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- subroutine Drawworks_MainSolver
-
- use SimulationVariables !@
-
- IMPLICIT NONE
-
-
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- Call Drawworks_Inputs
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- if (data%State%Drawworks%Throttle<=0.d0) then
- data%State%Drawworks%K_Throttle = 1
- end if
-
-
- if((any(data%State%Drawworks%AssignmentSwitch==(/1,2,3,4,5,7,8,9,10,11/))) .and. (data%State%Drawworks%Switch==-1 .or. data%State%Drawworks%Switch==1) .and. (data%State%Drawworks%CrownCollision==.false. .and. data%State%Drawworks%FloorCollision==.false.) .and. (data%State%Drawworks%K_Throttle==1)) then
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- data%State%Drawworks%SoundBlower = .true.
- data%State%Drawworks%BLWR = 1
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- Call Drawworks_Solver
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- if ( data%State%Drawworks%motion==+1 ) then
- data%State%Drawworks%SoundRev = 0 ![rpm or rad/s????????????????] , Integer
- data%State%Drawworks%SoundFw = INT(data%State%Drawworks%w_drum) ![rpm] , Integer
- else
- data%State%Drawworks%SoundFw = 0 ![rpm] , Integer
- data%State%Drawworks%SoundRev = INT(data%State%Drawworks%w_drum) ![rpm] , Integer
- end if
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- else
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- if((any(data%State%Drawworks%AssignmentSwitch==(/1,2,3,4,5,7,8,9,10,11/))) .and. (data%State%Drawworks%Switch==-1 .or. data%State%Drawworks%Switch==1)) then
- data%State%Drawworks%SoundBlower = .true.
- data%State%Drawworks%BLWR = 1
- else
- data%State%Drawworks%SoundBlower = .false.
- data%State%Drawworks%BLWR = 0
- end if
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- Call Drawworks_Solver_OffMode
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- if ( data%State%Drawworks%motion==+1 ) then
- data%State%Drawworks%SoundRev = 0 ![rpm] , Integer
- data%State%Drawworks%SoundFw = INT(data%State%Drawworks%w_drum) ![rpm] , Integer
- else
- data%State%Drawworks%SoundFw = 0 ![rpm] , Integer
- data%State%Drawworks%SoundRev = INT(data%State%Drawworks%w_drum) ![rpm] , Integer
- end if
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- data%State%Drawworks%K_Throttle = 0
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- end if
-
-
- Call Drawworks_Outputs
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- data%State%Drawworks%N_old = data%State%Drawworks%Speed
-
-
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- end subroutine Drawworks_MainSolver
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