1] := orig -- initially detect changes against the original
- for ( let i = stride, e = originalValueOffset; i !== e; ++ i ) {
-
- buffer[ i ] = buffer[ originalValueOffset + ( i % stride ) ];
-
- }
-
- // Add to identity for additive
- this._setIdentity();
-
- this.cumulativeWeight = 0;
- this.cumulativeWeightAdditive = 0;
-
- }
-
- // apply the state previously taken via 'saveOriginalState' to the binding
- restoreOriginalState() {
-
- const originalValueOffset = this.valueSize * 3;
- this.binding.setValue( this.buffer, originalValueOffset );
-
- }
-
- _setAdditiveIdentityNumeric() {
-
- const startIndex = this._addIndex * this.valueSize;
- const endIndex = startIndex + this.valueSize;
-
- for ( let i = startIndex; i < endIndex; i ++ ) {
-
- this.buffer[ i ] = 0;
-
- }
-
- }
-
- _setAdditiveIdentityQuaternion() {
-
- this._setAdditiveIdentityNumeric();
- this.buffer[ this._addIndex * this.valueSize + 3 ] = 1;
-
- }
-
- _setAdditiveIdentityOther() {
-
- const startIndex = this._origIndex * this.valueSize;
- const targetIndex = this._addIndex * this.valueSize;
-
- for ( let i = 0; i < this.valueSize; i ++ ) {
-
- this.buffer[ targetIndex + i ] = this.buffer[ startIndex + i ];
-
- }
-
- }
-
-
- // mix functions
-
- _select( buffer, dstOffset, srcOffset, t, stride ) {
-
- if ( t >= 0.5 ) {
-
- for ( let i = 0; i !== stride; ++ i ) {
-
- buffer[ dstOffset + i ] = buffer[ srcOffset + i ];
-
- }
-
- }
-
- }
-
- _slerp( buffer, dstOffset, srcOffset, t ) {
-
- Quaternion.slerpFlat( buffer, dstOffset, buffer, dstOffset, buffer, srcOffset, t );
-
- }
-
- _slerpAdditive( buffer, dstOffset, srcOffset, t, stride ) {
-
- const workOffset = this._workIndex * stride;
-
- // Store result in intermediate buffer offset
- Quaternion.multiplyQuaternionsFlat( buffer, workOffset, buffer, dstOffset, buffer, srcOffset );
-
- // Slerp to the intermediate result
- Quaternion.slerpFlat( buffer, dstOffset, buffer, dstOffset, buffer, workOffset, t );
-
- }
-
- _lerp( buffer, dstOffset, srcOffset, t, stride ) {
-
- const s = 1 - t;
-
- for ( let i = 0; i !== stride; ++ i ) {
-
- const j = dstOffset + i;
-
- buffer[ j ] = buffer[ j ] * s + buffer[ srcOffset + i ] * t;
-
- }
-
- }
-
- _lerpAdditive( buffer, dstOffset, srcOffset, t, stride ) {
-
- for ( let i = 0; i !== stride; ++ i ) {
-
- const j = dstOffset + i;
-
- buffer[ j ] = buffer[ j ] + buffer[ srcOffset + i ] * t;
-
- }
-
- }
-
- }
-
- // Characters [].:/ are reserved for track binding syntax.
- const _RESERVED_CHARS_RE = '\\[\\]\\.:\\/';
- const _reservedRe = new RegExp( '[' + _RESERVED_CHARS_RE + ']', 'g' );
-
- // Attempts to allow node names from any language. ES5's `\w` regexp matches
- // only latin characters, and the unicode \p{L} is not yet supported. So
- // instead, we exclude reserved characters and match everything else.
- const _wordChar = '[^' + _RESERVED_CHARS_RE + ']';
- const _wordCharOrDot = '[^' + _RESERVED_CHARS_RE.replace( '\\.', '' ) + ']';
-
- // Parent directories, delimited by '/' or ':'. Currently unused, but must
- // be matched to parse the rest of the track name.
- const _directoryRe = /((?:WC+[\/:])*)/.source.replace( 'WC', _wordChar );
-
- // Target node. May contain word characters (a-zA-Z0-9_) and '.' or '-'.
- const _nodeRe = /(WCOD+)?/.source.replace( 'WCOD', _wordCharOrDot );
-
- // Object on target node, and accessor. May not contain reserved
- // characters. Accessor may contain any character except closing bracket.
- const _objectRe = /(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace( 'WC', _wordChar );
-
- // Property and accessor. May not contain reserved characters. Accessor may
- // contain any non-bracket characters.
- const _propertyRe = /\.(WC+)(?:\[(.+)\])?/.source.replace( 'WC', _wordChar );
-
- const _trackRe = new RegExp( ''
- + '^'
- + _directoryRe
- + _nodeRe
- + _objectRe
- + _propertyRe
- + '$'
- );
-
- const _supportedObjectNames = [ 'material', 'materials', 'bones' ];
-
- class Composite {
-
- constructor( targetGroup, path, optionalParsedPath ) {
-
- const parsedPath = optionalParsedPath || PropertyBinding.parseTrackName( path );
-
- this._targetGroup = targetGroup;
- this._bindings = targetGroup.subscribe_( path, parsedPath );
-
- }
-
- getValue( array, offset ) {
-
- this.bind(); // bind all binding
-
- const firstValidIndex = this._targetGroup.nCachedObjects_,
- binding = this._bindings[ firstValidIndex ];
-
- // and only call .getValue on the first
- if ( binding !== undefined ) binding.getValue( array, offset );
-
- }
-
- setValue( array, offset ) {
-
- const bindings = this._bindings;
-
- for ( let i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) {
-
- bindings[ i ].setValue( array, offset );
-
- }
-
- }
-
- bind() {
-
- const bindings = this._bindings;
-
- for ( let i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) {
-
- bindings[ i ].bind();
-
- }
-
- }
-
- unbind() {
-
- const bindings = this._bindings;
-
- for ( let i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) {
-
- bindings[ i ].unbind();
-
- }
-
- }
-
- }
-
- // Note: This class uses a State pattern on a per-method basis:
- // 'bind' sets 'this.getValue' / 'setValue' and shadows the
- // prototype version of these methods with one that represents
- // the bound state. When the property is not found, the methods
- // become no-ops.
- class PropertyBinding {
-
- constructor( rootNode, path, parsedPath ) {
-
- this.path = path;
- this.parsedPath = parsedPath || PropertyBinding.parseTrackName( path );
-
- this.node = PropertyBinding.findNode( rootNode, this.parsedPath.nodeName ) || rootNode;
-
- this.rootNode = rootNode;
-
- // initial state of these methods that calls 'bind'
- this.getValue = this._getValue_unbound;
- this.setValue = this._setValue_unbound;
-
- }
-
-
- static create( root, path, parsedPath ) {
-
- if ( ! ( root && root.isAnimationObjectGroup ) ) {
-
- return new PropertyBinding( root, path, parsedPath );
-
- } else {
-
- return new PropertyBinding.Composite( root, path, parsedPath );
-
- }
-
- }
-
- /**
- * Replaces spaces with underscores and removes unsupported characters from
- * node names, to ensure compatibility with parseTrackName().
- *
- * @param {string} name Node name to be sanitized.
- * @return {string}
- */
- static sanitizeNodeName( name ) {
-
- return name.replace( /\s/g, '_' ).replace( _reservedRe, '' );
-
- }
-
- static parseTrackName( trackName ) {
-
- const matches = _trackRe.exec( trackName );
-
- if ( ! matches ) {
-
- throw new Error( 'PropertyBinding: Cannot parse trackName: ' + trackName );
-
- }
-
- const results = {
- // directoryName: matches[ 1 ], // (tschw) currently unused
- nodeName: matches[ 2 ],
- objectName: matches[ 3 ],
- objectIndex: matches[ 4 ],
- propertyName: matches[ 5 ], // required
- propertyIndex: matches[ 6 ]
- };
-
- const lastDot = results.nodeName && results.nodeName.lastIndexOf( '.' );
-
- if ( lastDot !== undefined && lastDot !== - 1 ) {
-
- const objectName = results.nodeName.substring( lastDot + 1 );
-
- // Object names must be checked against an allowlist. Otherwise, there
- // is no way to parse 'foo.bar.baz': 'baz' must be a property, but
- // 'bar' could be the objectName, or part of a nodeName (which can
- // include '.' characters).
- if ( _supportedObjectNames.indexOf( objectName ) !== - 1 ) {
-
- results.nodeName = results.nodeName.substring( 0, lastDot );
- results.objectName = objectName;
-
- }
-
- }
-
- if ( results.propertyName === null || results.propertyName.length === 0 ) {
-
- throw new Error( 'PropertyBinding: can not parse propertyName from trackName: ' + trackName );
-
- }
-
- return results;
-
- }
-
- static findNode( root, nodeName ) {
-
- if ( ! nodeName || nodeName === '' || nodeName === '.' || nodeName === - 1 || nodeName === root.name || nodeName === root.uuid ) {
-
- return root;
-
- }
-
- // search into skeleton bones.
- if ( root.skeleton ) {
-
- const bone = root.skeleton.getBoneByName( nodeName );
-
- if ( bone !== undefined ) {
-
- return bone;
-
- }
-
- }
-
- // search into node subtree.
- if ( root.children ) {
-
- const searchNodeSubtree = function ( children ) {
-
- for ( let i = 0; i < children.length; i ++ ) {
-
- const childNode = children[ i ];
-
- if ( childNode.name === nodeName || childNode.uuid === nodeName ) {
-
- return childNode;
-
- }
-
- const result = searchNodeSubtree( childNode.children );
-
- if ( result ) return result;
-
- }
-
- return null;
-
- };
-
- const subTreeNode = searchNodeSubtree( root.children );
-
- if ( subTreeNode ) {
-
- return subTreeNode;
-
- }
-
- }
-
- return null;
-
- }
-
- // these are used to "bind" a nonexistent property
- _getValue_unavailable() {}
- _setValue_unavailable() {}
-
- // Getters
-
- _getValue_direct( buffer, offset ) {
-
- buffer[ offset ] = this.targetObject[ this.propertyName ];
-
- }
-
- _getValue_array( buffer, offset ) {
-
- const source = this.resolvedProperty;
-
- for ( let i = 0, n = source.length; i !== n; ++ i ) {
-
- buffer[ offset ++ ] = source[ i ];
-
- }
-
- }
-
- _getValue_arrayElement( buffer, offset ) {
-
- buffer[ offset ] = this.resolvedProperty[ this.propertyIndex ];
-
- }
-
- _getValue_toArray( buffer, offset ) {
-
- this.resolvedProperty.toArray( buffer, offset );
-
- }
-
- // Direct
-
- _setValue_direct( buffer, offset ) {
-
- this.targetObject[ this.propertyName ] = buffer[ offset ];
-
- }
-
- _setValue_direct_setNeedsUpdate( buffer, offset ) {
-
- this.targetObject[ this.propertyName ] = buffer[ offset ];
- this.targetObject.needsUpdate = true;
-
- }
-
- _setValue_direct_setMatrixWorldNeedsUpdate( buffer, offset ) {
-
- this.targetObject[ this.propertyName ] = buffer[ offset ];
- this.targetObject.matrixWorldNeedsUpdate = true;
-
- }
-
- // EntireArray
-
- _setValue_array( buffer, offset ) {
-
- const dest = this.resolvedProperty;
-
- for ( let i = 0, n = dest.length; i !== n; ++ i ) {
-
- dest[ i ] = buffer[ offset ++ ];
-
- }
-
- }
-
- _setValue_array_setNeedsUpdate( buffer, offset ) {
-
- const dest = this.resolvedProperty;
-
- for ( let i = 0, n = dest.length; i !== n; ++ i ) {
-
- dest[ i ] = buffer[ offset ++ ];
-
- }
-
- this.targetObject.needsUpdate = true;
-
- }
-
- _setValue_array_setMatrixWorldNeedsUpdate( buffer, offset ) {
-
- const dest = this.resolvedProperty;
-
- for ( let i = 0, n = dest.length; i !== n; ++ i ) {
-
- dest[ i ] = buffer[ offset ++ ];
-
- }
-
- this.targetObject.matrixWorldNeedsUpdate = true;
-
- }
-
- // ArrayElement
-
- _setValue_arrayElement( buffer, offset ) {
-
- this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ];
-
- }
-
- _setValue_arrayElement_setNeedsUpdate( buffer, offset ) {
-
- this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ];
- this.targetObject.needsUpdate = true;
-
- }
-
- _setValue_arrayElement_setMatrixWorldNeedsUpdate( buffer, offset ) {
-
- this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ];
- this.targetObject.matrixWorldNeedsUpdate = true;
-
- }
-
- // HasToFromArray
-
- _setValue_fromArray( buffer, offset ) {
-
- this.resolvedProperty.fromArray( buffer, offset );
-
- }
-
- _setValue_fromArray_setNeedsUpdate( buffer, offset ) {
-
- this.resolvedProperty.fromArray( buffer, offset );
- this.targetObject.needsUpdate = true;
-
- }
-
- _setValue_fromArray_setMatrixWorldNeedsUpdate( buffer, offset ) {
-
- this.resolvedProperty.fromArray( buffer, offset );
- this.targetObject.matrixWorldNeedsUpdate = true;
-
- }
-
- _getValue_unbound( targetArray, offset ) {
-
- this.bind();
- this.getValue( targetArray, offset );
-
- }
-
- _setValue_unbound( sourceArray, offset ) {
-
- this.bind();
- this.setValue( sourceArray, offset );
-
- }
-
- // create getter / setter pair for a property in the scene graph
- bind() {
-
- let targetObject = this.node;
- const parsedPath = this.parsedPath;
-
- const objectName = parsedPath.objectName;
- const propertyName = parsedPath.propertyName;
- let propertyIndex = parsedPath.propertyIndex;
-
- if ( ! targetObject ) {
-
- targetObject = PropertyBinding.findNode( this.rootNode, parsedPath.nodeName ) || this.rootNode;
-
- this.node = targetObject;
-
- }
-
- // set fail state so we can just 'return' on error
- this.getValue = this._getValue_unavailable;
- this.setValue = this._setValue_unavailable;
-
- // ensure there is a value node
- if ( ! targetObject ) {
-
- console.error( 'THREE.PropertyBinding: Trying to update node for track: ' + this.path + ' but it wasn\'t found.' );
- return;
-
- }
-
- if ( objectName ) {
-
- let objectIndex = parsedPath.objectIndex;
-
- // special cases were we need to reach deeper into the hierarchy to get the face materials....
- switch ( objectName ) {
-
- case 'materials':
-
- if ( ! targetObject.material ) {
-
- console.error( 'THREE.PropertyBinding: Can not bind to material as node does not have a material.', this );
- return;
-
- }
-
- if ( ! targetObject.material.materials ) {
-
- console.error( 'THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.', this );
- return;
-
- }
-
- targetObject = targetObject.material.materials;
-
- break;
-
- case 'bones':
-
- if ( ! targetObject.skeleton ) {
-
- console.error( 'THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.', this );
- return;
-
- }
-
- // potential future optimization: skip this if propertyIndex is already an integer
- // and convert the integer string to a true integer.
-
- targetObject = targetObject.skeleton.bones;
-
- // support resolving morphTarget names into indices.
- for ( let i = 0; i < targetObject.length; i ++ ) {
-
- if ( targetObject[ i ].name === objectIndex ) {
-
- objectIndex = i;
- break;
-
- }
-
- }
-
- break;
-
- default:
-
- if ( targetObject[ objectName ] === undefined ) {
-
- console.error( 'THREE.PropertyBinding: Can not bind to objectName of node undefined.', this );
- return;
-
- }
-
- targetObject = targetObject[ objectName ];
-
- }
-
-
- if ( objectIndex !== undefined ) {
-
- if ( targetObject[ objectIndex ] === undefined ) {
-
- console.error( 'THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.', this, targetObject );
- return;
-
- }
-
- targetObject = targetObject[ objectIndex ];
-
- }
-
- }
-
- // resolve property
- const nodeProperty = targetObject[ propertyName ];
-
- if ( nodeProperty === undefined ) {
-
- const nodeName = parsedPath.nodeName;
-
- console.error( 'THREE.PropertyBinding: Trying to update property for track: ' + nodeName +
- '.' + propertyName + ' but it wasn\'t found.', targetObject );
- return;
-
- }
-
- // determine versioning scheme
- let versioning = this.Versioning.None;
-
- this.targetObject = targetObject;
-
- if ( targetObject.needsUpdate !== undefined ) { // material
-
- versioning = this.Versioning.NeedsUpdate;
-
- } else if ( targetObject.matrixWorldNeedsUpdate !== undefined ) { // node transform
-
- versioning = this.Versioning.MatrixWorldNeedsUpdate;
-
- }
-
- // determine how the property gets bound
- let bindingType = this.BindingType.Direct;
-
- if ( propertyIndex !== undefined ) {
-
- // access a sub element of the property array (only primitives are supported right now)
-
- if ( propertyName === 'morphTargetInfluences' ) {
-
- // potential optimization, skip this if propertyIndex is already an integer, and convert the integer string to a true integer.
-
- // support resolving morphTarget names into indices.
- if ( ! targetObject.geometry ) {
-
- console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.', this );
- return;
-
- }
-
- if ( targetObject.geometry.isBufferGeometry ) {
-
- if ( ! targetObject.geometry.morphAttributes ) {
-
- console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.', this );
- return;
-
- }
-
- if ( targetObject.morphTargetDictionary[ propertyIndex ] !== undefined ) {
-
- propertyIndex = targetObject.morphTargetDictionary[ propertyIndex ];
-
- }
-
-
- } else {
-
- console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences on THREE.Geometry. Use THREE.BufferGeometry instead.', this );
- return;
-
- }
-
- }
-
- bindingType = this.BindingType.ArrayElement;
-
- this.resolvedProperty = nodeProperty;
- this.propertyIndex = propertyIndex;
-
- } else if ( nodeProperty.fromArray !== undefined && nodeProperty.toArray !== undefined ) {
-
- // must use copy for Object3D.Euler/Quaternion
-
- bindingType = this.BindingType.HasFromToArray;
-
- this.resolvedProperty = nodeProperty;
-
- } else if ( Array.isArray( nodeProperty ) ) {
-
- bindingType = this.BindingType.EntireArray;
-
- this.resolvedProperty = nodeProperty;
-
- } else {
-
- this.propertyName = propertyName;
-
- }
-
- // select getter / setter
- this.getValue = this.GetterByBindingType[ bindingType ];
- this.setValue = this.SetterByBindingTypeAndVersioning[ bindingType ][ versioning ];
-
- }
-
- unbind() {
-
- this.node = null;
-
- // back to the prototype version of getValue / setValue
- // note: avoiding to mutate the shape of 'this' via 'delete'
- this.getValue = this._getValue_unbound;
- this.setValue = this._setValue_unbound;
-
- }
-
- }
-
- PropertyBinding.Composite = Composite;
-
- PropertyBinding.prototype.BindingType = {
- Direct: 0,
- EntireArray: 1,
- ArrayElement: 2,
- HasFromToArray: 3
- };
-
- PropertyBinding.prototype.Versioning = {
- None: 0,
- NeedsUpdate: 1,
- MatrixWorldNeedsUpdate: 2
- };
-
- PropertyBinding.prototype.GetterByBindingType = [
-
- PropertyBinding.prototype._getValue_direct,
- PropertyBinding.prototype._getValue_array,
- PropertyBinding.prototype._getValue_arrayElement,
- PropertyBinding.prototype._getValue_toArray,
-
- ];
-
- PropertyBinding.prototype.SetterByBindingTypeAndVersioning = [
-
- [
- // Direct
- PropertyBinding.prototype._setValue_direct,
- PropertyBinding.prototype._setValue_direct_setNeedsUpdate,
- PropertyBinding.prototype._setValue_direct_setMatrixWorldNeedsUpdate,
-
- ], [
-
- // EntireArray
-
- PropertyBinding.prototype._setValue_array,
- PropertyBinding.prototype._setValue_array_setNeedsUpdate,
- PropertyBinding.prototype._setValue_array_setMatrixWorldNeedsUpdate,
-
- ], [
-
- // ArrayElement
- PropertyBinding.prototype._setValue_arrayElement,
- PropertyBinding.prototype._setValue_arrayElement_setNeedsUpdate,
- PropertyBinding.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate,
-
- ], [
-
- // HasToFromArray
- PropertyBinding.prototype._setValue_fromArray,
- PropertyBinding.prototype._setValue_fromArray_setNeedsUpdate,
- PropertyBinding.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate,
-
- ]
-
- ];
-
- /**
- *
- * A group of objects that receives a shared animation state.
- *
- * Usage:
- *
- * - Add objects you would otherwise pass as 'root' to the
- * constructor or the .clipAction method of AnimationMixer.
- *
- * - Instead pass this object as 'root'.
- *
- * - You can also add and remove objects later when the mixer
- * is running.
- *
- * Note:
- *
- * Objects of this class appear as one object to the mixer,
- * so cache control of the individual objects must be done
- * on the group.
- *
- * Limitation:
- *
- * - The animated properties must be compatible among the
- * all objects in the group.
- *
- * - A single property can either be controlled through a
- * target group or directly, but not both.
- */
-
- class AnimationObjectGroup {
-
- constructor() {
-
- this.uuid = generateUUID();
-
- // cached objects followed by the active ones
- this._objects = Array.prototype.slice.call( arguments );
-
- this.nCachedObjects_ = 0; // threshold
- // note: read by PropertyBinding.Composite
-
- const indices = {};
- this._indicesByUUID = indices; // for bookkeeping
-
- for ( let i = 0, n = arguments.length; i !== n; ++ i ) {
-
- indices[ arguments[ i ].uuid ] = i;
-
- }
-
- this._paths = []; // inside: string
- this._parsedPaths = []; // inside: { we don't care, here }
- this._bindings = []; // inside: Array< PropertyBinding >
- this._bindingsIndicesByPath = {}; // inside: indices in these arrays
-
- const scope = this;
-
- this.stats = {
-
- objects: {
- get total() {
-
- return scope._objects.length;
-
- },
- get inUse() {
-
- return this.total - scope.nCachedObjects_;
-
- }
- },
- get bindingsPerObject() {
-
- return scope._bindings.length;
-
- }
-
- };
-
- }
-
- add() {
-
- const objects = this._objects,
- indicesByUUID = this._indicesByUUID,
- paths = this._paths,
- parsedPaths = this._parsedPaths,
- bindings = this._bindings,
- nBindings = bindings.length;
-
- let knownObject = undefined,
- nObjects = objects.length,
- nCachedObjects = this.nCachedObjects_;
-
- for ( let i = 0, n = arguments.length; i !== n; ++ i ) {
-
- const object = arguments[ i ],
- uuid = object.uuid;
- let index = indicesByUUID[ uuid ];
-
- if ( index === undefined ) {
-
- // unknown object -> add it to the ACTIVE region
-
- index = nObjects ++;
- indicesByUUID[ uuid ] = index;
- objects.push( object );
-
- // accounting is done, now do the same for all bindings
-
- for ( let j = 0, m = nBindings; j !== m; ++ j ) {
-
- bindings[ j ].push( new PropertyBinding( object, paths[ j ], parsedPaths[ j ] ) );
-
- }
-
- } else if ( index < nCachedObjects ) {
-
- knownObject = objects[ index ];
-
- // move existing object to the ACTIVE region
-
- const firstActiveIndex = -- nCachedObjects,
- lastCachedObject = objects[ firstActiveIndex ];
-
- indicesByUUID[ lastCachedObject.uuid ] = index;
- objects[ index ] = lastCachedObject;
-
- indicesByUUID[ uuid ] = firstActiveIndex;
- objects[ firstActiveIndex ] = object;
-
- // accounting is done, now do the same for all bindings
-
- for ( let j = 0, m = nBindings; j !== m; ++ j ) {
-
- const bindingsForPath = bindings[ j ],
- lastCached = bindingsForPath[ firstActiveIndex ];
-
- let binding = bindingsForPath[ index ];
-
- bindingsForPath[ index ] = lastCached;
-
- if ( binding === undefined ) {
-
- // since we do not bother to create new bindings
- // for objects that are cached, the binding may
- // or may not exist
-
- binding = new PropertyBinding( object, paths[ j ], parsedPaths[ j ] );
-
- }
-
- bindingsForPath[ firstActiveIndex ] = binding;
-
- }
-
- } else if ( objects[ index ] !== knownObject ) {
-
- console.error( 'THREE.AnimationObjectGroup: Different objects with the same UUID ' +
- 'detected. Clean the caches or recreate your infrastructure when reloading scenes.' );
-
- } // else the object is already where we want it to be
-
- } // for arguments
-
- this.nCachedObjects_ = nCachedObjects;
-
- }
-
- remove() {
-
- const objects = this._objects,
- indicesByUUID = this._indicesByUUID,
- bindings = this._bindings,
- nBindings = bindings.length;
-
- let nCachedObjects = this.nCachedObjects_;
-
- for ( let i = 0, n = arguments.length; i !== n; ++ i ) {
-
- const object = arguments[ i ],
- uuid = object.uuid,
- index = indicesByUUID[ uuid ];
-
- if ( index !== undefined && index >= nCachedObjects ) {
-
- // move existing object into the CACHED region
-
- const lastCachedIndex = nCachedObjects ++,
- firstActiveObject = objects[ lastCachedIndex ];
-
- indicesByUUID[ firstActiveObject.uuid ] = index;
- objects[ index ] = firstActiveObject;
-
- indicesByUUID[ uuid ] = lastCachedIndex;
- objects[ lastCachedIndex ] = object;
-
- // accounting is done, now do the same for all bindings
-
- for ( let j = 0, m = nBindings; j !== m; ++ j ) {
-
- const bindingsForPath = bindings[ j ],
- firstActive = bindingsForPath[ lastCachedIndex ],
- binding = bindingsForPath[ index ];
-
- bindingsForPath[ index ] = firstActive;
- bindingsForPath[ lastCachedIndex ] = binding;
-
- }
-
- }
-
- } // for arguments
-
- this.nCachedObjects_ = nCachedObjects;
-
- }
-
- // remove & forget
- uncache() {
-
- const objects = this._objects,
- indicesByUUID = this._indicesByUUID,
- bindings = this._bindings,
- nBindings = bindings.length;
-
- let nCachedObjects = this.nCachedObjects_,
- nObjects = objects.length;
-
- for ( let i = 0, n = arguments.length; i !== n; ++ i ) {
-
- const object = arguments[ i ],
- uuid = object.uuid,
- index = indicesByUUID[ uuid ];
-
- if ( index !== undefined ) {
-
- delete indicesByUUID[ uuid ];
-
- if ( index < nCachedObjects ) {
-
- // object is cached, shrink the CACHED region
-
- const firstActiveIndex = -- nCachedObjects,
- lastCachedObject = objects[ firstActiveIndex ],
- lastIndex = -- nObjects,
- lastObject = objects[ lastIndex ];
-
- // last cached object takes this object's place
- indicesByUUID[ lastCachedObject.uuid ] = index;
- objects[ index ] = lastCachedObject;
-
- // last object goes to the activated slot and pop
- indicesByUUID[ lastObject.uuid ] = firstActiveIndex;
- objects[ firstActiveIndex ] = lastObject;
- objects.pop();
-
- // accounting is done, now do the same for all bindings
-
- for ( let j = 0, m = nBindings; j !== m; ++ j ) {
-
- const bindingsForPath = bindings[ j ],
- lastCached = bindingsForPath[ firstActiveIndex ],
- last = bindingsForPath[ lastIndex ];
-
- bindingsForPath[ index ] = lastCached;
- bindingsForPath[ firstActiveIndex ] = last;
- bindingsForPath.pop();
-
- }
-
- } else {
-
- // object is active, just swap with the last and pop
-
- const lastIndex = -- nObjects,
- lastObject = objects[ lastIndex ];
-
- if ( lastIndex > 0 ) {
-
- indicesByUUID[ lastObject.uuid ] = index;
-
- }
-
- objects[ index ] = lastObject;
- objects.pop();
-
- // accounting is done, now do the same for all bindings
-
- for ( let j = 0, m = nBindings; j !== m; ++ j ) {
-
- const bindingsForPath = bindings[ j ];
-
- bindingsForPath[ index ] = bindingsForPath[ lastIndex ];
- bindingsForPath.pop();
-
- }
-
- } // cached or active
-
- } // if object is known
-
- } // for arguments
-
- this.nCachedObjects_ = nCachedObjects;
-
- }
-
- // Internal interface used by befriended PropertyBinding.Composite:
-
- subscribe_( path, parsedPath ) {
-
- // returns an array of bindings for the given path that is changed
- // according to the contained objects in the group
-
- const indicesByPath = this._bindingsIndicesByPath;
- let index = indicesByPath[ path ];
- const bindings = this._bindings;
-
- if ( index !== undefined ) return bindings[ index ];
-
- const paths = this._paths,
- parsedPaths = this._parsedPaths,
- objects = this._objects,
- nObjects = objects.length,
- nCachedObjects = this.nCachedObjects_,
- bindingsForPath = new Array( nObjects );
-
- index = bindings.length;
-
- indicesByPath[ path ] = index;
-
- paths.push( path );
- parsedPaths.push( parsedPath );
- bindings.push( bindingsForPath );
-
- for ( let i = nCachedObjects, n = objects.length; i !== n; ++ i ) {
-
- const object = objects[ i ];
- bindingsForPath[ i ] = new PropertyBinding( object, path, parsedPath );
-
- }
-
- return bindingsForPath;
-
- }
-
- unsubscribe_( path ) {
-
- // tells the group to forget about a property path and no longer
- // update the array previously obtained with 'subscribe_'
-
- const indicesByPath = this._bindingsIndicesByPath,
- index = indicesByPath[ path ];
-
- if ( index !== undefined ) {
-
- const paths = this._paths,
- parsedPaths = this._parsedPaths,
- bindings = this._bindings,
- lastBindingsIndex = bindings.length - 1,
- lastBindings = bindings[ lastBindingsIndex ],
- lastBindingsPath = path[ lastBindingsIndex ];
-
- indicesByPath[ lastBindingsPath ] = index;
-
- bindings[ index ] = lastBindings;
- bindings.pop();
-
- parsedPaths[ index ] = parsedPaths[ lastBindingsIndex ];
- parsedPaths.pop();
-
- paths[ index ] = paths[ lastBindingsIndex ];
- paths.pop();
-
- }
-
- }
-
- }
-
- AnimationObjectGroup.prototype.isAnimationObjectGroup = true;
-
- class AnimationAction {
-
- constructor( mixer, clip, localRoot = null, blendMode = clip.blendMode ) {
-
- this._mixer = mixer;
- this._clip = clip;
- this._localRoot = localRoot;
- this.blendMode = blendMode;
-
- const tracks = clip.tracks,
- nTracks = tracks.length,
- interpolants = new Array( nTracks );
-
- const interpolantSettings = {
- endingStart: ZeroCurvatureEnding,
- endingEnd: ZeroCurvatureEnding
- };
-
- for ( let i = 0; i !== nTracks; ++ i ) {
-
- const interpolant = tracks[ i ].createInterpolant( null );
- interpolants[ i ] = interpolant;
- interpolant.settings = interpolantSettings;
-
- }
-
- this._interpolantSettings = interpolantSettings;
-
- this._interpolants = interpolants; // bound by the mixer
-
- // inside: PropertyMixer (managed by the mixer)
- this._propertyBindings = new Array( nTracks );
-
- this._cacheIndex = null; // for the memory manager
- this._byClipCacheIndex = null; // for the memory manager
-
- this._timeScaleInterpolant = null;
- this._weightInterpolant = null;
-
- this.loop = LoopRepeat;
- this._loopCount = - 1;
-
- // global mixer time when the action is to be started
- // it's set back to 'null' upon start of the action
- this._startTime = null;
-
- // scaled local time of the action
- // gets clamped or wrapped to 0..clip.duration according to loop
- this.time = 0;
-
- this.timeScale = 1;
- this._effectiveTimeScale = 1;
-
- this.weight = 1;
- this._effectiveWeight = 1;
-
- this.repetitions = Infinity; // no. of repetitions when looping
-
- this.paused = false; // true -> zero effective time scale
- this.enabled = true; // false -> zero effective weight
-
- this.clampWhenFinished = false;// keep feeding the last frame?
-
- this.zeroSlopeAtStart = true;// for smooth interpolation w/o separate
- this.zeroSlopeAtEnd = true;// clips for start, loop and end
-
- }
-
- // State & Scheduling
-
- play() {
-
- this._mixer._activateAction( this );
-
- return this;
-
- }
-
- stop() {
-
- this._mixer._deactivateAction( this );
-
- return this.reset();
-
- }
-
- reset() {
-
- this.paused = false;
- this.enabled = true;
-
- this.time = 0; // restart clip
- this._loopCount = - 1;// forget previous loops
- this._startTime = null;// forget scheduling
-
- return this.stopFading().stopWarping();
-
- }
-
- isRunning() {
-
- return this.enabled && ! this.paused && this.timeScale !== 0 &&
- this._startTime === null && this._mixer._isActiveAction( this );
-
- }
-
- // return true when play has been called
- isScheduled() {
-
- return this._mixer._isActiveAction( this );
-
- }
-
- startAt( time ) {
-
- this._startTime = time;
-
- return this;
-
- }
-
- setLoop( mode, repetitions ) {
-
- this.loop = mode;
- this.repetitions = repetitions;
-
- return this;
-
- }
-
- // Weight
-
- // set the weight stopping any scheduled fading
- // although .enabled = false yields an effective weight of zero, this
- // method does *not* change .enabled, because it would be confusing
- setEffectiveWeight( weight ) {
-
- this.weight = weight;
-
- // note: same logic as when updated at runtime
- this._effectiveWeight = this.enabled ? weight : 0;
-
- return this.stopFading();
-
- }
-
- // return the weight considering fading and .enabled
- getEffectiveWeight() {
-
- return this._effectiveWeight;
-
- }
-
- fadeIn( duration ) {
-
- return this._scheduleFading( duration, 0, 1 );
-
- }
-
- fadeOut( duration ) {
-
- return this._scheduleFading( duration, 1, 0 );
-
- }
-
- crossFadeFrom( fadeOutAction, duration, warp ) {
-
- fadeOutAction.fadeOut( duration );
- this.fadeIn( duration );
-
- if ( warp ) {
-
- const fadeInDuration = this._clip.duration,
- fadeOutDuration = fadeOutAction._clip.duration,
-
- startEndRatio = fadeOutDuration / fadeInDuration,
- endStartRatio = fadeInDuration / fadeOutDuration;
-
- fadeOutAction.warp( 1.0, startEndRatio, duration );
- this.warp( endStartRatio, 1.0, duration );
-
- }
-
- return this;
-
- }
-
- crossFadeTo( fadeInAction, duration, warp ) {
-
- return fadeInAction.crossFadeFrom( this, duration, warp );
-
- }
-
- stopFading() {
-
- const weightInterpolant = this._weightInterpolant;
-
- if ( weightInterpolant !== null ) {
-
- this._weightInterpolant = null;
- this._mixer._takeBackControlInterpolant( weightInterpolant );
-
- }
-
- return this;
-
- }
-
- // Time Scale Control
-
- // set the time scale stopping any scheduled warping
- // although .paused = true yields an effective time scale of zero, this
- // method does *not* change .paused, because it would be confusing
- setEffectiveTimeScale( timeScale ) {
-
- this.timeScale = timeScale;
- this._effectiveTimeScale = this.paused ? 0 : timeScale;
-
- return this.stopWarping();
-
- }
-
- // return the time scale considering warping and .paused
- getEffectiveTimeScale() {
-
- return this._effectiveTimeScale;
-
- }
-
- setDuration( duration ) {
-
- this.timeScale = this._clip.duration / duration;
-
- return this.stopWarping();
-
- }
-
- syncWith( action ) {
-
- this.time = action.time;
- this.timeScale = action.timeScale;
-
- return this.stopWarping();
-
- }
-
- halt( duration ) {
-
- return this.warp( this._effectiveTimeScale, 0, duration );
-
- }
-
- warp( startTimeScale, endTimeScale, duration ) {
-
- const mixer = this._mixer,
- now = mixer.time,
- timeScale = this.timeScale;
-
- let interpolant = this._timeScaleInterpolant;
-
- if ( interpolant === null ) {
-
- interpolant = mixer._lendControlInterpolant();
- this._timeScaleInterpolant = interpolant;
-
- }
-
- const times = interpolant.parameterPositions,
- values = interpolant.sampleValues;
-
- times[ 0 ] = now;
- times[ 1 ] = now + duration;
-
- values[ 0 ] = startTimeScale / timeScale;
- values[ 1 ] = endTimeScale / timeScale;
-
- return this;
-
- }
-
- stopWarping() {
-
- const timeScaleInterpolant = this._timeScaleInterpolant;
-
- if ( timeScaleInterpolant !== null ) {
-
- this._timeScaleInterpolant = null;
- this._mixer._takeBackControlInterpolant( timeScaleInterpolant );
-
- }
-
- return this;
-
- }
-
- // Object Accessors
-
- getMixer() {
-
- return this._mixer;
-
- }
-
- getClip() {
-
- return this._clip;
-
- }
-
- getRoot() {
-
- return this._localRoot || this._mixer._root;
-
- }
-
- // Interna
-
- _update( time, deltaTime, timeDirection, accuIndex ) {
-
- // called by the mixer
-
- if ( ! this.enabled ) {
-
- // call ._updateWeight() to update ._effectiveWeight
-
- this._updateWeight( time );
- return;
-
- }
-
- const startTime = this._startTime;
-
- if ( startTime !== null ) {
-
- // check for scheduled start of action
-
- const timeRunning = ( time - startTime ) * timeDirection;
- if ( timeRunning < 0 || timeDirection === 0 ) {
-
- return; // yet to come / don't decide when delta = 0
-
- }
-
- // start
-
- this._startTime = null; // unschedule
- deltaTime = timeDirection * timeRunning;
-
- }
-
- // apply time scale and advance time
-
- deltaTime *= this._updateTimeScale( time );
- const clipTime = this._updateTime( deltaTime );
-
- // note: _updateTime may disable the action resulting in
- // an effective weight of 0
-
- const weight = this._updateWeight( time );
-
- if ( weight > 0 ) {
-
- const interpolants = this._interpolants;
- const propertyMixers = this._propertyBindings;
-
- switch ( this.blendMode ) {
-
- case AdditiveAnimationBlendMode:
-
- for ( let j = 0, m = interpolants.length; j !== m; ++ j ) {
-
- interpolants[ j ].evaluate( clipTime );
- propertyMixers[ j ].accumulateAdditive( weight );
-
- }
-
- break;
-
- case NormalAnimationBlendMode:
- default:
-
- for ( let j = 0, m = interpolants.length; j !== m; ++ j ) {
-
- interpolants[ j ].evaluate( clipTime );
- propertyMixers[ j ].accumulate( accuIndex, weight );
-
- }
-
- }
-
- }
-
- }
-
- _updateWeight( time ) {
-
- let weight = 0;
-
- if ( this.enabled ) {
-
- weight = this.weight;
- const interpolant = this._weightInterpolant;
-
- if ( interpolant !== null ) {
-
- const interpolantValue = interpolant.evaluate( time )[ 0 ];
-
- weight *= interpolantValue;
-
- if ( time > interpolant.parameterPositions[ 1 ] ) {
-
- this.stopFading();
-
- if ( interpolantValue === 0 ) {
-
- // faded out, disable
- this.enabled = false;
-
- }
-
- }
-
- }
-
- }
-
- this._effectiveWeight = weight;
- return weight;
-
- }
-
- _updateTimeScale( time ) {
-
- let timeScale = 0;
-
- if ( ! this.paused ) {
-
- timeScale = this.timeScale;
-
- const interpolant = this._timeScaleInterpolant;
-
- if ( interpolant !== null ) {
-
- const interpolantValue = interpolant.evaluate( time )[ 0 ];
-
- timeScale *= interpolantValue;
-
- if ( time > interpolant.parameterPositions[ 1 ] ) {
-
- this.stopWarping();
-
- if ( timeScale === 0 ) {
-
- // motion has halted, pause
- this.paused = true;
-
- } else {
-
- // warp done - apply final time scale
- this.timeScale = timeScale;
-
- }
-
- }
-
- }
-
- }
-
- this._effectiveTimeScale = timeScale;
- return timeScale;
-
- }
-
- _updateTime( deltaTime ) {
-
- const duration = this._clip.duration;
- const loop = this.loop;
-
- let time = this.time + deltaTime;
- let loopCount = this._loopCount;
-
- const pingPong = ( loop === LoopPingPong );
-
- if ( deltaTime === 0 ) {
-
- if ( loopCount === - 1 ) return time;
-
- return ( pingPong && ( loopCount & 1 ) === 1 ) ? duration - time : time;
-
- }
-
- if ( loop === LoopOnce ) {
-
- if ( loopCount === - 1 ) {
-
- // just started
-
- this._loopCount = 0;
- this._setEndings( true, true, false );
-
- }
-
- handle_stop: {
-
- if ( time >= duration ) {
-
- time = duration;
-
- } else if ( time < 0 ) {
-
- time = 0;
-
- } else {
-
- this.time = time;
-
- break handle_stop;
-
- }
-
- if ( this.clampWhenFinished ) this.paused = true;
- else this.enabled = false;
-
- this.time = time;
-
- this._mixer.dispatchEvent( {
- type: 'finished', action: this,
- direction: deltaTime < 0 ? - 1 : 1
- } );
-
- }
-
- } else { // repetitive Repeat or PingPong
-
- if ( loopCount === - 1 ) {
-
- // just started
-
- if ( deltaTime >= 0 ) {
-
- loopCount = 0;
-
- this._setEndings( true, this.repetitions === 0, pingPong );
-
- } else {
-
- // when looping in reverse direction, the initial
- // transition through zero counts as a repetition,
- // so leave loopCount at -1
-
- this._setEndings( this.repetitions === 0, true, pingPong );
-
- }
-
- }
-
- if ( time >= duration || time < 0 ) {
-
- // wrap around
-
- const loopDelta = Math.floor( time / duration ); // signed
- time -= duration * loopDelta;
-
- loopCount += Math.abs( loopDelta );
-
- const pending = this.repetitions - loopCount;
-
- if ( pending <= 0 ) {
-
- // have to stop (switch state, clamp time, fire event)
-
- if ( this.clampWhenFinished ) this.paused = true;
- else this.enabled = false;
-
- time = deltaTime > 0 ? duration : 0;
-
- this.time = time;
-
- this._mixer.dispatchEvent( {
- type: 'finished', action: this,
- direction: deltaTime > 0 ? 1 : - 1
- } );
-
- } else {
-
- // keep running
-
- if ( pending === 1 ) {
-
- // entering the last round
-
- const atStart = deltaTime < 0;
- this._setEndings( atStart, ! atStart, pingPong );
-
- } else {
-
- this._setEndings( false, false, pingPong );
-
- }
-
- this._loopCount = loopCount;
-
- this.time = time;
-
- this._mixer.dispatchEvent( {
- type: 'loop', action: this, loopDelta: loopDelta
- } );
-
- }
-
- } else {
-
- this.time = time;
-
- }
-
- if ( pingPong && ( loopCount & 1 ) === 1 ) {
-
- // invert time for the "pong round"
-
- return duration - time;
-
- }
-
- }
-
- return time;
-
- }
-
- _setEndings( atStart, atEnd, pingPong ) {
-
- const settings = this._interpolantSettings;
-
- if ( pingPong ) {
-
- settings.endingStart = ZeroSlopeEnding;
- settings.endingEnd = ZeroSlopeEnding;
-
- } else {
-
- // assuming for LoopOnce atStart == atEnd == true
-
- if ( atStart ) {
-
- settings.endingStart = this.zeroSlopeAtStart ? ZeroSlopeEnding : ZeroCurvatureEnding;
-
- } else {
-
- settings.endingStart = WrapAroundEnding;
-
- }
-
- if ( atEnd ) {
-
- settings.endingEnd = this.zeroSlopeAtEnd ? ZeroSlopeEnding : ZeroCurvatureEnding;
-
- } else {
-
- settings.endingEnd = WrapAroundEnding;
-
- }
-
- }
-
- }
-
- _scheduleFading( duration, weightNow, weightThen ) {
-
- const mixer = this._mixer, now = mixer.time;
- let interpolant = this._weightInterpolant;
-
- if ( interpolant === null ) {
-
- interpolant = mixer._lendControlInterpolant();
- this._weightInterpolant = interpolant;
-
- }
-
- const times = interpolant.parameterPositions,
- values = interpolant.sampleValues;
-
- times[ 0 ] = now;
- values[ 0 ] = weightNow;
- times[ 1 ] = now + duration;
- values[ 1 ] = weightThen;
-
- return this;
-
- }
-
- }
-
- class AnimationMixer extends EventDispatcher {
-
- constructor( root ) {
-
- super();
-
- this._root = root;
- this._initMemoryManager();
- this._accuIndex = 0;
- this.time = 0;
- this.timeScale = 1.0;
-
- }
-
- _bindAction( action, prototypeAction ) {
-
- const root = action._localRoot || this._root,
- tracks = action._clip.tracks,
- nTracks = tracks.length,
- bindings = action._propertyBindings,
- interpolants = action._interpolants,
- rootUuid = root.uuid,
- bindingsByRoot = this._bindingsByRootAndName;
-
- let bindingsByName = bindingsByRoot[ rootUuid ];
-
- if ( bindingsByName === undefined ) {
-
- bindingsByName = {};
- bindingsByRoot[ rootUuid ] = bindingsByName;
-
- }
-
- for ( let i = 0; i !== nTracks; ++ i ) {
-
- const track = tracks[ i ],
- trackName = track.name;
-
- let binding = bindingsByName[ trackName ];
-
- if ( binding !== undefined ) {
-
- bindings[ i ] = binding;
-
- } else {
-
- binding = bindings[ i ];
-
- if ( binding !== undefined ) {
-
- // existing binding, make sure the cache knows
-
- if ( binding._cacheIndex === null ) {
-
- ++ binding.referenceCount;
- this._addInactiveBinding( binding, rootUuid, trackName );
-
- }
-
- continue;
-
- }
-
- const path = prototypeAction && prototypeAction.
- _propertyBindings[ i ].binding.parsedPath;
-
- binding = new PropertyMixer(
- PropertyBinding.create( root, trackName, path ),
- track.ValueTypeName, track.getValueSize() );
-
- ++ binding.referenceCount;
- this._addInactiveBinding( binding, rootUuid, trackName );
-
- bindings[ i ] = binding;
-
- }
-
- interpolants[ i ].resultBuffer = binding.buffer;
-
- }
-
- }
-
- _activateAction( action ) {
-
- if ( ! this._isActiveAction( action ) ) {
-
- if ( action._cacheIndex === null ) {
-
- // this action has been forgotten by the cache, but the user
- // appears to be still using it -> rebind
-
- const rootUuid = ( action._localRoot || this._root ).uuid,
- clipUuid = action._clip.uuid,
- actionsForClip = this._actionsByClip[ clipUuid ];
-
- this._bindAction( action,
- actionsForClip && actionsForClip.knownActions[ 0 ] );
-
- this._addInactiveAction( action, clipUuid, rootUuid );
-
- }
-
- const bindings = action._propertyBindings;
-
- // increment reference counts / sort out state
- for ( let i = 0, n = bindings.length; i !== n; ++ i ) {
-
- const binding = bindings[ i ];
-
- if ( binding.useCount ++ === 0 ) {
-
- this._lendBinding( binding );
- binding.saveOriginalState();
-
- }
-
- }
-
- this._lendAction( action );
-
- }
-
- }
-
- _deactivateAction( action ) {
-
- if ( this._isActiveAction( action ) ) {
-
- const bindings = action._propertyBindings;
-
- // decrement reference counts / sort out state
- for ( let i = 0, n = bindings.length; i !== n; ++ i ) {
-
- const binding = bindings[ i ];
-
- if ( -- binding.useCount === 0 ) {
-
- binding.restoreOriginalState();
- this._takeBackBinding( binding );
-
- }
-
- }
-
- this._takeBackAction( action );
-
- }
-
- }
-
- // Memory manager
-
- _initMemoryManager() {
-
- this._actions = []; // 'nActiveActions' followed by inactive ones
- this._nActiveActions = 0;
-
- this._actionsByClip = {};
- // inside:
- // {
- // knownActions: Array< AnimationAction > - used as prototypes
- // actionByRoot: AnimationAction - lookup
- // }
-
-
- this._bindings = []; // 'nActiveBindings' followed by inactive ones
- this._nActiveBindings = 0;
-
- this._bindingsByRootAndName = {}; // inside: Map< name, PropertyMixer >
-
-
- this._controlInterpolants = []; // same game as above
- this._nActiveControlInterpolants = 0;
-
- const scope = this;
-
- this.stats = {
-
- actions: {
- get total() {
-
- return scope._actions.length;
-
- },
- get inUse() {
-
- return scope._nActiveActions;
-
- }
- },
- bindings: {
- get total() {
-
- return scope._bindings.length;
-
- },
- get inUse() {
-
- return scope._nActiveBindings;
-
- }
- },
- controlInterpolants: {
- get total() {
-
- return scope._controlInterpolants.length;
-
- },
- get inUse() {
-
- return scope._nActiveControlInterpolants;
-
- }
- }
-
- };
-
- }
-
- // Memory management for AnimationAction objects
-
- _isActiveAction( action ) {
-
- const index = action._cacheIndex;
- return index !== null && index < this._nActiveActions;
-
- }
-
- _addInactiveAction( action, clipUuid, rootUuid ) {
-
- const actions = this._actions,
- actionsByClip = this._actionsByClip;
-
- let actionsForClip = actionsByClip[ clipUuid ];
-
- if ( actionsForClip === undefined ) {
-
- actionsForClip = {
-
- knownActions: [ action ],
- actionByRoot: {}
-
- };
-
- action._byClipCacheIndex = 0;
-
- actionsByClip[ clipUuid ] = actionsForClip;
-
- } else {
-
- const knownActions = actionsForClip.knownActions;
-
- action._byClipCacheIndex = knownActions.length;
- knownActions.push( action );
-
- }
-
- action._cacheIndex = actions.length;
- actions.push( action );
-
- actionsForClip.actionByRoot[ rootUuid ] = action;
-
- }
-
- _removeInactiveAction( action ) {
-
- const actions = this._actions,
- lastInactiveAction = actions[ actions.length - 1 ],
- cacheIndex = action._cacheIndex;
-
- lastInactiveAction._cacheIndex = cacheIndex;
- actions[ cacheIndex ] = lastInactiveAction;
- actions.pop();
-
- action._cacheIndex = null;
-
-
- const clipUuid = action._clip.uuid,
- actionsByClip = this._actionsByClip,
- actionsForClip = actionsByClip[ clipUuid ],
- knownActionsForClip = actionsForClip.knownActions,
-
- lastKnownAction =
- knownActionsForClip[ knownActionsForClip.length - 1 ],
-
- byClipCacheIndex = action._byClipCacheIndex;
-
- lastKnownAction._byClipCacheIndex = byClipCacheIndex;
- knownActionsForClip[ byClipCacheIndex ] = lastKnownAction;
- knownActionsForClip.pop();
-
- action._byClipCacheIndex = null;
-
-
- const actionByRoot = actionsForClip.actionByRoot,
- rootUuid = ( action._localRoot || this._root ).uuid;
-
- delete actionByRoot[ rootUuid ];
-
- if ( knownActionsForClip.length === 0 ) {
-
- delete actionsByClip[ clipUuid ];
-
- }
-
- this._removeInactiveBindingsForAction( action );
-
- }
-
- _removeInactiveBindingsForAction( action ) {
-
- const bindings = action._propertyBindings;
-
- for ( let i = 0, n = bindings.length; i !== n; ++ i ) {
-
- const binding = bindings[ i ];
-
- if ( -- binding.referenceCount === 0 ) {
-
- this._removeInactiveBinding( binding );
-
- }
-
- }
-
- }
-
- _lendAction( action ) {
-
- // [ active actions | inactive actions ]
- // [ active actions >| inactive actions ]
- // s a
- // <-swap->
- // a s
-
- const actions = this._actions,
- prevIndex = action._cacheIndex,
-
- lastActiveIndex = this._nActiveActions ++,
-
- firstInactiveAction = actions[ lastActiveIndex ];
-
- action._cacheIndex = lastActiveIndex;
- actions[ lastActiveIndex ] = action;
-
- firstInactiveAction._cacheIndex = prevIndex;
- actions[ prevIndex ] = firstInactiveAction;
-
- }
-
- _takeBackAction( action ) {
-
- // [ active actions | inactive actions ]
- // [ active actions |< inactive actions ]
- // a s
- // <-swap->
- // s a
-
- const actions = this._actions,
- prevIndex = action._cacheIndex,
-
- firstInactiveIndex = -- this._nActiveActions,
-
- lastActiveAction = actions[ firstInactiveIndex ];
-
- action._cacheIndex = firstInactiveIndex;
- actions[ firstInactiveIndex ] = action;
-
- lastActiveAction._cacheIndex = prevIndex;
- actions[ prevIndex ] = lastActiveAction;
-
- }
-
- // Memory management for PropertyMixer objects
-
- _addInactiveBinding( binding, rootUuid, trackName ) {
-
- const bindingsByRoot = this._bindingsByRootAndName,
- bindings = this._bindings;
-
- let bindingByName = bindingsByRoot[ rootUuid ];
-
- if ( bindingByName === undefined ) {
-
- bindingByName = {};
- bindingsByRoot[ rootUuid ] = bindingByName;
-
- }
-
- bindingByName[ trackName ] = binding;
-
- binding._cacheIndex = bindings.length;
- bindings.push( binding );
-
- }
-
- _removeInactiveBinding( binding ) {
-
- const bindings = this._bindings,
- propBinding = binding.binding,
- rootUuid = propBinding.rootNode.uuid,
- trackName = propBinding.path,
- bindingsByRoot = this._bindingsByRootAndName,
- bindingByName = bindingsByRoot[ rootUuid ],
-
- lastInactiveBinding = bindings[ bindings.length - 1 ],
- cacheIndex = binding._cacheIndex;
-
- lastInactiveBinding._cacheIndex = cacheIndex;
- bindings[ cacheIndex ] = lastInactiveBinding;
- bindings.pop();
-
- delete bindingByName[ trackName ];
-
- if ( Object.keys( bindingByName ).length === 0 ) {
-
- delete bindingsByRoot[ rootUuid ];
-
- }
-
- }
-
- _lendBinding( binding ) {
-
- const bindings = this._bindings,
- prevIndex = binding._cacheIndex,
-
- lastActiveIndex = this._nActiveBindings ++,
-
- firstInactiveBinding = bindings[ lastActiveIndex ];
-
- binding._cacheIndex = lastActiveIndex;
- bindings[ lastActiveIndex ] = binding;
-
- firstInactiveBinding._cacheIndex = prevIndex;
- bindings[ prevIndex ] = firstInactiveBinding;
-
- }
-
- _takeBackBinding( binding ) {
-
- const bindings = this._bindings,
- prevIndex = binding._cacheIndex,
-
- firstInactiveIndex = -- this._nActiveBindings,
-
- lastActiveBinding = bindings[ firstInactiveIndex ];
-
- binding._cacheIndex = firstInactiveIndex;
- bindings[ firstInactiveIndex ] = binding;
-
- lastActiveBinding._cacheIndex = prevIndex;
- bindings[ prevIndex ] = lastActiveBinding;
-
- }
-
-
- // Memory management of Interpolants for weight and time scale
-
- _lendControlInterpolant() {
-
- const interpolants = this._controlInterpolants,
- lastActiveIndex = this._nActiveControlInterpolants ++;
-
- let interpolant = interpolants[ lastActiveIndex ];
-
- if ( interpolant === undefined ) {
-
- interpolant = new LinearInterpolant(
- new Float32Array( 2 ), new Float32Array( 2 ),
- 1, this._controlInterpolantsResultBuffer );
-
- interpolant.__cacheIndex = lastActiveIndex;
- interpolants[ lastActiveIndex ] = interpolant;
-
- }
-
- return interpolant;
-
- }
-
- _takeBackControlInterpolant( interpolant ) {
-
- const interpolants = this._controlInterpolants,
- prevIndex = interpolant.__cacheIndex,
-
- firstInactiveIndex = -- this._nActiveControlInterpolants,
-
- lastActiveInterpolant = interpolants[ firstInactiveIndex ];
-
- interpolant.__cacheIndex = firstInactiveIndex;
- interpolants[ firstInactiveIndex ] = interpolant;
-
- lastActiveInterpolant.__cacheIndex = prevIndex;
- interpolants[ prevIndex ] = lastActiveInterpolant;
-
- }
-
- // return an action for a clip optionally using a custom root target
- // object (this method allocates a lot of dynamic memory in case a
- // previously unknown clip/root combination is specified)
- clipAction( clip, optionalRoot, blendMode ) {
-
- const root = optionalRoot || this._root,
- rootUuid = root.uuid;
-
- let clipObject = typeof clip === 'string' ? AnimationClip.findByName( root, clip ) : clip;
-
- const clipUuid = clipObject !== null ? clipObject.uuid : clip;
-
- const actionsForClip = this._actionsByClip[ clipUuid ];
- let prototypeAction = null;
-
- if ( blendMode === undefined ) {
-
- if ( clipObject !== null ) {
-
- blendMode = clipObject.blendMode;
-
- } else {
-
- blendMode = NormalAnimationBlendMode;
-
- }
-
- }
-
- if ( actionsForClip !== undefined ) {
-
- const existingAction = actionsForClip.actionByRoot[ rootUuid ];
-
- if ( existingAction !== undefined && existingAction.blendMode === blendMode ) {
-
- return existingAction;
-
- }
-
- // we know the clip, so we don't have to parse all
- // the bindings again but can just copy
- prototypeAction = actionsForClip.knownActions[ 0 ];
-
- // also, take the clip from the prototype action
- if ( clipObject === null )
- clipObject = prototypeAction._clip;
-
- }
-
- // clip must be known when specified via string
- if ( clipObject === null ) return null;
-
- // allocate all resources required to run it
- const newAction = new AnimationAction( this, clipObject, optionalRoot, blendMode );
-
- this._bindAction( newAction, prototypeAction );
-
- // and make the action known to the memory manager
- this._addInactiveAction( newAction, clipUuid, rootUuid );
-
- return newAction;
-
- }
-
- // get an existing action
- existingAction( clip, optionalRoot ) {
-
- const root = optionalRoot || this._root,
- rootUuid = root.uuid,
-
- clipObject = typeof clip === 'string' ?
- AnimationClip.findByName( root, clip ) : clip,
-
- clipUuid = clipObject ? clipObject.uuid : clip,
-
- actionsForClip = this._actionsByClip[ clipUuid ];
-
- if ( actionsForClip !== undefined ) {
-
- return actionsForClip.actionByRoot[ rootUuid ] || null;
-
- }
-
- return null;
-
- }
-
- // deactivates all previously scheduled actions
- stopAllAction() {
-
- const actions = this._actions,
- nActions = this._nActiveActions;
-
- for ( let i = nActions - 1; i >= 0; -- i ) {
-
- actions[ i ].stop();
-
- }
-
- return this;
-
- }
-
- // advance the time and update apply the animation
- update( deltaTime ) {
-
- deltaTime *= this.timeScale;
-
- const actions = this._actions,
- nActions = this._nActiveActions,
-
- time = this.time += deltaTime,
- timeDirection = Math.sign( deltaTime ),
-
- accuIndex = this._accuIndex ^= 1;
-
- // run active actions
-
- for ( let i = 0; i !== nActions; ++ i ) {
-
- const action = actions[ i ];
-
- action._update( time, deltaTime, timeDirection, accuIndex );
-
- }
-
- // update scene graph
-
- const bindings = this._bindings,
- nBindings = this._nActiveBindings;
-
- for ( let i = 0; i !== nBindings; ++ i ) {
-
- bindings[ i ].apply( accuIndex );
-
- }
-
- return this;
-
- }
-
- // Allows you to seek to a specific time in an animation.
- setTime( timeInSeconds ) {
-
- this.time = 0; // Zero out time attribute for AnimationMixer object;
- for ( let i = 0; i < this._actions.length; i ++ ) {
-
- this._actions[ i ].time = 0; // Zero out time attribute for all associated AnimationAction objects.
-
- }
-
- return this.update( timeInSeconds ); // Update used to set exact time. Returns "this" AnimationMixer object.
-
- }
-
- // return this mixer's root target object
- getRoot() {
-
- return this._root;
-
- }
-
- // free all resources specific to a particular clip
- uncacheClip( clip ) {
-
- const actions = this._actions,
- clipUuid = clip.uuid,
- actionsByClip = this._actionsByClip,
- actionsForClip = actionsByClip[ clipUuid ];
-
- if ( actionsForClip !== undefined ) {
-
- // note: just calling _removeInactiveAction would mess up the
- // iteration state and also require updating the state we can
- // just throw away
-
- const actionsToRemove = actionsForClip.knownActions;
-
- for ( let i = 0, n = actionsToRemove.length; i !== n; ++ i ) {
-
- const action = actionsToRemove[ i ];
-
- this._deactivateAction( action );
-
- const cacheIndex = action._cacheIndex,
- lastInactiveAction = actions[ actions.length - 1 ];
-
- action._cacheIndex = null;
- action._byClipCacheIndex = null;
-
- lastInactiveAction._cacheIndex = cacheIndex;
- actions[ cacheIndex ] = lastInactiveAction;
- actions.pop();
-
- this._removeInactiveBindingsForAction( action );
-
- }
-
- delete actionsByClip[ clipUuid ];
-
- }
-
- }
-
- // free all resources specific to a particular root target object
- uncacheRoot( root ) {
-
- const rootUuid = root.uuid,
- actionsByClip = this._actionsByClip;
-
- for ( const clipUuid in actionsByClip ) {
-
- const actionByRoot = actionsByClip[ clipUuid ].actionByRoot,
- action = actionByRoot[ rootUuid ];
-
- if ( action !== undefined ) {
-
- this._deactivateAction( action );
- this._removeInactiveAction( action );
-
- }
-
- }
-
- const bindingsByRoot = this._bindingsByRootAndName,
- bindingByName = bindingsByRoot[ rootUuid ];
-
- if ( bindingByName !== undefined ) {
-
- for ( const trackName in bindingByName ) {
-
- const binding = bindingByName[ trackName ];
- binding.restoreOriginalState();
- this._removeInactiveBinding( binding );
-
- }
-
- }
-
- }
-
- // remove a targeted clip from the cache
- uncacheAction( clip, optionalRoot ) {
-
- const action = this.existingAction( clip, optionalRoot );
-
- if ( action !== null ) {
-
- this._deactivateAction( action );
- this._removeInactiveAction( action );
-
- }
-
- }
-
- }
-
- AnimationMixer.prototype._controlInterpolantsResultBuffer = new Float32Array( 1 );
-
- class Uniform {
-
- constructor( value ) {
-
- if ( typeof value === 'string' ) {
-
- console.warn( 'THREE.Uniform: Type parameter is no longer needed.' );
- value = arguments[ 1 ];
-
- }
-
- this.value = value;
-
- }
-
- clone() {
-
- return new Uniform( this.value.clone === undefined ? this.value : this.value.clone() );
-
- }
-
- }
-
- class InstancedInterleavedBuffer extends InterleavedBuffer {
-
- constructor( array, stride, meshPerAttribute = 1 ) {
-
- super( array, stride );
-
- this.meshPerAttribute = meshPerAttribute;
-
- }
-
- copy( source ) {
-
- super.copy( source );
-
- this.meshPerAttribute = source.meshPerAttribute;
-
- return this;
-
- }
-
- clone( data ) {
-
- const ib = super.clone( data );
-
- ib.meshPerAttribute = this.meshPerAttribute;
-
- return ib;
-
- }
-
- toJSON( data ) {
-
- const json = super.toJSON( data );
-
- json.isInstancedInterleavedBuffer = true;
- json.meshPerAttribute = this.meshPerAttribute;
-
- return json;
-
- }
-
- }
-
- InstancedInterleavedBuffer.prototype.isInstancedInterleavedBuffer = true;
-
- class GLBufferAttribute {
-
- constructor( buffer, type, itemSize, elementSize, count ) {
-
- this.buffer = buffer;
- this.type = type;
- this.itemSize = itemSize;
- this.elementSize = elementSize;
- this.count = count;
-
- this.version = 0;
-
- }
-
- set needsUpdate( value ) {
-
- if ( value === true ) this.version ++;
-
- }
-
- setBuffer( buffer ) {
-
- this.buffer = buffer;
-
- return this;
-
- }
-
- setType( type, elementSize ) {
-
- this.type = type;
- this.elementSize = elementSize;
-
- return this;
-
- }
-
- setItemSize( itemSize ) {
-
- this.itemSize = itemSize;
-
- return this;
-
- }
-
- setCount( count ) {
-
- this.count = count;
-
- return this;
-
- }
-
- }
-
- GLBufferAttribute.prototype.isGLBufferAttribute = true;
-
- class Raycaster {
-
- constructor( origin, direction, near = 0, far = Infinity ) {
-
- this.ray = new Ray( origin, direction );
- // direction is assumed to be normalized (for accurate distance calculations)
-
- this.near = near;
- this.far = far;
- this.camera = null;
- this.layers = new Layers();
-
- this.params = {
- Mesh: {},
- Line: { threshold: 1 },
- LOD: {},
- Points: { threshold: 1 },
- Sprite: {}
- };
-
- }
-
- set( origin, direction ) {
-
- // direction is assumed to be normalized (for accurate distance calculations)
-
- this.ray.set( origin, direction );
-
- }
-
- setFromCamera( coords, camera ) {
-
- if ( camera && camera.isPerspectiveCamera ) {
-
- this.ray.origin.setFromMatrixPosition( camera.matrixWorld );
- this.ray.direction.set( coords.x, coords.y, 0.5 ).unproject( camera ).sub( this.ray.origin ).normalize();
- this.camera = camera;
-
- } else if ( camera && camera.isOrthographicCamera ) {
-
- this.ray.origin.set( coords.x, coords.y, ( camera.near + camera.far ) / ( camera.near - camera.far ) ).unproject( camera ); // set origin in plane of camera
- this.ray.direction.set( 0, 0, - 1 ).transformDirection( camera.matrixWorld );
- this.camera = camera;
-
- } else {
-
- console.error( 'THREE.Raycaster: Unsupported camera type: ' + camera.type );
-
- }
-
- }
-
- intersectObject( object, recursive = false, intersects = [] ) {
-
- intersectObject( object, this, intersects, recursive );
-
- intersects.sort( ascSort );
-
- return intersects;
-
- }
-
- intersectObjects( objects, recursive = false, intersects = [] ) {
-
- for ( let i = 0, l = objects.length; i < l; i ++ ) {
-
- intersectObject( objects[ i ], this, intersects, recursive );
-
- }
-
- intersects.sort( ascSort );
-
- return intersects;
-
- }
-
- }
-
- function ascSort( a, b ) {
-
- return a.distance - b.distance;
-
- }
-
- function intersectObject( object, raycaster, intersects, recursive ) {
-
- if ( object.layers.test( raycaster.layers ) ) {
-
- object.raycast( raycaster, intersects );
-
- }
-
- if ( recursive === true ) {
-
- const children = object.children;
-
- for ( let i = 0, l = children.length; i < l; i ++ ) {
-
- intersectObject( children[ i ], raycaster, intersects, true );
-
- }
-
- }
-
- }
-
- /**
- * Ref: https://en.wikipedia.org/wiki/Spherical_coordinate_system
- *
- * The polar angle (phi) is measured from the positive y-axis. The positive y-axis is up.
- * The azimuthal angle (theta) is measured from the positive z-axis.
- */
-
- class Spherical {
-
- constructor( radius = 1, phi = 0, theta = 0 ) {
-
- this.radius = radius;
- this.phi = phi; // polar angle
- this.theta = theta; // azimuthal angle
-
- return this;
-
- }
-
- set( radius, phi, theta ) {
-
- this.radius = radius;
- this.phi = phi;
- this.theta = theta;
-
- return this;
-
- }
-
- copy( other ) {
-
- this.radius = other.radius;
- this.phi = other.phi;
- this.theta = other.theta;
-
- return this;
-
- }
-
- // restrict phi to be betwee EPS and PI-EPS
- makeSafe() {
-
- const EPS = 0.000001;
- this.phi = Math.max( EPS, Math.min( Math.PI - EPS, this.phi ) );
-
- return this;
-
- }
-
- setFromVector3( v ) {
-
- return this.setFromCartesianCoords( v.x, v.y, v.z );
-
- }
-
- setFromCartesianCoords( x, y, z ) {
-
- this.radius = Math.sqrt( x * x + y * y + z * z );
-
- if ( this.radius === 0 ) {
-
- this.theta = 0;
- this.phi = 0;
-
- } else {
-
- this.theta = Math.atan2( x, z );
- this.phi = Math.acos( clamp( y / this.radius, - 1, 1 ) );
-
- }
-
- return this;
-
- }
-
- clone() {
-
- return new this.constructor().copy( this );
-
- }
-
- }
-
- /**
- * Ref: https://en.wikipedia.org/wiki/Cylindrical_coordinate_system
- */
-
- class Cylindrical {
-
- constructor( radius = 1, theta = 0, y = 0 ) {
-
- this.radius = radius; // distance from the origin to a point in the x-z plane
- this.theta = theta; // counterclockwise angle in the x-z plane measured in radians from the positive z-axis
- this.y = y; // height above the x-z plane
-
- return this;
-
- }
-
- set( radius, theta, y ) {
-
- this.radius = radius;
- this.theta = theta;
- this.y = y;
-
- return this;
-
- }
-
- copy( other ) {
-
- this.radius = other.radius;
- this.theta = other.theta;
- this.y = other.y;
-
- return this;
-
- }
-
- setFromVector3( v ) {
-
- return this.setFromCartesianCoords( v.x, v.y, v.z );
-
- }
-
- setFromCartesianCoords( x, y, z ) {
-
- this.radius = Math.sqrt( x * x + z * z );
- this.theta = Math.atan2( x, z );
- this.y = y;
-
- return this;
-
- }
-
- clone() {
-
- return new this.constructor().copy( this );
-
- }
-
- }
-
- const _vector$4 = /*@__PURE__*/ new Vector2();
-
- class Box2 {
-
- constructor( min = new Vector2( + Infinity, + Infinity ), max = new Vector2( - Infinity, - Infinity ) ) {
-
- this.min = min;
- this.max = max;
-
- }
-
- set( min, max ) {
-
- this.min.copy( min );
- this.max.copy( max );
-
- return this;
-
- }
-
- setFromPoints( points ) {
-
- this.makeEmpty();
-
- for ( let i = 0, il = points.length; i < il; i ++ ) {
-
- this.expandByPoint( points[ i ] );
-
- }
-
- return this;
-
- }
-
- setFromCenterAndSize( center, size ) {
-
- const halfSize = _vector$4.copy( size ).multiplyScalar( 0.5 );
- this.min.copy( center ).sub( halfSize );
- this.max.copy( center ).add( halfSize );
-
- return this;
-
- }
-
- clone() {
-
- return new this.constructor().copy( this );
-
- }
-
- copy( box ) {
-
- this.min.copy( box.min );
- this.max.copy( box.max );
-
- return this;
-
- }
-
- makeEmpty() {
-
- this.min.x = this.min.y = + Infinity;
- this.max.x = this.max.y = - Infinity;
-
- return this;
-
- }
-
- isEmpty() {
-
- // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes
-
- return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y );
-
- }
-
- getCenter( target ) {
-
- return this.isEmpty() ? target.set( 0, 0 ) : target.addVectors( this.min, this.max ).multiplyScalar( 0.5 );
-
- }
-
- getSize( target ) {
-
- return this.isEmpty() ? target.set( 0, 0 ) : target.subVectors( this.max, this.min );
-
- }
-
- expandByPoint( point ) {
-
- this.min.min( point );
- this.max.max( point );
-
- return this;
-
- }
-
- expandByVector( vector ) {
-
- this.min.sub( vector );
- this.max.add( vector );
-
- return this;
-
- }
-
- expandByScalar( scalar ) {
-
- this.min.addScalar( - scalar );
- this.max.addScalar( scalar );
-
- return this;
-
- }
-
- containsPoint( point ) {
-
- return point.x < this.min.x || point.x > this.max.x ||
- point.y < this.min.y || point.y > this.max.y ? false : true;
-
- }
-
- containsBox( box ) {
-
- return this.min.x <= box.min.x && box.max.x <= this.max.x &&
- this.min.y <= box.min.y && box.max.y <= this.max.y;
-
- }
-
- getParameter( point, target ) {
-
- // This can potentially have a divide by zero if the box
- // has a size dimension of 0.
-
- return target.set(
- ( point.x - this.min.x ) / ( this.max.x - this.min.x ),
- ( point.y - this.min.y ) / ( this.max.y - this.min.y )
- );
-
- }
-
- intersectsBox( box ) {
-
- // using 4 splitting planes to rule out intersections
-
- return box.max.x < this.min.x || box.min.x > this.max.x ||
- box.max.y < this.min.y || box.min.y > this.max.y ? false : true;
-
- }
-
- clampPoint( point, target ) {
-
- return target.copy( point ).clamp( this.min, this.max );
-
- }
-
- distanceToPoint( point ) {
-
- const clampedPoint = _vector$4.copy( point ).clamp( this.min, this.max );
- return clampedPoint.sub( point ).length();
-
- }
-
- intersect( box ) {
-
- this.min.max( box.min );
- this.max.min( box.max );
-
- return this;
-
- }
-
- union( box ) {
-
- this.min.min( box.min );
- this.max.max( box.max );
-
- return this;
-
- }
-
- translate( offset ) {
-
- this.min.add( offset );
- this.max.add( offset );
-
- return this;
-
- }
-
- equals( box ) {
-
- return box.min.equals( this.min ) && box.max.equals( this.max );
-
- }
-
- }
-
- Box2.prototype.isBox2 = true;
-
- const _startP = /*@__PURE__*/ new Vector3();
- const _startEnd = /*@__PURE__*/ new Vector3();
-
- class Line3 {
-
- constructor( start = new Vector3(), end = new Vector3() ) {
-
- this.start = start;
- this.end = end;
-
- }
-
- set( start, end ) {
-
- this.start.copy( start );
- this.end.copy( end );
-
- return this;
-
- }
-
- copy( line ) {
-
- this.start.copy( line.start );
- this.end.copy( line.end );
-
- return this;
-
- }
-
- getCenter( target ) {
-
- return target.addVectors( this.start, this.end ).multiplyScalar( 0.5 );
-
- }
-
- delta( target ) {
-
- return target.subVectors( this.end, this.start );
-
- }
-
- distanceSq() {
-
- return this.start.distanceToSquared( this.end );
-
- }
-
- distance() {
-
- return this.start.distanceTo( this.end );
-
- }
-
- at( t, target ) {
-
- return this.delta( target ).multiplyScalar( t ).add( this.start );
-
- }
-
- closestPointToPointParameter( point, clampToLine ) {
-
- _startP.subVectors( point, this.start );
- _startEnd.subVectors( this.end, this.start );
-
- const startEnd2 = _startEnd.dot( _startEnd );
- const startEnd_startP = _startEnd.dot( _startP );
-
- let t = startEnd_startP / startEnd2;
-
- if ( clampToLine ) {
-
- t = clamp( t, 0, 1 );
-
- }
-
- return t;
-
- }
-
- closestPointToPoint( point, clampToLine, target ) {
-
- const t = this.closestPointToPointParameter( point, clampToLine );
-
- return this.delta( target ).multiplyScalar( t ).add( this.start );
-
- }
-
- applyMatrix4( matrix ) {
-
- this.start.applyMatrix4( matrix );
- this.end.applyMatrix4( matrix );
-
- return this;
-
- }
-
- equals( line ) {
-
- return line.start.equals( this.start ) && line.end.equals( this.end );
-
- }
-
- clone() {
-
- return new this.constructor().copy( this );
-
- }
-
- }
-
- class ImmediateRenderObject extends Object3D {
-
- constructor( material ) {
-
- super();
-
- this.material = material;
- this.render = function ( /* renderCallback */ ) {};
-
- this.hasPositions = false;
- this.hasNormals = false;
- this.hasColors = false;
- this.hasUvs = false;
-
- this.positionArray = null;
- this.normalArray = null;
- this.colorArray = null;
- this.uvArray = null;
-
- this.count = 0;
-
- }
-
- }
-
- ImmediateRenderObject.prototype.isImmediateRenderObject = true;
-
- const _vector$3 = /*@__PURE__*/ new Vector3();
-
- class SpotLightHelper extends Object3D {
-
- constructor( light, color ) {
-
- super();
- this.light = light;
- this.light.updateMatrixWorld();
-
- this.matrix = light.matrixWorld;
- this.matrixAutoUpdate = false;
-
- this.color = color;
-
- const geometry = new BufferGeometry();
-
- const positions = [
- 0, 0, 0, 0, 0, 1,
- 0, 0, 0, 1, 0, 1,
- 0, 0, 0, - 1, 0, 1,
- 0, 0, 0, 0, 1, 1,
- 0, 0, 0, 0, - 1, 1
- ];
-
- for ( let i = 0, j = 1, l = 32; i < l; i ++, j ++ ) {
-
- const p1 = ( i / l ) * Math.PI * 2;
- const p2 = ( j / l ) * Math.PI * 2;
-
- positions.push(
- Math.cos( p1 ), Math.sin( p1 ), 1,
- Math.cos( p2 ), Math.sin( p2 ), 1
- );
-
- }
-
- geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
-
- const material = new LineBasicMaterial( { fog: false, toneMapped: false } );
-
- this.cone = new LineSegments( geometry, material );
- this.add( this.cone );
-
- this.update();
-
- }
-
- dispose() {
-
- this.cone.geometry.dispose();
- this.cone.material.dispose();
-
- }
-
- update() {
-
- this.light.updateMatrixWorld();
-
- const coneLength = this.light.distance ? this.light.distance : 1000;
- const coneWidth = coneLength * Math.tan( this.light.angle );
-
- this.cone.scale.set( coneWidth, coneWidth, coneLength );
-
- _vector$3.setFromMatrixPosition( this.light.target.matrixWorld );
-
- this.cone.lookAt( _vector$3 );
-
- if ( this.color !== undefined ) {
-
- this.cone.material.color.set( this.color );
-
- } else {
-
- this.cone.material.color.copy( this.light.color );
-
- }
-
- }
-
- }
-
- const _vector$2 = /*@__PURE__*/ new Vector3();
- const _boneMatrix = /*@__PURE__*/ new Matrix4();
- const _matrixWorldInv = /*@__PURE__*/ new Matrix4();
-
-
- class SkeletonHelper extends LineSegments {
-
- constructor( object ) {
-
- const bones = getBoneList( object );
-
- const geometry = new BufferGeometry();
-
- const vertices = [];
- const colors = [];
-
- const color1 = new Color( 0, 0, 1 );
- const color2 = new Color( 0, 1, 0 );
-
- for ( let i = 0; i < bones.length; i ++ ) {
-
- const bone = bones[ i ];
-
- if ( bone.parent && bone.parent.isBone ) {
-
- vertices.push( 0, 0, 0 );
- vertices.push( 0, 0, 0 );
- colors.push( color1.r, color1.g, color1.b );
- colors.push( color2.r, color2.g, color2.b );
-
- }
-
- }
-
- geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
-
- const material = new LineBasicMaterial( { vertexColors: true, depthTest: false, depthWrite: false, toneMapped: false, transparent: true } );
-
- super( geometry, material );
-
- this.type = 'SkeletonHelper';
- this.isSkeletonHelper = true;
-
- this.root = object;
- this.bones = bones;
-
- this.matrix = object.matrixWorld;
- this.matrixAutoUpdate = false;
-
- }
-
- updateMatrixWorld( force ) {
-
- const bones = this.bones;
-
- const geometry = this.geometry;
- const position = geometry.getAttribute( 'position' );
-
- _matrixWorldInv.copy( this.root.matrixWorld ).invert();
-
- for ( let i = 0, j = 0; i < bones.length; i ++ ) {
-
- const bone = bones[ i ];
-
- if ( bone.parent && bone.parent.isBone ) {
-
- _boneMatrix.multiplyMatrices( _matrixWorldInv, bone.matrixWorld );
- _vector$2.setFromMatrixPosition( _boneMatrix );
- position.setXYZ( j, _vector$2.x, _vector$2.y, _vector$2.z );
-
- _boneMatrix.multiplyMatrices( _matrixWorldInv, bone.parent.matrixWorld );
- _vector$2.setFromMatrixPosition( _boneMatrix );
- position.setXYZ( j + 1, _vector$2.x, _vector$2.y, _vector$2.z );
-
- j += 2;
-
- }
-
- }
-
- geometry.getAttribute( 'position' ).needsUpdate = true;
-
- super.updateMatrixWorld( force );
-
- }
-
- }
-
-
- function getBoneList( object ) {
-
- const boneList = [];
-
- if ( object && object.isBone ) {
-
- boneList.push( object );
-
- }
-
- for ( let i = 0; i < object.children.length; i ++ ) {
-
- boneList.push.apply( boneList, getBoneList( object.children[ i ] ) );
-
- }
-
- return boneList;
-
- }
-
- class PointLightHelper extends Mesh {
-
- constructor( light, sphereSize, color ) {
-
- const geometry = new SphereGeometry( sphereSize, 4, 2 );
- const material = new MeshBasicMaterial( { wireframe: true, fog: false, toneMapped: false } );
-
- super( geometry, material );
-
- this.light = light;
- this.light.updateMatrixWorld();
-
- this.color = color;
-
- this.type = 'PointLightHelper';
-
- this.matrix = this.light.matrixWorld;
- this.matrixAutoUpdate = false;
-
- this.update();
-
-
- /*
- // TODO: delete this comment?
- const distanceGeometry = new THREE.IcosahedronBufferGeometry( 1, 2 );
- const distanceMaterial = new THREE.MeshBasicMaterial( { color: hexColor, fog: false, wireframe: true, opacity: 0.1, transparent: true } );
-
- this.lightSphere = new THREE.Mesh( bulbGeometry, bulbMaterial );
- this.lightDistance = new THREE.Mesh( distanceGeometry, distanceMaterial );
-
- const d = light.distance;
-
- if ( d === 0.0 ) {
-
- this.lightDistance.visible = false;
-
- } else {
-
- this.lightDistance.scale.set( d, d, d );
-
- }
-
- this.add( this.lightDistance );
- */
-
- }
-
- dispose() {
-
- this.geometry.dispose();
- this.material.dispose();
-
- }
-
- update() {
-
- if ( this.color !== undefined ) {
-
- this.material.color.set( this.color );
-
- } else {
-
- this.material.color.copy( this.light.color );
-
- }
-
- /*
- const d = this.light.distance;
-
- if ( d === 0.0 ) {
-
- this.lightDistance.visible = false;
-
- } else {
-
- this.lightDistance.visible = true;
- this.lightDistance.scale.set( d, d, d );
-
- }
- */
-
- }
-
- }
-
- const _vector$1 = /*@__PURE__*/ new Vector3();
- const _color1 = /*@__PURE__*/ new Color();
- const _color2 = /*@__PURE__*/ new Color();
-
- class HemisphereLightHelper extends Object3D {
-
- constructor( light, size, color ) {
-
- super();
- this.light = light;
- this.light.updateMatrixWorld();
-
- this.matrix = light.matrixWorld;
- this.matrixAutoUpdate = false;
-
- this.color = color;
-
- const geometry = new OctahedronGeometry( size );
- geometry.rotateY( Math.PI * 0.5 );
-
- this.material = new MeshBasicMaterial( { wireframe: true, fog: false, toneMapped: false } );
- if ( this.color === undefined ) this.material.vertexColors = true;
-
- const position = geometry.getAttribute( 'position' );
- const colors = new Float32Array( position.count * 3 );
-
- geometry.setAttribute( 'color', new BufferAttribute( colors, 3 ) );
-
- this.add( new Mesh( geometry, this.material ) );
-
- this.update();
-
- }
-
- dispose() {
-
- this.children[ 0 ].geometry.dispose();
- this.children[ 0 ].material.dispose();
-
- }
-
- update() {
-
- const mesh = this.children[ 0 ];
-
- if ( this.color !== undefined ) {
-
- this.material.color.set( this.color );
-
- } else {
-
- const colors = mesh.geometry.getAttribute( 'color' );
-
- _color1.copy( this.light.color );
- _color2.copy( this.light.groundColor );
-
- for ( let i = 0, l = colors.count; i < l; i ++ ) {
-
- const color = ( i < ( l / 2 ) ) ? _color1 : _color2;
-
- colors.setXYZ( i, color.r, color.g, color.b );
-
- }
-
- colors.needsUpdate = true;
-
- }
-
- mesh.lookAt( _vector$1.setFromMatrixPosition( this.light.matrixWorld ).negate() );
-
- }
-
- }
-
- class GridHelper extends LineSegments {
-
- constructor( size = 10, divisions = 10, color1 = 0x444444, color2 = 0x888888 ) {
-
- color1 = new Color( color1 );
- color2 = new Color( color2 );
-
- const center = divisions / 2;
- const step = size / divisions;
- const halfSize = size / 2;
-
- const vertices = [], colors = [];
-
- for ( let i = 0, j = 0, k = - halfSize; i <= divisions; i ++, k += step ) {
-
- vertices.push( - halfSize, 0, k, halfSize, 0, k );
- vertices.push( k, 0, - halfSize, k, 0, halfSize );
-
- const color = i === center ? color1 : color2;
-
- color.toArray( colors, j ); j += 3;
- color.toArray( colors, j ); j += 3;
- color.toArray( colors, j ); j += 3;
- color.toArray( colors, j ); j += 3;
-
- }
-
- const geometry = new BufferGeometry();
- geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
-
- const material = new LineBasicMaterial( { vertexColors: true, toneMapped: false } );
-
- super( geometry, material );
-
- this.type = 'GridHelper';
-
- }
-
- }
-
- class PolarGridHelper extends LineSegments {
-
- constructor( radius = 10, radials = 16, circles = 8, divisions = 64, color1 = 0x444444, color2 = 0x888888 ) {
-
- color1 = new Color( color1 );
- color2 = new Color( color2 );
-
- const vertices = [];
- const colors = [];
-
- // create the radials
-
- for ( let i = 0; i <= radials; i ++ ) {
-
- const v = ( i / radials ) * ( Math.PI * 2 );
-
- const x = Math.sin( v ) * radius;
- const z = Math.cos( v ) * radius;
-
- vertices.push( 0, 0, 0 );
- vertices.push( x, 0, z );
-
- const color = ( i & 1 ) ? color1 : color2;
-
- colors.push( color.r, color.g, color.b );
- colors.push( color.r, color.g, color.b );
-
- }
-
- // create the circles
-
- for ( let i = 0; i <= circles; i ++ ) {
-
- const color = ( i & 1 ) ? color1 : color2;
-
- const r = radius - ( radius / circles * i );
-
- for ( let j = 0; j < divisions; j ++ ) {
-
- // first vertex
-
- let v = ( j / divisions ) * ( Math.PI * 2 );
-
- let x = Math.sin( v ) * r;
- let z = Math.cos( v ) * r;
-
- vertices.push( x, 0, z );
- colors.push( color.r, color.g, color.b );
-
- // second vertex
-
- v = ( ( j + 1 ) / divisions ) * ( Math.PI * 2 );
-
- x = Math.sin( v ) * r;
- z = Math.cos( v ) * r;
-
- vertices.push( x, 0, z );
- colors.push( color.r, color.g, color.b );
-
- }
-
- }
-
- const geometry = new BufferGeometry();
- geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
-
- const material = new LineBasicMaterial( { vertexColors: true, toneMapped: false } );
-
- super( geometry, material );
-
- this.type = 'PolarGridHelper';
-
- }
-
- }
-
- const _v1 = /*@__PURE__*/ new Vector3();
- const _v2 = /*@__PURE__*/ new Vector3();
- const _v3 = /*@__PURE__*/ new Vector3();
-
- class DirectionalLightHelper extends Object3D {
-
- constructor( light, size, color ) {
-
- super();
- this.light = light;
- this.light.updateMatrixWorld();
-
- this.matrix = light.matrixWorld;
- this.matrixAutoUpdate = false;
-
- this.color = color;
-
- if ( size === undefined ) size = 1;
-
- let geometry = new BufferGeometry();
- geometry.setAttribute( 'position', new Float32BufferAttribute( [
- - size, size, 0,
- size, size, 0,
- size, - size, 0,
- - size, - size, 0,
- - size, size, 0
- ], 3 ) );
-
- const material = new LineBasicMaterial( { fog: false, toneMapped: false } );
-
- this.lightPlane = new Line( geometry, material );
- this.add( this.lightPlane );
-
- geometry = new BufferGeometry();
- geometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 0, 1 ], 3 ) );
-
- this.targetLine = new Line( geometry, material );
- this.add( this.targetLine );
-
- this.update();
-
- }
-
- dispose() {
-
- this.lightPlane.geometry.dispose();
- this.lightPlane.material.dispose();
- this.targetLine.geometry.dispose();
- this.targetLine.material.dispose();
-
- }
-
- update() {
-
- _v1.setFromMatrixPosition( this.light.matrixWorld );
- _v2.setFromMatrixPosition( this.light.target.matrixWorld );
- _v3.subVectors( _v2, _v1 );
-
- this.lightPlane.lookAt( _v2 );
-
- if ( this.color !== undefined ) {
-
- this.lightPlane.material.color.set( this.color );
- this.targetLine.material.color.set( this.color );
-
- } else {
-
- this.lightPlane.material.color.copy( this.light.color );
- this.targetLine.material.color.copy( this.light.color );
-
- }
-
- this.targetLine.lookAt( _v2 );
- this.targetLine.scale.z = _v3.length();
-
- }
-
- }
-
- const _vector = /*@__PURE__*/ new Vector3();
- const _camera = /*@__PURE__*/ new Camera();
-
- /**
- * - shows frustum, line of sight and up of the camera
- * - suitable for fast updates
- * - based on frustum visualization in lightgl.js shadowmap example
- * http://evanw.github.com/lightgl.js/tests/shadowmap.html
- */
-
- class CameraHelper extends LineSegments {
-
- constructor( camera ) {
-
- const geometry = new BufferGeometry();
- const material = new LineBasicMaterial( { color: 0xffffff, vertexColors: true, toneMapped: false } );
-
- const vertices = [];
- const colors = [];
-
- const pointMap = {};
-
- // colors
-
- const colorFrustum = new Color( 0xffaa00 );
- const colorCone = new Color( 0xff0000 );
- const colorUp = new Color( 0x00aaff );
- const colorTarget = new Color( 0xffffff );
- const colorCross = new Color( 0x333333 );
-
- // near
-
- addLine( 'n1', 'n2', colorFrustum );
- addLine( 'n2', 'n4', colorFrustum );
- addLine( 'n4', 'n3', colorFrustum );
- addLine( 'n3', 'n1', colorFrustum );
-
- // far
-
- addLine( 'f1', 'f2', colorFrustum );
- addLine( 'f2', 'f4', colorFrustum );
- addLine( 'f4', 'f3', colorFrustum );
- addLine( 'f3', 'f1', colorFrustum );
-
- // sides
-
- addLine( 'n1', 'f1', colorFrustum );
- addLine( 'n2', 'f2', colorFrustum );
- addLine( 'n3', 'f3', colorFrustum );
- addLine( 'n4', 'f4', colorFrustum );
-
- // cone
-
- addLine( 'p', 'n1', colorCone );
- addLine( 'p', 'n2', colorCone );
- addLine( 'p', 'n3', colorCone );
- addLine( 'p', 'n4', colorCone );
-
- // up
-
- addLine( 'u1', 'u2', colorUp );
- addLine( 'u2', 'u3', colorUp );
- addLine( 'u3', 'u1', colorUp );
-
- // target
-
- addLine( 'c', 't', colorTarget );
- addLine( 'p', 'c', colorCross );
-
- // cross
-
- addLine( 'cn1', 'cn2', colorCross );
- addLine( 'cn3', 'cn4', colorCross );
-
- addLine( 'cf1', 'cf2', colorCross );
- addLine( 'cf3', 'cf4', colorCross );
-
- function addLine( a, b, color ) {
-
- addPoint( a, color );
- addPoint( b, color );
-
- }
-
- function addPoint( id, color ) {
-
- vertices.push( 0, 0, 0 );
- colors.push( color.r, color.g, color.b );
-
- if ( pointMap[ id ] === undefined ) {
-
- pointMap[ id ] = [];
-
- }
-
- pointMap[ id ].push( ( vertices.length / 3 ) - 1 );
-
- }
-
- geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
-
- super( geometry, material );
-
- this.type = 'CameraHelper';
-
- this.camera = camera;
- if ( this.camera.updateProjectionMatrix ) this.camera.updateProjectionMatrix();
-
- this.matrix = camera.matrixWorld;
- this.matrixAutoUpdate = false;
-
- this.pointMap = pointMap;
-
- this.update();
-
- }
-
- update() {
-
- const geometry = this.geometry;
- const pointMap = this.pointMap;
-
- const w = 1, h = 1;
-
- // we need just camera projection matrix inverse
- // world matrix must be identity
-
- _camera.projectionMatrixInverse.copy( this.camera.projectionMatrixInverse );
-
- // center / target
-
- setPoint( 'c', pointMap, geometry, _camera, 0, 0, - 1 );
- setPoint( 't', pointMap, geometry, _camera, 0, 0, 1 );
-
- // near
-
- setPoint( 'n1', pointMap, geometry, _camera, - w, - h, - 1 );
- setPoint( 'n2', pointMap, geometry, _camera, w, - h, - 1 );
- setPoint( 'n3', pointMap, geometry, _camera, - w, h, - 1 );
- setPoint( 'n4', pointMap, geometry, _camera, w, h, - 1 );
-
- // far
-
- setPoint( 'f1', pointMap, geometry, _camera, - w, - h, 1 );
- setPoint( 'f2', pointMap, geometry, _camera, w, - h, 1 );
- setPoint( 'f3', pointMap, geometry, _camera, - w, h, 1 );
- setPoint( 'f4', pointMap, geometry, _camera, w, h, 1 );
-
- // up
-
- setPoint( 'u1', pointMap, geometry, _camera, w * 0.7, h * 1.1, - 1 );
- setPoint( 'u2', pointMap, geometry, _camera, - w * 0.7, h * 1.1, - 1 );
- setPoint( 'u3', pointMap, geometry, _camera, 0, h * 2, - 1 );
-
- // cross
-
- setPoint( 'cf1', pointMap, geometry, _camera, - w, 0, 1 );
- setPoint( 'cf2', pointMap, geometry, _camera, w, 0, 1 );
- setPoint( 'cf3', pointMap, geometry, _camera, 0, - h, 1 );
- setPoint( 'cf4', pointMap, geometry, _camera, 0, h, 1 );
-
- setPoint( 'cn1', pointMap, geometry, _camera, - w, 0, - 1 );
- setPoint( 'cn2', pointMap, geometry, _camera, w, 0, - 1 );
- setPoint( 'cn3', pointMap, geometry, _camera, 0, - h, - 1 );
- setPoint( 'cn4', pointMap, geometry, _camera, 0, h, - 1 );
-
- geometry.getAttribute( 'position' ).needsUpdate = true;
-
- }
-
- dispose() {
-
- this.geometry.dispose();
- this.material.dispose();
-
- }
-
- }
-
-
- function setPoint( point, pointMap, geometry, camera, x, y, z ) {
-
- _vector.set( x, y, z ).unproject( camera );
-
- const points = pointMap[ point ];
-
- if ( points !== undefined ) {
-
- const position = geometry.getAttribute( 'position' );
-
- for ( let i = 0, l = points.length; i < l; i ++ ) {
-
- position.setXYZ( points[ i ], _vector.x, _vector.y, _vector.z );
-
- }
-
- }
-
- }
-
- const _box = /*@__PURE__*/ new Box3();
-
- class BoxHelper extends LineSegments {
-
- constructor( object, color = 0xffff00 ) {
-
- const indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] );
- const positions = new Float32Array( 8 * 3 );
-
- const geometry = new BufferGeometry();
- geometry.setIndex( new BufferAttribute( indices, 1 ) );
- geometry.setAttribute( 'position', new BufferAttribute( positions, 3 ) );
-
- super( geometry, new LineBasicMaterial( { color: color, toneMapped: false } ) );
-
- this.object = object;
- this.type = 'BoxHelper';
-
- this.matrixAutoUpdate = false;
-
- this.update();
-
- }
-
- update( object ) {
-
- if ( object !== undefined ) {
-
- console.warn( 'THREE.BoxHelper: .update() has no longer arguments.' );
-
- }
-
- if ( this.object !== undefined ) {
-
- _box.setFromObject( this.object );
-
- }
-
- if ( _box.isEmpty() ) return;
-
- const min = _box.min;
- const max = _box.max;
-
- /*
- 5____4
- 1/___0/|
- | 6__|_7
- 2/___3/
-
- 0: max.x, max.y, max.z
- 1: min.x, max.y, max.z
- 2: min.x, min.y, max.z
- 3: max.x, min.y, max.z
- 4: max.x, max.y, min.z
- 5: min.x, max.y, min.z
- 6: min.x, min.y, min.z
- 7: max.x, min.y, min.z
- */
-
- const position = this.geometry.attributes.position;
- const array = position.array;
-
- array[ 0 ] = max.x; array[ 1 ] = max.y; array[ 2 ] = max.z;
- array[ 3 ] = min.x; array[ 4 ] = max.y; array[ 5 ] = max.z;
- array[ 6 ] = min.x; array[ 7 ] = min.y; array[ 8 ] = max.z;
- array[ 9 ] = max.x; array[ 10 ] = min.y; array[ 11 ] = max.z;
- array[ 12 ] = max.x; array[ 13 ] = max.y; array[ 14 ] = min.z;
- array[ 15 ] = min.x; array[ 16 ] = max.y; array[ 17 ] = min.z;
- array[ 18 ] = min.x; array[ 19 ] = min.y; array[ 20 ] = min.z;
- array[ 21 ] = max.x; array[ 22 ] = min.y; array[ 23 ] = min.z;
-
- position.needsUpdate = true;
-
- this.geometry.computeBoundingSphere();
-
-
- }
-
- setFromObject( object ) {
-
- this.object = object;
- this.update();
-
- return this;
-
- }
-
- copy( source ) {
-
- LineSegments.prototype.copy.call( this, source );
-
- this.object = source.object;
-
- return this;
-
- }
-
- }
-
- class Box3Helper extends LineSegments {
-
- constructor( box, color = 0xffff00 ) {
-
- const indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] );
-
- const positions = [ 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, - 1, 1, 1, 1, - 1, - 1, 1, - 1, - 1, - 1, - 1, 1, - 1, - 1 ];
-
- const geometry = new BufferGeometry();
-
- geometry.setIndex( new BufferAttribute( indices, 1 ) );
-
- geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
-
- super( geometry, new LineBasicMaterial( { color: color, toneMapped: false } ) );
-
- this.box = box;
-
- this.type = 'Box3Helper';
-
- this.geometry.computeBoundingSphere();
-
- }
-
- updateMatrixWorld( force ) {
-
- const box = this.box;
-
- if ( box.isEmpty() ) return;
-
- box.getCenter( this.position );
-
- box.getSize( this.scale );
-
- this.scale.multiplyScalar( 0.5 );
-
- super.updateMatrixWorld( force );
-
- }
-
- }
-
- class PlaneHelper extends Line {
-
- constructor( plane, size = 1, hex = 0xffff00 ) {
-
- const color = hex;
-
- const positions = [ 1, - 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, - 1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0 ];
-
- const geometry = new BufferGeometry();
- geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
- geometry.computeBoundingSphere();
-
- super( geometry, new LineBasicMaterial( { color: color, toneMapped: false } ) );
-
- this.type = 'PlaneHelper';
-
- this.plane = plane;
-
- this.size = size;
-
- const positions2 = [ 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, 1, 1, - 1, - 1, 1, 1, - 1, 1 ];
-
- const geometry2 = new BufferGeometry();
- geometry2.setAttribute( 'position', new Float32BufferAttribute( positions2, 3 ) );
- geometry2.computeBoundingSphere();
-
- this.add( new Mesh( geometry2, new MeshBasicMaterial( { color: color, opacity: 0.2, transparent: true, depthWrite: false, toneMapped: false } ) ) );
-
- }
-
- updateMatrixWorld( force ) {
-
- let scale = - this.plane.constant;
-
- if ( Math.abs( scale ) < 1e-8 ) scale = 1e-8; // sign does not matter
-
- this.scale.set( 0.5 * this.size, 0.5 * this.size, scale );
-
- this.children[ 0 ].material.side = ( scale < 0 ) ? BackSide : FrontSide; // renderer flips side when determinant < 0; flipping not wanted here
-
- this.lookAt( this.plane.normal );
-
- super.updateMatrixWorld( force );
-
- }
-
- }
-
- const _axis = /*@__PURE__*/ new Vector3();
- let _lineGeometry, _coneGeometry;
-
- class ArrowHelper extends Object3D {
-
- // dir is assumed to be normalized
-
- constructor( dir = new Vector3( 0, 0, 1 ), origin = new Vector3( 0, 0, 0 ), length = 1, color = 0xffff00, headLength = length * 0.2, headWidth = headLength * 0.2 ) {
-
- super();
-
- this.type = 'ArrowHelper';
-
- if ( _lineGeometry === undefined ) {
-
- _lineGeometry = new BufferGeometry();
- _lineGeometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 1, 0 ], 3 ) );
-
- _coneGeometry = new CylinderGeometry( 0, 0.5, 1, 5, 1 );
- _coneGeometry.translate( 0, - 0.5, 0 );
-
- }
-
- this.position.copy( origin );
-
- this.line = new Line( _lineGeometry, new LineBasicMaterial( { color: color, toneMapped: false } ) );
- this.line.matrixAutoUpdate = false;
- this.add( this.line );
-
- this.cone = new Mesh( _coneGeometry, new MeshBasicMaterial( { color: color, toneMapped: false } ) );
- this.cone.matrixAutoUpdate = false;
- this.add( this.cone );
-
- this.setDirection( dir );
- this.setLength( length, headLength, headWidth );
-
- }
-
- setDirection( dir ) {
-
- // dir is assumed to be normalized
-
- if ( dir.y > 0.99999 ) {
-
- this.quaternion.set( 0, 0, 0, 1 );
-
- } else if ( dir.y < - 0.99999 ) {
-
- this.quaternion.set( 1, 0, 0, 0 );
-
- } else {
-
- _axis.set( dir.z, 0, - dir.x ).normalize();
-
- const radians = Math.acos( dir.y );
-
- this.quaternion.setFromAxisAngle( _axis, radians );
-
- }
-
- }
-
- setLength( length, headLength = length * 0.2, headWidth = headLength * 0.2 ) {
-
- this.line.scale.set( 1, Math.max( 0.0001, length - headLength ), 1 ); // see #17458
- this.line.updateMatrix();
-
- this.cone.scale.set( headWidth, headLength, headWidth );
- this.cone.position.y = length;
- this.cone.updateMatrix();
-
- }
-
- setColor( color ) {
-
- this.line.material.color.set( color );
- this.cone.material.color.set( color );
-
- }
-
- copy( source ) {
-
- super.copy( source, false );
-
- this.line.copy( source.line );
- this.cone.copy( source.cone );
-
- return this;
-
- }
-
- }
-
- class AxesHelper extends LineSegments {
-
- constructor( size = 1 ) {
-
- const vertices = [
- 0, 0, 0, size, 0, 0,
- 0, 0, 0, 0, size, 0,
- 0, 0, 0, 0, 0, size
- ];
-
- const colors = [
- 1, 0, 0, 1, 0.6, 0,
- 0, 1, 0, 0.6, 1, 0,
- 0, 0, 1, 0, 0.6, 1
- ];
-
- const geometry = new BufferGeometry();
- geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
-
- const material = new LineBasicMaterial( { vertexColors: true, toneMapped: false } );
-
- super( geometry, material );
-
- this.type = 'AxesHelper';
-
- }
-
- setColors( xAxisColor, yAxisColor, zAxisColor ) {
-
- const color = new Color();
- const array = this.geometry.attributes.color.array;
-
- color.set( xAxisColor );
- color.toArray( array, 0 );
- color.toArray( array, 3 );
-
- color.set( yAxisColor );
- color.toArray( array, 6 );
- color.toArray( array, 9 );
-
- color.set( zAxisColor );
- color.toArray( array, 12 );
- color.toArray( array, 15 );
-
- this.geometry.attributes.color.needsUpdate = true;
-
- return this;
-
- }
-
- dispose() {
-
- this.geometry.dispose();
- this.material.dispose();
-
- }
-
- }
-
- const _floatView = new Float32Array( 1 );
- const _int32View = new Int32Array( _floatView.buffer );
-
- class DataUtils {
-
- // Converts float32 to float16 (stored as uint16 value).
-
- static toHalfFloat( val ) {
-
- // Source: http://gamedev.stackexchange.com/questions/17326/conversion-of-a-number-from-single-precision-floating-point-representation-to-a/17410#17410
-
- /* This method is faster than the OpenEXR implementation (very often
- * used, eg. in Ogre), with the additional benefit of rounding, inspired
- * by James Tursa?s half-precision code. */
-
- _floatView[ 0 ] = val;
- const x = _int32View[ 0 ];
-
- let bits = ( x >> 16 ) & 0x8000; /* Get the sign */
- let m = ( x >> 12 ) & 0x07ff; /* Keep one extra bit for rounding */
- const e = ( x >> 23 ) & 0xff; /* Using int is faster here */
-
- /* If zero, or denormal, or exponent underflows too much for a denormal
- * half, return signed zero. */
- if ( e < 103 ) return bits;
-
- /* If NaN, return NaN. If Inf or exponent overflow, return Inf. */
- if ( e > 142 ) {
-
- bits |= 0x7c00;
- /* If exponent was 0xff and one mantissa bit was set, it means NaN,
- * not Inf, so make sure we set one mantissa bit too. */
- bits |= ( ( e == 255 ) ? 0 : 1 ) && ( x & 0x007fffff );
- return bits;
-
- }
-
- /* If exponent underflows but not too much, return a denormal */
- if ( e < 113 ) {
-
- m |= 0x0800;
- /* Extra rounding may overflow and set mantissa to 0 and exponent
- * to 1, which is OK. */
- bits |= ( m >> ( 114 - e ) ) + ( ( m >> ( 113 - e ) ) & 1 );
- return bits;
-
- }
-
- bits |= ( ( e - 112 ) << 10 ) | ( m >> 1 );
- /* Extra rounding. An overflow will set mantissa to 0 and increment
- * the exponent, which is OK. */
- bits += m & 1;
- return bits;
-
- }
-
- }
-
- const LineStrip = 0;
- const LinePieces = 1;
- const NoColors = 0;
- const FaceColors = 1;
- const VertexColors = 2;
-
- function MeshFaceMaterial( materials ) {
-
- console.warn( 'THREE.MeshFaceMaterial has been removed. Use an Array instead.' );
- return materials;
-
- }
-
- function MultiMaterial( materials = [] ) {
-
- console.warn( 'THREE.MultiMaterial has been removed. Use an Array instead.' );
- materials.isMultiMaterial = true;
- materials.materials = materials;
- materials.clone = function () {
-
- return materials.slice();
-
- };
-
- return materials;
-
- }
-
- function PointCloud( geometry, material ) {
-
- console.warn( 'THREE.PointCloud has been renamed to THREE.Points.' );
- return new Points( geometry, material );
-
- }
-
- function Particle( material ) {
-
- console.warn( 'THREE.Particle has been renamed to THREE.Sprite.' );
- return new Sprite( material );
-
- }
-
- function ParticleSystem( geometry, material ) {
-
- console.warn( 'THREE.ParticleSystem has been renamed to THREE.Points.' );
- return new Points( geometry, material );
-
- }
-
- function PointCloudMaterial( parameters ) {
-
- console.warn( 'THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial.' );
- return new PointsMaterial( parameters );
-
- }
-
- function ParticleBasicMaterial( parameters ) {
-
- console.warn( 'THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial.' );
- return new PointsMaterial( parameters );
-
- }
-
- function ParticleSystemMaterial( parameters ) {
-
- console.warn( 'THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial.' );
- return new PointsMaterial( parameters );
-
- }
-
- function Vertex( x, y, z ) {
-
- console.warn( 'THREE.Vertex has been removed. Use THREE.Vector3 instead.' );
- return new Vector3( x, y, z );
-
- }
-
- //
-
- function DynamicBufferAttribute( array, itemSize ) {
-
- console.warn( 'THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setUsage( THREE.DynamicDrawUsage ) instead.' );
- return new BufferAttribute( array, itemSize ).setUsage( DynamicDrawUsage );
-
- }
-
- function Int8Attribute( array, itemSize ) {
-
- console.warn( 'THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead.' );
- return new Int8BufferAttribute( array, itemSize );
-
- }
-
- function Uint8Attribute( array, itemSize ) {
-
- console.warn( 'THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead.' );
- return new Uint8BufferAttribute( array, itemSize );
-
- }
-
- function Uint8ClampedAttribute( array, itemSize ) {
-
- console.warn( 'THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead.' );
- return new Uint8ClampedBufferAttribute( array, itemSize );
-
- }
-
- function Int16Attribute( array, itemSize ) {
-
- console.warn( 'THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead.' );
- return new Int16BufferAttribute( array, itemSize );
-
- }
-
- function Uint16Attribute( array, itemSize ) {
-
- console.warn( 'THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead.' );
- return new Uint16BufferAttribute( array, itemSize );
-
- }
-
- function Int32Attribute( array, itemSize ) {
-
- console.warn( 'THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead.' );
- return new Int32BufferAttribute( array, itemSize );
-
- }
-
- function Uint32Attribute( array, itemSize ) {
-
- console.warn( 'THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead.' );
- return new Uint32BufferAttribute( array, itemSize );
-
- }
-
- function Float32Attribute( array, itemSize ) {
-
- console.warn( 'THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead.' );
- return new Float32BufferAttribute( array, itemSize );
-
- }
-
- function Float64Attribute( array, itemSize ) {
-
- console.warn( 'THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead.' );
- return new Float64BufferAttribute( array, itemSize );
-
- }
-
- //
-
- Curve.create = function ( construct, getPoint ) {
-
- console.log( 'THREE.Curve.create() has been deprecated' );
-
- construct.prototype = Object.create( Curve.prototype );
- construct.prototype.constructor = construct;
- construct.prototype.getPoint = getPoint;
-
- return construct;
-
- };
-
- //
-
- Path.prototype.fromPoints = function ( points ) {
-
- console.warn( 'THREE.Path: .fromPoints() has been renamed to .setFromPoints().' );
- return this.setFromPoints( points );
-
- };
-
- //
-
- function AxisHelper( size ) {
-
- console.warn( 'THREE.AxisHelper has been renamed to THREE.AxesHelper.' );
- return new AxesHelper( size );
-
- }
-
- function BoundingBoxHelper( object, color ) {
-
- console.warn( 'THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead.' );
- return new BoxHelper( object, color );
-
- }
-
- function EdgesHelper( object, hex ) {
-
- console.warn( 'THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead.' );
- return new LineSegments( new EdgesGeometry( object.geometry ), new LineBasicMaterial( { color: hex !== undefined ? hex : 0xffffff } ) );
-
- }
-
- GridHelper.prototype.setColors = function () {
-
- console.error( 'THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.' );
-
- };
-
- SkeletonHelper.prototype.update = function () {
-
- console.error( 'THREE.SkeletonHelper: update() no longer needs to be called.' );
-
- };
-
- function WireframeHelper( object, hex ) {
-
- console.warn( 'THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead.' );
- return new LineSegments( new WireframeGeometry( object.geometry ), new LineBasicMaterial( { color: hex !== undefined ? hex : 0xffffff } ) );
-
- }
-
- //
-
- Loader.prototype.extractUrlBase = function ( url ) {
-
- console.warn( 'THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead.' );
- return LoaderUtils.extractUrlBase( url );
-
- };
-
- Loader.Handlers = {
-
- add: function ( /* regex, loader */ ) {
-
- console.error( 'THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.' );
-
- },
-
- get: function ( /* file */ ) {
-
- console.error( 'THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.' );
-
- }
-
- };
-
- function XHRLoader( manager ) {
-
- console.warn( 'THREE.XHRLoader has been renamed to THREE.FileLoader.' );
- return new FileLoader( manager );
-
- }
-
- function BinaryTextureLoader( manager ) {
-
- console.warn( 'THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader.' );
- return new DataTextureLoader( manager );
-
- }
-
- //
-
- Box2.prototype.center = function ( optionalTarget ) {
-
- console.warn( 'THREE.Box2: .center() has been renamed to .getCenter().' );
- return this.getCenter( optionalTarget );
-
- };
-
- Box2.prototype.empty = function () {
-
- console.warn( 'THREE.Box2: .empty() has been renamed to .isEmpty().' );
- return this.isEmpty();
-
- };
-
- Box2.prototype.isIntersectionBox = function ( box ) {
-
- console.warn( 'THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().' );
- return this.intersectsBox( box );
-
- };
-
- Box2.prototype.size = function ( optionalTarget ) {
-
- console.warn( 'THREE.Box2: .size() has been renamed to .getSize().' );
- return this.getSize( optionalTarget );
-
- };
-
- //
-
- Box3.prototype.center = function ( optionalTarget ) {
-
- console.warn( 'THREE.Box3: .center() has been renamed to .getCenter().' );
- return this.getCenter( optionalTarget );
-
- };
-
- Box3.prototype.empty = function () {
-
- console.warn( 'THREE.Box3: .empty() has been renamed to .isEmpty().' );
- return this.isEmpty();
-
- };
-
- Box3.prototype.isIntersectionBox = function ( box ) {
-
- console.warn( 'THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().' );
- return this.intersectsBox( box );
-
- };
-
- Box3.prototype.isIntersectionSphere = function ( sphere ) {
-
- console.warn( 'THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().' );
- return this.intersectsSphere( sphere );
-
- };
-
- Box3.prototype.size = function ( optionalTarget ) {
-
- console.warn( 'THREE.Box3: .size() has been renamed to .getSize().' );
- return this.getSize( optionalTarget );
-
- };
-
- //
-
- Sphere.prototype.empty = function () {
-
- console.warn( 'THREE.Sphere: .empty() has been renamed to .isEmpty().' );
- return this.isEmpty();
-
- };
-
- //
-
- Frustum.prototype.setFromMatrix = function ( m ) {
-
- console.warn( 'THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix().' );
- return this.setFromProjectionMatrix( m );
-
- };
-
- //
-
- Line3.prototype.center = function ( optionalTarget ) {
-
- console.warn( 'THREE.Line3: .center() has been renamed to .getCenter().' );
- return this.getCenter( optionalTarget );
-
- };
-
- //
-
- Matrix3.prototype.flattenToArrayOffset = function ( array, offset ) {
-
- console.warn( 'THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead.' );
- return this.toArray( array, offset );
-
- };
-
- Matrix3.prototype.multiplyVector3 = function ( vector ) {
-
- console.warn( 'THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.' );
- return vector.applyMatrix3( this );
-
- };
-
- Matrix3.prototype.multiplyVector3Array = function ( /* a */ ) {
-
- console.error( 'THREE.Matrix3: .multiplyVector3Array() has been removed.' );
-
- };
-
- Matrix3.prototype.applyToBufferAttribute = function ( attribute ) {
-
- console.warn( 'THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead.' );
- return attribute.applyMatrix3( this );
-
- };
-
- Matrix3.prototype.applyToVector3Array = function ( /* array, offset, length */ ) {
-
- console.error( 'THREE.Matrix3: .applyToVector3Array() has been removed.' );
-
- };
-
- Matrix3.prototype.getInverse = function ( matrix ) {
-
- console.warn( 'THREE.Matrix3: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead.' );
- return this.copy( matrix ).invert();
-
- };
-
- //
-
- Matrix4.prototype.extractPosition = function ( m ) {
-
- console.warn( 'THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().' );
- return this.copyPosition( m );
-
- };
-
- Matrix4.prototype.flattenToArrayOffset = function ( array, offset ) {
-
- console.warn( 'THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead.' );
- return this.toArray( array, offset );
-
- };
-
- Matrix4.prototype.getPosition = function () {
-
- console.warn( 'THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.' );
- return new Vector3().setFromMatrixColumn( this, 3 );
-
- };
-
- Matrix4.prototype.setRotationFromQuaternion = function ( q ) {
-
- console.warn( 'THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().' );
- return this.makeRotationFromQuaternion( q );
-
- };
-
- Matrix4.prototype.multiplyToArray = function () {
-
- console.warn( 'THREE.Matrix4: .multiplyToArray() has been removed.' );
-
- };
-
- Matrix4.prototype.multiplyVector3 = function ( vector ) {
-
- console.warn( 'THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead.' );
- return vector.applyMatrix4( this );
-
- };
-
- Matrix4.prototype.multiplyVector4 = function ( vector ) {
-
- console.warn( 'THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.' );
- return vector.applyMatrix4( this );
-
- };
-
- Matrix4.prototype.multiplyVector3Array = function ( /* a */ ) {
-
- console.error( 'THREE.Matrix4: .multiplyVector3Array() has been removed.' );
-
- };
-
- Matrix4.prototype.rotateAxis = function ( v ) {
-
- console.warn( 'THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.' );
- v.transformDirection( this );
-
- };
-
- Matrix4.prototype.crossVector = function ( vector ) {
-
- console.warn( 'THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.' );
- return vector.applyMatrix4( this );
-
- };
-
- Matrix4.prototype.translate = function () {
-
- console.error( 'THREE.Matrix4: .translate() has been removed.' );
-
- };
-
- Matrix4.prototype.rotateX = function () {
-
- console.error( 'THREE.Matrix4: .rotateX() has been removed.' );
-
- };
-
- Matrix4.prototype.rotateY = function () {
-
- console.error( 'THREE.Matrix4: .rotateY() has been removed.' );
-
- };
-
- Matrix4.prototype.rotateZ = function () {
-
- console.error( 'THREE.Matrix4: .rotateZ() has been removed.' );
-
- };
-
- Matrix4.prototype.rotateByAxis = function () {
-
- console.error( 'THREE.Matrix4: .rotateByAxis() has been removed.' );
-
- };
-
- Matrix4.prototype.applyToBufferAttribute = function ( attribute ) {
-
- console.warn( 'THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead.' );
- return attribute.applyMatrix4( this );
-
- };
-
- Matrix4.prototype.applyToVector3Array = function ( /* array, offset, length */ ) {
-
- console.error( 'THREE.Matrix4: .applyToVector3Array() has been removed.' );
-
- };
-
- Matrix4.prototype.makeFrustum = function ( left, right, bottom, top, near, far ) {
-
- console.warn( 'THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead.' );
- return this.makePerspective( left, right, top, bottom, near, far );
-
- };
-
- Matrix4.prototype.getInverse = function ( matrix ) {
-
- console.warn( 'THREE.Matrix4: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead.' );
- return this.copy( matrix ).invert();
-
- };
-
- //
-
- Plane.prototype.isIntersectionLine = function ( line ) {
-
- console.warn( 'THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine().' );
- return this.intersectsLine( line );
-
- };
-
- //
-
- Quaternion.prototype.multiplyVector3 = function ( vector ) {
-
- console.warn( 'THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.' );
- return vector.applyQuaternion( this );
-
- };
-
- Quaternion.prototype.inverse = function ( ) {
-
- console.warn( 'THREE.Quaternion: .inverse() has been renamed to invert().' );
- return this.invert();
-
- };
-
- //
-
- Ray.prototype.isIntersectionBox = function ( box ) {
-
- console.warn( 'THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox().' );
- return this.intersectsBox( box );
-
- };
-
- Ray.prototype.isIntersectionPlane = function ( plane ) {
-
- console.warn( 'THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane().' );
- return this.intersectsPlane( plane );
-
- };
-
- Ray.prototype.isIntersectionSphere = function ( sphere ) {
-
- console.warn( 'THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere().' );
- return this.intersectsSphere( sphere );
-
- };
-
- //
-
- Triangle.prototype.area = function () {
-
- console.warn( 'THREE.Triangle: .area() has been renamed to .getArea().' );
- return this.getArea();
-
- };
-
- Triangle.prototype.barycoordFromPoint = function ( point, target ) {
-
- console.warn( 'THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().' );
- return this.getBarycoord( point, target );
-
- };
-
- Triangle.prototype.midpoint = function ( target ) {
-
- console.warn( 'THREE.Triangle: .midpoint() has been renamed to .getMidpoint().' );
- return this.getMidpoint( target );
-
- };
-
- Triangle.prototypenormal = function ( target ) {
-
- console.warn( 'THREE.Triangle: .normal() has been renamed to .getNormal().' );
- return this.getNormal( target );
-
- };
-
- Triangle.prototype.plane = function ( target ) {
-
- console.warn( 'THREE.Triangle: .plane() has been renamed to .getPlane().' );
- return this.getPlane( target );
-
- };
-
- Triangle.barycoordFromPoint = function ( point, a, b, c, target ) {
-
- console.warn( 'THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().' );
- return Triangle.getBarycoord( point, a, b, c, target );
-
- };
-
- Triangle.normal = function ( a, b, c, target ) {
-
- console.warn( 'THREE.Triangle: .normal() has been renamed to .getNormal().' );
- return Triangle.getNormal( a, b, c, target );
-
- };
-
- //
-
- Shape.prototype.extractAllPoints = function ( divisions ) {
-
- console.warn( 'THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead.' );
- return this.extractPoints( divisions );
-
- };
-
- Shape.prototype.extrude = function ( options ) {
-
- console.warn( 'THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead.' );
- return new ExtrudeGeometry( this, options );
-
- };
-
- Shape.prototype.makeGeometry = function ( options ) {
-
- console.warn( 'THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead.' );
- return new ShapeGeometry( this, options );
-
- };
-
- //
-
- Vector2.prototype.fromAttribute = function ( attribute, index, offset ) {
-
- console.warn( 'THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute().' );
- return this.fromBufferAttribute( attribute, index, offset );
-
- };
-
- Vector2.prototype.distanceToManhattan = function ( v ) {
-
- console.warn( 'THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo().' );
- return this.manhattanDistanceTo( v );
-
- };
-
- Vector2.prototype.lengthManhattan = function () {
-
- console.warn( 'THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength().' );
- return this.manhattanLength();
-
- };
-
- //
-
- Vector3.prototype.setEulerFromRotationMatrix = function () {
-
- console.error( 'THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.' );
-
- };
-
- Vector3.prototype.setEulerFromQuaternion = function () {
-
- console.error( 'THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.' );
-
- };
-
- Vector3.prototype.getPositionFromMatrix = function ( m ) {
-
- console.warn( 'THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().' );
- return this.setFromMatrixPosition( m );
-
- };
-
- Vector3.prototype.getScaleFromMatrix = function ( m ) {
-
- console.warn( 'THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().' );
- return this.setFromMatrixScale( m );
-
- };
-
- Vector3.prototype.getColumnFromMatrix = function ( index, matrix ) {
-
- console.warn( 'THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().' );
- return this.setFromMatrixColumn( matrix, index );
-
- };
-
- Vector3.prototype.applyProjection = function ( m ) {
-
- console.warn( 'THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead.' );
- return this.applyMatrix4( m );
-
- };
-
- Vector3.prototype.fromAttribute = function ( attribute, index, offset ) {
-
- console.warn( 'THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute().' );
- return this.fromBufferAttribute( attribute, index, offset );
-
- };
-
- Vector3.prototype.distanceToManhattan = function ( v ) {
-
- console.warn( 'THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo().' );
- return this.manhattanDistanceTo( v );
-
- };
-
- Vector3.prototype.lengthManhattan = function () {
-
- console.warn( 'THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength().' );
- return this.manhattanLength();
-
- };
-
- //
-
- Vector4.prototype.fromAttribute = function ( attribute, index, offset ) {
-
- console.warn( 'THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute().' );
- return this.fromBufferAttribute( attribute, index, offset );
-
- };
-
- Vector4.prototype.lengthManhattan = function () {
-
- console.warn( 'THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength().' );
- return this.manhattanLength();
-
- };
-
- //
-
- Object3D.prototype.getChildByName = function ( name ) {
-
- console.warn( 'THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().' );
- return this.getObjectByName( name );
-
- };
-
- Object3D.prototype.renderDepth = function () {
-
- console.warn( 'THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.' );
-
- };
-
- Object3D.prototype.translate = function ( distance, axis ) {
-
- console.warn( 'THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.' );
- return this.translateOnAxis( axis, distance );
-
- };
-
- Object3D.prototype.getWorldRotation = function () {
-
- console.error( 'THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.' );
-
- };
-
- Object3D.prototype.applyMatrix = function ( matrix ) {
-
- console.warn( 'THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4().' );
- return this.applyMatrix4( matrix );
-
- };
-
- Object.defineProperties( Object3D.prototype, {
-
- eulerOrder: {
- get: function () {
-
- console.warn( 'THREE.Object3D: .eulerOrder is now .rotation.order.' );
- return this.rotation.order;
-
- },
- set: function ( value ) {
-
- console.warn( 'THREE.Object3D: .eulerOrder is now .rotation.order.' );
- this.rotation.order = value;
-
- }
- },
- useQuaternion: {
- get: function () {
-
- console.warn( 'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.' );
-
- },
- set: function () {
-
- console.warn( 'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.' );
-
- }
- }
-
- } );
-
- Mesh.prototype.setDrawMode = function () {
-
- console.error( 'THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.' );
-
- };
-
- Object.defineProperties( Mesh.prototype, {
-
- drawMode: {
- get: function () {
-
- console.error( 'THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode.' );
- return TrianglesDrawMode;
-
- },
- set: function () {
-
- console.error( 'THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.' );
-
- }
- }
-
- } );
-
- SkinnedMesh.prototype.initBones = function () {
-
- console.error( 'THREE.SkinnedMesh: initBones() has been removed.' );
-
- };
-
- //
-
- PerspectiveCamera.prototype.setLens = function ( focalLength, filmGauge ) {
-
- console.warn( 'THREE.PerspectiveCamera.setLens is deprecated. ' +
- 'Use .setFocalLength and .filmGauge for a photographic setup.' );
-
- if ( filmGauge !== undefined ) this.filmGauge = filmGauge;
- this.setFocalLength( focalLength );
-
- };
-
- //
-
- Object.defineProperties( Light.prototype, {
- onlyShadow: {
- set: function () {
-
- console.warn( 'THREE.Light: .onlyShadow has been removed.' );
-
- }
- },
- shadowCameraFov: {
- set: function ( value ) {
-
- console.warn( 'THREE.Light: .shadowCameraFov is now .shadow.camera.fov.' );
- this.shadow.camera.fov = value;
-
- }
- },
- shadowCameraLeft: {
- set: function ( value ) {
-
- console.warn( 'THREE.Light: .shadowCameraLeft is now .shadow.camera.left.' );
- this.shadow.camera.left = value;
-
- }
- },
- shadowCameraRight: {
- set: function ( value ) {
-
- console.warn( 'THREE.Light: .shadowCameraRight is now .shadow.camera.right.' );
- this.shadow.camera.right = value;
-
- }
- },
- shadowCameraTop: {
- set: function ( value ) {
-
- console.warn( 'THREE.Light: .shadowCameraTop is now .shadow.camera.top.' );
- this.shadow.camera.top = value;
-
- }
- },
- shadowCameraBottom: {
- set: function ( value ) {
-
- console.warn( 'THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom.' );
- this.shadow.camera.bottom = value;
-
- }
- },
- shadowCameraNear: {
- set: function ( value ) {
-
- console.warn( 'THREE.Light: .shadowCameraNear is now .shadow.camera.near.' );
- this.shadow.camera.near = value;
-
- }
- },
- shadowCameraFar: {
- set: function ( value ) {
-
- console.warn( 'THREE.Light: .shadowCameraFar is now .shadow.camera.far.' );
- this.shadow.camera.far = value;
-
- }
- },
- shadowCameraVisible: {
- set: function () {
-
- console.warn( 'THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.' );
-
- }
- },
- shadowBias: {
- set: function ( value ) {
-
- console.warn( 'THREE.Light: .shadowBias is now .shadow.bias.' );
- this.shadow.bias = value;
-
- }
- },
- shadowDarkness: {
- set: function () {
-
- console.warn( 'THREE.Light: .shadowDarkness has been removed.' );
-
- }
- },
- shadowMapWidth: {
- set: function ( value ) {
-
- console.warn( 'THREE.Light: .shadowMapWidth is now .shadow.mapSize.width.' );
- this.shadow.mapSize.width = value;
-
- }
- },
- shadowMapHeight: {
- set: function ( value ) {
-
- console.warn( 'THREE.Light: .shadowMapHeight is now .shadow.mapSize.height.' );
- this.shadow.mapSize.height = value;
-
- }
- }
- } );
-
- //
-
- Object.defineProperties( BufferAttribute.prototype, {
-
- length: {
- get: function () {
-
- console.warn( 'THREE.BufferAttribute: .length has been deprecated. Use .count instead.' );
- return this.array.length;
-
- }
- },
- dynamic: {
- get: function () {
-
- console.warn( 'THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead.' );
- return this.usage === DynamicDrawUsage;
-
- },
- set: function ( /* value */ ) {
-
- console.warn( 'THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead.' );
- this.setUsage( DynamicDrawUsage );
-
- }
- }
-
- } );
-
- BufferAttribute.prototype.setDynamic = function ( value ) {
-
- console.warn( 'THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead.' );
- this.setUsage( value === true ? DynamicDrawUsage : StaticDrawUsage );
- return this;
-
- };
-
- BufferAttribute.prototype.copyIndicesArray = function ( /* indices */ ) {
-
- console.error( 'THREE.BufferAttribute: .copyIndicesArray() has been removed.' );
-
- },
-
- BufferAttribute.prototype.setArray = function ( /* array */ ) {
-
- console.error( 'THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers' );
-
- };
-
- //
-
- BufferGeometry.prototype.addIndex = function ( index ) {
-
- console.warn( 'THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().' );
- this.setIndex( index );
-
- };
-
- BufferGeometry.prototype.addAttribute = function ( name, attribute ) {
-
- console.warn( 'THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute().' );
-
- if ( ! ( attribute && attribute.isBufferAttribute ) && ! ( attribute && attribute.isInterleavedBufferAttribute ) ) {
-
- console.warn( 'THREE.BufferGeometry: .addAttribute() now expects ( name, attribute ).' );
-
- return this.setAttribute( name, new BufferAttribute( arguments[ 1 ], arguments[ 2 ] ) );
-
- }
-
- if ( name === 'index' ) {
-
- console.warn( 'THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute.' );
- this.setIndex( attribute );
-
- return this;
-
- }
-
- return this.setAttribute( name, attribute );
-
- };
-
- BufferGeometry.prototype.addDrawCall = function ( start, count, indexOffset ) {
-
- if ( indexOffset !== undefined ) {
-
- console.warn( 'THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset.' );
-
- }
-
- console.warn( 'THREE.BufferGeometry: .addDrawCall() is now .addGroup().' );
- this.addGroup( start, count );
-
- };
-
- BufferGeometry.prototype.clearDrawCalls = function () {
-
- console.warn( 'THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups().' );
- this.clearGroups();
-
- };
-
- BufferGeometry.prototype.computeOffsets = function () {
-
- console.warn( 'THREE.BufferGeometry: .computeOffsets() has been removed.' );
-
- };
-
- BufferGeometry.prototype.removeAttribute = function ( name ) {
-
- console.warn( 'THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute().' );
-
- return this.deleteAttribute( name );
-
- };
-
- BufferGeometry.prototype.applyMatrix = function ( matrix ) {
-
- console.warn( 'THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4().' );
- return this.applyMatrix4( matrix );
-
- };
-
- Object.defineProperties( BufferGeometry.prototype, {
-
- drawcalls: {
- get: function () {
-
- console.error( 'THREE.BufferGeometry: .drawcalls has been renamed to .groups.' );
- return this.groups;
-
- }
- },
- offsets: {
- get: function () {
-
- console.warn( 'THREE.BufferGeometry: .offsets has been renamed to .groups.' );
- return this.groups;
-
- }
- }
-
- } );
-
- InterleavedBuffer.prototype.setDynamic = function ( value ) {
-
- console.warn( 'THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead.' );
- this.setUsage( value === true ? DynamicDrawUsage : StaticDrawUsage );
- return this;
-
- };
-
- InterleavedBuffer.prototype.setArray = function ( /* array */ ) {
-
- console.error( 'THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers' );
-
- };
-
- //
-
- ExtrudeGeometry.prototype.getArrays = function () {
-
- console.error( 'THREE.ExtrudeGeometry: .getArrays() has been removed.' );
-
- };
-
- ExtrudeGeometry.prototype.addShapeList = function () {
-
- console.error( 'THREE.ExtrudeGeometry: .addShapeList() has been removed.' );
-
- };
-
- ExtrudeGeometry.prototype.addShape = function () {
-
- console.error( 'THREE.ExtrudeGeometry: .addShape() has been removed.' );
-
- };
-
- //
-
- Scene.prototype.dispose = function () {
-
- console.error( 'THREE.Scene: .dispose() has been removed.' );
-
- };
-
- //
-
- Uniform.prototype.onUpdate = function () {
-
- console.warn( 'THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead.' );
- return this;
-
- };
-
- //
-
- Object.defineProperties( Material.prototype, {
-
- wrapAround: {
- get: function () {
-
- console.warn( 'THREE.Material: .wrapAround has been removed.' );
-
- },
- set: function () {
-
- console.warn( 'THREE.Material: .wrapAround has been removed.' );
-
- }
- },
-
- overdraw: {
- get: function () {
-
- console.warn( 'THREE.Material: .overdraw has been removed.' );
-
- },
- set: function () {
-
- console.warn( 'THREE.Material: .overdraw has been removed.' );
-
- }
- },
-
- wrapRGB: {
- get: function () {
-
- console.warn( 'THREE.Material: .wrapRGB has been removed.' );
- return new Color();
-
- }
- },
-
- shading: {
- get: function () {
-
- console.error( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' );
-
- },
- set: function ( value ) {
-
- console.warn( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' );
- this.flatShading = ( value === FlatShading );
-
- }
- },
-
- stencilMask: {
- get: function () {
-
- console.warn( 'THREE.' + this.type + ': .stencilMask has been removed. Use .stencilFuncMask instead.' );
- return this.stencilFuncMask;
-
- },
- set: function ( value ) {
-
- console.warn( 'THREE.' + this.type + ': .stencilMask has been removed. Use .stencilFuncMask instead.' );
- this.stencilFuncMask = value;
-
- }
- },
-
- vertexTangents: {
- get: function () {
-
- console.warn( 'THREE.' + this.type + ': .vertexTangents has been removed.' );
-
- },
- set: function () {
-
- console.warn( 'THREE.' + this.type + ': .vertexTangents has been removed.' );
-
- }
- },
-
- } );
-
- Object.defineProperties( ShaderMaterial.prototype, {
-
- derivatives: {
- get: function () {
-
- console.warn( 'THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives.' );
- return this.extensions.derivatives;
-
- },
- set: function ( value ) {
-
- console.warn( 'THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives.' );
- this.extensions.derivatives = value;
-
- }
- }
-
- } );
-
- //
-
- WebGLRenderer.prototype.clearTarget = function ( renderTarget, color, depth, stencil ) {
-
- console.warn( 'THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead.' );
- this.setRenderTarget( renderTarget );
- this.clear( color, depth, stencil );
-
- };
-
- WebGLRenderer.prototype.animate = function ( callback ) {
-
- console.warn( 'THREE.WebGLRenderer: .animate() is now .setAnimationLoop().' );
- this.setAnimationLoop( callback );
-
- };
-
- WebGLRenderer.prototype.getCurrentRenderTarget = function () {
-
- console.warn( 'THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget().' );
- return this.getRenderTarget();
-
- };
-
- WebGLRenderer.prototype.getMaxAnisotropy = function () {
-
- console.warn( 'THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy().' );
- return this.capabilities.getMaxAnisotropy();
-
- };
-
- WebGLRenderer.prototype.getPrecision = function () {
-
- console.warn( 'THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision.' );
- return this.capabilities.precision;
-
- };
-
- WebGLRenderer.prototype.resetGLState = function () {
-
- console.warn( 'THREE.WebGLRenderer: .resetGLState() is now .state.reset().' );
- return this.state.reset();
-
- };
-
- WebGLRenderer.prototype.supportsFloatTextures = function () {
-
- console.warn( 'THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( \'OES_texture_float\' ).' );
- return this.extensions.get( 'OES_texture_float' );
-
- };
-
- WebGLRenderer.prototype.supportsHalfFloatTextures = function () {
-
- console.warn( 'THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( \'OES_texture_half_float\' ).' );
- return this.extensions.get( 'OES_texture_half_float' );
-
- };
-
- WebGLRenderer.prototype.supportsStandardDerivatives = function () {
-
- console.warn( 'THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( \'OES_standard_derivatives\' ).' );
- return this.extensions.get( 'OES_standard_derivatives' );
-
- };
-
- WebGLRenderer.prototype.supportsCompressedTextureS3TC = function () {
-
- console.warn( 'THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( \'WEBGL_compressed_texture_s3tc\' ).' );
- return this.extensions.get( 'WEBGL_compressed_texture_s3tc' );
-
- };
-
- WebGLRenderer.prototype.supportsCompressedTexturePVRTC = function () {
-
- console.warn( 'THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( \'WEBGL_compressed_texture_pvrtc\' ).' );
- return this.extensions.get( 'WEBGL_compressed_texture_pvrtc' );
-
- };
-
- WebGLRenderer.prototype.supportsBlendMinMax = function () {
-
- console.warn( 'THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( \'EXT_blend_minmax\' ).' );
- return this.extensions.get( 'EXT_blend_minmax' );
-
- };
-
- WebGLRenderer.prototype.supportsVertexTextures = function () {
-
- console.warn( 'THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures.' );
- return this.capabilities.vertexTextures;
-
- };
-
- WebGLRenderer.prototype.supportsInstancedArrays = function () {
-
- console.warn( 'THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( \'ANGLE_instanced_arrays\' ).' );
- return this.extensions.get( 'ANGLE_instanced_arrays' );
-
- };
-
- WebGLRenderer.prototype.enableScissorTest = function ( boolean ) {
-
- console.warn( 'THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest().' );
- this.setScissorTest( boolean );
-
- };
-
- WebGLRenderer.prototype.initMaterial = function () {
-
- console.warn( 'THREE.WebGLRenderer: .initMaterial() has been removed.' );
-
- };
-
- WebGLRenderer.prototype.addPrePlugin = function () {
-
- console.warn( 'THREE.WebGLRenderer: .addPrePlugin() has been removed.' );
-
- };
-
- WebGLRenderer.prototype.addPostPlugin = function () {
-
- console.warn( 'THREE.WebGLRenderer: .addPostPlugin() has been removed.' );
-
- };
-
- WebGLRenderer.prototype.updateShadowMap = function () {
-
- console.warn( 'THREE.WebGLRenderer: .updateShadowMap() has been removed.' );
-
- };
-
- WebGLRenderer.prototype.setFaceCulling = function () {
-
- console.warn( 'THREE.WebGLRenderer: .setFaceCulling() has been removed.' );
-
- };
-
- WebGLRenderer.prototype.allocTextureUnit = function () {
-
- console.warn( 'THREE.WebGLRenderer: .allocTextureUnit() has been removed.' );
-
- };
-
- WebGLRenderer.prototype.setTexture = function () {
-
- console.warn( 'THREE.WebGLRenderer: .setTexture() has been removed.' );
-
- };
-
- WebGLRenderer.prototype.setTexture2D = function () {
-
- console.warn( 'THREE.WebGLRenderer: .setTexture2D() has been removed.' );
-
- };
-
- WebGLRenderer.prototype.setTextureCube = function () {
-
- console.warn( 'THREE.WebGLRenderer: .setTextureCube() has been removed.' );
-
- };
-
- WebGLRenderer.prototype.getActiveMipMapLevel = function () {
-
- console.warn( 'THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel().' );
- return this.getActiveMipmapLevel();
-
- };
-
- Object.defineProperties( WebGLRenderer.prototype, {
-
- shadowMapEnabled: {
- get: function () {
-
- return this.shadowMap.enabled;
-
- },
- set: function ( value ) {
-
- console.warn( 'THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.' );
- this.shadowMap.enabled = value;
-
- }
- },
- shadowMapType: {
- get: function () {
-
- return this.shadowMap.type;
-
- },
- set: function ( value ) {
-
- console.warn( 'THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.' );
- this.shadowMap.type = value;
-
- }
- },
- shadowMapCullFace: {
- get: function () {
-
- console.warn( 'THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.' );
- return undefined;
-
- },
- set: function ( /* value */ ) {
-
- console.warn( 'THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.' );
-
- }
- },
- context: {
- get: function () {
-
- console.warn( 'THREE.WebGLRenderer: .context has been removed. Use .getContext() instead.' );
- return this.getContext();
-
- }
- },
- vr: {
- get: function () {
-
- console.warn( 'THREE.WebGLRenderer: .vr has been renamed to .xr' );
- return this.xr;
-
- }
- },
- gammaInput: {
- get: function () {
-
- console.warn( 'THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.' );
- return false;
-
- },
- set: function () {
-
- console.warn( 'THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.' );
-
- }
- },
- gammaOutput: {
- get: function () {
-
- console.warn( 'THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead.' );
- return false;
-
- },
- set: function ( value ) {
-
- console.warn( 'THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead.' );
- this.outputEncoding = ( value === true ) ? sRGBEncoding : LinearEncoding;
-
- }
- },
- toneMappingWhitePoint: {
- get: function () {
-
- console.warn( 'THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.' );
- return 1.0;
-
- },
- set: function () {
-
- console.warn( 'THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.' );
-
- }
- },
-
- } );
-
- Object.defineProperties( WebGLShadowMap.prototype, {
-
- cullFace: {
- get: function () {
-
- console.warn( 'THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.' );
- return undefined;
-
- },
- set: function ( /* cullFace */ ) {
-
- console.warn( 'THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.' );
-
- }
- },
- renderReverseSided: {
- get: function () {
-
- console.warn( 'THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.' );
- return undefined;
-
- },
- set: function () {
-
- console.warn( 'THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.' );
-
- }
- },
- renderSingleSided: {
- get: function () {
-
- console.warn( 'THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.' );
- return undefined;
-
- },
- set: function () {
-
- console.warn( 'THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.' );
-
- }
- }
-
- } );
-
- function WebGLRenderTargetCube( width, height, options ) {
-
- console.warn( 'THREE.WebGLRenderTargetCube( width, height, options ) is now WebGLCubeRenderTarget( size, options ).' );
- return new WebGLCubeRenderTarget( width, options );
-
- }
-
- //
-
- Object.defineProperties( WebGLRenderTarget.prototype, {
-
- wrapS: {
- get: function () {
-
- console.warn( 'THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.' );
- return this.texture.wrapS;
-
- },
- set: function ( value ) {
-
- console.warn( 'THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.' );
- this.texture.wrapS = value;
-
- }
- },
- wrapT: {
- get: function () {
-
- console.warn( 'THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.' );
- return this.texture.wrapT;
-
- },
- set: function ( value ) {
-
- console.warn( 'THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.' );
- this.texture.wrapT = value;
-
- }
- },
- magFilter: {
- get: function () {
-
- console.warn( 'THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.' );
- return this.texture.magFilter;
-
- },
- set: function ( value ) {
-
- console.warn( 'THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.' );
- this.texture.magFilter = value;
-
- }
- },
- minFilter: {
- get: function () {
-
- console.warn( 'THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.' );
- return this.texture.minFilter;
-
- },
- set: function ( value ) {
-
- console.warn( 'THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.' );
- this.texture.minFilter = value;
-
- }
- },
- anisotropy: {
- get: function () {
-
- console.warn( 'THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.' );
- return this.texture.anisotropy;
-
- },
- set: function ( value ) {
-
- console.warn( 'THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.' );
- this.texture.anisotropy = value;
-
- }
- },
- offset: {
- get: function () {
-
- console.warn( 'THREE.WebGLRenderTarget: .offset is now .texture.offset.' );
- return this.texture.offset;
-
- },
- set: function ( value ) {
-
- console.warn( 'THREE.WebGLRenderTarget: .offset is now .texture.offset.' );
- this.texture.offset = value;
-
- }
- },
- repeat: {
- get: function () {
-
- console.warn( 'THREE.WebGLRenderTarget: .repeat is now .texture.repeat.' );
- return this.texture.repeat;
-
- },
- set: function ( value ) {
-
- console.warn( 'THREE.WebGLRenderTarget: .repeat is now .texture.repeat.' );
- this.texture.repeat = value;
-
- }
- },
- format: {
- get: function () {
-
- console.warn( 'THREE.WebGLRenderTarget: .format is now .texture.format.' );
- return this.texture.format;
-
- },
- set: function ( value ) {
-
- console.warn( 'THREE.WebGLRenderTarget: .format is now .texture.format.' );
- this.texture.format = value;
-
- }
- },
- type: {
- get: function () {
-
- console.warn( 'THREE.WebGLRenderTarget: .type is now .texture.type.' );
- return this.texture.type;
-
- },
- set: function ( value ) {
-
- console.warn( 'THREE.WebGLRenderTarget: .type is now .texture.type.' );
- this.texture.type = value;
-
- }
- },
- generateMipmaps: {
- get: function () {
-
- console.warn( 'THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.' );
- return this.texture.generateMipmaps;
-
- },
- set: function ( value ) {
-
- console.warn( 'THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.' );
- this.texture.generateMipmaps = value;
-
- }
- }
-
- } );
-
- //
-
- Audio.prototype.load = function ( file ) {
-
- console.warn( 'THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.' );
- const scope = this;
- const audioLoader = new AudioLoader();
- audioLoader.load( file, function ( buffer ) {
-
- scope.setBuffer( buffer );
-
- } );
- return this;
-
- };
-
-
- AudioAnalyser.prototype.getData = function () {
-
- console.warn( 'THREE.AudioAnalyser: .getData() is now .getFrequencyData().' );
- return this.getFrequencyData();
-
- };
-
- //
-
- CubeCamera.prototype.updateCubeMap = function ( renderer, scene ) {
-
- console.warn( 'THREE.CubeCamera: .updateCubeMap() is now .update().' );
- return this.update( renderer, scene );
-
- };
-
- CubeCamera.prototype.clear = function ( renderer, color, depth, stencil ) {
-
- console.warn( 'THREE.CubeCamera: .clear() is now .renderTarget.clear().' );
- return this.renderTarget.clear( renderer, color, depth, stencil );
-
- };
-
- ImageUtils.crossOrigin = undefined;
-
- ImageUtils.loadTexture = function ( url, mapping, onLoad, onError ) {
-
- console.warn( 'THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.' );
-
- const loader = new TextureLoader();
- loader.setCrossOrigin( this.crossOrigin );
-
- const texture = loader.load( url, onLoad, undefined, onError );
-
- if ( mapping ) texture.mapping = mapping;
-
- return texture;
-
- };
-
- ImageUtils.loadTextureCube = function ( urls, mapping, onLoad, onError ) {
-
- console.warn( 'THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.' );
-
- const loader = new CubeTextureLoader();
- loader.setCrossOrigin( this.crossOrigin );
-
- const texture = loader.load( urls, onLoad, undefined, onError );
-
- if ( mapping ) texture.mapping = mapping;
-
- return texture;
-
- };
-
- ImageUtils.loadCompressedTexture = function () {
-
- console.error( 'THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.' );
-
- };
-
- ImageUtils.loadCompressedTextureCube = function () {
-
- console.error( 'THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.' );
-
- };
-
- //
-
- function CanvasRenderer() {
-
- console.error( 'THREE.CanvasRenderer has been removed' );
-
- }
-
- //
-
- function JSONLoader() {
-
- console.error( 'THREE.JSONLoader has been removed.' );
-
- }
-
- //
-
- const SceneUtils = {
-
- createMultiMaterialObject: function ( /* geometry, materials */ ) {
-
- console.error( 'THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js' );
-
- },
-
- detach: function ( /* child, parent, scene */ ) {
-
- console.error( 'THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js' );
-
- },
-
- attach: function ( /* child, scene, parent */ ) {
-
- console.error( 'THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js' );
-
- }
-
- };
-
- //
-
- function LensFlare() {
-
- console.error( 'THREE.LensFlare has been moved to /examples/jsm/objects/Lensflare.js' );
-
- }
-
- if ( typeof __THREE_DEVTOOLS__ !== 'undefined' ) {
-
- /* eslint-disable no-undef */
- __THREE_DEVTOOLS__.dispatchEvent( new CustomEvent( 'register', { detail: {
- revision: REVISION,
- } } ) );
- /* eslint-enable no-undef */
-
- }
-
- if ( typeof window !== 'undefined' ) {
-
- if ( window.__THREE__ ) {
-
- console.warn( 'WARNING: Multiple instances of Three.js being imported.' );
-
- } else {
-
- window.__THREE__ = REVISION;
-
- }
-
- }
-
-
-
-
- /***/ })
-
- /******/ });
- /************************************************************************/
- /******/ // The module cache
- /******/ var __webpack_module_cache__ = {};
- /******/
- /******/ // The require function
- /******/ function __webpack_require__(moduleId) {
- /******/ // Check if module is in cache
- /******/ var cachedModule = __webpack_module_cache__[moduleId];
- /******/ if (cachedModule !== undefined) {
- /******/ return cachedModule.exports;
- /******/ }
- /******/ // Create a new module (and put it into the cache)
- /******/ var module = __webpack_module_cache__[moduleId] = {
- /******/ // no module.id needed
- /******/ // no module.loaded needed
- /******/ exports: {}
- /******/ };
- /******/
- /******/ // Execute the module function
- /******/ __webpack_modules__[moduleId](module, module.exports, __webpack_require__);
- /******/
- /******/ // Return the exports of the module
- /******/ return module.exports;
- /******/ }
- /******/
- /************************************************************************/
- /******/ /* webpack/runtime/define property getters */
- /******/ (() => {
- /******/ // define getter functions for harmony exports
- /******/ __webpack_require__.d = (exports, definition) => {
- /******/ for(var key in definition) {
- /******/ if(__webpack_require__.o(definition, key) && !__webpack_require__.o(exports, key)) {
- /******/ Object.defineProperty(exports, key, { enumerable: true, get: definition[key] });
- /******/ }
- /******/ }
- /******/ };
- /******/ })();
- /******/
- /******/ /* webpack/runtime/global */
- /******/ (() => {
- /******/ __webpack_require__.g = (function() {
- /******/ if (typeof globalThis === 'object') return globalThis;
- /******/ try {
- /******/ return this || new Function('return this')();
- /******/ } catch (e) {
- /******/ if (typeof window === 'object') return window;
- /******/ }
- /******/ })();
- /******/ })();
- /******/
- /******/ /* webpack/runtime/hasOwnProperty shorthand */
- /******/ (() => {
- /******/ __webpack_require__.o = (obj, prop) => (Object.prototype.hasOwnProperty.call(obj, prop))
- /******/ })();
- /******/
- /******/ /* webpack/runtime/make namespace object */
- /******/ (() => {
- /******/ // define __esModule on exports
- /******/ __webpack_require__.r = (exports) => {
- /******/ if(typeof Symbol !== 'undefined' && Symbol.toStringTag) {
- /******/ Object.defineProperty(exports, Symbol.toStringTag, { value: 'Module' });
- /******/ }
- /******/ Object.defineProperty(exports, '__esModule', { value: true });
- /******/ };
- /******/ })();
- /******/
- /******/ /* webpack/runtime/publicPath */
- /******/ (() => {
- /******/ var scriptUrl;
- /******/ if (__webpack_require__.g.importScripts) scriptUrl = __webpack_require__.g.location + "";
- /******/ var document = __webpack_require__.g.document;
- /******/ if (!scriptUrl && document) {
- /******/ if (document.currentScript)
- /******/ scriptUrl = document.currentScript.src
- /******/ if (!scriptUrl) {
- /******/ var scripts = document.getElementsByTagName("script");
- /******/ if(scripts.length) scriptUrl = scripts[scripts.length - 1].src
- /******/ }
- /******/ }
- /******/ // When supporting browsers where an automatic publicPath is not supported you must specify an output.publicPath manually via configuration
- /******/ // or pass an empty string ("") and set the __webpack_public_path__ variable from your code to use your own logic.
- /******/ if (!scriptUrl) throw new Error("Automatic publicPath is not supported in this browser");
- /******/ scriptUrl = scriptUrl.replace(/#.*$/, "").replace(/\?.*$/, "").replace(/\/[^\/]+$/, "/");
- /******/ __webpack_require__.p = scriptUrl;
- /******/ })();
- /******/
- /************************************************************************/
- var __webpack_exports__ = {};
- // This entry need to be wrapped in an IIFE because it need to be in strict mode.
- (() => {
- "use strict";
- /*!**********************!*\
- !*** ./src/Dubel.js ***!
- \**********************/
- __webpack_require__.r(__webpack_exports__);
- /* harmony import */ var three__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! three */ "./node_modules/three/build/three.module.js");
- /* harmony import */ var _Users_chop_Desktop_chamran_Three_texture_text_png__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../../Users/chop/Desktop/chamran/Three/texture/text.png */ "../../Users/chop/Desktop/chamran/Three/texture/text.png");
- /* harmony import */ var three_dragcontrols__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! three-dragcontrols */ "./node_modules/three-dragcontrols/lib/index.module.js");
-
-
-
-
- var OrbitControls = __webpack_require__(/*! three-orbitcontrols */ "./node_modules/three-orbitcontrols/OrbitControls.js");
-
-
- var main = document.querySelector("#main");
- var scene = new three__WEBPACK_IMPORTED_MODULE_2__.Scene();
- var camera = new three__WEBPACK_IMPORTED_MODULE_2__.PerspectiveCamera(75, innerHeight / innerHeight, 0.1, 1000); // controls.enableDamping = true
- // controls.dampingFactor = 0.25
- // controls.enableZoom = false
-
- var light = new three__WEBPACK_IMPORTED_MODULE_2__.PointLight(0xffffff, 1, 1000);
- light.position.set(200, 200, 200);
- scene.add(light);
- scene.background = new three__WEBPACK_IMPORTED_MODULE_2__.Color("#17191c");
- camera.position.set(0, 0, 100);
- var renderer = new three__WEBPACK_IMPORTED_MODULE_2__.WebGLRenderer();
- var texture = new three__WEBPACK_IMPORTED_MODULE_2__.TextureLoader().load(_Users_chop_Desktop_chamran_Three_texture_text_png__WEBPACK_IMPORTED_MODULE_0__["default"]);
- texture.wrapS = three__WEBPACK_IMPORTED_MODULE_2__.RepeatWrapping;
- texture.wrapT = three__WEBPACK_IMPORTED_MODULE_2__.RepeatWrapping;
- texture.repeat.set(10, 6);
- var ballMaterial1 = {
- clearcoat: 1.0,
- cleacoatRoughness: 0.1,
- metalness: 0.9,
- roughness: 0.5,
- color: "#8afff1",
- normalMap: texture,
- normalScale: new three__WEBPACK_IMPORTED_MODULE_2__.Vector2(0.15, 0.15)
- };
- var ballMaterial2 = {
- clearcoat: 1.0,
- cleacoatRoughness: 0.1,
- metalness: 0.9,
- roughness: 0.5,
- color: "red",
- normalMap: texture,
- normalScale: new three__WEBPACK_IMPORTED_MODULE_2__.Vector2(0.15, 0.15)
- };
- var dayere = new three__WEBPACK_IMPORTED_MODULE_2__.SphereGeometry(20, 64, 64);
- var dayereTex1 = new three__WEBPACK_IMPORTED_MODULE_2__.MeshPhysicalMaterial(ballMaterial1);
- var dayereTex2 = new three__WEBPACK_IMPORTED_MODULE_2__.MeshPhysicalMaterial(ballMaterial2);
- var meterial = new three__WEBPACK_IMPORTED_MODULE_2__.MeshBasicMaterial();
- meterial.color.set('#e61cc7');
- var mesh1 = new three__WEBPACK_IMPORTED_MODULE_2__.Mesh(dayere, dayereTex1);
- var mesh2 = new three__WEBPACK_IMPORTED_MODULE_2__.Mesh(dayere, dayereTex2);
- mesh1.position.x = 30;
- mesh2.position.x = -30; // var fgeometry = new THREE.PlaneGeometry( 500, 500, 1, 1 );
- // var fmaterial = new THREE.MeshBasicMaterial( { color: "#1c3ae6" } )
- // var floor = new THREE.Mesh( fgeometry, fmaterial );
- // floor.material.side = THREE.DoubleSide;
- // floor.rotation.x = 90;
- // scene.add( floor );
-
- renderer.setSize(innerWidth, innerHeight);
- main.appendChild(renderer.domElement);
- scene.add(mesh1);
- scene.add(mesh2); // const controls = new DragControls(geometry, camera, renderer.domElement)
- // console.log(controls);
- // controls.addEventListener('dragstart', function (event) {
- // console.log("adadwdsd");
- // event.geometry.material.opacity = 0.33
- // console.log(event);
- // })
- // controls.addEventListener('dragend', function (event) {
- // event.geometry.material.opacity = 1
- // })
-
- var controlsCamra = new OrbitControls(camera, renderer.domElement);
-
- function animate() {
- controlsCamra.update();
- requestAnimationFrame(animate);
- renderer.render(scene, camera); // mesh.rotation.y += 0.01;
- }
-
- animate();
- })();
-
- /******/ })()
- ;
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