Simulation Core
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  1. subroutine DWMalfunction_ClutchEngage
  2. use CDrillingConsoleVariables
  3. use CDataDisplayConsoleVariables
  4. use CHoistingVariables
  5. use Drawworks_VARIABLES
  6. use CSounds
  7. use CLog4
  8. IMPLICIT NONE
  9. ! Sound Generation
  10. if ( Drawworks%SoundClutch) then
  11. Drawworks%SoundClutch = .false.
  12. Call SetSoundDwClutch(Drawworks%SoundClutch)
  13. end if
  14. if ( DW_OldClutchMode/=0 .and. DWClutchLever==0 ) then
  15. Drawworks%SoundClutch = .true.
  16. Call SetSoundDwClutch(Drawworks%SoundClutch)
  17. end if
  18. DW_OldClutchMode = DWClutchLever
  19. ! Drawworks Malfunction ----> Clutch Engage
  20. if ( Drawworks%ClutchEngageMalf==1 ) then
  21. if ( Drawworks%ClutchMode==1 .or. Drawworks%ClutchMode==-1 ) then
  22. Drawworks%ClutchMode = Drawworks%ClutchMode
  23. else if ( Drawworks%ClutchMode==0 ) then
  24. Drawworks%ClutchMode = -1
  25. end if
  26. return
  27. end if
  28. ! Drawworks Malfunction ----> Clutch Disengage
  29. if ( Drawworks%ClutchDisengageMalf==1 ) then
  30. Drawworks%ClutchMode = 0
  31. return
  32. end if
  33. Drawworks%ClutchMode = DWClutchLever
  34. end subroutine