module DownHoleModule use SimulationVariables contains subroutine SetAnnalusFluids(count, array) implicit none integer, intent(in) :: count integer :: i, offset type(CFluid), intent(inout), target :: array(count) type(CFluid), pointer :: item DownHole%AnnalusFluidsCount = count print*, 'AnnalusFluidsCount = ', count if(size(DownHole%AnnalusFluids) > 0) then deallocate(DownHole%AnnalusFluids) end if if(count > 0) then offset = 0; item => array(1) if(item%StartMd > 0) then DownHole%AnnalusFluidsCount = DownHole%AnnalusFluidsCount + 1 offset = 1; allocate(DownHole%AnnalusFluids(DownHole%AnnalusFluidsCount)) DownHole%AnnalusFluids(1)%StartMd = 0 DownHole%AnnalusFluids(1)%EndMd = item%StartMd DownHole%AnnalusFluids(1)%Density = 0 DownHole%AnnalusFluids(1)%MudType = FLUID_NO_MUD endif !if(associated(AnnalusMudCountPtr)) then ! call AnnalusMudCountPtr(AnnalusFluidsCount) !end if if(.not.allocated(DownHole%AnnalusFluids))allocate(DownHole%AnnalusFluids(DownHole%AnnalusFluidsCount)) !print*, '============START-AN============' if(item%StartMd < 0) DownHole%AnnalusFluids(1)%StartMd = 0 do i = 1, count item => array(i) DownHole%AnnalusFluids(i + offset)%StartMd = item%StartMd if(i==1) DownHole%AnnalusFluids(i)%StartMd = 0 !print*, 'AnnalusFluids(',i,')%StartMd=', AnnalusFluids(i)%StartMd DownHole%AnnalusFluids(i + offset)%EndMd = item%EndMd !print*, 'AnnalusFluids(',i,')%EndMd=', AnnalusFluids(i)%EndMd DownHole%AnnalusFluids(i + offset)%Density = item%Density !print*, 'AnnalusFluids(',i,')%Density=', AnnalusFluids(i)%Density DownHole%AnnalusFluids(i + offset)%MudType = item%MudType !print*, 'AnnalusFluids(',i,')%MudType=', AnnalusFluids(i)%MudType !print*, '----------------------------' end do !print*, '============END-AN============' !if(associated(AnnalusMudArrayPtr)) then ! !AnnalusFluidsPtr => AnnalusFluids ! call AnnalusMudArrayPtr(AnnalusFluids) !end if end if end subroutine SetAnnalusFluids subroutine SetStringFluids(count, array) implicit none integer, intent(in) :: count integer :: i, offset !, startArr type(CFluid), intent(inout), target :: array(count) type(CFluid), pointer :: item DownHole%StringFluidsCount = count print*, 'StringFluidsCount = ', count if(size(DownHole%StringFluids) > 0) then deallocate(DownHole%StringFluids) end if !startArr = 1 if(count > 0) then offset = 0; item => array(1) ! !if(item%StartMd <= 0 .and. item%EndMd <= 0) then ! StringFluidsCount = StringFluidsCount - 1 ! count = count - 1 ! offset = offset + 1 ! startArr = startArr + 1 !endif ! !if(count <= 0) return if(item%StartMd > 0) then DownHole%StringFluidsCount = DownHole%StringFluidsCount + 1 offset = offset + 1 allocate(DownHole%StringFluids(DownHole%StringFluidsCount)) DownHole%StringFluids(1)%StartMd = 0 DownHole%StringFluids(1)%EndMd = item%StartMd DownHole%StringFluids(1)%Density = 0 DownHole%StringFluids(1)%MudType = FLUID_NO_MUD endif !if(associated(StringMudCountPtr)) then ! call StringMudCountPtr(count) !end if if(.not.allocated(DownHole%StringFluids))allocate(DownHole%StringFluids(DownHole%StringFluidsCount)) !print*, '============START-ST============' !print*, 'count=', count do i = 1, count item => array(i) DownHole%StringFluids(i + offset)%StartMd = item%StartMd if(i==1) DownHole%StringFluids(i)%StartMd = 0 !print*, 'StringFluids(i)%StartMd=', StringFluids(i)%StartMd DownHole%StringFluids(i + offset)%EndMd = item%EndMd !print*, 'StringFluids(i)%EndMd=', StringFluids(i)%EndMd DownHole%StringFluids(i + offset)%Density = item%Density DownHole%StringFluids(i + offset)%MudType = item%MudType !print*, '----------------------------' end do !!if(item%StartMd < 0) StringFluids(1)%StartMd = 0 !!print*, '============END-ST============' !if(associated(StringMudArrayPtr)) then ! call StringMudArrayPtr(StringFluids) !end if end if end subroutine SetStringFluids subroutine SetString(count, array) use CLog3 implicit none integer, intent(in) :: count integer :: i !, j type(CStringComponents), intent(inout), target :: array(count) type(CStringComponents), pointer :: item DownHole%StringCount = count if(size(DownHole%String) > 0) then deallocate(DownHole%String) end if if(count > 0) then !if(associated(StringComponentCountPtr)) then ! call StringComponentCountPtr(count) !end if allocate(DownHole%String(count)) !j = 0 !print*, '============CMP-ST============' !call Log_3( '============CMP-ST============') !do i = count, 1, -1 do i = 1, count item => array(i) !String(i)%Length = item%Length !String(i)%TopDepth = item%TopDepth !String(i)%DownDepth = item%DownDepth !String(i)%Od = item%Od !String(i)%Id = item%Id DownHole%String(i)%ComponentType= item%ComponentType !j = j + 1 DownHole%String(i)%StartMd = item%TopDepth DownHole%String(i)%EndMd = item%DownDepth DownHole%String(i)%ComponentType=0 !if(item%ComponentType > 4 ) then ! String(i)%ComponentType=0 ! String(i)%StartMd = 0 !endif if(item%ComponentType == 3) DownHole%String(i)%ComponentType=0 if(item%ComponentType == 4) DownHole%String(i)%ComponentType=1 if(item%ComponentType == 2) DownHole%String(i)%ComponentType=2 if(item%ComponentType == 1) DownHole%String(i)%ComponentType=3 !print*, 'item%ComponentType=', item%ComponentType !print*, 'String(i)%ComponentType=', String(i)%ComponentType !print*, 'String(i)%StartMd=', String(i)%StartMd !print*, 'String(i)%EndMd=', String(i)%EndMd !print*, '----------------------------' !call Log_3( 'item%ComponentType=', item%ComponentType) !call Log_3( 'String(i)%ComponentType=', String(i)%ComponentType) !call Log_3( 'String(i)%StartMd=', String(i)%StartMd) !call Log_3( 'String(i)%EndMd=', String(i)%EndMd) !call Log_3( '----------------------------') end do !!print*, '============CMP-ST============' !!call Log_3( '============CMP-ST============') !if(associated(StringComponentArrayPtr)) then ! call StringComponentArrayPtr(String) !end if end if end subroutine SetString subroutine SetBopElements(array) use CLog4 implicit none integer, parameter :: count = 4 integer :: i = 1 !, j type(CBopElement), intent(inout), target :: array(count) type(CBopElement), pointer :: item if(size(DownHole%BopElements) > 0) deallocate(DownHole%BopElements) allocate(DownHole%BopElements(count)) do i = 1, count item => array(i) !call Log_4('item%ElementStart', item%ElementStart) !call Log_4('item%ElementEnd', item%ElementEnd) !call Log_4('item%ElementType', item%ElementType) !call Log_4('=====================================================') DownHole%BopElements(i)%ElementStart = item%ElementStart DownHole%BopElements(i)%ElementEnd = item%ElementEnd DownHole%BopElements(i)%ElementType = item%ElementType end do !if(associated(BopElementsPtr)) call BopElementsPtr(BopElements) end subroutine SetBopElements end module DownHoleModule